Tabris_ |
I have being thinking for a time about how high level combat can get very slow compared to lower levels and was thinking about ways to attenuate this.
I'm not a very experienced GM, specially with Pathfinder but i've considered the following house rule:
The player rolls only one dice for all his possible attacks with a given weapon and considers the result as his result for all attack rolls for all his attacks with that weapon this turn.
Now for an Example i'll use the 15th lvl sheet for Valeros that came with the Pathfinder dataset for Herolab. He fights with two weapons, a +4 Icy Burst Longsword in his main hand and a +3 Shortsword in his off-hand. His attacks would be respectively:
+4 Longsword: +26/+21/+16
+3 Shortsword: +23/+18/+13
He makes an attack with both weapons and rolls for his Longsword, and has a 18, now we get the lower attack and sum, for a total of 34. Does it hit? If so all the other attacks will hit (they have bigger bonuses), so just roll the damage for all three. If a 34 doesn't hit just sum +5 as it's almost always the difference between attacks. A 39 hits? If so, two attacks hit. If not them see if 44 hits. If not them he misses all attacks.
Now you roll the Shortsword and repeat the process.
It does needs getting used to, but i think it would make things much faster after people get used to it. What you guys think? Can you guys find somewhere where it breaks?