The Fifth Archdaemon

SuperJedi224's page

123 posts (134 including aliases). No reviews. No lists. No wishlists. 1 alias.



1 person marked this as a favorite.
Mudfoot wrote:

If the balor (Str 35) is 16x as strong* as a typical Str 15 fighter...

Except, at least in terms of carrying capacity, he's actually 32 times as strong by RAW; due to also being a full size category larger.


1 person marked this as a favorite.

3.5 has a few metabreath feats for modifying breath weapons, though I don't think they've ever been officially ported over.


1 person marked this as a favorite.

Congrats to all the winners, and thanks again taig.


1 person marked this as a favorite.

I'm sure several of these have already been done, but:

Animate Lead
Bending
Cause Bear
Commend
Crusader's Hedge
Crusader's Ledge
Dayblight
Disguise Elf
Flesh to Scone
Forceful Trike
Grate
Hate
King's Cattle
Lending
Magic Scone
Make Hole
Mask of Justice
Mime Stop
Minetrap
Poisson
Power Word: Bind
Power Word: Hill
Rad Magic
Remove Bear
Rending
Sands of Lime
Scales of Defection
Scatter
Spellscare
Spellsteel
Stun Metal
Touch of Lumber
Unholy Light


2 people marked this as a favorite.

Sure, might as well. Count me in.


2 people marked this as a favorite.
Bifur wrote:
I can only imagine the outrage if Paizo revoked the OGL

Under the terms of the OGL, they can't legally do that.


1 person marked this as a favorite.

Glad to have been able to help.


1 person marked this as a favorite.
Dasrak wrote:


Transmutation, though, is a school that spells tend to get assigned to by default, and I feel there is a very large number of transmutation spells that could - and probably should have been - reclassified under a different school.

Like disintegrate? That one should probably be an evocation.

Also, here's one:

Litany of Vitality
School: abjuration
Level: Inquisitor 5, Paladin 4
Range: Personal
Target: Self
Casting time: 1 swift action
Components: V, S
Duration: Up to 1 round (see text)

You gain 5 temporary hit points per level (maximum 60 temporary hit points) and a +1 competence bonus on Fortitude saves. If the temporary hit points are depleted, the spell immediately ends.