Rayhan Xobhadi

Skamander's page

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Davor wrote:

@DeathMetal4tw: If GoblinWorks was REALLY supporting the idea of creating a close simulation of reality, they would include things like permanent character death, one-hit kills (because, really, that's all it takes), bowel movements, crippling illness and, of course, a total lack of superheroic characters, because I don't care how magical your sword is, a Balor is gonna tear you apart if you try to screw with it.

This, at the end of the day, is true. Anything that calls itself a game is going to have to draw a line beyond which simulation and realism become a drag. The algorithm Catch Fish>Cook Fish>Eat Fish may be acceptable to players, but try pulling Dig for Bait>Fish>Catch Fish>Gut Fish>Scale Fish>Light Fire>Broil Fish>Wait for Fish to Cool>Eat Fish>Suffer from Scurvy Because You Forgot About Eating a Balanced Meal almost certainly won't be.

For most players, I strongly suspect Friendly Fire is going too far, particularly when it involves the certainty that you will be flagged as a murderer. Also, and this is an important point, while some or even many of us currently brainstorming may be in favour of FF, never forget that the ultimate consumer is bound to be a lot less hard-core than most of the people contributing to this debate. And after all, we do want this to be a success so that we can go on playing it...


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More on the matter of maps. Adventuring, exploration and mapping all go together. Could we not have a skill which will allow players to produce in-game maps, both for their own use and for sale to other players? The Cartography skill could have several ranks, allowing the production of increasingly detailed maps. Apart from anything else, this would provide a useful money-making skill for adventuring types, who normally don't have much in the way of productive crafting skills.