The_Kurgan's page

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How detailed are your Governments in your campaign settings? And how are they organized? I once had a 4 branch government, where I defined it to the point where I almost had a constitution for it (the campaign dissolved, so I didn't see the point; It was originally a very politically focused campaign, where the party was trying to stop this one guy from getting elected, and over the only two sessions that we actually had, they encountered a lot of legal and governmental based plot points). So, yeah... what are your general feelings/stories/whatever on government?


One thing I've noticed on this message board a lot is the general assumption of point buy. Now, for me, the way my group has always played, even in 4E, which is almost completely set up for point buying, is to do some sort of stat rolling. Is point-buy just assumed for a standardized method's sake, or is this the way that people play in their games?

Personally, I dislike point buy, because it gives the game a more munchkin-y approach. I like the idea that I could get god-stats, or I could get screwed by the dice-gods, and that would affect the way I play my character. Otherwise, it seems it's just a lesson in optimization, how to budget your abilities to get the most bang for your buck.