Madge Blossomheart

Tessa Tanglerope's page

14 posts. Alias of DM Aumakua.


Full Name

Tessa Tanglerope

Race

Female NG Halfling Rogue 1 (Tallfellow)

Classes/Levels

AC: 14 | HP: 10/10 | Perception: 15 | Init: +3 | Saves: Str -1, Dex +5, Con +1, Int +3, Wis +3, Cha +2

Strength 8
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 16
Charisma 14

About Tessa Tanglerope

Tessa Tanglerope
Female halfling rogue 1 (Tallfellow)
Small humanoid (halfling)
Neutral Good
Init +3; Senses Perception +5
_________________________________________________
DEFENSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
AC 14 ( +3 Dex, +11 Leather armor)
HP 10
_________________________________________________
OFFENSE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Speed Walk 25 ft.
Melee short sword [dice=short sword stab]1d20+5[/dice]
[dice=damage]1d6+3[/dice]
Ranged dagger [dice=Dagger! Dagger! Dagger!]1d20+5[/dice]
[dice=damage]1d4+3[/dice]
________________________________________________
STATISTICS
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Str 8, Dex 16, Con 13, Int 12, Wis 16, Cha 14

Prof Bonus: +2

Saving Throws: -1 Str/+5 Dex/+1 Con/+3 Int/+3 Wis/+2 Cha

Primary Ability: Dex

Feats: None

Skills: Athletics +1, Survival +5, Acrobatics +7, Perception +5, Persuasion +4, Sleight of Hand +5

Languages: Common, Halfling

Proficiencies: Light armor, simple Weapons, hand crossbows, longswords, rapiers, shortswords, thieves tools, vehicles (water, land)

________________________________________________
EQUIPMENT
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Combat Gear: Leather, short sword, short sword, Zairn's dagger, dagger
Other Gear: a Backpack, a bag of 1,000 ball bearings, 10 ft of string, a bell, 5 candles, a crowbar, hammer & 10 pitons, hooded lantern, 2 flasks of oil, 5 days Rations, tinderbox, waterskin, 50 feet of Hempen rope. A set of travelers clothes and a belt pouch containing 10 gp
_________________________________________________
SPECIAL ABILITIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Expertise: Thieves tools; Acrobatics. Your Proficiency Bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Sneak Attack: Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.

You don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.

[dice=Sneak attack]1d6[/dice]

Thieves Cant: During your rogue Training you learned thieves' cant, a Secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a Message than it does to speak the same idea plainly.

In addition, you understand a set of Secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.

Lucky: When you roll a 1 on The D20 for an Attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave: You have advantage on Saving Throws against being Frightened.

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.
_________________________________________________
BACKGROUND
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Marine
Feature: Steady
You can move twice the normal amount of time (up to 16 hours) each day before being subject to the effect of a forced march (see Travel Pace" in chapter 8 of the Player's Handbook). Additionally, you can automatically find a safe route to land a boat on shore, provided such a route exists.

Hardship: Leave none behind. I was able save the first mate of Destiny's Tide, Ulvic Icewater, as I dragged his unconscious body onto a makeshift raft after our ship was overtaken by pirates. We sailed for miles in the open seas to avoid capture and death before being rescued.

Bond
I. Will. Finish. The. job.

Flaw
My intensity can drive others away.

Ideal
Perseverance. No injury or obstacle can turn me from my goal. (Any)

Personality Traits
I laugh loudly and see the humor in stressful situations.

_________________________________________________
SALTMARSH TIES
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
As a former member of Saltmarsh's elite marine contingent you are friends of Tom and Will Stoutly and can turn to them for help and support. Eliander Fireborn, captain of the guard also makes time to listen to your concerns.

Her story:

_________________________________________________
APPEARANCE
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Tessa Tanglerope stands just at 3 and a half feet. While she is rather short she is quite able when she needs to be heard or seen. Dressed in a standard uniform of leather breeches and a short sleeved leather jacket with the Keoland heraldic symbol of the lion stitched on the upper left shoulder. Under her leather jacket she wears a fitted pristine white colarless blouse with buttoned sleeves that end at her elbows.

She carries two sheathed short blades on her right side and out of plain sight strapped to her back are two daggers – one holding great sentimental as it belonged to her mentor and old friend Zairn Blacktoe whose sacrifice bought her freedom.

Her sun kissed complexion marries well with the crimson dyed short cropped haircut that she is constantly maintaining. While her hairstyle often causes someone to mistake her for having a fiery temperament she is actually very cerebeal and not one that lets her emotions get the best of her. She can often be seen studying a crowd whether from a shadowy corner or right in the middle of it depending on what the situation calls for. While early in her life she was prone to outbursts and charging into a situation that naivete and immaturity ended the day she stopped being Talya Tanglevine.

In her younger days before becoming joining up with the Keoish navy she found herself wanting more out of life. She had been born the fourth child of six siblings expected to live out her life in a small village just outside of Greyhawk. She waited her time amassing a paltry amount of coins - which was a fortune to her at the time - and upon her seventeenth name day wrote a curt letter to her siblings and a nicer one to her mother and father indicating that she was going to make a name for herself.

_________________________________________________
HER PAST
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sneaking her way onto a caravan bound for the great city of Greyhawk she soon she found herself with not even two copper bits to rub together swindled out of her entire saving in a series gambling games. Instead of trying her hand at pilfering which did cross her mind she found herself working in a tavern as a cook's assistant this only meant that she ended up cleaning all pots and constantly mopping the floors of the rat infested kitchen.

Looking to rid herself of her current predicament she did so by the only means she knew available, gambling. Borrowing from a legitimate lender she soon found herself with no money to pay back the loan. This resulted with the lender pressing Tayla into service upon the Destiny's Tide.

She would serve upon this vessel for two years as a cooking steward until it was attacked at sea by pirates. Tayla would escape along with the first mate, but her friend Zairn would die saving her and the First mate.

Somehow, Tayla was able to keep herself and the First mate alive long enough to be rescued and returned to Gradsul. As a reward she was freed from her contract, but instead of returning home Tayla took to joining the Royal navy. In doing so she created a new identity for herself, Tessa Tanglerope.