Valeros

Talynonyx's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. 826 posts (829 including aliases). No reviews. 1 list. 1 wishlist. 4 aliases.



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Cancel all my subscriptions.


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I really want to see the way the arcanist works, because if it works the way I think it does, I might adapt that to give ranger and paladin spell-casting a little more longevity without much of a power increase. It annoys me how many useful spells they have and almost no capacity to use those spells.


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Gancanagh wrote:
I would have loved the Nosferatu to be a more powerful creature, now it's just the same CR as the normal Vampire.

It's a template, you just make the base creature more powerful. Honestly, templates adding more than 2 CR without racial HD get difficult to work with, because they get awesome abilities, but no HD to back it up, so they tend to die more quickly, have lower save DCs, and less powerful abilities. A nosferatu NPC of equivalent CR to a party can be up to 3 caster levels short for example.


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GM Hands of Fate wrote:
Elorebaen wrote:
Loveit! Maiden reference ftw!

So....to really nail down the reference, Iron Maiden did not coin this quote. It is from the book of Revelations. Written some 1900 years ago.

Woe to you, Oh Earth and Sea, for the Devil
sends the beast with wrath, because he knows the time is short
Let him who hath understanding reckon the number of the beast
for it is a human number, it´s number is Six hundred and sixty six
"Revelations ch. XIII b.18"

Still, Iron Maiden is good at taking mythology and making amazing songs out of it.


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Arssanguinus wrote:
A monk/cleric mash up has some interesting possibilities for me. Or ... A barbarian monk. The "raging monk". Heh.

"Torq grew up an orphan in a monastery. Monks told Torq to find inner peace. Torq did find his inner peace, and it made Torq MAD!"


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Fromper wrote:
The real question I hope they answer in this book: If elves and orcs are both genetically compatible to breed with humans, then how come you never see elf/orc half breeds without a human involved?

Orcs have taste.


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Alignment restrictions are a good part of this game, so they should be kept. It helps the flavor immensely. If you want to be an NG 'monk' then play something like an oracle that uses unarmed strikes or monk weapons.


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I'm of the opinion that limited metagaming is ok if you are playing a character of significant intellect or wisdom. These characters would be able to connect clues more quickly, realize things even some of the smartest real people never would. I'm talking characters of Int or Wis 20 or more. Just enough metagaming to get suspicions on less evidence.


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I think the proper response to all this grognardism is

"Get back on your lawn!"

Spoiler:
Explosive runes.


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Besides, there is no such thing as too many options.


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Wraithcannon wrote:
FallofCamelot wrote:
One thing to point out is that if you "follow the money" so to speak then the chief suspect is Asmodeus as he has gained the most from Aroden's death and has previously killed a god. Another (albeit unlikely) suspect is Tar Baphon, the Whispering Tyrant as he hates Aroden more than anyone.

Gained the most? What about Iomadae?

Wouldn't that be a twist if she cut a deal with Asmodeus to kill Aroden and assume his powers?

With none the wiser........

Pretty sure she wouldn't be an LG goddess of valor, justice, honor, and rulership in that case. So I'd say this didn't happen at all.


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To keep it simple... yes.


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I've usually ruled that if the damage is greater than the hardness, it catches on fire. That way I don't have to worry about low level stuff burning down dungeons... though I have had that happen too.


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I'd think about RoboCop, Judge Dredd, and Space Marines. While not classic full plate wearers, they are armored gun users. The Peacekeepers from Red Alert 3 come to mind, armored shock troopers with riot shields and shotguns.


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Ned Kelly


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Well the next time a wizard drops a wall of force in your way, or has displacement, think about how awesome it would be to simply destroy the spell with your sword.


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I see mention of Ostog the Unslain!


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master arminas wrote:

And there was a decided LACK of monk options. In that, I am disappointed.

MA

Trickster Path has Fleet Charge, Surprise Strike, Defensive Move, Enduring Elixir, Improbable Prestidigitation, Majestic Countenance, Supreme Stealth, This Might Just Work and Unwavering Skill.

Guardian Path has Absorb Blow, Sudden Block, Ally Defense, Call Arrows, Cage Enemy, Catch Hazard, Dimensional Grapple, Drive Back, Epic DR, Snatch Spell, and Unmovable.

Champion Path has Fleet Charge, Sudden Attack, Aerial Assault, Fistful of Daggers, Fleet Warrior, Precision, To the Death, and Wall Smasher.

I can't see where you're getting the lack of Monk options, that isn't even getting into the awesomeness that is the Mythic feats... like Mythic Mobility.


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Kobold Cleaver wrote:
Scintillae wrote:
Terquem wrote:
Pirates of the Caribbean - four movies about pirates in which no actual piracy takes place, genius.
They stole that one boat.
Okay, Jack Sparrow is a fake pirate. But Barbosa pulls plenty of piracy.

I think the pirates were too busy with other things to go out and do some real pirating during the course of the movies.


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It's always nice to be able to use your primary weapon in more situations. Unless you're a melee fighter using a bow as a backup, you probably have a lot invested in that bow, at least 5 or 6 feats, money, stats. I'd rather shoot that bow than grab a longsword off my belt if at all possible.


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This doesn't resemble Gilgamesh at all... why would he have six arms?


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This is part of the reason I'm not going to make extensive house rules... fear of breaking the game badly like this.


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And they are PALADINS. That alone should give great weight to their out-of-combat uses. One of the few classes that are almost as well-defined in character as they are in the game rules. And they are known to be Lawful Good, truthful, righteous, and directly favored by the gods. No amount of Charisma or ranks in Diplomacy is going to match the sheer weight carried by that.

Good common folk will line up for their blessings, come to them to arbitrate all manner of problems. Goodly kings will stop and listen to their words, while evil kings will tremble and placate them. Good churches fling wide their doors and prepare warm welcomes, oppressed people come to them in secret.

Paladins, if played as obvious paladins, tabard, holy symbols, etc, should be reacted to. Even if those around him are skeptical, he can prove his status pretty easily with lay on hands, or a spell. They aren't a typical fighter, or a cleric, they are something truly special.


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Ashiel wrote:

I still don't see why she'd care as a follower of CC. I mean, he is proof that irresponsibility and stupid actions mean ascension to godhood. Why too would not his followers seek to be irresponsible drunkards? I mean, his followers already ingest poison on a regular basis in celebration of him. Or perhaps they worship him because they get to say they're being irresponsible boozers because of their religious beliefs, as a form of validation.

Again, if your baby came out with all manner of deformations, who cares? It must have obviously been the will of the gods or something. Not that the kid would have done so hot anyway growing up with irresponsible drunkard parents in a church to the god of irresponsible drunkards. He'd probably look 50 when he was 12, and need a kidney regeneration by the time he was 18. If he didn't get stupid drunk and risk his life needlessly on a dare and somehow ascend to godhood. He can't really even offer anyone advice on ascension or being a better person or urge them on the path to divinity because he can't remember it himself. He could have just as easily woke up married to a Bugbear.

Maybe you should familiarize yourself with the lore about Cayden Cailean before going off on these rants. It specifically says drinking to excess is heavily frowned upon.


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Ashiel wrote:
Thefurmonger wrote:

Simple question.

Can you deflect firearm attacks?

Thanks a lot.

Bullets apparently pierce right through plates of adamantine armor, but they can indeed be slapped out of the way by a 1st level human martial artist. The more you know! :D

EDIT: Since bullets are stupid expensive, you could use Snatch Arrows to catch them and keep them as treasure. :P

Bullets do not pierce adamantine armor, unless they are made of adamantine. Stop being silly. Kinetic force "penetrates" adamantine armor.


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Hruggek wrote:
An example of this was that a long sword had a "weight" (which was actually an encumbrance value) of 7, whereas a 10 foot pole (which is just a long spear shaft) was 10. The long sword is clearly heavier than 7 pounds (given that most medieval long swords weighed in the 15 pound range, but the 10 foot pole probably weighed less than 10 pounds. Why the higher value for the 10 foot pole?

I'd like to point out this particular bit of wildly inaccurate information concerning the weights of swords... a medieval longsword weighed less than 4 pounds, certainly not the 15 pounds stated here. Even greatswords didn't weigh much more than 6 pounds.

Goblin Squad Member

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Perhaps summoners and others who control pets could be forced to use whatever is used to power magic. For example, a mana bar, for each controlled creature, a potion of that bar is locked away from you, based on the overall power of the creature. So you can have one and still use your other abilities, or you can have a lot and be almost useless yourself. It would place a hard cap on how many you can have without being arbitrary, and a flexible soft cap depending on how gimped you want your personal character to be.

For non-magical classes, they should be affected similarly, but maybe term that "focus".


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I would seriously hate it if they started using 3rd party stuff again. Going through Rise of the Runelords, there was a lot of Green Ronin crap used that I had no idea what it was. So please, let's not do this because I don't want to have to buy extra books to run games.


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master arminas wrote:

And I agree with W E Ray and Jeff de Luna, I want an Errol Flynn style swashbuckler. Such as this: buckle me swash, matey

Master Arminas

Commoner 1, no proficiency with any sword. High charisma with skill points in Bluff and Perform: Bad Swordfighting. Done.


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It's because alignment restrictions are a good mechanic. Restricting monks, barbarians, and paladins in this way makes sense. The fluff behind the monk class is all about mastery and perfection, which takes dedication and focus, something a chaotic mind is going to have difficulty with. Rage is the opposite, letting oneself give in to the raw primal fury, letting it take him where it wants to go, instead of restraining it, something that is anathema to the lawful mindset.

Paladins are meant to be the epitome of all that is good and righteous in the world, but also tempered by a code and a deep personal dedication to doing what is right at ALL times, never what is merely expedient or popular. That requires a mindset that cannot be beset by doubt or willingness to give serious consideration to any other way.

That is what separates these classes from the mere fighter or cleric. Any fighter can do unarmed strike damage and run around without armor, or devote themselves to a god, or just abandon reason and focus in battle... but only these classes are the embodiment of pure focus, or pure anger, or pure righteousness. A CG paladin cannot exist, just as a chaotic monk or a lawful barbarian cannot. It just doesn't make sense.

Goblin Squad Member

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wraithstrike wrote:
It is probably RPG Superstar. :)

If it is... I amend my statement to "Take my first time submission!"

Goblin Squad Member

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Grah! Curse you foul demons! Stop leading me on and take my money!


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KestlerGunner wrote:
IceniQueen wrote:
The woman of England loved Viking men because they did not stink.
I thought English women loved Viking men because they didn't get a choice in the matter? :b

Same thing. Have you smelled an Englishman?


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ShadowcatX wrote:


In that case, while the wizard is out of spells for the day and asleep the rogue raids his scroll stash. Now the rogue is ahead and the wizard is out. That is why you use WBL when you're doing these kind of comparisons.

And I have no idea what the comment about "that's income, not wealth" is even suppose to mean.

And the rogue wakes up without his gear tied to an altar. Because the wizard doesn't just let the rogue steal his scrolls, and the other party members don't take kindly to having a person who steals from party members.


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I think it's really strange that many of the abilities just let me create a different version of an existing race. Why do so many require a subtype? Why can't I have a lucky race that isn't a type of halfling, or a race with ferocity that isn't an orc? Why can only humans be skilled, and why does that cost SO much?

I know when I use these rules, I'll be ditching most of the subtype requirements, cause I want to make new races, not alternate versions of existing ones.


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Cartigan wrote:
Maddigan wrote:
I also like how Paizo is updating little niggling rules like Stealth and fine-tuning them along with the quick release of errata
What Paizo are you keeping up with?

There's a shadow Paizo beneath the outer one... fun people only. Sorry.


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Of course he can do something about it. He can fly.

If you somehow catch him on the ground and unprepared considering his constant true seeing and +38 Perception, then beat his +14 Initiative. Ok, you knock him down. He's only prone, no biggie. He simply uses Time Stop. Or less drastic, he simply greater teleports next to you and when you attempt to shoot him, reload or move away, he AoOs you with a mere -4 penalty to his +44 attack. Or he stands and moves 60 feet closer to you, which you are likely within. He also has 20 foot reach, so if you are within 80 feet of him you are likely to be paste on the next turn. Target again? It's a full round action, he goes prone and kills you anyway. Move away? AoO, good luck making the DC 72 Acrobatics check... remember 20s don't auto-succeed on skills!

Perhaps he uses antiplant shell on you? "I'm not a plant!" you declare, but did you make the DC 39 Fortitude save against his aura of corruption that makes you treated as a plant for the purposes of spells and effects that harm or otherwise inconvenience plant creatures? Good luck nat 20ing that save every round.

So yes, your 7th level gunslinger who managed to avoid the other terrors of the Tanglebriar and sneak up on Treerazer can knock him prone for 1 round. Who will sing of his glorious and brave deed?


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Exactly, and climb is one that you can take 10 on. Unless a goblin is stabbing at you with a spear, or the rock wall is shifting, or the ladder is on fire.

You can take 10 on stealth, because you do not take damage as a direct result of failure, so you are not in immediate danger.

Plus you can consider that nobody ever fails a stealth check. Instead others make their perception checks. Stealth is more setting a DC for perception than anything, since there are no set stealth DCs.


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BigNorseWolf wrote:


So SKR ruling is not problematic. He is recognizing that you are under a direct attack and so you can't take 10.

But you're only hurt if you fail the check, just like you're only eaten if you fail the stealth check. Either way if you make the check there are no consequences. Its like you're assuming there's no danger as long as you assume success and you can succeed as long as you assume there's no danger.

Game doesn't work that way. Failing a stealth check does not EVER result in being eaten. Failing a stealth check results in a dragon waking up, which resolves as either an Initiative check, a Bluff check to fool the rogue, or an RP encounter as the wily old dragon decides to talk to this burglar in his home.

After that, it requires an attack roll. There are several steps between the dragon succeeding at his perception check and the rogue being eaten. Thus, it's not immediate.

Plus, take 10 just means that you dedicate reasonable effort to a task, hoping it succeeds. You can still fail, and that is even MORE of a surprise than rolling.


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For a while, I've thought crossbows needed some love, but I didn't think of a way to do it until now.

Crossbow Rules

This is just the first draft of them, and I'm open to ideas.


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Monk's Robe

Now your unarmed damage is higher, plus a little bonus AC.


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Chuck Wright wrote:

SNOOTCHIE BOOTCHIES!

There. I've just unequivocally not contributed something.

But now, since you have provided an example of not contributing, you have now contributed.


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Actually, Small sized creatures do 1d8, according to Ultimate Combat.


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seekerofshadowlight wrote:
Not if the weapon is not on your person when you Enlarge.

All right, is there something somewhere not in the spell description I'm missing? "All equipment worn or carried by a creature is similarly enlarged by the spell." It doesn't say anywhere "when this spell is cast" or anything. Since the spell has duration 1 min./level (D), that means it is a continuous magical effect, not an instantaneous one.


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Treantmonk wrote:
Grick wrote:

states rules that are correct

Right you are, I missed that.

So within the rules as written then, if you want to wield a 2 handed weapon in one hand you are going to need to suck up to the wizard and get an enlarge person or something.

How will that help? The weapon would just resize.


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ShadowcatX wrote:

How so? Not all wizards will select it, that is true, but not all fighters select combat expertise either.

I probably should have quoted the post I was replying to, but the person above me (well 2 posts above me due to someone posting a few seconds before I did) stated no wizard style feats required a 13 str, wis, or chr. I pointed out that they were incorrect.

Because it doesn't lead into a feat that should be reachable for any martially inclined class, Eldritch Heritage is a purely optional feat line. Improved Trip, Dirty Trick, etc are needed to make a basic option anybody can attempt viable.


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ShadowcatX wrote:
*cough* Charisma 13 for Eldritch heritage. *cough*

That actually makes sense, since it is giving you a sorcerer class ability, which is a Charisma based class.


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brassbaboon wrote:
Aldin wrote:
Druid companions can be dismissed at will and replaced at no cost within 24 hours with ANY terrain appropriate alternative. Yesterday a tiger, tomorrow a combat trained mount, next week a T-Rex...

I knew this and have even contemplated using it once or twice in the past four years (I'm pretty sure this was true in 3.5 as well).

However, as a GM, if a druid's player kept dismissing animal companions for convenience, I would probably his his/her deity or Mother Nature herself visit them and have the druid explain, in character, why doing that was not a callous and selfish action.

I might be convinced otherwise, but I would at least have them explain it to their source of power.

Today we are adventuring in Africa and I got a lion companion, who knows how to survive here and will be comfortable. However, the other half of the MacGuffin is in Alaska, so I will leave my friend here and pick up a nice polar bear there. Among many other reasons, some of which are perfect depending on how you play your druid.


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Turin the Mad wrote:
Well-aimed shots are buried in the combat section of the CRB somewhere.

Where? Can you find that for me? I can't find it anywhere, nor searching the PRD.


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Alternatively, you can have the medusa be so enamored with the dying words of her victims, she magic mouths them to repeat the last thing they said over and over whenever there is a living being in the room.