Nolzur's Orb

SmooshieBanana's page

477 posts. Alias of snelss0.


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Not long now!

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When pigs fly... :p

GM, here is the Legendary Medium class (I believe) that pad300 is referring to, so you can review it. I like Legendary classes by Legendary games. I am playing two atm. A ninja and a wizard. They are fun.

I'll be applying with Elann Amuel. I just have to finalize gear and spells.

Ooo, yeah, posting from the phone is hard!
Starting Wealth: 4d6 ⇒ (3, 1, 3, 2) = 9

Ah thanks! Glad you caught it and that I got to it in time. Edited!

I was thinking of making a life oracle with a dip in cleric, possibly leveling up in cleric, but I doubt it, so:
Main Cha: 10 + 2d4 ⇒ 10 + (4, 4) = 18
Main Wis: 10 + 2d4 ⇒ 10 + (3, 2) = 15
Normal Con: 10 + 1d6 ⇒ 10 + (2) = 12
Normal Dex: 10 + 1d6 ⇒ 10 + (1) = 11
Sub Str: 14 - 1d6 ⇒ 14 - (2) = 12
Sub Int: 14 - 1d6 ⇒ 14 - (2) = 12

Main Cha: 10 + 2d4 ⇒ 10 + (4, 3) = 17
Main Wis: 10 + 2d4 ⇒ 10 + (4, 1) = 15
Normal Con: 10 + 1d6 ⇒ 10 + (2) = 12
Normal Dex: 10 + 1d6 ⇒ 10 + (6) = 16
Sub Str: 14 - 1d6 ⇒ 14 - (2) = 12
Sub Int: 14 - 1d6 ⇒ 14 - (1) = 13
HP Roll: 1d8 ⇒ 7

I also would like to know about:
"2) Are you using any optional rules/popular modifications (Background Skills, Elephant in the Room feats, etc.)", as I prefer builds with the two mentioned systems in place myself.

td;lr If you don't know:
Background Skills gives you 2 skills per level to put in what it titles as "background skills", to help flush out roleplaying.

Elephant in the Room is a series of feat fixes that help streamline the game in ways that help disparity in between certain builds.

What season are we starting in? Winter?

What is your desired posting rate?

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I believe Britta is ready for play.

I am almost done making a legendary ninja/legendary sorcerer with a focus on poisons (in case someone else wants to make the same combo but with a different focus) delivered through melee, ranged, and spell combat. I'm also probably making a secondary NPC or character.

I was thinking that commerce is probably a huge deal with the Inn or connected structures. Having a slug-repellent spray on earth might be a small thing, but on a demiplane where the chief creature is slug-based lifeforms, it is a huge deal. Perhaps some side missions dealing with delivering simple things that we would laugh about (toilet paper, soda cans, hairspray) to a certain location in the multiverse can end up being quite lucrative. And where there is money to be made, there may be competition. There also could be a lot of fear about alien races selling things that might provoke some combat or tough situations to roleplay.

Is investigate (cha) a background skill?

I'm kind of confused as to how Enhanced Armaments works under the oaths.

Enhanced Armaments:
"Your devotion enhances the abilities of your weapons. At 4th level, one weapon you wield (including a natural weapon) gains a +1 enhancement bonus on attack and damage rolls for as long as you wield it (these bonuses are still applied if the weapon is thrown). This bonus increases by 1 at 7th level and every 3 levels thereafter, to a maximum of +5 at 16th level. Alternatively, you may apply this bonus to an implement, granting an enhancement bonus to caster level with a specific sphere in place of a bonus to attack and damage rolls. This bonus does not stack with any existing enhancement bonus the weapon or implement may have. If you spend a third Oath point, the weapon or implement’s enhancement bonus also increases at 5th level and every 3 levels thereafter (to a maximum of +10 at 17th level).

The item’s enhancement bonus cannot exceed +5, but the remaining bonus can be spent to grant the item any properties that an armorist of your character level could apply to their weapons or implements. You may take this Oath boon multiple times, each time gaining the ability to apply it to an additional weapon or implement. You may change which item you apply this bonus to or change the nature of the bonus in a process that takes 1 hour. You cannot apply both Enhanced Armaments and Enhanced Defenses to the same piece of equipment."

To enchant a weapon with abilities, you need to have a +1 enhancement bonus, right? But this enhancement only works when I hold it. So that means when in the hands of the enchanter, it's just a masterwork blade.
So if I wanted to put keen or some other ability on a weapon, I would need to pay to make the sword a +1, then put an enchantment on it. The problem with that then is, when I hold it, it doesn't get any stronger (as it is a +1 enhancement bonus) unless my enhancement bonus is higher (at lvl 7 it becomes a +2) because they don't stack, right? Are you just letting us count it as a permanent +1 weapon equivalent to the bonus and enchantable from the onset of taking the ability?

What are your thoughts on item creation/creation feats/mundane crafting? Do you feel they should be allowed to affect the game before starting? Do they work normally? Are there going to be instances to use such feats/skills in your game?

Voice of Awesomeness wrote:
2) I don't think we'll start with mythic, though it's very possible mythic will be obtained in game.

This is what he mentioned in his other interest check for this game.

I don't mind any variance in the levels. If I had my preference, we'd all be the same level and you just specify what you want, and we join the game or not. As it is, I'm interested regardless.

I would be more interested in #1.
My interest on Paizo's website is usually directed to PF content, but I don't mind using 3rd party or gestalt/tristalt as long as it is using the PF ruleset. I feel it's been balanced fairly well and I understand it better than many other games. So that's just my preference.

I myself have played in a similar game here on the boards that didn't end up getting off the ground, as the GM ghosted due to life complications, so it would be fun to replay something similar. I enjoy the level target as well, as it is high, but not so high you can't use a monster manual with ease and some minor tweaks.

Thank you for answering my questions, @TheLastGhost. I have one more for you that gets asked a lot. Would you consider VMC as an optional ruling system? This one applies to me more than my other questions, as I will probably be multiclassing in two...maybe even three MAD classes to get the character I want (not a power build, a flavor build). VMC or something like that might help. Either way, I don't mind having a weak character as long as they are flavorful and spicy! :D

That's all! Looking forward to seeing the recruitment soon!

Possible Suggestion: At 20th level, PCs are typically well known by many (unless they tried not to be) and have a myriad of skills. It was perhaps the desire of your character to create this arena/fight pit. That would give you an excuse to play with us. Be the ringmaster/rules enforcer with greater powers in the pit than the players. Outside, you are just a 20th level. He perhaps used the aid of other benefactors to create this venue, as well as his own expertise/connections and he has constructed a planar wonder of death and battle. This doesn't mean he has to be higher level than us or that his benefactors are necessarily higher level. For all we know, it could be a collaborative work.

As ringmaster, he could have significant influence in the battles, using the arena almost as if it were a magical item. Perhaps even manipulating them in ways to deal with people's immunities and weaknesses mid-battle. All to create a thrilling spectacle for a paying audience.

And another possible suggestion could be that the "disaster" in which the Arena turns out to be more than just a PVP fight, could deal with one of these benefactors doing some evil shenanigans and turning on the ringmaster?

Is there a chance this will evolve into a storyline or are you set in it being arena-only?

I know it's a bit delayed, but would you consider:
Fractional Base Bonus?
I am sure you are finalizing your recruitment thread, so I figured I'd ask before you got it up.

How hectic. As for if we are still interested, absolutely. I'm glad things are on the up-and-up.

Thank you for the information. I think the build I had in mind won't work for this then as it really needs feat taxes (I'd need 6 feats without it at least). I think the style also needs some of the arcane discoveries to work which aren't in the normal wizard list, so oh well. Shame. Ok, well if I think of something else I'll apply with a character...

Also, what posting rate are you expecting from your players?

There is a blade dancer or gunpowder mage archetype I was wanting to give a try under the Legendary Wizard. I like the combination of the magus with the neat arcane discoveries of the legendary wizard. There are some fun ones in there that I think will make an interesting build, particularly if you allow guns (though I'm not sure I want to go that route). I was toying with the idea of an ex-sailor (certainly not a pirate) who just arrived in town and did some odd jobs. Her experience with art and treasure lent a helping hand in revealing the dangers of the art world. Her experience with fences maybe came in hand with connecting the Abadarians with finding the Rake.

I also would like to know about alternate rules such as feat taxes and background skill systems as my build would possibly rely on these.

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Contemplating making a healer for this.

Choice would be {A}.

Thanks, GM!

Good luck everyone!

I enjoyed the Ballad of Lefty Brown. There was some bad acting in it, but I really enjoyed the hero being an unassuming nobody all throughout the movie.

It seems to me you have plenty of interest here. You may get more with the recruitment.

GM SuperTumbler wrote:
I was trying to think about the sorts of feats (not in the rules sense) that we see characters perform with them and adding damage at close range or bigger multiplier at close range or something, but decided someone with a wrist sheath or something where they use it in surprise is more of a sneak attack/character ability sort of thing than a quality of the weapon. With sneak attack, a surprise attack and attack at top of initiative with the second shot could put out pretty good damage.

I don't think you need a "ruling" on it, or at least not right now. If we get into combat, and you feel our derringer-pistol-wrist-sheath-killer deserves sneak attack in how he approached someone, then maybe give it in that instance only (or maybe a bonus damage number equal the number of dice a sneak attack rogue would roll at our level). If someone has a rifle, and they are leading a target and are riding a horse, maybe give them a minor penalty due to the beast's movement. What I'm saying is that each instance of bonuses or penalties can be applied on the fly and up to your discretion for the "rule of cool" in favor or penalty of the players. If someone is roleplaying great, or posting frequently, or just lost their puppy IRL, then you can modify how you see fit and for what instance you feel like. That should keep an NPC from sniping the party and you saying, "Well, he snuck up behind you, so that's 4d6 sneak attack damage on top of that crit. So sorry, that damage is 'in the rules'".

Tazo wrote:

Vigor (Wes): 2d8 ⇒ (7, 8) = 15

Vigor (Midnight): 2d8 ⇒ (7, 8) = 15

Ahh, good old randomizer. At least they are high.

And here is my submission!

I decided to stick with the revolver, for now...

For a tag if someone wants it at a later time when more submissions are in:
Smooshiebanana - Nempura Babblebrook - Aquatic Elf - Legendary Gunpowder Mage Wizard

I do like the thought of using a massive rifle...

Would the Gunpowder Mage for the Legendary Wizard be allowed?

Sounds fun!

Sounds interesting.

You are giving the analogy of shoving his body through the doorway, but a salesman puts his foot in the doorway. As stated, the PC was attacking through the doorway with a reach weapon. I don't think this should be ignored. He is threatening this range. At the least, he should get a contested strength as an AoO by stiffening his weapon and not allowing the door to close on him, but what should have happened was his weapon should have blocked the door from closing in my opinion, as reach weapons do not shrink in length unless you switch the grip. It IS in that space by RAW as he cannot attack anywhere else except at reach. That is my thought on the matter.

I think out of all the submitted classes, trapfinding could be a serious consideration.

Which at that point, how will you ever overcome the enemy in the castle if you have to spend your standard action holding to make sure a door doesn't close? It just seemed like a very rude ruling to not have a counter reaction to the closing of the door. Someone will always be blocking the main entrance, so all he has to do is wait for you to attack, 5ft step back, and then his companion can close the door and latch it. That doesn't seem right to me, regardless of the actions.

We’ll, he used a standard action to slide a bar across the door. Not just a simple lock. So now we have to breakdown a full castle door

I'm sure they didn't think it was necessary as we were intending to enter the castle. It's kind of a no-brainer to not let the door close...

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I am wondering if I could get some insight on this problem.

Player 1 and the group: Attacking with a reach weapon through the unlocked and opened doorway of a keep (striking 5ft into the castle).

NPC1: Closes the door (move action) and locks it (standard action).

That's it? Can NPC1 just close a door like that while we are attacking through it? Is there no contested strength check, etc.? Is there no consideration for the weapon reaching into the space inside the keep?

Bolvar Gemforged wrote:
Also Britta doesn’t need to spend 2RP on a swim speed.

Ah, yes, thank you for pointing that out. I also noticed some other errors that have since been fixed.

Here is my character for review and submission: Britta Karan

Please feel free to send me a message with any questions you have.

Andostre wrote:
I think they called it out because you have a spoiler for "Major Events" in your first post, but nothing shows when you expand it. There could be a syntax error somewhere, because it doesn't seem likely that you would intentionally include an empty spoiler.

Yes, that is more accurately why I asked.

GM: What about classes that get weapon finesse as a starting feat? Would you permit switching that out for Weapon Focus since we are using feat taxes?

@GM: What was in the spoiler for Major Events?
Also, I'm not sure if we drop the lowest and add 6 with this beauty roll. Could you clarify?
How many rerolls of 1s do we get? I rerolled a 1 and got a 1. Do I reroll that?

Beauty Roll: 3d6 ⇒ (4, 6, 5) = 15 6+5+6=15 or 17?

[Set 1]
3d6 ⇒ (3, 6, 4) = 13 6+4+6=16
3d6 ⇒ (4, 4, 3) = 11 4+4+6=14
3d6 ⇒ (3, 3, 5) = 11 3+5+6=14
3d6 ⇒ (2, 6, 6) = 14 6+6+6=18
3d6 ⇒ (5, 6, 6) = 17 6+6+6=18

[Set 2]
3d6 ⇒ (3, 4, 6) = 13 4+6+6=16
3d6 ⇒ (6, 5, 6) = 17 6+6+6=18
3d6 ⇒ (3, 6, 6) = 15 6+6+6=18
3d6 ⇒ (3, 3, 5) = 11 3+5+6=14
3d6 ⇒ (6, 1, 1) = 8 6+5+6=17
Reroll: 2d6 ⇒ (1, 5) = 6
Reroll?: 1d6 ⇒ 5

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Same. It is taking sometimes four rounds to 5 minutes to post a post at times, when it used to be an instantaneous duration.

I'm down for some crazy build rules and playing just about any of the stories you mentioned. I'm not very keen on playing non-humanoids myself, but most of the other games I'm down for if you can find a story-telling GM you can pair to and handle mechanics.

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