cavernshark wrote:
I wanted to echo this, as well as offer a bit more. Fewer folks are asked to leave the games I run other than rules lawyers. This is not because of their enthusiasm for the rules, but for loudness and antisocialness that irritates other players to an extreme degree. While we try to work with everyone, now and then, the regrettable happens and a person may be asked to leave. For example, I had one guy follow me around with CHARTS. He did not understand what he was doing wrong--he was so wrapped up in making his point that he did not understand when I told him that he was no longer welcome at my and others' tables. I had another incident where someone would spam an email account with thesis-length essays on rules clarifications. When a ruling did not go their way, they tried spamming other people, as well. He would then take to tables and attempt to begin shouting matches between himself and the GM or himself and other players. I do understand you. If the cavernshark's idea does not work, it may be possible to establish a "working things out later, in order to keep things running smoothly" policy. I am not sure if PFS allows this, but it is one time-honored way of keeping a game moving along, without things getting sidelined overmuch. In the end though, there are always going to be some folks who will just irritate the tarnation out of people no matter what. It is not your job to teach these folks how to behave around others--instead, it is within reason as an adult, to have the expectation that they will behave as another adult. Also, if they are upsetting your game, they are likely upsetting others at the table as well. This means that other GMs and so forth have probably had experience with them. It may be possible to speak with a local captain or so on, and discover if this person's behavior is a known, local issue. They may be able to offer you advice on how they have handled it at their table in a way that is beneficial to everyone.
Chess Pwn wrote:
Man, I would be willing to put up with that. A cleric domain is still a domain for example. Specific references would work out fine, but overall the rules would be clearer and better-presented. The inherited murk is, I imagine, Pathfinder's Achilles' Heel. With the number of times I have heard "I would like Pathfinder 2.0 just to be a streamlined version of Pathfinder," I imagine it to be doubly true. It is not Paizo's fault, to reiterate. The conversion was hell on their staff, and there was just no time to do so. Yet, it would be wonderful to go in there with a rake. It would make life better for old and especially new, players alike. And @JN, good to know. Thank you!
Ventnor wrote:
I am not sure you do. Think of it this way: they are saying that an act which is evil cannot be NOT evil. There are still different sizes of evil, but it does not change that they are evil, and not neutral or good. They're not actually arguing that there are not DEGREES of evil, just that evil cannot be well, not-evil. A good analogy could be French fries. For example, you can have a small, medium, or super-sized bag of French fries served to you at McDonald's. Yet, B&W morality states that they're ALL French fries. ...just in different sizes, but that they are French fries does not change. It's part of the nature of fries too, that there can be a bunch of them or just a few. Gray morality though, is like the dieter who looks at the different sizes available to them at McDonald's. They consider that because it is a SMALL sack of French fries after all, and that since the fries are made out of potatoes, you really could consider them a vegetable and therefore healthy.
Charon's Little Helper wrote:
...pretty much this. I'm going to go ahead and include this as well: Consider your table. Slavery as a topic in RPGs can quickly veer into Creepy Guy territory. I've had to boot at least two guys when they started going on about the virtues of slavery, how Roman slavery was honorable, how most slaves LIKED their get, and by the way could one of them have a female slave? Did I mention the women at the table, and many of the men, were creeped out? Be careful with this topic. Even if you don't see it as creepy, arguing passionately for it at the table can easily label you as That Creepy Guy that No One Wants to Invite Back.
I'm Hiding In Your Closet wrote:
I get you. Yeah, I never meant to come across that you were uncreative. Anyone involved in RPGs is going to be, and I suspect you have creativity in spades. I may have misread part of your post, too. I really apologize for that. What I am trying to say is that the pushback you received about optimization is often related to how optimization-related arguments and statements have been presented in the past. While some optimizers give good, kind and well-worded advice. ...there tend to be a set who push too far, unintentionally. I have encountered the second example in that list I gave many times and the first many more often than that. As often as not, the statements were well-intended. The optimizers in question were trying to help and were honestly puzzled why others rejected their help, or why the pro-optimizing statements were seen as offensive. As a coder friend once explained to me: "It's obvious. Why WOULDN'T you want to do that?" They went on to say that of course someone would want the optimal build in order to have the most fun because it was the logical thing to do. He would get caught up in the details, and 3E encourages a sort of mathematical character-building game as well as the traditional adventure module. It is easy to get caught up in that and admittedly, can be a lot of fun. It can also be very creative. It took a long time before he was able to sit back and say, "I understand that others don't want the most optimal build. It isn't logical to me, but I have to be okay with that." Many times, we would need to take him aside at the table and explain why steam was coming out of someone's ears. He was a genuinely good and creative person. He volunteered to bring snacks if people requested it, or if someone said "can I get help with X?" However, he would get caught up in character optimization and was unable to understand others' emotional reactions. He genuinely thought he was helping them. To be fair, it took me a while to see this as well because I too, would be angry because I thought he was being condescending, insulting, or so on. It turns out that he was trying to be forthright and honest. He is not the only person who "gets caught up" that I have met or had at the table, and I suspect he is far from the last. He himself later told me he was along the spectrum, and many of the optimizers I knew who tended to "get into trouble" were as well. However, not all. Others were not on the spectrum, but were just so focused that they missed social cues entirely. It is possible to do that. I suspect the kind of focus that it takes to get into that level of character optimization encourages that "so caught up I forget to read why others get upset" mindset because boy do I run into it a lot. Much of the advice may be well-intended. I would go with a polite but clear: "no thank you" or "thank you for the advice, but I would like to focus on something else" or "thank you, but my goal is different" and move on. In the case of the coder friend, if you engaged him on a point of argument, he would become concerned that you were not seeing his point at ALL and he must convince you. It was very important to him. He was also concerned that you would not have as much fun as you could. The result of this is that the argument will ESCALATE. It will escalate out of well-meaning intentions and a wont to be understood. Basically, if that sort of "escalation" happens to you, express your gratitude, politely let them know that you'll consider their advice but that your goal/etc. is probably different, and then move on. I have had way too many conversations like this in the past several months...into the past several decades. The bottom line is: a number of the more driven pro-optimizers end up missing social cues. Some are along spectrum (and have told me so) but not all are. They just for one reason or another, get so caught up that they fail to see the hurt and frustration coming from someone else. When cues like that are missed, it tends to leave a feeling of anger or upset behind. Because, I suspect, this situation happens more often with pro-optimization mindsets/discussions, that anger and upset becomes associated with optimization in general. Again, these honestly good and damn creative people who are trying to help. It just comes across not as they'd intended.
Dear Hiding, Often it isn't "optimization" but the perceived attitude that comes from how the demand for optimization is handled, socially. For example, the phrases: * You're responsible for our party's TPK if you don't make x, y, or z as choices
...are off-putting. These and similar phrases are often given with honest sincerity by the individual giving them. I repeat: honest sincerity. With autism, it is very possible to get caught up in the numerical details and a perceived goal of the game. The idea of making someone's character for them so it's "done right, so they will have more fun" can seem logically helpful. Emotionally, it fails to take into account the other person's feelings. I suspect that disconnect may play a role here. It may also play a role with many conversations about optimization where they have seemed to go off the rails. I have had many, many conversations into the night where I have had to sit aside with someone with autism and explain why they need to let others make their own choices, or learn to phrase things in a different way. I would estimate that this has happened at least three times in the last two months. These are brilliant, kind people. There is however, that disconnect that can put them at odds unintentionally. What I WOULD suggest is stepping away from "optimizing" and anything else for a while, and to give this a read. It may give you a better way to approach these conversations. It may also give you a better measure. For example, the book outlines several rules for social interaction, that were written by someone with autism. If you see someone arguing for optimization and see that they are violating these rules, you can be sure that the audience will become upset or even angry.
ElyasRavenwood wrote: It may be worth noting what Gary Gygax had to say about paladins Nice. That's a more proactive take on them than I have seen in a while. Good to hear from Gygax in this area.
Hey, Alia. I'm sorry you have a player who feels he has to corner/challenge the GM. That's no fun. Even less fun is play being bogged down by rules arguments when you'd like to focus on the game. Even less fun is when those rules arguments are slowing down play for four other players, and yourself. It boils down to: Him vs Him, Him, Her, Her, and Him. I'd suggest taking this to the rpg.net forums or a different site. I love Paizo to pieces. Their forums tend to be crunchier than most, though. This has its strengths. If you're looking for more management advice, it can be found here, but will often get bogged down with the classic minmaxers aren't bad! versus yes they are! versus Let's qualify that. That's what is happening above, and "let's qualify what minmaxing is" is really tangential to your question. So I'd head there, or perhaps a different forum and frame your question as a social and group issue at the table. There's no need to even bring up the system really, as this sounds firmly like a player issue. GMs have been handling issues like these since time immortal. It's group management.
Nox Aeterna wrote:
Yeah, I would never play one under that. It sounds like you're saying: just don't play a paladin in my game. No offense meant: it's just what it comes across as. To me, it'd be the same as: "This is the one, true interpretation of the Ten Commandments." That's somewhat akin to, in the analogy above, saying: "Everyone uses the Southern Baptist version of the Ten Commands. It is the one true way." ...when you were wanting to play a Catholic's interpretation of the TC. ...which historically, one interpretation of even a "list of 10 simple do/do nots" did not work out. There are something akin to 40,000 varying Christian church organisations worldwide, likely all of whom claim the TC as core in their faith. Again, I am drawing an analogy. What I could wish Paizo could do is say: yeah, there will be regional/faith-based interpretations. Or perhaps they already have, with deity-specific paladin codes. I suppose part of that touches back on what the OP was bringing forward.
It is not explicitly covered, per se. Instead, I'd like to draw an analogy using real-world examples. I'll use one that I imagine many gamers in the US would be familiar with: the idea of Ten Commandments. I am not advocating any particular faith, here, or even faith or not-faith at all. Instead, I am hoping to draw an analogy about how you can take a core concept based around faith, and watch it diverge. The Ten Commandments: Here are the traditional, "basic 10" found in many faiths. We could consider this "basic 10" as analogous to the paladin code. It's something typically seen as "the definitive list of thou shalt/shalt nots" among a number of belief groups. ...except every faith interprets those items slightly differently. Take these variations, for example: ...there are many more out there, including multiple proposed variations of a Methodist Catechism, and I am sure more for Baptist. We could venture further with the analogy, by going into things like Quakers, the Amish, and so on. For purposes of our analogy, the different temples such as Erastil, are analogous to these groups. Their paladins take a "core code" and then it gets reinterpreted by their individual temple. So: Paladin Core Doctrine : Various Deity Codes :: Ten Commandments : The millions of Catecisms and faith doctrines in the RL based around the TC I would presume that a paladin would understand their Core Doctrine based on how it was taught to them--so perhaps, the Deity Code for that deity's paladins would triumph. I realize this analogy may make some uncomfortable, and I welcome a different variation of it for that reason. It's just something that pooped into mind and I haven't thought of anything better.
MendedWall12 wrote:
Even the Vietnam War Memorial has spelling errors. It is/was one of the most highly scrutinized documents in the world. The lowest percentage of errors you are able to achieve within a written document is something like 1-2%, with a lot of money, investment, and editing.
wraithstrike wrote:
The more I learn about the PFS team, the more respect they get. It's rough to bridge the gap between all of the varying, different rulesets. What PF does need are a team of technical writers. Not one, but a team, and a republishing of the CRB. If PF will stay relevant to new players, then it needs better approachability. If your core book is streamlined and referencable, much of PF is modular to begin with. For example, publishing a spell compendium that cleans up, rebalances, and restrealines many of them would go a long ways. Perhaps it outlines Occult-style under and over-casting.
Irnk, Dead-Eye's Prodigal wrote:
On the other side of this, the males get highly aggressive throughout the year. It isn't uncommon for tom cats to die, end up scarred, infected, and so on. They can easily end up missing eyes, an ear, parts of their skin, and so on from these fights. This is over both female cats as well as territory, and goes on all year. Territory marking can also get aggressive--from urination and furniture mauling to cat mauling, and so on. One of the reasons it's suggested to neuter male cats by 6 months of age is not only to reduce population numbers, but because it also curbs their behavior and lengthens their lifespan. Basically: there are downsides to either feline gender and it's important to cover both. The larger concern is: discuss with the DM how much the character is influenced by their new instincts.
Sounds like you have a transgender cat and a transspecies cat. Something important to ask is: why is your character more accepting of a change in species than a change of gender? This is an important thing to know about the character, and should influence your steps forward. If you conclude that the character's physical gender is such a significant part of his identity (not everyone's is), that it's an issue, then some choices open up. For example, the character might take on a more shamanic view (see 'two spirit' in Google). They might additional magical knowledge. They might insist on certain pronouns, and so on. They might attempt overcompensating (for a cat this could be interesting) in some ways as well. OTOH, it depends on your group's level of RP. Just work it out in some way, but and this is important: don't be upset because 'girl.' Be upset because, 'I feel strongly that gender is part of who this character is.' If you do, also examine how they're handling being an entirely different species, too. It's who the character is now.
So...I got one thing from this thread. Well, two. Apparently: Women being fully clothed = censorship, to some. Second, I'm heading over now to pre-order two copies of this book, and giving one as a present to a friend who's been considering getting back into 3.x, but she hadn't been sure yet. Thank you for letting me know about the awesomeness.
Black Moria wrote:
With the utmost respect to you, I believe that how you're handling this is both important and illustrative. I imagine many gamers are okay with more mature elements--with the following caveat: It's about who has the power. For example, sexual assault and harassment is about power. If in your games you allow the players/NPCs victory against the abuser instead of further harming the victims, then more gamers will be accepting of these elements within the game. This is a fine point that's often difficult to explain. Someone more literally-minded I think, is likely to go: but they involve the same topic! How can this be objectionable in one case and not the other! The answer is that it's nuanced. If the topic is enabling the victims, is a story of triumph, etc. then it's more likely to be accepted. If it's about exploiting the victims further, then less so. ...another part of nuance: it also happens to correlate with the "creepy vibes" given off by the other players at the table. If one player is a known misogynist, or say, a supporter of the KKK, then yes, any time they get near certain topic, other players at the table will be understandably wary. In other words, involving these elements in a game involves basic social awareness.
Taku Ooka Nin wrote:
My impression here is that many posters are skimming and not reading. For example, the OP stated: - He isn't able to conveniently access the internet when they play, because they play at someone else's house
Somehow demanding he be able to access the resources otherwise, or produce funds that he doesn't have, doesn't solve our issue. The printout suggestion isn't a bad one, and would be useful if a similar situation comes up. Unfortunately for just this instance...and please correct me if I'm wrong, the OP meant "they aren't leaders" to be: they aren't the sort of personalities who step forward on their own, or in more common parlance, "they don't tend to take initiative." In a case like this, you may need to initiate the, "If you'll let me borrow your books" conversation. Having to initiate that conversation in itself, though, shows perhaps not only a lack of forward thinking on the players' part, but also in general politeness. If someone's in need, then offer to help out. It's part of what a gaming group is--you help eachother. The one player who had initially made the request was also so embarrassed by the other players' behavior that he left that group...all of which suggests that yes, the players had acted in an entitled manner. Perhaps they're just young and more socially awkward than most? |