The confused GM's page

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BigNorseWolf wrote:
Yeah, just make sure they're not stacking insight bonuses (skill focus, operatives edge, the envoys expertise, and most class bonuses like the mechanics bypass are all insight bonuses, so won't stack with each other.)

Thats good advice. I didnt think about the other skills being low as well. Appreciate the feedback!


Davor Firetusk wrote:
It's pretty reasonable. Operatives get a flat +1 to all skill checks at that level so Dex +4, +2 for ranks, and +3 for class skills gets to +10 potentially in a number of Dex skills. Other classes can get their as well for a small number of skills. There are potential racial bonuses and theme bonuses that could provide additional boosts.

Thats what we figured, I just thought it couldnt be right. Thank You.


Hello,
wasn’t sure where to post this question so picked general. I am running my first Starfinder campaign and I’m noticing my Player characters skill modifiers are over 10 at level 2. Like my buddies operator has a +10 stealth. This is at lvl 2. They use haphaistos website to generate their characters. Is high skill modifiers at low level normal for Starfinder? I usually run D&D but we all wanted to try a space theme so I volunteered to try and run a Starfinder campaign. Do I just need to expect high rolls and adjust my DC or are we doing something wrong.