Fungal Creature

Sporocystian's page

Organized Play Member. 18 posts (23 including aliases). No reviews. No lists. No wishlists. 1 alias.




Quote:
The sands of the desert are unforgiving, and those who show weakness rarely survive. Beset by gnolls and genies, can the heroes stop a wish-maddened warlord from raising one of the infamous Spawn of Rovagug, a living holocaust cast down millennia before? In order to do so, they'll need to brave sand, flame, and the terrors of the Outer Planes—yet the forces at work against them are limited only by the reach of their imagination. And the enemy has had thousands of years to prepare...

Welcome to my recruitment.

Character Creation
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Level: 1
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Ability Scores: 15 Point Buy
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Races: Core, Geniekin, Aasimar and Tiefling (without variants), Fetchling, Gnoll, Hobgoblin, Kobold, Nagaji, Reptoid, and Samsaran (Normal and Reborn).
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Alignment: LG, LN, LE, NG, TN, CG only.
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Religion: Pathfinder deities are cool, but so were a lot of the racially specific pantheons of Dungeons and Dragons. For Humans or those choosing a non-racial deity, please stick to Pathfinder; if you'd like to opt for a racial from an earlier edition, talk to me about any relevant mechanics, especially Domains.
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Class: Any Paizo. You are not required to choose Unchained, but see below. No Alternate Classes.
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Sources: Any Paizo. No Third Party. If what you choose isn't available on one of the reference documents online, please include the full text of it with your character sheet. Examples include most of the OGC from Ultimate Wilderness.
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Variable Stats: Anything rolled at 1st is Maximized. HP and GP are all that immediately come to mind, but there might be one more on a specific archetype.
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Background Skills: Two extra skill points per level as is standard. If you'd like Artistry, that's fine, but Lore is too specific for my tastes.
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Traits: One, with a Drawback for a second if you so choose. No Campaign Traits.
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Pre-Game Crafting: You must be able to make the DC by taking a 10, including any situational bonuses like Crafter's Fortune or circumstance bonus items, provided you buy the item and have the spell.
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Other Variant Rules
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Combat Stamina: Free for Fighters and Warpriests at 1st level. Free to be taken by anyone. Brawlers, and other archetypes with Martial Flexibility, may not choose Combat Stamina with that ability.
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Skill Unlocks: Anyone may take the Signature Skill feat. If you have Skill Focus (including from the Human alternate racial), you automatically gain Signature Skill at five ranks for skills in which you also have Skill Focus. Unchained Rogues gain two skill unlocks via their Rogue's Edge ability each time it is gained in order to compensate; however, Unchained Rogues do not gain Signature Skill for free with Skill Focus.
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Equipment Trick: This feat applies to all listed equipment pieces with associated tricks, rather than requiring the feat be taken for each item. Most also require other feats, and the functions that do not are simple enough that I learned to do them in the Boy Scouts (burning a lamp at half height, or tying a quick release knot), which shouldn't mandate a "feat."
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Feat Taxes: See this document.
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Options: I would like to use the Wounds and Vigor and Armor as Damage Reduction variant rules. Since this is more book work, and a bit different, please indicate whether you'd be interested in using this system or not.

Likewise, I would like to add the Called Shots variant. But, people will cheat. Please vote on this as well, but know that if we opt to go this route, combat will be different. The burden of description relies on the player, and you would need to be very specific with your actions. Additionally, I would be doing all of the rolls in this scenario, but would need you to include your bonuses as though you had rolled.
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Character Background
Your mechanical choices are supposed to represent a living, breathing entity whose past shaped and molded those mechanical choices. I expect to see this in your background.

Please be from Garund, or have been living there for some time. The campaign is set in Katapesh, the immediate threats are local, and there's really little reason for the random tourist from Varisia to bother risking their life. Also, there are plenty of colors in the world, and everyone being European is boring. There is an abundance of legally available flavor material on the internet, I encourage you to make use of it.

I also encourage "reflavoring," to make something fit that otherwise doesn't. Traits in particular can be named just about anything and provide the same benefits. Similarly, you can be a "half-Dwarf" or an "Orcread" if you'd like; just pick one race as the base and flavor it to your whims. I would prefer to see some thought and care put into the characters, more than just the mechanics.

I also encourage shared character creations, particularly families or kindred schools of thought or training. If you would like to discuss the option of having a mutually-shared history of some kind, particularly for the incorporation of teamwork feats, I would be willing to make it easier. The Player's Guide for this AP is not free, so I can not point you to that as is normal; I'll design the location of your shared origins and allow for adjustments as necessary if you opt for this.

Also, please don't just copy/paste a HeroLab sheet. They're exceedingly difficult to read if not formatted, and it really shows a lack of effort on your part. Feel free to use it, even port it over, but at the very least, throw in some breaks so it doesn't show as a single running block.

Recruitment will close 12/30/17 at 11:59 PM PST. My partner will likely be joining us, so I'm looking for 4-5 more to fill the rest of the spots. This would be her first Pathfinder game, so you'll also forgive if I hold her to a different set of standards; it's worth it to me to get her going in the first place.

Thank you.

E: She wants to play a child, as of now. I should make specific note, then, that if you wish to play a character below the normal starting age, you may do so, but specific differences will apply. Talk to me first.


This is a check for interest; I deeply love the first two APs in the title, and have not yet had the opportunity for the third.

I thought it might be best to ask my potential players which option would be the most preferred.

I have no arguments for or against LoF; it was one of my most-enjoyed gaming experiences, and I would enjoy running this again.

Council of Thieves could be a completely different ball game with the verisimilitude of social options added since its release.

Ironfang Invasion, being the newest (completed) AP, may have been played out on here recently.

Let me know which, if any, holds the most interest for you. Thanks.