Isai Odighuzua

Ablin's page

88 posts. Alias of catman123456.



Shadow Lodge

Looking for 4-6 players for my homebrew game. The gist of it is your working for a exploration guild that happen to be ran by dragons.

Some of the house rules are

House rules:
Armor takes 1day per +1AC bonus pay1/2 upfront [nat 1 has flaw]

You can combine items together by add the adv of the price

Revise action economy [3 actions att is 1 act and others are at a cascading diff (-5, -10)]

Nat 20s always Crit and no conformation

Out of combat healing takes the avg.result

Scaling feats

Channel Energy affects living and dead at the same time

Successful climb check moves at half speed. Every 5 over +5 move speed

Cost of Living

Skill consolidations

Athletics[Climb, Swim]

Acrobatics-[Acrobatics, Escape Artist, Fly,]

Deception [Bluff, disguise,]

Knowledge -Local [Local, History, Nobility]

K-Nature [Nature, Geography]

K-Arcana [Arcana, Spellcraft]

Unchain rules on poison.

Classes-

Paizo [only the unchained rouge and summoner exist]

Dream scarred press

Kobold press

Legendary Games

Races

No pureblood Azlant

No noble drow


The game will be hosted on roll 20. I around can start is 6-9pm EST. Prefer Thursdays but I am open. Feel free to ask any questions

Shadow Lodge

By the way I work nights so I my posting maybe little erratic. So decide how you got your summons. Also you get your class kit for free and traveling papers.

Shadow Lodge

In the cosmopolitan city of White oak All sorts of races abound. From the common human to the mysterious dragon men. Off in the distant is a gated building with gold gilded letters that says embassy. Two guards are station there.

Shadow Lodge

I am looking for 4-6 lv.5 chars. PB. 25. Posting at least 1 a week.

The basic idea is you have been hired to explore and map out the world.

Whats allowed:

*All paizo( I don't have unchained yet)

*Dreamscarred press[ Path of war and Psionics]

This is mainly a player driven campaign. So feel free to ask any questions.

Shadow Lodge

Hi forms longtime lurker and occasionally poster. Here is a one my my many ideas for a char. Pick him apart and help to make him better.

Point buy 25

Normal WBL

Flexible swashbuckler:
Unnamed Hero
Male Human Monk (Master of Many Styles) 2/Swashbuckler 3
LN Medium humanoid (human)
Init +6; Senses Perception +8
--------------------
Defense
--------------------
AC 22, touch 15, flat-footed 17 (+5 armor, +2 shield, +4 Dex, +1 dodge)
hp 59 (3d10+2d8+13)
Fort +7, Ref +11, Will +5
Defensive Abilities charmed life, evasion
--------------------
Offense
--------------------
Speed 30 ft., deed: kip-up
Melee +1 rapier +7 (1d6+6/18-20+3 Precision) and
. . unarmed strike +6 (1d6+5+3 Precision)
Ranged +1 adaptive composite longbow +9 (1d8+2/×3)
Special Attacks deed: menacing swordplay, deed: opportune parry and riposte, deed: precise strike, panache, stunning fist (2/day, DC 12)
--------------------
Statistics
--------------------
Str 13, Dex 18, Con 14, Int 10, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 20 (22 vs. bull rush, 20 vs. disarm, 22 vs. overrun, 20 vs. steal, 20 vs. sunder, 22 vs. trip)
Feats Combat Reflexes, Improved Unarmed Strike, Piranha Strike, Snake Fang, Snake Style, Stunning Fist, Surge of Success, Tiger Style
Skills Acrobatics +12, Diplomacy +11, Intimidate +11, Perception +8, Sense Motive +10; Racial Modifiers deed: derring-do
Languages Common
SQ deed: dodging panache, deed: swashbuckler initiative, fuse style, stunning fist (stun), swashbuckler finesse, unarmed strike
Other Gear +1 mithral shirt, +1 living steel buckler, +1 adaptive composite longbow, +1 rapier, cloak of resistance +1, 425 gp
--------------------
Special Abilities
--------------------
Charmed Life +3 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deed: Derring-Do (Ex) Spend 1 panache to add 1d6 when making Escape Artist, Fly, Ride, or Swim check.
Deed: Dodging Panache +3 (Ex) When attacked, spend 1 panache to step 5 ft. and gain +3 to AC vs. attack.
Deed: Kip-Up (Ex) While have 1 panache, stant up from prone as move action w/o AoO, or as swift for 1 panache.
Deed: Menacing Swordplay (Ex) While have 1 panache, demoralize struck opponent as swift action.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +3 (Ex) While have 1 panache, bonus to ak/dmg w/ light/one-hand piercing weaps.
Deed: Swashbuckler Initiative (Ex) While have Panache, can use a free hand to draw a light or one-handed piercing weapon as part of the initiative check.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Snake Fang If opponent misses you, make an attack of opportunity as an immediate action
Snake Style Gain +2 on Sense Motive checks, and deal piercing damage with unarmed attacks
Stunning Fist (2/day, DC 12) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Surge of Success Confirmed critical or natural 20 on save grants you a +2 bonus on one roll your next turn.
Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for Combat Expertise. This ability counts as hav
Tiger Style Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.

Shadow Lodge

Just wondering if its a legal combination?

Shadow Lodge

Hi I live in the Baltimore area and as stated in the title would like to join or host a group. I take public transportation so if you would have me I would need to be near a bus line. I do have a hub to run games just need some people.

Shadow Lodge

The path runs through a small collection of buildings deep in the forest. This place appears to be a successful lumber camp— nearly a small village—but seems abandoned. A few open doors bang softly in the wind, hanging askew on their hinges.

Shadow Lodge

OCC discussions

Shadow Lodge

GETTING STARTED:
With a thump, Venture-Captain Brackett sets a rounded granite stone on his desk. The stone is polished smooth and
veined with shallow carvings reminiscent of constellations.

“This is a lorestone, from the depths of the Verduran Forest.
It’s rumored to hold all of the secrets of the druids of that
ancient wood. Just over two years ago, a group of Pathfinders
recovered this stone for us. We’re not much closer to cracking
its secrets than we were on the day those agents put it into our
hands, but we have gleaned one interesting bit of knowledge.

“The lorestone tells of a lengthy ritual using an artifact called
the Atavistic Splinter, a piece of charred bark touched by Gozreh
himself. The ritual transforms humanoids into bestial creatures
with preternatural resilience. We could use something with this
kind of power for the upcoming Ruby Phoenix Tournament in
Goka, so we need you to recover the Atavistic Splinter for us.

“We believe the artifact is near the gnome town of Wispil,
deep in the Verduran Forest. A Pathfinder operative there—a
gnome herbalist named Falbin—was investigating increased
lycanthrope activity south of Wispil. Falbin discovered that
a sinister cabal of druids in a compound called Briar Henge
is using the Atavistic Splinter to perform the ritual, probably
to drive out the local loggers, but he couldn’t recover the
Atavistic Splinter from the druids by himself.

“Go to Wispil and contact Falbin there. He will provide you
with directions to Briar Henge and recent intelligence regarding
the situation around Wispil. Then use this information to
infiltrate Briar Henge and acquire the Atavistic Splinter.”

Shadow Lodge

Recruiting 6 PFS characters. Recruiting ends at 8:30pm EST.

Shadow Lodge

I found a pretty easy to use one. Here is the sight. It's free to use by the way roll20.

Shadow Lodge

Well on this rainy day I decided to try my hand at teaching two bored kids how to play a rpg pathfinder in general. So at first i was going to use the adventurer that came with the beginner box but i couldn't find it on my computer. the end right... nope;) I did what any one would I made it up.

I used the roll 2d6+6 for the stats. So they where a bit stronger.

Here is the girl (age 8).

Launa:
Launa (Neutral Good)

Initiative +2; Speed 30/20 ft. (6/4 sq.); CR 1/2; HP 13
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 19, touch 12, flat-footed 17. . (+5 armor, +2 shield, +2 Dex)
Fort +4, Ref +2, Will +6
--------------------
OFFENSE
--------------------
Melee Scimitar +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Ranged Sling +2 (1d4+2/20/x2)
Special Attacks Sun's Blessing
Spell-Like Abilities Rebuke Death (7/day)
Cleric Spells Known (CL 1, 2 melee touch, 2 ranged touch):
1 (2/day) Divine Favor (DC 15), Bless
0 (at will) Light, Stabilize, Detect Magic, Read Magic (DC 14)
--------------------
STATISTICS
--------------------
Str +2, Dex +2, Con +2, Int 0, Wis +4, Cha +1
Skills Diplomacy +5, Sense Motive +8, Spellcraft +4
Feats Selective Channeling, Toughness +3
Equipment Adventurer's Kit, Holy Symbol (Silver), Lantern, Scale Mail, Scimitar, Shield, Heavy Steel, Sling
--------------------
SPECIAL ABILITIES
--------------------
Channel Positive Energy 1d6 (4/day) (DC 11) Use your holy symbol to heal the living or injure the undead.
Rebuke Death (7/day) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can swap memorized spells for Cure spells.
Sun's Blessing +1 to channel positive energy's damage to undead.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The boy (age 6)

Domenre:
Domenre (Neutral Good)

Initiative +5; Speed 30 ft. (6 sq.); CR 1/2; HP 9
Senses Perception +4
--------------------
DEFENSE
--------------------
AC 15, touch 15, flat-footed 10. . (+5 Dex)
Fort +1, Ref +7, Will +0
--------------------
OFFENSE
--------------------
Melee Mace, Heavy +1 (1d8+1/20/x2) and
. . Unarmed Strike +1 (1d3+1/20/x2)
Ranged Crossbow, Heavy +5 (1d10/19-20/x2)
Special Attacks Sneak Attack +1d6
--------------------
STATISTICS
--------------------
Str +1, Dex +5, Con +1, Int 0, Wis 0, Cha +1
Skills Acrobatics +9, Diplomacy +5, Disable Device +8, Knowledge (Dungeoneering) +4, Knowledge (Local) +4, Perception +4, Sense Motive +4, Stealth +9, Swim +5
Feats Point Blank Shot, Precise Shot
Equipment Adventurer's Kit, Crossbow, Heavy, Mace, Heavy, Studded Leather, Thieves' Tools
--------------------
SPECIAL ABILITIES
--------------------
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

and the mentor

Kore:
kore (Chaotic Good)

Initiative +0; Speed 30 ft. (6 sq.); CR 4; HP 73
Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 16, touch 10, flat-footed 16. . (+6 armor)
Fort +6, Ref +1, Will +2
Defensive Abilities Trap Sense +1, Uncanny Dodge
--------------------
OFFENSE
--------------------
Melee light +10 (2d6+14/17-20/x2) and
. . Unarmed Strike +7 (1d3+8/20/x2)
--------------------
STATISTICS
--------------------
Str +4, Dex 0, Con +2, Int 0, Wis +1, Cha -1
Skills Acrobatics +8, Knowledge (Nature) +8, Perception +9, Ride +8
Feats Power Attack -2/+4, Toughness +3, Weapon Focus: Greatsword
Equipment Chainmail, light
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Fast Movement +10 +10 feet to speed, unless heavily loaded.
Hardy +2 You get a +2 bonus on saving throws to resist poison, spells, and monster abilities that imitate spells.
Hatred You get a +1 bonus on attack rolls against goblins and orcs because of your special training.
Knockback While raging, bull rush in place of an attack.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (14 rounds/day) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Slow and Steady Your speed is only 20 feet, but your armor and gear never slow you down.
Superstition +3 +3 save vs. magic while raging.
Trap Sense +1 +1 bonus on reflex saves and AC against traps.
Uncanny Dodge Flanking enemies do not get +2 to hit, and can't sneak attack you.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

I called the town White forest and bob the priest gave them a quest to find the town unicorn."He" pointed to the blacken part of the forest to start looking. The girl asked what the unicorn look like so pull up the pdf and tadow. As they traveled thur the forest I asked for a perception check everyone made it. I said "You see people with long ears watch you all from the tree tops". The mentor said there were elves. I asked the girl what do you want to do. She reply "Ask them about the unicorn"? I had her make a Dip. check Nat 1. The elves naturally belittle them all and told them to leave. I had her to make another roll nat 20. The elves were apologetic to the younglings and show them a short cut. The rest will come tomorrow.

Shadow Lodge

Here is the ooc for your chars.

Shadow Lodge

Hook:
Orielle contacts the PCs and asks them to slay the
dragons that have been threatening Icenvale.
Asking for outside aid in such an enterprise means
that she is unlikely to be accepted as baroness
because of the Bardic Guild’s perversion of the
prophecy. However, the party’s success in this
mission would gain her enough support to make
Icenvale a republic at last.

Shadow Lodge

I would like to run a module for lv. 10 chars.

Setting: Neutral

Books aloud: All Pathfinder and Psionics Unleashed( I have the books and/or HL files)

Rules: Pathfinder ( just for clarification)

No monster chars.

Just create what every comes to mind. I believe I can make it work.

Any questions feel free to ask.

The module is a surprise :)

Shadow Lodge

I am going to be upfront. I only have a basic idea for this PBP. Your the new heroes in Green city. The PL is 10. A back story is a plus. It doesn't have to be long. Have to be willing to work in a team. Recruiting ends 3/2/2011. So lets get this party started :)

Shadow Lodge

After a long journey through the rain, the clouds finally parted and the sun sines. Off in the distant you spot a town. As you get closer a local man greets you.

"Welcome to whiteoak and may the light bless you".

Shadow Lodge

Here is the OOC thread.

Shadow Lodge

Hello I am looking for 4 players to test drive my homebrew world.
Here what is allowed

-Core and APG [ Archetypes need a good story for approval.]

-Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necromancer
- +2cha & int,-2str

- Classes
CA warlock

DraMag dragonfire adept

dread necromancer

Feel Free to ask any questions. Oh yeah the starting LV is 1 and 25 Point buy.

Shadow Lodge

1 person marked this as a favorite.

Hi everyone for a while now i wanted to make my own world but i was hesitant to do it for various reasons. Now after beaning on the boards I now have the confidence to put up the seeds of my labor. As i said in the title i am looking for feedback and conversion advice to help make the world better. I do have fluff but for now the bare bones.

Pathfinder rules (core)

1. Gods

- New ones (add race domains)

(1) Father Snow NG
D. travel, good, Artifice

(2) Mother NG
D. Air, Animal, Earth, Fire, Plant, Water, Weather, community, good

(3) She who brings joy (Lanna’Nuynudrim) CG
D. charm, magic, protection, good, healing

(4) The just light LN
D. sun, Law, Nobility

(5) The hidden night CN
D. Darkness, Chaos, Trickery, Luck

(6) The lord of flesh CG
D. Rune, Magic, Knowledge, Madness, Good, Chaos

(7) The warden N.
D. Repose, Protection, Death, Earth

(8) Guðcræft N
D. Strength, war, glory, destruction

2. Races (pathfinder conversions)
(1)RW killoren
+2 STR, Wis -2cha
Fav. Class druid & ranger

(2)RD spellscales
+2cha&int -2con

(3) Death elves
- +2 save on necro. Spells
- Bon. Feats: wep.por scythe, sf (necro.), tomb-tainted soul
Replaced longbow, rapier, and long sword
-fav. Class HOH dread necro.
- +2cha & int,-2str

(4)EXPIS élan
+2any, -2cha
3. Classes
(1)PHB2 duskblade
(2)CA warlock
(3)HOH dread necro.
(4)EXPIS all
(5)DraMag dragonfire adept

Shadow Lodge

I got some dice from GameScience.com and I made a graph to see if what he said is true. guess which one is the new set.

Data.


I gave a buddy some of my pdf's because he couldn't afford them. Now i got a notice freezing all my downloads. Was i a idiot for this.

Shadow Lodge

this where you all can coment and talk about the game.

Shadow Lodge

Everyone receives this vision.

You sse a staircase leading up into darkness. A shimmering web of energy fills the stairway. An iron ring, two tiny inward-curving horns atop it, sits at the heart of the web. The walls and ceiling suddenly begin to shake. Dust falls from above, followed by a hail of stones that bury everything in view.

Shadow Lodge

as i was on the net i found this base class threat.

i am currently testing it out at lv. 10. your comments are wellcome.

Shadow Lodge

Hi I am look to join a pbp or even start one. I prefer pathfinder but can adapt to other systems.

Shadow Lodge

A nine foot tall fiend appears out of thin air and attack.

Shadow Lodge

i am look to run the Bastion of Broken Souls, useing the pathefinder rules. the starting level is 18

Shadow Lodge

here is were i or you can talk about the game.

Shadow Lodge

well i was looking throu the fiendish codex 2 and saw a this race and well what do you think about it.

Shadow Lodge

The Swallowtail Festival begins promptly, as scheduled, on
the first day of autumn. The square before the church quickly
becomes crowded as locals and travelers arrive, and several merchant
tents featuring food, clothes, local crafts, and souvenirs
are there to meet them.

Shadow Lodge

well for the last month i been test out the beta with 4 char. lv 10

1.human fighter
2.elf Arcane Sorcerer(female)
3.gnome bard/Pathfinder Chronicler
4.half-orc Druid

i will post stats later. so far i like the fact that the sorcerer have blood lines it makes for more that 1 type of sorcerer and have use magic device. the fighter is so-so. the fact he get better with armor is good but still same old killbot.the gnome is well suport.telling storys+aid=a +6 to one person:).druid pretty much the same.

i just got done killing a vrock man... be sure to have a Cleric or a sroll of Align Weapon.

Shadow Lodge

I been reading a lot of flack about 4ed so in the mist of this i desided to start a place where you can state your resons why you play or like 4ed.

Shadow Lodge

Dalanet or "D" as he is knowed comes from a large falimy. Out of 3 set of twins, he is the youngest and has no twin. After pleading with mother and father they desiced to let thim study to be a wizard. He study with the Eladrins but found it takeing too long. So while looking in the study he found a short passage detailing on how to get more power in 1 day,than in a hunder years. He thought it was a joke so D on a clear night filled with stars called to the star da'call... In what seem like a hunder eladrins lifetimes all knowage was knowed and in the next insant it fragmented.D thought it was just pretest nitemares and went to his bed and slept. The final exam was here and D was next. At frist no spells came to mind... he stuggle to call the spells he spent 10yrs learning but silnce. The protures said you have a ten count before you fail. 1... 2... 3...a fant voice wisper 4... 5...da 6... 7...da'c 8... 9....1 with a loud voice DA'CALL!!! a shaft of brilliant, cold starlight to lance down from above. Well from that day on D became a aveaure.

so what do you think yes i made lots of spelling errors.

"He who fights with monsters might take care lest he thereby become a monster. For if you gaze for long into an abyss, the abyss gazes also into you." ~ Nietzsche