Caroliss Minerran

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This is something out of my most wild (or should I say Savage?) dreams. It's literally my two favorite systems working together. That is definitely something I'll be doing.


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ryric wrote:

I am concerned that the way they seem to be tying together everything under proficiencies - skills, saves, weapons, armor - that there is no real way to adjust anything based on playtest feedback since fixing any one issue will ripple to all the other areas. I think this unified system might actually be a flaw due to creating this constraint. What if it turns out that something that's good for skills just doesn't work when applied to armor - I'm not sure there's a way to resolve that at present.

When I see people commenting that we can't change the rate of skill progression because that would also mess up attacks, saves, and so forth, that seems like an argument against tying them all together.

Yes... That also worries me a lot. It looks like the playtest will simply not be long enough to allow really big changes and that we will be stuck with what was decided beforehand as the playtest was actually design to fix minor problems.

I really want to come back to PF from 5e and i think Paizo can do that as a company after what i've seen latelly i'm losing faith on that as a possibility. It looks like it will still be 5e for me for the years to come.


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I strongly dislike this system. It adds more things for the DM to memorize and makes character more similar instead of more customizable and interesting.

Following the example you used a lvl 20 rogue with legendary proficiency would have +23 modifier to Thievery while a lvl 20 paladin untrained on the skill would have +18. The rogue might be able to pick locks, while the paladin won't but when it comes to picking pockets the difference is minimal, since picking pockets does not require training.

I also dislike how adding level to pretty much everything means the values will be through the roof at higher levels. There is a reason why the proficiency system in 5e did not progress each level, it creates a situation where level is the only thing that really matters and everything else is just a minor bonus.

Really hope this changes in the near future because i really like Paizo sincerely want Pathfinder 2e to work for me, but what i'm seeing indicates things are going in another direction. One which i'm sure will not appease neither the fans of Pathfinder, nor the ones that are now playing other games.


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It really is amazing how several cultures are mixed with new ideas in the nations of Golarion.

Just about Taldor, i can see the references to the Byzantine and to Spain are many. Just in the military you have:

Ulfen Guard = Obvious parallel to the Byzantine Varangian Guard
Rondeleiro = Spanish word to describe a spanish fighting style
Army of Exploration = The concept is very spanish in itself and i believe it's a translation of a spanish or portuguese term