paizo.com Favorited Posts by Sirokkopaizo.com Favorited Posts by Sirokko2013-07-30T22:39:00Z2013-07-30T22:39:00ZForums: Serpent's Skull: Creating a Mwangi FactionSirokkohttps://paizo.com/threads/rzs2ptux?Creating-a-Mwangi-Faction#12019-04-30T19:58:56Z2013-06-04T21:09:41Z<p>So I just finished running Souls for Smuggler's Shiv with my team, and we're right about to jump headfirst into Racing to Ruins. While a lot of the reviews of the campaign seem sort of negative, I'm actually ultra looking forward to it. There's one thing I want to change, however.</p>
<p>Maybe I'm wrong, but the Mwangi seem to be a little bit, well, pushed to the side here? One of the players at my table rolled himself a Taldan bard by the name of Iacobus. Iacobus has a fascination with other cultures, but sort of in a dehumanizing way. He is, to put it one way, a firm believer in that "Noble Savage" archetype, seeing it as quaint and fascinating. The player would ideally want to have native NPCs to run off of. Nkechi certainly provides such an opportunity, sure, but that's a small section of a much larger AP. I'm looking in particular for something more lasting, and while viewing the boards, I've been seeing a lot of people adding Mwangi factions to the campaign. I think I'm going to attempt to do this as well.</p>
<p>In particular, I'm looking to replace the Free Captains with a Mwangi group. Yet, I'm not entirely sure how! I guess I'll post my main concerns/ideas and see what others think, or hopefully what others did, if anyone else went this route.</p>
<p>1. I'm not sure why Mwangi would ever need trailblazers, since they sort of live in these areas and all that, really.</p>
<p>2. I have two thoughts for motive. One would suppose the group joins the Freeman's Brotherhood, who is looking to use the wealth of the temple to establish political control. The other one, probably less shady, would be to have a group of Mwangi looking to prove Mwangi influence in Saventh-Yi. I'm thinking they might be particularly scared that, should another group find it (including even the Pathfinders, but definitely the Sargavan government) that they'll intentionally hide the information in order to marginalize the Mwangi people.</p>
<p>3. So that's probably pretty simple, maybe! But now I'm struggling on sort of creating the units. I want to design them a level 9 leader like the other factions have, as well as those level 4 units. And I'm looking for an image. In both Heart of the Jungle and Sargava: the Lost Colony, I can't find very many Mwangi images at all. I honestly can say I want a headshot like the other groups have because my players are into that sort of thing. I'd love to keep the lead unit female, just because why not. It's been rather difficult to find anything worth using!</p>
<p>4. I thought I had more issues but this is actually it so I'll stop now.</p>So I just finished running Souls for Smuggler's Shiv with my team, and we're right about to jump headfirst into Racing to Ruins. While a lot of the reviews of the campaign seem sort of negative, I'm actually ultra looking forward to it. There's one thing I want to change, however.
Maybe I'm wrong, but the Mwangi seem to be a little bit, well, pushed to the side here? One of the players at my table rolled himself a Taldan bard by the name of Iacobus. Iacobus has a fascination with other...Sirokko2013-06-04T21:09:41ZRe: Forums/Pathfinder First Edition: General Discussion: Anti-paladin chaotic?Sirokkohttps://paizo.com/threads/rzs2ozc0?Antipaladin-chaotic#62012-10-07T04:21:55Z2012-10-04T14:45:16Z<p>My problem with the anti-paladin is that they have a code they are required to follow on the level of the paladin. Once you give anything such a code, it doesn't really seem right to call them "non-lawful."</p>My problem with the anti-paladin is that they have a code they are required to follow on the level of the paladin. Once you give anything such a code, it doesn't really seem right to call them "non-lawful."Sirokko2012-10-04T14:45:16Z