Cantriped wrote:
Well what if I don't know the base version of the spell? As someone brought up (don't remember who) Fly might work like in starfinder level 1 being featherfall 2 being levatate and 3 being fly. If that's the case do I get get to cast lower versions if I only know fly? Cause with the wording as is I don't but the difference in fly and featherfall might make me want to use both so i have to know fly 1 (featherfall) in that case and don't have the option to know a different level 1 spell.
Darkorin wrote:
Well less spells learend automaticly makes the ability of the wizard to learn spells in other ways more powerful.
Gavmania wrote:
Thanks for the welcome. If in practice it would be the go-to spells anyways I´d say make them fixed. I see how changing them sometimes is very useful but i don´t think it fits the thematic of a sorcerer that get´s his spells from his blood and can´t change what spells he gets (which is how I picture it and realised isn´t as definite as i thought)
Elleth wrote:
As said I can see the point of it being overpowered. And as you have said it´s difficult to judge without having it played befor so I won´t argue much about it befor having it played myself. I´d argue that in theory having all spells form one list (or acually in case of clerics)is also overpowered. Elleth wrote: While the thematics are slightly off with the "preparing" the spells for spontaneous heightening, I feel that's the sort of thing that might feel slightly different with a tiny bit of flavour text, like "Each day, a sorcerer can focus her mind on the tasks ahead, her magical blood granting supernatural control over two spells that will help her in the events yet to come." To me it doesn´t really feel different when I read it but that´s probebly also due to my bias. I always thought that a sorcerers choice of spells wasn´t acually chosen by the character but those are the ones his blood gives him access to and changing known spells isn´t really posible (Which the rules state otherwise that I apperently completly locked away in my mind). It never crosed my mind (till now) that it might be different. That´s also what pushes my thoughts to a sorcerers powers are either completly flexible or locked in for the rest of his live. Thou if it´s different i have a hard time understanding why the sorcerer has a limit on his known spells and the wizard doesn´t. And befor anyone says it´s because of his spellbook why can´t the sorcerer use one the same way then? Tangent101 wrote:
I don´t quite understand what you are arguing here? Are you saying the sorcerer knows more spells than the wizard? Because the answer is to that is simply no. Even if a sorcerer learns more spells per level (which i can´t find right now) the wizard can learn more spells throught the nature of spellbooks. If you are arguing that a sorcerer has more spells he can cast at anygiven time? Yes, but that´s exactly what a spontanous caster is supposed to have as an exchange for the limited known spells. It might be to much it might not. I can´t really say that befor seeing all spells and how many have heightening.Tangent101 wrote: And yes, a huge spell selection slows the game down. I've stated this before. I've SEEN this before. While I think the spell selection has been cut far too much (Clerics, Wizards, and Sorcerers should get at least one extra maximum spell for each Tier), by reducing the number of spells available you speed up the game. Nor does this mean a Wizard or Sorcerer (or Cleric!) who uses up normal spells is out of luck... they can still use Cantrips and Orisons which level up. They're not as good as a spell of the same level but they can cast it several scores of times a day (in theory "infinite" but given there's 24 hours in a day, assuming six-second rounds and non-stop combat for every moment of that day it's a little over 17,000 times in that day - so not quite infinite due to how time itself works). Well the more choices always slow down. I´d argue it doesn´t matter if it´s in a battle or at the start of a day because I have seen it in my group mostly at the start of the day for preparing spell which slowed down everything. But in my group everyone tries to think about what to do during the other players turns and do the first thing that comes to mind when it´s their turn.
First of all...
I literally just made this account cause I feel the need to share my thoughts and mostly complain about why I don´t like this spontaneous heightening. But first I´ll share my thoughts about what I do like which is basically everything else. I´m also not an english native so please excuse bad english or stupid mistakes concerning my writing. Feel free to point out any other mistakes I make. 1. Bloodlines and spell lists:
2. Spontaneous Spellcasting
3. Sorcerer Features
4. Sorcerer Feats
5. spontaneous heightening
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