Sajan

Tarrintino's page

Organized Play Member. 253 posts (260 including aliases). 1 review. 1 list. 5 wishlists. 15 Organized Play characters. 1 alias.



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Scarab Sages

This series SERIOUSLY KICKS @$$!!! Cannot recommend it higher!!!

If you're unfamiliar with the series, go watch Seasons #1 & #2 on YouTube, and then go back the Kickstarter so we'll be able to see Season #3!!!

Scarab Sages

Was just wondering if it is in the works to produce Adventure Records for the Giantslayer and Iron Gods Adventure Paths in order to make them PFS legal. Is anybody aware of any updates indicating this

Scarab Sages

So my players have repelled the assault on Tidewater Rock at the end of Part 2 of "Raiders of the Fever Sea". However, this was not without some cost as they could not act fast enough to prevent Isabella Lockehart from killing Lady Agasta Smythee and Royster McCleagh as the party fought off Isabella's pirate crew on the lower levels.

The captain of my crew had a few weeks prior agreed to terms with Lady Smythee and entered into a marriage agreement in order to become the Lord of Tidewater Rock. With her death, obviously this may cause some problems, but not a ton.

However, the problems have now compounded more as one of the players (a Bone Shaman played off as a "Voodoo Doctor") approached the Captain with the suggestion that he could "bring his bride back" (as a zombie). The Captain admitted he did not have any REAL attachment to his deceased wife, so he gave the Shaman his blessing to proceed with his plan.

I've already decided that agreeing to allow the Shaman to do this is a HUGE Alignment violation and am moving the player's character alignment from Chaotic Good to Chaotic Neutral.

What I was hoping for is some insight and/or advice on how you might handle this situation in your game. Tidewater Rock has a small temple (mostly initiate clerics) that serve Erastil, and the people in general liked Lady Smythee. I can only imagine how they might react should they realize that their former Lady of The Rock is now a shambling undead under the control of a Follower of Urgathoa.

The big joke lately has been that the party will be doing a fantasy remake of the film "Weekend at Bernie's", so I can see some humor. But, I also believe there should be some "real world consequences" for what they are doing, and how they might be able to cover things up for awhile.

Your thoughts?

Tarrintino

Scarab Sages

I know there is a Magical Armor Ability that can be used to store a mount within the armor and call it forth when it is needed. But for the life of me, I can't recall its name or which book it appears in. Can anybody help me out on this?

Tarrintino

Scarab Sages

In my bi-weekly "Skull & Shackles" game, I have a PC that came to me asking if there was a way to play as a free-willed zombie-like creature similar to that found in the first "Pirates of the Caribbean" movie.

Now, although I do not claim to have a encyclopedic knowledge of the Pathfinder rules, I can say that I own 99.9% of the sourcebooks for this game and am not currently aware of an existing creature or template that would allow this.

So, as a purely scholastic endeavor (I'm not saying I would do this sort of thing or not), I would like to propose to the community how they might go about pulling something like this off.

Is anyone already aware of a third-party sourcebook that pulls this sort of thing off already?

If you were to use the Advanced Race Guide's Race Creation Rules, how would you handle it?

Scarab Sages

In the recent "Mummy's Mask" AP, an article was included showing the Gods and Goddesses of Ancient Osirion. I've been looking around, but I haven't found anything saying that these Gods and Goddesses are PFS Legal. Can I get an official ruling from one of the Heads of the International Organized Campaign?

*cough* John Compton *cough* Mike Brock *

Tarrintino

Scarab Sages

Hey guys,

I'm running the Skull & Shackles AP for some friends, and I'm hoping you could help me figure out a few things I have questions about:

Question #1: Where is the base ship stats for "The Man's Promise" in the Adventure Path? I've been trying to find this everywhere, but it keeps eluding me.

Question #2: Should key crew members on the PC's ship gain levels as the campaign advances (such as Sandra Quinn, Ambrose Kroop, Rosie Cuswell, Crimson Cogward, and Conchobhar Turlach Shortstone)? Does the AP detail this at all anywhere?

Question #3: One of the PCs has basically made it clear to Sandra Quinn that he plans to kill her because of a perceived slight. What's your thoughts on how Sandra would handle this? Personally, I'm thinking of something in the short-term that either severely impedes/injures/mocks the character that made the threat. Currently, the party is 3rd level, so if the two would fight each other, I'm putting my money on Sandra.

Question #4: Any suggestions from GMs that have run "Raiders of the Fever Sea" before? Any TPK situations I should be aware of in advance, or problems that you have encountered when running it before?

Thanks for any input you might be able to provide.

Tarrintino

Scarab Sages

I need some input regarding the correct use of the Wizard (Universalist) Special Ability. Does the Wizard have to be proficient with the weapon in his hand to use this ability in a combat encounter? It seems that if not, that this ability could quickly become broken in certain situations.

Example: Harry Potter, the party's Wizard 1, is carrying around in his hands an Earthbreaker (a weapon he is not proficient with). The party enters combat, and although he isn't proficient with said weapon, using the "Hand of the Apprentice" ability, the weapon leaps from his hands to strike a target within 30 feet for 2d6 bashing and piercing damage, returning to his hand after striking out.

Thoughts?

Tarrintino

Scarab Sages

Earlier this year I played the "Destiny of the Sands" Trilogy and really enjoyed how they incorporated materials from "Mythic Adventures" in with the series.

The questions I would like to pose to the boards are:

1. Did you enjoy the inclusion of materials from "Mythic Adventures" for these scenarios?

2. Is anyone aware of any plans for future scenarios that include materials from "Mythic Adventures" at this time?

Tarrintino

Scarab Sages

Is anyone aware of plans to make the "Iron Gods Adventure Path" PFS Approved at this time?

Tarrintino

Scarab Sages

So, quick question:

Does Cut-Throat Grok make any additional appearances in "Skull & Shackles" post "The Wormwood Mutiny"?

I ask because one of the PCs in my party of players developed a romantic relationship with her. Just wondering if the characters will ever run into each other again in the future. Been thumbing through the other APs tonight, but I don't see her being reintroduced (although I see other Wormwood crew members coming back in the future).

Tarrintino

Scarab Sages

So my players have acquired the Boarding Pike of Repelling, and the player that has it is asking if it can be used for a purpose other than striking at targets 20 feet away.

His plan is that he could run towards a wall or other obstacle with the pike, and then striking the ground directly in front of the obstacle. Then, as propelling forward (using the boarding pike as a pole vault), extend the boarding pike of repelling to its full length in order to gain greater height to get over taller obstacles.

Can I get some input if you guys think he should be able to do this? Of course, if it were allowed, the player would have to make the appropriate Acrobatics roll in order to make such a feat.

Tarrintino

Scarab Sages

I'm a RPG player & GM with over 20 years of experience in the hobby. One of the things I both love in game and to contribute to in a game is visual aids. And, as most games are run over a large area of land, maps play an integral part of most campaigns.

Branching recently into online gaming using D20Pro and Hero Lab, I'm looking at improving my online gaming experience by creating maps of my own (as opposed to simply copying & pasting maps in PDFs and those found online). Ideally, I'd like to get mapping software that I can make both large-scale maps (continents, cities, villages, regions, etc.), as well as maps on a small-scale for tactical miniatures purposes (dungeons, buildings, outdoor locations, etc.).

From what I've found so far, the two major mapping software for RPGs are:

Dundjinni (http://www.dundjinni.com/)

Campaign Cartographer 3 (https://secure.profantasy.com/products/cc3.asp)

I was hoping to get some reviews and opinions on these software packages from people who have used both, or even just only used one, and tell me about their experiences. What are the advantages/disadvantages to each software platform? What was the learning curve to using the new software? What sort of online resources and add-ons are available for both? And can users share maps online that they have created using the software platform?

Tarrintino

Scarab Sages

1 person marked this as a favorite.

Wish I was there. Sucks being a responsible adult these days. :-(

Scarab Sages

1 person marked this as a favorite.

So, I have a cert to play a dhampir and have a concept to play a ranger with natural attack focus from the APG. Problem I can see is healing him is difficult as dhampir's require negative energy healing.

Since the Ranger's spell list includes Cure spells, could he use a wand of Cure Light Wounds charged with negative energy to heal himself without needing to roll for UMD?

If not, have any other players figured out a way around the negative energy healing for dhampirs in PFS?

Tarrintino

Scarab Sages

1 person marked this as a favorite.

So, before I go of onto the topic of my discussion, I’d like to provide a little background on myself. I’ve been a gamer now for the past 24 years of my life. Although I have played all sorts of games (tabletop RPGs, card, board, video, LARPs), I will say that I have pretty much always been playing Role-Playing Games with only a few rare times when work/school/life prevented me from doing so. I’ve sat on both sides of the GM screen, but I will state that I do usually end up being on the GM side of the screen more often than not.

In addition to playing games, I also listen to a variety of gaming podcasts. I do this to stay aware of what games are out there, get ideas on how to run/play games better, as well as to listen to the interviews with game designers from various companies. Recently, I listened to episodes of “Fear the Boot” (an excellent RPG Podcast that I would highly recommend to all gamers) where they featured a discussion over several episodes on “How to play your character like a BAUS”. In their episode, BAUS is an abbreviation of the term “Beautiful & Unique Snowflake”, and the discussion really hit me.

Those of you who are old enough to remember earlier editions of D&D (1st and 2nd editions primarily), will recall that the character classes for the game were VERY STATIC. If you had two fighters of the same level (even if they were of different races), the pretty much were the EXACT SAME CHARACTERS with very small differences in regards to attributes and minor racial abilities. At higher levels, these minor differences became even less apparent where your Elven Fighter was almost identical to your Dwarven Fighter.

This always grated to me, as just like people, there are no two persons who are exactly alike. Even twins typically show some differences between the two, and they will often even try to create separate identities that demonstrate they are different than there twin. So, when D&D 3e came out, I was extremely pleased to learn of the customization of characters via multiclassing, feats, skill points, and prestige classes. This was improved even more by Paizo with the release of the Pathfinder RPG where archetypes, character traits, and options within the base classes were introduced to allow for individual customization of characters.

No, we’ve talked about creating the stats of a character so that person detailed on the sheet is unique. However, I have two player pet peeves that always grate on me when I run or play at a table.

The first is a player that makes no attempt to create a unique persona for a character when sitting down to play. It gets to me when I ask, “Tell me about your character” and get told, “Dwarf Fighter.” Every human being on this planet has a life story (even if they don’t share it with everybody they meet). They all have interesting character traits and flaws. They have success stories and personal regrets. They have goals they want to achieve, and inner demons they have to face. When a player doesn’t have an idea of who the character is beyond their stats (even if they just rolled the character up), this really gets to me.

In this regards, I’d just like to encourage players and GMs to take a moment whenever making a character and ask themselves, “What brought my character to this point in their life where they chose to adventure?” When you think about it, adventuring is an incredibly dangerous profession. Yes, there is the lure of plunder, but the amount of danger characters go through to attain this wealth is nothing short of insane. Adding in the fact that some of the dangers they face don’t even stop when they die, this would be the last choice most sane people would take when deciding to take up a sword and go charging into the dragon’s cave.

Recently, when I picked up “The Dresden Files RPG” (which uses the FATE RPG system), I was really impressed with the Character Creation part of the rules. For those of you unfamiliar with the rules, you have to explain your character’s background in stages that has led them up to this point in their life. Each of these stages will help you generate a term that defines that stage in your character’s life. During the game, you or the GM can trigger these character terms for the character’s benefit or detriment. The character stages break down as:

* Background (Where did you come from?)
* Rising Conflict (What shaped you?)
* The Story (What was your first adventure?)
* Guest Star (Whose path have you crossed?)

Now, its understandable that new players coming to a game that know nothing of the setting will not be able to give details like “My elf comes from the forest of Kyonin where he grew up in a wartorn settlement that was constantly under threat by the Demon Lord Treerazer”. However, providing a basic story saying, “My elf grew up an orphan and had no one in his life except for an adopted mercenary father who taught me the way of the sword to provide a living” can actually tell tomes about your character. With that basic sentence, a player can begin to determine how the character looks (“His armor is dented and smudge with mud, but is in excellent function”), how he acts (“He is quite and in the corner, speaking only when needed. He prefers to watch those around him to best evaluate a given situation and act quickly and efficiently when needed.”), and perhaps even ideas as to where he’s been (“As a mercenary, he has done work for the Mendevian Crusade fighting at the Worldwound, guarding trade caravans traveling to Katapesh, as well as hunting down pirates for rewards in The Shackles.”)

I’m not saying you need to know EVERYTHING about your character when you “roll them up”. But take just a minute or so and ask yourself, “How did he/she get to where they are now in their life?” This will really help improve your overall role-playing skills and the enjoyment of those you game with.

My second pet peeve is players who fail to role-play their characters appropriately, and GM’s who let these players get away with it. I was playing a game once where my fellow adventures were investigating a missing tax collector who came to a village to collect their taxes. The village was having a festival at the time, so the party decided to join in the festivities. During the festivities, my Neutral Good Wizard saw the party’s Paladin fail at some festival competition (if I recall, it was the equivalent of using the hammer to hit the pad, ring the bell, and get a prize) and said an appropriately sarcastic remark about the Paladin’s prowess and strength. After hearing this, the player playing the Paladin turned to the GM and says, “I move over to the Wizard and punch him in the face.” This resulted in a 5 minute argument where the entire table argued with the player, and eventually had to explain to him that a character that was “a paragon of everything lawful, just, and good” would not be trying to start a bar room brawl over a sarcastic remark.

This is the sort of thing that absolutely burns me more than anything. When a Lawful Good Paladin is the most bloodthirsty member of the party, the rest of the group should see to it that this player is talked to and discuss what it means to play Lawful Good and the code a Paladin has to live up to. What I’ve found most often is that the bloodthirsty player chose the Paladin based on it’s class abilities, and completely overlooked the underlying character role a Paladin serves in a campaign.

As a player, you have the responsibility to play your character in a way that is appropriate to the setting and does not distract the group from the role-playing experience. If you want to play a Lawful Good character, then you should be the morale center of the group, encouraging them to follow the law at every turn and trying to help those in need whenever possible. If you want to be the bloodthirsty character ready to drop everything and pick a fight against the bad guy, playing a Lawful Good character is probably not the class for you (probably a Chaotic Good or Chaotic Neutral character would be more your speed).

If you’re a GM and you have a player that is doing this, and continues to do this after you have counseled him or her, you are just as bad as the player if you do not take any appropriate role-play reaction to the players.

If a paladin slaughters an orc village of women and children after fighting all the male warriors, then you need to have the character’s god withdraw all vested powers until they atone for their actions (and, no, just having a cleric cast an atonement spell should not be sufficient). Losing all the powers he worked so hard to gain and then having to work to restore himself in the eyes of his god without the benefit of these powers should drive the point home that he needs to shape up or start rolling up a new character that better suits the player.

If a chaotic neutral fighter has been going into the woods and making a point to kill one bear once a day just “to get XP to help me level up faster”, then have the local druids and rangers come to him and explain the delicate balance of nature that he is upsetting by trying to kill all the bears in the woods. If the fighter ignores these warnings (and, worse, perhaps kills the druids/rangers), have more powerful and larger groups of rangers/druids show up with various animal companions to help explain this fact more forcibly (and perhaps even make an example of the character).

In conclusion, I’m not writing this to harp on other players’ gaming styles. Rather, I’d like to encourage players to take a serious look at the way they create and play their characters, as well as encourage GM’s to be fair in their games and have the world react appropriately when a character steps out of line and does something that would result in a negative consequence. By doing this, you improve the overall gaming experience of everyone at the table and encourage a positive role-playing environment.

Scarab Sages

Hillarious!

Scarab Sages

So, when a player advances through levels, he gains the following bonuses at the accompanied levels:

+1 to an attribute: 4, 8, 12, 16, 20
+1 feat: 1, 3, 5, 7, 9, 11, 13, 15, 17, 19

This question is more in regards to feat, but I'd like to clarify each. If a player has an animal companion (Druid, Cavalier, Ranger, etc.), does the animal companion gain these same bonuses (attributes & feats) when they reach the equivalent levels? Or is this solely based on the chart presented for Animal Companion level advancement in the Core Rulebook in the Druid section?

Scarab Sages

I believe your post has a typo. The book I think you're trying to reference in the first paragraph should probably ready "Pathfinder Campaign Setting Book of the Damned Volume 2: Lords of Chaos".

Volume 1 was "Princes of Darkness" and was about devils.

Scarab Sages

Just a quick question, but I was wondering if anybody has any information about the PFS Chronicle Sheet that was made available for donating the the Pathfinder Online MMO Kickstarter earlier this year? It was due in March 2013 (per the information posted on the Kickstarter page), but I haven't received any information on how to download the Chronicle Sheet and apply it to a character.

Can anybody out there have any information that they'd like to share on this topic?

Tarrintino

Scarab Sages

I'm looking at the Adventure Record for PFS for playing Adventure Path #66, and it's looking like the same AR used for the 6th part of "Rise of the Runelords". In fact, with the exception of the title at the top of the AR, it is the EXACT SAME INFORMATION.

Was this intentional? Or was there some form of typo in completing this?

Scarab Sages

I've got a LN 2nd Level Inquisitor (Asmodeus) 1/Fighter 1 for PFS. The character is from Isger, I've always envisoned him as someone who entered the service of the Church of Asmodeus out of respect to what they and Cheliax had done to restore order and peace to his country after raising him as an orphan in their church-sponsored orphanages.

Now, although he is certainly not good, he knows the dangers chaotic creatures (especially demons) pose to the world. He has also learned that several of these demons are resistant to normal attacks, but it can be overcome with cold iron and/or holy weapons.

He's already purchased a cold iron longsword. However, as a servant of a LE God, I can't give the weapon the "holy" benefit to use against these creatures as part of the Inquisitor special abilities.

Can my character wield a "holy" weapon within PFS with no penalties? Or is this against the rules? Is there an RP reason why the Church would have a problem with me wielding a weapon like this with the intent purpose of using it to kill demons?

Tarrintino

Scarab Sages

Can a character possess a Headband of Vast Intelligence +2 and a Scarlet & Blue Sphere Join Stone (+2 Intelligence) at the same time, thus giving himself a total of +4 to his Intelligence? I seem to recall a rule saying you can't do that, but I can't seem to find it in the Pathfinder Core Rulebook.

Scarab Sages

Anybody know where I can find some miniatures for a kitsune character (anthropomorphic fox fey creature)? I've only found one, and it was of a female asian character. I'd ideally like to find a kitsune pirate miniature, but if I can at least get a selection in front of me, I can probably model the miniature to look the way I want.

Anybody have any leads for me?

Tarrintino

Scarab Sages

Hello,

I'll be at DragonCon 2012 this weekend, and will be on site early on Thursday morning to get my badge. After I get my badge (hopefully I'll have it by noon), I'd love to run/play some a scenario or two of PFS that afternoon with other PFS players on site who arrived early on Thursday.

If you're interested in playing, send me a private message via the boards with a list of the scenarios you've already played. I'll be bringing some printed scenarios, along with my tablet that has all the scenarios mods I currently own.

In regards to AR's, if we play a scenario/mod that I don't have the AR's on had to issue to you, I'll provide them to you prior to the first slot of the convention the following morning so you'll be able to apply the information to your character before gaming your scheduled games for the convention.

Look forward to seeing all of you attending DragonCon this weekend in Atlanta, GA!

Tarrintino

Scarab Sages

My vote is for the Gnome sisters.

Scarab Sages

Okay, I'm kind of interested in what an "unmelting ice shard" is, and its functionality. I suppose it could be placed in an insulated carrier to keep food from spoiling while traveling. Any other functionality beyond that?

Scarab Sages

I'm updating the Season 0 mod "#6 - Black Waters" for PFS for an event I'll be running later this month on the 18th. I applied the Advanced & Giant templates to the Giant Ant creature in order to make a Giant Queen Ant (per Bestiary 1). However, I'm a little concerned that the stats I generated are a bit overpowering.

I also generated stats for the Sorcerer in the game to be used, and would like your input on him, as well. Would the "undead" template be appropriate?

Would any of you like to look over my work and make sure I did this up right? I'd love your feedback.

Tarrintino

Giant Ant Queen CR 6
XP 600
N Large vermin
Init +0; Senses darkvision 60 ft., scent; Perception +7

Defense
AC 20, touch 7, flat-footed 22; (+12 natural)
hp 30 (2d8+14)
Fort +10, Ref +0, Will +3
Immune mind-affecting effects

Offense
Speed 10 ft.
Melee bite +11 (1d8+10 plus grab), sting +11 (1d6+10 plus poison)

Statistics
Str 30, Dex 8, Con 29, Int —, Wis 17, Cha 15
Base Atk +1; CMB +11 (+15 grapple); CMD 22 (30 vs. trip)
Feats ToughnessB
Skills Climb +18, Perception +7, Survival +7; Racial Modifiers +4 Perception, +4 Survival

Ecology
Environment any
Organization solitary, pair, gang (3–6), or hive (7–18 plus 10–100 workers, 2–8 drones, and 1 queen)
Treasure none

Special Abilities
Poison (Ex) Sting—injury; save Fort DC 19; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save

Deris Marlinchen CR 3
Male human sorcerer 3
CN Medium humanoid
Init +2; Perception +4

DEFENSE
AC 13, touch 13, flat-footed 10 (+2 Dex, +1 Dodge)
hp 23 (3d6+9)
Fort +3, Ref +3, Will +6
Special Abilities Grave Touch (melee touch attack causes living creature to become shaken for 1 round; 7/day); Death's Gift (resist cold 5 and DR 5/— against nonlethal damage)

OFFENSE
Spd 30 ft.
Melee dagger +1 (1d4; 19-20/x2)
Ranged dart +3 (1d4; x2)

Spells Known (CL 3rd):
1st (6/day, 6 left)—charm person (DC 15), chill person (DC 15), color spray (DC 15), ventriloquism (DC 15)
0 (6/day, 4 left)—daze (DC 14), detect magic, ghost sound (DC14), open/close (DC 14), prestidigitation

TACTICS
Before Combat Marlinchen isn’t expecting to fight anyone— turning the spirits will send him into a rage, though.
During Combat Marlinchen casts color spray, trying to hit as many PCs as possible, and then attempts to charm at least one PC before resorting to his dagger. If he can, he’ll cast color spray often to keep the PCs blinded or stunned.
Morale If enraged by the turning of the spirits, Marlinchen fights to the death.

STATISTICS
Str 10, Dex 14, Con 14, Int 17, Wis 12, Cha 18
Base Atk +1
CMB +1; CMD: 13
Feats Dodge, Eschew Materials, Iron Will, Toughness
Skills Bluff +8, Craft +7, Diplomacy +5, Knowledge (arcana) +9, Knowledge (local) +4, Knowledge (nature) +4, Knowledge (planes) +4, Linguistics +4, Perception +4, Profession +5, Spellcraft +9, Use Magic Device +8

Languages Common, Elven, Kellish, Orc, Ancient Ossiran, Thassilonian

Gear dagger, 4 darts, garnet ring (40 gp)

Zombie Bugbear CR 1
NE Medium undead humanoid (goblinoid)
Init +0; Senses darkvision 60 ft., scent; Perception +0

Defense
AC 19, touch 11, flat-footed 18 (+2 armor, +1 Dex, +5 natural, +1 shield)
hp 16 (3d8+3)
DR 5/slashing
Fort +2, Ref +1, Will +3

Offense
Speed 30 ft.
Melee morningstar +4 (1d8+4) or
Melee slam +4 (1d6+4)
Ranged javelin +2 (1d6+4)
Statistics
Str 20, Dex 11, Con --, Int --, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 14
Feats Toughness
Skills Intimidate +4, Stealth +4; Racial Modifiers +4 Intimidate, +4 Stealth
SQ Staggered (Ex): Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
Languages Common, Goblin

Ecology
Environment temperate mountains
Organization solitary, pair, gang (3–6), or warband (7–12 plus 2 warriors of 1st level and 1 chieftain of 3rd–5th level)
Treasure NPC Gear (leather armor, light wooden shield, morningstar, 3 javelins, other treasure)

Scarab Sages

According to the PFS Organized Play Rulebook:

"In order to utilize content from an Additional Resource, a player must have a physical copy of the Additional Resource in question, a name-watermarked Paizo PDF of it, or a printout of the relevant pages from it, as well as a copy of the current version of the Additional Resources list."

I have a question regarding this as it has come up at a past game and I need to clarify this situation. If a copy of the rules in question are present at the table, but not in the direct possession of the player using the rules, can this be grounds for a GM to state the player cannot use the character or special ability at the game?

I draw this point out because I travel often to conventions with friends. When we travel, not all of us own tablet readers or laptop computers that we can easily use to transport PDFs to review at a table. Also, when you consider the functionality of traveling, it quickly becomes impractical for players to carry their ENTIRE LIBRARY of PFS approved sources with them to remote conventions.

To this point, I've often brought my tablet reader with all materials loaded onto the reader and could produce it to a GM if a question was brought up regarding an ability that either I or someone I traveled with had a question about.

However, within the past year, I saw a GM at a table turn to a player who was in this same position and was told that both players had to have their own separate materials present in order to have them count towards game play. Although I understand the spirit of the rules and that PFS is a marketing tool to promote the Pathfinder game, I'm not certain that in this situation the "spirit" of the Pathfinder Society is being supported.

Could I get some form of official ruling on this issue?

Tarrintino

Scarab Sages

So, I'm playing a summoner in PFS, and I have a quadruped Eidilion I''m making into a dragon. To help him out, I'd like to get the creature some magical items. However, I'm at a loss for what magical items would be appropriate since most of the slots are built out for the standard humanoid races.

Could I get a ruling on what sort of magical items could be used on a quadruped dragon Eidilion?

Tarrintino

Scarab Sages

So, I'm playing a summoner in PFS, and I have a quadruped Eidilion I''m making into a dragon. To help him out, I'd like to get the creature some magical items. However, I'm at a loss for what magical items would be appropriate since most of the slots are built out for the standard humanoid races.

Could I get a ruling on what sort of magical items could be used on a quadruped dragon Eidilion?

Tarrintino

Scarab Sages

Presented to you all without comment:

http://www.riceballminiatures.com/nippon.html

Scarab Sages

So, I've decided to model my future Lantern Lodge Samurai/Magus character for Pathfinder Society after John Belushi's famous "Samurai Tailor" skit from Saturday Night Live back in the 1970's. You can watch this skit via the below link:

http://moe.nyan.tv/movies/58005

The thing is, I'm a huge miniature geek and often go out of my way to make the miniature I have represent the character I'm playing as closely as possible. Does anybody know of a miniature that best represents this, or of a company that does a "knock-off" version of the character? Any modeling advice?

Tarrintino

Scarab Sages

So, I'm in the early part of running the "Dragonlance: War of the Lance" campaign for some friends of mine (updated using the Pathfinder Core Rules). The campaign is doing great, and I'm finally getting some great use out of my Dwarven Forge sets that have been sitting on the shelves as I've built up my sets over the years waiting to be used.

As you might've guessed, I'm a bit of a miniature junkie, and really prefer having miniatures that accurately depict what my players are facing when they play the game. Fortunately, I've been able to get my hinds on some draconian minis from the D&D Miniatures line. I even was able to get my hands on some Kender miniatures from the old Ral Partha D&D line (set the way-back machine to the early 1990's). But can't get my hands on any medium-sized Minotaurs (the minotaurs of this setting are medium-sized and are available at some point as PC's).

I've so far only been able to find the following miniature from Reaper Minis available for my campaign:

http://paizo.com/products/btpy8eat?Tarsus-Minotaur-Adventurer

I'm already planning to purchase at least six of these miniatures and mod the crap out of them with other weapons and different paint schemes, but I'd like to avoid them all having the same looks.

My question to the community is, do you know of any medium-sized minotaur miniatures available from Reaper, or any other manufacturer, that would be appropriate for my campaign?

Tarrintino

Scarab Sages

Okay, I'm pushing a second character REALLY close to 12th level, and I'd hate to leave one behind in the dust for an extended time waiting for a new set 12th-level retirement scenarios to be released.

Can you tell us if ANYTHING is on the horizons regarding the release of new 12th-level retirement modules being released in the future?

Tarrintino

Scarab Sages

I'm getting near 12th level w/ another character, so I was wondering if any new 12th Level Retirement Scenarios are in the works for PFS?

Tarrintino

Scarab Sages

See you all in the ATL for DragonCon 2011 this next weekend! 25th Anniversary of DragonCon!!! Woo-hoo!!!

Scarab Sages

Since this game is "built on the same mechanics as the card game Dominion", does that mean that you could combine cards from the "Rune Age" game set with the core and expansion sets from "Dominion"?

Scarab Sages

I’m working with several friends on a joint “world-building” project for a online table-top RPG we’ll be playing in soon. I’ve always been one for visual aids, and I’m planning on doing most of the cartography for the world. That said, I’m evaluating cartography software and wanted the input of some of my fellow Pathfinder fans with the experiences.

The primary software packages I’m looking at are Dunjinni & Campaign Cartographer 3. Has anybody on the boards have experience with either, or both, of these software packages? Would you mind share your experience with these packages? What are their pros and cons?

Scarab Sages

I was wondering if anybody knows if the new PFS Organized Rules for Season 3 will be released a few days prior to GenCon, or at GenCon, this year?

I'd prefer that the rules be released at least a few days prior, as it will give all that are in attendance the opportunity to review the changes for Season 3 and start making new characters for the new factions introduced before arriving on site.

If Paizo waits to get the rules released until the first day as a PDF, I think you'll find it hard for players to get their hands on the new rules, as most will be away from their home and access to printers in order to bring the new rules to the site.

Tarrintino

Scarab Sages

Are we going to see the Mid-July releases added to the PFS Approved Sources sometime this week, or are we going to have to wait until the end of the month to get these releases added at the same time that the GenCon releases are out?

Scarab Sages

I keep hearing around the table at PFS events that if you have a magical weapon of +X amount, you can overcome certain DR's that are overcome by weapons made of certain materials (example: "If your magic sword has a +3 modifier, you can overcome DR adamantine).

However, I've reviewed the book extensively, and cannot find the page where this rule is shown. Does anybody know which book & page this rule is located on?

Scarab Sages

Will Paizo be offering subscription pick ups at their booth this year at GenCon 2011?

Scarab Sages

Do we have any idea when the updated Organized Rules including the new factions will be released? I'm hoping that we're looking at having it released prior to GenCon so everybody will have a chance to review it before showing up for the convention.

Scarab Sages

SWEET PICTURES!!!! Cannot wait to play this Adventure Path!!!

Scarab Sages

So, although I'm not playing a rouge, I decided to purchase the "Belladonna" and "Sea Urchin Venom" from the Adventure Sheet after playing "Murder on The Throaty Mermaid" for my wizard. The problem now is, I'm having a bit of a problem finding the stats for these items. Can anybody help me out?

Tarrintino

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