Ssalarn wrote: I always hate seeing lore warden brought up in these discussions. It's an archetype from a splat book that was recently replaced and specifically left the lore warden out, and it's also something the designers of the game have specifically called out as poor design. So if it was poor design why is it one of the most popular fighter archetypes currently out there? It gave them massively more utility and is kind of the bar for where a lot of players want the fighter to be power wise. I guess i see it as an awesome option while the devs see it as giving the fighter something nice that was not in line with how they saw the fighter.
First i wish to apologize if this has been discussed to death. So i was just discussing this with my players but why is it that characters who specialize in dex have to pay a feat tax if they want to use their main stat to hit? you dont have to pay a feat to use strength to hit or to add your strength to damage so why if you are a dex fighter (note im using fighter here as an all encompassing term for martials not just the fighter class)do you have to pay for weapon finesse and the agile enchantment (if its used in your games) to use this stat? I am genuinely curious for a rules reason as to why a character cant choose at character creation to use either strength or dex to hit and for damage.
LazarX wrote:
But what about paying a god killer game where you play as demi gods taking on the established pantheon to carve out your own kingdoms in the outer planes? those kinds of games happen from time to time.
Paladins should be of any and every alignment. The falling mechanic should be thrown out as it is a source of needless antagonism between the paladin player and their DM. It gives the DM a stupid hook that no other class has baked into it to purposefully try to make the paladin fall. The thing that irks me is what if i want to play a mawangi who is a devout follower of his god however his god and his society are not lawful good? Then due to a inherit baked in flavor mechanic of the paladin class you are all saying i can play anything other than a paladin because paladins cant be anything but lawful. Having a class that is supposed to emulate European knights such as those found in the Arthurian fables in a game where players may not be playing concepts that have anything to do with Europe is very poor design.
The only moderator that I have seen the abuse the moderation system is SKR especially in the Advanced Class playtest where he was openly aggressive and was removing posts quite heavily when they tried to point out flaws in the classes (just a note i did not take part in the discussion for fear of being targeted by mr. Reynolds ire at having the gall to post in a playtest without having participated in other playtests as he did to poster on these bpoards. i commend those who did try to make the classes better)
So I have recently been reading the Tome series of books created for 3.0 and 3.5 and the idea of scaling feats seem really neat. The basic idea is that they scale along with your bab so martials get a more out of feats than a spell caster who is relying on their spells for utility. Do any of you out there use scaling feats? what kind of balance issues would arise from using these in pathfinder?
A chaotic monk would work just as well as a lawful monk and everything in between. I mean there are definitely those monks who belong to schools and can follow the path prescribed by their teachers who could be considered lawful. Then there are the wandering monks who have no school that they are associated with. These can be any range of alignment since they are following an individual road toward enlightenment. Heck even a few eastern religions or philosophies like Buddhism say that there are some general guid lines as to how to reach enlightenment but each persons journey is unique. So in this sense each monk is unique in their alignment because each monk from those taught in schools to wandering masters to self taught brawlers that have no formal training, have different experiences that have shaped them. as to the argument that discipline is an automatic Lawful feature, a rogue can be chaotic yet be utterly disciplined in their lock picking or stealth. just because a person has discipline does not make them Lawful in the slightest.
So I normally try to steer clear of these threads but has anyone taken a look at the Adventuring classes: Monk Reborn by Tripod Machine? It fixes alot of what you are talking about with whats wrong with the monk. and best of all its a cheap fix (literally its 1.99 and follows all the authors took great pains to treat the monk like the class it deserves to be.) Thought i would just throw that out there since the monk has been fixed just not by paizo. Figure its better than sitting here arguing about it.
I had my players go on a small fetch quest to a nearby town to retrieve a gift for a fey dignitary who was visiting their lord. one of my players found a bird cage filled with andoren song birds that had been trained to chirp a particular tune (we are playing in qadira so these were a oddity) he took them back to the fey dignitary who squealed with delight and began popping them into her mouth savoring their tiny songs accented by the crunch of their bones. A good place to look for inspiration for the fey was the exalted setting. their fey were all about bringing the raw stuff of creation into the real world and overriding the current reality. I have my fey working to bring about the same goals but naturally they are attempting to reassert the first world as the only world.
One of my favorite examples of good undead that i am planning on using a variant of later on in my own game is that of the ghost paladins from order of the stick. every paladin who has died in this countries defense joins the founder of their order as a ghost with all of the paladin levels they retained in life including the ability to smite evil. Indeed i could even see some good dragons purposefully becoming a lich (or the paizo equivalent of) to guard a artifact or possibly even another evil dragon lich/ variant who was sealed away from the world. I think that this would be an awesome story of how the two dragons fought each other in life and when the evil dragon became a lich the good dragon rather than task its descendants to fight the evil lich, under went its own process to become an undead and now stands in eternal vigil in one of the vaults of orv ensuring that its nemisis can never again see the light of day.
Actually I love the idea of White Necromancers in Golarion. I could see them as arbiters of justice for the deceased who lack the means to see their own justice fulfilled, as well as performing rites to lay the evil undead back to rest and purge their souls of the evil that spawned them. That being said does a white necromancer summon casper the friendly ghost? As to the Devourer I can see their white versions as being prisons for evil undead. Summon one with the express purpose of hunting and imprisoning particularly bad undead spirits for delivery whole sale to pharasma. Speaking of the lady of graves... how do you think she would feel about white necromancers? I dont think she would particularly like them, in fact I feel like she would chastise them even more than evil necromancers because these are good or neutral aligned spell casters who are willingly violating pharasmas strictures on undead even if they are good undead. I feel like it would call for a lesser deity or even renegade Herald of Pharasma who actively encourages white necromancers, a reverse Urgathoa if you will. |
