paizo.com Favorited Posts by StarlingSweeterpaizo.com Favorited Posts by StarlingSweeter2024-03-29T05:41:02Z2024-03-29T05:41:02ZRe: Forums: Advice: Fortifying Cozy CabinStarlingSweeterhttps://paizo.com/threads/rzs43yje?Fortifying-Cozy-Cabin#102024-03-26T19:12:41Z2024-03-26T18:16:11Z<p>In case the GM ends up forcing the locked door open you may want to apply a <a href="https://2e.aonprd.com/Spells.aspx?ID=174" target="_blank" rel="nofollow">Lock </a>spell to your lock. This makes athletics and thievery attempts roll against your spell DC or the lock's modifier +4. If you keep using this strat it will scale well as you level and you can even buy a wand of it for daily application.</p>In case the GM ends up forcing the locked door open you may want to apply a Lock spell to your lock. This makes athletics and thievery attempts roll against your spell DC or the lock's modifier +4. If you keep using this strat it will scale well as you level and you can even buy a wand of it for daily application.StarlingSweeter2024-03-26T18:16:11ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Golarion's LGBTQ Terminologies!StarlingSweeterhttps://paizo.com/threads/rzs43y73?Golarions-LGBTQ-Terminologies#72024-03-13T04:34:48Z2024-03-03T21:37:39Z<p>I have always been very fond of the term "late‑blooming" found in the knights of lastwall book to describe trans people. It feels very poetic.</p>I have always been very fond of the term "late‑blooming" found in the knights of lastwall book to describe trans people. It feels very poetic.StarlingSweeter2024-03-03T21:37:39ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: The emGodsrain Prophecies/em Part FourStarlingSweeterhttps://paizo.com/community/blog/v5748dyo6siik?The-Godsrain-Prophecies-Part-Four#362024-03-04T08:57:33Z2024-02-28T20:14:34Z<p>This is by far my favourite prophecy so far but I am a huge fan of Urgathoa, undeath, and Geb in the setting. To me, Urgathoa's death triggering something like a mass zombie apocalypse isn't too far from Asmodeus's wound or Cayden's false divinity. </p>
<p>Urgathoa afterall was the first creature to spontaneously, with force of will, come back from the dead. Her death relinquishing that ability from her domain and into every death seems very poetic. An infection, if you will, spreading from her corpse onto the notion of death itself. </p>
<p>Wonderful story.</p>This is by far my favourite prophecy so far but I am a huge fan of Urgathoa, undeath, and Geb in the setting. To me, Urgathoa's death triggering something like a mass zombie apocalypse isn't too far from Asmodeus's wound or Cayden's false divinity.
Urgathoa afterall was the first creature to spontaneously, with force of will, come back from the dead. Her death relinquishing that ability from her domain and into every death seems very poetic. An infection, if you will, spreading from her...StarlingSweeter2024-02-28T20:14:34ZRe: Forums: Advice: Your Kineticist Experience so far?StarlingSweeterhttps://paizo.com/threads/rzs43wu8&page=4?Your-Kineticist-Experience-so-far#1692024-02-07T05:02:18Z2024-02-06T20:48:50Z<p>Just because I am seeing it brought up in terms of Kineticist effectiveness and damage. Golem anti-magic is going away in the remaster, replaced by resistance to spell damage except one damage type (if we look at the brass bastion its spell resistance is equal to physical resistance). This means that all of kineticist non-damage impulses will work against them and your damage impulses will be working against a resistance which you may be able to remove with extract element for stone/metal kineticists. </p>
<p>You can find the information about golems in <a href="https://youtu.be/qwEJ9oa0MuQ?si=GpSTU94fBFL-hgFa&t=5033" target="_blank" rel="nofollow">January's Paizo Live</a> </p>
<p>While this doesn't retcon the previous appearance of golems in APs (I run Age of Ashes and if I see another one I may just keel over)I don't think its much of an ask to replace the golem with the bastion equivalent when it comes out. I've already posted about my enjoyment as a Kineticist in this thread so I'll just add that I'm still having a great time when I get the chance to play mine in PFS lol.</p>Just because I am seeing it brought up in terms of Kineticist effectiveness and damage. Golem anti-magic is going away in the remaster, replaced by resistance to spell damage except one damage type (if we look at the brass bastion its spell resistance is equal to physical resistance). This means that all of kineticist non-damage impulses will work against them and your damage impulses will be working against a resistance which you may be able to remove with extract element for stone/metal...StarlingSweeter2024-02-06T20:48:50ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered AlchemistStarlingSweeterhttps://paizo.com/threads/rzs43wvt?Remastered-Alchemist#252023-12-23T07:03:12Z2023-12-05T15:49:16Z<p>I thought that it would be pertinent to add in here that bombs no longer deal their splash damage on a failure, or at least they may not. In Player Core bombs are describe with the following. </p>
<div class="messageboard-quotee">Player Core pg 292 wrote:</div><blockquote>Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. You throw a bomb as a ranged Strike. It’s a martial ranged weapon with a range increment of 20 feet and can’t benefit from runes since it’s a consumable. A bomb deals any listed splash damage to the target on a failure, success, or critical success, <b> and to all other creatures within 5 feet of the target on a success or critical success.</b> Add the damage together before applying resistance or weakness, and don’t multiply splash damage on a critical hit.</blockquote><p>Notably this isn't the same case in GM core.
</p>
<div class="messageboard-quotee">GM Core pg 244 wrote:</div><blockquote>Most bombs also have the splash trait. When you use a thrown weapon with the splash trait, you don’t add your Strength modifier to the damage roll. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. On a critical failure, the bomb misses entirely, dealing no damage. Add splash damage together with the initial damage against the target before applying the target’s resistance or weakness. You don’t multiply splash damage on a critical hit.</blockquote><p>Just thought it may be worth considering as GM core contains other text that wasn't updated and personally this vastly changes the balance/power budget of the bomber alchemist. Especially for triggering weaknesses.I thought that it would be pertinent to add in here that bombs no longer deal their splash damage on a failure, or at least they may not. In Player Core bombs are describe with the following.
Player Core pg 292 wrote:Alchemical bombs are consumable weapons that deal damage or produce special effects, and they sometimes deal splash damage. You throw a bomb as a ranged Strike. It’s a martial ranged weapon with a range increment of 20 feet and can’t benefit from runes since it’s a consumable. A...StarlingSweeter2023-12-05T15:49:16ZRe: Forums: Advice: Your Kineticist Experience so far?StarlingSweeterhttps://paizo.com/threads/rzs43wu8?Your-Kineticist-Experience-so-far#202023-12-10T20:52:57Z2023-12-02T20:56:22Z<p>I play a wood/earth Kineticist (Level 5) in society and it kicks ass. In combat as everyone said above its always a good time. I run weapon infusion which means I can engage no matter what range the enemy is which has mattered in every combat I've fought in. The area of effect is nice with hail of splinters and tumbling logs, I have heavy armor to tank with armor in earth, my impulse junction gives me 5 temp hp for breathing. In combat its a SOLID class and next level I get some amazing area control with the jagged berms composite impulse. Somehow I forgot to mention Tree Sentinel which deletes 30 damage on the board each round I use it. </p>
<p>Outside of combat I've invested in fresh produce for some healing and nature/athletics for my two major skills. Athletics is pretty consistently useful as a Str kineticist but I'm not super useful in exploration. My nature expertise does make me feel decent at RK in certain environments through. Along with survival when its necessary. Also thanks to this being society I have a hireling to talk for me when Im forced to make a diplomacy check. </p>
<p>Overall in combat is a helluva time, probably my favourite class in the game. Outside of combat you are about as useful as a barbarian or fighter. You can contribute if you're in a scenario built to your niche but otherwise, kick back a little and share the spotlight.</p>I play a wood/earth Kineticist (Level 5) in society and it kicks ass. In combat as everyone said above its always a good time. I run weapon infusion which means I can engage no matter what range the enemy is which has mattered in every combat I've fought in. The area of effect is nice with hail of splinters and tumbling logs, I have heavy armor to tank with armor in earth, my impulse junction gives me 5 temp hp for breathing. In combat its a SOLID class and next level I get some amazing area...StarlingSweeter2023-12-02T20:56:22ZRe: Forums/Pathfinder Second Edition: General Discussion: So... Daze?StarlingSweeterhttps://paizo.com/threads/rzs43wrv?So-Daze#82023-12-01T03:46:03Z2023-11-27T14:32:15Z<p>I recently homebrewed daze to be a 2d4 cantrip scaling 1d4 each level instead of every other. Turning the stunned 1 crit fail into off-guard. Its much closer to frostbite in power now with less range and non lethal damage. It shot to the top of all the divine player’s spell lists and we are having a blast with it.
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Definitely would recommend for anyone looking for a change.</p>I recently homebrewed daze to be a 2d4 cantrip scaling 1d4 each level instead of every other. Turning the stunned 1 crit fail into off-guard. Its much closer to frostbite in power now with less range and non lethal damage. It shot to the top of all the divine player’s spell lists and we are having a blast with it.
Definitely would recommend for anyone looking for a change.StarlingSweeter2023-11-27T14:32:15ZRe: Forums: Pathfinder Society: AI art and Organized PlayStarlingSweeterhttps://paizo.com/threads/rzs43wqt?AI-art-and-Organized-Play#122023-12-01T20:41:33Z2023-11-27T01:02:47Z<div class="messageboard-quotee">Gisher wrote:</div><blockquote> Do you also verify that the players own the rights to use any non-AI-generated artwork that they bring? </blockquote><p>Its not really about rights :-)
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Its more like if they use an artist's art I could (theoretically) tell from a signature or otherwise who made it. I am aware that a ton of people use uncredited art, I have no problem (in general) with it. But at least I know its art from a person who could be credited with its creation. Whereas AI just takes its data from a bunch of different people with little chance for credit. </p>
<p>I'm not really here to police art. Just finding my own boundaries with the tech and was wondering if paizo had something similar. Also recounting an uncomfortable experience a new player was having. The fact they don't is also fine! It would be impossible to enforce anyways lmao. </p>
<p>Oh just incase I wasn't clear before, I wouldn't force anyone to change their token/portrait either. I would ask them (and hope they ablige to the table rules) but its not really the end of the world if they don't.</p>Gisher wrote:Do you also verify that the players own the rights to use any non-AI-generated artwork that they bring?
Its not really about rights :-)
Its more like if they use an artist's art I could (theoretically) tell from a signature or otherwise who made it. I am aware that a ton of people use uncredited art, I have no problem (in general) with it. But at least I know its art from a person who could be credited with its creation. Whereas AI just takes its data from a bunch of different...StarlingSweeter2023-11-27T01:02:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Remaster RogueStarlingSweeterhttps://paizo.com/threads/rzs43wf7&page=6?Remaster-Rogue#2702023-11-23T12:16:11Z2023-11-22T20:11:43Z<p>Just played a session of agents of Edgewatch with the remastered rogue and Gang Up is ridiculously broken in the best way. The ruffian rogue with a reach weapon effectively made the entire cohort of enemies that surrounded us, off-guard. Of course this made them all try to focus him down much to the enjoyment of the shield of reckoning, quick block paladin. That feat is such a great pickup on any rogue and I personally feel like it can really help with the "team tactics" push of 2e.</p>Just played a session of agents of Edgewatch with the remastered rogue and Gang Up is ridiculously broken in the best way. The ruffian rogue with a reach weapon effectively made the entire cohort of enemies that surrounded us, off-guard. Of course this made them all try to focus him down much to the enjoyment of the shield of reckoning, quick block paladin. That feat is such a great pickup on any rogue and I personally feel like it can really help with the "team tactics" push of 2e.StarlingSweeter2023-11-22T20:11:43ZRe: Forums: Product Discussion: Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6)StarlingSweeterhttps://paizo.com/products/btq02dvp/discuss&page=5?Pathfinder-Adventure-Path-181-Zombie-Feast#2352023-11-10T08:56:47Z2023-11-09T18:29:13Z<div class="messageboard-quotee">Jason S wrote:</div><blockquote> <div class="messageboard-quotee">Cori Marie wrote:</div><blockquote> <div class="messageboard-quotee">Jason S wrote:</div><blockquote><p> Any idea when this might be sanctioned for organized play?</p>
<p>This campaign is really good stuff.</p>
<p></blockquote><a href="https://paizo.com/community/blog/v5748dyo6si37?July-2022-Organized-Play-Update#1" target="_blank" rel="nofollow">It won't be.</a> </blockquote><p>Thanks for the reply. That's too bad.
<p>I don't agree with the reason for not sanctioning it. I'm playing it now, with 10 year olds with non-evil characters. The plot still makes sense, the Pathfinder society is trying to get a Pathfinder Lodge in Geb and Berline is providing that opportunity.</p>
<p>The horror element isn't too much (it really depends on the GM). It's certainly not worse than Rise of the Runelords, especially with the incestuous ogres (if you want, you can take that way way over the top)...</p>
<p>Then again, we're just playing the first book, and will probably head back to PFS scenarios afterwards. So I don't know what happens throughout the entire campaign, maybe there are evil actions to take, I don't know? But so far, not at all.</p>
<p>To me the reason not to sanction is because it's open ended and takes so long. Would be almost impossible to fit a book into an 8 hour slot.</p>
<p>That bank is deadly and so was the ostovite nest.
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</blockquote><p>I actually had the privilege of asking the organize play coordinator this at paizocon this year. Bloodlords joins the ranks of Agents of Edgewatch and Hell's Vengeance as not sanctioned APs. The three share similar content that paizo simply would not want to be seen just being played in the average game store as someone's first exposure to pathfinder.
<p>While I definitely think there are tons of ways that GMs can slightly tweak the campaign to be less gruesome and the start isn't incredibly violent. I think its reasonable to not want it run with every game store, especially when you can't vet every GM that comes through. A particularly uncomfortable situation from book 6 comes to mind but the general vibes reign throughout. </p>
<p>[Spoiler omitted]</p>Jason S wrote:Cori Marie wrote: Jason S wrote:Any idea when this might be sanctioned for organized play?
This campaign is really good stuff.
It won't be. Thanks for the reply. That's too bad. I don't agree with the reason for not sanctioning it. I'm playing it now, with 10 year olds with non-evil characters. The plot still makes sense, the Pathfinder society is trying to get a Pathfinder Lodge in Geb and Berline is providing that opportunity.
The horror element isn't too much (it really...StarlingSweeter2023-11-09T18:29:13ZRe: Forums/Pathfinder Second Edition: General Discussion: [Spoiler] Remastered DislikesStarlingSweeterhttps://paizo.com/threads/rzs43wd9&page=2?Spoiler-Remastered-Dislikes#622023-12-23T08:09:11Z2023-11-01T21:02:25Z<div class="messageboard-quotee">Ectar wrote:</div><blockquote><p>Plus, from the standpoint of piloting sometimes intelligent creatures:</p>
<p>If I have a guaranteed grab, I'm liable to use it on any target I happen to strike.
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If I have to make a check, I'm even less inclined than normal to try and grab the beefy front liner and instead focus even more on the back liners, where I am presumed more likely to be successful. </blockquote><p>Precisely! As a matter of fact, before I would often target the beefy frontlines with the grab since that meant I had an easier time chunking through their higher AC with that flat-footed condition. Another thing I forgot to mention was just the cumbersomeness of several roles. I loved the snappiness of automatic maneuvers. The best case scenario for these new rules is when facing multiple lower level enemies who now have a much lower chance to now automatically grab you and have a good chance to whiff. But now as a GM I have to roll for all these enemies, slowing down game time (something I personally try to avoid like the plague).
<p>More soapboxing but this also really hurts summons whos biggest utility was using things like grab, knockdown, and shove. Now their modifier, despite being nice for their level compared to PCs, probably wont match up being on average -4 level compared to the enemies. </p>
<p>I had more grievances with this than I remembered apparently haha.</p>Ectar wrote:Plus, from the standpoint of piloting sometimes intelligent creatures:
If I have a guaranteed grab, I'm liable to use it on any target I happen to strike.
If I have to make a check, I'm even less inclined than normal to try and grab the beefy front liner and instead focus even more on the back liners, where I am presumed more likely to be successful.
Precisely! As a matter of fact, before I would often target the beefy frontlines with the grab since that meant I had an easier...StarlingSweeter2023-11-01T21:02:25ZRe: Forums/Pathfinder Second Edition: General Discussion: [Spoiler] Remastered DislikesStarlingSweeterhttps://paizo.com/threads/rzs43wd9&page=2?Spoiler-Remastered-Dislikes#552023-11-02T18:40:18Z2023-11-01T18:59:06Z<div class="messageboard-quotee">breithauptclan wrote:</div><blockquote> <div class="messageboard-quotee">StarlingSweeter wrote:</div><blockquote>My least favorite change about the remaster is enemies rolling to grapple with grab. We played with this rule for 1 or two sessions before a caster got perma-restrained with nearly no chance of escape before going back to the old ones. I can appreciate what they were going for but enemies who were designed to grapple (and thus have grab) are probably still going to grapple a frontliner and are likely now to restrain backliners. </blockquote><p>I'm not entirely sure what you mean by this.
<p>Previously, Grab and Improved Grab are no-roll automatic success. The difference between the two being that Grab costs an action and Improved Grab is a free action.</p>
<p>What I have heard of the Remaster versions of Grab and Improved Grab is that their action costs haven't changed, but the monster has to make an athletics roll in order to succeed. </blockquote><p>By being able to roll monsters now have a chance to crit with their free attempt of grapple. Previously it was an automatic success. What I meant by no chance of escape is that the caster got restrained and unless they rolled decently high (10-15% chance) they couldnt get out of it. Let me see if I can show a bit of math.
<p>A corpseroot against an average caster with 18 Con (assuming they started with 14 and pumped it at every opportunity). A pretty average scenario says the caster is level 10 and the corpse root is not elite or weak so is level 11 (a +1 monster). Most casters at this point have expert fortitude saves putting their DC at around 28 (10+14 Prof+ 4 Con).
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The corpseroot with its +24 to grapple you does so on a 4 and crits you on a 14.
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A caster's best shot at getting out is with an unarmed attack unless they pumped athletics/acrobatics and have invested in some skill items.
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They have a +17 to escape (12 prof + 4 dex + 1 item) so you need to roll a 17 to beat the Corpseroot's athletics DC. On a 7 you critically fail. </p>
<p>This scenario to me is far worse then getting automatically grappled. Its further exacerbated against higher level enemies and bosses but I wanted to be more charitable since I know thats not the every day scenario. </p>
<p>I dont think its crazy unbalanced but simply a change that I dont like and won't be carrying on at my table. For context my table(s) is playing through AOA, AOE, EC, and SOT some APs where +1 or higher enemies are abundant and common. Having read through Bloodlords its much of the same for many parts.</p>breithauptclan wrote:StarlingSweeter wrote:My least favorite change about the remaster is enemies rolling to grapple with grab. We played with this rule for 1 or two sessions before a caster got perma-restrained with nearly no chance of escape before going back to the old ones. I can appreciate what they were going for but enemies who were designed to grapple (and thus have grab) are probably still going to grapple a frontliner and are likely now to restrain backliners.
I'm not entirely sure...StarlingSweeter2023-11-01T18:59:06ZRe: Forums: Pathfinder Society: Paizo Blog: Pathfinder Society and the RemasterStarlingSweeterhttps://paizo.com/community/blog/v5748dyo6sifn&page=3?Pathfinder-Society-and-the-Remaster#1362023-11-03T14:51:39Z2023-11-01T18:10:42Z<p>Haha GREAT to hear Alex!</p>Haha GREAT to hear Alex!StarlingSweeter2023-11-01T18:10:42ZForums/Lost Omens Campaign Setting: General Discussion: Lamashtu's New AnathemaStarlingSweeterhttps://paizo.com/threads/rzs43wdi?Lamashtus-New-Anathema#12023-11-12T15:56:58Z2023-11-01T16:24:44Z<p>It was recently revealed by Avi Henriques on blue sky that Lamashtu has new anathema!</p>
<p><b>Old</b> attempt to treat a mental illness or deformity, provide succor to Lamashtu’s enemies</p>
<p><b>New</b> attempt to change what makes you different, provide succor to Lamashtu's enemies. </p>
<p>They go on to mention that they wanted to "Disentangle the idea that disability itself was monstrous and instead focusing on her embracing those who revel in being different". </p>
<p>Honestly this is a huge relief to me personally. Lamashtu has always been one of my favorite deities. But as someone who struggles with disability in its many forms, it always felt gross to make any character with that anathema. I am uninformed whether she requires unholy sanctification (its likely she does) but for mundane worshippers of her I gather this change will be much appreciated.
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It also puts her softly off my "deities likely to die" as why would they concern themselves with the future following of Lamashtu if they were gonna kill her next year? Haha they totally wouldn't do that right guys? </p>
<p>Anyone else have any particularly uncomfortable anathema like this that could benefit from some change? Thoughts on Lamashtu's new anathema?</p>It was recently revealed by Avi Henriques on blue sky that Lamashtu has new anathema!
Old attempt to treat a mental illness or deformity, provide succor to Lamashtu’s enemies
New attempt to change what makes you different, provide succor to Lamashtu's enemies.
They go on to mention that they wanted to "Disentangle the idea that disability itself was monstrous and instead focusing on her embracing those who revel in being different".
Honestly this is a huge relief to me personally....StarlingSweeter2023-11-01T16:24:44ZRe: Forums/Lost Omens Campaign Setting: General Discussion: How can the Oni rule Chu Ye?StarlingSweeterhttps://paizo.com/threads/rzs2siut?How-can-the-Oni-rule-Chu-Ye#92023-11-02T11:30:15Z2023-11-01T16:13:07Z<p>Also I'm not sure if vampires only turning their own ancestries into vampires is a thing anymore. I can think of at least 1 example in bloodlords where a halfling is turned into a vampire by a human. Not to mention that as paizo grows and so do the scope of their stories. I'm sure they will feel emboldened to try weird/cooler things like vampire tengu/kitsune. </p>
<p>Its small note but its helpful to remember that so called "absolute truths" about the setting exist only as long as they serve the writers and the stories they want to tell.</p>Also I'm not sure if vampires only turning their own ancestries into vampires is a thing anymore. I can think of at least 1 example in bloodlords where a halfling is turned into a vampire by a human. Not to mention that as paizo grows and so do the scope of their stories. I'm sure they will feel emboldened to try weird/cooler things like vampire tengu/kitsune.
Its small note but its helpful to remember that so called "absolute truths" about the setting exist only as long as they serve the...StarlingSweeter2023-11-01T16:13:07ZRe: Forums: Product Discussion: Pathfinder Adventure Path #198: No Breath to Cry (Season of Ghosts 3 of 4)StarlingSweeterhttps://paizo.com/products/btq02evz/discuss?Pathfinder-Adventure-Path-198-No-Breath-to-Cry#212023-10-13T01:52:40Z2023-10-13T01:28:45Z<p>No cost too great,
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no mind to think,
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no will to break,
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<b>no voice to cry suffering</b>.</p>
<p>would be really funny if the title was a reference to hollow knight haha. Cant wait for this book to come out.</p>No cost too great,
no mind to think,
no will to break,
no voice to cry suffering.
would be really funny if the title was a reference to hollow knight haha. Cant wait for this book to come out.StarlingSweeter2023-10-13T01:28:45ZRe: Forums: Rules Discussion: Reading Scrolls in PF2StarlingSweeterhttps://paizo.com/threads/rzs43vqw&page=2?Reading-Scrolls-in-PF2#622024-02-20T22:39:16Z2023-09-28T16:51:04Z<p>This conversation is interesting because I have never run scrolls as parchment you need to read. I have always thought that scrolls basically had magical instructions written into the parchment and by pushing magic through it it "runs" the instructions and creates the effect. </p>
<p>Kind of like the scroll being a macro, the writing being the code, and the caster just needing to execute it by pushing magic through.
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Its also why someone who can't cast a spell can't cast a scroll. Its not that they can't read it, but that they don't have the magic to execute the command.
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It also solves the sticky problem of characters with disabilities, language barriers, and light levels.</p>This conversation is interesting because I have never run scrolls as parchment you need to read. I have always thought that scrolls basically had magical instructions written into the parchment and by pushing magic through it it "runs" the instructions and creates the effect.
Kind of like the scroll being a macro, the writing being the code, and the caster just needing to execute it by pushing magic through.
Its also why someone who can't cast a spell can't cast a scroll. Its not that they...StarlingSweeter2023-09-28T16:51:04ZRe: Forums: Product Discussion: Pathfinder Society Scenario #5-06: Ukuja, The First WallStarlingSweeterhttps://paizo.com/products/btq02ewf/discuss?Pathfinder-Society-Scenario-506-Ukuja-The-First-Wall#52023-10-25T12:05:11Z2023-09-19T02:35:14Z<p>Paizo has figured out that if they keep printing adventures about orcs I'm just going to have to keep buying them. Time to run another adventure!</p>Paizo has figured out that if they keep printing adventures about orcs I'm just going to have to keep buying them. Time to run another adventure!StarlingSweeter2023-09-19T02:35:14ZRe: Forums/Paizo: General Discussion: Rest in Peace to Teeuwynn WoodruffStarlingSweeterhttps://paizo.com/threads/rzs43vq7?Rest-in-Peace-to-Teeuwynn-Woodruff#22023-09-19T15:20:58Z2023-09-19T01:10:54Z<p>Sad to see such a talented and wonderful person pass away. I hope that all of her loved ones get through this difficult time. The harrow deck is one of my partner's favorite parts of Golarion and has made a special impact at our tables.
<br />
Rest in Peace Teeuwynn Woodruff</p>Sad to see such a talented and wonderful person pass away. I hope that all of her loved ones get through this difficult time. The harrow deck is one of my partner's favorite parts of Golarion and has made a special impact at our tables.
Rest in Peace Teeuwynn WoodruffStarlingSweeter2023-09-19T01:10:54ZRe: Forums/Pathfinder Second Edition: General Discussion: Y'all... I Figured Out How to TauntStarlingSweeterhttps://paizo.com/threads/rzs43vp0?Yall-I-Figured-Out-How-to-Taunt#142023-09-15T15:09:49Z2023-09-15T14:07:52Z<div class="messageboard-quotee">3-Body Problem wrote:</div><blockquote> <div class="messageboard-quotee">Ruzza wrote:</div><blockquote> <div class="messageboard-quotee">AidAnotherBattleHerald wrote:</div><blockquote>But to continue questionable tactics development, Grapple attempts aren't penalized while prone! Could make you an extra tempting target, haha. </blockquote><p>This one, sadly, isn't true. <a href="https://2e.aonprd.com/Conditions.aspx?ID=31" target="_blank" rel="nofollow">You take a -2 circumstance penalty to attack rolls</a>, and <a href="https://2e.aonprd.com/Actions.aspx?ID=35" target="_blank" rel="nofollow">Grapple</a> has the <a href="https://2e.aonprd.com/Traits.aspx?ID=15" target="_blank" rel="nofollow">Attack</a> trait.
<p>I still think there's room for this sort of stuff though. Like, the unarmed champion is very much a thing who just "taunts" through sheer virtue of existing and being a nuisance on the frontlines. </blockquote>Is there some way to negate this penalty? I know you can move at full speed prone, but if you could also negate the attack and AC penalty you could arm yourself with dual katars and be Voldo. </blockquote><p>There is! But its still a pretty niche option. The Zombie archetype has a feat called ankle biter which treats you as always taking cover against ranged attacks while prone (effectively negating the penalty from being prone) and ignores the penalty to your attacks rolls. It also has some nice bonuses like a bonus to trip which as stated in this thread isnt affected by the prone penalty. And allows you to move further while crawling.
<p>Now of course its a rare archetype and you still are vulnerable to melee enemies but if you wanted to make a fun ground crawling build that would be the place to start.</p>3-Body Problem wrote:Ruzza wrote: AidAnotherBattleHerald wrote:But to continue questionable tactics development, Grapple attempts aren't penalized while prone! Could make you an extra tempting target, haha.
This one, sadly, isn't true. You take a -2 circumstance penalty to attack rolls, and Grapple has the Attack trait. I still think there's room for this sort of stuff though. Like, the unarmed champion is very much a thing who just "taunts" through sheer virtue of existing and being a...StarlingSweeter2023-09-15T14:07:52ZRe: Forums/Pathfinder Second Edition: General Discussion: The Best Parts of PF2StarlingSweeterhttps://paizo.com/threads/rzs43vob?The-Best-Parts-of-PF2#202023-09-15T02:52:00Z2023-09-14T19:46:30Z<p>I would love to see the feat structure stay around for a PF3. That is class feats, skill feats, ancestry feats, and general feats. Maybe they could tweak around with the balance a little bit or frequency you get them. But the feat system allowing you to "slot" in different abilities and customize your character at such a small level feels really cool. </p>
<p>Its the main reason I think why two characters of the same class (or even same subclass) can feel so different.</p>I would love to see the feat structure stay around for a PF3. That is class feats, skill feats, ancestry feats, and general feats. Maybe they could tweak around with the balance a little bit or frequency you get them. But the feat system allowing you to "slot" in different abilities and customize your character at such a small level feels really cool.
Its the main reason I think why two characters of the same class (or even same subclass) can feel so different.StarlingSweeter2023-09-14T19:46:30ZRe: Forums/Pathfinder Second Edition: General Discussion: Should the keneticist be removed?StarlingSweeterhttps://paizo.com/threads/rzs43vn3?Should-the-keneticist-be-removed#462023-09-13T18:22:46Z2023-09-12T23:47:28Z<p>I've played all my classes in PFS RAW (including kineticist) and its been one of the best play experiences I've had in tabletop gaming!</p>
<p>Honestly the past year of releases has been probably some of the best books paizo has released in my opinion.</p>I've played all my classes in PFS RAW (including kineticist) and its been one of the best play experiences I've had in tabletop gaming!
Honestly the past year of releases has been probably some of the best books paizo has released in my opinion.StarlingSweeter2023-09-12T23:47:28ZRe: Forums/Pathfinder Second Edition: General Discussion: Spellcasting Proficiency Remaster ChangesStarlingSweeterhttps://paizo.com/threads/rzs43vgc?Spellcasting-Proficiency-Remaster-Changes#52023-09-03T18:49:53Z2023-09-02T19:21:33Z<div class="messageboard-quotee">ElementalofCuteness wrote:</div><blockquote> Is this how it will be with Animist, out of curiousity? </blockquote><p>I believe it was stated that this will be the case with animist and all casting in the remaster.ElementalofCuteness wrote:Is this how it will be with Animist, out of curiousity?
I believe it was stated that this will be the case with animist and all casting in the remaster.StarlingSweeter2023-09-02T19:21:33ZForums/Pathfinder Second Edition: General Discussion: Spellcasting Proficiency Remaster ChangesStarlingSweeterhttps://paizo.com/threads/rzs43vgc?Spellcasting-Proficiency-Remaster-Changes#12023-09-06T04:54:55Z2023-09-02T17:22:44Z<p>I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications) you will always use your universally applicable “spellcasting proficiency”.</p>
<p>Would love to hear the community’s thoughts on this. Personally, I am stoked as I think this really opens up a lot of options for multiclassing like wizard getting more use out of the psychic dedication. Of course you’re still going to want to line up main attributes too I’m guessing witch, psychic, and sorcerer are going to be very high value going forward. </p>
<p><a href="https://paizo.com/threads/rzs43ve1?The-difficulties-of-playing-a-postremaster#7" target="_blank" rel="nofollow">Source</a></p>I thought it would be wise to create new thread rather then flood the playtest ones but there has been some exciting news! The new animist (and all spellcasters in the remaster) no longer have spellcasting proficiency tied to traditions (arcane, occult, primal ect…). Instead there is only one universal “spell proficiency”. The modifiers still change depending on your class (clerics still use WIS, sorcs use CHA) however if you gain spellcasting from other sources (like multiclass dedications)...StarlingSweeter2023-09-02T17:22:44ZRe: Forums: Rules Discussion: Jagged Berms HP and Broken?StarlingSweeterhttps://paizo.com/threads/rzs43v8w?Jagged-Berms-HP-and-Broken#32023-08-24T14:11:23Z2023-08-24T14:09:13Z<p>Held objects and hazards typically have broken thresholds. Structures like walls or beams typically only have HP and hardness. You can see that with spells that create structures like wall of stone or force. </p>
<p>Jagged Berms is more like a structure then an object so it will be destroyed at 0Hp but won’t become broken before that.</p>Held objects and hazards typically have broken thresholds. Structures like walls or beams typically only have HP and hardness. You can see that with spells that create structures like wall of stone or force.
Jagged Berms is more like a structure then an object so it will be destroyed at 0Hp but won’t become broken before that.StarlingSweeter2023-08-24T14:09:13ZRe: Forums: Advice: Itemization for a low-level kineticistStarlingSweeterhttps://paizo.com/threads/rzs43v81?Itemization-for-a-lowlevel-kineticist#42023-08-23T20:41:11Z2023-08-23T04:56:04Z<p>Heres some decent items to spec for a kineticist looking to spend gold beyond consumables. </p>
<p>Bloodhound Mask- Imprecise scent for when it matters
<br />
Cantrip Deck- You have the hands to use them!
<br />
Everburning torch- If you don't have darkvision
<br />
Flask of Fellowship- Some great roleplay for a +1 bonus to Diplomacy
<br />
Hat of Disguise- Don't blow your allies infiltration
<br />
Hand of the Mage- Sometimes opening a door from 30ft away can be nice
<br />
Skittering Mask- Helps you get out of danger when down...but not too far out of danger.</p>
<p>Earplugs, Airbladders, Brass Ears, Grappling Hooks and Crowbars are also useful mundane items to keep around.</p>Heres some decent items to spec for a kineticist looking to spend gold beyond consumables.
Bloodhound Mask- Imprecise scent for when it matters
Cantrip Deck- You have the hands to use them!
Everburning torch- If you don't have darkvision
Flask of Fellowship- Some great roleplay for a +1 bonus to Diplomacy
Hat of Disguise- Don't blow your allies infiltration
Hand of the Mage- Sometimes opening a door from 30ft away can be nice
Skittering Mask- Helps you get out of danger when down...but not...StarlingSweeter2023-08-23T04:56:04ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Wizard reveals and speculationStarlingSweeterhttps://paizo.com/threads/rzs43tqe&page=23?Remastered-Wizard-reveals-and-speculation#11332023-08-09T21:29:07Z2023-08-05T18:55:38Z<div class="messageboard-quotee">Deriven Firelion wrote:</div><blockquote><p> What am I missing about the wizard? Do they get a free slot still for jsut those battle magic spells? How do their slots work? Their theses are the same? Anything new to give them a boost?</p>
<p>I do like the cleric flat 4 and less reliance on charisma. 4 is a good number. Never seen much more than that used in a day. </blockquote><p>We have further clarification from Micheal Sayre that says that clerics dont just get a flat 4. They get 4 at level 1, 5 at level 5, then 6 at level 16. I'm pretty sure thats just the same as it was before when you took 16 charisma then pumped it at every level.
<p>Crazy good change!</p>Deriven Firelion wrote:What am I missing about the wizard? Do they get a free slot still for jsut those battle magic spells? How do their slots work? Their theses are the same? Anything new to give them a boost?
I do like the cleric flat 4 and less reliance on charisma. 4 is a good number. Never seen much more than that used in a day.
We have further clarification from Micheal Sayre that says that clerics dont just get a flat 4. They get 4 at level 1, 5 at level 5, then 6 at level 16. I'm...StarlingSweeter2023-08-05T18:55:38ZRe: Forums/Paizo: General Discussion: Paizo Blog: Update from Paizo President Jim ButlerStarlingSweeterhttps://paizo.com/community/blog/v5748dyo6sid6&page=2?Update-from-Paizo-President-Jim-Butler#682023-07-20T16:49:00Z2023-07-20T04:25:47Z<p>The forum has always been an amazing community/resource for players and GMs. The news of everything getting revamped is incredibly exciting and daunting!</p>
<p>I trust that the folks at paizo will get everything done and take the time to get it done right.</p>The forum has always been an amazing community/resource for players and GMs. The news of everything getting revamped is incredibly exciting and daunting!
I trust that the folks at paizo will get everything done and take the time to get it done right.StarlingSweeter2023-07-20T04:25:47ZRe: Forums/Pathfinder Second Edition: General Discussion: PaizoCon Remaster changes compilation.StarlingSweeterhttps://paizo.com/threads/rzs43tq4&page=5?PaizoCon-Remaster-changes-compilation#2292023-07-18T22:38:14Z2023-07-15T15:08:19Z<p>Someone with rage of elements on the reddit saw that the remaster has changed Grab, Knockdown, Shove and similar automatic maneuver conditions for monsters. </p>
<p>These actions now all require an athletics check and are no longer automatic successes but they ignore and do not contribute to MAP.</p>
<p>This seems like a pretty significant change. Especially to summoners and summons. Player facing options that greatly enjoyed the beastiary features. </p>
<p>Heres the <a href=" https://www.reddit.com/r/Pathfinder2e/comments/150cu87/remaster_psa_creature_abilities_like_grab_and/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1" target="_blank" rel="nofollow">Link</a>.</p>Someone with rage of elements on the reddit saw that the remaster has changed Grab, Knockdown, Shove and similar automatic maneuver conditions for monsters.
These actions now all require an athletics check and are no longer automatic successes but they ignore and do not contribute to MAP.
This seems like a pretty significant change. Especially to summoners and summons. Player facing options that greatly enjoyed the beastiary features.
Heres the Link.StarlingSweeter2023-07-15T15:08:19ZRe: Forums/Pathfinder Adventure Path: General Discussion: Will Season of Ghosts have a phonetic pronunciation guide?StarlingSweeterhttps://paizo.com/threads/rzs43u9b?Will-Season-of-Ghosts-have-a-phonetic#62023-07-06T05:45:44Z2023-07-05T13:21:40Z<p>I think quite a lot of people played through Strength of Thousands without issue despite having plenty of vocabulary that is more based in non-english languages (Im looking at you Tzeinwe). </p>
<p>I would like to think the community has enough good faith that if someone were to pronounce it wrong in an actual play. Then they would get corrected, pronounce it right, then move on. </p>
<p>Besides, the logistics behind writing a pronunciation guide are actually pretty ridiculous. Is this a separate document? Whos writing it? Whos editing it? What language are they mapping a "proper" pronunciation to? Do they have the man power to polish all of this as a separate doc? If not, and they are just going to break down words after they introduce them, which words are deemed "foreign" enough to need it? If this isn't a separate document, is this taking up pages in the book? Will there be a glossary of words? Is that an additional page out of every book? How can they introduce a standard pronunciation guide through 6 books written by different people? </p>
<p>Sounds like a lot of hassle for something that could be handled per-table for home groups and with good faith by actual plays.</p>I think quite a lot of people played through Strength of Thousands without issue despite having plenty of vocabulary that is more based in non-english languages (Im looking at you Tzeinwe).
I would like to think the community has enough good faith that if someone were to pronounce it wrong in an actual play. Then they would get corrected, pronounce it right, then move on.
Besides, the logistics behind writing a pronunciation guide are actually pretty ridiculous. Is this a separate document?...StarlingSweeter2023-07-05T13:21:40ZRe: Forums/Lost Omens Campaign Setting: General Discussion: What do you want from a Lost Omens: Darklands?StarlingSweeterhttps://paizo.com/threads/rzs43ml1?What-do-you-want-from-a-Lost-Omens-Darklands#262023-06-30T00:51:12Z2023-06-29T21:12:57Z<p>Im honestly super excited about Nemret Noctoria getting some more information on them perhaps including Tanaagar's Arrows.</p>Im honestly super excited about Nemret Noctoria getting some more information on them perhaps including Tanaagar's Arrows.StarlingSweeter2023-06-29T21:12:57ZRe: Forums/Pathfinder Second Edition: General Discussion: Adventures Ahead! (Stolen Fate #3 Spoilers)StarlingSweeterhttps://paizo.com/threads/rzs43u72?Adventures-Ahead#242023-06-29T19:59:58Z2023-06-29T05:04:23Z<p>oh WOW I didnt know that! That is awesome!!</p>oh WOW I didnt know that! That is awesome!!StarlingSweeter2023-06-29T05:04:23ZRe: Forums/Pathfinder Second Edition: General Discussion: Adventures Ahead! (Stolen Fate #3 Spoilers)StarlingSweeterhttps://paizo.com/threads/rzs43u72?Adventures-Ahead#222023-10-09T09:59:40Z2023-06-29T04:39:54Z<p>Something I thought I would add is a development that has happened in PFS2 4-15 In Glorious Battle. Massive Spoilers for the ending:</p>
<p>[Spoiler omitted]</p>Something I thought I would add is a development that has happened in PFS2 4-15 In Glorious Battle. Massive Spoilers for the ending:
[Spoiler omitted]StarlingSweeter2023-06-29T04:39:54ZRe: Forums/Paizo: General Discussion: Paizo Blog: TRANScendental - A Trans Character Celebration!StarlingSweeterhttps://paizo.com/community/blog/v5748dyo6sicb?TRANScendental-A-Trans-Character-Celebration#232023-06-27T06:29:08Z2023-06-23T22:13:40Z<div class="messageboard-quotee">Kobold Catgirl wrote:</div><blockquote> I really love that one paladin lady who goes around helping trans youths find their way, but I don't remember her name, just that she's an Isabelle Thorn creation! </blockquote><p>Would that happen to be Kalabrynne Iomedar?I am absolutely in love with her but I would be pleasantly suprised to have TWO iconic transwoman paladins.Kobold Catgirl wrote:I really love that one paladin lady who goes around helping trans youths find their way, but I don't remember her name, just that she's an Isabelle Thorn creation!
Would that happen to be Kalabrynne Iomedar?I am absolutely in love with her but I would be pleasantly suprised to have TWO iconic transwoman paladins.StarlingSweeter2023-06-23T22:13:40ZRe: Forums: Pathfinder Society: Building PCs Who Help the TableStarlingSweeterhttps://paizo.com/threads/rzs43tzt?Building-PCs-Who-Help-the-Table#72023-06-20T14:26:09Z2023-06-20T04:08:51Z<p>Your original guide really helped me to get into PFS year 2 a while back and I still play the lvl 10 barbarian that came out the other side to this day! </p>
<p>One thing that I would add to this guide is Silversheen and Cold Iron Blanch. A ridiculous amount of enemies are weak to metals and both of these items can allow you to apply when nessesary (especially silversheen). Often an agent won't be able to afford a precious metal weapon while trying to buy all of their mandatory runes/skill bonus items so these items are a must have imo. </p>
<p>When you reach higher levels Potions of Flying (for the terrain comment you mentioned) and Potions of Quickness become similar staples for every build.</p>Your original guide really helped me to get into PFS year 2 a while back and I still play the lvl 10 barbarian that came out the other side to this day!
One thing that I would add to this guide is Silversheen and Cold Iron Blanch. A ridiculous amount of enemies are weak to metals and both of these items can allow you to apply when nessesary (especially silversheen). Often an agent won't be able to afford a precious metal weapon while trying to buy all of their mandatory runes/skill bonus...StarlingSweeter2023-06-20T04:08:51ZRe: Forums/Lost Omens Campaign Setting: General Discussion: This is going to be a weird question but…StarlingSweeterhttps://paizo.com/threads/rzs43u2d?This-is-going-to-be-a-weird-question-but#22023-06-19T05:39:43Z2023-06-19T02:06:29Z<p>I would probably agree with Cheliax. They were the people that were meant to experience a golden age when the God of Humanity returned. They imprison and enslave (though now indentured servitude) halflings and have a whole fantasy slur for them. I'm not sure if you can get more fantasy racist then that...</p>I would probably agree with Cheliax. They were the people that were meant to experience a golden age when the God of Humanity returned. They imprison and enslave (though now indentured servitude) halflings and have a whole fantasy slur for them. I'm not sure if you can get more fantasy racist then that...StarlingSweeter2023-06-19T02:06:29ZRe: Forums/Pathfinder Second Edition: General Discussion: Bard...StarlingSweeterhttps://paizo.com/threads/rzs43tup?Bard#252023-06-16T15:39:44Z2023-06-06T22:09:03Z<p>Ah my friend found the wording I was looking for. Swashbucklers’s finisher and Fighter’s press trait all have wording which specifies that makes their failure effects not apply on a crit fail.</p>
<p>Most other damage on failure strikes have this wording too like Twin Weaknesses. </p>
<p>Sorry for the derail. Hope they make this info a little easier to find in the remaster lmao.</p>Ah my friend found the wording I was looking for. Swashbucklers’s finisher and Fighter’s press trait all have wording which specifies that makes their failure effects not apply on a crit fail.
Most other damage on failure strikes have this wording too like Twin Weaknesses.
Sorry for the derail. Hope they make this info a little easier to find in the remaster lmao.StarlingSweeter2023-06-06T22:09:03ZRe: Forums: Homebrew and House Rules: Alchemical Items that act like cantripsStarlingSweeterhttps://paizo.com/threads/rzs43tmh?Alchemical-Items-that-act-like-cantrips#72023-10-16T02:09:42Z2023-06-02T15:53:46Z<p>I like these!
<br />
Reusable damage options that dont out damage bombs with their reload 1 and also give alchemist a reason to use crafting! Sign me right up! I hope you dont mind me tossing a few of my own ideas in the ring. </p>
<p>I am not sure how getting master and legendary in crafting at 7 and 15 may affect their performance however. </p>
<p><b>Stasian Shock Pistol</b>
<br />
Bulk L; Hands 1; Range 20 ft.; Reload 1
<br />
Category Advanced
<br />
Group Stasian (on a critical hit up to 2 targets in the weapon's range take electric damage equal to the number of weapon damage dice).
<br />
Item 1. Price 5gp; Damage 1d6 electricity plus 1 persistent electricity
<br />
Item 3. Price 15gp; Damage 2d6 electricity plus 2 persistent electricity
<br />
Item 11. Price 80gp; Damage 3d6 electricity plus 3 persistent electricity
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Item 17. Price 1625gp; Damage 4d6 electricity plus 4 persistent electricity. </p>
<p><b>Snowball Launcher</b>
<br />
Bulk L; Hands 2; Range 40 ft.; Reload 1
<br />
Category Advanced
<br />
Group Alchemical (on a critical hit the target is blinded until they spend an action wiping their face)
<br />
Item 1. Price 5gp; Damage 1d6 cold
<br />
Item 3. Price 15gp; Damage 2d6 cold
<br />
Item 11. Price 80gp; Damage 3d6 cold
<br />
Item 17. Price 1625gp; Damage 4d6 cold</p>I like these!
Reusable damage options that dont out damage bombs with their reload 1 and also give alchemist a reason to use crafting! Sign me right up! I hope you dont mind me tossing a few of my own ideas in the ring.
I am not sure how getting master and legendary in crafting at 7 and 15 may affect their performance however.
Stasian Shock Pistol
Bulk L; Hands 1; Range 20 ft.; Reload 1
Category Advanced
Group Stasian (on a critical hit up to 2 targets in the weapon's range take electric...StarlingSweeter2023-06-02T15:53:46ZRe: Forums/Pathfinder Second Edition: General Discussion: Level 1StarlingSweeterhttps://paizo.com/threads/rzs43tp9?Level-1#312023-05-26T13:38:09Z2023-05-25T21:44:58Z<p>Just to chime in here with the champion AC issue. This can easily be mitigated by starting with a chain shirt and armored skirt. </p>
<p>Armored skirts increase AC by 1 and also the str requirement to 18, along with a few other penalties you mitigate by being trained in heavy armor with 18 str. </p>
<p>A paladin with chain mail + armored skirt has 10+3 prof+5 item=18 AC then can buy a steel shield for 20 AC with a shield raised. </p>
<p>The gold cost this comes out to is 10gp which leaves you plenty for an adventuring kit, a longsword, a few javelins a tool kit and some extras.</p>
<p>Plenty good to tank at level 1. Never underestimate the armored skirt!</p>Just to chime in here with the champion AC issue. This can easily be mitigated by starting with a chain shirt and armored skirt.
Armored skirts increase AC by 1 and also the str requirement to 18, along with a few other penalties you mitigate by being trained in heavy armor with 18 str.
A paladin with chain mail + armored skirt has 10+3 prof+5 item=18 AC then can buy a steel shield for 20 AC with a shield raised.
The gold cost this comes out to is 10gp which leaves you plenty for an...StarlingSweeter2023-05-25T21:44:58ZRe: Forums/Pathfinder Second Edition: General Discussion: Potential Changes to Core 1 ClassesStarlingSweeterhttps://paizo.com/threads/rzs43t7k&page=7?Potential-Changes-to-Core-1-Classes#3462023-05-25T20:41:01Z2023-05-25T04:02:48Z<p>As far as I remember the biggest nerf we've seen in an errata pass has been rule clarifications like for familiar valet+independant or independant + mounted sprite. (Or the poor poor necromancer summoning zombies with only 1 action)</p>
<p>Maybe if we are talking about non-class specific nerfs that damage die drop for the Flickmace to a d6. </p>
<p>Its funny to see comments at the top of this page noting some of the changes people are suggesting are more for an entire edition change (or atleast a whole new rulebook) rather then an errata pass then right after that calls for the bard to get completely reworked, changed, and nerfed.</p>As far as I remember the biggest nerf we've seen in an errata pass has been rule clarifications like for familiar valet+independant or independant + mounted sprite. (Or the poor poor necromancer summoning zombies with only 1 action)
Maybe if we are talking about non-class specific nerfs that damage die drop for the Flickmace to a d6.
Its funny to see comments at the top of this page noting some of the changes people are suggesting are more for an entire edition change (or atleast a whole...StarlingSweeter2023-05-25T04:02:48ZRe: Forums: Product Discussion: Pathfinder Adventure Path #191: The Destiny War (Stolen Fate 2 of 3)StarlingSweeterhttps://paizo.com/products/btq02ejm/discuss?Pathfinder-Adventure-Path-191-The-Destiny-War#422023-05-19T14:41:57Z2023-05-17T16:15:29Z<p>I love backmatter articles so much I just wish there was a way to easily know what was in which AP. For example Bloodlords has an entire fleshed out section on Hags and Covens which would be incredibly useful to anyone planning a story around them but how are they supposed to know to find them in the back of Book 2 of Bloodlords? Or the entire Op-ed on shadows in the 3rd. </p>
<p>Like I was doing some research on the religion of Urgathoa only to find out some of the most detail written about her isnt in Gods and Magic (though you can find some great stuff there) but in book 5 of the Carrion Crown Ashes at dawn. </p>
<p>The best way I've figured is to look at the pathfinder wiki and look at the sources in the article but that isnt flawless. </p>
<p>TLDR: I love backmatter articles a lot please let me find them easier</p>I love backmatter articles so much I just wish there was a way to easily know what was in which AP. For example Bloodlords has an entire fleshed out section on Hags and Covens which would be incredibly useful to anyone planning a story around them but how are they supposed to know to find them in the back of Book 2 of Bloodlords? Or the entire Op-ed on shadows in the 3rd.
Like I was doing some research on the religion of Urgathoa only to find out some of the most detail written about her...StarlingSweeter2023-05-17T16:15:29ZRe: Forums: Blood Lords: Geb-themed Magic ItemsStarlingSweeterhttps://paizo.com/threads/rzs43qlr?Gebthemed-Magic-Items#62023-06-06T03:55:55Z2023-05-16T05:08:17Z<p>I've made a small collection of undead items that can be used in any game where undead PCs may need them. Feel free to find the link <a href="https://scribe.pf2.tools/v/WfWVpQ1X-undead-items" target="_blank" rel="nofollow">Here</a>. </p>
<p>It includes:</p>
<p><b>Spirit Suturing Tools:</b> Healer's Tools that can affect the incorporeal.
<br />
<b>Entombing Oil:</b> An elixir of life that heals undead and provides a bonus to saves against positive effects. (helps fill in the level gaps between oil of unlife)
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<b>Tincture of the Free Soul:</b> A niche bonus for minions and pets to stop enemy necromancers from taking control of them (or maybe even PCs).
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<b>Flesh Gum:</b> A brand new lozenge that helps satiate undead desires and can be used to hold them together when they are about to go down.
<br />
<b>Infestation Mutagen:</b> A mutagen that gives you resistance to mental damage and bonuses to mental affects by allowing insects to crawl inside you and eat your brain matter.</p>
<p>I hope these make fun editions to games, let me know if anyone ends up using them.</p>I've made a small collection of undead items that can be used in any game where undead PCs may need them. Feel free to find the link Here.
It includes:
Spirit Suturing Tools: Healer's Tools that can affect the incorporeal.
Entombing Oil: An elixir of life that heals undead and provides a bonus to saves against positive effects. (helps fill in the level gaps between oil of unlife)
Tincture of the Free Soul: A niche bonus for minions and pets to stop enemy necromancers from taking control of...StarlingSweeter2023-05-16T05:08:17ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Hellknight QuestionsStarlingSweeterhttps://paizo.com/threads/rzs43tfj?Hellknight-Questions#32023-05-11T05:57:10Z2023-05-11T01:38:45Z<p>It depends heavily on the Order the Hellknight belonged to, whether the PC has lawful authority to do what they did or whether the plans of the high priestess/archdevil were lawful.</p>
<p>Hellknights as an organization swear no special loyalty to the hierarchy's of hell, simply using them as a mold to craft their own organization. While some Orders do have special loyalty to cheliax and house thrune which would make them biased (or adhere to a different standard of "law") it hard to say without knowing which order.
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By-and-large Hellknight follow the "Measure and Chain" a special set of laws that they follow as well as following the laws of the place they are in as long as they don't conflict with the measure and chain. Since the measure and chain is never fully explained I usually default to the more extreme interpretations of whatever laws of society the Order currently operates in. </p>
<p>Despite all of this even if the PC was mouthing off and guilty of a crime, Hellknights are not stupid. They probably would know that anyone who could significantly alter the plans of an Archdevil probably can't be outright fought without preperation. Especially if the Hellknight is outnumbered. I think it would've been more along the lines of a retreat, reorganize, regroup. Then knock on the PCs door in the middle of the night unprepared and unarmored before being dragged back to a citadel for further interrogation. </p>
<p>I also dont recall anywhere that Hellknights have a mutual respect for strength...I think they more have a mutual respect for lawful obedience and discipline but I could be wrong.</p>It depends heavily on the Order the Hellknight belonged to, whether the PC has lawful authority to do what they did or whether the plans of the high priestess/archdevil were lawful.
Hellknights as an organization swear no special loyalty to the hierarchy's of hell, simply using them as a mold to craft their own organization. While some Orders do have special loyalty to cheliax and house thrune which would make them biased (or adhere to a different standard of "law") it hard to say without...StarlingSweeter2023-05-11T01:38:45ZRe: Forums/Pathfinder Second Edition: General Discussion: Potential Changes to Core 2 ClassesStarlingSweeterhttps://paizo.com/threads/rzs43t7p&page=5?Potential-Changes-to-Core-2-Classes#2092023-05-12T16:16:07Z2023-05-10T05:52:37Z<p>I would genuinely love to exchange the free skill feats from Swash for free Skill increases if it has to be a tradeoff. Skill feats can have lots of impact or none at all. While a free skill increase nearly always ends up mattering and can really help with build flexibility.</p>I would genuinely love to exchange the free skill feats from Swash for free Skill increases if it has to be a tradeoff. Skill feats can have lots of impact or none at all. While a free skill increase nearly always ends up mattering and can really help with build flexibility.StarlingSweeter2023-05-10T05:52:37ZRe: Forums/Pathfinder Second Edition: General Discussion: With new dragons coming… could we please get more dragon gods for our characters to follow?StarlingSweeterhttps://paizo.com/threads/rzs43tet?With-new-dragons-coming-could-we-please-get#72023-05-10T15:46:25Z2023-05-09T23:46:50Z<p>I also wanted to add that the Taralu dwarven culture also depicts several deities (dwarven included) as dragons. Even going as far as to say that the deific nature itself is draconic and to deny that is for a god to go against that nature. </p>
<p>As for Big Bads in the setting I think Dahak is enough when it comes to Evil dragon gods. Other roles that can be fufilled by dragon gods can also be filled with regional evil dragons.</p>I also wanted to add that the Taralu dwarven culture also depicts several deities (dwarven included) as dragons. Even going as far as to say that the deific nature itself is draconic and to deny that is for a god to go against that nature.
As for Big Bads in the setting I think Dahak is enough when it comes to Evil dragon gods. Other roles that can be fufilled by dragon gods can also be filled with regional evil dragons.StarlingSweeter2023-05-09T23:46:50ZRe: Forums: Rules Discussion: Flammable Fumes has no save?StarlingSweeterhttps://paizo.com/threads/rzs43tee?Flammable-Fumes-has-no-save#82023-05-10T21:20:49Z2023-05-09T23:44:18Z<p>Wall of fire also does not have any save attached to its damage so Flammable Fumes isnt the only one. Im also in the party of "no save".</p>Wall of fire also does not have any save attached to its damage so Flammable Fumes isnt the only one. Im also in the party of "no save".StarlingSweeter2023-05-09T23:44:18ZForums/Pathfinder Second Edition: General Discussion: Remastering IllusionsStarlingSweeterhttps://paizo.com/threads/rzs43tak?Remastering-Illusions#12023-05-03T23:44:49Z2023-05-03T21:50:43Z<p>Along with a lot of other topics like alignment, refocus, and name changes I would really like to see Paizo clarify the rules around ruling illusions in the remaster. I have to say that personally, I really like the way they are currently written in favor of the player. However I know there have been countless arguments on how one can interact with illusions, what it takes to disbelieve them, and what to do if someone knows its an illusion but hasnt disbelieved it. Especially in PFS. </p>
<p>Preferably in a way that allows spells like Illusory object to retain their strength but not in a cheap way.</p>
<p>From the RAW I can understand the following:
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-Illusions, typically created by spells, need perception (or another check) to disbelieve them.
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-A creature that interacts with an illusion in an impossible way knows its an illusion but can't ignore it until it disbelieves it. </p>
<p>I think a classic example is of an illusory wall or box(easily creatable using illusory object). If someone sticks their arm through an illusory wall it is obviously an illusion but if they fail their accompanying perception check then they still believe it to be real and can't ignore it.
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I have seen GMs say that at this point an enemy could stride through the illusion since it knows its an illusion and others say they can't ignore it since they haven't disbelieved it. </p>
<p>Would love to hear the community's thoughts on possible rewording or clarification that keeps illusions powerful but also stops Illusory Object from being a pseudo 1st-2nd level wall of stone to low perception enemies.</p>Along with a lot of other topics like alignment, refocus, and name changes I would really like to see Paizo clarify the rules around ruling illusions in the remaster. I have to say that personally, I really like the way they are currently written in favor of the player. However I know there have been countless arguments on how one can interact with illusions, what it takes to disbelieve them, and what to do if someone knows its an illusion but hasnt disbelieved it. Especially in PFS.
...StarlingSweeter2023-05-03T21:50:43ZRe: Forums/Pathfinder Second Edition: General Discussion: Remastered Focus spells - why the oracle and the witch had to come first?StarlingSweeterhttps://paizo.com/threads/rzs43t5x?Remastered-Focus-spells-why-the-oracle-and#162023-04-28T17:51:42Z2023-04-28T17:40:40Z<p>Im not sure if the changes would be as impactful as giving all classes scaling refocus abilities (though I could be pleasantly wrong). </p>
<p>What I would like to see is a simplification of rules around getting a focus pool, gaining more focus points, and focus points counting as spellcasting for activating items. </p>
<p>Something like "The first time you gain a focus spell you gain a focus pool and every time you gain a focus spell beyond the first you gain an additional focus point". </p>
<p>This would eliminate some odd cases where you would get a focus spell but no more focus points to cast it with. It also doesnt make sense to me that I can cast magic and use the Cast a Spell activity but cannot use the Cast a Spell activity for magical items. </p>
<p>Probably the two biggest changes Im hoping for.</p>Im not sure if the changes would be as impactful as giving all classes scaling refocus abilities (though I could be pleasantly wrong).
What I would like to see is a simplification of rules around getting a focus pool, gaining more focus points, and focus points counting as spellcasting for activating items.
Something like "The first time you gain a focus spell you gain a focus pool and every time you gain a focus spell beyond the first you gain an additional focus point".
This would...StarlingSweeter2023-04-28T17:40:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Pathfinder Second Edition Remaster Project!StarlingSweeterhttps://paizo.com/community/blog/v5748dyo6siae&page=8?Pathfinder-Second-Edition-Remaster-Project#3712023-04-28T20:45:51Z2023-04-27T00:55:24Z<p>I think my biggest concern with the alignment change (though I am mostly happy with it) is how it will tackle alignment damage baked into classes. Im not explicitly talking about spells for cleric (as they said they will be going into the spell lists and re-writing a lot of underwhelming options) but more about the champion class.</p>
<p>Context: The new Holy/Unholy damage, which takes good/evil's place, I assume will only affect creatures of extremes (like angels and devils)</p>
<p>Each cause has a divine smite which deals persistent good damage (or evil) or in the case of evil causes has evil damage baked into their kit at lvl 1.
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I would hate to have a feature baked into a class that only applies against certain types of enemies and it would represent a loss in power in the mid-levels for champion. Going from affecting all evil enemies (most of the villains in a campaign) to only aspected evil enemies like undead or devils (which may or may not be a minority depending on the campaign). </p>
<p>Smite Good/Evil is another concern I suppose but at least that's an opt-in option (though one that is a pretty popular fantasy I would imagine not every fan would appreciate relegated to a situational buy-in)</p>
<p>Basically I would hate for some bread and butter features of a fantasy to become opt-in situational options though I can always use the old alignment system if it comes to that.</p>I think my biggest concern with the alignment change (though I am mostly happy with it) is how it will tackle alignment damage baked into classes. Im not explicitly talking about spells for cleric (as they said they will be going into the spell lists and re-writing a lot of underwhelming options) but more about the champion class.
Context: The new Holy/Unholy damage, which takes good/evil's place, I assume will only affect creatures of extremes (like angels and devils)
Each cause has a...StarlingSweeter2023-04-27T00:55:24ZRe: Forums: Product Discussion: Pathfinder Harrow DeckStarlingSweeterhttps://paizo.com/products/btq02epa/discuss?Pathfinder-Harrow-Deck#452023-04-21T03:11:38Z2023-04-19T20:28:08Z<p>Il also echo the sentiment that having no digital equivalent to these cards outside of partners really stinks. My entire group is online and no matter if its integrated into VTT or not its going to be a pain to make a plain PDF book of these cards. </p>
<p>Alas I will wait patiently for the announcement. I could be pleasantly wrong if they find an unforeseen solution.</p>Il also echo the sentiment that having no digital equivalent to these cards outside of partners really stinks. My entire group is online and no matter if its integrated into VTT or not its going to be a pain to make a plain PDF book of these cards.
Alas I will wait patiently for the announcement. I could be pleasantly wrong if they find an unforeseen solution.StarlingSweeter2023-04-19T20:28:08Z