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Sczarni

Pathfinder Starfinder Society Subscriber

I want to preface this thread with a request to NOT tangentially discuss the value or metagame aspects of Recall Knowledge. If you feel the need to, please click on one of these two links instead. Thank you ^_^

I have a group of 1st-2nd level PCs who are about to encounter a Rare, 3rd Level Construct from Oenopion and I want to make sure I have the DC for Recall Knowledge correct:

  • Table 10-7: Creature Identification Skills lists Arcana & Crafting to identify a Construct.
  • Other magic-related skills can be used at a higher DC.
  • On Table 10-5: DCs by Level a 3rd Level DC is 18.
  • I increase this by +5 for being Rare (as opposed to +2 for Uncommon or +10 for Unique)
  • If a PC has an applicable Lore, the DC could instead be reduced by -2 or -5.
  • I might further adjust the difficulty down if the creature is especially notorious or famed.

    So how do these DCs look?

  • DC 28, Occultism [18+10]
  • DC 23, Occultism (for PCs from Oenopion) [18+5]
  • DC 23, Arcana/Crafting [18+5]
  • DC 20, Arcana/Crafting (for PCs from Oenopion) [18+2]
  • DC 16, Construct Lore [18-2]
  • DC 13, Construct Lore (for PCs from Oenopion) [18-5]

    A success identifies the creature and one of its best-known attributes. A critical success also identifies something subtler such as a weakness or rarely observed ability. After a success, further uses of Recall Knowledge require a higher DC for each attempt. A critical failure recalls incorrect or misleading information.

    Does all of that look right?

  • Sczarni 5/5 5/55/5

    1 person marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    Clap if you believe in server fairies!


    Commencing #1-01: Absalom Initiation

    As the City at the Center of the World, Absalom has always been a hotbed of political intrigue. Recent decades have seen Primarch Lord Gyr’s permissive policies and clashes for control of the city by various agents, as well as the scheming of the Pathfinder Society’s masked Decemvirate, foster no end of inscrutable plots. During the so-called “Shadow War” national factions recruited Pathfinders to engage in espionage and sabotage. To restore its camaraderie, the Society moved on from advocating regional interests to ideological ones. The Shadow War ended, but numerous outside forces remained to pull and shape the Pathfinder Society’s operations according to their own agendas.

    But time is ever changing. Lord Gyr disappeared several years ago. The Decemvirate purged its most toxic leaders from their ranks. And while many of the Society's deadliest missions were launched with noble intentions, losses were tallying up to the thousands. Venture Captains could no longer afford to commit so many agents to external objectives. A new generation of factions has also arisen, and a "changing of the guard" is in order. Rather than represent outside interests, these new factions exist within the Society and promote particular Pathfinder ideals.

    You are all part of the 4720 AR class of initiates, and you've just passed your Confirmation! Congratulations! Tonight is cause for celebration—a rare moment of jubilation after several years of hardship for the Society. Over the past few years you have gotten to know your fellow initiates well, but tonight affords you the opportunity to meet the new leaders stepping up to head the four new factions. A formal invitation to Skyreach Tower's Convocation Hall arrives for each of you, penned by none other than Head Initiate Janira Gavix!

    (if you are Level 1, you receive THIS invitation; if you are Level 2 or above, you receive THIS one instead)

    Sczarni

    Pathfinder Starfinder Society Subscriber

    I tried a Ctrl+F search in the Core Rulebook and likewise couldn't find anything on archivesofnethys or here.

    Are there rules anywhere for being buried alive?

    Suffocation isn't as much of an issue with modern armor, but in Pathfinder the rules still cover crushing damage and ways to escape.

    Anyone know of anything I've missed?

    My specific encounter:
    The PCs are shooting from the protection of a train at two gargantuan creatures that are described as being "upward of 30 tons" each. One character exits the other side of the train. I want to have one of the creatures climb over the 10-foot tall train (still a chance of failure due to its poor Athletics) and engage that character.

    I'm imagining that the train won't be able to support the creature doing that, and will collapse under its weight.

    The PCs inside won't technically be "buried alive", but will probably have to use some variation of the Acrobatics skill to Escape. But Acrobatics DCs don't really represent this sort of challenge.

    Absent any defined rules, how would you run this encounter?


    Outpost III begins Monday, March 30th!

    When you get the chance, please format your header to look something like this:

    CG Male Gnome Fighter (2) | Max HP 30 | AC 20 | Fort +7, Ref +6, Will +5 | Speed 20 ft.

    Then "sign in" below with the following information:

    PLAYER:
    CHARACTER:
    PFS ID#:
    DOWNTIME:
    • Faction Boon:
    • Advanced Boon:
    • Generic Boon #1:
    • Generic Boon #2:
    • Generic Boon #3:
    • Slotless Boons:

    And, lastly, copy/paste this text to your profile and fill in your bonuses:

    [DICE=Perception]1d20+[/DICE]

    [DICE=Acrobatics]1d20+[/DICE]
    [DICE=Arcana]1d20+[/DICE]
    [DICE=Athletics]1d20+[/DICE]
    [DICE=Crafting]1d20+[/DICE]
    [DICE=Deception]1d20+[/DICE]
    [DICE=Diplomacy]1d20+[/DICE]
    [DICE=Intimidate]1d20+[/DICE]
    [DICE=Lore#1]1d20+[/DICE]
    [DICE=Lore#2]1d20+[/DICE]
    [DICE=Medicine]1d20+[/DICE]
    [DICE=Nature]1d20+[/DICE]
    [DICE=Occultism]1d20+[/DICE]
    [DICE=Performance]1d20+[/DICE]
    [DICE=Religion]1d20+[/DICE]
    [DICE=Society]1d20+[/DICE]
    [DICE=Stealth]1d20+[/DICE]
    [DICE=Survival]1d20+[/DICE]
    [DICE=Thievery]1d20+[/DICE]

    I'm looking forward to GMing for you ^_^

    Sczarni

    Pathfinder Starfinder Society Subscriber

    Does Holy Water harm incorporeal undead such as Ghosts, Poltergeists or Shadows?

    They resist all damage "except force, ghost touch, or positive; double resistance against non-magical".

    Holy Water deals "good" damage, not "positive", and as far as I can tell, it's non-magical.

    Sczarni 5/5 5/55/5

    3 people marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    I am optimistic about the upcoming Achievement Point system and the potential to finally balance participation in the Campaign with rewards for involvement.

    I am also unfortunately cynical about the potential for frustration and delays that are out of a player's ability to control, and I'm wondering if there's been discussion about how to mitigate them.

    Case#1: Unreportable Adventures

    There is a well known ferret here in the Forums that is never hesitant to point out when a newly released Adventure remains unreportable. I had honestly been blind to the issue until seeing post after post pointing out reporting delays. For some APs, months passed before reporting became available.

    Case#2: Unreported Adventures

    This issue increases alongside tenure with the Campaign. It could happen with busy Conventions, typos, and even local games where a GM just takes their time to report stuff. I've reached out twice to my VC about games *I* GMed back in December and as of right now they're still unreported.

    Errors happen, and for most of Organized Play history it's just been an annoyance. But with Achievement Points, I can see this usually benign complaint becoming a full scale headache about barriers to play. We already saw this with regards to Playtest Points.

    And I have a very real example. I am two games away from having enough Achievement Points to play a Lizardfolk, and a handful of games away from needing to make a new character that can play in Tier 1-4 games. I foresee a problem where the implementation of AcP goes live, and there's a glitch that prevents me from acquiring the Boon I need to make my new character in time.

    So my question boils down to: is there going to be some rule or policy in place to accommodate players who are held back by errors in the reporting system, or are we really expected to wait until the stars align and everything is fixed (whenever or however long that takes)? If someone's short X AcP due to an error, will they be able to just use a placeholder until the Boon they want is finally available? Because if we can't, I can foresee this becoming a common thorn for Society members of all types.

    Sczarni 5/5 5/55/5

    2 people marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    I love that the Character Operations Manual introduced new Starship Roles. Now a Str-focused Soldier or Wis-focused Mystic can finally support their team in Starship Combat.

    Problem is, as I just experienced, some of those exact players don't own the COM (whatever their reasons may be, no judgment). Now, normally, with any other character option, I would champion the motto of "Gotta pay to play". But expanding the rules for Starship Combat feels to me that it should be handled differently.

    Can a GM bring their COM to the table and let PCs use the new Starship Roles?

    Sczarni

    Pathfinder Starfinder Society Subscriber

    Under "Manage Subscriptions" it directs "To cancel a subscription, please contact our customer service department at customer.service@paizo.com"

    I sent an email trying to cancel my subscription on December 19th, and again on the 30th. I have not received a reply or acknowledgement as of yet.

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    Assurance states "You can forgo rolling a skill check to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers)."

    Normally, that's pretty black-and-white (with the obvious caveat that reading is an interpretive activity), but since a Level Bump is an OOC equalizer that exists only for Society, would you still factor it in?

    Does this "Campaign Rule" trump in-game mechanics?

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    You presumably earn Experience first, and *then* perform Downtime checks... right?

    Or would that potentially be too cumbersome to calculate while you're cleaning up the table?

    My -2001 just hit 5th level while in the middle of Crafting, with a potential stat increase and a potential skill increase, so this question is multi-faceted.

    (obviously I'd like it to be the former, but would understand if in practice it was the latter)

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    The subject text can be found at the top of the Pathfinder Society Forum.

    Can we please have it added to this Forum as well?


    A 4th Level PC wants to upgrade their +1 weapon to a +1 striking weapon. They are Untrained in Crafting.

    A +1 weapon is 35gp.
    A striking rune is 65gp.
    A +1 striking weapon is 100gp.

    Is upgrading as simple as paying the difference (65gp, in this case), or are there other hidden costs to upgrading?

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    I mentioned the redundancy with the advanced boon slot earlier, and clearly the other slots are confusing as well. I’m going to try not to devolve into debate, so I’ll just summarize the concern here. According to the Guide you get:

    1 Faction Boon slot which can only hold a boon with the Faction tag
    1 Advanced Slot which can hold either a boon with the Advanced tag or any generic boon.
    3 Generic slots which can hold any boon that does not have the Advanced or Faction tag.

    but it takes a lot of text to say that. Please streamline the text to make it more understandable. How about:

    Quote:
    PCs gain boons either as rewards on a chronicle or by purchasing boons from Pathfinder Society factions (link). At the start of an adventure, each player can choose up to five of their character’s boons to use during that adventure - a process known as “slotting boons.” You may choose no more than one boon with the Faction tag, and may choose no more than one boon with the Advanced tag. Other tags are only restricted by the total number of slots available (five). Boons with the Slotless tag do not need to be chosen at the start of an adventure to be usable during that adventure.
    I didn’t write that intending to imply it is definitive. There is definitely a lot of room for opinion and clarification here, some of which depends on exactly what the OrgPlay intends. Two things that immediately pop out: is slotting a Faction tagged boon required? (currently no, but you can’t use that slot for anything else) The issue is identified. Let’s discuss the particulars (what should and shouldn’t be required/allowed) in another thread.

    Here's that thread ^_^

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    Just finished my first Quest, The Sandstone Secret, and we looked to see how many days of Downtime we're allowed. Quests grant 2 days of Downtime. Since you need 8 days of Downtime in order to roll a Day Job check Earn Income, it would appear you cannot Earn Income after completing a Quest.

    But then the Guide goes on to explain that "For each 8 day unit of Downtime you spend (including units where you complete multiple activities, such as spending 7 days retraining and then 1 day Earning Income), you attempt one check to Earn Income".

    So all you need to Earn Income is 1 day of Downtime, but even if you have 2 days available, you can't roll your check, because you didn't start with 8.

    I understand the why, both mechanically and philosophically, but I foresee eyerolls when I explain it to new players (or even veterans who hate this sort of mental acrobatics).

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    My -2001 character spent their Playtest Points to acquire the Famous Explorer Boon (begin play with 24xp, 24 Fame and 75gp).

    But a single adventure awards ~52gp. A character that naturally leveled to 3 would have ~312gp.

    Is 75gp a typo?

    Sczarni

    Pathfinder Starfinder Society Subscriber

    Party is facing an Atrocite under the effects of displacement and mirror image. Initially my order of operations was going to be:

    Option #1: Roll to see if you successfully target the Atrocite, then,

  • If you do, roll miss chance.
  • If you don't, destroy an image.

    But then I read this line from mirror image: "an attack that misses you due to a miss chance also destroys an image". So should I instead:

    Option #2: Roll miss chance first, then,

  • If attack misses, automatically destroy an image.
  • If attack hits, determine whether image is destroyed.

    The second option isn't how I would intuitively have run it, but after reading it over, is this how most people do?


  • Under Gunner Actions it notes that "Though each of a starship’s weapons can be fired only once per round, multiple gunners can take actions to fire different weapons in a single round".

    Can a Captain's "Orders" supercede that "once per round" limitation?

    The example I have before me is a Captain giving Orders to the Gunner to "Shoot" one weapon, and then "Broadside" with all weapons in one arc (which includes the weapon that was just used for "Shoot").

    I'm of the mindset that no weapon can be fired more than once per round, but am open to seeing a different point of view. The counterpoint is that "Orders" seems less useful if you can't fire the same weapon twice.

    Sczarni 5/5 5/55/5

    1 person marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    For next year's PaizoCon, any chance Starfinder GMs can get Starfinder swag?

    This year's bag was all Pathfinder stuff, which I'll probably just donate to my next local Con.

    I ask because next year will be PF2. At least with PF1, some stuff is compatible, but I don't imagine PF2 will be.

    Hoping for miniatures, colorful pawn bases, faction pins, dungeon tiles, map packs, flipmats, t-shirts, posters or something along those lines.

    Or just ignore me and point out that Paizo is already incredibly generous to their volunteers...

    Sczarni 5/5 5/55/5

    3 people marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    Fun scenario.

    When I played it, we had two Solarions who totally geeked out over the stone.

    While prepping it, I found this old Paizo Blog with two pictures of forge-spurned that I ended up using during my game.

    I also used the image of Droskar's unholy symbol from the wiki.


    Greetings, everyone!!

    This is the Discussion Thread for Dead Suns, Book 5: The Thirteenth Gate. My previous PbP for Book 4: The Ruined Clouds can be found HERE if you need to reference anything.

    To those who are new to the Campaign, congratulations on being selected! To those who are continuing from the previous game, welcome back! It is my sincerest hope that you have a good time, and I thank you in advance for your interest!

    Character Creation:
    Only Core races, Legacy races and Kish will be allowed for this Campaign. All classes and Playtest classes are allowed. Please utilize the Standard Starfinder Character Creation Rules, using the 10-point buy system, and reference this Skill Matrix to ensure the party has every skill accounted for.

    Kish characters utilizing racial weapons (such as the Battlebow) may remove the archaic property by spending an additional 10% of the base price of the item. Kish characters begin play speaking Common for free, thanks to some audio books accidentally left behind by the Cult of the Devourer.

    All characters will be 10th Level for the entire duration of the Book. You begin play with your choice of either:

    • One 10th level item
    • One 9th level item
    • 36,000 credits to spend as you wish
    • For items made of a special material, simply pay for the extra cost

    ...OR...

    • 66,000 credits to spend as you wish

    A little about me (spoilered because I'm boring):
    I have been GMing for 20+ years, including nearly 7 years with PFS and nearly 2 years with SFS. I enjoy meeting new people and learning new ways of doing things! That being said, if you have any GMing critiques or suggestions on how to improve the PbP experience please feel free to post here in the Discussion Thread or send me a PM!

    A little about PbP (spoilered if you're a veteran):
    If you're new to play-by-post, feel free to ask any how-to questions here! The Gameplay Thread should be reserved for in-character roleplay and rollplay, but if you need to mention something out-of-character over there be sure to use the [OOC] tag.

    If you're up for some light reading, Painlord's Play-by-Post Guide can really help flush out your PC's full roleplaying potential via PbP, something that Organized Play characters don't always have the opportunity to do at an actual table.

    I prefer to do Block Initiative, and I'll pre-roll your Perception and Initiative checks in a block as well (alphabetically with enemies after for consistency). Depending on the number of saves a given encounter requires, I may roll those for you as well.

    This game will award Starfinder Society credit (if that interests you) via "Campaign Mode". The Chronicle is Tier 9-10.

    Expectations (spoilered if you've played under me previously):
    I've been playing and GMing PbP for years, and I've experienced the awkwardness of having to deal with the disappearance of players and GMs more than a handful of times. Sometimes it's a brief hiccup in availability, and sometimes it's burnout. No apologies needed. Life happens, and I've been on both sides before. With that in mind, this is the pace I'd like to adhere to:

    • Please endeavor to check each thread every day for new posts.
    • Please endeavor to read each new post thoroughly.
    • Please endeavor to post something every day. Little jokes, personal jabs and conversational banter are the things PbPs thrive on. It's easier to read and write a quick response than a page turner.
    • I will generally bot someone who hasn't posted within 24 hours after a response was needed from them.
    • If I've had to bot someone twice consecutively, I'll generally PM them to see if everything is alright.
    • After a week of no communication, I'll issue a Chronicle to the individual for the sections completed and finish the rest of the game with the remaining players. If that creates a pivotal gap that prevents the group from continuing, I may recruit a new character to take their place.
    • In order to hold myself accountable, I've already conscripted one victim friend as a player who can poke me IRL if I'm the one who's falling behind ^_^

    Formatting (spoilered for length, but please read!):
    In my experience combats run smoothest when everyone formats their posts similarly. I may have to read through half a dozen posts before crafting my own, and the fewer questions I have the more efficient I can be. I have two requests:

    1) please format your attack and damage rolls to include the weapon used, whether you're targeting EAC or KAC, and what type of damage you're dealing. For example:

    [DICE=Tactical Pike vs KAC]1d20+5[/DICE]
    [DICE=Piercing]1d8+4[/DICE]

    2) please copy/paste/edit the following sample header into your character's profile. Everything should fit in just one line. Use the maximum values for SP/HP/RP and I'll track the rest during combat:

    Alignment PGP Race Class (Level) | EAC: #, KAC: # , DR: #/type , Resist: #/type | Fort: +#, Ref: +#, Will: +# (other bonuses here) | SP: #, HP: #, RP: # | Perc: +# (exceptional senses here) | Init: +# | Speed: # ft. | Any other information you'd like to track or display

    ...which might look like…

    LG Female Ysoki Soldier (5) | EAC: 20, KAC: 20, DR: 5/-, Resist: 5/fire | Fort: +6, Ref: +6, Will: +3 (+2 Disease) | SP: 45, HP: 42, RP: 7 | Perc: +7 (Darkvision 60 ft) | Init: +4 | Speed: 40 ft., Climb: 20 ft. | Threatens 10 feet

    Lastly...

    This adventure includes Starship Combat! Previously, during Book 4, I skipped Starship Combat in the interest of leaving enough time for the Playtest to conclude. For this Book and Book 6, I want to re-incorporate it.

    On that note, your first task as a group will be to build your Starship! In Book 1 your group acquired the vintage Sunrise Maiden, an explorer-class, medium-sized Sanjaval Vagabond. Since then it has grown into a Tier 9 Starship pre-built with crew quarters [good], escape pods [x6], and two recreation suites [HAC/gym]! You have 213 Build Points remaining to customize it as you see fit! I'd like everyone's input, and my only suggestion as a GM is to avoid building something hyper specialized. It's tempting to drop all of your build points into one giant weapon, for example, but in my experience such a lack of versatility can really become impeding.

    Additionally, since your group has already fought the Azlanti Star Empire once, you may include any Mystical Starship Weapons in your build (but nothing else otherwise "restricted" in the weapons chart).

    Also, when you post, please include what Starship Role you'll be occupying. After your ship is finalized I will create the introductory Gameplay post, and we'll begin!

    Good luck!!


    Please dot and delete ^_^

    Second Seekers (Luwazi Elsbo)

    1 person marked this as FAQ candidate.

    I currently have an Operative (Spy) with the Master of Disguise Exploit (which functions as disguise self). I want to purchase Doppelganger Morphic Skin, but I'm not sure whether the +10 from Master of Disguise and the +10 from Morphic Skin stack.

    Both are typed as circumstance bonuses. Both reference "altering your form". But one is an illusion, and the other is transmutation.

    I'm basically trying to parse this explanation: "Circumstance bonuses stack with other circumstance bonuses unless they arise from essentially the same source, in which case they do not stack".

    Is "altering your form" the "same source" in this case? Or is one source the illusion, and the other source the transmutation? Given the DC mods for Disguise, I would probably need both to stack to be an effective spy, but the similarities in these two sources is making me hesitate in believing they work together.

    I couldn't find that this sort of question had ever been asked before.


    Greetings, everyone!!

    This is the Discussion Thread for Dead Suns, Book 5: The Thirteenth Gate. My previous PbP for Book 4: The Ruined Clouds can be found HERE if you need to reference anything.

    To those who are new to the Campaign, congratulations on being selected! To those who are continuing from the previous game, welcome back! It is my sincerest hope that you have a good time, and I thank you in advance for your interest!

    Character Creation:
    Only Core races, Legacy races and Kish will be allowed for this Campaign. Please utilize the Standard Starfinder Character Creation Rules, using the 10-point buy system, and reference this Skill Matrix to ensure the party has every skill accounted for.

    Kish characters utilizing racial weapons (such as the Battlebow) may remove the archaic property by spending an additional 10% of the base price of the item. Kish characters begin play speaking Common for free, thanks to some audio books accidentally left behind by the Cult of the Devourer.

    All characters will be 10th Level for the entire duration of the Book. You begin play with your choice of either:

    • One 10th level item
    • One 9th level item
    • 36,000 credits to spend as you wish
    • For items made of a special material, simply pay for the extra cost

    ...OR...

    • 66,000 credits to spend as you wish

    A little about me (spoilered because I'm boring):
    I have been GMing for 20+ years, including nearly 7 years with PFS and nearly 2 years with SFS. I enjoy meeting new people and learning new ways of doing things! That being said, if you have any GMing critiques or suggestions on how to improve the PbP experience please feel free to post here in the Discussion Thread or send me a PM!

    A little about PbP (spoilered if you're a veteran):
    If you're new to play-by-post, feel free to ask any how-to questions here! The Gameplay Thread should be reserved for in-character roleplay and rollplay, but if you need to mention something out-of-character over there be sure to use the [OOC] tag.

    If you're up for some light reading, Painlord's Play-by-Post Guide can really help flush out your PC's full roleplaying potential via PbP, something that Organized Play characters don't always have the opportunity to do at an actual table.

    I prefer to do Block Initiative, and I'll pre-roll your Perception and Initiative checks in a block as well (alphabetically with enemies after for consistency). Depending on the number of saves a given encounter requires, I may roll those for you as well.

    This game will award Starfinder Society credit (if that interests you) via "Campaign Mode". The Chronicle is Tier 9-10.

    Expectations (spoilered if you've played under me previously):
    I've been playing and GMing PbP for years, and I've experienced the awkwardness of having to deal with the disappearance of players and GMs more than a handful of times. Sometimes it's a brief hiccup in availability, and sometimes it's burnout. No apologies needed. Life happens, and I've been on both sides before. With that in mind, this is the pace I'd like to adhere to:

    • Please endeavor to check each thread every day for new posts.
    • Please endeavor to read each new post thoroughly.
    • Please endeavor to post something every day. Little jokes, personal jabs and conversational banter are the things PbPs thrive on. It's easier to read and write a quick response than a page turner.
    • I will generally bot someone who hasn't posted within 24 hours after a response was needed from them.
    • If I've had to bot someone twice consecutively, I'll generally PM them to see if everything is alright.
    • After a week of no communication, I'll issue a Chronicle to the individual for the sections completed and finish the rest of the game with the remaining players. If that creates a pivotal gap that prevents the group from continuing, I may recruit a new character to take their place.
    • In order to hold myself accountable, I've already conscripted one victim friend as a player who can poke me IRL if I'm the one who's falling behind ^_^

    Formatting (spoilered for length, but please read!):
    In my experience combats run smoothest when everyone formats their posts similarly. I may have to read through half a dozen posts before crafting my own, and the fewer questions I have the more efficient I can be. I have two requests:

    1) please format your attack and damage rolls to include the weapon used, whether you're targeting EAC or KAC, and what type of damage you're dealing. For example:

    [DICE=Tactical Pike vs KAC]1d20+5[/DICE]
    [DICE=Piercing]1d8+4[/DICE]

    2) please copy/paste/edit the following sample header into your character's profile. Everything should fit in just one line. Use the maximum values for SP/HP/RP and I'll track the rest during combat:

    Alignment PGP Race Class (Level) | EAC: #, KAC: # , DR: #/type , Resist: #/type | Fort: +#, Ref: +#, Will: +# (other bonuses here) | SP: #, HP: #, RP: # | Perc: +# (exceptional senses here) | Init: +# | Speed: # ft. | Any other information you'd like to track or display

    ...which might look like…

    LG Female Ysoki Soldier (5) | EAC: 20, KAC: 20, DR: 5/-, Resist: 5/fire | Fort: +6, Ref: +6, Will: +3 (+2 Disease) | SP: 45, HP: 42, RP: 7 | Perc: +7 (Darkvision 60 ft) | Init: +4 | Speed: 40 ft., Climb: 20 ft. | Threatens 10 feet

    Lastly...

    This adventure includes Starship Combat! Previously, during Book 4, I skipped Starship Combat in the interest of leaving enough time for the Playtest to conclude. For this Book and Book 6, I want to re-incorporate it.

    On that note, your first task as a group will be to build your Starship! In Book 1 your group acquired the vintage Sunrise Maiden, an explorer-class, medium-sized Sanjaval Vagabond. Since then it has grown into a Tier 9 Starship pre-built with crew quarters [good], escape pods [x6], and two recreation suites [HAC/gym]! You have 213 Build Points remaining to customize it as you see fit! I'd like everyone's input, and my only suggestion as a GM is to avoid building something hyper specialized. It's tempting to drop all of your build points into one giant weapon, for example, but in my experience such a lack of versatility can really become impeding.

    Additionally, since your group has already fought the Azlanti Star Empire once, you may include any Mystical Starship Weapons in your build (but nothing else otherwise "restricted" in the weapons chart).

    Also, when you post, please include what Starship Role you'll be occupying. After your ship is finalized I will create the introductory Gameplay post, and we'll begin!

    Good luck!!

    5/5 5/55/5

    I like this scenario, but I have a couple questions:

    1) Some Computers/Engineering checks in the scenario are called out as needing the PC to be adjacent to the object in question. I assume that a PC with a class ability that allows them to attempt such checks at range (such as a 5th-level Mechanic with Remote Hack), need not be adjacent?

    2) What is the big "Secret" about the Lore Guardians? This is now the third adventure I've seen them used in. I understand the importance of "reverse-engineering" them, but the adventure seems to imply that even having them present represents some big reveal, and I can't help but feel that I'm missing something.

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    (apparently I'm a fan of Paizo making more money)

    Raise your hand if you're a Society GM who uses pawns.

    My Venture Captain makes his own scenario pawns. I've seen players create pawns for mounted characters. I regularly see GMs using the Pregen pawns. And since most of my miniatures are fantasy themed, I lean more heavily towards using Starfinder pawns. While Pathfinder Society never released pawns, I think Starfinder Society might be the right place to try.

    Would pawns created for Starfinder Society interest you?

    (Mind you, I don't work for Paizo, so I don't know if this is even feasible, but I figured we could have a discussion)

    Some questions to consider:

  • What types of pawns interest you? Ships? NPCs? Creatures? Or just, "the Boss"?
  • How often would you like to see them released? At the end of each Season?
  • Would you be interested in a standalone release of Venture Captains, Faction Leaders, and other prominent NPCs?
  • Should reprints of Alien Archive pawns be included?
  • How much would you be willing to pay for Society pawns?

    And, while we're at it, let's do a poll! Be sure to "like" the decision below that best corresponds with your thoughts ^_^

    I'm curious what everyone has to say.

  • Sczarni

    21 people marked this as FAQ candidate. 1 person marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    I am confused by the Acrobatics section on flying (edited for brevity, but linked for entirety):

    Acrobatics wrote:

    Fly

    Generally, you need to attempt an Acrobatics check while flying only if you attempt a difficult maneuver. Usually, these checks are attempted as part of a move action while flying.

    The following situations require Acrobatics checks and have consequences for failure.

    Hover
    Safe flight typically requires momentum. If you wish to stay in place, or hover, while flying, you must attempt an Acrobatics check as a move action. If you fail, you fall. If you have clumsy maneuverability, you cannot hover at all. If you have perfect maneuverability, you can hover automatically without attempting a check, though you can hover as a swift action instead of a move action if you succeed at an Acrobatics check (there is no penalty for failure).

    As far as I can tell, a "check" is the actual rolling of the dice. If you have perfect maneuverability, you can hover automatically without attempting a "check", but this still requires the expenditure of a move action, right?

    If the answer to that question is "yes", then you could presumably only full attack while flying under the effects of haste or something similar, right?

    If the answer to that question is "no", and you can forgo the move action requirement entirely, what is the purpose of the statement "you can hover as a swift action instead of a move action"?

    All of this leads me to thinking you can never full attack while flying. I'm fine if that's the way Starfinder works, but I just want to be sure.

    Sczarni 5/5 5/55/5

    1 person marked this as a favorite.
    Pathfinder Starfinder Society Subscriber

    I'm trying to build a Solarion and asked myself a pretty basic question that I haven't been able to find the answer to:

    Can you use graviton revelations when photon-attuned, and vice versa?

    So I turned to the Rules Questions Forum as one does, and even the Advice Forum, and found there's no consensus on an answer.

    The nuanced details, in a spoilered nutshell:
    • Some revelations function out of combat
    • Some revelations function when you're unattuned
    • Some revelations function "when you are attuned or fully attuned"
    • The phrase "Zenith revelations are powerful stellar revelations that require you to be fully attuned in a stellar mode" might imply that non-zenith revelations don't require a certain mode to operate
    • The phrases "Some of your stellar revelations are graviton/photon powers and get stronger if you’re graviton/photon-attuned" is vague and can be parsed several ways
    • One argument is that it "feels wrong" to use one mode's revelation when you're attuned to the other
    • The counter is that it's poor design to force a game option upon you that you couldn't use half the time
    • Several revelations "last for 1 round or until you leave X mode", which implies it's possible to use them when you're not X-attuned
    Link to one thread in the Rules Forum
    Link to another thread in the Rules Forum
    • There is no FAQ on the matter, despite this being a frequently asked question

    But that question is not the point of this thread.

    In my searches for an answer, people point out that Altronus's revelations require him to be "photon-attuned" or "graviton-attuned", even though the Core Rulebook merely mentions "attuned or fully attuned". If Altronus didn't exist, I feel the argument would be in favor of using any revelation regardless of mode. But so long as his sheet requires him to work one way, all Solarions (at least in Society) must work that way.

    Now, obviously, Pregens in the past have had errors, and Altronus is no exception. Take, for example:

    8th-Level Altronus wrote:
    As a move action, Altronus can cause all his solar weapon damage to become fire damage
    Core Rulebook wrote:
    As a move action, you can cause all of your melee attacks to deal fire damage

    Or the fact that the extra damage from his Plasma Sheath is incorrect (+2 at 8th Level when it should be +4).

    This leads me to wonder if Altronus was written before the Solarion was finalized. If that's the case, then the broader discussion about how Solarions function can leave him out. I'm inclined to disregard him anyways, but my GMs are the ones I'm worried about. If he was written by a Developer or otherwise after the Solarion was finalized, then that would give guidance to how all Solarions should function.

    Any insights?

    Sczarni

    Pathfinder Starfinder Society Subscriber

    Page 235 is the last page of the Equipment Chapter. It states that "A player character can create all the items presented in this chapter as long as he has the skills, materials, tools, and time needed to construct it."

    We're then told which skills are used to create which items. I have a Biohacker that wants to craft poisons. "For drugs, medicinals, and poisons, the skill can be either Life Science or Physical Science."

    You're not saving money by crafting, but the last paragraph tells us "Custom-built equipment has a few advantages over mass produced items." Alright, sweet. What are they?

    "When determining the hardness, Hit Points, and saving throws of an item you have crafted, treat its item level as if it were 2 higher." Cool! So now I just need to figure out what that means for poison DCs...

    ...and I can't find anything.

    Going by example, initially I thought you could deconstruct the other poisons. Hyperleaf is Level 1 and DC 12. Id moss is Level 2 and DC 14. A DC of 10+(lvlx2) was beginning to make sense, until I checked everything and found the math to be inconsistent.

    Does anyone know of any Developer comments on the matter? I can't find that this question has been asked in this Forum. At this point it doesn't seem that crafting poisons gives you any benefit other than another use for UPBs.

    Sczarni

    Pathfinder Starfinder Society Subscriber

    (can't find that this specific question has been asked before)

    Situation: spellcaster is grappled, and then pinned, by an Acrochor.

    The pinned condition states that "you can still take verbal and mental actions, such as spellcasting".

    But grapplers do not gain the grappled condition themselves, so this spellcasting would provoke from the Acrochor, right?

    I am leaning towards "yes", but wanted to ask the community in case I missed anything during my readings.


    To get everyone up to speed I've provided you with some vague overarching plot points of each of the previous Books. You don't need to read them if you don't want to, but there's no spoilers beyond what you'd find on the product pages:

    Book 1:
    Your first mission as newly recruited Starfinders was to investigate the murder of one of your own! Your search led you through the darkest underreaches of Absalom Station and left you reconsidering who was truly your friend and foe.

    After a harrowing investigation of a nearby asteroid you obtained your very own starship to follow a disturbing lead that may have repercussions for the safety of the entire solar system!

    Book 2:
    Your only source for the next piece of your intergalactic puzzle lies hidden in the jungles of Castrovel! You endured the extremes of climate while battling strange flora and fauna in pursuit of a missing scientist.

    What you uncovered has implications beyond that of just the Pact Worlds, but your foe has a head start on you!

    Book 3:
    Just when you think you've caught up to your quarry you find yourself lost in the Diaspora distracted by misinformation. There appears to be more parties involved in a greater struggle for power.

    After overcoming an ancient enemy you learn that you must leave the Pact Worlds system and pursue your target into the Vast!

    This Adventure assumes you are all Starfinders, but at this point your group could have also incorporated mercenaries, converted space pirates, scientists or even asteroid miners!

    With that in mind, what is *your* story? The Campaign won't officially start until next week, but if you're up to the challenge feel free to fill out the following “survey” so we can all get to know each other better!

    Is your character a Starfinder? If not, how did you find yourself working with them?

    When you're not adventuring, what do you do with your time? Do you have a “day job”?

    Where is your favorite (or ideal) vacation spot? What do you do there?

    What is your favorite indulgence?

    What's the last thing in the mess hall you'd consider eating?

    What deity or philosophy do you identify with?

    What is your greatest fear?

    I'm looking forward to reading your responses ^_^


    1 person marked this as a favorite.

    Greetings, everyone!!

    Congratulations on being selected! It's my sincerest hope that you have a good time, and I thank you in advance for your interest!

    A little about me:

    I have been GMing for 20+ years, including 6+ years with Organized Play. I am currently working on my 3rd Nova with SFS, but this is only my 4th time GMing PbP. A couple of you have GMed for me in the past, and I thank you for your service. Throughout the course of this adventure if you have any GMing critiques or suggestions please feel free to post here in the Discussion Thread or send me a PM!

    A little about PbP:

    A couple of you are newer to play-by-post, so please feel free to ask any how-to questions here! The Gameplay Thread should be reserved for in-character roleplay and rollplay, but if you need to mention something out-of-character over there be sure to use the [OOC] tag.

    If you're up for some light reading, Painlord's Play-by-Post Guide can really help flush out your PC's full roleplaying potential via PbP, something that Organized Play characters don't always have the opportunity to do at an actual table.

    I prefer to do Block Initiative, and I'll pre-roll your Perception and Initiative checks in a block as well (alphabetically with enemies after for consistency). I use Google Slides because it seems to be the easiest to access regardless of platform or device.

    Starship Combat:

    There is only 1 Starship Combat that takes place in Book 4, and I'll be narrating you all past it. If we do continue to books 5 & 6 I can't guarantee I'll be able to narrate past every space battle, but I'll let you know beforehand so you can build your ship up how you want.

    Expectations:

    I've been playing PbP for years, and I've experienced the awkwardness of having to deal with the disappearance of players and GMs more than a handful of times. Sometimes it's a brief hiccup in availability, and sometimes it's burnout. No apologies needed. Life happens, and I've been on both sides before. With that in mind, this is the pace I'd like to adhere to:

    • Please endeavor to check each thread every day for new posts (especially since the website likes to occasionally forget that you're following a thread)
    • Please endeavor to read each new post thoroughly.
    • Please endeavor to post something every day. Little jokes, personal jabs and conversational banter are the things that PbPs thrive on. It's easier to read and write a quick response than a page turner.
    • I will generally bot someone who hasn't posted within 24 hours after a response was needed from them.
    • If I've had to bot someone twice consecutively, I'll generally PM them to see if everything is alright.
    • After a week of no communication, I'll issue a Chronicle to the individual for the sections completed and finish the rest of the game with the remaining players.
    • In order to hold myself accountable, I've already conscripted one victim friend as a player who can digitally poke me if I'm the one who's falling behind ^_^

    Formatting:

    In my experience combats run smoothest when everyone formats their posts similarly. I may have to read through half a dozen posts before crafting my own, and the fewer questions I have the more efficient I can be. I have two requests:

    1) please format your attack and damage rolls to include the weapon used, whether you're targeting EAC or KAC, and what type of damage you're dealing. For example:

    [DICE=Tactical Pike vs KAC]1d20+5[/DICE]
    [DICE=Piercing]1d8+4[/DICE]

    2) please copy/paste/edit the following sample header into your character's profile. Everything should fit in just one line. Use the maximum values for SP/HP/RP and I'll track the rest during combat.

    Alignment PGP Race Class | EAC: #, KAC: # | Fort: +#, Ref: +#, Will: +# (any circumstance bonuses) | SP: #, HP: #, RP: # | Perc: +# (any exceptional senses) | Init: +# | Speed: # ft. | Any other information you'd like to track or display

    ...which might look like…

    LG Female Ysoki Operative | EAC: 16, KAC: 16 | Fort: +1, Ref: +6, Will: +3 (+2 Disease) | SP: 7, HP: 9, RP: 4 | Perc: +7 (Darkvision) | Init: +4 | Speed: 30 ft. | Likes cheese

    Lastly:

    Now we need to make a party! So far it looks like we have:

    - Eric Collins as Biohacker
    - Stargin as Vanguard
    - ‘Eκάτη as Witchwarper
    - OsirisWulf as Mechanic
    - Zoomba as Biohacker
    - Luke Parry as Flexible

    Please discuss here about your builds, any combos you'd like to execute, compare spell lists so nothing conflicts, make sure all skills are covered, and so on. The Campaign will officially begin Monday, December 17th, so you have a week to put everything together!

    Let's have some fun!


    1 person marked this as a favorite.

    Greetings prospective players and/or playtesters!

    Following today's announcement of the Starfinder Character Operations Manual Playtest I would like to get involved by offering to GM the 4th installment of the Dead Suns Adventure Path: The Ruined Clouds via PbP here on the Forums (and Google Slides).

    I have GMed Books 1-3 thus far, and will prioritize players who have already played them as well (but whom haven't played Books 4-6 yet). You don't need to bring your previous characters along, but you can certainly bring their personalities and rebuild them as per my guidelines below:

    Character Creation:
    In accordance with the request of the Developers, I will be avoiding houserules as much as possible. Please utilize the Standard Starfinder Character Creation Rules, using the 10-point buy system.

    Only Core/Legacy races will be allowed.

    You will be 8th Level, single-classed, for the entire duration of the Book. You begin play with:

    • One 8th level item
    • One 7th level item
    • 18,000 credits to spend as you wish

    (if you want either of your items to be made of a special material, that additional cost must come from your credit pool)


    This game will award Starfinder Society credit (if that interests you), but I will be running it in "Campaign Mode". In an effort to focus on playtesting the new classes this game will have limited Starship Combat.

    What do I need from you?

    • Which Dead Suns Books have you played (if any)?
    • Will you continue with your previous character?
    • What Class are you interested in playing?
    • What role are you interested in playing?
    • Are you interested in SFS credit?

    I DO NOT need a fully statted out character from you right now. I want to leave recruitment open until Monday, December 10th, and then those whom are selected can work together to build the party they want. Ideally we will start gameplay Monday, December 17th, which gives us a month to do reporting, forum feedback and surveys.

    It should go without saying, but given the limited playtest window I want this game to run at a fast pace. Consider your PbP availability during the holidays if you're interested in joining. If you have any questions about my GMing style or methods, or anything else, please ask below!

    I look forward to our adventure!

    Exo-Guardians

    5 people marked this as FAQ candidate.

    It was in Pathfinder:

    An initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll, as well as other modifiers from feats, spells, and other effects.

    But Starfinder is worded differently:

    An initiative check is a d20 roll to which a character adds her Dexterity modifier plus any other modifiers from feats, spells, and other effects.

    Given the differences, I'm leaning towards "no", but I wanted to hear other people's thoughts.

    I'm asking because the Encumbered condition gives you a –5 penalty on Dexterity-based checks, and it makes sense that an encumbered character would be slower to react to danger, but perhaps not so in Starfinder.

    Second Seekers (Jadnura) 5/5 5/55/5

    A Kasatha wearing baggy cargo pants and a "4 > 2" shirt leans against a bulkhead snacking on Salty Stars brand pretzel bites while listening to something violent through his earbuds...

    Track 1 - Drow Metal:
    To the tune of Death Metal by Onslaught:

    "Cast in fire, tempered by flame
    Evilness, within the blade
    Mighty swords, sharpened steel
    Drow metal weapons are forged to kill

    Drow metal!
    Drow metal!
    Drow metal!
    Drow metal!

    Whom to target? Whom to kill?
    With drow metal weapons, fire at will
    Lasers flashing, a thunderous roar
    Drow metal weapons burn flesh to the core

    Drow metal!
    Drow metal!
    Drow metal!
    Drow metal!

    Drow metal weapons, demoniacs wield
    Seek within, the cruelness and will
    Unholy fire, tempered the same
    Power! Demons! Within the blade

    Drow metal!
    Drow metal!
    Drow metal!
    Drow metal!

    Drow... Rulers! Slavers! Of them all!
    Metal... Forged to kill!

    Cast in fire, tempered by flame
    Evilness, within the blade
    Mighty swords, sharpened steel
    Drow metal weapons are forged to kill

    Drow metal!
    Drow metal!
    Drow metal!
    Drow metal!"

    "'Strawberry Machine Cake'? *crunch-munch-munch* Never heard of 'em."


    Greetings, everyone!!

    This is the OOC Discussion Thread for the replayable Starfinder Scenario: Ashes of Discovery. What makes this adventure really fun and interesting is its random and customizable elements. Ideally, every time you sit down to play this it should have different challenges and different NPCs. So far I've GMed it twice face-to-face, and this is my first time GMing it via PbP! It's my sincerest hope that you have a good time, and I thank you in advance for your interest!

    A little about me:

    I have been GMing for 20+ years, including 6 years with PFS. I am currently working on my 2nd Nova with SFS, but I'm still rather new to PbP. Throughout the course of this adventure if you have any GMing critiques or suggestions please feel free to post here in the Discussion Thread or send me a PM!

    A little about PbP:

    If you're new to play-by-post, feel free to ask any how-to questions here! The Gameplay Thread should be reserved for in-character roleplay and rollplay, but if you need to mention something out-of-character over there be sure to use the [OOC] tag.

    If you're up for some light reading, Painlord's Play-by-Post Guide can really help flush out your PC's full roleplaying potential via PbP, something that Organized Play characters don't always have the opportunity to do at an actual table.

    I prefer to do Block Initiative, and I'll pre-roll your Perception and Initiative checks in a block as well (alphabetically with enemies after for consistency). I use Google Slides because I can only post from my phone currently.

    Starship Combat:

    Yes you read that right, this scenario has Starship Combat! When it comes time to pick your ship I'll let you all decide in-character over in the Gameplay Thread. Depending on Tier, you'll have your choice between the Drake (either Tier 2 or Tier 4) or Pegasus (Tier 2 or Tier 4). If you are one of the privileged few with your own Starship, you can petition the group to use that instead!

    Expectations:

    This is only my 4th time GMing PbP, but I've been playing for years, and I've experienced the awkwardness of having to deal with the disappearance of players and GMs more than a handful of times. Sometimes it's a brief hiccup in availability, and sometimes it's burnout. No apologies needed. Life happens, and I've been on both sides before. With that in mind, this is the pace I'd like to adhere to:

    • Please endeavor to check each thread every day for new posts.
    • Please endeavor to read each new post thoroughly.
    • Please endeavor to post something every day. Little jokes, personal jabs and conversational banter are the things PbPs thrive on. It's easier to read and write a quick response than a page turner.
    • I will generally bot someone who hasn't posted within 24 hours after a response was needed from them.
    • If I've had to bot someone twice consecutively, I'll generally PM them to see if everything is alright.
    • After a week of no communication, I'll issue a Chronicle to the individual for the sections completed and finish the rest of the game with the remaining players.
    • In order to hold myself accountable, I've already conscripted one victim friend as a player who can digitally poke me if I'm the one who's falling behind ^_^

    Formatting:

    In my experience combats run smoothest when everyone formats their posts similarly. I may have to read through half a dozen posts before crafting my own, and the fewer questions I have the more efficient I can be. I have two requests:

    1) please format your attack and damage rolls to include the weapon used, whether you're targeting EAC or KAC, and what type of damage you're dealing. For example:

    [DICE=Tactical Pike vs KAC]1d20+5[/DICE]
    [DICE=Piercing]1d8+4[/DICE]

    2) please copy/paste/edit the following sample header into your character's profile. Everything should fit in just one line. Use the maximum values for SP/HP/RP and I'll track the rest during combat:

    Alignment PGP Race Class Level (Size) | EAC: #, KAC: # | Fort: +#, Ref: +#, Will: +# (any circumstance bonuses) | SP: #, HP: #, RP: # | Perc: +# (any exceptional senses) | Init: +# | Speed: # ft. | Any other information you'd like to track or display

    ...which might look like…

    LG Female Ysoki Operative 1 (Small) | EAC: 16, KAC: 16 | Fort: +1, Ref: +6, Will: +3 (+2 Disease) | SP: 7, HP: 9, RP: 4 | Perc: +7 (Darkvision) | Init: +4 | Speed: 30 ft. | Likes cheese

    Lastly:

    After you’ve finished all that, please copy/paste/edit the following "sign-in sheet" into an introductory post below, and we'll get started shortly!

    Good luck!!

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    I want to thank Campaign Leadership for giving Starfinder Society that "cantina" feel, both in the use of diverse NPCs and the plethora of relatively easy-to-obtain race boons. I'm so spoiled for choice that I find myself really having to choose what I want to focus on, rather than just playing the newest shiny like I made the habit of doing in PFS.

    That being said, I have to imagine something will be off the table. I was recently asked if I thought Drow would ever become legal. I immediately responded with "No", but after ruminating on it I started to wonder. Drow are naturally evil, which was obviously a problem in PFS, but I'm not sure if that would be a deal breaker in SFS. They're still xenophobic, but not virtually unknown like in Pathfinder. They are, however, perhaps unique in having "image baggage" from previous gaming systems that fans will undoubtedly want to recreate.

    If Thurston wants to chime in on the thoughts of Campaign Leadership, cool, but I figured I'd create this thread to strike up a conversation with the community on the topic. Do you think we'll ever see Drow in SFS? Do you even want to see Drow in SFS? Why, or why not? Without getting into "edition wars", do you think the history of Drow from other settings could be distracting? Would you like to see Drow opened up exclusively, through a difficult-to-acquire boon, or would you be fine with something more liberal?

    (and watch, with my luck, they'll become available at PaizoCon or something after typing up this whole post!)

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    Can a Paladin of Iomedae cast Bloodsworn Retribution from Dwarves of Golarion? I'm hung up on the following introductory paragraph:

    The brood of Torag wrote:

    Though dwarves honor Torag as the father and creator of all things, they pay equal homage to his family (with the exception of Droskar, whom most surface dwarves shun). Below are spells granted by each of these deities to the followers of Torag and his relatives.

    In order to prepare any of these spells, the caster must spend an hour performing a ritual in which he beseeches Torag (or a member of his family) for the aid of one of his divine family members. For 24 hours after the ritual, the caster may prepare spells of the requested deity. The caster may only attune himself to one additional deity at a time.

    When Inner Sea Gods was released, Mike Brock had ruled that anybody could cast those spells, regardless of who they worshipped. But the text I quoted seems more restrictive.

    For years I've cast these spells and advocated for their general use (my Warpriest of Gorum regularly buffed with Mighty Strength), but rereading this passage now I'm not so sure.

    The player I have at my table is advocating that anybody can beseech Dranngvit for access to this spell while still worshipping Iomedae, and I'm 50/50 on it.

    Sczarni

    Pathfinder Starfinder Society Subscriber

    WARNING: Possible old grognard ahead.

    I'm used to seeing Server Goblins, and I've accepted that I have to learn how to navigate the new site, but after what, a couple weeks now, I'm still having incredible difficulty in doing so. I'm wondering now if it's not just me, and might instead be my Android interface.

    This is what I see when I click on the "Pathfinder" link at the top of the page.

    This is what I see when I click on "Community".

    No amount of loading or reloading or reclicking changes this view.

    Is there supposed to be a link somewhere to the Forums? I had to Google "Paizo Website Feedback" just to get here.

    Is there supposed to be a link to the PRD or SRD? I've tried looking through the Organized Play links but can't find anything.

    Searching in general seems difficult. Google has helped me immensely, but I shouldn't have to resort to that, right?

    Like I tried searching the site the other day for Emerald Spire, and nothing came up. I ask Google, and it's immediately revealed.

    But 95% of my web use is on my Google Pixel 2 (which is how I screenshotted those pics).

    Could that be my issue?

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    I should have my first Nova by the end of the month (9 tables GMed as of tonight, +2 at an upcoming Convention), and I hope to acquire "5 Nova" status eventually, but with PFS 2.0 on the distant horizon it made me wonder: Could we eventually have 5 Stars / 5 Novas / 5 Whatsits before our Forum handle?

    Because obviously Novas are here to stay. And you'll probably want to keep Stars for those people that persist playing PFS 1.0.

    Just seems like a mouthful when reading through posts. Maybe they'll be visible only on peoples' profiles and ID cards? Just thinking out loud.


    Welcome to Highdelve!!

    With the annual Brightbloom festival just hours away you reflect on how lucky you were to find an available room for the weekend in such a crowded town, even if you had to share it with three other occupants! The night was rather noisy, both from someone's snoring the next room over and the sounds of hammers and pitons outside. Although you might not have gotten the best of sleep, you got to know your roommates rather well! Whatever reason brought you to Highdelve, you have a feeling that you're going to enjoy yourself here.

    ”Getting Started” wrote:
    Beams of sunlight stream past the snow-capped mountains as a joyous scene spreads before you! Overnight, the town’s staid and utilitarian main square sprouted colorful tents, a pop-up theatre, a spinning contraption made of barrel bottoms, some manner of race course, and more unexpected delights! Laughter and boisterous shouts echo from all the square’s corners as its quaint cobblestone streets teem with villagers sporting festive clothes and wide smiles. Throughout it all, the smell of fried foods weaves through air laced with the warmth of a summer that’s just begun.

    You may be outsiders, but you're welcome here! You and your roommates stick together out of familiarity as townspeople approach and greet you, genuinely excited to ask who you are and where you came from!

    What do you tell them?


    Greetings, everyone!!

    This is the OOC Discussion thread for the Pathfinder Module: Heroes for Highdelve. It's a fun, quick, light-hearted adventure, and it's my sincerest hope that you have a good time! Thank you in advance for your interest!

    A little about me:

    I've been GMing for 20+ years, and I've been with PFS since 2012. I have 40+ characters, 12 of them retired, and over 300 tables GMed, but I'm still rather new to PbP. Through the course of this adventure if you have any critiques or suggestions for how I can run a better PbP please feel free to send me a PM!

    A little about the game:

    This Module assumes that players use one of four special pregenerated characters. I have provided links to each of them above. You are not required to use one of these Pregens, however, and may instead play your own 1st- or 2nd-level character if that would make you more comfortable. The rewards do differ depending on which option you choose, and the authors recommend using the Pregens for story purposes, but in the end we’re all here to have fun, and I want to leave the decision up to you.

    This Module is "replayable", which in Society terms means that you can play/GM it any number of times and apply credit each time to a different 1st level PC. You may also assign credit to a 2nd level PC once for playing, and once for GMing. With that in mind, go ahead and copy/paste the following "sign-in sheet" below, and we'll get started shortly! Oh, and feel free to ask any OOC questions here as well.

    Good luck!!

    PLAYER: (your real name or forum handle)
    PFS ID#: (the number for the PC receiving credit)
    PREGEN or PC: (whichever you'd like to use)

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    I still feel like a total newb every time I sit down to play or GM a game (especially when Starship Combat is involved), but I learn something new every time I do so. This weekend at DunDraCon I learned the value of Ally Boons.

    I hadn't spent a single point of Fame on my 6th level Android Soldier. Someone asked me why, and I told them I didn't see anything worth spending it on. They noted that my Cha 08 character could probably use some social skills, and pointed me to the Hireling Boons available to all Factions.

    Needless to say I immediately dropped 7 Fame on the first four versions of the Skill Set 2 Hireling, netting my previously anti-social Android a +12 in Bluff, Diplomacy and Intimidate. I plan to flavor him using those skills as, "Please stand-by, initializing social protocols".

    Now, as I build more characters, I plan on having each of them take advantage of different allies. I can't envision a character *not* using one.

    And so to whoever came up with this mechanic, THANK YOU!!

    Second Seekers (Luwazi Elsbo) 5/5 5/55/5

    2 people marked this as a favorite.

    "Hi-yee! My name's Lily! I'm the voice of So-Lily-Quy! You're *probably* familiar with my commcast, 'How to cause play with cosplay!' Are you excited for StationCon '18!? Message me SoooLily@InfaMore.as! #youcanglittertoo!"

    I am generally not into cosplay, but my -702 is an Icon with Profession (cosplayer), so I'd feel amiss if I didn't bring some sort of prop when I play her. I just ordered a bright pink wig on Amazon for an upcoming Convention, and I think it's going to be *fabulous*!

    Has anyone else purchased any props to help roleplay or dress up as their character?

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    While building up one of my GM credit blobs I think I stumbled across a typo in Additional Resources.

    Is it possible to pick up a Race Trait from Inner Sea Races using Adopted, Racial Heritage, Scion of Humanity or Mostly Human?

    Note: Alternate racial traits, racial feats, and racial spells are only available for characters of the associated race

    I think the part I bolded should read "Race Traits", not "Alternate Racial Traits".

    There is no way for one race to acquire the Alternate Racial Traits of another race, so this listed restriction is redundant, but there are several ways to acquire Race Traits from other races, and it seems to me that would fall more in line with the restriction on racial spells and feats.

    Just wanted to bring it up before I play this GM blob ^_^

    Wayfinders

    The Entangled Condition reads, "You move at half speed, unless the bonds are anchored, in which case you can't move".

    If you fail your Reflex save against a Stickybomb Grenade, are you effectively "anchored" to the floor?

    The group I'm playing with is half experienced with Pathfinder and we're imagining the effects of a Tanglefoot Bag, but we're not sure if that's how these grenades work.

    Sczarni 5/5 5/55/5

    Pathfinder Starfinder Society Subscriber

    Link to the product discussion thread.

    GMing this tomorrow and I noticed that on page 7 it tells you to have the players place themselves "anywhere within the area marked on the map with a dotted line" and to then place the sand brute "in the indicated squares".

    But the map isn't marked at all...

    Where should everyone begin?

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