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Organized Play Member. 12 posts. 1 review. No lists. No wishlists. 7 Organized Play characters.


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Pretty unenjoyable adventure - we spent the entire adventure pursuing a particular course of action only to have it invalidated by a single failed skill roll upon meeting the BBEG, precipitating an unwinnable fight and TPK.


Tomppa wrote:
Star Boy OZ wrote:

Where is the rule that states you get PFS Lord for free?

(And where do we get the PFS Organised Play rules while the www.organizedplayfoundation.org website is dead?)

There's a topic on this forum: OPF-Website Guide Outage which links to PDF versions of the guides while the website is down.

The rule can be found in character creation, at step 11:

11. Membership in the Pathfinder Society wrote:


During their training, Pathfinder initiates attain a certain level of proficiency and background knowledge. To represent this, by default all pathfinders start with Pathfinder Society Lore as a trained lore skill as a bonus skill proficiency. If they would already start with Pathfinder Lore skill from their background, they gain either Academia Lore or Scouting Lore as trained skills.
and under "Additional character options", it explains that "Characters who have ties to a school or who are Field Commissioned receive a bonus lore at first level. (This replaces the Pathfinder Society lore that all agents gain by default.)"

That's fantastic; I must have read this a long time ago but forgot as I always consulted the Lore skills granted by Schools for my latest characters.

Thanks for pointing this out and giving a link to the PFS guide PDF!


Tomppa wrote:
Dennis Muldoon wrote:
I will miss the free lore skill that came with school training. More Lore skills at the table is fun. Any chance we could replace training with something like “all PFS characters are automatically trained in PFS lore”? It’s honestly never really made sense to me that you’re average Pathfinder wouldn’t know the basic history of the Society.
HMM wrote:
Can we just add PFS Lore as a bonus lore to all characters?
This actually already exists :D The lore you get from the PFS training replaces the default PFS lore that all Pathfinders get as part of the character creation. If you don't choose a school, you get PFS lore automatically :D

Oh, I wasn't aware of this! The loss of Pathfinder Society Lore was my biggest peeve with the loss of Pathfinder Training, as it would be a skill tax for characters to handle something that comes up very often in PFS scenarios.

Where is the rule that states you get PFS Lord for free?

(And where do we get the PFS Organised Play rules while the www.organizedplayfoundation.org website is dead?)


With the new Starfinder 2e announced as being fully compatible with Pathfinder 2e, what level of compatibility would others like to see?

The SF2e Playtest FAQ mentions a "poppet Solarian with the pirate archetype who keeps a magic sword and a backup rocket launcher", which sounds like classes, ancestries and backgrounds will be interchangeable, but I wonder about feats.

Dedication feats and archetypes would be particularly interesting: would a SF2e character class be able to utilise PF2e dedication feats? e.g. a Soldier with the Mauler archetype? I'd like to see this and wonder if others would too.

Some ancestry feats have options that would not be easily mixed and matched, such as an ancestry feat that allows access to a PF2e cantrip in a SF2e campaign, as a group may not want to have to purchase PF2e books for their SF2e campaign. (Sites like AoN make this less of a problem, but some groups or GMs may not want this complexity.)
Similarly, regional limitations for some ancestry feats will also make mix and match improbable for some ancestry feats.

It's all very interesting, and I'd love to see the amazing mass of options that full compatibility of PF2e and SF2e could bring!


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Aaron Shanks wrote:
Star Boy OZ wrote:
Oh, also, will the Pathfinder Society sections of the website be updated as well? They're cumbersome at best and diabolical at worst.
We have thoughts, but no announcements at this time.

Thanks Aaron, we'll keep watching, waiting and hoping... I mean exploring, reporting and cooperating!


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Aaron Shanks wrote:
Thank you for your feedback regarding PDFs and international shipping. The points have been made in multiple threads, multiple times. For now, please know that you have been heard and that we will seek new ways to reward loyal customers and incentivize subscriptions. Those rewards may be look a menu of choices that have different appeal based on the location of the customer. We can't speak to them yet and so ask that we table the discussion.

Thanks for the reply Aaron. We must seem like a broken record to you, but the cost of shipping and/or PDFs comes to mind every time there's a new Paizo release, which as you'd know, is excitingly frequent!


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Oh, also, will the Pathfinder Society sections of the website be updated as well? They're cumbersome at best and diabolical at worst.


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I just wish that non-US customers had a better way to get watermarked PDFs along with physical purchases. At the moment we're charged an exorbitant amount for shipping; for example, if I were to buy the Core Rulebook I'd pay $60 for the book and $48 for shipping to Australia, which is bananas. This makes getting subscriptions completely unfeasible economically, and also means that if we want PDFs, we have to pay for the book from another merchant (and incur their shipping, markups, etc) and then pay $20 for the PDF from Paizo. Either way, we're incurring a wild "overseas tax".

The only way I've been able to get PDFs at a reasonable price is to wait for Humble Bundles, and since Book Depository was shuttered by Amazon, getting the physical books is even more expensive than it was. It's very frustrating and expensive being a Paizo supporter who doesn't live in the US.


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Some ideas:

A boon that allows you to use a Hero Point once a session to increase the success level of a roll (e.g. failure to success, or success to critical success) rather than giving you a reroll. (I'd love to see this as a standard option for the Remaster!)

Or a boon that for one Hero Point reroll per session, you keep rerolling until you roll higher than your original roll.

Or an idea suggested by our GM: "I'm a Hero Dammit" - a boon that allows you to add your character level to a Hero Point reroll.

(Can you sense a theme here? I refer to Hero Points as Failure Confirmation Rolls as the reroll option never lives up to the 'Hero' part of the Hero Point name.)


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How/when will us filthy plebs that missed the Kickstarter be able to buy this?


Reziburno25 wrote:

(1) Continuously applied so if int goes from 12 to 14 you get new language and trained skill.

(2) Can't apply two boost too same ability score.

(3)see 1

(4)HP is ancestery + class max hp + con mod. So if con goes up then apply extra 1 hp. So everytime you level apply your class hp to new hitpoints.

(5)if you gain same train skill you have to then choose to train in another skill of your choice.

Excellent, thanks for the advice! :)


Hey Pathfinders...
I'm dipping in and out of the rulebook trying to make up an old character using P2e rules, and had some questions. Hopefully someone here has some answers!

1) You get bonus languages at the time you select your Ancestry, and the rules state you receive "Additional languages equal to your Intelligence modifier (if it’s positive)." Is the Intelligence mod you apply here based on the stat mods you've chosen at this stage of character creation (i.e. only the stat boots that came from your ancestry), or do you return to this stage after you've worked through all the ABC stat boots and get bonus languages based on your total INT mod once your new L1 character is ready?

2) When assigning background stat boosts, e.g. "Choose two ability boosts. One must be to Intelligence or Wisdom, and one is a free ability boost.", can the free ability boost be one of the first two stats mentioned? e.g. in the example here, can I apply 2 boosts to INT?

3) Class skills also get modified by your INT mod, e.g. "Trained in a number of additional skills equal to 2 plus your Intelligence modifier". Do I take the INT mod that I have at that stage, e.g. prior to the 4x free boosts, or come back here and add extra skills if my INT mod goes up at a later stage of character creation?

4) Following on in this theme, HP are assigned at the Class stage, and they get X "plus your Constitution modifier". So if my CON mod goes up do I go back and recalculate HP derived during character creation. Also, so your HP go up at later levels if your CON mod goes up, e.g. I have 40 HP when I advance to 5th level and I put up my CON; do I backfill the extra HP that would come from this CON mod increase?

5) If you are trained in a skill thanks to your background, e.g. "You’re trained in the Religion skill and the Scribing Lore skill.", and you take a class with the same skill, e.g. Cleric "Trained in Religion", the Religion skill doesn't get a bonus when you take Cleric even though you already were trained in Religion, correct?

Thanks!
SBOZ

(Edited: stupid word transposition)


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