| Full Name |
Arnast Gregor "The Black Fox |
| Race |
Human |
| Classes/Levels |
Rogue 2, Ranger 2 |
| Gender |
Male |
| Size |
6'3" 180 lbs |
| Age |
30 |
| Alignment |
Chaotic Neutral |
| Deity |
Aldramax Carrion |
| Location |
Hedon |
| Languages |
Common, Celestial, Abyssal |
| Occupation |
Bandit Chieftain, Former Guardsman |
| Strength |
16 |
| Dexterity |
18 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
14 |
| Charisma |
14 |
About The Black-Fox
THE BLACK FOX CR 3
Male Human Ranger 2 Rogue 2
CN Medium Humanoid (Human)
Init +8; Senses Perception +8
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DEFENSE
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AC 20, touch 14, flat-footed 16. . (+5 armor, +4 Dex, +1 natural)
hp 33 (2d10+2d8+8)
Fort +6, Ref +11, Will +3
Defensive Abilities Evasion
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OFFENSE
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Spd 30 ft.
Melee Masterwork Cold Iron Rapier +7 (1d6+3/18-20/x2) and
. . Unarmed Strike +6 (1d3+3/20/x2)
Ranged +1 Darkwood Longbow +10 (1d8+2/20/x3)
Special Attacks Assault Leader (1/day), Sneak Attack +1d6
Ranger Spells Known (CL 0, 6 melee touch, 7 ranged touch):
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STATISTICS
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Str 16, Dex 18, Con 14, Int 13, Wis 14, Cha 14
Base Atk +3; CMB +6; CMD 20
Feats Deadly Aim -1/+2, Improved Initiative, Point Blank Shot, Rapid Shot, Rogue Weapon Proficiencies
Skills Acrobatics +8, Appraise +7, Bluff +8, Climb +6, Diplomacy +6, Disable Device +6, Disguise +7, Escape Artist +8, Fly +3, Heal +6, Intimidate +9, Knowledge (Geography) +6, Knowledge (Local) +6, Knowledge (Nature) +7, Linguistics +5, Perception +8, Ride +3, Sense Motive +7, Spellcraft +5, Stealth +8, Survival +6, Swim +6
Languages Abyssal, Celestial, Common
SQ Enemies: Humanoids (Orc) (+2 bonus) (Ex), Track +1, Trapfinding +1, Wild Empathy +4 (Ex)
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SPECIAL ABILITIES
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Assault Leader (1/day) (Ex) 1/day when you miss an attack, allow an ally also flanking that target an immediate attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Humanoids (Orc) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Orc).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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