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1 person marked this as FAQ candidate.

So I see a lot of questions about nets, yet I am having trouble finding a true answer, they all seem to devolve into "As a GM I would allow this" which is basically saying "Don't worry about it, just let your GM decide". Also a lot of the discussions are relatively old and I am not sure if a clarification has been made in the intervening time.

1) If I am a Warpriest, can I take Net as a sacred weapon and change it's damage change from "-" to the appropriate sacred weapon damage?

2) If I am a Warpriest, can I apply my blessings that add extra damage?

3) Do I get to add Str to that as appropriate for normal weapon rules if the answer to 1 is yes?

4) Can I get it enchanted with additional damage properties such as flaming?

5) What about sneak attack? Could I apply it in the event 1 is not true?


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So nets are a strange weapon with lots of rules and lots of unclear rules. I apologize since some of these questions I know have been answered dozens of times but I want to include them for the sake of completeness.

Quote:

When you throw a net, you make a ranged touch attack against your target. A net's maximum range is 10 feet. If you hit, the target is entangled. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty on Dexterity, can move at only half speed, and cannot charge or run. If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.

Anyways I am working on building a Sea Reaver Barbarian. The basic concept is he lurks in the water, and will pop out and drag opponents into the water where they will be at a serious disadvantage. I figured neting them and then draging them underwater would be even more disadvantageous for them. So thats the basic concept, so now onto the my questions.

1) I am going human and want to take the Heart of the Sea alternate racial trait. Does the double length of hold breath stack with Marine Terror Sea Reaver feature? Would a barbarian sea reaver with 14 con and heart of the sea be able to hold his breath for 112 rounds (11.2 minutes?)

Quote:
Heart of the Sea Humans born near the sea are always drawn to it. They gain a +2 racial bonus on Profession (sailor) and Swim checks, and these are always class skills for them. They can hold their breath twice as long as normal, and spellcasters gain a +4 racial bonus on concentration checks when attempting to cast spells underwater. This racial trait replaces skilled.
Quote:

Marine Terror (Ex)

A sea reaver can hold her breath for a number of rounds equal to four times her Constitution score. In addition, a sea reaver can move normally though squares of standing water or bog that is 1 foot deep. It does not cost her extra movement to traverse these terrains. Lastly, a sea reaver ignores the normal cover bonus to AC when attacking creatures that are partially immersed in water.

This ability replaces fast movement.

2) A net can be attacked and has 5hp. Rope has a hardness of 0. A net also has a leading rope on it. TO attack a net dose the entangled person have to make a sunder Combat Maneuver to hit it? This would provoke and AoO from creatures that threaten correct (assuming no improved sunder feat)?

3) Net adept makes the net a 1 handed melee weapon.

Quote:
You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.

3a) Does the net deal strength damage on a hit just no weapon dice? It is listed under weapons and not items like a tanglefoot bag which leads me to wonder this.

3b) It says it is a melee reach weapon with 10-foot reach, does this mean it cannot be used against adjacent opponents? Just opponents 10 feet away?

4) Net Maneuvering allows you to use a net to drag or reposition an opponent. Repositioning would not allow you to force him over the edge of a ship from my understanding, but if my character were to jump off the side of a ship while holding the rope could he attempt a Drag Combat Maneuver to pull the entangled creature over? I would assume a failed attempt in this would result in my character dangling over the edge with the entangled creature keeping his footing.