Demon Hunter

TEO Kaeros's page

6 posts. Alias of Kaeros.



Goblin Squad Member

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The circumstance that has become known as Baron's Folly, and the subsequent events that transpired upon the discussion threads here and elsewhere, have made it clear that a problem exists within the design of the NAP and the perceptions it has created, in the way that they interact with the needs and demands of the game itself.

To be precise - it is impossible for a party to maintain neutrality while at the same time fighting battles of necessity to conquer territory. Make no mistake and do not be confused by the various propaganda involved, Emerald Lodge's assault on Baron's Folly represented an attempt to conquer more territory, in this case the attempt ran up against Brighthaven's own efforts to secure the territories we had planned to establish as our borderlands. It was an excellent bit of PvP, they won out for the first day, and our intent certainly was to contest the territory again. To make sure no one misunderstands anything, this particular territory is neither protected by a treaty, and it very much a territory we intended to occupy and hold for defensive purposes, being the exact middle distance between us and our nearest evil neighbor.

The Emerald Lodge fought well, and more decisively had a jump on us. They won out the day, fair and fun for all.

Where things began to take a turn, is when it then became 'wait, you're bigger and it's not fair for you to attack us' because make no mistake, that is the nature and intent of the arguments that have been made. Because Brighthaven is larger, and because we do not have an aggressively expansionist or evil bent, we were somehow in violation of fairness, betraying the ideals we had said we stood for, or otherwise in the wrong to maintain our borders and establish our territory.

What followed was nothing less than an attempt to extort Brighthaven and attempt to force us to cede the territory or risk further smears upon our name in public. It was stated quite clearly by Thod in conference that yes, in fact, the intent was to extort us in order to gain territory that he knew he could not hold by force of arms.

While we are certainly disappointed that such attempts were made, we sleep soundly in the knowledge that at no time have we betrayed either the spirit or letter of any treaty to which we are signatory, nor our own moral codes.

This brings us all to the same point in this narrative now, that clearly the 'neutral party' in the NAP agreement is not; presumably due to the necessities of settlement mechanics, behaving in a neutral fashion. Attempting to conquer territory, and attempting to politically extort territories from neighbors, is not the behavior of a neutral party.

While Brighthaven is in no way intimidated nor swayed by the attempts to extort us, we have chosen to attempt to resolve the core issue of the problem, rather than responding to the attempted extortion directly with the appropriate and deserved responses to such tactics.

To that end, Brighthaven has resolved to cede to Emerald Lodge, for the good of the citizens of the citizenship of Emerald Lodge, the hex known as Baron's Folly or another hex as negotiated between leaderships, for so long as Emerald Lodge maintains their neutrality and viability as neutral arbiter. In addition, in order to establish and safeguard the neutrality of Emerald Lodge as arbiter of the NAP, Brighthaven calls upon the other signatory nations to cede towers such that Emerald Lodge will actually be neutral in the War of Towers.

On Behalf of the Council of Brighthaven,
- Kaeros Darkfire, High Marshall of the Argent Crusade, Councillor of Brighthaven, Sentinel of Covenant of the Phoenix

Goblin Squad Member

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Hey folks, don't know if anyone would be interested in this, but I have begun a blog being written from an 'In Character' point of view, of my character as he travels towards the Crusader's Road and towards launch of the game. The blog is being written as his entries into the journals he is keeping, documenting his travels, and will continue after the launch of the game, serving as a sort of documentary of one man's journey in Pathfinder Online from pre-launch onward. I'm currently trying to document his journey on a daily basis, though of course some days may get missed.

Kaeros' journey began in Absalom for the current journal, although he's not yet revealed much information about his own history before the first entry of this journal so it's hard to say where he really started. He's currently landed in Cassomir, and is planning to take the Sellen river northward to the River Kingdoms. He'll get in hijinks and mischief along the way of course, and meet all sorts of people (if you're interested in meeting him in an entry, I'm certainly willing to listen to your idea!).

The Journal of Kaeros Darkfire

I'd love to hear feedback and thoughts as well. It's my first foray into writing for public consumption, so be gentle! Thanks for taking a look those of you that do!


Okay, so I'm trying to sort this out. The reading of Deathwatch seems almost to imply that, using Deathwatch, you become aware of the presence of all creatures of any type (living, dead and construct) that are within the emanation range. Basically meaning that, in certain settings like a dungeon, you just auto-know whether or not rooms are empty and such because you turned in that direction. This obviously seems extremely broken for a level 1 spell.

Is this supposed to let you know the status of creatures you are not aware of, or is this only supposed to allow you to know the health status of creature's you are actually aware of and who are in the emanation?