ckobe wrote:
I think you misunderstand. The failure chance of the feat isn't because the Akashic Record can be wrong. It's because the character using the feat is trying to sift through functionally infinite amounts of information with their very finite mind. The challenge is to just get the knowledge you need without getting it scrambled with countless other bits of unrelated trivia. In a lot of harsher systems and settings trying to accomplish such a thing wouldn't just risk getting the wrong data but having your conciousness obliterated by accidentally "pouring an ocean into a teacup."
It seems to me that the Hellknight order that came closest to representing their platonic ideal of LAW was the Order of the Godclaw. They studied all aspects of Law from deific representatives of Heaven, Hell and Axis equally. They were also mostly about self-perfection rather than imposing their beliefs on others and usually only got involved in worldly affairs when another order asked them for backup. I agree that the other orders studying Hell alone was a recipe to get manipulated. Interestingly right now during the Hellfire Crisis it's the "Good" Orders like The Scourge and the Pike that are under the most direct threat from Cheliax's Nationalization. It makes you wonder if they'll still be Hellknights when it's all over.
Xethik wrote:
This part: Quote: Ulka knew her limits. She had no chance of unraveling the truth in her current position, with her current skills and knowledge. Rather than let herself be used as a pawn, to let others make her pain into another tool, she chose to flee Urgir. Implies that she suspected she was being used in some greater scheme but lacked the ability to prove it. So rather than continue to suffer being manipulated or used as a scapegoat she left. Defiance not cowardice.
keftiu wrote:
IIRC Andoran like any country has multiple political factions with different ideologies. There are in fact people who want to spread "glorious revolution," all over Avistan to convert everyone into republics. But they're a small minority of no real power at the moment. However one of the consequences of the Godsrain is individuals and groups who were previously insignificant players getting their hands on Mythic Power and radically disrupting the status quo...
Sure, why not? Stories are alive and they change over time. The OG western dragon was a legged serpent the size of a horse known for its terrible venom. When a creature is completely fixed in its portrayal that means its irrelevant and dead in the public conciousness. By the way I'm not going to bother getting into a back and forth recursive argument with you. It's clear you have no interest in a debate. You just want someone to say you're right. So no point. Have fun getting the "last word."
R3st8 wrote:
Movie Smaug is explicitly a bad example for your argument. Because it wasn't arbitrary. There's plenty of interviews explaining that his initial design was based on the original four legged artwork but they couldn't get the model skeleton to move naturally and he came across as a blatantly artificical. The "wyvern," redesign was as much a practical decision based on technical limitations as anything else. Given that Smaug is what a lot of people consider to be the best thing about those movies. Often citing how impressively he moves. It was almost certainly the right choice to change him.
graystone wrote:
The Devs have said in the past that they only care that someone found something confusing enough to bring to their attention. They don't care about or want disenting replies questioning if something is "really," in need of errata because it clogs up the thread and makes the posts they're interested in harder to find.
Failedlegend The Eternal Gish wrote:
IIRC there was a proposal to make Kineticist blasts a type of unarmed strike and their impulses a kind of innate spell specifically so they would integrate with the exsisting system smoothly. But, the majority voted for completely unique mechanics and we are where we are.
Ezekieru wrote: Yeah, I wouldn't be surprised if the previous level 26-30 creatures were re-balanced to be level 21-25 but with many new Mythic abilities put onto them. Their increased threat level would still exist, but it'd exist under the framework on the PF2E system instead of what they were in PF1E. Yeah, from the various hints devs have been giving that's my impression as well. If Baba Yaga or Varklops are statted in 2E their math will be that of a level 25 creature, not 30. But they'll have rulebending Mythic Abilities that will have the likes of Treerazer going "Wait, you can do what?" Before squishing him like a bug.
Tod Culter's Weird Weapons Playlist is made for threads like these. Now that Starfinder 2E has introduced the Breakdown trait there's no reason we can't have a spring-loaded mod for polearms.
I hear that post level 10 incapacitate spells actually get better because the Creature Meta changes. As PCs get more and more abilities to compress actions and leverage teamwork solo bosses the ones functionally immune to incapactiation become much easier to deal with. By contrast creatures with weird esoteric abilities that don't interact with the system math much or poweful support abilities become more common. While HP inflation makes damage AOEs less reliable at clearing them out quickly. As such large numbers of lower level creatures are much more dangerous than they are at earlier levels. So having an incapacitation spell that can just take one or several of those especially dangerous "mooks," off the board in one turn can be encounter changing. To the point of turning a potential TPK into a cakewalk. When comparing a party that has access to such a spell to one that doesn't.
One way of looking at it is comparing say a Level 1 Guard and a level 1 Fighter. The combat numbers are about the same. However the Guard is trained in 3 skills, the Fighter is trained in 6. The Guard has one good save. The Fighter has Two. Both have AOO/Reactive Strike. But that's all the Guard has while the Fighter has an Ancestry Feat, Skill Feat and Class Feat on top. Against a gang of simple bandits both will be about equally effective. But against something weird like an Akata The Fighter is much more likely to have something in their tool kit to handle things while the Guard could be out of their depth. So a PC and NPC of the same level are about the same in terms of raw combat power. But the PC is far more versatile and can handle a much wider range of problems and threats. So that's why towns hire Adventurers rather than use their own guard. To deal with things that are abnormal.
Berselius wrote:
My understanding of Achaekek's timeline goes something like this. Achaekek is one of the OG eight deities created at the dawn of existence by Pharasma's ritual and he was some kind of cosmic judge. Achaekek has an experience that drives him mad and turns him into the barely sapient God Of Monsters. Lamashtu obtains godhood via the murder and theft of a deity's power. A large collection of gods realizes this could lead to Open Season on all deities and needs to be prevented from happening again. They subdue Achaekek and get to work on restoring his mind. But they also install a bunch of directives into his head to make him the perfect divine assassin and control him. Around the same time they create Grandmother Spider as a servant and implant a bunch of control directives into her as well. Grandmother Spider proves to be much smarter than these gods intended or realized. She deeply resents having her free will restricted and sees Achaekek as her spiritual brother since he's a victim of it too. She's cunning enough to figure out loopholes in her directives and tricks those gods into freeing her and Achaekek ascending to godhood in the process. The now sane and free Achaekek considers things and concludes that the chaos of rampant god murder really would undermine reality and takes on the directives he was given voluntarilly. So killing deities is Anethema to Achaekek because he considers it important to reality's functioning to not do that. But the part where he was forced to do it without a choice is long gone. Still he's been known for resolutely sticking to his personal code for eons. So whatever made him change his mind must be a pretty big deal. If he's not being impersonated or something that is.
Howl of the Wild that released today reminds us that in it's expansion Taldor displaced and took over the ancestral lands of several nonhumans by conquest. One notably being the Centaurs who were driven into Verduran forest. One thing Eutropa could be doing that would piss of the nobles is attempting diplomatic apologies and reparations to those peoples. It's also noted that there's an extremist faction among the Verduran Centaurs who utterly depise Taldor and Andoran and are obssessed with revenge. They and other factions like them in cultures with similar circumstances would likely see such any "apology," as a mocking insult and want to return Eutropa's diplomats to her in a pieces. An act the hardliner nobles would likely ruthlessly exploit to undermine her rule.
One initial thought is that the Banner's 30 ft. range is fine for first level but as the monsters get bigger the Commander might run into the same problems Champions have with their reactions at high levels where Huge and Gargantuan creatures take up so much space that it's really hard to stay in formation against them and party members are often out of range. Yes I know there's a 20th level feet to expand it but that's 3 or 4 sessions of playtime at most and the problem pops up much earlier.
Alex Speidel wrote:
Well this is a fun case of left hand doesn't know what the right hand is doing. Or in this case the person who created the thumbnail never bothered to read the article.
CorvusMask wrote:
Remember it's not all of Tian Xia it's Goka. I suspect they're approaching Tian Xia just like Avistan. For example if you want classic knights in shining armor fantasy you go to the Shining Kingdoms. If you want gothic horror fantasy you go to the Eye of Dread. If you want gonzo magic you go to the Impossible Lands. If Goka is too modern for you a different part of Tian Xia will likely fit your tastes better.
It's been a while. So lot's of RPG's have spider-people of some sort. Pathfinder notably has Anadi. Have you ever considered that such people are likely to be highly musical?
Swiftpaws the Maned Wolf wrote: Also, how would an awakened animal with the half-elf/orc heritage work; just a thought that popped in my head Mechaninally there's only one Awaken Ritual but the lore of how any given ritual works is flexible. The version of the ritual the Elf or Orc spellcaster used to awaken you used a small piece of their own soul to do it.
Ravingdork wrote:
I know you're the thread creator but I really think you should split this off into its own thread in Rules Discussion. This has already dominated basically an entire pages worth of posts in the thread and I don't think you want it going on in here for pages more.
I think a question a GM should ask themselves is if they created a Resentment Witch NPC foe would they require a recall knowledge check to figure out the effect is coming from the familiar? If the answer is yes, then against a witch PC their creatures should at least spend an action to figure it out too.
Another reminder. The Devs have also said that in these kinds of threads all they care about is that somebody found the wording confusing enough to ask for errata. As far as they're concered other people posting about why X isn't really errata worthy just crowds the thread and makes the stuff they are actually interested in harder to find. They would much prefer it if such discussion was saved for a different thread entirely.
As far as I noticed the biggest complaint about the Exemplar is that often even the people who liked its setup turn then power turn playstyle felt that the body and worn Ikons weren't just weaker than the weapon Ikons but highly situational and often irrelevant in many encounters and a waste of actions. Hopefully the smoothing out the power spikes thing James mentioned includes making them more generally useful.
My understanding is that Gozreh represents the primal forces that drive a living world and make it habitable. The atmospheric cycle, ocean currents, plate tectonics, stuff like that. While the Green Faith is all about the living biosphere. Animals, Plants, Bacteria etc. The Elemental Lords represent the metaphysical elements that the material plane (now Universe in Remaster) is made of. A sort of heirarchy would go. The Elements are the substance which worlds are made of. (Elemental Lords) Leads to: The dynamic forces of an active world that make life possible. (Gozreh) Leads to: Life itself. (The Green Faith) Now you would think this would make the Elemental Lords more powerful than Gozreh because they represent something even more fundamental than s/he does. But they're demigods and Gozreh is a full Deity. So you can't necessarily judge how potent a god is by the significance of their portfolio.
This might be of use to you. Jason Bulmahn one of Paizo's senior designers has his own YouTube channel explicitly for giving advice to new GMs. In this video he walks his friend Dan through designing his first ever PF2 dungeon complete with Boss.
This is a bit of a long video but well worth the time.
So there's all kinds of things on the internet that have potential to get a player or GM's mind spinning with ideas. If you find something that made you think "hey I bet I could use that in a game." Post it here. For the monster homebrewers: What is over a hundred tons, lived in shallow water where even PCs in a non-aquatic campaign could run into it and is carnivorous? Meet Perucetus Colossus For PC inspiration and character artists: It's pretty common knowledge that in the time periods that inspired fantasy roleplaying pretty much everyone carried a knife of some kind. Have you put any thought into what kind your character carries? What does your character's dagger say about them? Eat cheese or die, perhaps?
Dubious Scholar wrote:
I think there's a good chance. While the Golem of Prague is Jewish mythology the concept that Golems are animated by elemental spirits and immune to magic is 100% DnD original. So a rework for Pathfinder Golems to distinguish them more was probably strongly considered given they're the company mascot.
Perpdepog wrote: Consuming souls is much more of a D&D lich thing. I came to a lot of classic fantasy stuff through Pathfinder rather than D&D, and was surprised when I heard about some liches in D&D lore having to sustain themselves with souls because that's not really mentioned for Pathfinder liches. While there were liches that consumed souls as an aditional source of power throughout DnDs history it wasn't until 5th Edition that it became something almost all liches did. Apparantly the reasoning for it was that the designers thought about all kinds of scenarios for a lich and its goals and concluded that pretty often their smartest move when encountering any real difficulty was to abuse their immortality by hunkering down and waiting for the problem to die of old age. This created the issue of either making a really frustrating scenario for the players of parties without access to high level scrying or supposedly genius liches somehow always missing an obvious tactic. By making them need to regularly send out minions to hunt for souls it created a way for any party composition to have a way to investigate and find them. While AFAIK no Paizo designer has ever mentioned anything about it, the concept that Pathfinder liches obsesively hunger for new knowledge is another way to solve this problem. Instead of souls their minions are always out and about searching for essential magical experimental components and subjects, lost tomes of lore, etc.
At this point the whole thread has degenerated into people going in circles and repeating themselves with slightly different wording. Rembember, you* don't need to get in the last word. Not responding to someone doesn't mean they "win," the argument. *This is a plural you by the way. Not a specific poster.
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