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StevenHammond's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Linda, you and the Org play team work incredibly hard and it is a delight to get a peek at the early process.
Org play FTW, all the way. Thank you for all the opportunities you've given me and so many other incredible contributors.


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Just posted this in the Broken Lands thread but I'm copying it here.

I think I figured this thing out. Lord Synarr is Razmir. Seriously, the clues are all over that Lost Omens post. The art, the fear of mortality, the kid trying to sell him god's tear?! He plans to become a real good very soon, until then he isn't taking any chances with Tar-Baphon.


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NielsenE wrote:
Feels like a pretty stupid move on Razmir's part. As much as I dislike him, he's been reasonably intelligent in everything we've seen, except for this.

No.. Razmir isn't dumb, he's biding his time. I think I figured this thing out. Lord Synarr IS Razmir. Seriously, the clues are all over that Lost Omens post. The art, the fear of mortality, the kid trying to sell him god's tear?! He plans to become a real good very soon, until then he isn't taking any chances with Tar-Baphon.


The more I look at the Secret Police, the more I feel like there is more to explore for the class. I know the luchadore has some awesome wrestling type moves, but would it be possible to give the Secret Police some Monk-like unarmed combat bonuses or abilities? I'm picturing Jason Bourne, Agent 47 or Kato from the Green Hornet.


Looking through the archetypes, the Sky Marine really stood out to me as something I'd really enjoy playing. Somewhere between Han Solo and Exo Squad is the vibe I got. My one question, not having g access to the skybourne player's guide, how big is the ship? I assume we are talking about something larger than just a personal craft.

I love that I can see iconic heroes in every one of the archetypes in the guide. Just about everyone is there in some way or another.

What was the I aspiration for the secret police archetype? I have to say, the name doesn't exactly conjure the most heroic imagery, but I don't know of anything g other than Fixer as an alternative and that isn't much better.


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Removing "magic shops" from the scenario helps balance things out nicely as well, since most "broken" builds are reliant on a number of magic items from disparate sources to function. Control the flow of equipment in your game and players can't rely on that +6 Belt of Physical Perfection they were planning on buying from Old Waldo down at the emporium to bring their Ranger/Paladin/Monk/Summoner build to fruition.

As a note, I'm amongst the people who think Baal's (and the people he's quoting) problem is player related, not system.