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I am hoping Lee or someone on the dev team can comment on the feasibility of this. Basically, the idea is that two groups (usually within the same CC or alliance) can declare a friendly "skirmish" where for the period of the skirmish there are no penalties to alignment or reputation for attacking anyone on the other side. Should someone be "killed" in the skirmish, they are simply removed from the battle without actually dying. The obvious application of this would be training purposes, with team PvP being a secondary application. Thoughts?
Don't get me wrong, the pioneer level is still a great deal and I would have gotten it with only 1 free month, but just want some clarification: On the Kickstarter page, pioneer is listed with 4 free months; whereas, in the fulfillment tool (very well done btw), it's only 2 free months. 20 - 30 dollars in the grand scheme of supporting this awesome game doesnt make a difference to me, but just wondering. Thanks!
So this game will already have a strong PvP focus creating a higher barrier to entry than most MMOs. Adding a reactive dimension to combat would raise the bar even higher but also provide something that other MMOs for the most part lack. For example, the selection circle at a mob's base will glow red indicating it's about to attack. This would give you about a second to hit a hotkey that readies a defensive maneuver. If you succeed, you parry the mob's attack and break its defenses for a couple seconds, allowing you to retaliate with a devastating counterattack. This would probably be made less ez-mode in PvP by removing the glowing red circle by forcing you to focus on what the player is actually doing and having the proper muscle memory to hit the corresponding hotkey. (To practice for this when fighting mobs, you would be able to turn off UI attack indicators in settings.) To prevent abuse of this, use of this sort of ability would perhaps be limited to once every 10-15 seconds. I think a cool way to implement this would be to change what WASD does in combat if you hold down the left and right click buttons simultaneously. If you're a "fighter" type character for instance, you might see something like this on the screen: |- pre-emptive counter
Where a pre-emptive counter is a lightning quick strike that interrupts the enemy's attack, breaks their defenses and advances you forward; parry left and right are defensive abilities that block the incoming attack and reposition you to the left or right; and reactive counter is a maneuver that causes you to dart backward dodging the enemy's blow and then quickly counterattack during that vulnerable moment where they have missed you and need to reposition their weapon. I would be over the moon if something like this could be implemented, as it would put an end to the button-mashing fest that is MMO combat today. Would you guys like to see something like this? Would it be feasible? If you wouldn't like something like this, why not? Note that reactive abilities could extend to things like counterspells, sudden defensive/healing spells, and other things.
You can find it here. If interested, please make an account on TheTangledWeb and reply to that thread. To do some weeding out here: I am looking for people with prior DnD 3.5 or Pathfinder experience who are available Saturday evenings and flexible to do Sunday evening instead if something comes up.
This is mostly a curiosity as I will have $80k of student debt at the end of March and thus don't have $1k to drop on this game, but it might be helpful to those on the fence of taking the plunge. I was looking at the graphics on the kickstarter that neatly describe what each reward tier gets and stumbled across the word "FREE!" where it says "4 month sub" for Crowdforger Pioneer and "1 month sub" for Adventurer. I am assuming this means "free lifetime subscription." This understanding contradicts the wording of the Crowdforger alpha reward description:
Kickstarter page wrote: Crowdforger Alpha - Patrons at this level get ... a three-month game subscription. On a related topic, I am assuming "All Daily Deal items" means you get all of them regardless of when you pledged? Should my assumptions be correct, the wording should be changed immediately to reflect that. This will not only clear up any misunderstandings but also sell the Crowdforger Alpha level much more quickly. I imagine Crowdforger Pioneer will also sell quicker once the wording in that tier reflects the new 4 month sub level in the graphic. Edit: I just noticed now it says Early Enrollment and then FREE!. So is it free just for the Early Enrollment period or for the life of the game?
Will they exist and will they be player craftable? I remember Ryan mentioning in an interview at GenCon that the game is basically a "zoomed-in" experience of approximately the equivalent of 6th to 13th level in the tabletop game. (Sorry, can't find video right now - youtube banned at work.) I'm guessing this entails that magic arms and armor as well as other slotted and wondrous items will exist with a strength of up to the ingame equivalent of +3. Would be great if they could appear both as dungeon drops and as player-crafted items, with the latter perhaps having a slight edge in exchange for the effort in gathering the materials and crafting it.
In a nutshell, I'm worried about spending a lot of time and effort during the hours you and your buddies are able to game to build a settlement only to have it torn down by monsters / hostile PCs while most of the team is asleep or at work in RL. Any kind of workaround anticipated for this? (or are you generally expected to 1) have no life in order to constantly monitor the settlement at all times or 2) have a chartered company / kingdom that has enough manpower to watch the place around the clock? i.e., it's either multinational or there are a bunch of ppl who login on different "shifts" to keep watch)
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