SpaceWhale42 |
Hello!
I am currently building a Staff Acrobat Fighter/Draconic Sorcerer (My GM is letting us use Dual Classing rules) for our campaign. It is inspired by the Dragoon class in Final Fantasy, but with Pathfinder flavor. I would like to take some opinions on it, and see if there are ways I can improve it!
The only restriction is that I cannot pick the Human Ancestry, due to some rules the GM put in place. However, I can use pretty much any uncommon weapon/feat/etc that I wish! This character starts at lvl 3.
Cliffscale Lizardfolk Fighter 3
Background: Laborer
Class: Fighter / Sorcerer
STR 18 DEX 16 CON 12 INT 8 WIS 14 CHA 12
Skills: Athletics +11 Acrobatics +8, and arcana, medicine, etc
AC:21 (Full Plate)
Weapons: Naginata and Fauchard
Ancestry Feat: Tail Whip
LVL1 Fighter Feat: Power Attack
LVL1 Sorcerer Bloodline: Draconic
LVL2 Skill Feat: Quick Jump
LVL2 Sorcerer Feat: Staff Acrobat Dedication
LVL2 Fighter Feat: Lunge
LVL3 General Feat: Fleet
Sorc Spells:
Cantrip - Electric Arc, Light, Detect Magic, Read Aura, Shield (bonus)
1st Level - Endure (Signature), Magic Weapon, Jump, True Strike (bonus)
2nd Level - Longstrider (Heightened 2nd), Enlarge (Signature), Resist Energy (bonus)
I plan on taking feats Powerful Leap, Sudden Leap, and Felling Strike to do some Jumping shenanigans for my fighter feats, and for my sorcerer feats either increasing my Bloodline level (advanced bloodline, etc) or picking up the Staff Acrobat feats like Staff Sweep.
Is there anything I should be focusing more on? Any feat that I might be overlooking? Tell me what you think!
EDIT: He will be mainly focused on using Shove or Trip + Lunge with his Naginata or just do damage, and he will mainly be focusing on supporting his allies with AoO and Athletics shenanigans. His spells are mainly for Self-buffing since he has a low charisma