N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
@Cherry, what about a Guardian Staff (from the Treasure Vault) instead of a staff of healing?
@Kka, Also, for next time, I also made a template to try out for the overall loot accounting. It's the third tab on the loot sheet. Similar formatting to the wishlist tab. See below for example, (I just have placeholder names in there right now).
A. Cash or equivalent
Starting Cash (1 @ 400.7gp)
Cold Hard Cash 1 (7 @ 5gp) - 5gp per bulk
Cold Hard Cash 2 (2 @ 5gp) - 5gp per bulk
Cold Hard Cash 3 (3 @ 5gp) - 5gp per bulk
Cold Hard Cash 4 (1 @ 5gp) - 5gp per bulk
Cold Hard Cash 5 (1 @ 8.3gp) - From mouther pool
Cold Hard Cash 6 (1 @ 10gp)
A TOTAL = 484
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
I made a second tab on the loot sheet with the intention of making our (mostly Kka's) life easier.
It lists all our buying wishlists. And it compiles the lists into a single cell that can be copy pasted into the forum post here and automatically formatted.
So if you ever want to pull it in here, just go to sheet 2 "Wishlists" and then copy cell E1 and paste it here.
If you want to add stuff, just add it, column G will auto-fill
If you get something you can check it off and it will be left off the list when copy-pasted.
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Kvit doesn't mind Lough hanging onto the dangerous book for now, "Can't possibly make him any more unstable. Probably." "Just be careful with it Lough, we'll need it in one piece if we're going to use it."
.
Kvit spends the first day back in town holed up in a study alcove of the Dawnflower Library. Sneakers is nowhere to be found, which Kvit was glad for this morning. While a loyal and helpful familiar, he was terrible at being quiet during long boring stretches at the library.
He pulls the journal and stack of papers out. He starts with the pile of papers and scrolls marked with the Gauntlight . The only thing more difficult than speaking Aklo is trying to read it. The characters seem to swim and change as the reader's eye crossed the page. Though he had a long way to go, this was clearly a manual of some kind for the gauntlight, which was apparently constructed for nefarious purposes at the outset. The disorganization of the papers as well as the language made deciphering what it did and how difficult. The mental exertion begins to overheat the ratfolk and he begins swishing his long tail through the air, trying to keep himself cool.
After a few hours of reading the foul language, he begins to feel like something is watching him. He looks up to see one of the numerous statues of Sarenrae facing him. He stares at it for a moment suspiciously before shaking his head as if clearing a thought.
"Hey Boss!" Sneakers calls out as he climbs up onto the table. Kvit startles as several papers fly up and a rolled scroll falls off the table and bounces.
Kvit shouts in alarm "ረልዐ ነⶴ፱ የዐ'ነ ሠⶴጎነኡቹዪነ!" sputtering in Aklo. Then realizes it is just sneakers and calms down. He asks rhetorically, "Why in the world would you do that. You know this stuff messes with the reader."
Sneakers scurries around checking out some of the text, oblivious to the heart attack he gave Kvit, Not being able to read, he mostly just gets in the way. "So when ya taking a break? Want to go down to the Fishery, visit our old Friend Tamily?"
Kvit picks up the scattered papers and scroll and sighs. "Not right now, got a lot to sort through here and you bothering me doesn't help. This Gauntlight is bad news, which we already knew, but not how bad it was.
It seems the Gauntlight was created to create undead or maybe transport undead from the Gauntlight but it seems inconsistent."
Sneakers sits back on his haunches and cleans his whiskers. "Well, like they say in the Katapesh markets, "Why not buy both?". If they went through all that trouble building the thing..."
Kvit nods and flips through the sheets of parchment for a couple different ones and puts them side by side. "You do make yourself useful occasionally, that would make this whole bit make a lot more sense. It can both transport undead from the tower elsewhere as well as just animate them on the spot. And it looks like it can only be activated every month? Which would mean maybe in a couple weeks from now. Someone is definitely down there messing with it. Whether it is Belcorra or not, I don't know."
Sneakers nods and looks pleased with himself, "Ah, well great! I'll leave you to it and see you later at the Nook, I think the gang is getting together tonight."
With a bit of renewed vigor, Kvit powers through the rest of the papers that afternoon and gets a decent handle on the workings of the Gauntlight itself. Though how to destroy it was something else entirely...
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Also, if you use discord and are interested, there is a "daddy daycare" discord server. It is mainly for dads, especially new dads, for support and chatting.
https://discord.gg/s6ce2RZK
I haven't been very active on there as of late, but they are a very welcoming community.
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Kvit ducks as another bolt of frost sails over his head towards Fuìn. "Hey! Knock it off Giyozara!" He tries to wack him to make him snap out of whatever is happening..
I tried adding a >= to the dice roll but that clearly doesn't work the way I expected. Total roll is 25, damage would be 3 Bludgeoning/non lethal. This lets Giyozara make a DC11 flat check to end the condition
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Giyozara wrote:
"Oh for the love of . . YOU BOTH ARE DEAD. BELCORA IS DEAD. SHUFFLE OFF TO PHARASMA OR SHE'LL BE RIGHT PISSED AT YOU. WE DON'T NEED ANOTHER SET OF GHOSTS UP HERE!"
Beautiful. *Chef's kiss* "We don't need another set of ghosts up here" should be our party motto
CN Female Goblin (Unbreakable) Alchemist 3| HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 | Speed 25ft | Reagents 0:7 | Active Conditions: None |
Scragatha is happy to chat up the ifrits. Despite not liking the intense heat, she did have an affinity for fire.
Her small frame isn't conducive to helping haul the bodies back but she tries to assist the group on their return journey as best she can,. offering water and scouting ahead for dangers.
As she takes her leave, she bows. "Thank you all for an eventful mission. Please look me up next time you need my expertise."
Thanks all! It was fun! Scragatha is now level 3! Woo!
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Yeah Kka stop trying to break the game!
That does seem like a correct RAW analysis though
Assuming the RAI intention wasn't to allow spellcasters to share a single cantrip with a non-spellcaster. There are still two uses of the archaic Wayfinder.
1) Allow casters of different traditions to share a cantrip. Such as Guidance or Disrupt Undead from Cherry for Kvit or Telekinetic Projectile from Kvit to Cherry.
2) Allow a caster to cast a Cantrip into it that they would not normally use. Like Mage Hand or Message. Allowing them to prepare a more commonly used cantrip in that slot.
If you still want to cast cantrips, Kvit can give you all the attack cantrips from the Cantrip Deck. I mostly got them for the utility cantrips that don't get used often.
As Kka and Lough discuss Lough's new life choices, a long tall shadow looks over the table. A sudden but familiar loud hiss is heard. It's the Giant Leech! Returned from the dead! Again!
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Kvit grips his staff tightly as he feels some of its power course through his arm into himself. With his other hand he redirects the nearly raw magical force into several blasts of energy.
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Yes, resistance/weakness would apply but separately. If it has resistance 5 to piercing. Then it would take 0 piercing but still take the full Bludgeoning
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Think of all the time we'll have to diplomacy our way through this adventure. We'll be kings without lifting a finger/sword. Won't you be disappointed when you check in again.
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Just FYI, my wife's due date is February 6th, so it could be any day now. When it happens I will likely be afk for 24-48hrs, potentially longer if things don't go to plan. So if I disappear, that's why.
Do gotta admit, if I'd know the bar counter would not impede movement in any way, nor give cover. I never would have moved where I did... based on Booker standing in the counter "door way" pretty sure same thoughts for him... too late now of course. But for future GMing, I recommend making it clear when a piece of visible furniture like that will just be ignored.
I appreciate the feedback. I did have it count as difficult terrain, but maybe that wasn't sufficient since it's only one square of movement to climb up. Maybe a separate climb action would have been more appropriate. I assumed that since the two main baddies are intelligent, they could figure how to get up there, but the rando zombies may not be able to figure that out.
It would count as cover versus ranged attacks, but not melee attacks.
As for Booker's location. Being in the "doorway" makes sense but as I understand it, diagonal movement is not blocked, so he'd have to be one more square up to block off somewhat. I'll look into those movement situations rules for the future.
So, as a GM I should get better at describing terrain effects when but as a player I would not assume furniture terrain effects if it's crucial to the strategy.
If anyone has other feedback, I'd love to hear it. I'm still a new GM and extremely new to the PbP style where live interaction would help with situations like these.
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
Kvit side-eyes Lough at his suggestion of a bomb, but finds himself considering it. "I mean, I could, but uh, we don't even know who's down there. Plus an explosion that big could bring this whole place down on our heads."
******
Kvit follows into the makeshift prison with the others and gags. "Every room in this place smells worse than the last!"
******
Kvit looks at Lough and takes the broken rapier. "I thought you were carrying the repair kit in your pack?! That mini-anvil is heavy...
He clears off some space on the side of an upturned dresser in the Morlock's "workshop" and sets the rapier down.
Kvit Crafting (T):1d20 + 8 ⇒ (2) + 8 = 10
Halfway through, the dresser collapses and dumps the repair project on the floor. "This is all junk! I can't get anything done properly here."
*******
He throws the broken pieces in his pack and catches up to the group back in the hallway.
There is no second floor entrance to the theatre like some of the other buildings. From what you observed outside, there is the open doors of the main entrance and a closed side entrance used to bring equipment and supplies in and out.
Doc struggles to open the lock while trying not to touch- whatever that is- and sighs in frustration. Then she works her nerve up to do the job and pops the lock open! Just squeaked by
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 39/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (Avoid Notice) | Speed 25ft] | Active Conditions: None
@Zindarel, I think you are right about critcal hits, but it looks like the additional die from fatal doesn't get doubled.
Critical Hits
Yyou normally just double the damage, but the rules do provide for GMs to allow you to roll the dice a second time instead. Definitely easier/quicker just to double the damage though.
Fatal Doubling and Halving Damage"...Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled."
So it'd be:
1) Increase the die size from D6 to D10
2) Roll the D10 damage and Double the damage
3) Add another D10 from fatal
4) Enemy dies...
That's where I was thinking 3 dice. That would only be accurate if you rolled dice separate for the crit instead of just doubling it.
Not trying to be picky, just trying to understand it for myself, and talking through it with others helps.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 39/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (Avoid Notice) | Speed 25ft] | Active Conditions: None
◆Stride ◆Strike v. Big Green ◆Risky Reload reload and strike v. Big Green
Zakzak taunts Melsa and the zombie as he scurries off. "Pbbbtttt" you're too slow! Nyaaa!"
Zakzak tries to keep some of the zombies busy by running around faster than they can go. He runs to towards east side of the room and tries to help take out the big greenie. "Hang on big guy!"
Unsure of how much punishment the bug guy could take and how much longer Booker can hold out, Zakzak rushes to load his gun again, just shoving a handful of powder and cutlery in the end of the gun.
CN Female Goblin (Unbreakable) Alchemist 3| HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 | Speed 25ft | Reagents 0:7 | Active Conditions: None |
That'd definitely give them a better range of options
N Male Ratfolk (Longsnout) Wizard 4 | HP 30/30 | AC 19 | F +6 R +9 W +9 | Perc +6 (scent 30ft, imprecise) | Stealth +9 | Speed 25ft | Focus 1/1 | Exploration: Search | Hero Points: 1
"I know you guys just cleared level four but just a little retcon, you actually encountered an adult black dragon on level three and you're all dead. Level four was just you guys in a shared dying coma."
If I understand it right, the best part about cobbled is that since it misfires on a miss anyway, you can just spam risky reload with "absolutely zero" repercussions.
”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 39/39 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (Avoid Notice) | Speed 25ft] | Active Conditions: None
Looks like the pregens have been updated, Zakzak should now have a spoongun officially. There might be other changes, so I'd run through your characters.
Speaking of "quite the day". There has been a Covid exposure at my daughter's daycare, so the facility is closed for two weeks. So I will be home a lot more but also may have very little time to keep up with posts through-out the day. I will try to stick to at least once update a day if possible.
Also, we are just about done, please make sure your rpgchronicles are up to date as I will be sending those out as soon as we are finished. Just one more quick optional rp round and everyone can count it as a job well done. Hope everyone has had fun!
No problem, I try to give everyone at least a day or so to respond. I usually try to be patient with the play-by-post style, it's my favorite aspect of it. I appreciate you letting us know though.
For your answer above, I checked this morning and it doesn't look like the BB codes for the characters have been updated yet. I also checked my product downloads and the products haven't been updated since I originally downloaded them. I've been checking to see what the updated info is for all the characters but besides the mention in the discussion thread that they were going to be updating some things, it hasn't appeared to have happened yet.
CN Female Goblin (Unbreakable) Alchemist 3| HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 | Speed 25ft | Reagents 0:7 | Active Conditions: None |
Scragatha reaches back for Vanni's hand as she pushes forward. "Let's go Vanni, no need to be afraid. Just watch out for more hidden pits."
Scragatha moves up to the entrance of the next room, pulling Vanni along with if he allows it.
Now recruiting for the as-yet unreleased one shot:
Head-Shot the Rot Oneshot
* Game starts on 29 October 2021.
* First Come-First Served! Four player max.
* Will be played here on the forums
* Pregens will be provided (no details yet)
* Double ACP!! (as long as we officially start that weekend)
Signup Link (Please sign up with the character you will apply the chronicle to)
Pregens and Scenario Description will be added when available. No details have been released yet.
CN Male Human (Skilled) Summoner 3 | |HP 44/44 | AC 16 | F +9 R +6 W +9 | Perc +9 | Stealth +1 | Hero points 0 |Speed 25ft | Active Conditions: Prone | Eidolon (Ecthelion) AC 19 | F10, R7, W8, P8
Edogawa Rannpou wrote:
...There is actually a lot of space in the tagline. The text can go a lot wider than the text boxes. (you'll notice multiple of us here have multiple lines showing up.) As such, I'd recommend at least having your Eidolon AC and Saves visible, as those are the most important info not directly based off your main person. Putting them right after the Conditions tag makes a visible split. (It's how I have my own Summoner formatted, anyway.) If you need space, dropping the tag on Focus Points will give you some, as it's information that is more likely just personally tracked, same can be done for spells. Just a thought.
Thanks, good suggestions, I'll play around with it a bit when I get a chance and see if I can make something legible. I may also take a peek at your summoner and maybe copy something, lol.
@Tarthrin Uh . . . go ahead? I certainly don't have exclusive rights to gnomes.
I know, but I know we were all trying to pick different classes and backgrounds. So I didn't want to steal your thunder.
Lol It’s fine. As long as you are not another gnome dragon sorcerer bibliophile, I think we’ll be good.
I once wanted to run a kingmaker game where all the players were gnomes just so the gnomes would have a country to call their own, and call it “Gnomeria,”. So I’m all for more gnomes.
Nonono, he's a gnome dragon sorcerer who hates books! He's been exiled from Gnomeria for some reason.
Kidding aside, I've been doing some looking and musing, and think I've almost settled on a Ruin Delver background, ratfolk (long snout), staff nexus illusion wizard. At second level will take alchemist dedication for the free archetype and some class feats for familiar master (rat familiar).
He's a natural pack rat and he's heard good things about the place. But he definitely doesn't think exploring the place by himself is a good idea.
Full disclosure: First time GMing pathfinder 2e or PbP, but not first time GMing. Please be gentle.
Now recruiting for:
Pathfinder Society Quest #4: Port Peril Pub Crawl (Repeatable)
A Pathfinder Society Quest designed for levels 1–4
Venture-Captain Calisro Benarry has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
This is a Gameday X Event and will be played here on the Paizo forums. I am located in North America GMT-4, so most of my updates/responses will be ~8am~10pm EST.
Please add your Paizo Handle in the 'notes for GM' section.
Not accepting playtest characters currently.
Game starts as soon as I notice 6 signups or Oct 13th, whichever comes first.
CN Female Goblin (Unbreakable) Alchemist 3| HP 40/40| AC 19 | F +9 R +10 W +5 | Perc +5 | Stealth +8 | Speed 25ft | Reagents 0:7 | Active Conditions: None |
Yes, definitely great so far. Loving everyone's RPing descriptions too.
Thanks. I am definitely not talking about making useless characters, so it sounds like I should be alright. I also read through some of the PbP guides from the PowerPoint and think I'll be okay.
Just for reference, the character I'm making first is a Summoner, with a construct eidolon that will be built/flavored as an octopus (grapple/trip/constrict). I'll be focused on buffing spells for it. I also want to trade a few class feats to pick up the alchemist dedication for buffing alchemy items. He'll have plenty of skills with a decent intelligence. So definitely still possible to fight, buff, and some skill monkey stuff.