Pathfinder Rulebook Subscriber
Five sessions in and I still feel the encounter balance guidelines are so useless that I've stopped worrying about them entirely. My party (5 level 4 characters) took on 7 ghasts (which was supposed to be well over 200 xp worth of monsters, well above extreme!) at the end of a dungeon tonight and still plowed through them. Monsters don't do enough damage and are very grindy. Anything below 100 xp is way too easy.
Pathfinder Rulebook Subscriber
For one thing, it has a very negative impact on a sense of progression and player buy in. Nobody likes having to balance 5 different unexciting feats, races, and class features. It makes the game overly complicated and messy. People should be excited to take an option. Flipping through page after page of boring options that give you +1 to save DCs while doing backflips next to a goblin isn't going to do that. In fact it's going to do the opposite. Please, PLEASE make the base feats in the core more interesting, especially at low level. So many are so terribly boring that they should be thrown out.
Pathfinder Rulebook Subscriber
I'm not talking about good or bad, I'm talking about interesting or fun choices.
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