paizo.com Favorited Posts by Teatime42paizo.com Favorited Posts by Teatime422024-02-20T01:50:18Z2024-02-20T01:50:18ZForums: Advice: Clothy support cleric, advice and such sought :)Teatime42https://paizo.com/threads/rzs2stg1?Clothy-support-cleric-advice-and-such-sought#12015-08-09T06:27:13Z2015-08-09T06:24:59Z<p>When it comes to healing (ignoring the boos and hisses) and buffing, I always end up thinking more of a divine version of the wizard, so, that's what I'm going to try and do.</p>
<p>I'm going to be using one of the following: the third party <a href="http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/priest" target="_blank" rel="nofollow">Priest</a> class (why wasn't this just written as a archetype? Probably the increased spellcasting), the Lazio <a href="http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo—-cleric-archetypes/ecclesitheurge" target="_blank" rel="nofollow">Ecclesitheurge</a> archetype, or the third party <a href="http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/kobold-press/theosophist" target="_blank" rel="nofollow">Theosiphist</a> archetype.</p>
<p>The idea is a more booky support type, that's not really good at hacky stabby combat.</p>
<p>Thing is, aside from diplomancers, archers, and characters whom I never got to use their classes fully, I've never played support.</p>
<p>Or, really, a caster for that matter.</p>
<p>So, any tips, tricks, or advice would be greatly appreciated.</p>
<p>Well, as long as it's not "do something else noob", though, if someone makes a good case for it, I'll certainly listen. I'm mainly just tired of combat, and want to find something else to do.</p>
<p>(Typed via tablet, links coming, hopefully autocorrect doesn't screw me too much.)</p>When it comes to healing (ignoring the boos and hisses) and buffing, I always end up thinking more of a divine version of the wizard, so, that's what I'm going to try and do.
I'm going to be using one of the following: the third party Priest class (why wasn't this just written as a archetype? Probably the increased spellcasting), the Lazio Ecclesitheurge archetype, or the third party Theosiphist archetype.
The idea is a more booky support type, that's not really good at hacky stabby
...Teatime422015-08-09T06:24:59ZRe: Forums/Pathfinder First Edition: General Discussion: Should the use of Acid Spells turn you into an Ooze?Teatime42https://paizo.com/threads/rzs2rqfs?Should-the-use-of-Acid-Spells-turn-you-into#112015-05-08T13:01:34Z2014-11-26T23:16:05Z<div class="messageboard-quotee">Jiggy wrote:</div><blockquote> <div class="messageboard-quotee">JuanAdriel wrote:</div><blockquote> Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212,<b> yes, it must.</b> </blockquote><p>There's no heading called "magic special effects" that I can find, but according to the text found "in the CRB under the MAGIC chapter, spell description, descriptor", we have this:
</p>
<div class="messageboard-quotee">CRB, MAGIC chapter, spell description, descriptor wrote:</div><blockquote>Most of these descriptors have no game effect by themselves, but they govern how the spell interacts with other spells, with special abilities, with unusual creatures, with alignment, and so on.</blockquote>Nothing about interacting with your physiology. </blockquote><p>Oh, okay.
<p>So, it wouldn't turn you into an Ooze.</p>
<p>It'd turn your ALIGNMENT into an Ooze metaphorically.</p>
<p>You must feed your hunger forever more, devour ALL that stands before and against you, leaving nothing in your wake aside from surprisingly clean dungeons.</p>
<p>Except Loot, most of the time you just accumulate that.</p>
<p>Wait.</p>
<p>How is this different from a normal murderho- er, adventurer?</p>Jiggy wrote:JuanAdriel wrote: Per RAW, as is written in the CRB under the MAGIC chapter, spell description, descriptor, and magic special effects, pages 208-212, yes, it must.
There's no heading called "magic special effects" that I can find, but according to the text found "in the CRB under the MAGIC chapter, spell description, descriptor", we have this:
CRB, MAGIC chapter, spell description, descriptor wrote:Most of these descriptors have no game effect by themselves, but they govern how...Teatime422014-11-26T23:16:05ZRe: Forums: Rules Questions: Breaking someone's neck with Magehand (From an actual game) (Answered)Teatime42https://paizo.com/threads/rzs2rqd6?Breaking-someones-neck-with-Magehand#342014-11-28T16:49:59Z2014-11-26T23:10:19Z<div class="messageboard-quotee">Ciaran Barnes wrote:</div><blockquote>Years ago I made my own version of critical fumbles that had separate results for melee, ranged, and magic attack rolls. Like a critical threat you got to roll to confirm, so you got to make a second roll to save yourself. If that failed, there was a table and each result had varying levels of severity. "No effect" was the best outcome, "turn ends" was the worst, and the rest was in between. Since you were limited to one possible fumble per turn, and the end result was that monsters also got screwed sometimes, none of the players complained about the use of fumbles - which was very surprising to me.</blockquote><p>Ending your turn is fine honestly. It's an inconvenience and mildly irratating, but it's not debilitating.
<p>Throwing your warhammer into another PC's head for max damage as you slip and fall prone is just messed up.</p>
<p>Generally, anything that punishes randomly, rather than for a specific reason, makes things less enjoyable.</p>
<p>Only time I've (As a GM) used a Crit Fumble system (Non-DnD/Pathfinder) was one that I made since the default one was... awkward to use. The one I used instead simply modified how you did what you were trying to do. If you rolled a "Fumble" but actually succeeded the roll (Cause having +27 to something HAS to be worthwhile sometimes right? XD). You would succeed while failing in some way. Generally it was a side-grade to what you were actually trying to do. Running down the stairs at full speed would end up having you fall down them, take damage, but hey you made it down and helped someone else do the same. Of course, I did the same with Successes. If you failed a roll, but did so with a Crit, you would "Effectively" Succeed anyway. Attempting to avoid a Bad guy, but failing with a Crit Success would result in that you did indeed fail at avoiding the bad guy, but managed to trip him, or elbow him away from you, effectively still getting away from him.</p>
<p>Really, all it resulted in was fun. The players all enjoyed it, and were extremely willing to take risks for the chance at a good payout.</p>
<p>Hmmm... wonder how well this would work in Pathfinder...</p>Ciaran Barnes wrote:Years ago I made my own version of critical fumbles that had separate results for melee, ranged, and magic attack rolls. Like a critical threat you got to roll to confirm, so you got to make a second roll to save yourself. If that failed, there was a table and each result had varying levels of severity. "No effect" was the best outcome, "turn ends" was the worst, and the rest was in between. Since you were limited to one possible fumble per turn, and the end result was...Teatime422014-11-26T23:10:19ZRe: Forums/Pathfinder First Edition: General Discussion: Pathfinder? have you tried looking from the monsters' perspective?Teatime42https://paizo.com/threads/rzs2rqdc?Pathfinder-have-you-tried-looking-from-the#392014-11-27T05:56:21Z2014-11-26T19:01:37Z<div class="messageboard-quotee">DominusMegadeus wrote:</div><blockquote> Please stop pushing for social justice for goblins...</blockquote><p>Yeah, that DOES get annoying.
<p>I prefer they be whole characters and not just evil stereotypes, but the "We are the real monster's" bit gets old FAST.</p>
<p>Edited: For deleting too much in the quote</p>DominusMegadeus wrote:Please stop pushing for social justice for goblins...
Yeah, that DOES get annoying. I prefer they be whole characters and not just evil stereotypes, but the "We are the real monster's" bit gets old FAST.
Edited: For deleting too much in the quoteTeatime422014-11-26T19:01:37ZRe: Forums: Rules Questions: Breaking someone's neck with Magehand (From an actual game) (Answered)Teatime42https://paizo.com/threads/rzs2rqd6?Breaking-someones-neck-with-Magehand#142014-11-30T20:01:21Z2014-11-26T18:58:38Z<div class="messageboard-quotee">Bronnwynn wrote:</div><blockquote><p>Experienced players with rule mastery is great.</p>
<p>Experienced players who don't have rule mastery •suck•, because they think they do, and they are utterly convinced they know the rules when they're talking about things like concentration checks and your spellcraft skill or ::shudders:: crit fails and fumbles. </blockquote><p>I have learned to LOVE pathfinder's crit system. I will gladly deal with the "Nerf" it received for one powerful reason:
<p>Critical fumbles are gone! They're GONE! No more embedding my weapon in a wall, killing team-mates, dealing with GM fiat in terms of what unfortunate thing is going to happen to you next.</p>
<p>Oh, and not being auto-killed by a goblin who rolled a crit is nice.</p>Bronnwynn wrote:Experienced players with rule mastery is great.
Experienced players who don't have rule mastery *suck*, because they think they do, and they are utterly convinced they know the rules when they're talking about things like concentration checks and your spellcraft skill or ::shudders:: crit fails and fumbles.
I have learned to LOVE pathfinder's crit system. I will gladly deal with the "Nerf" it received for one powerful reason: Critical fumbles are gone! They're GONE! No more...Teatime422014-11-26T18:58:38ZRe: Forums/Pathfinder First Edition: General Discussion: Pathfinder? have you tried looking from the monsters' perspective?Teatime42https://paizo.com/threads/rzs2rqdc?Pathfinder-have-you-tried-looking-from-the#112014-11-26T21:15:20Z2014-11-26T07:46:02Z<div class="messageboard-quotee">Matthew Downie wrote:</div><blockquote> My difficulty as GM when I try to look at things from the monster's rational viewpoint is that usually, within the first round of combat, they would come to a conclusion along the lines of, "Oh no! I'm a CR-appropriate challenge! Run away!" </blockquote><p>And then they come back with friends, bigger, stronger higher CR friends. :DMatthew Downie wrote:My difficulty as GM when I try to look at things from the monster's rational viewpoint is that usually, within the first round of combat, they would come to a conclusion along the lines of, "Oh no! I'm a CR-appropriate challenge! Run away!"
And then they come back with friends, bigger, stronger higher CR friends. :DTeatime422014-11-26T07:46:02ZForums/Pathfinder First Edition: General Discussion: When your character grows past what you intendedTeatime42https://paizo.com/threads/rzs2rqdn?When-your-character-grows-past-what-you-intended#12014-11-26T07:25:32Z2014-11-26T07:08:04Z<p>Don't you just LOVE that moment where you learn something about your character you legitimately didn't know already?</p>
<p>Where they grow past what you had defined for them, and they become more than what you had originally planned?</p>
<p>I had a character whom had no faith in gods, at all. She made her own way, and didn't even use hero points. XD</p>
<p>But, she was beginning to despair of her ability to help others. No matter how much she tried, the number of people who needed help, seemed to increase, not decrease. I had meant her to effectively begin to give into despair, to make questionable choices, to see what would happen to a character who's goal was unachievable, and knew it, but refused to give up.</p>
<p>Then she found an arrow. A magic arrow. And a giant demon that was about to eat them, was shot by said arrow. That demon reached over, grabbed her, and hugged her instead.</p>
<p>The arrow had unlocked it's alignment, and allowed it to choose what it wanted to be. It was incredibly confused by the situation, but, was willing to try and think it's way through things.</p>
<p>When she fired the arrow, she saw a symbol of Sarenrae. She thought it was a bit "Too little, too late.", but, that arrow had potentially saved the lives of various party members. And, she kept using it.</p>
<p>It became a powerful weapon against evil, burning with holy fire what couldn't be redeemed, giving a chance to those who could (And failed the will save XD). And she felt hope for the first time, perhaps, with this artifact of those gods who never do anything, she could make a difference after all.</p>
<p>But no amount of powerful weapons can make one character able to take on all the evils of the world, I knew she would fall eventual-</p>
<p>And then she found out that the arrow wasn't a magic weapon.</p>
<p>It WAS a god. A lesser god, child of other gods, not yet born. And it, SHE, had been fighting alongside her all along.</p>
<p>Well.</p>
<p>THAT changed a few things.</p>
<p>Share your stories! :D</p>Don't you just LOVE that moment where you learn something about your character you legitimately didn't know already?
Where they grow past what you had defined for them, and they become more than what you had originally planned?
I had a character whom had no faith in gods, at all. She made her own way, and didn't even use hero points. XD
But, she was beginning to despair of her ability to help others. No matter how much she tried, the number of people who needed help, seemed to increase,...Teatime422014-11-26T07:08:04ZRe: Forums/Gamer Life: General Discussion: Best one-liner that made the whole table laugh?Teatime42https://paizo.com/threads/rzs2mahp&page=15?Best-oneliner-that-made-the-whole-table-laugh#7172014-12-29T21:06:30Z2014-11-25T22:32:00Z<div class="messageboard-quotee">The Indescribable wrote:</div><blockquote> <div class="messageboard-quotee">Teatime42 wrote:</div><blockquote> <div class="messageboard-quotee">The Indescribable wrote:</div><blockquote>you're evil teatime. </blockquote>>:D </blockquote>But you will NEVER reach my level of evil. I leave the lid of the toothpaste, ON PURPOSE! MWAHAHAHAHAHAHA! </blockquote><p>I made a little kid brush his teeth, then made him drink Orange Juice after. >:DThe Indescribable wrote:Teatime42 wrote: The Indescribable wrote:you're evil teatime.
>:D But you will NEVER reach my level of evil. I leave the lid of the toothpaste, ON PURPOSE! MWAHAHAHAHAHAHA! I made a little kid brush his teeth, then made him drink Orange Juice after. >:DTeatime422014-11-25T22:32:00ZRe: Forums/Gamer Life: General Discussion: On silly or odd advice threads.Teatime42https://paizo.com/threads/rzs2rqaa?On-silly-or-odd-advice-threads#52014-11-27T10:00:34Z2014-11-25T17:15:52Z<div class="messageboard-quotee">Chyrone wrote:</div><blockquote><p>One that pops to mind, a GM asked about advice on crafting rules.
</p>
Seems one of the party wanted to craft an object, which was meant as a preventive measure for the party's healer, who was regularly groping the others. </blockquote><p>Circle of Restraining Order?Chyrone wrote:One that pops to mind, a GM asked about advice on crafting rules.
Seems one of the party wanted to craft an object, which was meant as a preventive measure for the party's healer, who was regularly groping the others.
Circle of Restraining Order?Teatime422014-11-25T17:15:52ZRe: Forums/Gamer Life: General Discussion: On silly or odd advice threads.Teatime42https://paizo.com/threads/rzs2rqaa?On-silly-or-odd-advice-threads#32014-11-25T16:48:11Z2014-11-25T11:01:10Z<div class="messageboard-quotee">chaoseffect wrote:</div><blockquote> A thread by a confused DM who had a druid player who wanted to Wildshape, impregnate his Axe Beak companion, and then sell the hatchlings. </blockquote><p>Did someone explain the Birds, and the well, Birds to him to un-confuse him?chaoseffect wrote:A thread by a confused DM who had a druid player who wanted to Wildshape, impregnate his Axe Beak companion, and then sell the hatchlings.
Did someone explain the Birds, and the well, Birds to him to un-confuse him?Teatime422014-11-25T11:01:10ZRe: Forums/Gamer Life: General Discussion: Want Revenge on PartyTeatime42https://paizo.com/threads/rzs2rq4c?Want-Revenge-on-Party#152014-11-23T18:25:44Z2014-11-23T18:23:42Z<div class="messageboard-quotee">chbgraphicarts wrote:</div><blockquote>...bigger question is why PLUTO is associated with Demon Lords; Pluto realistically is Lawful Neutral - the guys was EASILY the most level-headed of all the Olympian deities, and the worst thing he did was kidnap Persephone (and thereafter stayed COMPLETELY FAITHFUL to her, which is a lot more than can be said for his two brothers...) </blockquote><p>Your Dresden files might be showing.chbgraphicarts wrote:...bigger question is why PLUTO is associated with Demon Lords; Pluto realistically is Lawful Neutral - the guys was EASILY the most level-headed of all the Olympian deities, and the worst thing he did was kidnap Persephone (and thereafter stayed COMPLETELY FAITHFUL to her, which is a lot more than can be said for his two brothers...)
Your Dresden files might be showing.Teatime422014-11-23T18:23:42ZRe: Forums/Gamer Life: General Discussion: Best one-liner that made the whole table laugh?Teatime42https://paizo.com/threads/rzs2mahp&page=15?Best-oneliner-that-made-the-whole-table-laugh#7072014-11-23T18:34:12Z2014-11-23T18:17:37Z<div class="messageboard-quotee">DungeonmasterCal wrote:</div><blockquote><p> I may have already posted this, but I can't recall if I have.</p>
<p>My son was 10 at the time and playing along with the grownups. The game had come to the BBEG fight, and it was nearing a pretty exciting end. At that moment his mom calls and I tell him to keep it short because we're at the climax of the game. He answers and says loudly, "Can't talk, Mom. We're climaxing!". He had no idea what the term is usually used for. There was a moment of silence on his part as we collapsed in hysterics. </blockquote><p>That is going to make an AMAZING story when he's older, and has a significant other to tell it too.DungeonmasterCal wrote:I may have already posted this, but I can't recall if I have.
My son was 10 at the time and playing along with the grownups. The game had come to the BBEG fight, and it was nearing a pretty exciting end. At that moment his mom calls and I tell him to keep it short because we're at the climax of the game. He answers and says loudly, "Can't talk, Mom. We're climaxing!". He had no idea what the term is usually used for. There was a moment of silence on his part as we...Teatime422014-11-23T18:17:37ZRe: Forums/Gamer Life: General Discussion: Things I learned from Games that apply to real lifeTeatime42https://paizo.com/threads/rzs2rpqz?Things-I-learned-from-Games-that-apply-to#252014-11-21T19:32:59Z2014-11-20T01:28:58Z<p>Other things I've learned:</p>
<p>Storytelling, writing and acting.</p>
<p>I frequently let my characters grow beyond what I had originally intended, now.</p>
<p>My CG Slayer "Bounty Hunter" (Profession, not archetype) is well on her way to being a Champion of a new found faith, or a Freedom Fighter, or both.</p>
<p>I never would have allowed that degree of improve or character growth into my writing before that, but now? Oh yeah, definitely doing so.</p>
<p>This will hopefully make my writing seem more natural, hopefully. XD</p>
<p>And second all the "I met my friends through this" comments.</p>Other things I've learned:
Storytelling, writing and acting.
I frequently let my characters grow beyond what I had originally intended, now.
My CG Slayer "Bounty Hunter" (Profession, not archetype) is well on her way to being a Champion of a new found faith, or a Freedom Fighter, or both.
I never would have allowed that degree of improve or character growth into my writing before that, but now? Oh yeah, definitely doing so.
This will hopefully make my writing seem more natural,...Teatime422014-11-20T01:28:58ZRe: Forums: Advice: The role of the GM in context of relation to the players.Teatime42https://paizo.com/threads/rzs2rppp?The-role-of-the-GM-in-context-of-relation-to#122014-11-20T00:25:42Z2014-11-19T23:29:22Z<p>I am definitely keeping an eye on this thread.</p>
<p>Knowing what the problem is is one thing.</p>
<p>Knowing how to FIX it is another, some good ideas mentioned here. :D</p>I am definitely keeping an eye on this thread.
Knowing what the problem is is one thing.
Knowing how to FIX it is another, some good ideas mentioned here. :DTeatime422014-11-19T23:29:22ZRe: Forums/Gamer Life: General Discussion: On reflection, have you overcome bad tendencies as a DM?Teatime42https://paizo.com/threads/rzs2ro81?On-reflection-have-you-overcome-bad#342014-11-19T19:24:18Z2014-11-19T18:48:13Z<div class="messageboard-quotee">Aranna wrote:</div><blockquote>I learned that players <i><b>crave structure.</b></i> They absolutely despite anything else they might <i>say</i> they want, really want a stable game with clear, fair and consistent rulings. A place where the GM isn't afraid to use the wonderful toolbox known as the rules to create vivid and amazing worlds for them to experience.</blockquote><p>This, a thousand times THIS!
<p>Edited, to actually somewhat contribute.</p>
<p>As for me, I'm still newish, I've learned a lot about bad GMing from being in failed game after failed game, and some from my own experiences GMing.</p>
<p>I've learned that:
<br />
-Making a special snowflake world where everything is just right, and the players are pegs for you to place in pre-existing slots almost always fails. That isn't to say it can't work, it can, but it's rare and requires equally huge amounts of luck and skill.
<br />
-As mentioned above in other comments, rating real world physics above game rules "Because they don't make sense" is the first step on the way to a bad game. :/
<br />
-Being afraid to/refusing to admit you were wrong, and not fix your mistakes, can be extremely damaging to gameplay.
<br />
-Forcing the players to use YOUR plan as the GM, or any other situation where you're effectively playing the characters for them, or forcing them to play your way, is a great way to kill your players interest, and kill your game. Horribly butchered quote (Tamora Pierce): "You can have it your way, or their way. Your way you feel good about the outcome, and they never come back, their way they'll bring their family and friends the next time."
<br />
-You need to be willing to Adapt, go WITH the story, but be aware of the need to guide and contain the story (If that's what you need to do). Letting it grow wild is just as bad as forcing it go grow stunted. But above all, be willing to let it GROW.</p>
<p>-Above ALL else, COMMUNICATE and HAVE FUN. If everyone communicates well, and every one is having fun, NOTHING else matters. The two greatest and most common failings I have experienced is poor or lack of communication, and people not having fun, and nothing being done about any of these.</p>Aranna wrote:I learned that players crave structure. They absolutely despite anything else they might say they want, really want a stable game with clear, fair and consistent rulings. A place where the GM isn't afraid to use the wonderful toolbox known as the rules to create vivid and amazing worlds for them to experience.
This, a thousand times THIS! Edited, to actually somewhat contribute.
As for me, I'm still newish, I've learned a lot about bad GMing from being in failed game after...Teatime422014-11-19T18:48:13ZRe: Forums: Rules Questions: Fast Healing vs. BleedTeatime42https://paizo.com/threads/rzs2rpkh?Fast-Healing-vs-Bleed#122014-11-18T18:21:31Z2014-11-18T00:42:46Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote><p> James Jacobs has repeatedly said he's not a rules source, and this is merely how he would run things in his games, not how the rules actually work (as a blanket statement for all of his posts).</p>
<p>As-is the rules are pretty clear. DC 15 Heal check, or magical healing. Fast Healing is usually neither.</blockquote><p>He's also frequently issued rulings. From my understanding the "Don't take what I say as rulings" thing is for his "Ask me" thread. And he DID say "Not only does that match the rules as intended, it's simple to remember.", meaning, it's not his ruling, it's what the text meant.
<p>What this means, between our two positions, is that there is sufficient doubt that, unless Faq'd or ruled, a DM can choose to go either way.</p>
<p>It looks like the OP's source of fast heal was a spell, so, in his case, looks like Rathendar answered it.</p>
<p>Edit: I'd still use him as a knowledgeable source anyways.</p>Rynjin wrote:James Jacobs has repeatedly said he's not a rules source, and this is merely how he would run things in his games, not how the rules actually work (as a blanket statement for all of his posts).
As-is the rules are pretty clear. DC 15 Heal check, or magical healing. Fast Healing is usually neither.
He's also frequently issued rulings. From my understanding the "Don't take what I say as rulings" thing is for his "Ask me" thread. And he DID say "Not only does that match the rules...Teatime422014-11-18T00:42:46ZRe: Forums: Rules Questions: Fast Healing vs. BleedTeatime42https://paizo.com/threads/rzs2rpkh?Fast-Healing-vs-Bleed#102014-11-18T18:21:29Z2014-11-18T00:20:31Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> Fast Healing is generally an EX ability, so no.</blockquote><div class="messageboard-quotee">James Jacobs, in the "Does Regenerate / Fast Heal stop bleed?" thread wrote:</div><blockquote><p>My vote: both of them should stop bleed.</p>
<p>But if you're only gonna pick one of them... it seems silly to let regeneration restore lost body parts but not stop bleed.</blockquote><div class="messageboard-quotee">James Jacobs, quoted but not linked in same thread wrote:</div><blockquote><p>Anything that heals hit point damage stops bleed damage.</p>
<p>Not only does that match the rules as intended, it's simple to remember. And there's NO GOOD REASON why cure light wounds should be able to stop bleed damage when a potion of cure light wounds (also not a spell) won't do the same thing. Or fast healing or channel energy or anything else.</p>
<p>If it heals hp damage, it stops all bleed effects.</blockquote><p>Hasn't been faq'd, or officially ruled, but, there is an argument for the other way.Rynjin wrote:Fast Healing is generally an EX ability, so no.
James Jacobs, in the "Does Regenerate / Fast Heal stop bleed?" thread wrote:My vote: both of them should stop bleed.
But if you're only gonna pick one of them... it seems silly to let regeneration restore lost body parts but not stop bleed.
James Jacobs, quoted but not linked in same thread wrote:Anything that heals hit point damage stops bleed damage.
Not only does that match the rules as intended, it's simple to remember. And...Teatime422014-11-18T00:20:31ZRe: Forums/Gamer Life: General Discussion: Best one-liner that made the whole table laugh?Teatime42https://paizo.com/threads/rzs2mahp&page=14?Best-oneliner-that-made-the-whole-table-laugh#6852018-10-21T18:43:20Z2014-11-06T01:07:04Z<div class="messageboard-quotee">Triphoppenskip wrote:</div><blockquote> Well at least you're all some kind of magnets, I tend to repel lol. </blockquote><p>You can still be a magnet, your polarity is just reversed. XDTriphoppenskip wrote:Well at least you're all some kind of magnets, I tend to repel lol.
You can still be a magnet, your polarity is just reversed. XDTeatime422014-11-06T01:07:04ZRe: Forums/Pathfinder First Edition: General Discussion: Best monster deaths.Teatime42https://paizo.com/threads/rzs2rnuq?Best-monster-deaths#32014-11-02T19:49:59Z2014-11-02T06:38:32Z<p>Probably doesn't count, but in our last session, we had an invisible gargantuan Balban (spelling?) that the gm had bumped up to a cr 20+ accidentally get greased by one of our bards, completely by accident. No one knew it was there until it rolled a 1 on its grease reflex check, and hit the ground hard. Next round, bard glitterdusted it, and it fails the blindness save. It goes to stand up, another 1, hits the ground, no one within range, it readies an attack, and fails to save against the blindness again. We have demon possessed people swarming us, evil summoners summoning something even worse... so we leave the Balban alone. On its turn, it goes to stand up, a third 1, falls again, fails the blindness check, I point out it could try standing as a standard as well, it does so, rolls a 2 or 3, falls again. We all continue to ignore it.</p>
<p>And on the next turn, it fails the blindness check, and goes to stand up.</p>
<p>And it rolls a FOURTH 1.</p>
<p>The gm smacks the box representing it off the table in frustration, and says it broke its neck, congratulations.</p>
<p>And that's how our Bard soloed a cr 20+ at level 15 with only a grease and glitterdust spell.</p>
<p>Poor thing spent the last few moments of its life on its back, blind, and completely ignored by the party in every way. XD</p>Probably doesn't count, but in our last session, we had an invisible gargantuan Balban (spelling?) that the gm had bumped up to a cr 20+ accidentally get greased by one of our bards, completely by accident. No one knew it was there until it rolled a 1 on its grease reflex check, and hit the ground hard. Next round, bard glitterdusted it, and it fails the blindness save. It goes to stand up, another 1, hits the ground, no one within range, it readies an attack, and fails to save against the...Teatime422014-11-02T06:38:32ZRe: Forums/Pathfinder First Edition: General Discussion: So the assassin is evil but the slayer is not?Teatime42https://paizo.com/threads/rzs2rjli?So-the-assassin-is-evil-but-the-slayer-is-not#22014-10-07T22:58:31Z2014-09-29T15:07:12Z<div class="messageboard-quotee">Thelemic_Noun wrote:</div><blockquote>It seems that, with the publishing of the slayer class, the only reason the assassin PrC is evil is because you have to kill someone for no reason other than to join the assassins.</blockquote><p>Seems like a pretty good reason to be evil to me.Thelemic_Noun wrote:It seems that, with the publishing of the slayer class, the only reason the assassin PrC is evil is because you have to kill someone for no reason other than to join the assassins.
Seems like a pretty good reason to be evil to me.Teatime422014-09-29T15:07:12ZForums/Gamer Life: General Discussion: Sunshine and Rainbows - Happyfinder ThreadTeatime42https://paizo.com/threads/rzs2rjkm?Sunshine-and-Rainbows-Happyfinder-Thread#12014-09-29T22:22:00Z2014-09-29T05:15:04Z<p>Getting close to having enough of one of my gms constant disregard for the rules unless he likes them, even to the point of of essentially cheating when he's a player.</p>
<p>So, please, post stories. Stories of happy moments in pathfinder, moments of epic teamwork, hilarious one-liners, those moments where everyone pauses, and nothing is heard except laughter for several minutes.</p>
<p>Help me, and others here, remember the good times, and that this is a game where we have fun, first and foremost. :D</p>
<p>From PFS, should be cleansed enough of spoilers:</p>
<p>Party was ambushed by a gang, which they defeated. The surviving ambushers were dying, their leader barely alive, when the cleric of Asmodeous (sp) began to interrogate her, as the parties Paladin stayed across the alley, totally not ignoring things at all. Honest.</p>
<p>The parties cleric discovered that the gang wanted to kill their employer, whom EVERYONE hated. The Paladin immediately turned around, ran over, and started desperately healing them all, as the cleric started telling them everything they knew about the employer, and the other party members helped them get their stuff back together and put them on their way, with the promise that they would wait a few days to attempt their objective, so that the party would be out of town.</p>
<p>So out of alignment, and yet, so frikking hilarious. XD</p>Getting close to having enough of one of my gms constant disregard for the rules unless he likes them, even to the point of of essentially cheating when he's a player.
So, please, post stories. Stories of happy moments in pathfinder, moments of epic teamwork, hilarious one-liners, those moments where everyone pauses, and nothing is heard except laughter for several minutes.
Help me, and others here, remember the good times, and that this is a game where we have fun, first and foremost. :D
...Teatime422014-09-29T05:15:04ZRe: Forums/Pathfinder First Edition: General Discussion: is Dazing metamagic as annoying for anyone else?Teatime42https://paizo.com/threads/rzs2ri9k&page=3?is-Dazing-metamagic-as-annoying-for-anyone-else#1262015-05-06T22:15:33Z2014-09-23T06:22:26Z<div class="messageboard-quotee">deusvult wrote:</div><blockquote>...I've stressed in virtually every post that if die fudging is used, it should be used sparingly and responsibly....There are some valid house rule suggestions, but those aren't always feasible (for example, PFS). What's perfectly legal, however, as I've said a BUNCH of times now... is.. you know.</blockquote><p>You've said it in every post, and people keep acting/responding like you're advocating changing every roll a player makes. You've also been nothing but polite, and yet been insulted repeatedly as well.
<p>I'm not on board with the exact situation you're advocating (If one player is dominating, then it's not the rolls that need to be fixed, it's the situation causing that domination), but, I am on board with GMs fudging dice rolls for the good of the game in other circumstances.</p>
<p>Fudging dice rolls has been around for longer than I've been playing, before 2nd edition. It's not something Pathfinder made, and it's widely done in many systems, while not as widely talked about. That isn't to say that everyone does it, I know plenty of GMs who don't.</p>
<p>I've done it a handful of times to enhance the player's experience, but never to go against them, or their characters, or to trivialize an encounter. You don't want to take player choice and actions away, or trivialize them. Fudging dice is just another tool a DM has, like adding an additional Mob wave to a fight that ended up being too easy, finding some way to magically remove a mob from a fight that's too strong, adding in an additional clue to a mystery because they walked past the last 4, etc.</p>
<p>GMs changing things is nothing new, the key is to not take away the player's power of choice, either directly, or in seeming.</p>deusvult wrote:...I've stressed in virtually every post that if die fudging is used, it should be used sparingly and responsibly....There are some valid house rule suggestions, but those aren't always feasible (for example, PFS). What's perfectly legal, however, as I've said a BUNCH of times now... is.. you know.
You've said it in every post, and people keep acting/responding like you're advocating changing every roll a player makes. You've also been nothing but polite, and yet been insulted...Teatime422014-09-23T06:22:26ZRe: Forums: GM Discussion: Will not run a game with Pageant of the PeacockTeatime42https://paizo.com/threads/rzs2rbal&page=4?Will-not-run-a-game-with-Pageant-of-the-Peacock#1812014-07-29T05:44:32Z2014-07-29T05:17:13Z<div class="messageboard-quotee">GM Bold Strider wrote:</div><blockquote><p> All the pro-modified PotP people seem to be saying is "This lets you Bluff in social circumstances instead of using Knowledge(________) or any other Int-based skill." </p>
<p>The problem with this interpretation is that PotP doesn't do anything then. You can already do this with the Bluff skill. You can already tell people that you are some rich and famous guy from somewhere no one has heard of. That is what Bluff is. If you follow this interpretation, the masterpiece just gives a +4 to Bluff and Disguise. </p>
<p>This makes PotP vastly weaker than many other options you can take in its place and goes against a plain reading of the text, in my opinion. If the writer intended for it to be a simple +4 to Bluff and Disguise, then they would have just written that. </blockquote><div class="messageboard-quotee">Teatime42 wrote:</div><blockquote>So, why take this? Isn't that just Bluff afterall? No, you're still making the Int based skill check (Using Bluff instead), you use THAT DC, not a Bluff DC. Usually, that DC would be lower (Usually, never know), and your Bluff is likely quite a bit higher than the other INT-based skill you would be using.</blockquote><p>It DOES do something then, it Buffs Bluff.
<p>This is a way to use Bluff, with a bonus, with different DC's and circumstances, AND it adds roleplaying flavor.</p>
<p>Things don't need to be Powerful to be worthwhile, and I could see this being plenty potent anyways.</p>
<p>It also doesn't NEED to be strong. Profession:(Anything) with a Dayjob check takes points you could use in a different skill, maybe a Knowledge one, and people still take it. We have feats that are literally Horrible, spells no one ever memorizes.</p>
<p>Lastly, I don't recall how powerful/potent something is/was being the key part of how we judge/interpret things.</p>GM Bold Strider wrote:All the pro-modified PotP people seem to be saying is "This lets you Bluff in social circumstances instead of using Knowledge(________) or any other Int-based skill."
The problem with this interpretation is that PotP doesn't do anything then. You can already do this with the Bluff skill. You can already tell people that you are some rich and famous guy from somewhere no one has heard of. That is what Bluff is. If you follow this interpretation, the masterpiece just...Teatime422014-07-29T05:17:13ZRe: Forums: GM Discussion: Will not run a game with Pageant of the PeacockTeatime42https://paizo.com/threads/rzs2rbal&page=4?Will-not-run-a-game-with-Pageant-of-the-Peacock#1712014-07-29T17:44:31Z2014-07-29T04:35:29Z<div class="messageboard-quotee">Rudy2 wrote:</div><blockquote> <div class="messageboard-quotee">Teatime42 wrote:</div><blockquote>You may be able to convince everyone the painting you just made is amazing, even though it's almost worthless. (So your Dayjob:Painting is safe :P)</blockquote>I like this a lot, too, and it gives a good flavorful example of how the ability can be applied without being broken: you can't actually paint well, but you can convince, even other artists, that your work is a masterpiece. </blockquote><p>With Avant Garde, it may not be too hard too. -_-Rudy2 wrote:Teatime42 wrote:You may be able to convince everyone the painting you just made is amazing, even though it's almost worthless. (So your Dayjob:Painting is safe :P)
I like this a lot, too, and it gives a good flavorful example of how the ability can be applied without being broken: you can't actually paint well, but you can convince, even other artists, that your work is a masterpiece. With Avant Garde, it may not be too hard too. -_-Teatime422014-07-29T04:35:29ZRe: Forums: Advice: Sarenrae - people beyond redemption.Teatime42https://paizo.com/threads/rzs2r96c?Sarenrae-people-beyond-redemption#302014-07-15T00:05:32Z2014-07-11T21:08:53Z<p>When I play pathfinder or any other game, it can be for a variety of reasons.</p>
<p>To experience being a hero, exploring ancient ruins, generally doing fantasy setting things that really can't be done in real life (By us).</p>
<p>From everything you've said so far, and yes, I did read it all, it almost seems that instead of being the more stereotypical GM types of "Storyteller", "Incorporeal partymember", "Rival" or "Enemy". You are instead a Blacksmith, and the player's are the tools you are forging.</p>
<p>You put them into circumstances where they are directly challenged on multiple levels, not as players playing a game, but as actual people.</p>
<p>These sound like great stories, the type of brutal "Gritty" fantasy I wouldn't mind reading.</p>
<p>I would never play it.</p>
<p>That Cleric of Cayden Cailean has a "Weak/lazy" backstory. So, you're helping him flesh it out, and now you're going to hit him as hard as you can, challenging everything about his character. It's either going to make the character "Better", or outright break him (Most likely).</p>
<p>Great story, not a circumstance I would find fun to play.</p>
<p>The Main conversation about the paladin. Based off the original post, it seems like you've locked her into only a few options, none very good really from a Paladin standpoint.</p>
<p>Great story, not a very fair circumstance to play as a player.</p>
<p>You seem like a great story teller, but going off what you've said here (And, I can only do that, not knowing you, or your players, and this may not be accurate or fair), it looks like you have a tendency to railroad (Reducing options beyond what's fair), bring your own beliefs and opinions into the game (Judgement on Cleric's backstory, style/type of decisions you have railroaded the Paladin into), and enjoy throwing situations at your players that will Break or change them in ways that you want, but they don't necessarily want.</p>
<p>I realize that you didn't come here for judgement on your style, or your game, and you just wanted some cool ideas for a reward for the Tribulations endured, but maybe you should look at some of the criticisms mentioned here (The ones that aren't just "WOULD NOT PLAY!" or are insulting).</p>
<p>In the end, the important part is "Are the players enjoying it?" if so, learn what you can from what was said, and ignore the rest. The important part is always the players, if the players are fine with it, then it's fine.</p>
<p>Just make sure they genuinely ARE fine with it. People don't always say what they mean. They could be intimidated by your experience (The Cleric of Cayden Cailean sounds new based off their backstory, a GM who is vastly more experienced than you can be hard to disagree with), or since everyone or almost everyone else is okay with it, they might not speak up.</p>
<p>Just put our concerns to rest and check, and good luck however it goes. :)</p>
<p>Reward: Sometimes, the story is it's own reward, and anything else pales in comparison. If a physical reward is needed, I would make it something worthless monetarily, and power-wise. I would make it something like a keepsake or memento from the former mentor. Perhaps the symbol of Sarenrae the Mentor first received as a new Paladin long ago, a cheap battered old woooden symbol, bereft of power, but worth so much more as a symbol of the story that took place, and what took place between them.</p>When I play pathfinder or any other game, it can be for a variety of reasons.
To experience being a hero, exploring ancient ruins, generally doing fantasy setting things that really can't be done in real life (By us).
From everything you've said so far, and yes, I did read it all, it almost seems that instead of being the more stereotypical GM types of "Storyteller", "Incorporeal partymember", "Rival" or "Enemy". You are instead a Blacksmith, and the player's are the tools you are forging.
...Teatime422014-07-11T21:08:53ZRe: Forums/Gamer Life: General Discussion: When you accidentally make an existing characterTeatime42https://paizo.com/threads/rzs2r8jw?When-you-accidentally-make-an-existing-character#92014-07-11T14:45:08Z2014-07-07T05:18:44Z<p>Was making a Paladin, had been taken advantage of as a young girl and been a "Wild child" of sorts, imprisoned by a Big Bad, saved by a guy who she later married, they started a family in a massive house, tons of kids. She does blacksmith work for the family, while the man is a woodsman/lumberjack. She looked up to him for what he did, and was, and wanted to be better for him, and later their family. What she doesn't realize is that she is the backbone of her family, the core that holds it together.</p>
<p>I made Charity Carpenter from the Dresden Files. -_-</p>Was making a Paladin, had been taken advantage of as a young girl and been a "Wild child" of sorts, imprisoned by a Big Bad, saved by a guy who she later married, they started a family in a massive house, tons of kids. She does blacksmith work for the family, while the man is a woodsman/lumberjack. She looked up to him for what he did, and was, and wanted to be better for him, and later their family. What she doesn't realize is that she is the backbone of her family, the core that holds it...Teatime422014-07-07T05:18:44ZForums/Pathfinder First Edition: General Discussion: Hopefully not another Paladin alignment discussion. (It totally is)Teatime42https://paizo.com/threads/rzs2r508?Hopefully-not-another-Paladin-alignment#12014-06-08T22:37:06Z2014-06-06T20:14:52Z<p>So, I was building a backup/backstory character for my Ranger (Her Paladin Mother), and I remembered that Paladins have the LG alignment requirement.</p>
<p>This isn't really an issue, not complaining, etc, but it was also something I'd never given much thought before.</p>
<p>Why is the ALIGNMENT the requirement?</p>
<p>Why isn't it the GOD'S interests/priorities the requirement instead?</p>
<p>Sarenrae is NG for a reason, she (Over simplifying big time XD) moderates her desire to fight evil, with the desire to redeem it as well. She moderates her actions in general, actions have consequences after all.</p>
<p>Why wouldn't her Paladins reflect this first and foremost?</p>
<p>Why wouldn't they be just as balanced and redemption/healing oriented as she can be? Nothing against smiting some evil if needed of course.</p>
<p>This goes really for any God with Paladins, or Anti-paladins.</p>
<p>Paladins of Abador could be LN, and more closely aligned with his goals and plans. They'd be more about stabilization and progress than righting wrongs, it would actually make for an interesting character.</p>
<p>It seems almost like Paladins AREN'T divine champions of their Gods, but more simply champions who happen to also have a God that powers them, with their Alignment being more important than anything else.</p>
<p>Heck, mechanically, a Paladin could alignment shift to NG by performing something that Sarenrae would approve of, and yet, for some reason she'd take away the powers she'd granted due to the Paladin class mechanics. But, if they refrained from performing that action, they'd retain their LG nature/alignment and powers granted to them by her.</p>
<p>I'm not saying it's likely, but it's possible.</p>
<p>So, why aren't paladins tied in alignment to their deity? The newest book (Inner Sea) included several Paladin codes for the various Deities, why not just follow those? I see no problems with this myself, but, this isn't how things are done, so clearly there has to be a problem I'm not seeing. There has to be something I'm not seeing.</p>
<p>Additionally: I could be misunderstanding a large part of this. I've always understood that Alignment flows from Actions, modified in part by the intent behind the action, the action's results, and the characters reaction to the results. So, as near as I can tell, a CG who faithfully followed a CG God, would perform CG actions, and be CG, even though they quite Lawfully respect and observe their deities laws. Likewise a LG who followed that same CG God for the same reason, would be performing CG actions in service to that God, and their alignment would change as a result. If it didn't, that looks like it could open up all KINDS of strange loopholes.</p>
<p>Thoughts? :)</p>So, I was building a backup/backstory character for my Ranger (Her Paladin Mother), and I remembered that Paladins have the LG alignment requirement.
This isn't really an issue, not complaining, etc, but it was also something I'd never given much thought before.
Why is the ALIGNMENT the requirement?
Why isn't it the GOD'S interests/priorities the requirement instead?
Sarenrae is NG for a reason, she (Over simplifying big time XD) moderates her desire to fight evil, with the desire to...Teatime422014-06-06T20:14:52ZRe: Forums: Books: Jim ButcherTeatime42https://paizo.com/threads/rzs2gjse&page=4?Jim-Butcher#1662014-12-08T05:40:19Z2014-06-06T19:20:46Z<p>Spoiler-ed, because I mention a few events from the most recent books.</p>
<p>My opinion on Skin games is largely positive, here's why:</p>
<p>[Spoiler omitted]</p>
<p>If you can't tell, this quickly became my favorite of the books, reread it twice already. XD</p>
<p>Yes, it a lot of ways, the books plot kinda seemed smaller than the previous. Probably because so many stories were happening at the same time. This was a crossroads for so many characters. so many new directions.</p>
<p>Happiest I've been while reading a Dresden Files book in a long time. :)</p>
<p>(I had a better comment, but Internet ate it, less time spent on this one. XD)</p>Spoiler-ed, because I mention a few events from the most recent books.
My opinion on Skin games is largely positive, here's why:
[Spoiler omitted]
If you can't tell, this quickly became my favorite of the books, reread it twice already. XD
Yes, it a lot of ways, the books plot kinda seemed smaller than the previous. Probably because so many stories were happening at the same time. This was a crossroads for so many characters. so many new directions.
Happiest I've been while reading a...Teatime422014-06-06T19:20:46ZForums/Pathfinder First Edition: General Discussion: More party facepalming, and my GM gave me an item, and now I'm terrified.Teatime42https://paizo.com/threads/rzs2qslq?More-party-facepalming-and-my-GM-gave-me-an#12014-03-16T03:43:49Z2014-03-15T07:49:58Z<p>If you've read some of my previous posts, I have a ranger that's had some fun times with a level 3 party that also had a Wizard and Oracle.</p>
<p>Our quest continues. XD</p>
<p>Our party of 5 level 6's (Me (CG Ranger(Wizard) heading for AA), Soon to be Mystic Theurge (LN Wizard/Cleric), Fighter (NG Viking), Alchemist (CN Insane) and Paladin (LG, former Oracle) were ambushed by some bandits</p>
<p>Yes, we were actually ambushed by bandits.</p>
<p>We lived the dream!</p>
<p>Well, more accurately, they tried to ambush us. I spotted them (Favored Terrain AND favored enemy! That's rare! :D), and put an arrow into the Lookouts head before he'd even finished sighting his bow. No time to order their surrender. :/</p>
<p>My pet Roc dragged another out by it's neck, which I thought was rather overkill, but if the GM wants my Companion to be a Brutal bloodthirsty killing machine, who am I to argue? XD</p>
<p>The Wizard/Cleric used some weird Fear effect thing, and 9 of the apparently 16 bandits failed badly. The Alchemist exploded two of them, and the Paladin crit one hard enough he did a passable Garen impression.</p>
<p>One round, 5 dead, 9 in fear, 2 unaffected.</p>
<p>Bandits PANIC.</p>
<p>Leader (One of the unaffected) starts sprinting away, the other unaffected and several of those who weren't as affected by the fear are screaming and trying to crawl out of their little murder holes and flee us.</p>
<p>Viking uses his move action to try and get closer to the apparent Bandit Leader.</p>
<p>I use a Run action, and get ahead of him, ordering him to stop. He does, crying in terror.</p>
<p>Wizard/Cleric hits them with a Mass Hold-person.</p>
<p>Fights pretty much over.</p>
<p>My character was actually feeling pretty guilty, it was almost a massacre.</p>
<p>(16 CR 1/2's was... underwhelming, but hey, random encounter and all that. Sometimes that's how it ends up.)</p>
<p>We round them up, tie them up, and spend about 15 minutes arguing IRL about what to do with them (It ends up being considered In Character too). Paladin thinks we should release them, but turn in the Leader. I think we should head for the nearest town and turn them in, not completely trusting the government of the nearest City. We argue for a few minutes, with my character (Who's spent the last decade acting as a sort of bounty hunter in the area) refusing to release bandits where they could start to prey on less well armed travelers.</p>
<p>The Paladin insists that we cannot delay, and if I will not release them out of a fear of them committing more evils, then we should just kill them where they stand.</p>
<p>Wizard chimes in here, refusing to kill enemies that have surrendered, and that we should turn them over to the rightful authorities. Killing is the States right, not our own.</p>
<p>I reiterate that I desire to hand them over to the rightful authorities, because it's their job. If she has no chance to capture them, then she'll kill them, now though, there's no reason too.</p>
<p>Paladin argues that that is what the City will do, I argue that we are not the city. GM confirms (When I ask, using my Profession (Bounty Hunter) as a "Knowledge" check essentially) death is what awaits the Bandits. Commissioned adventurers are permitted to bring in bandit heads (Holy crap! XD) and get paid for it, but, you need to be commissioned to execute bandits, we are not (I am).</p>
<p>Paladin argues we have no provisions for them, I point out that they should have their own. GM confirms that all but one have 3 days worth of rations, Leader has about 3 weeks. Plenty for us to get to the city.</p>
<p>Paladin points out that it would make our cart harder to move. I took out rope, said we could tie them to it, they could walk, we could walk slower.</p>
<p>Paladin argues it will delay us. I point out that a day or two extra won't cause us any problems.</p>
<p>Paladin argues that this could fatigues us, going longer and with more to carry/pull/watch. I point out that I'm a Ranger, half my first level spells make long distance travel stupidly easy.</p>
<p>Wizard asks for a vote, Me, the Wizard and the Viking vote to take them with us to be turned over. Viking says he's voting specifically that his honor dictates that killing a helpless opponent is disgraceful, and is really voting against killing, not so much for turning them in. Paladin votes to kill. Alchemist votes that we decide soon, or he's going to likely do something we all regret (Insert slow crazy smile).</p>
<p>So, we proceed to take them with us. We finish confiscating their equipment (Except armor, we confirmed that they were not wearing much clothing beneath their armor, so we let them keep that). I find a gold arrow with a heart on it's arrowhead in the Leader's equipment. In fact, it was likely the arrow he had readied. I try to get the wizards attention, but he was busy arguing with the Paladin.</p>
<p>Bandit leader is wearing an eye patch, and due to both paranoia and curiosity I inquire about the condition of his eye. He refuses to answer, so I angle him away from his men (And our party), and carefully tilt it open.</p>
<p>Eye's fine. And the makeup he has around it is quite well done too.</p>
<p>Yep, guy's wearing makeup.</p>
<p>After a few moments thought, I ask him if he'd like for me to remove his makeup, he does, so I do, making sure no one else sees that, then bring him back to the group sans eyepatch.</p>
<p>The Bandit Leader acts oddly around me, and when I try to Sense Motive, the GM tells me that the Leader apparently finds my character to be quite attractive.</p>
<p>Oh.</p>
<p>Uh.</p>
<p>Okay.</p>
<p>Huh.</p>
<p>Well, I did play a Female character intentionally, so I could learn more about female characterization (I have a hard time writing Female characters).</p>
<p>Still, threw me for a loop, did NOT expect that.</p>
<p>Well, away we go!</p>
<p>Paladin nitpicks and argues the whole way, most of which with the Wizard about spell details and such. never get a chance to have him look at the arrow, and I forget about it.</p>
<p>Hell, I even forget to add it to the Party Loot list.</p>
<p>Get to city, turn over bandits, actually get paid (Which surprised me, 50g a head too).</p>
<p>We end up with 2K to split 5 ways, and nearly another 400 for a party account when all our misc and gold is counted. Which is nice, since we hadn't earned/found a damn thing for the last three levels (Wizard activated a CR 16 Construct (Actually, looking back at the Construct, I think CR 16 is LOW for it's capabilities) that took our lunch money, and our toys).</p>
<p>We restock, and are about to start the next part of our Quest, when I notice the time, and point out we should be heading out IRL.</p>
<p>We do so.</p>
<p>As we do so, I remember the arrow, and both I and the Wizard roll a few skills checks.</p>
<p>We end up with this:</p>
<p>Un-named Arrow (I'm naming it "Cupid's Arrow")
<br />
+4 Gold Arrow, Returning, Unknown effect
<br />
Unknown effect: Damage from the arrow can instead be negated (After rolling it), and the target makes a will save where the damage is the Save DC. Upon failing, the the target will fall madly in love with the next person they see. Unknown duration, unknown strength, unknown nature, unknown unknown unknown. The Wizard rolled a 40+ spellcraft on top of a 38 or so Kn:Arcana, and was unable to find out more than that.</p>
<p>Oh, expect that it's an artifact of some sort.</p>
<p>And now my character suspects why their group was ambushed, especially with the Leader's constant glances. D:</p>
<p>Problems with arrow: Can it really be toggled on and off by the person firing? Or can the arrow do something on it's own? My character is the only one that really does archery, and she doesn't like the idea of mind alteration/control. Specifically has Enchantment as one of her Barred schools. She also doesn't trust something of this potential power in the hands of anyone outside the party (And possibly the party too, though it is the party's loot, not just mine).</p>
<p>being bale to figure out how to bypass the "Charm" effect would be nice, a +4 arrow? Hells yeah! RETURNING?! OMG YES!</p>
<p>I'm running a MW Composite Longbow, so this is a potential awesome thing.</p>
<p>Which terrifies me. XD</p>
<p>No way I get to just use it, no consequences.</p>
<p>So, Ideas? XD</p>If you've read some of my previous posts, I have a ranger that's had some fun times with a level 3 party that also had a Wizard and Oracle.
Our quest continues. XD
Our party of 5 level 6's (Me (CG Ranger(Wizard) heading for AA), Soon to be Mystic Theurge (LN Wizard/Cleric), Fighter (NG Viking), Alchemist (CN Insane) and Paladin (LG, former Oracle) were ambushed by some bandits
Yes, we were actually ambushed by bandits.
We lived the dream!
Well, more accurately, they tried to ambush us. I...Teatime422014-03-15T07:49:58ZForums/Pathfinder First Edition: General Discussion: I'm gone for one session, and this happens?!Teatime42https://paizo.com/threads/rzs2qgec?Im-gone-for-one-session-and-this-happens#12013-12-18T08:00:47Z2013-12-14T11:06:55Z<p>Long post is loooong.</p>
<p>So, in one of the campaigns I'm in, we had our next session. And I was stuck home due to a Paper I should be working on even know. But comparative analysis between the political economic models used in Hongkong/Taiwan and those used in Brazil/Chili can wait, I have Pathfinder to talk about.</p>
<p>So, everything went fine, went to the ruined tower as planned, looted stuff, some random things.</p>
<p>Then I get a message in skype randomly from the party's Oracle, some paraphrasing occurred, but any spelling errors and grammar are likely original to the comments. I also have reordered events in minor ways to allow for easier reading. These changes should be negligible.</p>
<p>Oracle: "We need your character sheet."
<br />
Me: "What? Why?"
<br />
Oracle: "We're about to die, we'll die without you."
<br />
Me: "What? Uh, second, bringing up mythweavers... uh, need to update, but here (Link) I'll tell you when to refresh when I've updated."
<br />
Oracle: "Okay"
<br />
Me: "What's happening?"
<br />
Oracle: "We are fighting a manticor+2 lamia's 2 cr 5 and a cr 6 we are screwed, because no on showed up but me, B and C" (All characters are level 3)
<br />
(Supposedly a fourth person was there too, but may have left)</p>
<p>Some minor talking occurs, I get him into a call so I can hear them. My Ranger does great in her first combat (Under someone else's control... -_-), apparently helping quite a bit.</p>
<p>Leaving the second Lamia.</p>
<p>Which is a "baby". (Later determined to be the equivalent of 9)</p>
<p>The dead Lamia has fallen on her after she was choked to death by the Wizard using creative use of game mechanics. I don't notice the "Baby" part until now, so I ask:</p>
<p>Me: "BTW, what alignment is the Baby?"
<br />
Oracle: "CE"
<br />
Me: "The Baby is CE? Seriously? wtf? How does that work?"
<br />
Oracle: "the parent is CE, racial its CE"
<br />
Me: "Stil la baby right?"
<br />
Oracle: "its young"
<br />
Me: "Well, my character would, once the danger is past, try to help/save the baby. Unless she returns to being pure ghosting, rather than this partial ghosting, God, that is &$^%ed up, kinda glad I'm not there"</p>
<p>At this point I hear someone mention doing something untoward to the baby. I respond (Still in skype).</p>
<p>"PELASE DON'T KILL ZE BABY! HELP ZE BABY!"
<br />
"we just killed her parents"</p>
<p>And this is where I found out we had just orphaned a Lamia.</p>
<p>I start sending a bunch of texts, but get ignored.</p>
<p>The "Cub" is tied up in spider webs (I have no idea where those came from), and set to be dragged after us, by order of the Oracle, so that the Lamia doesn't kill us.</p>
<p>And then the Skype call was closed. A few hours later, another player (The party wizard) comes on, the session is over. I ask:</p>
<p>Me: "So, how did everything go for you guys? :)"
<br />
Wizard: "fun, met a chaotic aligned enemy. And went full rage mode trying to snap it's neck with Mage Hands"
<br />
Me: "Apparently my ranger killed 2 things, and a child got to wtach thier parents die on them, Did the Mage hands work?"
<br />
Wizard: "Not in breaking the neck no but sure as hell choked the life out of the thing"
<br />
Me: "Well, when plan B works, where plan A fails, who cares right? XD So, you guys went to the Tower, started exploring, and this was teh first encounter?"
<br />
Wizard: "eyup"
<br />
Me: "So, any desicions made on the Lamia cub? Or is it still tied up, and being dragged?"
<br />
Wizard: "nope. I won't kill it, Chaotic and evil as it may be, it's still a child."
<br />
Me: "Same here, hell, unless she (Heard DM say "She") does something and tries to kill someone, my ranger would beat the SHIT out of anyoen who tried I figure A) We raise it (That sounds complicated) B) Find some good Lamia's to raise it C) Find some druids, same as above"</p>
<p>The player then stopped replying to chat, and proceeded to have musical skype dropping issues.</p>
<p>The DM got on an hour later, so I texted him:</p>
<p>Me: "So, tried to kill everyone eh?"
<br />
DM: "actually, the Oracle went ballistic and killed a mother defending her cub instead of the off-the-wall angry and violent manticore"
<br />
Me: "Damn, wish I was there, woulda tried to help...wait? The Oracle said I kileld two things? Did I kill teh mother?! O_O Oh god, please no"
<br />
DM: "he had you take those shots, yes."</p>
<p>Great, my character the Orphan, just added to the Orphan population... The DM continued:</p>
<p>DM: "she made absolutely no attack, she was even keeping the manticore from initiating combat earlier on"
<br />
Me: "Shoulda made him tell me what was up vefore using my character. er, before... •%$k, A Lamia in an intelligent creature right?"
<br />
DM: "yes"
<br />
Me: "Not a humanoid?"
<br />
DM: "Monstrous Humanoid, and manticores are Monstrous Beasts"
<br />
Me: "Ah, so not an animal then...”</p>
<p>Editing for private comments, I continued:</p>
<p>Me: “'CE means I'm supposed to kill it' and all that"
<br />
DM: "Just because a humanoid creature is Typically one alignment does not make them all that same aligment"
<br />
Me: "Oh god, did NON ONE DETECT EVIL?"
<br />
DM: "he pulled up the stats for it and kept making judgments based on that"
<br />
Me: "I assumed you guys checked, No sense motive, nothing? Wtf, I'm goen one session, and they start Murderhobo-ing..."
<br />
DM: "no sense motive, when they asked what alignment "Lamia'S" are, Plural, I told them evil, and he went leeroy jenkins from there, I believe the Oracle detected evil, and they did make a knowledge check, but didn't get much from it, he ASSUMED the chaos part."
<br />
Me: "Was worried he had Metagamed it, doing that, then the events that followed... it's like asking for a GM to screw with you. That's when you change teh Alignment to NN, and cackle XD"
<br />
DM: "no, he told everyone it was evil, he kept demanding everyone attack the lamia, she's dangerous and evil and able to kill everyone with a blink and all that.. THat's what he conveyed."</p>
<p>Some time passes, more talk of the topic, but things I can't post.</p>
<p>I comment there is some things I want to do, he asks what, and so I post this:</p>
<p>Me: "Priorities:
<br />
Check mother (Perhaps father? Was there another?)
<br />
Check Baby</p>
<p>Divine intervnetion?: Started worshiping this nice nifty new goddess, maybe she'll help take pity on a poor child who just got orphaned? :(</p>
<p>If Mother can be helped, do so, try to Diplomance when possible, try to help
<br />
If mother can't, try to help baby as best as possible.
<br />
——Give baby the blanket, wrap her up, give her my Teddy bear
<br />
————Murder anyone who gives her crap about Teddy bear
<br />
Never trust the oracle's judgment, again
<br />
——Oracle never get's to diplomacy me, character did't trust him before, this seals the deal</p>
<p>My character is an orphan herself, SHE IS NOT HAPPY ABOUT THIS &^%T"</p>
<p>We get onto the topic of alignments as a result. At face value (Without interviewing the Oracle) there could be some Alignment points as a result. The Oracle is LG (Apparently NG now, not a result of this session, changed between sessions and I didn't know), and I am asked if I believe these actions were Chaotic or Evil. I typed part of my response in word, and part in skype, should be obvious which is which. I responded:</p>
<p>"The Problem with LG has always been the same problem. Most people don't understand what LG actually IS. To oversimplify, The Law provides stability and allows people to live their lives free from tyranny, Good protects those who can't protect themselves from those who would cause them harm (Oversimplified, I know). A LG character needs to be able to balance Good and Law, and still to some degree embody Compassion, Mercy, Truth, Justice, Honor, etc.</p>
<p>The oracle met the letter of the alignment, he failed the spirit. He stood against evil, when he didn't need to, and in fact could have tried to avoid the confrontation. Perhaps even making a positive impact on the creature. People can change, even monstrous humanoids. He either didn't even make an attempt, or made a perfunctory one only. He relied on Alignment being the whole story, Law is about finding the Truth, and applying Justice. He did not find the truth, or apply justice. He let the technicalities of the alignment system solve the issue for him.</p>
<p>In short, He was neither Lawful, nor Good. Nor was he Chaotic, or Evil.</p>
<p>He was Neutral. Through and through. Not neutral in motivation, goal or desire. But in Action, and outcome from those actions.</p>
<p>That's my opinion. I've met very few people who can actually play LG well. Thankfully, I've read enough books to see plenty of Good examples for myself (Michael Carpenter, WOO).</p>
<p>If my character dies, and I can't/don't res her. We'll get to see me play LG. :P</p>
<p>Monks have no other option really. XD</p>
<p>There almost needs to be a third alignment variable, one that emasure how well the individual or organization actually lives up to the ideal's/beliefs theyr'e supposed to epitomize.</p>
<p>So we can get LG organizatiosn that restrict freedom through Law, and commit evils in goods name</p>
<p>And vice versa"</p>
<p>At this point, the fact that the session had ended just as the last monster went down was brought up.</p>
<p>And the possibility that the Mother Lamia might MIGHT still be alive was raised.</p>
<p>I was ALL over that, another character was ghosted this session (A Pally healer), and it was determined, based off of what we knew of her, that she would likely be willing to disregard the Oracle and heal the Lamia. Next session, I would try to convince her to do this (What, we can't make that decision for her after all! XD). I comment:</p>
<p>Me: "Of course, the lamia is going to immediatly try to kill me and Raina, understandably, God, I hope I rol la good Diplomacy"</p>
<p>That was that for that topic (So far), I will of course post updates as I gather more complete information. that was not however the only thing that occurred, the DM also had this too share:</p>
<p>DM: "one of the things the wizard and the oracle said today disquieted me a bit as well.."
<br />
Me: "?"
<br />
DM: "they said 'The GM is by default our greatest enemy'"
<br />
Me: "..."
<br />
DM: "I can see where they come from, but... That's not the role I'm taking"
<br />
Me: "the GM is not the enemy, the GM is the storyteller who helps the party along"
<br />
DM: "...I am not here to be your biggest nightmare or enemy, I am the storyteller <_< yes"
<br />
Me: "if the GM ever becoems an Enemy, you're doing it wrong"
<br />
DM: "or the GM is doing it wrong"
<br />
Me: "well, I didn't specifiy who "You're" was XD I've always thought of the Gm as the "Patron" of teh group personally The god who guides them, but leaves them free will"
<br />
DM: "I've heard a good amount of horror stories about GMs actively trying to kill their players"
<br />
Me: "They both think that's how you make challenging games"</p>
<p>All identifying information has been edited out. All private information and comments has been edited out. All unflattering commentary has been edited out. All information pertaining to things may be of a sensitive nature have been edited out.</p>
<p>I have been allowed to post this.</p>
<p>So, what do you guys think?</p>
<p>Edit (For Clarity): As near as I have been able to tell thus far, The Oracle got some information from the GM, assumed a bunch more based partly (Or mostly) on OOC knowledge, ordered the Wizard to kill them, and Cohort-ed my Character to do so as well. In case it wasn't clear >_></p>Long post is loooong.
So, in one of the campaigns I'm in, we had our next session. And I was stuck home due to a Paper I should be working on even know. But comparative analysis between the political economic models used in Hongkong/Taiwan and those used in Brazil/Chili can wait, I have Pathfinder to talk about.
So, everything went fine, went to the ruined tower as planned, looted stuff, some random things.
Then I get a message in skype randomly from the party's Oracle, some paraphrasing...Teatime422013-12-14T11:06:55ZForums: Advice: Wait, you want to what?Teatime42https://paizo.com/threads/rzs2qg2a?Wait-you-want-to-what#12013-12-12T13:58:14Z2013-12-11T18:53:10Z<p>So, in a every other week game (next session this Friday), we recently became aware that the somewhat-evil corrupt self-serving bloated empire that we are currently located in may actually be an evil corrupt self-serving bloated empire.</p>
<p>We were all shocked of course.</p>
<p>It came about when a man who was crusading quietly for political reform was assassinated (By a Succubus), and we acquired some of his information from his adopted daughter (Parents had likely been executed by said Empire).</p>
<p>We had about 8 players present, but as usual, 3-4 of them dominated the conversation.</p>
<p>The information pointed out a ruined tower that would likely have more information we could use, perhaps even to confirm or refute what we had just learned (I'm perhaps oversimplifying things, but trying to keep it short). I could see that the GM was trying to lead us to this dungeon, as this was the first session, I decided to comply to at least get the story rolling. I was the 3rd most experienced RPG player there. One player had been playing since 2nd edition, the other... seems to know anything and everything.</p>
<p>The Most experienced tried to convince the party to use Prestidigitation to make graffiti everywhere, spreading what we had learned in a two-fold plan. He claimed that we could then find out who is behind this by finding the person most agitated by this action, and we would get the added benefit of causing the cities populous to become further disgruntled against the Government, and possibly more than that.</p>
<p>The second most experienced (The player who had been playing from 2nd edition) wanted to round up a mob and go to the White Tower, the cities version of the Tower of London and the Pentagon. And throw a holy Symbol of Sarenae (SP) (A god whose worship had been banned from this city, and possession of her symbol was considered Treason) into the tower, when it went up in flames as the Tower was likely unhallowed ground (According to the player). He said if it didn't, he'd use magic to make sure it did. Thus proving that the government is evil and paving the way for a possible revolution/ouster of the current imperial government.</p>
<p>Did I mention we're all level 3? Yeah, we're level 3.</p>
<p>We called it to a vote, and the Party voted to go to the ruined Tower for the likely dungeon crawl.</p>
<p>Both experienced player's were annoyed and frustrated that their plans had not been utilized, and the second most experienced was thinking of having his character go off and do his plan without the rest of the party.</p>
<p>I made sure to not comment on their plans at the time, and afterward I tried to make them see that their plans had been risky, overly complex, and based off of assumptions that may or may not have any logical basis. The most experienced shrugged it off, and while still irritated was willing to move on. The second I made no headway with, and I think may actually go for the his plan anyways (I give him about 2 in 5 odds max of doing that, maybe 1 in 5).</p>
<p>I naturally (IRL) have a CHA that's pretty high when it comes to Diplomacy and Mediation (Which is good, because I'm not a particularly good looking individual XD), the biggest reason why their plans failed the vote was because I made them fail the vote. The party was fairly evenly split between the two plans till I spoke up as the "Mediating reasonable third party". I pointed out that we didn't really have enough information, and it was all from one source (thus unconfirmed), we could likely go to this ruined tower to get more, that we could always come back with that information and implement one of the other two plans then. The rest of the party bailed on the first two plans, and went with my plan almost unanimously, and the GM's lightly trod path (Not quite a railroad XD). My plan seemed balanced, reasonable, and didn't exclude the other plans from future consideration, and appealed to the less experienced players anxieties towards taking sudden drastic actions. I had designed it to be that way. :/</p>
<p>Further information: After both of the experienced plans had been proposed, I asked the GM (This is his second campaign, his experience is both less than mine, and greater than mine, so roughly even) what the NPC's adopted daughter thought, and asked her opinion. He said that she was horrified at all this talk of violence, and didn't know what to think. I asked again a few times, and was able to pick up that the Gm had given us what information he was going to give us, everything pointed at that tower. And he had no idea what to do about the other two plans, but was willing to roll with it.</p>
<p>Questions:
<br />
Primary question: Do you you think those two other plans were wise?
<br />
Secondary question: Based off of what I pointed out above, do you think my handling of the situation went too far? I'm used to being the middle man in groups, should I have left any of that to the GM? Or as a party member was I within my rights?
<br />
Secondary question: If the Second player goes with his "Storm the castle" plan, what do you think our reaction should be?</p>
<p>Note: There is no drama from this, we're all good friends, and not letting stuff come between us. :)</p>So, in a every other week game (next session this Friday), we recently became aware that the somewhat-evil corrupt self-serving bloated empire that we are currently located in may actually be an evil corrupt self-serving bloated empire.
We were all shocked of course.
It came about when a man who was crusading quietly for political reform was assassinated (By a Succubus), and we acquired some of his information from his adopted daughter (Parents had likely been executed by said Empire).
We...Teatime422013-12-11T18:53:10ZRe: Forums: Advice: Player feels encounter was "unfair."Teatime42https://paizo.com/threads/rzs2qfhb&page=3?Player-feels-encounter-was-unfair#1172013-12-17T22:08:13Z2013-12-09T18:09:57Z<div class="messageboard-quotee">The Morphling wrote:</div><blockquote>One issue I have with this particular player is <b>metagaming</b>. I can't tell you how often I've described a monster as frightening or mysterious, and he will come back in seconds knowing exactly what it is, and let the other players know that its Fort Save is only a +3, and its touch AC is 23 so rays and gunshots won't be as effective. But that is a different story.</blockquote><p>You could always give the monster's access to HIS stats.
<p>And when he asks why the monster's are perfectly countering his strategy and exploiting his weaknesses, just say they googled him up. :P</p>
<p>Should point out the problem in a sufficiently humorous manner.</p>The Morphling wrote:One issue I have with this particular player is metagaming. I can't tell you how often I've described a monster as frightening or mysterious, and he will come back in seconds knowing exactly what it is, and let the other players know that its Fort Save is only a +3, and its touch AC is 23 so rays and gunshots won't be as effective. But that is a different story.
You could always give the monster's access to HIS stats. And when he asks why the monster's are perfectly...Teatime422013-12-09T18:09:57ZForums: Rules Questions: Flight speed vs Run speedTeatime42https://paizo.com/threads/rzs2qd84?Flight-speed-vs-Run-speed#12016-02-09T19:18:23Z2013-11-17T06:19:06Z<p>Got into an interesting "Conversation" with another player today. The character I was playing had a Fly speed of 50, and the other character had a run speed of 40.</p>
<p>He claimed he could outrun me and that I could never catch him, assuming I could only fly at 30, when I pointed out otherwise he in turn pointed out that Flying has NO run action, and thus he could sprint faster than I could fly.</p>
<p>I didn't know anything about this, and it seemed odd to me (Why couldn't a flier increase their own effort and fly faster much like a runner could?), but as he knows much more about pathfinder than I do (Or the GM in fact), we went with his interpretation.</p>
<p>Having had time to look some information up, I've seen nothing in any books about this, and only this (http://paizo.com/threads/rzs2m3u2?Running-in-flight) here.</p>
<p>Can anyone please point to actual book references I can use? :)</p>
<p>Especially since that player is the GM for another campaign I'm in, and I'd need a solid book reference before I could talk to him about it.</p>
<p>Thank you for reading :)</p>Got into an interesting "Conversation" with another player today. The character I was playing had a Fly speed of 50, and the other character had a run speed of 40.
He claimed he could outrun me and that I could never catch him, assuming I could only fly at 30, when I pointed out otherwise he in turn pointed out that Flying has NO run action, and thus he could sprint faster than I could fly.
I didn't know anything about this, and it seemed odd to me (Why couldn't a flier increase their own...Teatime422013-11-17T06:19:06Z