Gibrileth Demon

The Other's page

Organized Play Member. 140 posts (304 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 2 aliases.



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Ed Reppert wrote:
Steve Jackson Games has it in pdf for 10 bucks.

Thank you - I think I'll try interlibrary loan.


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I have been trying to avoid myself for years, with mixed results.


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Thank you, sincerely! This last week has been a lot of fun learning about the magus, and most of that is because of your great work.


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Hi all,

I posted the other day about Fighting Defensively and Pounce.

There doesn't seem to be consensus on whether one can Pounce Defensively, other than maybe don't plan on using it in PFS because of table variance, and ask your GM.

What about Pounce and Medusa's Wrath? RAI, this seems like it should work, but the wording in Medusa's Wrath is the same as Fighting Defensively; it requires a "Full-Attack Action":

Medusa's Wrath wrote:
Whenever you use the full-attack action and make at least one unarmed strike, you can make two additional unarmed strikes at your highest base attack bonus. These bonus attacks must be made against a dazed, flat-footed, paralyzed, staggered, stunned, or unconscious foe.
Pounce wrote:
When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

We have the Spell Combat FAQ (thank you @Ascalaphus), which is somewhat helpful, but still doesn't address the larger RAW question:

FAQ wrote:

Magus, Spell Combat: Does spell combat count as making a full attack action for the purpose of haste and other effects?

Yes.

Edit 9/9/13: This is a revised ruling about how haste interacts with effects that are essentially a full attack, even though the creature isn't specifically using the full attack action (as required by haste). The earlier ruling did not allow the extra attack from haste when using spell combat.

So, does the RAI feel of Medusa's Wrath make us think that Pounce + Medusa's Wrath should be OK? Or is there still the larger RAW issue of the discrepancy between "making a full attack" vs. "taking a full-attack action"?


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Hi all,

This is so good that I felt I needed to post it here:

Incredible Reddit Post on Flying for Melee Characters


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Regarding the Anger Emotional Focus and TWF, I seem to have a confirmation (you are correct):

"Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1."

And on ability damage: "Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability."

Very interesting. Let me run some numbers (ie put numbers in the DPR spreadsheet - I don't have a clue how to do it on my own).

The Other


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Yup, I'm on it. Here's the build again:

Lvl 1 Bloodrager (Lvl 1): Two-Weapon Fighting (Half-Orc Favored Class Bonus: Bloodrage +1 Round)
Lvl 1 Warpriest (Lvl 2): Bonus: Weapon Focus (Orc Double Axe)
Lvl 2 Warpriest (Lvl 3): Extra Rage
Lvl 3 Warpriest (Lvl 4): Bonus: Mad Magic (+1 Dex)
Lvl 4 Warpriest (Lvl 5): Dual Enhancement
Lvl 5 Warpriest (Lvl 6): ---
Lvl 6 Warpriest (Lvl 7): Extra Rage/Eclipse Spell (Light), BONUS: Improved Two-Weapon Fighting, FCB: Lunge
Lvl 7 Warpriest (Lvl 8): Bonus: Quicken Blessing (+1 Con)
Lvl 8 Warpriest (Lvl 9): Extra Rage/Eclipse Spell (Light)
Lvl 9 Warpriest (Lvl10): Defensive Weapon Training BONUS: Improved Critical
Lvl10 Warpriest (Lvl11): Divine Interference

I'm taking Behind the Veil, so wanted to get Eclipse Spell (Light) earlier for 50% concealment, but I decided the Extra Rage was more important early on, as so many monsters have Darkvision. Will either take it at Lvl 7 or Lvl 9 depending.


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Dear all,

I hope this post finds you well. I am currently engrossed in the delightfully meaty process of designing my first PFS character, and have come across Secret Wizard's enticing TWF Mantis Zealot build:

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Traits: Hedge Magician, Artisan

Blessings: Trickery (not sure why s/he only listed one?)

Feats:

1. Two-Weapon Fighting, BONUS: Weapon Focus

3. Power Attack, BONUS: Double Slice

5. Craft Weapons and Armor

6. BONUS: Improved Two-Weapon Fighting, FCB: Weapon Specialization

7. Craft Wondrous Item

9. Lunge, BONUS: Improved Critical

11. Critical Focus

12. BONUS: Greater Two-Weapon Fighting, FCB: Two-Weapon Rend

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My understanding is that item creation is not PFS legal, and I have therefore developed the following tweak, centered on Quicken Blessing: War and the synergy with Improved Critical:

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Traits: Fate's Favored, Ancestral Weapon: Sawtooth Sabre

Blessings: War, Trickery

Feats:

1. Two-Weapon Fighting, BONUS: Weapon Focus

3. Quicken Blessing: War, BONUS: Double Slice

5. Power Attack

6. BONUS: Improved Two-Weapon Fighting, FCB: Weapon Specialization

7. Improved Initiative

9. Lunge, BONUS: Improved Critical

11. Critical Focus

12. BONUS: Greater Two-Weapon Fighting, FCB: Two-Weapon Rend

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I have a few of questions for you, if I may:

1) Should I swap QB: War and Improved Initiative? I like the idea of having War Mind on Swift action for all of those levels.

2) Battle Lust + Improved Critical is enticing, given TWF. However, do you have any ideas, other than Fervor self-healing, that can help mitigate all of the nonlethal damage?

3) Should Power Attack or Double Slice come first?

4) Do you have any other general reactions or suggestions for this type of build?

---

Thank you for your consideration, as always.

The Other