it comes from the descriptions in the classes.
Core Rule Book wrote:
....a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats."
this means that from the fighter you can pick any feat as long as you meet the prerequisites and has the word combat after its name.here is the brawler's Bonus combat feat class Feature
Advanced Class Guide wrote:
...a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat.
this means that the feat from the brawler has to be a combat feat that can't improve things like ranged weapons or a Combat Maneuver.
Needing to use both weapons simultaneously is still not a problem because of Gun Twirling and Quick Draw. On the larger point I agree, most GM's would limit the number of free actions. Because this number of actions without magic in 6 seconds is ridiculous.
For melee I recommend the Breath Weapon Bomb discovery. It give you a 15ft cone attack, it dose not provoke AOO's, and it stacks with Precise bombs discovery to avoid hitting the party.
Also get a cold iron weapon. The cost is double the base cost of the weapon. A good idea is to make your backup weapon cold iron. For example, if your primary weapon is slashing, then make the backup blunt weapon cold iorn. I recommend avoiding piercing weapons for melee. Also get a range weapon, longbow is a good choice. At least until you can get a master work composite longbow.
In the case of the grappling hook, you will need a rope or chain. I recommend a rope because you can put knots in it to reduce the climb check . You may want two ropes, one knotted for climbing, and one for tying up people.
I've thought of this idea for an alchemist archetype. I haven't flushed it out completely yet, but he is what I have so far. It is a healing bomb alchemist.
What do others think this idea, and maybe to help flesh out more of the archetype.
the reason it matters is because there are feats liked to certain gods.
Merriam Webster wrote:
the reason is both walking in a stance and because of the feat. Combat Style Master
Pathfinder Roleplaying Game Ultimate Combat wrote:
no it is not allowed. from Additional Resources on the book Inner Sea Gods
Additional Resources wrote:
Gods: all of the gods listed in the appendix are legal choices except daemon harbingers, great old ones, infernal dukes, malebranche, nascent demon lords, orc deities, outer gods, qlippoth lords, and whore queens. A PC may worship a dead deity, but such gods grant no spells or other benefits;
Earlier this week I was reading on the forms in a general discussion thread, about a player who proposed a fighter who acted like a paladin but was not technically a paladin. But did obey the paladin code, and one posters mentioned how they were not satisfied with characters walking around literally stating their class in the case of divine casters, like clerics, inquisitors, paladins, oracles, warpriests. And they posted a couple of name suggestions that a character would actually identify themselves in game world as. And that got me thinking, in "Inner sea Gods" it is mentioned that inquisitors of Abadar are are given the name "Taxmasters" why is only his inquisitors given a special name. Maybe we could come up with names for the paladins of the different gods the clerics of the different gods and so on through the divine spell casters. Anyone have suggestions?
Last week I was at my FLG for a society game and one of the players mentioned in conversation that according to him, gunslingers could craft firearms. I'm pretty sure he's wrong on that and I couldn't find anything on any form that supported his claim, I know gunslingers can purchase ammunition at the same price as though they had crafted it. But they still have to pay full price for guns. Could anyone tell me if I just missed something obscure that he caught, because I do play a gunslinger myself and finding a way of getting guns cheaper would be a great help.