Sparksfanboy's page

Organized Play Member. 42 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.

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Very disappointing book. The races are weak or uninteresting compared to PHB races. The new archetypes aren't very good. The feats are all weaker or too wordy.

Not a good purchase.

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There is way too much healing in the game right now. The monsters don't do nearly enough to justify this.

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Definitely feel ancestry feats are still very weak and not balanced at all five sessions in.
Yes racial imbalance has always been a thing in pathfinder, just not something I'm excited to see return in 2nd edition.

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Five sessions in and I still feel the encounter balance guidelines are so useless that I've stopped worrying about them entirely. My party (5 level 4 characters) took on 7 ghasts (which was supposed to be well over 200 xp worth of monsters, well above extreme!) at the end of a dungeon tonight and still plowed through them. Monsters don't do enough damage and are very grindy.

Anything below 100 xp is way too easy.

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My party loves bulk. Lot's less to keep track of and I actually have them asking what bulk is this new item they picked up instead of groaning when I even mention encumbrance...

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It would take substantive rewriting of the rules and how classes work, especially feats and skills, and juggling around balance to get me to spend money on this current product.

It's not very impressive at all and plays even worse than it reads.

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Nah. I'd rather the game to still look something like D&D.

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For one thing, it has a very negative impact on a sense of progression and player buy in. Nobody likes having to balance 5 different unexciting feats, races, and class features. It makes the game overly complicated and messy.

People should be excited to take an option. Flipping through page after page of boring options that give you +1 to save DCs while doing backflips next to a goblin isn't going to do that. In fact it's going to do the opposite.

Please, PLEASE make the base feats in the core more interesting, especially at low level. So many are so terribly boring that they should be thrown out.

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I'm not talking about good or bad, I'm talking about interesting or fun choices.
Grand majority are overly wordy that give tiny bonuses in very narrow circumstances so when they do come up it won't be "oh hey, that's so cool!" it's "ah, a +1 bonus I forgot about."
Just do away with so many things that give a measly +1 bonus it makes everything feel grindy and hard to keep track of. If a player isn't going to be excited to take it, it shouldn't be an option.

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Are there any dinosaurs coming in the playtest bestiary?