Stewards Infiltrator

"Surge"'s page

54 posts. Alias of The Roxtar.


Full Name

Ygrbo "Surge" Ser'gzvic

Race

Korasha Lashunta

Classes/Levels

Solarian1/Soldier1 | Init +5 | Perception + | Sp 0/14, HP 8/18, RP 1/4 | EAC 16, KAC 18 | Fort +4, Ref +1, Will +3 | 30ft Movement | Limited Telepathy

Gender

Male

Size

Medium

Age

22

Alignment

NG

Deity

Triune

Location

Absalom Station

Languages

Common, Castrovelian, Shirren

Strength 16
Dexterity 13
Constitution 10
Intelligence 10
Wisdom 8
Charisma 16

About "Surge"

===Defense===
Golemforged Plating II, with Infrared Sensor upgrage (darkvision)

===Offense===
Speed 30 ft
Melee : Photon Weapon Crystal with Soulfire Weapon Fusion (1d6+7 S +1 Fire)
Ranged : Laser Rifle, Azimuth +3 (1d8 F, Crit 1d6 burn, Cap 20, Charge 1)

===Statistics===
Str 16, Dex 13, Con 10, Int 10, Wis 8, Cha 16
SP 14 HP 18 RP 4
EAC 16 KAC 18 CMD 26
Fort +4 Ref +1 Will +3

Skills Acrobatics +5(+3), Athletics +7(+5), Bluff +3, Diplomacy +9, Culture +4, Disguise +3, Intimidate +7, Perception +3, Piloting +8, Sense Motive -1, Stealth -1, Survival -1.

Feats : Coordinated Shot

Other Abilities : Primary Fighting Style: Blitz (Rapid Response, +4 Init, +10ft Movement)

Other Gear : Industrial Backpack, Clothing (Everyday, Formal, Uniform, Athletic), 2 Spare Batteries, Mk. I Serum of Healing (5)

Botting Instructions:

Surge will attempt to talk things out when possible, but understands that some people just are unwilling or unable to be reasoned with.

In combat, he will attempt to close the distance between himself and foes, leaving as clear a line as possible for his allies to shoot (trying to avoid providing the enemies cover, and so that they can capitalize on the Coordinated Shot feat he has). He'll strike and move to flank when able, and builds towards using his Supernova ability.

Bot Rolls:

[dice=Attack vs KAC]1d20+5[/dice]
[dice=Slashing Damage]1d6+7[/dice]
[dice=Fire damage]1[/dice]

[dice=Critical Hit]2d6+14[/dice]
[dice=Fire damage]2[/dice]
[dice=Burn]1d4[/dice]

[dice=Supernova, Fire]2d6+1[/dice] Reflex DC14 for 1/2 damage

[dice=Perception]1d20+3[/dice]
[dice=Fortitude]1d20+4[/dice]
[dice=Reflex]1d20+1[/dice]
[dice=Will]1d20+3[/dice]