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Hello!

I am currently building a Staff Acrobat Fighter/Draconic Sorcerer (My GM is letting us use Dual Classing rules) for our campaign. It is inspired by the Dragoon class in Final Fantasy, but with Pathfinder flavor. I would like to take some opinions on it, and see if there are ways I can improve it!

The only restriction is that I cannot pick the Human Ancestry, due to some rules the GM put in place. However, I can use pretty much any uncommon weapon/feat/etc that I wish! This character starts at lvl 3.

Cliffscale Lizardfolk Fighter 3
Background: Laborer
Class: Fighter / Sorcerer
STR 18 DEX 16 CON 12 INT 8 WIS 14 CHA 12

Skills: Athletics +11 Acrobatics +8, and arcana, medicine, etc
AC:21 (Full Plate)
Weapons: Naginata and Fauchard

Ancestry Feat: Tail Whip
LVL1 Fighter Feat: Power Attack
LVL1 Sorcerer Bloodline: Draconic
LVL2 Skill Feat: Quick Jump
LVL2 Sorcerer Feat: Staff Acrobat Dedication
LVL2 Fighter Feat: Lunge
LVL3 General Feat: Fleet

Sorc Spells:
Cantrip - Electric Arc, Light, Detect Magic, Read Aura, Shield (bonus)
1st Level - Endure (Signature), Magic Weapon, Jump, True Strike (bonus)
2nd Level - Longstrider (Heightened 2nd), Enlarge (Signature), Resist Energy (bonus)

I plan on taking feats Powerful Leap, Sudden Leap, and Felling Strike to do some Jumping shenanigans for my fighter feats, and for my sorcerer feats either increasing my Bloodline level (advanced bloodline, etc) or picking up the Staff Acrobat feats like Staff Sweep.

Is there anything I should be focusing more on? Any feat that I might be overlooking? Tell me what you think!

EDIT: He will be mainly focused on using Shove or Trip + Lunge with his Naginata or just do damage, and he will mainly be focusing on supporting his allies with AoO and Athletics shenanigans. His spells are mainly for Self-buffing since he has a low charisma


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Hello folks!

I am currently rolling a new level 3 character for our playgroup (my previous Goblin Barbarian has been discontinued due to a re-location into the stomach of a Worg) and I am stuck between class decisions. My overall goal with this character is to be the Main Martial Tank/Presence, as the rest of my party consists of a Damage Dealing caster, a cleric healer/Damage Dealer, and a rogue that likes to sneak around and flank (and do lots of damage).

Since everyone is really only interested in doing Damage, I wanted to try to fill the role of Battlefield Control and/or de-buffer as well, to protect my squishy allies and/or make it easier for them to do damage. I had three ideas as how I want to do this, but are unsure if they would even work or if there is a better option that I am not seeing:

Champion - Take Redeemer Reaction, Load up on Heavy Armor and a Tower Shield, Maybe take Bard Dedication for Fear and other spells like that, and try to use Athletics to keep people away from my buddies and wedge myself in the way

Monk - Take a stance and Stunning fist, and load up on High Mobility to get to the bad guys first before they get to my guys, then use shove/trip shenanigans to keep them occupied and flat-footed while my allies fire away

Fighter - Heavy Armor and 2H reach weapon, use Brutish shove feat to keep baddies away

What is your favorite way to play Battlefield Control and/or Tank Martial?


Howdy, Title explains my predicament. I want to create a Barbarian Animal Instinct that Goes into Magic Warrior Dedication at Lvl. 2. Is this possible?


Howdy! I have a question. Say you are a monk with high athletics, and you just drank a Leaper's Elixir. As I understand it, it's a free action to let go of an item that is in your hand. Would he be able to drop an item halfway through the leap, like a bomb?