paizo.com Recent Posts by Skullpaizo.com Recent Posts by Skull2024-03-22T15:24:10Z2024-03-22T15:24:10ZRe: Forums/Pathfinder First Edition: General Discussion: How Did You Find Out About Pathfinder?Skullhttps://paizo.com/threads/rzs42vkc&page=3?How-Did-You-Find-Out-About-Pathfinder#1062022-05-03T04:09:55Z2022-01-13T10:43:09Z<p>IIRC. DnD 4E just launched, and we were really not impressed. I started in DnD 3.0 and then 3.5, but 4 was a hot mess.</p>
<p>So someone in the group did some digging and came across a playtest for Pathfinder. Back in the days when a cleric's channel was both to heal and harm at the same time. We've been playing Pathfinder 1e ever since.</p>
<p>After Pathfinder 2e came out we tried it a bit, but then explored some other systems (some 40K stuff and more fantasy settings), but Pathfinder 1e is still my all time favourite system.</p>IIRC. DnD 4E just launched, and we were really not impressed. I started in DnD 3.0 and then 3.5, but 4 was a hot mess.
So someone in the group did some digging and came across a playtest for Pathfinder. Back in the days when a cleric's channel was both to heal and harm at the same time. We've been playing Pathfinder 1e ever since.
After Pathfinder 2e came out we tried it a bit, but then explored some other systems (some 40K stuff and more fantasy settings), but Pathfinder 1e is still my all...Skull2022-01-13T10:43:09ZRe: Forums: Advice: Help With A BuildSkullhttps://paizo.com/threads/rzs43k3f?Help-With-A-Build#92022-01-19T00:54:10Z2022-01-13T10:20:55Z<div class="messageboard-quotee">zza ni wrote:</div><blockquote><p> @ skull
</p>
his problem was the prestige class he was looking for had to be lawful (he got the monk to be N.G. with trait). and L.G. is 2 steps away from his chosen god which is to far even for most divine casters. </blockquote><p>Oh right, sorry hectic day at work.zza ni wrote:@ skull
his problem was the prestige class he was looking for had to be lawful (he got the monk to be N.G. with trait). and L.G. is 2 steps away from his chosen god which is to far even for most divine casters.
Oh right, sorry hectic day at work.Skull2022-01-13T10:20:55ZRe: Forums: Advice: Help With A BuildSkullhttps://paizo.com/threads/rzs43k3f?Help-With-A-Build#52022-01-19T00:54:10Z2022-01-13T10:07:41Z<div class="messageboard-quotee">TheKillerCorgi wrote:</div><blockquote> <div class="messageboard-quotee">Skull wrote:</div><blockquote><p> I don't really see a problem with a readied action for the Rhino charge, provided you don't use your move action during the round you set it up.</p>
<p>I'm just not sure how you qualify for Divine Fighting Technique of Cayden Cailaen. It's not really one I know, but from the d20pfsrd page, it seems the prerequisite is to have the same alignment as the deity it is tied to.</p>
<p>I see the Aasimar Enlightened Warrior trait allows you to take levels in monk while still Neutral or Neutral Good, but Cayden Cailaen is Chaotic Good. So this doesn't help you. Unless I am missing something else? </blockquote><p>An inquisitor, warpriest or cleric of the deity can gain the initial benefit without meeting any prerequisites (including without having the feat) by giving up one of the 1st level powers of their domain.
</p>
You can be neutral good and still be a warpriest of Cayden Cailaen so I take a level dip in warpriest to make it work. </blockquote><p>Okay... But how are you taking the Drunken Master and Monk of the Four Winds levels without being Lawful?TheKillerCorgi wrote:Skull wrote:I don't really see a problem with a readied action for the Rhino charge, provided you don't use your move action during the round you set it up.
I'm just not sure how you qualify for Divine Fighting Technique of Cayden Cailaen. It's not really one I know, but from the d20pfsrd page, it seems the prerequisite is to have the same alignment as the deity it is tied to.
I see the Aasimar Enlightened Warrior trait allows you to take levels in monk while still...Skull2022-01-13T10:07:41ZRe: Forums: Rules Questions: Rolling d100?Skullhttps://paizo.com/threads/rzs2p661?Rolling-d100#442022-01-13T09:41:03Z2022-01-13T09:41:03Z<p>This poor thread just wanted some peace after 10 years. lol</p>This poor thread just wanted some peace after 10 years. lolSkull2022-01-13T09:41:03ZRe: Forums: Advice: Help With A BuildSkullhttps://paizo.com/threads/rzs43k3f?Help-With-A-Build#22022-01-19T00:54:10Z2022-01-13T08:56:32Z<p>I don't really see a problem with a readied action for the Rhino charge, provided you don't use your move action during the round you set it up.</p>
<p>I'm just not sure how you qualify for Divine Fighting Technique of Cayden Cailaen. It's not really one I know, but from the d20pfsrd page, it seems the prerequisite is to have the same alignment as the deity it is tied to.</p>
<p>I see the Aasimar Enlightened Warrior trait allows you to take levels in monk while still Neutral or Neutral Good, but Cayden Cailaen is Chaotic Good. So this doesn't help you. Unless I am missing something else?</p>I don't really see a problem with a readied action for the Rhino charge, provided you don't use your move action during the round you set it up.
I'm just not sure how you qualify for Divine Fighting Technique of Cayden Cailaen. It's not really one I know, but from the d20pfsrd page, it seems the prerequisite is to have the same alignment as the deity it is tied to.
I see the Aasimar Enlightened Warrior trait allows you to take levels in monk while still Neutral or Neutral Good, but Cayden...Skull2022-01-13T08:56:32ZRe: Forums/Pathfinder First Edition: General Discussion: "Justify" your favorite weapon.Skullhttps://paizo.com/threads/rzs43j6v&page=2?Justify-your-favorite-weapon#552021-12-18T08:26:15Z2021-12-15T17:15:54Z<p>Depends on the character...</p>
<p>As a dwarf it has to be a big axe or hammer.</p>
<p>If human, or any half humans Greatsword or a Bastard sword.</p>
<p>I'm currently making a character that will use a large Bastard Sword because... Well I recently picked up Dark Souls, and wanted an Ultra Greatsword in Pathfinder.
<br />
(Im only using a claymore in DS1, ultra greatswords are slow and the attack swing doesn't work for me)</p>Depends on the character...
As a dwarf it has to be a big axe or hammer.
If human, or any half humans Greatsword or a Bastard sword.
I'm currently making a character that will use a large Bastard Sword because... Well I recently picked up Dark Souls, and wanted an Ultra Greatsword in Pathfinder.
(Im only using a claymore in DS1, ultra greatswords are slow and the attack swing doesn't work for me)Skull2021-12-15T17:15:54ZRe: Forums: Rules Discussion: Quotestion on Dwarven Reinforcement and shieldsSkullhttps://paizo.com/threads/rzs43dmf?Quotestion-on-Dwarven-Reinforcement-and-shields#42021-05-10T10:38:10Z2021-05-10T10:38:10Z<div class="messageboard-quotee">Wheldrake wrote:</div><blockquote><p> Dwarven Reinforcement doesn't apply to shields, since they are not "thick objects and structures".</p>
<p>This has been discussed before. It works on doors and buildings, but shields are classified as "thin objects", so no go on that one.</p>
<p>The best shields for shield block are sturdy shields. But against high-level adversaries, you may have to purposefully forego shield blocking, unless you have backup shield(s).
<br />
</blockquote><p>Cool thanks. Will give this feat a skip then.
<p>I looked into other threads, but didnt really see a clear answer. I guess this is the kind of feat for when you have an actual fort, like in Ashes.</p>
<div class="messageboard-quotee">Quandary wrote:</div><blockquote><p>I know Emblazon Armament is option for Clerics/Multiclass.
</p>
But thankfully in P2E damage is alot more dice based compared to flat bonus based.
<br />
So even when the average damage (never mind above average) may be detrimental to your Shield,
<br />
there will still be plenty of attacks where it ends up rolling below average damage (this can happen even with Crits),
<br />
so those are the ones that are most efficient to block without eating up your Shield too much/quickly.
<br />
Which IMHO makes sense for average/lower damage to be most easily absorbed, while damage spikes are most dangerous. YMMV</p>
<p>But if you expect that you won't always be Blocking even when you Raised, you might want some more Reactions besides Block.
<br />
</blockquote><p>Thanks for the tip.Wheldrake wrote:Dwarven Reinforcement doesn't apply to shields, since they are not "thick objects and structures".
This has been discussed before. It works on doors and buildings, but shields are classified as "thin objects", so no go on that one.
The best shields for shield block are sturdy shields. But against high-level adversaries, you may have to purposefully forego shield blocking, unless you have backup shield(s).
Cool thanks. Will give this feat a skip then. I looked into other...Skull2021-05-10T10:38:10ZForums: Rules Discussion: Quotestion on Dwarven Reinforcement and shieldsSkullhttps://paizo.com/threads/rzs43dmf?Quotestion-on-Dwarven-Reinforcement-and-shields#12021-05-10T07:33:53Z2021-05-10T07:33:53Z<p>Hi all, has there been any ruling on this feat and the hardness of shields?</p>
<p>I searched the forums and only found 2 threads without a clear answer and someone asking in another thread if this works, but he/she never got a reply.</p>
<p>I am planning on making a Dwarf Fighter for an upcoming Ruby Phoenix Tournament game and want to know if this will help my shield survive.</p>Hi all, has there been any ruling on this feat and the hardness of shields?
I searched the forums and only found 2 threads without a clear answer and someone asking in another thread if this works, but he/she never got a reply.
I am planning on making a Dwarf Fighter for an upcoming Ruby Phoenix Tournament game and want to know if this will help my shield survive.Skull2021-05-10T07:33:53ZRe: Forums: Advice: newb 2e character creation. i could use some help.Skullhttps://paizo.com/threads/rzs43amp?newb-2e-character-creation-i-could-use-some-help#42021-01-25T14:08:44Z2021-01-25T11:12:26Z<div class="messageboard-quotee">The Raven Black wrote:</div><blockquote><p> Max your attack stat, whatever it is (casting stat for casters, for example). Then up your DEX to the max allowed by the Armor category you are proficient in.</p>
<p>Upping WIS is good for Perception, Initiative, Will save. </p>
<p>That's it for ability scores. </blockquote><p>Depending on the class, raising Con a bit is never a bad idea.The Raven Black wrote:Max your attack stat, whatever it is (casting stat for casters, for example). Then up your DEX to the max allowed by the Armor category you are proficient in.
Upping WIS is good for Perception, Initiative, Will save.
That's it for ability scores.
Depending on the class, raising Con a bit is never a bad idea.Skull2021-01-25T11:12:26ZRe: Forums: Advice: Gambit.... Build?Skullhttps://paizo.com/threads/rzs438nq?Gambit-Build#152020-11-27T11:55:11Z2020-11-27T11:55:11Z<p>Wow, second post today that reminds me of my ninja. He was meant as my Batman build...</p>
<div class="messageboard-quotee">d20pfdsrd said wrote:</div><blockquote><br />
<br />
Ki Charge (Su)</p>
<p>Benefit: A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the blast receive a Reflex save to halve the damage. The DC of this save is 10 + 1/2 the ninja’s level + the ninja’s Charisma modifier. If the thrown weapon hits a creature, that creature takes a –2 penalty on the saving throw. If the thrown weapon misses, treat it as a thrown splash weapon. Using this ability expends 1 ki point from her ki pool.
<br />
</blockquote><p>Probably not what you want, as this is only one shuriken throw a turn. But I always thought this was a nice Gambit like trick :)Wow, second post today that reminds me of my ninja. He was meant as my Batman build...
d20pfdsrd said wrote:Ki Charge (Su)Benefit: A ninja with this trick can invest a portion of her ki into a single thrown weapon, such as a shuriken, and throw it as a standard action. The thrown weapon explodes on impact in a 5-foot burst, dealing 1d6 points of fire damage plus 1d6 points of fire damage for every four levels of the ninja above 2nd, to a maximum 4d6 at 18th level. Creatures caught in the...Skull2020-11-27T11:55:11ZRe: Forums: Advice: Trying to get the most out of Underhanded/Sap Master.Skullhttps://paizo.com/threads/rzs438q9?Trying-to-get-the-most-out-of-Underhanded#152020-11-27T11:47:10Z2020-11-27T11:47:10Z<p>I made a PFS character that was my take on Batman. He was a half-orc ninja He had a few shuriken powers and took unarmed strike. With vanish and improved vanish securing those sneak attacks were great :)</p>
<p>Id have to go look up my sheets, but I know he had sap adept, unsure if he had the follow up master feat.</p>I made a PFS character that was my take on Batman. He was a half-orc ninja He had a few shuriken powers and took unarmed strike. With vanish and improved vanish securing those sneak attacks were great :)
Id have to go look up my sheets, but I know he had sap adept, unsure if he had the follow up master feat.Skull2020-11-27T11:47:10ZRe: Forums/Pathfinder First Edition: General Discussion: Little Kobold that could...Skullhttps://paizo.com/threads/rzs438oz?Little-Kobold-that-could#72020-11-26T14:34:46Z2020-11-26T14:34:46Z<p>Well, if you want to focus more on a helpful than powerful Kobold: How about bard into DD? Or am I the only one who remembers Deekin? :)</p>Well, if you want to focus more on a helpful than powerful Kobold: How about bard into DD? Or am I the only one who remembers Deekin? :)Skull2020-11-26T14:34:46ZRe: Forums/Pathfinder First Edition: General Discussion: What is your Favorite class that dosent have spells?Skullhttps://paizo.com/threads/rzs43857&page=2?What-is-your-Favorite-class-that-dosent-have#922020-11-11T10:14:22Z2020-11-11T10:14:22Z<p>But, my favourite classes already don't use spells. :P</p>
<p>Unsure if qinggong monk would count as a caster or not... That said even without it, monks were always a favourite of mine. I also like Barbarians and Fighters.</p>
<p>Haven't played 1e in ages, and would give almost anything to play a dwarf fighter. </p>
<p>Paizo did a great job to uplift them from the only bonus feats as a class feature. Everyone says its a simply class to play and this is true. However if you know what you are doing, you can make a real beast. The bonus feats also means you can take feats you otherwise wouldn't.</p>
<p>I usually favour either the barbarian or fighter when I look at full BAB classes, and currently id rather roll a fighter again :)</p>But, my favourite classes already don't use spells. :P
Unsure if qinggong monk would count as a caster or not... That said even without it, monks were always a favourite of mine. I also like Barbarians and Fighters.
Haven't played 1e in ages, and would give almost anything to play a dwarf fighter.
Paizo did a great job to uplift them from the only bonus feats as a class feature. Everyone says its a simply class to play and this is true. However if you know what you are doing, you can make...Skull2020-11-11T10:14:22ZRe: Forums: Rules Questions: Does the action of changing a feat provoke aoo?Skullhttps://paizo.com/threads/rzs4384y?Does-the-action-of-changing-a-feat-provoke-aoo#22020-11-03T12:06:58Z2020-11-03T12:06:58Z<p>Id say it does not provoke. They are basically just changing a feat. The entry does not specify it as a spell, or spell-like ability. Simply a standard action, most of which doesn't provoke.</p>
<p>I didnt check the hunter entry, but would assume it has the same wording.</p>
<p>That said, I dont know why you would want to switch out feats in the middle of combat. Once or twice, maybe. But I think this is more something to do between fights.</p>Id say it does not provoke. They are basically just changing a feat. The entry does not specify it as a spell, or spell-like ability. Simply a standard action, most of which doesn't provoke.
I didnt check the hunter entry, but would assume it has the same wording.
That said, I dont know why you would want to switch out feats in the middle of combat. Once or twice, maybe. But I think this is more something to do between fights.Skull2020-11-03T12:06:58ZRe: Forums/Pathfinder First Edition: General Discussion: I like it around here right now...Skullhttps://paizo.com/threads/rzs437n8&page=2?I-like-it-around-here-right-now#672020-12-31T01:32:01Z2020-11-03T10:02:54Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> 5ft difference is breaking the sound barrier? </blockquote><p>Hahaha, not entirely, but they have ways of improving it further via heritage feats etc...
<p>The newer movement values just feel off to me. Along with several other heritage mechanics.</p>
<p>But yeah, this is more a thread about how PF1 is still an active healthy community. :)</p>TriOmegaZero wrote:5ft difference is breaking the sound barrier?
Hahaha, not entirely, but they have ways of improving it further via heritage feats etc... The newer movement values just feel off to me. Along with several other heritage mechanics.
But yeah, this is more a thread about how PF1 is still an active healthy community. :)Skull2020-11-03T10:02:54ZRe: Forums/Pathfinder First Edition: General Discussion: I like it around here right now...Skullhttps://paizo.com/threads/rzs437n8&page=2?I-like-it-around-here-right-now#652020-12-31T01:31:54Z2020-11-03T08:54:36Z<p>After PF2 hit, we tried to play is, but things just felt off. I was also not a fan of all the heritage feats and how they work.</p>
<p>And I still don't understand how elves break the sound barrier, but dwarves move slower than the small races. Makes no sense to me.</p>
<p>Anyhow. Our group has been playing other systems for a while, but I want to get them to seriously consider more PF1 games. It's the system I really enjoyed theory crafting in and there are still a lot of builds left for me to try.</p>
<p>I also don't visit these boards nearly as often as I used to, but I like coming by when I can :)</p>After PF2 hit, we tried to play is, but things just felt off. I was also not a fan of all the heritage feats and how they work.
And I still don't understand how elves break the sound barrier, but dwarves move slower than the small races. Makes no sense to me.
Anyhow. Our group has been playing other systems for a while, but I want to get them to seriously consider more PF1 games. It's the system I really enjoyed theory crafting in and there are still a lot of builds left for me to try.
I...Skull2020-11-03T08:54:36ZRe: Forums: Product Discussion: Pathfinder Adventure Path #154: Siege of the Dinosaurs (Extinction Curse 4 of 6)Skullhttps://paizo.com/products/btq0233c/discuss?Pathfinder-Adventure-Path-154-Siege-of-the-Dinosaurs#292020-04-19T20:13:56Z2020-02-17T14:22:19Z<p>When I was a lad, I ate four dino eggs
<br />
Every morning to help me get large
<br />
And now that I'm grown, I eat five dino eggs
<br />
So I'm roughly the size of a barge</p>When I was a lad, I ate four dino eggs
Every morning to help me get large
And now that I'm grown, I eat five dino eggs
So I'm roughly the size of a bargeSkull2020-02-17T14:22:19ZRe: Forums: Advice: Dwar with picks and not a war?Skullhttps://paizo.com/threads/rzs42u9h?Dwar-with-picks-and-not-a-war#52019-11-12T07:03:51Z2019-11-12T07:03:51Z<p>Ive always wanted to do a Swashbuckler character in 1e as a Dwarf with Picks. Never got around to it. I like most things dwarf, and turning the tables on a finesse style character with a dwarf and picks felt like an awesome idea :)</p>
<p>Glad someone is doing it ^_^</p>Ive always wanted to do a Swashbuckler character in 1e as a Dwarf with Picks. Never got around to it. I like most things dwarf, and turning the tables on a finesse style character with a dwarf and picks felt like an awesome idea :)
Glad someone is doing it ^_^Skull2019-11-12T07:03:51ZRe: Forums: Rules Discussion: Shield block, wording and hardnessSkullhttps://paizo.com/threads/rzs42qzl?Shield-block-wording-and-hardness#42019-09-02T14:09:22Z2019-09-02T14:09:22Z<p>Pretty much what everyone is saying.</p>
<p>If your shield has hardness 5. And the enemy is doing 6 damage to you when you use the block reaction. 5 of the damage is mitigated by the hardness of the shield. You and the shield each takes 1 damage.</p>Pretty much what everyone is saying.
If your shield has hardness 5. And the enemy is doing 6 damage to you when you use the block reaction. 5 of the damage is mitigated by the hardness of the shield. You and the shield each takes 1 damage.Skull2019-09-02T14:09:22ZRe: Forums: Rules Discussion: Movement speedSkullhttps://paizo.com/threads/rzs42oo4?Movement-speed#62019-08-07T16:57:53Z2019-08-07T16:13:15Z<div class="messageboard-quotee">Matthew Downie wrote:</div><blockquote> Because (a) the game is more fun when the one nimble little halfling in the party doesn't force everyone to move at a slower pace so as not to leave them behind, and (b) why not? </blockquote><p>Except in the case of (a)
</p>
- Dwarves are the only race(ancestry) to move at 20 feet. </p>
<p>And yes, they do get an ancestry feat to help with this. But now they have to spend a feat to not get slowed by heavy armour, just so they wont fall behind everyone else.</p>
<p>It's a problem I've had with the dwarves since the 1st playtest was released.</p>Matthew Downie wrote:Because (a) the game is more fun when the one nimble little halfling in the party doesn't force everyone to move at a slower pace so as not to leave them behind, and (b) why not?
Except in the case of (a)
- Dwarves are the only race(ancestry) to move at 20 feet. And yes, they do get an ancestry feat to help with this. But now they have to spend a feat to not get slowed by heavy armour, just so they wont fall behind everyone else.
It's a problem I've had with the...Skull2019-08-07T16:13:15ZRe: Forums: Rules Discussion: Half plateSkullhttps://paizo.com/threads/rzs42og3?Half-plate#52019-08-07T15:46:18Z2019-08-07T15:46:18Z<div class="messageboard-quotee">Dr. Zerom Brandercook wrote:</div><blockquote> You know, I think it is totally bizarre. I may just remove both the flexible and the noisy traits from both armors and call it a day. This satisfies me, but hopefully there aren't any other rules repercussions I am missing. </blockquote><p>I was also looking for the actual penalty "noisy" gives, but after reading your post: I think I get what they might have gone for:
<p>Flexible - you don't apply the armour check penalty to Acrobatics and Athletics.</p>
<p>Noisy - Apply armour check penalty to stealth, even if you have enough strength to negate it.</p>
<p>Thoughts?</p>Dr. Zerom Brandercook wrote:You know, I think it is totally bizarre. I may just remove both the flexible and the noisy traits from both armors and call it a day. This satisfies me, but hopefully there aren't any other rules repercussions I am missing.
I was also looking for the actual penalty "noisy" gives, but after reading your post: I think I get what they might have gone for: Flexible - you don't apply the armour check penalty to Acrobatics and Athletics.
Noisy - Apply armour check...Skull2019-08-07T15:46:18ZRe: Forums: Rules Discussion: What's the Point of Adamantine Armor?Skullhttps://paizo.com/threads/rzs42onx?Whats-the-Point-of-Adamantine-Armor#52019-08-07T18:11:22Z2019-08-07T15:41:41Z<div class="messageboard-quotee">sherlock1701 wrote:</div><blockquote> <div class="messageboard-quotee">Pit Wizard wrote:</div><blockquote> I asked the same question earlier. As written, it's not totally useless but it doesn't seem to be a very good use of your money. Adamantine shields, on the other hand, would be very useful. </blockquote><p>The Sturdy enchantment for shields is cheaper and stronger than Adamantine, and comes online earlier (compare 7th-level Sturdy to 8th-level Adamantine, and 13th-level Sturdy to 16th-level Adamantine). It's also not Invested, so doesn't count against your 10-item limit.
<p>Only advantages of an adamantine shield would be in an anti-magic field, which you will hardly ever encounter due to rarity. Overall, adamantine doesn't seem too useful for defense. </blockquote><p>Wouldn't you be able to make a Sturdy Adamantine shield?sherlock1701 wrote:Pit Wizard wrote: I asked the same question earlier. As written, it's not totally useless but it doesn't seem to be a very good use of your money. Adamantine shields, on the other hand, would be very useful.
The Sturdy enchantment for shields is cheaper and stronger than Adamantine, and comes online earlier (compare 7th-level Sturdy to 8th-level Adamantine, and 13th-level Sturdy to 16th-level Adamantine). It's also not Invested, so doesn't count against your 10-item limit....Skull2019-08-07T15:41:41ZRe: Forums: Rules Discussion: Ancestry feat: Dwarven weapon cunningSkullhttps://paizo.com/threads/rzs42oda?Ancestry-feat-Dwarven-weapon-cunning#62019-08-07T15:35:38Z2019-08-07T15:35:38Z<div class="messageboard-quotee">Gorignak227 wrote:</div><blockquote> <div class="messageboard-quotee">Skull wrote:</div><blockquote><p>Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
</p>
<div class="messageboard-quotee">Archives of Nethys wrote:</div><blockquote>Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.</blockquote><p>So it looks like Dwarves favour big heavy weapons. Which I totally agree with.
<p>So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons. </blockquote><p>Big heavy weapons you say?
</p>
What would your RAI ruling be about the Greatpick?
<br />
</blockquote><p>Sadly the same. They seem to like heavy one handed weapons. Anything 'Agile' has other bonuses that apply to them, smaller multi attack penalty etc. So having bonuses for some flavourful non 'agile' weapons makes sense.
<p>I have to add that if it was me, id include Greataxe, Maul and Greatpick for the critical specialization affects. Just not swords :P (an easy change for most GMs)</p>Gorignak227 wrote:Skull wrote:Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
Archives of Nethys wrote:Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.
So it looks like Dwarves favour big heavy weapons. Which I totally agree with. So it wouldn't make sense for the follow up feats to help with the light versions of their beloved...Skull2019-08-07T15:35:38ZRe: Forums: Advice: Class Proficiency ComparisonSkullhttps://paizo.com/threads/rzs42o1q?Class-Proficiency-Comparison#272019-08-07T04:29:48Z2019-08-07T04:29:48Z<p>Awesome. This was what I was missing. An easy breakdown to compare proficiency. :)</p>
<p>While making my character for the Sunday game, I had to keep jumping between tabs and try and keep track of things.</p>Awesome. This was what I was missing. An easy breakdown to compare proficiency. :)
While making my character for the Sunday game, I had to keep jumping between tabs and try and keep track of things.Skull2019-08-07T04:29:48ZRe: Forums: Rules Discussion: Ancestry feat: Dwarven weapon cunningSkullhttps://paizo.com/threads/rzs42oda?Ancestry-feat-Dwarven-weapon-cunning#42019-08-05T15:59:32Z2019-08-05T15:59:32Z<div class="messageboard-quotee">Kaine573 wrote:</div><blockquote> <div class="messageboard-quotee">Skull wrote:</div><blockquote><p> I don't think it would apply.</p>
<p>Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.</p>
<p>Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
<br />
<div class="messageboard-quotee">Archives of Nethys wrote:</div><blockquote>Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.</blockquote><p>So it looks like Dwarves favour big heavy weapons. Which I totally agree with.
<p>So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons. </blockquote><p>Yes, I can see your reasoning and re-reading the prereq. feat; it makes sense.
<p>Thank you for your input!</p>
<p>have a great one! </blockquote><p>Cool. Always a pleasure to help a fellow Dwarf player :)
</p>
Have a good two!</p>Kaine573 wrote:Skull wrote:I don't think it would apply.
Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.
Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
Archives of Nethys wrote:Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.
...Skull2019-08-05T15:59:32ZRe: Forums: Rules Discussion: Monk archetype proficiencySkullhttps://paizo.com/threads/rzs42ocj?Monk-archetype-proficiency#22019-08-05T15:44:37Z2019-08-05T15:44:37Z<p>Good catch.</p>
<p>I also found it funny that monks start as trained in unarmed, but fighters start as expert in unarmed.</p>Good catch.
I also found it funny that monks start as trained in unarmed, but fighters start as expert in unarmed.Skull2019-08-05T15:44:37ZRe: Forums: Rules Discussion: Ancestry feat: Dwarven weapon cunningSkullhttps://paizo.com/threads/rzs42oda?Ancestry-feat-Dwarven-weapon-cunning#22019-08-05T17:18:36Z2019-08-05T15:38:05Z<p>I don't think it would apply.</p>
<p>Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.</p>
<p>Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
<br />
<div class="messageboard-quotee">Archives of Nethys wrote:</div><blockquote>Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.</blockquote><p>So it looks like Dwarves favour big heavy weapons. Which I totally agree with.
<p>So it wouldn't make sense for the follow up feats to help with the light versions of their beloved weapons.</p>I don't think it would apply.
Firstly because I've never thought of the light hammer being a mini version of a warhammer. Same with picks, but I can see where you are coming from.
Secondly Dwarven Weapon Familiarity (the initial feat in the chain) has this flavour text:
Archives of Nethys wrote:Your kin have instilled in you an affinity for hard-hitting weapons, and you prefer these to more elegant arms. You are trained with the battle axe, pick, and warhammer.
So it looks like Dwarves...Skull2019-08-05T15:38:05ZRe: Forums: Rules Discussion: Shields - How they workSkullhttps://paizo.com/threads/rzs42o93?Shields-How-they-work#152019-08-05T12:04:50Z2019-08-05T12:04:25Z<div class="messageboard-quotee">Eltacolibre wrote:</div><blockquote> <div class="messageboard-quotee">Skull wrote:</div><blockquote><p> Had my 1st session in an Age of Ashes game yesterday. I went fighter for some "shield shenanigans".</p>
<p>It was a lot of fun. My shield only took damage from one attack. I completely blocked 3 or 4 attacks. </p>
<p>It took 5 damage. But for the life of me I cannot find the repair DC for a steel shield. It's probably in the manual, but I cannot find it on Archives of Nethys.</p>
<p>I got to 15 on me repair check, which I assume is enough, but I want to know the DC :) </blockquote><p>It depends on what kind of shield and your proficiency in crafting:
<p>p. 277 lists all the shields and their HP and BT.</p>
<p>A Buckler has 6 HP while a steel shield has 20 HP for example. </p>
<p>All shields have no items levels listed, making them Level 0 items.</p>
<p>p. 503 lists dcs by level , a level 0 item has a dc of 14 by default without any other adjustments (going to assume your GM didn't consider the task worth adding modifiers)</p>
<p>You roll the repair roll, got dc 15, which is a normal success.</p>
<p>If you are untrained in crafting, you would restore 5 hp for the 10 minutes you spent repairing the shield. The number of hp repaired increases depending on your proficiency, if you are trained, you would restore 10 hp to the shield.</p>
<p>But yeah you did succeed in repairing the shield even if you were untrained.</p>
<p></blockquote><p>Thanks for the detailed reply.
<p>I already knew the rest. I also left out that I am trained in craft with Speciality Crafting Blacksmithing (Just realised I didnt add the +1 from this feat so I actually got to 16) :)</p>
<p>There were no special penalties for the check. We were some place safe and secure, and had plenty of time to do the repairs. I am going to be focusing on the Craft skill and looking forward to crafting my own items later.</p>Eltacolibre wrote:Skull wrote:Had my 1st session in an Age of Ashes game yesterday. I went fighter for some "shield shenanigans".
It was a lot of fun. My shield only took damage from one attack. I completely blocked 3 or 4 attacks.
It took 5 damage. But for the life of me I cannot find the repair DC for a steel shield. It's probably in the manual, but I cannot find it on Archives of Nethys.
I got to 15 on me repair check, which I assume is enough, but I want to know the DC :)
It depends...Skull2019-08-05T12:04:25ZRe: Forums: Rules Discussion: Shields - How they workSkullhttps://paizo.com/threads/rzs42o93?Shields-How-they-work#132019-08-05T11:27:01Z2019-08-05T11:27:01Z<div class="messageboard-quotee">Alex319 wrote:</div><blockquote> The repair DC of an item is the same as the DC to craft it. A steel shield is a level 0 common item, so the repair DC is 14 (on the DC by level table) </blockquote><p>Thanks!
<p>I knew the craft and repair DC is the same, but both only list "GM's call" on the site.</p>Alex319 wrote:The repair DC of an item is the same as the DC to craft it. A steel shield is a level 0 common item, so the repair DC is 14 (on the DC by level table)
Thanks! I knew the craft and repair DC is the same, but both only list "GM's call" on the site.Skull2019-08-05T11:27:01ZRe: Forums: Rules Discussion: Shields - How they workSkullhttps://paizo.com/threads/rzs42o93?Shields-How-they-work#112019-08-05T11:08:33Z2019-08-05T11:08:33Z<p>Had my 1st session in an Age of Ashes game yesterday. I went fighter for some "shield shenanigans".</p>
<p>It was a lot of fun. My shield only took damage from one attack. I completely blocked 3 or 4 attacks. </p>
<p>It took 5 damage. But for the life of me I cannot find the repair DC for a steel shield. It's probably in the manual, but I cannot find it on Archives of Nethys.</p>
<p>I got to 15 on me repair check, which I assume is enough, but I want to know the DC :)</p>Had my 1st session in an Age of Ashes game yesterday. I went fighter for some "shield shenanigans".
It was a lot of fun. My shield only took damage from one attack. I completely blocked 3 or 4 attacks.
It took 5 damage. But for the life of me I cannot find the repair DC for a steel shield. It's probably in the manual, but I cannot find it on Archives of Nethys.
I got to 15 on me repair check, which I assume is enough, but I want to know the DC :)Skull2019-08-05T11:08:33ZRe: Forums: Rules Discussion: Toughness claritySkullhttps://paizo.com/threads/rzs42ob4?Toughness-clarity#52019-08-05T19:39:57Z2019-08-05T11:00:46Z<p>It works the same as old Toughness, which is fine.</p>
<p>1hp per level. I think it's great on anyone.</p>
<p>The only difference between PF1 and 2 toughness, is it use to start you out on 3hp, and then +1 for every level after 3rd.</p>It works the same as old Toughness, which is fine.
1hp per level. I think it's great on anyone.
The only difference between PF1 and 2 toughness, is it use to start you out on 3hp, and then +1 for every level after 3rd.Skull2019-08-05T11:00:46ZRe: Forums/Pathfinder Second Edition: General Discussion: Is "Pathfinder 2nd Edition" a better game then "Pathfinder 1st Edition"?Skullhttps://paizo.com/threads/rzs42nuw&page=4?Is-Pathfinder-2nd-Edition-a-better-game-then#1902019-08-05T17:06:07Z2019-08-05T08:44:16Z<p>Just some feedback after our 1st 2e session. It felt a lot better than the playtest ever did. I cannot pinpoint anything specific, but a lot of nice changes. It felt smoother as well.</p>
<p>So good job, looking forward to the next session.</p>Just some feedback after our 1st 2e session. It felt a lot better than the playtest ever did. I cannot pinpoint anything specific, but a lot of nice changes. It felt smoother as well.
So good job, looking forward to the next session.Skull2019-08-05T08:44:16ZRe: Forums/Pathfinder Second Edition: General Discussion: Is "Pathfinder 2nd Edition" a better game then "Pathfinder 1st Edition"?Skullhttps://paizo.com/threads/rzs42nuw&page=3?Is-Pathfinder-2nd-Edition-a-better-game-then#1502019-08-04T21:14:08Z2019-08-04T06:10:38Z<p>I was very skeptical, and negative after playing 2 playtest games.</p>
<p>However, we are starting an Age of Ashes game later today. And I literally spent most of yesterday jumping around on the Archives of Nethys page, comparing classes and having a hard time to pick.</p>
<p>The cleric page was a bit confusing, as it didn't explain the "Cleric Focus Powers" section, but a friend who has the PDF could easily steer me to the correct answers.</p>
<p>Ended up rolling a Fighter, because Ive never been a fan of casters. I really like how a lot of it has turned out. Only actual play will let me decide if I like it better.</p>
<p>I also watched some review/reveal clips on youtube. One of which was almost 2 and a half hours... So yeah, I am exited to give it a go.</p>I was very skeptical, and negative after playing 2 playtest games.
However, we are starting an Age of Ashes game later today. And I literally spent most of yesterday jumping around on the Archives of Nethys page, comparing classes and having a hard time to pick.
The cleric page was a bit confusing, as it didn't explain the "Cleric Focus Powers" section, but a friend who has the PDF could easily steer me to the correct answers.
Ended up rolling a Fighter, because Ive never been a fan of...Skull2019-08-04T06:10:38ZRe: Forums/Pathfinder Second Edition: General Discussion: My completely redesigned character sheetSkullhttps://paizo.com/threads/rzs42nwl?My-completely-redesigned-character-sheet#152019-08-04T07:51:25Z2019-08-04T06:03:53Z<p>Awesome!</p>
<p>This looks good!</p>
<p>We are starting a Age of Ashes game later today, and I will be using this sheet :)</p>Awesome!
This looks good!
We are starting a Age of Ashes game later today, and I will be using this sheet :)Skull2019-08-04T06:03:53ZRe: Forums: Advice: I rolled low...what should I make?Skullhttps://paizo.com/threads/rzs42d5q?I-rolled-lowwhat-should-I-make#252018-12-01T09:13:37Z2018-11-14T08:50:44Z<p>I think when rolling for stats. The best option is if everyone rolls one set, and this set is open to the table. Anyone can use an array that was rolled. This will help make it a little easier to get a fair stat array per player.</p>
<p>GM should still be free to disallow really low or high stat array. :)</p>I think when rolling for stats. The best option is if everyone rolls one set, and this set is open to the table. Anyone can use an array that was rolled. This will help make it a little easier to get a fair stat array per player.
GM should still be free to disallow really low or high stat array. :)Skull2018-11-14T08:50:44ZRe: Forums: Advice: I rolled low...what should I make?Skullhttps://paizo.com/threads/rzs42d5q?I-rolled-lowwhat-should-I-make#222018-11-14T07:26:20Z2018-11-14T07:26:20Z<p>Wow, those are bismal stats. But I would also not roll with the second set.</p>
<p>If I rolled those I would make a Halfling Bard, and stand back and do a more support roll.</p>
<p>Bard stats id go:
<br />
7/5
<br />
10/12
<br />
10
<br />
7
<br />
10
<br />
10/12</p>
<p>Use a halfling sling, and sing.</p>Wow, those are bismal stats. But I would also not roll with the second set.
If I rolled those I would make a Halfling Bard, and stand back and do a more support roll.
Bard stats id go:
7/5
10/12
10
7
10
10/12
Use a halfling sling, and sing.Skull2018-11-14T07:26:20ZRe: Forums: Ancestries & Backgrounds: Thoughts on the small folkSkullhttps://paizo.com/threads/rzs42ceo?Thoughts-on-the-small-folk#192018-11-14T06:16:48Z2018-11-14T06:16:48Z<div class="messageboard-quotee">Voss wrote:</div><blockquote> <div class="messageboard-quotee">Richard Crawford wrote:</div><blockquote> <div class="messageboard-quotee">NikkEatsRocks wrote:</div><blockquote> I just think it sucks that we're never going to have any real nation in the inner sea region that isnt human centric because halflings are okay with being humanity's butlers, gnomes suffer from magical dementia that apparently small country life is sufficient enough to stave off but nation building or anything larger than a village can't and because goblins are now being portrayed simultaneously as everyone's best friend/comic relief AND vermin scourge that must be eradicated. </blockquote>Everyone forgets Kyonin and the Five Kings Mountains. And to a lesser extent Belkzin and the worldwound. </blockquote>With good reason. Golarion is relentlessly human centric, and the other races are either slaves (halflings), idiots and cowards (elves), irrelevant (gnomes and dwarves) or monsters (orcs and goblins). </blockquote><p>I wouldn't really call Dwarves irrelevant, but after some thought: They do not feature a lot.
<p>Bonus points for calling Elves cowards and Goblins monsters. :)</p>Voss wrote:Richard Crawford wrote: NikkEatsRocks wrote: I just think it sucks that we're never going to have any real nation in the inner sea region that isnt human centric because halflings are okay with being humanity's butlers, gnomes suffer from magical dementia that apparently small country life is sufficient enough to stave off but nation building or anything larger than a village can't and because goblins are now being portrayed simultaneously as everyone's best friend/comic relief AND...Skull2018-11-14T06:16:48ZRe: Forums/Pathfinder First Edition: General Discussion: Ah geez I'm going to miss PF1Skullhttps://paizo.com/threads/rzs42cu4&page=2?Ah-geez-Im-going-to-miss-PF1#622018-11-12T13:36:00Z2018-11-12T13:36:00Z<p>I'm going to miss dwarven movement speed.</p>
<p>As it stands now, 10ft movement in Full Plate, because I want to still resemble a dwarf as much as possible.</p>I'm going to miss dwarven movement speed.
As it stands now, 10ft movement in Full Plate, because I want to still resemble a dwarf as much as possible.Skull2018-11-12T13:36:00ZRe: Forums: Ancestries & Backgrounds: Thoughts on the small folkSkullhttps://paizo.com/threads/rzs42ceo?Thoughts-on-the-small-folk#142018-11-07T04:57:36Z2018-11-06T13:11:11Z<div class="messageboard-quotee">LordVanya wrote:</div><blockquote> <div class="messageboard-quotee">David knott 242 wrote:</div><blockquote> <div class="messageboard-quotee">LordVanya wrote:</div><blockquote> <div class="messageboard-quotee">NikkEatsRocks wrote:</div><blockquote> ...2E is set further in the timeline ... </blockquote><p>Not as far I know, it isn't.
</p>
Personally, I think they should set the 2e timeline to 100 to 200 years later and swap out the signature characters for their descendants.
<br />
That way the major differences in the game system can be chalked up to 'this is how things are done now'. </blockquote><p>Paizo advanced the timeline by about 10 years, from the date that PF1 was published to the expected publication date of PF2. During that time, the official story is that all PF1 adventures were completed successfully by their respective PC parties, and other changes will presumably be detailed later as needed.
</p>
</blockquote><p>Good to know, thanks.
</p>
I still think they should bump that up by at least 10 fold. </blockquote><p>Wait, I always thought that Kingmaker takes a few decades to finish at least?LordVanya wrote:David knott 242 wrote: LordVanya wrote: NikkEatsRocks wrote: ...2E is set further in the timeline ...
Not as far I know, it isn't.
Personally, I think they should set the 2e timeline to 100 to 200 years later and swap out the signature characters for their descendants.
That way the major differences in the game system can be chalked up to 'this is how things are done now'. Paizo advanced the timeline by about 10 years, from the date that PF1 was published to the expected...Skull2018-11-06T13:11:11ZRe: Forums: Ancestries & Backgrounds: Thoughts on the small folkSkullhttps://paizo.com/threads/rzs42ceo?Thoughts-on-the-small-folk#22018-10-29T09:22:32Z2018-10-29T09:22:32Z<p>I'm sure Halflings are content to just have settlements of their own. I don't think they care too much to establish their own country.</p>
<p>I've never been able to get my head behind Gnomes.</p>
<p>As for Goblins... </p>
<p>I suspect there is a whole sect of Torag Paladins who made it their personal mission to make sure Goblins do not have a large settlement of their own.</p>
<p>Dwarves after my own heart :)</p>
<p>Sadly, Goblinoids are no longer listed under the Dwarves' listed enemies.</p>I'm sure Halflings are content to just have settlements of their own. I don't think they care too much to establish their own country.
I've never been able to get my head behind Gnomes.
As for Goblins...
I suspect there is a whole sect of Torag Paladins who made it their personal mission to make sure Goblins do not have a large settlement of their own.
Dwarves after my own heart :)
Sadly, Goblinoids are no longer listed under the Dwarves' listed enemies.Skull2018-10-29T09:22:32ZRe: Forums: Ancestries & Backgrounds: Update 1.4 dwarf ... hunh?Skullhttps://paizo.com/threads/rzs42bgq?Update-14-dwarf-hunh#462018-10-29T09:14:53Z2018-10-29T09:14:53Z<p>I like the fire resistance idea, but not the flavour behind it.</p>
<p>Sure, there would be dwarves in the desert, those poor fools are also cleanly shaven (I remember reading something along those lines for Dwarven monks in some desert).</p>
<p>But why would they have heat resistance where others don't? Id rather say it comes from years of working in the forges, being stubborn dwarves, I'm sure they just get used to the heat :)</p>
<p>I still think the poison resistance is the option for me. I had fun failing a save, but taking reduced damage, and recovering super fast from it in one of the sessions we played. It also helps with drinking.</p>I like the fire resistance idea, but not the flavour behind it.
Sure, there would be dwarves in the desert, those poor fools are also cleanly shaven (I remember reading something along those lines for Dwarven monks in some desert).
But why would they have heat resistance where others don't? Id rather say it comes from years of working in the forges, being stubborn dwarves, I'm sure they just get used to the heat :)
I still think the poison resistance is the option for me. I had fun failing...Skull2018-10-29T09:14:53ZRe: Forums: Ancestries & Backgrounds: Anyone else feel that this is moving in a direction that’s actually more restrictive instead of less soSkullhttps://paizo.com/threads/rzs42c81?Anyone-else-feel-that-this-is-moving-in-a#92018-10-27T17:55:18Z2018-10-26T14:40:37Z<div class="messageboard-quotee">Lady Melo wrote:</div><blockquote> <div class="messageboard-quotee">Crayon wrote:</div><blockquote><p> I don't know, I think I'd prefer if they dropped the mechanics from Ancestry all together and made it a purely aesthetic choice.</p>
<p>It's simpler, makes more sense, is more balanced, and presents more character options. </blockquote>Pretty tough when you have races that for story reasons have innate differences, biology, or special abilities and all the NPCs have these and the PCs have no access to such things, or if NPCs also do not get it, it feels very flat and setting voiding to strip all those traits from things that did have them considering they are maintaining the same world. </blockquote><p>Just realised that he poor NPCs all need to have these choices made too. This sounds like a lot of admin that no one asked for.
<p>I still think all races need to have their racial abilities. Heritage and ancestry feats should be there to add extra flavourful options, or simply to advance existing abilities.</p>Lady Melo wrote:Crayon wrote:I don't know, I think I'd prefer if they dropped the mechanics from Ancestry all together and made it a purely aesthetic choice.
It's simpler, makes more sense, is more balanced, and presents more character options.
Pretty tough when you have races that for story reasons have innate differences, biology, or special abilities and all the NPCs have these and the PCs have no access to such things, or if NPCs also do not get it, it feels very flat and setting...Skull2018-10-26T14:40:37ZRe: Forums: Ancestries & Backgrounds: Update 1.4 dwarf ... hunh?Skullhttps://paizo.com/threads/rzs42bgq?Update-14-dwarf-hunh#342018-10-28T19:35:26Z2018-10-25T09:07:55Z<div class="messageboard-quotee">sherlock1701 wrote:</div><blockquote> They really should just go back to the 30 foot speed as a baseline and reinstate general maneuvers like Charge and Run. </blockquote><p>I like this plan. 25ft was a weird number from the start. I also find it very strange that all the small races are now just as fast as humans.
<p>Poor dwarves are the only race to move at 20ft (10 in full plate). Sure you can get a heritage feat to negate 5ft of this, but now you are a weird looking human, who can see in the dark.</p>
<p>Earlier I complained that playing a dwarf felt very bland, now it has been made more so.</p>
<p>I probably shouldn't mention Darkvision, or they will change this to a heritage feat as well.</p>sherlock1701 wrote:They really should just go back to the 30 foot speed as a baseline and reinstate general maneuvers like Charge and Run.
I like this plan. 25ft was a weird number from the start. I also find it very strange that all the small races are now just as fast as humans. Poor dwarves are the only race to move at 20ft (10 in full plate). Sure you can get a heritage feat to negate 5ft of this, but now you are a weird looking human, who can see in the dark.
Earlier I complained that...Skull2018-10-25T09:07:55ZRe: Forums: Advice: Suggest me a race/class (and maybe archetype) for a tanky arcane caster?Skullhttps://paizo.com/threads/rzs42c8e?Suggest-me-a-raceclass-for-a-tanky-arcane#22018-10-24T10:32:39Z2018-10-24T10:32:39Z<p>I don't play casters much myself, but arcane casters that melee are the Magus and the Blood Rager. Bards might also qualify to some extent.</p>
<p>Im not a fan of the Blood Rager, as a barbarian that can cast spells even while raging sounds a bit on the "stronger than most base classes" side of the spectrum... :P</p>I don't play casters much myself, but arcane casters that melee are the Magus and the Blood Rager. Bards might also qualify to some extent.
Im not a fan of the Blood Rager, as a barbarian that can cast spells even while raging sounds a bit on the "stronger than most base classes" side of the spectrum... :PSkull2018-10-24T10:32:39ZRe: Forums: Ancestries & Backgrounds: The Problems with AncestrySkullhttps://paizo.com/threads/rzs2vb21?The-Problems-with-Ancestry#342018-09-15T09:23:48Z2018-09-07T09:54:13Z<div class="messageboard-quotee">Archimedes Mavranos wrote:</div><blockquote> <div class="messageboard-quotee">Aether Seawolf wrote:</div><blockquote><p> Everyone seems to have some issue with this area of the game, and I wanted to collect all the ones I've seen and experienced in one post. The problems appear to be:
</p>
>Growing into a race is weird roleplay wise. The game assumes I'm an adult adventurer, why am I still developing core racial abilities.
<br />
>The races feel really flat and flavorless.
<br />
>General Training and Natural Ambition are so far out of the league of everything else it hurts
<br />
>Race abilities (for the most part) are situational to the point of being painful
<br />
>Low incentive for players to branch out of human </p>
<p>The best example I can give is that an arcane caster elf has no incentive to take two of their strongest abilities - weapon familiarity and otherworldly magic, leaving Ancestral Longevity as the good pick with little growth. The other abilities are situational or not beneficial to a build. While abilities don't all need to line up for a build (I'm personally a big fan of suboptimal play - halfing barbarian and all) it would help if there were some flavor synergy that felt good. </blockquote><p>100% agree. Love the concept and the variation in speed and hit points, but the ancestry feats are not powerful or meaningful enough, and we need more of them to make characters unique at first level.
<p>Compare a Pathfinder Elf to a D&D 5E Elf</p>
<p>Pathfinder Elf
<br />
Hit points 6
<br />
Speed 30
<br />
Low-Light Vision
<br />
1 Ancestry Feat (Otherworldly Magic grants 1 cantrip)</p>
<p>D&D 5E Elf
<br />
Speed 30
<br />
Darkvision 60 ft.
<br />
Keen Senses (proficiency in Perception)
<br />
Fey Ancestry (Advantage versus charm saves, can't be put to sleep)
<br />
Trance (sleep less)
<br />
Subrace (even more customization, for example, High Elf)
<br />
Elf Weapon Training
<br />
Cantrip (grants 1 cantrip)
<br />
1 Extra Language</p>
<p>Hands down the 5E elf is cooler. The Pathfinder 2E elf is about 5 abilities short. Customizing our elf-iness over 20 levels is a cool optimization over 5E, but more power needs to be front loaded.</p>
<p>If Pathfinder 2E added about 2-3 more ancestry feats at first level and made... </blockquote><p>Wow, just checked out the 5E dwarf (1st time taking a look at it)
</p>
So ironically, PF2's playtest is pointing me to a dwarf that looks a lot more dwarfy than their own...</p>
<p>For those interested:
<br />
Dwarf Traits
<br />
Your dwarf character has an assortment of inborn Abilities, part and parcel of dwarven Nature.</p>
<p>Ability Score Increase: Your Constitution score increases by 2.</p>
<p>Age: Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.</p>
<p>Alignment: Most Dwarves are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of Fair Play and a belief that everyone deserves to share in the benefits of a just order.</p>
<p>Size: Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.</p>
<p>Speed: Your base walking speed is 25 feet. Your speed is not reduced by wearing Heavy Armor.</p>
<p>Darkvision: Accustomed to life underground, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.</p>
<p>Dwarven Resilience: You have advantage on Saving Throws against poison, and you have Resistance against poison damage.</p>
<p>Dwarven Combat Training: You have proficiency with the Battleaxe, Handaxe, Light Hammer, and Warhammer.</p>
<p>Tool Proficiency: You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.</p>
<p>Stonecunning: Whenever you make an Intelligence (History) check related to the Origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.</p>
<p>Languages: You can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.</p>Archimedes Mavranos wrote:Aether Seawolf wrote:Everyone seems to have some issue with this area of the game, and I wanted to collect all the ones I've seen and experienced in one post. The problems appear to be:
>Growing into a race is weird roleplay wise. The game assumes I'm an adult adventurer, why am I still developing core racial abilities.
>The races feel really flat and flavorless.
>General Training and Natural Ambition are so far out of the league of everything else it hurts
>Race...Skull2018-09-07T09:54:13ZRe: Forums: Ancestries & Backgrounds: The Problems with AncestrySkullhttps://paizo.com/threads/rzs2vb21?The-Problems-with-Ancestry#142018-08-17T07:38:59Z2018-08-17T07:38:59Z<p>My suggestion would be to give each character 1 ancestral feats and 1 heritage feat @ lvl1. This way the "stronger" heritage feats are still limited and you get to at least feel like your ancestry.</p>
<p>As a level 1 dwarf, I didn't feel like a real dwarf. I had a slower speed, darkvision and resistance to poison. I would have felt a lot better had I had Stonecunning, hatred or giantbane. This same character also played the level 9 playtest. By level 9, it looked silly to get a +1 damage to 2 types of creatures.</p>My suggestion would be to give each character 1 ancestral feats and 1 heritage feat @ lvl1. This way the "stronger" heritage feats are still limited and you get to at least feel like your ancestry.
As a level 1 dwarf, I didn't feel like a real dwarf. I had a slower speed, darkvision and resistance to poison. I would have felt a lot better had I had Stonecunning, hatred or giantbane. This same character also played the level 9 playtest. By level 9, it looked silly to get a +1 damage to 2...Skull2018-08-17T07:38:59ZRe: Forums: Ancestries & Backgrounds: Dwarf Ancient’s BloodSkullhttps://paizo.com/threads/rzs2v9v5?Dwarf-Ancient-s-Blood#302018-08-15T12:18:22Z2018-08-15T12:18:22Z<p>Was planning on adding this feat to a fighter I was brainstorming, but then picked up that it was a reaction feat. So I rolled with Hardy again.</p>
<p>Also, I am not a fan of the very limited "ancestry" abilities you get for free. Mechanically all that separated my dwarf from the human and even elves was darkvision, slower movement and that I resisted poison.</p>
<p>I suppose this is not too bad, but the ancestry felt very watered down. Id feel a lot better if you start @ lvl1 with 2 ancestry feats (obviously only one heritage; in fact, force one as a heritage feat and one other).</p>Was planning on adding this feat to a fighter I was brainstorming, but then picked up that it was a reaction feat. So I rolled with Hardy again.
Also, I am not a fan of the very limited "ancestry" abilities you get for free. Mechanically all that separated my dwarf from the human and even elves was darkvision, slower movement and that I resisted poison.
I suppose this is not too bad, but the ancestry felt very watered down. Id feel a lot better if you start @ lvl1 with 2 ancestry feats...Skull2018-08-15T12:18:22ZRe: Forums: Classes: General Barbarian ThoughtsSkullhttps://paizo.com/threads/rzs2vage?General-Barbarian-Thoughts#222018-08-15T01:56:24Z2018-08-14T07:32:25Z<div class="messageboard-quotee">Kerobelis wrote:</div><blockquote> <div class="messageboard-quotee">FireManed_Viking wrote:</div><blockquote><p> So I’m not sure if I’m interpreting this correctly… But with the Giant totem you gain the Titan Mauler ability. Which allows you to use a larger weapon like last edition, and you get a bonus to your conditional damage while raging. However, you gain sluggish 1 as well which adversely affects the character.
</p>
Am I correct in my calculations?</p>
<p>When Raging without larger weapon:
<br />
+2 Damage, -1 AC, +Temp HP</p>
<p>When Raging with Lager weapon:
<br />
+3 Damage, -2 AC, +Temp HP, -1 Dex Checks, -1 Reflex Saves.</p>
<p>I haven’t played this character yet and I’m assuming the choice to add the Sluggish 1 to the ability is for balancing however in the end I’m only getting an addition 1 to damage when all is said and done. I feel that you could have applied the slowed condition to this ability instead leaving the rage bonuses as they were would work better thematically. You would still get the +2 dam, but only have 2 actions a round.
<br />
</blockquote><p>It doubles the rage bonus damage, so +4 damage. Where it gets confusing is some people are also adding in the large weapon change that was in a sidebar somewhere (I don't have my book on me). I do not think it gets that bonus.
<p>Also, give back barbarians shields! I want my Viking raider. </blockquote><p>I am also a little confused as to why Barbarians are not trained in shields. In PF1 I always went two hander, because there was a 1.5x Str mod bonus, but now I would be keen to go with a shield. Esp for an Ulfen Raider type character. I suppose I will need to roll fighter for the same feeling, but without rage.Kerobelis wrote:FireManed_Viking wrote:So I’m not sure if I’m interpreting this correctly… But with the Giant totem you gain the Titan Mauler ability. Which allows you to use a larger weapon like last edition, and you get a bonus to your conditional damage while raging. However, you gain sluggish 1 as well which adversely affects the character.
Am I correct in my calculations?When Raging without larger weapon:
+2 Damage, -1 AC, +Temp HP
When Raging with Lager weapon:
+3 Damage, -2 AC, +Temp...Skull2018-08-14T07:32:25ZRe: Forums: Classes: I have some concerns about the MonkSkullhttps://paizo.com/threads/rzs2vazm&page=2?I-have-some-concerns-about-the-Monk#702018-08-14T06:44:56Z2018-08-14T06:44:56Z<p>I am also underwhelmed by the initial Ki Strike ability.</p>
<p>It costs 1 Spell Point, for a +1 on a single attack roll. Would it be too powerful if it applied to all attacks for the rest of the turn?</p>
<p>For the rest, I mostly like what they have done with the monk.</p>I am also underwhelmed by the initial Ki Strike ability.
It costs 1 Spell Point, for a +1 on a single attack roll. Would it be too powerful if it applied to all attacks for the rest of the turn?
For the rest, I mostly like what they have done with the monk.Skull2018-08-14T06:44:56ZRe: Forums: Classes: Paladin Builds (Theorycrafting)Skullhttps://paizo.com/threads/rzs2v9xb?Paladin-Builds#362018-08-11T06:51:11Z2018-08-11T06:51:11Z<div class="messageboard-quotee">Prethen wrote:</div><blockquote> I must be missing something obvious. Why am I seeing these Paladin builds with Celestial as a free language? </blockquote><p>That was one of the 1st things I noticed in the builds, then I noticed that humans learn an extra language for free at 1st levelPrethen wrote:I must be missing something obvious. Why am I seeing these Paladin builds with Celestial as a free language?
That was one of the 1st things I noticed in the builds, then I noticed that humans learn an extra language for free at 1st levelSkull2018-08-11T06:51:11ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=6#2872016-02-26T15:36:56Z2016-02-26T15:36:56Z<p><b>"Here lies Ramrut, friend, bounty hunter, brewer and soldier of Torag"</b></p>
<p><b>"He was right about the vampires"</b></p>"Here lies Ramrut, friend, bounty hunter, brewer and soldier of Torag"
"He was right about the vampires"Ramrut Thunderbeard (alias of Skull)2016-02-26T15:36:56ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPLocke of the Ansatsuken school (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=6#2862016-02-26T15:23:17Z2016-02-26T15:23:17Z<p><span class=messageboard-ooc>Finally sorted this alias.</span></p>
<p>Locke can assume the same role that Ramrut took in team management. He also has the Natural Born Leader... Be it that he is a bit more unforgiving that Ramrut was.</p>Finally sorted this alias.
Locke can assume the same role that Ramrut took in team management. He also has the Natural Born Leader... Be it that he is a bit more unforgiving that Ramrut was.Locke of the Ansatsuken school (alias of Skull)2016-02-26T15:23:17ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=6#2772016-02-19T15:01:32Z2016-02-19T15:01:32Z<p>Ramrut probably needs to think about upgrading his belt to a +4 belt at some point. Going a week without a belt is a bit tricky however... Guess sometime soon...</p>Ramrut probably needs to think about upgrading his belt to a +4 belt at some point. Going a week without a belt is a bit tricky however... Guess sometime soon...Ramrut Thunderbeard (alias of Skull)2016-02-19T15:01:32ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=6#2692016-02-17T17:26:48Z2016-02-17T17:26:48Z<p><span class=messageboard-ooc> Sorry been only replying to some mails. Busy work week, and at night it's mostly relaxing with whiskey :P </span></p>
<p><span class=messageboard-ooc> I think the more nobles support our cause, the more bloodshed there will be. More Thrune goons attacking nobles that got out of line, or maybe that's just me.</span></p>
<p><span class=messageboard-ooc>Purging the nobles that don't support us is a bit harsh. I'm sure we can find... ways of letting them support us...</span></p>
<p>Ramrut has picked up a bit of a hobby, and has picked up a profession. He is now a brewer and will be making the rebellion a bit of extra cash on the side.</p>
<p><span class="messageboard-dice"><b>Profession (Brewer):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span></p>
<p><span class="messageboard-dice"><b>Profession (Brewer):</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span></p>
<p><span class=messageboard-ooc>Half these results will be the income for the week as I understand the rules</span></p>Sorry been only replying to some mails. Busy work week, and at night it's mostly relaxing with whiskey :P
I think the more nobles support our cause, the more bloodshed there will be. More Thrune goons attacking nobles that got out of line, or maybe that's just me.
Purging the nobles that don't support us is a bit harsh. I'm sure we can find... ways of letting them support us...
Ramrut has picked up a bit of a hobby, and has picked up a profession. He is now a brewer and will be making...Ramrut Thunderbeard (alias of Skull)2016-02-17T17:26:48ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2452016-02-08T13:10:09Z2016-02-08T13:10:09Z<p>As there seems to be no official people on guard duty. Ramrut tries to rectify this grievous oversight on the founding members and Octavio's part. Any official teams not on a mission are required to perform some guard duty. Any standard recruits can also be called upon to stand guard. Both at the street and the docks entrance. Ramrut could create a schedule with a guard roster if given a list and some time. Favouring gifted personnel with darkvision for the late shifts.</p>
<p>Ramrut will also oversee some basic training for the recruits (as mentioned before, now as intended it allies to everyone recruited).</p>As there seems to be no official people on guard duty. Ramrut tries to rectify this grievous oversight on the founding members and Octavio's part. Any official teams not on a mission are required to perform some guard duty. Any standard recruits can also be called upon to stand guard. Both at the street and the docks entrance. Ramrut could create a schedule with a guard roster if given a list and some time. Favouring gifted personnel with darkvision for the late shifts.
Ramrut will also...Ramrut Thunderbeard (alias of Skull)2016-02-08T13:10:09ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2442016-02-08T12:10:14Z2016-02-08T12:10:14Z<p><span class=messageboard-ooc>Gigolo... perform or profession?</span></p>Gigolo... perform or profession?Ramrut Thunderbeard (alias of Skull)2016-02-08T12:10:14ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2332016-02-03T06:49:16Z2016-02-03T06:49:16Z<p><b>"Course, if we have the gold to throw around. We could have a giant dwarf statue constructed, and have it animate when invaders show up!"</b></p>"Course, if we have the gold to throw around. We could have a giant dwarf statue constructed, and have it animate when invaders show up!"Ramrut Thunderbeard (alias of Skull)2016-02-03T06:49:16ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2302016-02-02T07:52:18Z2016-02-02T07:52:18Z<p>Ramrut examines the map of the dock area for a while.</p>
<p><b>"I propose we dig from the prison area so we can get some eyes on the entrance to the complex. Nothing too obvious, I simply want a lookout to be able to give us an early warning if any unauthorised ships or creatures make their way in."</b></p>
<p><span class=messageboard-ooc> Basically Id like to add a room from D6 between it and D13</span></p>
<p><b>"Course if we had more dwarves I'd suggest building a wall with towers right in the entrance. Ye can never go wrong with thick stone."</b></p>
<p><span class=messageboard-ooc> Could we build a platform in D13, that runs down in line with D6's left most walls? This looks like a nice place for a fortified wall with canons.</span></p>
<p><b>"I would also suggest a guard tower or fortification be built on the docks itself as a last line of defence. We might need to install a grate at the sewer access as well."</b></p>Ramrut examines the map of the dock area for a while.
"I propose we dig from the prison area so we can get some eyes on the entrance to the complex. Nothing too obvious, I simply want a lookout to be able to give us an early warning if any unauthorised ships or creatures make their way in."
Basically Id like to add a room from D6 between it and D13
"Course if we had more dwarves I'd suggest building a wall with towers right in the entrance. Ye can never go wrong with thick stone."
Could...Ramrut Thunderbeard (alias of Skull)2016-02-02T07:52:18ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2292016-02-02T07:36:33Z2016-02-02T07:36:33Z<p>Ramrut proposes we gather information, recruit, gather money and sabotage... oh, we cant do that yet... more gather information?</p>Ramrut proposes we gather information, recruit, gather money and sabotage... oh, we cant do that yet... more gather information?Ramrut Thunderbeard (alias of Skull)2016-02-02T07:36:33ZRe: Forums/Pathfinder First Edition: General Discussion: Why would anyone ever get Cleave?Ramrut Thunderbeard (alias of Skull)https://paizo.com/threads/rzs2p1a0&page=3?Why-would-anyone-ever-get-Cleave#1012016-01-30T11:00:53Z2016-01-30T11:00:53Z<p><b>"Because us dwarves have mastered the art of cleavin'"</b></p>
<p>I am enjoying playing this Dwarven Urban Ranger in Hell's Rebels (Two-handed weapon combat style). He had great cleave by lvl6 as well as goblin cleaver and orc hewer.</p>"Because us dwarves have mastered the art of cleavin'"
I am enjoying playing this Dwarven Urban Ranger in Hell's Rebels (Two-handed weapon combat style). He had great cleave by lvl6 as well as goblin cleaver and orc hewer.Ramrut Thunderbeard (alias of Skull)2016-01-30T11:00:53ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2232016-01-26T13:17:42Z2016-01-26T13:17:42Z<p><span class=messageboard-ooc> Hahaha, just throw it harder!</span></p>Hahaha, just throw it harder!Ramrut Thunderbeard (alias of Skull)2016-01-26T13:17:42ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2212016-01-25T14:20:31Z2016-01-25T14:20:31Z<p><span class=messageboard-ooc> Oh dear. Well, who knows. Maybe I get racial bonuses or something. </span></p>Oh dear. Well, who knows. Maybe I get racial bonuses or something.Ramrut Thunderbeard (alias of Skull)2016-01-25T14:20:31ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2202016-01-25T14:19:30Z2016-01-25T14:19:30Z<p>Ramrut would like to spend some time with Olmer, to get on his good side. Perhaps a few drinks at the Tooth and Nail would go down well. At the very least, Ramrut gets a new drinking buddy to hang out with. At the best we might gain him as an ally...</p>
<p><span class=messageboard-ooc> Unsure about circumstance bonuses or penalties on this, but here goes</span></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (4) - 1 = 3</span></p>
<p><b>"Greetings Olmer, I heard ye be the best armoursmith in town. Course, being a dwarf that is a given! What you say we have a few drinks at the tavern when your day is done. I would like to get to know ye a little better. There are few enough of Torag's kin in this town. It might be a good idea to stick together."</b></p>Ramrut would like to spend some time with Olmer, to get on his good side. Perhaps a few drinks at the Tooth and Nail would go down well. At the very least, Ramrut gets a new drinking buddy to hang out with. At the best we might gain him as an ally...
Unsure about circumstance bonuses or penalties on this, but here goes
[dice=Diplomacy] 1d20 - 1[/dice]
"Greetings Olmer, I heard ye be the best armoursmith in town. Course, being a dwarf that is a given! What you say we have a few drinks at...Ramrut Thunderbeard (alias of Skull)2016-01-25T14:19:30ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2192016-01-25T13:59:07Z2016-01-25T13:59:07Z<p>Ramrut spends some time getting the feel of his new axe. He also gives some demonstrations to the new recruits on how to handle themselves in a battle, but finds that humans cannot seem to grasp the finer points of cleaving one's enemies. Especially when there is a space between the targets.</p>
<p>He also tries to teach some basic tactics to the rookies, like flanking and to always carry a backup throwing hammer.</p>Ramrut spends some time getting the feel of his new axe. He also gives some demonstrations to the new recruits on how to handle themselves in a battle, but finds that humans cannot seem to grasp the finer points of cleaving one's enemies. Especially when there is a space between the targets.
He also tries to teach some basic tactics to the rookies, like flanking and to always carry a backup throwing hammer.Ramrut Thunderbeard (alias of Skull)2016-01-25T13:59:07ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2172016-01-22T14:26:59Z2016-01-22T14:26:59Z<p><span class=messageboard-ooc> Loose lips sink ships... And ppl tend to talk as well.</span></p>Loose lips sink ships... And ppl tend to talk as well.Ramrut Thunderbeard (alias of Skull)2016-01-22T14:26:59ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2142016-01-22T13:04:21Z2016-01-22T13:04:21Z<p><b>"Aye! Just like that one. Thanks Laddie, ye be doin' fine work."</b></p>
<p><span class=messageboard-ooc> If I am reading the cards correctly that means we can now sell a masterwork Greataxe for 160gp. Ramrut aquires the Greataxe +2 for 8320gp from the black market </span></p>"Aye! Just like that one. Thanks Laddie, ye be doin' fine work."
If I am reading the cards correctly that means we can now sell a masterwork Greataxe for 160gp. Ramrut aquires the Greataxe +2 for 8320gp from the black marketRamrut Thunderbeard (alias of Skull)2016-01-22T13:04:21ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2132016-01-22T13:01:27Z2016-01-22T13:01:27Z<p>Ramrut goes to visit Chuko, as he seems to be managing the black market.</p>
<p><b>"Greetings laddie, Im looking for a bit of an upgrade. I am looking fer a magical Greataxe that also chills my enemies with the frozen winds of the Land of the Linnorm Kings!."</b> <span class=messageboard-ooc> Greataxe +1, Cold</span></p>
<p><span class="messageboard-dice"><b>Greataxe chance:</b></span> <span class="messageboard-dice">1d100 ⇒ 56</span></p>Ramrut goes to visit Chuko, as he seems to be managing the black market.
"Greetings laddie, Im looking for a bit of an upgrade. I am looking fer a magical Greataxe that also chills my enemies with the frozen winds of the Land of the Linnorm Kings!." Greataxe +1, Cold
[dice=Greataxe chance]1d100[/dice]Ramrut Thunderbeard (alias of Skull)2016-01-22T13:01:27ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2092016-01-22T09:51:59Z2016-01-22T09:51:59Z<p><span class=messageboard-ooc> Perception?</span></p>Perception?Ramrut Thunderbeard (alias of Skull)2016-01-22T09:51:59ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2052016-01-21T13:59:07Z2016-01-21T13:59:07Z<p><span class=messageboard-ooc> Think we need to get some diggers in and expand the lucky bones a little more. There is not enough room for a dwarf, and it is not deep enough either...</span></p>Think we need to get some diggers in and expand the lucky bones a little more. There is not enough room for a dwarf, and it is not deep enough either...Ramrut Thunderbeard (alias of Skull)2016-01-21T13:59:07ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=5#2022016-01-20T21:43:35Z2016-01-20T21:43:35Z<p><b>"Was a figure of speech, lad. These secret truths ye be wanting to deal in might be partial truths. Devils are good at tellin' ye enough of what ye want to hear. Only for them to be treacherous in the end. Keep yer feet on the ground when dealing with these... creatures."</b></p>
<p><b>"I find that you trying to redeem yer friend is honorable, just don't forget where she is coming from and that deceit was her trade."</b></p>"Was a figure of speech, lad. These secret truths ye be wanting to deal in might be partial truths. Devils are good at tellin' ye enough of what ye want to hear. Only for them to be treacherous in the end. Keep yer feet on the ground when dealing with these... creatures."
"I find that you trying to redeem yer friend is honorable, just don't forget where she is coming from and that deceit was her trade."Ramrut Thunderbeard (alias of Skull)2016-01-20T21:43:35ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#2002016-01-20T19:00:02Z2016-01-20T19:00:02Z<p>Ramrut is taken aback a little at the amount of time Kush has been spending with Luculla...</p>
<p><b>"Laddie, I think yer spending too much time and effort on the cultist. Tho it is good work ye be doin', you seem to be suffering fer it. Maybe take a rest fer a while. Also remember that evil corrupts and staring into the abyss long enough... Well, things start staring back at ye."</b></p>
<p><span class=messageboard-ooc>On the note of saboteurs, I think we need them. We won't be blowing up innocent citizens, or citizens of any kind. Its to delay and mess around with the big bad in the town. Robin hood was sabotaging the sheriff's supply lines all the time. This is still a mostly no gunpowder world in any case. :P </span></p>
<p><span class=messageboard-ooc> Sabotage can be just as good as our rumor mongering, except it breaks down Thrune's clockwork system in a physical way. Damage a supply wagon to not get weapons to his hellknights on time. That sort of thing."</span></p>Ramrut is taken aback a little at the amount of time Kush has been spending with Luculla...
"Laddie, I think yer spending too much time and effort on the cultist. Tho it is good work ye be doin', you seem to be suffering fer it. Maybe take a rest fer a while. Also remember that evil corrupts and staring into the abyss long enough... Well, things start staring back at ye."
On the note of saboteurs, I think we need them. We won't be blowing up innocent citizens, or citizens of any kind. Its...Ramrut Thunderbeard (alias of Skull)2016-01-20T19:00:02ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1792016-01-19T07:25:30Z2016-01-19T07:25:30Z<p><span class=messageboard-ooc> I suggest we gather some information regarding the noble houses (the vampire one... hehehe) Gather supporters, upgrade a team and sabot... erm, gain some money?</span></p>
<p><span class=messageboard-ooc> Will take a look at crafting options a bit later, my weapon is actually what I would like to get upgraded next. Unsure if anyone wants to take leadership and get Hitmon to take craft arms and armour </span></p>I suggest we gather some information regarding the noble houses (the vampire one... hehehe) Gather supporters, upgrade a team and sabot... erm, gain some money?
Will take a look at crafting options a bit later, my weapon is actually what I would like to get upgraded next. Unsure if anyone wants to take leadership and get Hitmon to take craft arms and armourRamrut Thunderbeard (alias of Skull)2016-01-19T07:25:30ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1722016-01-12T10:48:12Z2016-01-12T10:48:12Z<p>Ramrut wants to "speak to the men" regarding this incident, but notices that Tessara is already giving them a stern talking to. Looks like she has it under control.</p>
<p><span class=messageboard-ooc> Think I will buy some decorations etc for Ramrut's room at the start of the next session. The worth of the items depends on the leftover cash after potions and such. :P </span></p>Ramrut wants to "speak to the men" regarding this incident, but notices that Tessara is already giving them a stern talking to. Looks like she has it under control.
Think I will buy some decorations etc for Ramrut's room at the start of the next session. The worth of the items depends on the leftover cash after potions and such. :PRamrut Thunderbeard (alias of Skull)2016-01-12T10:48:12ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1702016-01-12T08:53:29Z2016-01-12T08:53:29Z<p><span class=messageboard-ooc>Ramrut has max ranks in Intimidate IIRC, but he has a bit of a penalty with his 5 cha. No bonus from FE however, as strangely you arent better at threatening ppl you can actually harm more...</span></p>Ramrut has max ranks in Intimidate IIRC, but he has a bit of a penalty with his 5 cha. No bonus from FE however, as strangely you arent better at threatening ppl you can actually harm more...Ramrut Thunderbeard (alias of Skull)2016-01-12T08:53:29ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1682016-01-12T07:02:04Z2016-01-12T07:02:04Z<p><span class=messageboard-ooc> You mean it earns the rebelion some gp? :P </span></p>You mean it earns the rebelion some gp? :PRamrut Thunderbeard (alias of Skull)2016-01-12T07:02:04ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1662016-01-11T14:58:05Z2016-01-11T14:58:05Z<p><span class=messageboard-ooc>I am guessing a 50gp potion is easy enough to get in town (oil of magic weapon), but I recall issues with a lvl2 potion worth 300gp. Can we roll and see if Ramrut can find a potion of CMW?</span></p>
<p>Ramrut will give the temple of Abadar a visit while looking for a potion of cure moderate wounds. This will also be his 1st stop when looking for the oil of magic weapon as well.</p>I am guessing a 50gp potion is easy enough to get in town (oil of magic weapon), but I recall issues with a lvl2 potion worth 300gp. Can we roll and see if Ramrut can find a potion of CMW?
Ramrut will give the temple of Abadar a visit while looking for a potion of cure moderate wounds. This will also be his 1st stop when looking for the oil of magic weapon as well.Ramrut Thunderbeard (alias of Skull)2016-01-11T14:58:05ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1642016-01-11T12:33:56Z2016-01-11T12:33:56Z<p><span class=messageboard-ooc> Sweet! Found a secret room :) </span></p>
<p><span class=messageboard-ooc> Spellcasteres sounds like a good plan. Upgrading is always a good thing to do when in doubt (or in general for that matter). I like the rumon gathering as well as boosting income somehow. Always worried about the Treasury: minimum! </span></p>
<p>Ramrut will take possession of the cloak and the ring of prot for now. Ramrut and Nick can only use the wand of CLW so one of them should carry it. Or at least be close by whoever does.</p>Sweet! Found a secret room :)
Spellcasteres sounds like a good plan. Upgrading is always a good thing to do when in doubt (or in general for that matter). I like the rumon gathering as well as boosting income somehow. Always worried about the Treasury: minimum!
Ramrut will take possession of the cloak and the ring of prot for now. Ramrut and Nick can only use the wand of CLW so one of them should carry it. Or at least be close by whoever does.Ramrut Thunderbeard (alias of Skull)2016-01-11T12:33:56ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=4#1562016-01-10T06:55:42Z2016-01-10T06:55:42Z<p><span class=messageboard-ooc>Ramrut's Base Perception is 11 (+2 while in Kintargo +4 vs human +2 vs evil Outsider +3 vs traps +2 vs unusual stonework.) :P Sadly it depends on what applies.</span></p>
<p><span class=messageboard-ooc>Ramrut also does not have a magic weapon, but has a masterwork greataxe, maybe at some point. Ramrut Also doesnt have a ring of prot or a cloak of resistance... Does everyone else have these?</span></p>
<p>Ramrut spends his time tidying up the room he ends up in. Hopefully he gets his own room, as he wishes to add some Torag related decorations. I am guessing all the rooms are basically at the same depth beneath the city, as dwarves like to dig deep :)</p>
<p><span class=messageboard-ooc> I am unsure how much such decorations would cost, but Ramrut has 368gp from his own still left. He needs to buy some potions and oils as well however.</span></p>
<p><span class=messageboard-ooc> EDIT: Technically a room close to the middle of the complex is the best choice for a 20ft cleave machine like Ramrut, hahaha </span></p>Ramrut's Base Perception is 11 (+2 while in Kintargo +4 vs human +2 vs evil Outsider +3 vs traps +2 vs unusual stonework.) :P Sadly it depends on what applies.
Ramrut also does not have a magic weapon, but has a masterwork greataxe, maybe at some point. Ramrut Also doesnt have a ring of prot or a cloak of resistance... Does everyone else have these?
Ramrut spends his time tidying up the room he ends up in. Hopefully he gets his own room, as he wishes to add some Torag related decorations. I...Ramrut Thunderbeard (alias of Skull)2016-01-10T06:55:42ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1472015-12-11T12:12:42Z2015-12-11T12:12:42Z<p><span class=messageboard-ooc> I am in Favour of the rolls happening on their own. Mostly too busy at work to look up all the bonuses etc, but am willing to make a roll when requested. :P </span></p>I am in Favour of the rolls happening on their own. Mostly too busy at work to look up all the bonuses etc, but am willing to make a roll when requested. :PRamrut Thunderbeard (alias of Skull)2015-12-11T12:12:42ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1402015-12-07T19:58:21Z2015-12-07T19:58:21Z<p><span class=messageboard-ooc> Ramrut will also go visit old Olmer. Dwarves tend to stick together. Maybe Ramrut needs to give him an official visit. Might help turn him to an ally in some time...</span></p>
<p>•edit•
<br />
<span class=messageboard-ooc> Id also like to know if there is a known Dwarven community in Kintagro, might be familiar with them to some degree. And ye canna find better allies than dwarves!</span></p>Ramrut will also go visit old Olmer. Dwarves tend to stick together. Maybe Ramrut needs to give him an official visit. Might help turn him to an ally in some time...
*edit*
Id also like to know if there is a known Dwarven community in Kintagro, might be familiar with them to some degree. And ye canna find better allies than dwarves!Ramrut Thunderbeard (alias of Skull)2015-12-07T19:58:21ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1392015-12-07T19:50:09Z2015-12-07T19:50:09Z<p><b> Hetoman me lad, this here belt is some fine craftsmanship. I appreciate you not sprusing it up. Last thing I need is people thinking me a tad fruity. This fine sturdy belt is just fine. Ye know... A fine crafter like yourself might find a blessing in giving Torag some thought. He crafted the world after all. How about I buy you a drink Laddie. You earned it!</b></p>Hetoman me lad, this here belt is some fine craftsmanship. I appreciate you not sprusing it up. Last thing I need is people thinking me a tad fruity. This fine sturdy belt is just fine. Ye know... A fine crafter like yourself might find a blessing in giving Torag some thought. He crafted the world after all. How about I buy you a drink Laddie. You earned it!Ramrut Thunderbeard (alias of Skull)2015-12-07T19:50:09ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1382015-12-07T19:43:16Z2015-12-07T19:43:16Z<p><b> Laddie, I don't mean to alarm ye, but yer eye is all bloody. Too many hard night's drinking? Ye needs more practice.</b></p>
<p>Ramrut spends most of his nights in the Tooth and Nail getting to know whoever is present, most fellow rebels I would imagine. He has been a regular at this tavern since his previous tavern was taken down. He might also like the company of Vendalfek. As they might have encountered each other before. At the previous place <span class=messageboard-ooc> the somethin badger?, I forget</span></p>Laddie, I don't mean to alarm ye, but yer eye is all bloody. Too many hard night's drinking? Ye needs more practice.
Ramrut spends most of his nights in the Tooth and Nail getting to know whoever is present, most fellow rebels I would imagine. He has been a regular at this tavern since his previous tavern was taken down. He might also like the company of Vendalfek. As they might have encountered each other before. At the previous place the somethin badger?, I forgetRamrut Thunderbeard (alias of Skull)2015-12-07T19:43:16ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1342015-12-07T11:49:52Z2015-12-07T11:49:52Z<p><span class=messageboard-ooc> Unsure if an Aid would apply. Will roll with FE and FC bonuses. As this is still in the limits of the community. </span></p>
<p><span class="messageboard-dice"><b>Survival:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (13) + 12 = 25</span></p>Unsure if an Aid would apply. Will roll with FE and FC bonuses. As this is still in the limits of the community.
[dice=Survival] 1d20 +12 [/dice]Ramrut Thunderbeard (alias of Skull)2015-12-07T11:49:52ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1332015-12-07T10:55:06Z2015-12-07T10:55:06Z<div class="messageboard-quotee">Jatori wrote:</div><blockquote> <div class="messageboard-quotee">Ramrut Thunderbeard wrote:</div><blockquote> <span class=messageboard-ooc> I sure hope that Hetoman is slightly misspoken, as Ramrut wanted a belt of Str...</span> </blockquote><span class=messageboard-ooc>Whoops. Strength belt on the way.</span> </blockquote><p>[Spoiler omitted]Jatori wrote:Ramrut Thunderbeard wrote: I sure hope that Hetoman is slightly misspoken, as Ramrut wanted a belt of Str...
Whoops. Strength belt on the way. [Spoiler omitted]Ramrut Thunderbeard (alias of Skull)2015-12-07T10:55:06ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1312015-12-07T10:25:57Z2015-12-07T10:25:57Z<p><span class=messageboard-ooc> I sure hope that Hetoman is slightly misspoken, as Ramrut wanted a belt of Str...</span></p>I sure hope that Hetoman is slightly misspoken, as Ramrut wanted a belt of Str...Ramrut Thunderbeard (alias of Skull)2015-12-07T10:25:57ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1242015-12-04T13:55:05Z2015-12-04T13:55:05Z<p><span class=messageboard-ooc> I suspect the next bonus skill rank is coming up. We should consider all taking 1 rank in linguistics and picking some arbitrary language. It can help with the secrecy of the group if we all have a language we can talk in that nobody else would likely understand. thoughts? </span></p>
<p><span class=messageboard-ooc> Or we all take 1 level of druid... Druidic is the language most likely not spoken by any of the city folk :) </span></p>I suspect the next bonus skill rank is coming up. We should consider all taking 1 rank in linguistics and picking some arbitrary language. It can help with the secrecy of the group if we all have a language we can talk in that nobody else would likely understand. thoughts?
Or we all take 1 level of druid... Druidic is the language most likely not spoken by any of the city folk :)Ramrut Thunderbeard (alias of Skull)2015-12-04T13:55:05ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1232015-12-04T08:44:50Z2015-12-04T08:44:50Z<p>Ramrut seeks out Hetamon</p>
<p><b>"Morning laddie, I heard that ye can supply us with some magical gear to help win this conflict. I have heard about belts that can enhance one's strength. Can I ask ye if you can craft something of this type for me? It'd be a great help to the rebellion."</b></p>Ramrut seeks out Hetamon
"Morning laddie, I heard that ye can supply us with some magical gear to help win this conflict. I have heard about belts that can enhance one's strength. Can I ask ye if you can craft something of this type for me? It'd be a great help to the rebellion."Ramrut Thunderbeard (alias of Skull)2015-12-04T08:44:50ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1202015-12-04T06:52:43Z2015-12-04T06:52:43Z<p><span class=messageboard-ooc>Can our crafter also make wands of CLW?</span></p>
<p><b>"Do we have a known address to send Vaelic's remains? We should either ensure his body gets to it's destination or give him a proper burial. Because of his actions we were able to take down the serial murderer."</b></p>
<p><span class=messageboard-ooc>I vote we recruit, loot and interfere with the doghousing.</span></p>Can our crafter also make wands of CLW?
"Do we have a known address to send Vaelic's remains? We should either ensure his body gets to it's destination or give him a proper burial. Because of his actions we were able to take down the serial murderer."
I vote we recruit, loot and interfere with the doghousing.Ramrut Thunderbeard (alias of Skull)2015-12-04T06:52:43ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1162015-12-02T19:52:49Z2015-12-02T19:52:49Z<p><b>"Nice hat, laddie."</b>
<br />
<span class=messageboard-ooc> Ramrut joined the Silver Ravens during the move to the Tooth and Nail, he used to be a bounty hunter in these parts before the laws went on the crazy side. He was laying low when his favoured pub was burned down and sank... Now he was holding up in this near fine establishment.</span></p>"Nice hat, laddie."
Ramrut joined the Silver Ravens during the move to the Tooth and Nail, he used to be a bounty hunter in these parts before the laws went on the crazy side. He was laying low when his favoured pub was burned down and sank... Now he was holding up in this near fine establishment.Ramrut Thunderbeard (alias of Skull)2015-12-02T19:52:49ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPRamrut Thunderbeard (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=3#1122015-12-01T12:48:44Z2015-12-01T12:48:44Z<p><span class="messageboard-dice"><b>Sense Motive:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span></p>[dice=Sense Motive] 1d20 +6[/dice]Ramrut Thunderbeard (alias of Skull)2015-12-01T12:48:44ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#862015-11-24T12:17:45Z2015-11-24T12:17:45Z<p><b>"Ormus suggests we look at the temple of Abadar should we require clerical services outside of our own ranks. Irori is on good terms with Abadar.</b></p>
<p><span class=messageboard-ooc>I think we should go say hi to the main cleric of Abadar and try and get Ormus a level 3 potion made. Possibly also wands of clw?</span></p>"Ormus suggests we look at the temple of Abadar should we require clerical services outside of our own ranks. Irori is on good terms with Abadar.
I think we should go say hi to the main cleric of Abadar and try and get Ormus a level 3 potion made. Possibly also wands of clw?Ormus Zeppeli (alias of Skull)2015-11-24T12:17:45ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#842015-11-24T08:25:23Z2015-11-24T08:25:23Z<p><span class=messageboard-ooc> If we raid the new ship in port... We might get some nice loot. Philipe can distract the pirate hunter while this happens? Joking, or am I</span></p>If we raid the new ship in port... We might get some nice loot. Philipe can distract the pirate hunter while this happens? Joking, or am IOrmus Zeppeli (alias of Skull)2015-11-24T08:25:23ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#812015-11-23T14:55:03Z2015-11-23T14:55:03Z<p><span class=messageboard-ooc>Most items tend to be more than that. So guess we can try and acquire the item at the table. Does mugging count, Ormus has Intimidate.</span></p>Most items tend to be more than that. So guess we can try and acquire the item at the table. Does mugging count, Ormus has Intimidate.Ormus Zeppeli (alias of Skull)2015-11-23T14:55:03ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#792015-11-23T09:15:28Z2015-11-23T09:15:28Z<p><span class=messageboard-ooc>Ormus wants to buy a potion of cure serious wounds (750gp). Just so he can keep himself not only up, but in fighting form. He had a potion he could have drank... but with the amount of damage they were dishing out... it might have killed.</span></p>
<p><b>"Ormus suggests we get a wand of cure light wounds for the leaders. To help with healing our troops up after fights."</b></p>
<p><span class=messageboard-ooc> I see we have a spare cloak of resistance +1, Ormus would like to use that for now.</span></p>Ormus wants to buy a potion of cure serious wounds (750gp). Just so he can keep himself not only up, but in fighting form. He had a potion he could have drank... but with the amount of damage they were dishing out... it might have killed.
"Ormus suggests we get a wand of cure light wounds for the leaders. To help with healing our troops up after fights."
I see we have a spare cloak of resistance +1, Ormus would like to use that for now.Ormus Zeppeli (alias of Skull)2015-11-23T09:15:28ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#692015-11-19T09:44:17Z2015-11-19T09:44:17Z<p><span class=messageboard-ooc> Jingasa of the fortunate soldier is in stock. That is a sweet item...</span></p>Jingasa of the fortunate soldier is in stock. That is a sweet item...Ormus Zeppeli (alias of Skull)2015-11-19T09:44:17ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#662015-11-18T17:12:28Z2015-11-18T17:12:28Z<p><b>"So we might need to go free us some Torrent hellknights... When do we start?"</b></p>"So we might need to go free us some Torrent hellknights... When do we start?"Ormus Zeppeli (alias of Skull)2015-11-18T17:12:28ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#642015-11-18T13:00:35Z2015-11-18T13:00:35Z<p><span class=messageboard-ooc> Boom </span></p>BoomOrmus Zeppeli (alias of Skull)2015-11-18T13:00:35ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#622015-11-18T11:31:14Z2015-11-18T11:31:14Z<p><b>"Ormus thinks we need to gather information and train one of our teams"</b></p>"Ormus thinks we need to gather information and train one of our teams"Ormus Zeppeli (alias of Skull)2015-11-18T11:31:14ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#562015-11-16T14:28:30Z2015-11-16T14:28:30Z<p><span class=messageboard-ooc> GM taking away Ormus' weapon options :( </span></p>
<p><span class=messageboard-ooc>Kidding!</span></p>
<p>Edit<span class=messageboard-ooc> That is with the 55% buying price.</span></p>GM taking away Ormus' weapon options :(
Kidding!
Edit That is with the 55% buying price.Ormus Zeppeli (alias of Skull)2015-11-16T14:28:30ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay&page=2#522015-11-16T10:01:05Z2015-11-16T10:01:05Z<p><b>"Sabrina seems to know more than she should. Even if this is a trap, we should investigate. Maybe some of us need to sneak in before the meeting starts and scout it out? Just to check on possible dangers from Sabrina or someone watching the place."</b></p>
<p><b>"Ormus also feels we should do what we can to help the order of the Torrent. the enemy of Ormus' enemy, makes Ormus stronger for his enemy."</b></p>
<p><span class=messageboard-ooc>I would suggest we try and gain some money again as one of the actions, every little that the rebellion can pay for itself helps.</span></p>"Sabrina seems to know more than she should. Even if this is a trap, we should investigate. Maybe some of us need to sneak in before the meeting starts and scout it out? Just to check on possible dangers from Sabrina or someone watching the place."
"Ormus also feels we should do what we can to help the order of the Torrent. the enemy of Ormus' enemy, makes Ormus stronger for his enemy."
I would suggest we try and gain some money again as one of the actions, every little that the rebellion...Ormus Zeppeli (alias of Skull)2015-11-16T10:01:05ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#492015-11-12T11:53:49Z2015-11-12T11:53:49Z<div class="messageboard-quotee">Jatori wrote:</div><blockquote> <div class="messageboard-quotee">Ormus Zeppeli wrote:</div><blockquote> <span class=messageboard-ooc> Does not we get a bonus from our strategist somewhere?</span> </blockquote><span class=messageboard-ooc>Yes. +4 gp.</span> </blockquote><p><span class=messageboard-ooc>Oh Sweeto!</span>Jatori wrote:Ormus Zeppeli wrote: Does not we get a bonus from our strategist somewhere?
Yes. +4 gp. Oh Sweeto!Ormus Zeppeli (alias of Skull)2015-11-12T11:53:49ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#472015-11-12T11:23:01Z2015-11-12T11:23:01Z<p><span class=messageboard-ooc> Does not we get a bonus from our strategist somewhere?</span></p>Does not we get a bonus from our strategist somewhere?Ormus Zeppeli (alias of Skull)2015-11-12T11:23:01ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#452015-11-12T10:37:59Z2015-11-12T10:37:59Z<p><span class=messageboard-ooc> Ormus knew there would be no event...</span></p>Ormus knew there would be no event...Ormus Zeppeli (alias of Skull)2015-11-12T10:37:59ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#422015-11-12T10:25:47Z2015-11-12T10:25:47Z<p><span class=messageboard-ooc> I was just working on how they are listed on the spreadsheet. Rolled a lucky 13, just like what tomorrow is...</span></p>
<p>Edit: Changed to the correct alias.</p>I was just working on how they are listed on the spreadsheet. Rolled a lucky 13, just like what tomorrow is...
Edit: Changed to the correct alias.Ormus Zeppeli (alias of Skull)2015-11-12T10:25:47ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#402015-11-12T09:18:56Z2015-11-12T09:18:56Z<p><span class=messageboard-ooc> Okay I will roll for gaining some gold. We haven't seen an event, and I kind of want to let that happen. :) </span></p>
<p><span class=messageboard-ooc>Ormus cannot actually lead any teams, but I will make a roll</span>
<br />
<b>"Fushi sisters, Ormus thinks we need to increase our funds. Go forth and get us some... donations, but not from the needy."</b></p>
<p><span class="messageboard-dice"><b>Earn Gold:</b></span> <span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span></p>Okay I will roll for gaining some gold. We haven't seen an event, and I kind of want to let that happen. :)
Ormus cannot actually lead any teams, but I will make a roll
"Fushi sisters, Ormus thinks we need to increase our funds. Go forth and get us some... donations, but not from the needy."
[dice=Earn Gold] 1d20 + 3[/dice]Ormus Zeppeli (alias of Skull)2015-11-12T09:18:56ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#382015-11-11T13:27:02Z2015-11-11T13:27:02Z<p><span class=messageboard-ooc>Ormus votes to either gather more information (Knowledge is power) or earn gold.</span></p>Ormus votes to either gather more information (Knowledge is power) or earn gold.Ormus Zeppeli (alias of Skull)2015-11-11T13:27:02ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#272015-11-09T12:42:38Z2015-11-09T12:42:38Z<p><b>"Priests of Asmodeus. Ormus can be very <i>persuasive</i>, when he needs to be..."</b> Ormus cracks his knuckles.</p>"Priests of Asmodeus. Ormus can be very persuasive, when he needs to be..." Ormus cracks his knuckles.Ormus Zeppeli (alias of Skull)2015-11-09T12:42:38ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#222015-11-03T15:35:24Z2015-11-03T15:35:24Z<p><span class=messageboard-ooc> Sweet!</span></p>Sweet!Ormus Zeppeli (alias of Skull)2015-11-03T15:35:24ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#182015-11-02T14:50:20Z2015-11-02T14:50:20Z<div class="messageboard-quotee">Jatori wrote:</div><blockquote> <div class="messageboard-quotee">Philipe of Triela wrote:</div><blockquote><p> <span class=messageboard-ooc>Hi, I've been struggling to get to the pbp as I first needed to go read up on the rules and then figure out where we are currently. Creating a profile here also ran in complications as a driver update killed my pc's network drivers and so I didn't have internet to fix my pc... quite an issue to work around. But I'm here now. </span>
</p>
<span class=messageboard-ooc>
<br />
I'll be taking the stealthy feat as it is the only one which I can get some use out of. </span>
<br />
<span class=messageboard-ooc>
<br />
As for the current actions, I have no idea what roles are currently filled or what teams we have available, so I can't really do much in terms of planning until I know the current status of everything, I do think my only suggested action would be to go into a officer role to offer some bonuses.
<br />
</span> </blockquote><span class=messageboard-ooc>Sent you an invite to the worksheet quite awhile back. Will resend.</span> </blockquote><p><span class=messageboard-ooc>If you go into your google apps -> my drive -> shared with me. it should be there on the right.</span>Jatori wrote:Philipe of Triela wrote:Hi, I've been struggling to get to the pbp as I first needed to go read up on the rules and then figure out where we are currently. Creating a profile here also ran in complications as a driver update killed my pc's network drivers and so I didn't have internet to fix my pc... quite an issue to work around. But I'm here now.
I'll be taking the stealthy feat as it is the only one which I can get some use out of.
As for the current actions, I have no...Ormus Zeppeli (alias of Skull)2015-11-02T14:50:20ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#132015-11-02T10:07:08Z2015-11-02T10:07:08Z<p><span class=messageboard-ooc> Happy to use this area as a 'discussion' board as well. This is mostly just for the behind the scenes weekly activity anyway.</span></p>Happy to use this area as a 'discussion' board as well. This is mostly just for the behind the scenes weekly activity anyway.Ormus Zeppeli (alias of Skull)2015-11-02T10:07:08ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#112015-11-02T09:08:33Z2015-11-02T09:08:33Z<p><span class=messageboard-ooc> Ormus is glad to see that he isn't the only one that accidentally posted as his main account.</span></p>
<p><span class=messageboard-ooc>I see the Discussion tab is unavailable. So I will ask some advice here. On picking the free feat. Ormus should have great Perception on his own, as his Wis and perception are high priorities. Sense motive is a nice to have, but doubt if the extra +2 will be worth it.</span></p>
<p><span class=messageboard-ooc>Intimidate on the other hand might do well to get a little boost from Persuasive. It should reach a nice +4 close to level 10 from the feat. The bonus to Diplomacy is great as it counters my 8 cha. Meaning I might help to assist other Diplomacy checks (nearly said tests)</span></p>
<p><span class=messageboard-ooc>Still playing around which one to take. Stealthy might also be a good option as we might need to sneak around at night (Okay I also spent the weekend replaying Arkham Origins) </span></p>Ormus is glad to see that he isn't the only one that accidentally posted as his main account.
I see the Discussion tab is unavailable. So I will ask some advice here. On picking the free feat. Ormus should have great Perception on his own, as his Wis and perception are high priorities. Sense motive is a nice to have, but doubt if the extra +2 will be worth it.
Intimidate on the other hand might do well to get a little boost from Persuasive. It should reach a nice +4 close to level 10 from...Ormus Zeppeli (alias of Skull)2015-11-02T09:08:33ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#72015-10-31T09:48:50Z2015-10-31T09:48:50Z<p><span class=messageboard-ooc>Wasn't that the Tiefling we talked to with the picture?</span>
<br />
<b>"Ormus suggests that we try and increase our treasury somehow"</b></p>Wasn't that the Tiefling we talked to with the picture?
"Ormus suggests that we try and increase our treasury somehow"Ormus Zeppeli (alias of Skull)2015-10-31T09:48:50ZRe: Forums: Play-by-Post: CL Hell's Rebels Rebellion Actions PbPOrmus Zeppeli (alias of Skull)https://paizo.com/campaigns/CLHellsRebelsRebellionActionsPbP/gameplay#32015-10-30T11:50:29Z2015-10-30T11:50:29Z<p>Ormus is unsure whether he wants to invest in a higher Perception (which is good) Or maybe boost his stealth or intimidate...</p>
<p>Intimidate would eventually get the +4 bonus. Stealth might reach 10 ranks after level 10 sometime...</p>Ormus is unsure whether he wants to invest in a higher Perception (which is good) Or maybe boost his stealth or intimidate...
Intimidate would eventually get the +4 bonus. Stealth might reach 10 ranks after level 10 sometime...Ormus Zeppeli (alias of Skull)2015-10-30T11:50:29ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay&page=2#562014-11-17T06:37:15Z2014-11-17T06:37:15Z<p>Senzu dashes forward and tried to do a spin kick aimed at the doll's head He is going for the one attacking Kesh(Because its the only armed one remaining).</p>
<p><span class="messageboard-dice"><b>Spinning Kick!:</b></span> <span class="messageboard-dice">5d6 ⇒ (3, 6, 2, 1, 4) = 16</span><span class=messageboard-ooc>=>6</span>
<br />
<span class="messageboard-dice"><b>Doll's defense:</b></span> <span class="messageboard-dice">4d6 ⇒ (5, 5, 6, 1) = 17</span><span class=messageboard-ooc>=>10</span></p>
<p><b>"Now that he is distracted, take him out!"</b></p>Senzu dashes forward and tried to do a spin kick aimed at the doll's head He is going for the one attacking Kesh(Because its the only armed one remaining).
[dice=Spinning Kick!]5d6[/dice]=>6
[dice=Doll's defense]4d6[/dice]=>10
"Now that he is distracted, take him out!"Senzu Kami-Guru (alias of Skull)2014-11-17T06:37:15ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#492014-11-13T06:27:30Z2014-11-13T06:27:30Z<p><b>"Nice work dodging that... misfire. I hope that the rest of the ruins remain in one piece a little longer."</b></p>
<p><b>"I agree that your scribe needs to come from a questionable background and be good with locks as well, I'm sure we could persuade someone like that to join."</b></p>
<p>Senzu follows Kesh, but is trying to be more alert about his surroundings.</p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 2, 1) = 4</span> <b>=>2</b><span class=messageboard-ooc>Yikes!</span></p>
<p>[Spoiler omitted]</p>"Nice work dodging that... misfire. I hope that the rest of the ruins remain in one piece a little longer."
"I agree that your scribe needs to come from a questionable background and be good with locks as well, I'm sure we could persuade someone like that to join."
Senzu follows Kesh, but is trying to be more alert about his surroundings.
[dice=Perception]3d6[/dice] =>2Yikes!
[Spoiler omitted]Senzu Kami-Guru (alias of Skull)2014-11-13T06:27:30ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#432014-11-07T06:59:36Z2014-11-07T06:59:36Z<p><span class="messageboard-dice"><b>Wealth:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 5) = 11</span><span class=messageboard-ooc>=>6</span>
<br />
<b>"Wow, this chariot and chest are worth a bit. I estimate around 350gp. Getting the chariot out is going to be tricky. We will need to take it apart and reassemble it outside. Anyone good with their hands?"</b></p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 1, 6) = 8</span><span class=messageboard-ooc>=>6</span>
<br />
<b>"This chest is locked. Wonder whats inside. I suggest we try and pick the lock..."</b></p>[dice=Wealth]2d6[/dice]=>6
"Wow, this chariot and chest are worth a bit. I estimate around 350gp. Getting the chariot out is going to be tricky. We will need to take it apart and reassemble it outside. Anyone good with their hands?"
[dice=Perception]3d6[/dice]=>6
"This chest is locked. Wonder whats inside. I suggest we try and pick the lock..."Senzu Kami-Guru (alias of Skull)2014-11-07T06:59:36ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#402014-11-05T10:28:44Z2014-11-05T10:28:44Z<p><span class="messageboard-dice"><b>Knowledge (Linguistics)~untrained:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 3) = 5</span><span class=messageboard-ooc>=>3</span></p>
<p><b>"I have no idea what that says"</b></p>
<p><span class="messageboard-dice"><b>Healer:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 4, 5) = 10</span><span class=messageboard-ooc>=>5</span></p>
<p><b>"Looks like curiosity killed these cats, then mummified them."
<br />
"Anyway, looks like the path splits..."</b></p>
<p>[Spoiler omitted]</p>
<p><b>"... I vote South"</b></p>[dice=Knowledge (Linguistics)~untrained]2d6[/dice]=>3
"I have no idea what that says"
[dice=Healer]3d6[/dice]=>5
"Looks like curiosity killed these cats, then mummified them."
"Anyway, looks like the path splits..."
[Spoiler omitted]
"... I vote South"Senzu Kami-Guru (alias of Skull)2014-11-05T10:28:44ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#372014-11-04T13:53:56Z2014-11-04T13:53:56Z<p><span class=messageboard-ooc>Yeah Time Freeze looks weird, I like the idea: you spend an action to boost your speed for a while, but looks like a hassle to track. So I will boost my normal quickness before looking that way</span></p>
<p><b>"Is everyone alright?"</b>
<br />
Senzu takes a quick glance over everyone.
<br />
<b>"We should be on the lookout for more traps..."</b>
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">3d6 ⇒ (1, 2, 3) = 6</span><span class=messageboard-ooc> =>3</span>
<br />
Senzu walks over to some of the scattered arrows and tries to examine the arrowheads to determine if they are poisoned. Or to learn something about the craftsmanship used.</p>
<p><span class=messageboard-ooc>Have to appreciate those dice numbers!</span></p>
<p>[Spoiler omitted]</p>Yeah Time Freeze looks weird, I like the idea: you spend an action to boost your speed for a while, but looks like a hassle to track. So I will boost my normal quickness before looking that way
"Is everyone alright?"
Senzu takes a quick glance over everyone.
"We should be on the lookout for more traps..."
[dice=Perception]3d6[/dice] =>3
Senzu walks over to some of the scattered arrows and tries to examine the arrowheads to determine if they are poisoned. Or to learn something about the...Senzu Kami-Guru (alias of Skull)2014-11-04T13:53:56ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#322014-11-03T09:14:45Z2014-11-03T09:14:45Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 1, 6) = 10</span><span class=messageboard-ooc>=>6</span></p>
<p>Senzu walks down the hallway not really impressed by the scenery, then tries to dodge the incoming arrows <b>"Dodge!"</b></p>
<p><span class="messageboard-dice"><b>Defense:</b></span> <span class="messageboard-dice">4d6 ⇒ (4, 4, 6, 1) = 15</span><span class=messageboard-ooc>=>8</span>
<br />
Senzu manages to dodge all the arrows by making some quick tumbles.
<br />
<b>"Ah, my morning warmup"</b></p>[dice=Perception]3d6[/dice]=>6
Senzu walks down the hallway not really impressed by the scenery, then tries to dodge the incoming arrows "Dodge!"
[dice=Defense]4d6[/dice]=>8
Senzu manages to dodge all the arrows by making some quick tumbles.
"Ah, my morning warmup"Senzu Kami-Guru (alias of Skull)2014-11-03T09:14:45ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#232014-10-30T07:50:17Z2014-10-30T07:50:17Z<p>Senzu hops into the air and hovers down slowly with his arms crossed.</p>
<p><b>Looks like somebody didn't make it out, or in. Lets have a look at what he died from</b></p>
<p>Sensu walks closer and investigates the body.</p>
<p><span class="messageboard-dice"><b>Healer:</b></span> <span class="messageboard-dice">3d6 ⇒ (6, 2, 1) = 9</span> <span class=messageboard-ooc>=> 6</span></p>
<p><b> Looks like this man didn't learn how to fly.... Oh right</b></p>
<p>Senzu looks like he is in deep thought for a moment.</p>
<p>[Spoiler omitted]</p>Senzu hops into the air and hovers down slowly with his arms crossed.
Looks like somebody didn't make it out, or in. Lets have a look at what he died from
Sensu walks closer and investigates the body.
[dice=Healer]3d6[/dice] => 6
Looks like this man didn't learn how to fly.... Oh right
Senzu looks like he is in deep thought for a moment.
[Spoiler omitted]Senzu Kami-Guru (alias of Skull)2014-10-30T07:50:17ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#182014-10-29T18:28:35Z2014-10-29T18:28:35Z<p><span class=messageboard-ooc> Yip, but it was a nice potential added number. Ironically the strong check kept coming to 6s</span></p>Yip, but it was a nice potential added number. Ironically the strong check kept coming to 6sSenzu Kami-Guru (alias of Skull)2014-10-29T18:28:35ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#162014-10-29T14:42:04Z2014-10-29T14:42:04Z<p><b>Okay, lets do this</b></p>
<p><span class="messageboard-dice"><b>Strong:</b></span> <span class="messageboard-dice">3d6 ⇒ (5, 1, 5) = 11</span> <span class=messageboard-ooc>=>10</span></p>
<p><span class=messageboard-ooc>I dont know if that dice helped, but the roll I got was nice</span></p>Okay, lets do this
[dice=Strong]3d6[/dice] =>10
I dont know if that dice helped, but the roll I got was niceSenzu Kami-Guru (alias of Skull)2014-10-29T14:42:04ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#132014-10-29T11:26:18Z2014-10-29T11:26:18Z<p><span class="messageboard-dice"><b>Knowledge (Religion):</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 3) = 4</span><span class=messageboard-ooc> = 3</span>
<br />
<span class=messageboard-ooc>This is just to see if I knew this already</span></p>
<p><span class="messageboard-dice"><b>Strong:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 5, 3) = 11</span> <span class=messageboard-ooc> = 6</span>
<br />
<b>Here, let me see if I can help...</b>
<br />
Senzu tries and assists with moving of the wheel
<br />
<b>...Pharasma is... heavy...</b></p>[dice=Knowledge (Religion)]2d6[/dice] = 3
This is just to see if I knew this already
[dice=Strong]3d6[/dice] = 6
Here, let me see if I can help...
Senzu tries and assists with moving of the wheel
...Pharasma is... heavy...Senzu Kami-Guru (alias of Skull)2014-10-29T11:26:18ZRe: Forums: Play-by-Post: [OVA] I hope Mummy senpai notices meSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/gameplay#82014-10-27T09:46:27Z2014-10-27T09:46:27Z<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 1, 3) = 7</span> <span class=messageboard-ooc> = 6 </span></p>
<p>It looks like someone has tried to get in here before us, but if they succeeded, we are yet to see.</p>
<p>We need to clear the sand first in order to get a better look.</p>[dice=Perception]3d6[/dice] = 6
It looks like someone has tried to get in here before us, but if they succeeded, we are yet to see.
We need to clear the sand first in order to get a better look.Senzu Kami-Guru (alias of Skull)2014-10-27T09:46:27ZRe: Forums: Play-by-Post Discussion: [OVA] I hope Mummy senpai notices me - DiscussionSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/discussion#102014-10-24T05:56:10Z2014-10-24T05:56:10Z<p>Chocobo Express?</p>Chocobo Express?Senzu Kami-Guru (alias of Skull)2014-10-24T05:56:10ZRe: Forums: Play-by-Post Discussion: [OVA] I hope Mummy senpai notices me - DiscussionSenzu Kami-Guru (alias of Skull)https://paizo.com/campaigns/OVAIHopeMummySenpaiNoticesMe/discussion#82014-10-23T08:38:32Z2014-10-23T08:38:32Z<p>My character is also a martial artist of sorts. He was out adventuring looking for means to better himself further. He could easily be traveling with others with the same goals in mind. But could just as easily group up with desperate adventurers to further his own goals.</p>
<p>Going to look at the campaign traits now for some ideas...</p>My character is also a martial artist of sorts. He was out adventuring looking for means to better himself further. He could easily be traveling with others with the same goals in mind. But could just as easily group up with desperate adventurers to further his own goals.
Going to look at the campaign traits now for some ideas...Senzu Kami-Guru (alias of Skull)2014-10-23T08:38:32ZRe: Forums: Advice: What to do with a purple dragon egg?Kildrak Dragonbreaker (alias of Skull)https://paizo.com/threads/rzs2pndy?What-to-do-with-a-purple-dragon-egg#132013-04-09T08:55:51Z2013-04-09T08:55:51Z<p>Cook it up, you would be amazed how many people you could feed with a scrambled purple dragon egg. :P</p>Cook it up, you would be amazed how many people you could feed with a scrambled purple dragon egg. :PKildrak Dragonbreaker (alias of Skull)2013-04-09T08:55:51ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1792010-05-28T13:43:38Z2010-05-28T13:43:38Z<p><span class=messageboard-ooc>I dont really see the problem with the many posts method, otherwise there is no way that this can work. The whole party needs to be informed of everything that is happening and how everything looks. the whole point was that this can take ages.</span></p>I dont really see the problem with the many posts method, otherwise there is no way that this can work. The whole party needs to be informed of everything that is happening and how everything looks. the whole point was that this can take ages.Variel of the Temple of Apsu (alias of Skull)2010-05-28T13:43:38ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1772010-05-19T08:43:32Z2010-05-19T08:43:32Z<p><span class=messageboard-ooc>But, this really messes up the story for the rest of us. So keep board things on the board please.</span></p>But, this really messes up the story for the rest of us. So keep board things on the board please.Variel of the Temple of Apsu (alias of Skull)2010-05-19T08:43:32ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1752010-05-18T10:54:57Z2010-05-18T10:54:57Z<p><span class=messageboard-ooc>Animated corpse he said... i see no spot checks. I see no movement from the undead. I also dont see a direct line of sight from the undead to where Shivi was before moving... Kinda wondering what happened here as well...</span></p>Animated corpse he said... i see no spot checks. I see no movement from the undead. I also dont see a direct line of sight from the undead to where Shivi was before moving... Kinda wondering what happened here as well...Variel of the Temple of Apsu (alias of Skull)2010-05-18T10:54:57ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1702010-05-13T22:52:19Z2010-05-13T22:52:19Z<p><span class=messageboard-ooc>Variel Double Moves to T30</span></p>Variel Double Moves to T30Variel of the Temple of Apsu (alias of Skull)2010-05-13T22:52:19ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1592010-05-07T01:31:05Z2010-05-07T01:31:05Z<p><span class=messageboard-ooc> 7 minutes 54 seconds left on my sword. Next!</span></p>7 minutes 54 seconds left on my sword. Next!Variel of the Temple of Apsu (alias of Skull)2010-05-07T01:31:05ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1582010-05-06T18:44:20Z2010-05-06T18:30:29Z<p>1st Confirm Attempt:<span class="messageboard-dice">1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23</span>
<br />
Damage:<span class="messageboard-dice">1d10 + 14 + 2 ⇒ (8) + 14 + 2 = 24</span>
<br />
2nd Confirm Attempt:<span class="messageboard-dice">1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29</span>
<br />
Damage:<span class="messageboard-dice">1d10 + 14 + 2 ⇒ (7) + 14 + 2 = 23</span></p>
<p><span class=messageboard-ooc> forgot to add the fire damages to both attacks:</span>
<br />
1st Attack's fire damage:<span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
2nd Attack's fire damage:<span class="messageboard-dice">1d6 ⇒ 5</span></p>
<p><b>That is what you get for hitting at me!</b></p>1st Confirm Attempt:[dice] 1d20 + 10 +2 +2[/dice]
Damage:[dice] 1d10 + 14 +2[/dice]
2nd Confirm Attempt:[dice] 1d20 + 5 +2 +2[/dice]
Damage:[dice] 1d10 + 14 +2[/dice]
forgot to add the fire damages to both attacks:
1st Attack's fire damage:[dice]1d6[/dice]
2nd Attack's fire damage:[dice]1d6[/dice]
That is what you get for hitting at me!Variel of the Temple of Apsu (alias of Skull)2010-05-06T18:30:29ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=4?PbP-Endraca-s-Second-Darkness-15-The#1572010-05-06T18:34:55Z2010-05-06T18:25:26Z<p>Variel attacks the abomination, with extra force.</p>
<p>First Attack:<span class="messageboard-dice">1d20 + 10 + 2 + 2 ⇒ (15) + 10 + 2 + 2 = 29</span>
<br />
Damage:<span class="messageboard-dice">1d10 + 14 + 2 ⇒ (5) + 14 + 2 = 21</span>
<br />
Second Attack:<span class="messageboard-dice">1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26</span>
<br />
Damage:<span class="messageboard-dice">1d10 + 14 + 2 ⇒ (10) + 14 + 2 = 26</span></p>
<p><span class=messageboard-ooc> Threat range is 15-20</span></p>Variel attacks the abomination, with extra force.
First Attack:[dice] 1d20 + 10 +2 +2[/dice]
Damage:[dice]1d10 + 14 +2[/dice]
Second Attack:[dice] 1d20 + 5 +2 +2[/dice]
Damage:[dice] 1d10 + 14 +2[/dice]
Threat range is 15-20Variel of the Temple of Apsu (alias of Skull)2010-05-06T18:25:26ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=3?PbP-Endraca-s-Second-Darkness-15-The#1502010-05-04T15:01:12Z2010-05-04T15:00:08Z<p>Will save vs wall:<span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span> <span class=messageboard-ooc>+4 from the Bard's heads up if it applies</span></p>Will save vs wall:[dice] 1d20 + 10[/dice] +4 from the Bard's heads up if it appliesVariel of the Temple of Apsu (alias of Skull)2010-05-04T15:00:08ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=3?PbP-Endraca-s-Second-Darkness-15-The#1382010-05-03T20:57:52Z2010-05-03T20:56:17Z<p>Variel moves into a more threatening position. <b> Apsu! Grant this sword power!</b> Suddenly Flames jump forth from the Blade, resembling a Dragon for a split second. And the Edge of the sword shines a bit more than it did a moment, Light is also coming from the sword. Variel then swiftly touches his own chest, whispering something. A small glow can be seen from his hand.</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc> Variel 5ft steps into K15 and activates his Divine Bond on his Sword. He adds <b>Keen</b> and <b>Flaming</b> to his Sword. As a Standard Action. This will last 8 minutes. He then Lay on Hands on himself</span></p>
<p>Lay on Hands: <span class="messageboard-dice">4d6 ⇒ (5, 2, 1, 6) = 14</span></p>Variel moves into a more threatening position. Apsu! Grant this sword power! Suddenly Flames jump forth from the Blade, resembling a Dragon for a split second. And the Edge of the sword shines a bit more than it did a moment, Light is also coming from the sword. Variel then swiftly touches his own chest, whispering something. A small glow can be seen from his hand.
[Spoiler omitted]
Variel 5ft steps into K15 and activates his Divine Bond on his Sword. He adds Keen and Flaming to his...Variel of the Temple of Apsu (alias of Skull)2010-05-03T20:56:17ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=3?PbP-Endraca-s-Second-Darkness-15-The#1282010-05-03T15:05:34Z2010-05-03T15:00:00Z<p>Variel, looks at the creature. <b>Apsu! Grant me the power to smite this abomination!</b> Variel moves closer and attacks.</p>
<p><span class=messageboard-ooc>Variel declares smite against the creature, he also takes a 5ft step and full round attacks the creature. Variel is also Power Attacking</span></p>
<p>Primary attack:<span class="messageboard-dice">1d20 + 10 ⇒ (4) + 10 = 14</span> <span class=messageboard-ooc> +3 if smite applies</span>
<br />
Damage: <span class="messageboard-dice">1d10 + 14 ⇒ (3) + 14 = 17</span> <span class=messageboard-ooc> +8 damage if smite applies</span>
<br />
Secondary attack:<span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span> <span class=messageboard-ooc> +3 if smite applies</span>
<br />
Damage: <span class="messageboard-dice">1d10 + 14 ⇒ (9) + 14 = 23</span> <span class=messageboard-ooc> +8 damage if smite applies</span></p>
<p><span class=messageboard-ooc>AC increases by 3 Deflection vs this creature.</span></p>
<p><span class=messageboard-ooc>Edit: Forgot to add the +2 from the bard!</span></p>Variel, looks at the creature. Apsu! Grant me the power to smite this abomination! Variel moves closer and attacks.
Variel declares smite against the creature, he also takes a 5ft step and full round attacks the creature. Variel is also Power Attacking
Primary attack:[dice] 1d20 + 10[/dice] +3 if smite applies
Damage: [dice] 1d10 + 14[/dice] +8 damage if smite applies
Secondary attack:[dice] 1d20 +5[/dice] +3 if smite applies
Damage: [dice] 1d10 + 14[/dice] +8 damage if smite applies
...Variel of the Temple of Apsu (alias of Skull)2010-05-03T15:00:00ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=3?PbP-Endraca-s-Second-Darkness-15-The#1152010-05-03T13:09:57Z2010-05-03T13:09:56Z<p>[ooc] 57/84 hp [ooc]
<br />
Variel, gives a grin and shouts: <b>"I Didn't even feel it!"</b></p>
<p>Bluff <span class="messageboard-dice">1d20 + 3 ⇒ (20) + 3 = 23</span></p>
<p>Variel then charges as far as possible into the building, attempting to get to top left of L15. He moves on this straight path and gets to wherever the rough terrain gets him</p>[ooc] 57/84 hp [ooc]
Variel, gives a grin and shouts: "I Didn't even feel it!"
Bluff [dice] 1d20 + 3 [/dice]
Variel then charges as far as possible into the building, attempting to get to top left of L15. He moves on this straight path and gets to wherever the rough terrain gets himVariel of the Temple of Apsu (alias of Skull)2010-05-03T13:09:56ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=3?PbP-Endraca-s-Second-Darkness-15-The#1132010-05-03T12:55:13Z2010-05-03T12:50:02Z<p><span class=messageboard-ooc>Reflex:</span> <span class="messageboard-dice">1d20 + 5 ⇒ (5) + 5 = 10</span></p>
<p><span class=messageboard-ooc>oops +2 from circle, but doubt it matters</span></p>Reflex: [dice] 1d20 + 5[/dice]
oops +2 from circle, but doubt it mattersVariel of the Temple of Apsu (alias of Skull)2010-05-03T12:50:02ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=2?PbP-Endraca-s-Second-Darkness-15-The#982010-05-02T21:15:24Z2010-05-02T21:08:37Z<p><span class=messageboard-ooc> that was a Perception roll... just made it</span></p>
<p>Variel tries to move to the top left corner of P15 with a double move action.</p>that was a Perception roll... just made it
Variel tries to move to the top left corner of P15 with a double move action.Variel of the Temple of Apsu (alias of Skull)2010-05-02T21:08:37ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=2?PbP-Endraca-s-Second-Darkness-15-The#972010-05-02T20:59:34Z2010-05-02T20:59:33Z<p><span class="messageboard-dice">1d20 + 2 ⇒ (13) + 2 = 15</span></p>[dice]Perception 1d20 + 2[/dice]Variel of the Temple of Apsu (alias of Skull)2010-05-02T20:59:33ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=2?PbP-Endraca-s-Second-Darkness-15-The#862010-05-01T10:27:17Z2010-05-01T10:27:17Z<p><span class=messageboard-ooc> in b4 <b>make the circle bigger</b></span></p>in b4 make the circle biggerVariel of the Temple of Apsu (alias of Skull)2010-05-01T10:27:17ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=2?PbP-Endraca-s-Second-Darkness-15-The#812010-05-01T02:46:19Z2010-05-01T02:45:33Z<p><b>Charge!</b>
<br />
Variel Double Moves for a total of 40ft. Ending on Square 14.</p>Charge!
Variel Double Moves for a total of 40ft. Ending on Square 14.Variel of the Temple of Apsu (alias of Skull)2010-05-01T02:45:33ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8&page=2?PbP-Endraca-s-Second-Darkness-15-The#672010-04-30T16:16:02Z2010-04-30T16:12:22Z<p>Variel takes out a potion of Anti Toxins and drinks it. <b>gulp</b></p>Variel takes out a potion of Anti Toxins and drinks it. gulpVariel of the Temple of Apsu (alias of Skull)2010-04-30T16:12:22ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8?PbP-Endraca-s-Second-Darkness-15-The#412010-04-29T05:04:46Z2010-04-29T05:04:18Z<p>After listening to the plan and considering the strategies, Variel stands up.<b>Barging into the front door, is it. Of course this is the route we should take. I don't see any other honorable way of attacking this Drow base. As for the demons, they were foolish to come here. I will smite them, and throw them into the wind.</b></p>
<p>Variel continues to talk in another language.
<br />
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Guessing those without Draconic can possibly make out the name Apsu</span></p>After listening to the plan and considering the strategies, Variel stands up.Barging into the front door, is it. Of course this is the route we should take. I don't see any other honorable way of attacking this Drow base. As for the demons, they were foolish to come here. I will smite them, and throw them into the wind.
Variel continues to talk in another language.
[Spoiler omitted]
Guessing those without Draconic can possibly make out the name ApsuVariel of the Temple of Apsu (alias of Skull)2010-04-29T05:04:18ZRe: Forums: Play-by-Post: Endraca’s Second Darkness: Introduction and OOC ThreadVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqnm?Endraca-s-Second-Darkness-Introduction-and#492010-04-29T04:34:50Z2010-04-29T04:34:32Z<p>Id also like to purchase:
<br />
Amulet of Natural Armor +1 (2K)</p>Id also like to purchase:
Amulet of Natural Armor +1 (2K)Variel of the Temple of Apsu (alias of Skull)2010-04-29T04:34:32ZRe: Forums: Play-by-Post: Endraca’s Second Darkness: Introduction and OOC ThreadVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqnm?Endraca-s-Second-Darkness-Introduction-and#422010-04-25T07:37:11Z2010-04-25T07:17:58Z<p>Adding the 812.5gp to my trove</p>
<p>pls go through the list and see if there is anything u can/want to buy.</p>
<p>I am interisted in the cloak of arachnida, which ill have to pay 5250 (1750 per other player)</p>
<p>I do not have this money right now, but im assuming ill have enough after we sell everything else?</p>Adding the 812.5gp to my trove
pls go through the list and see if there is anything u can/want to buy.
I am interisted in the cloak of arachnida, which ill have to pay 5250 (1750 per other player)
I do not have this money right now, but im assuming ill have enough after we sell everything else?Variel of the Temple of Apsu (alias of Skull)2010-04-25T07:17:58ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8?PbP-Endraca-s-Second-Darkness-15-The#62010-04-24T06:53:29Z2010-04-24T06:53:29Z<p>Variel replies to the cleric:<b>"You may Address me as Variel, and I server the Waybringer, Apsu. But, you look tired! Perhaps you should rest a bit, and let me tend to the wounded for now? I admit there is much to be done, but working yourself to death now will not help our people in the long run. So please rest a bit."</b></p>Variel replies to the cleric:"You may Address me as Variel, and I server the Waybringer, Apsu. But, you look tired! Perhaps you should rest a bit, and let me tend to the wounded for now? I admit there is much to be done, but working yourself to death now will not help our people in the long run. So please rest a bit."Variel of the Temple of Apsu (alias of Skull)2010-04-24T06:53:29ZRe: Forums: Play-by-Post: PbP - Endraca’s Second Darkness 15: The Armageddon EchoVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqt8?PbP-Endraca-s-Second-Darkness-15-The#42010-04-23T16:16:47Z2010-04-23T16:14:31Z<p>Variel's attention turns to the cleric after looking at the wounded. <b>"Greetings fair priestess, may I learn your name. And perhaps which deity you serve?"</b></p>
<p><span class=messageboard-ooc>Variel tries to do this diplomatically</span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>Variel's attention turns to the cleric after looking at the wounded. "Greetings fair priestess, may I learn your name. And perhaps which deity you serve?"
Variel tries to do this diplomatically [dice]1d20 + 10[/dice]Variel of the Temple of Apsu (alias of Skull)2010-04-23T16:14:31ZRe: Forums: Play-by-Post: Endraca’s Second Darkness: Introduction and OOC ThreadVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqnm?Endraca-s-Second-Darkness-Introduction-and#182010-04-23T03:56:25Z2010-04-23T03:42:51Z<p>I also agree, with selling. I don't agree all that much with the divide by 4.5, my take is if you have followers, they share from your take of the loot. That way, if you choose to have followers you aren't busy taking things from the rest of the party.</p>
<p>[Spoiler omitted]</p>I also agree, with selling. I don't agree all that much with the divide by 4.5, my take is if you have followers, they share from your take of the loot. That way, if you choose to have followers you aren't busy taking things from the rest of the party.
[Spoiler omitted]Variel of the Temple of Apsu (alias of Skull)2010-04-23T03:42:51ZRe: Forums: Play-by-Post: Endraca’s Second Darkness: Introduction and OOC ThreadVariel of the Temple of Apsu (alias of Skull)https://paizo.com/threads/rzs2kqnm?Endraca-s-Second-Darkness-Introduction-and#42010-04-21T20:32:14Z2010-04-21T20:32:14Z<p>Variel here. Quickly still busy converting my char into 1s and 0s...</p>Variel here. Quickly still busy converting my char into 1s and 0s...Variel of the Temple of Apsu (alias of Skull)2010-04-21T20:32:14Z