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A good book, but not what I hoped

4/5

This is an excellent player companion, with loads of interesting and some surprisingly practical options. It touches on archetypes, class options, spells, items, and feats. As a DM I can confidently say that many of these things will be implemented in my games and shared with my players.

If you hoped this book would give official monster harvesting options, you're in for a disappointment. The trophy system is functional but bland, allowing you to create temporary equippable items from monsters that give a morale bonus of your choice. It's the "your choice" part that is such a bummer, it doesn't reflect at all which monster you killed. Instead it's left feeling completely flavorless. If your players are constantly harvesting dragon eyes and junk, they will likely consider this system a letdown. The best you get is some official rules for harvesting creature venom, which is appreciated.

All in all I gave it 4 stars for a reason: there's a lot of stuff in here that is legitimately fun, and legitimately useful. Just dont get your hopes up about monster harvesting.