paizo.com Recent Posts by SirRoguepaizo.com Recent Posts by SirRogue2023-11-04T02:46:18Z2023-11-04T02:46:18ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1302023-11-04T02:52:05Z2023-11-04T02:46:18Z<p>On the off chance we get the last scenarios and play again: </p>
<p><b>7-6B: Unknown As Well - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
6.1 —> 6.2</p>
<p><b>HP:</b>
<br />
Skill Feat: Wisdom +3</p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 246</span>
<br />
<b>Psychic Rager —> Autumn Witch</b></p>
<p><b>Second choice deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Item 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 241</span>
<br />
<b>Psychic Rager —> Samisen of Oracular Vision</b></p>
<p><b>Bonus deck upgrade: Spell 6</b>
<br />
<b>Create Mindscape —> Dream Voyage</b></p>
<p><b>Loot:</b>
<br />
<b>Staff of Greater Necromancy, Boneshatter, Golem Blight if relevant</b></p>On the off chance we get the last scenarios and play again:
7-6B: Unknown As Well - Rivani rewards
XP:
6.1 --> 6.2
HP:
Skill Feat: Wisdom +3
Deck upgrade:
[dice=Ally 6]1d1000[/dice]
Psychic Rager --> Autumn Witch
Second choice deck upgrade:
[dice=Item 6]1d1000[/dice]
Psychic Rager --> Samisen of Oracular Vision
Bonus deck upgrade: Spell 6
Create Mindscape --> Dream Voyage
Loot:
Staff of Greater Necromancy, Boneshatter, Golem Blight if relevantRivani - SirRogue (alias of SirRogue)2023-11-04T02:46:18ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8722023-10-30T23:26:33Z2023-10-30T23:25:17Z<p><span class=messageboard-ooc><b>Turn 25</b>, now is the hour of <b>The Fiend</b>.
<br />
<i>While this is the hour:</i></span> <b>When you suffer a scourge on your turn, each local character suffers it. </b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian is still broken. :( </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Chambers Card 3: Venster Arabasti</span>
<br />
<span class=messageboard-ooc>Chambers Card 4: Villain Proxy V2</span>
<br />
<span class=messageboard-ooc>Chambers Card 5: Wand of Flame</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle, but will display <b>Safety Bubble</b> at the Chambers.</span></p>
<p>At <b>Chambers</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Venster Arabasti</b>, play <b>Create Mindscape</b> to add 1d4 to Int/Wis/Cha checks, display <b>The Lost Harrows</b> to gain Charisma 1d12+6, play <b>Blessing of Milani</b> to add a die.</span></p>
<p><span class="messageboard-dice"><b>Venster Arabasti CtA Cha 14:</b></span> <span class="messageboard-dice">2d12 + 6 + 1d4 ⇒ (2, 6) + 6 + (1) = 15</span> <span class=messageboard-ooc>Success! Trying to get cards out of my hand to dig for Golem Blight, so I will recharge <b>Venster Arabasti</b> to look at the top 3 of the hourglass:</span></p>
<p><span class=messageboard-ooc>Hourglass Card 2: The Real Rabbit Prince</span>
<br />
<span class=messageboard-ooc>Hourglass Card 3: The Lost</span>
<br />
<span class=messageboard-ooc>Hourglass Card 4: The Foreign Trader</span></p>
<p><span class=messageboard-ooc>Nothing great, but <b>The Foreign Trader</b> seems the least useless hour power, so we'll put that on top. After reset, display <b>Ley Line</b> at the Chambers.</span></p>
<p>As the party converges on the Chambers, Rivani's confidence grows with their numbers. She peers Ahead and can see the final villain waiting just beyond an encounter with a potential companion. Reading the ally's buttons in The Final Harrows, she is able to say all the right things and enlist their help. </p>
<p>While not equipped to take on the golem herself, she is more than capable of setting the stage, and beings to weave an arcane atmosphere beneficial to their final confrontation...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Formless_Adept" target="_blank" rel="nofollow">Formless Adept</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Rager" target="_blank" rel="nofollow">Psychic Rager</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Third_Eye" target="_blank" rel="nofollow">Third Eye</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Ley_Line" target="_blank" rel="nofollow">Ley Line</a>,
<br />
<b>Deck:</b> 2 <b>Discard:</b> 12 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Chambers Card 3 ACQUIRED.
<br />
Chambers Cards 4-5 KNOWN.
<br />
THE FOREIGN TRADER is moved to the top of the Hourglass deck.
<br />
SAFETY BUBBLE, CREATE MINDSCAPE, LEY LINE displayed at the Chambers.
<br />
</span></p>Turn 25, now is the hour of The Fiend.
While this is the hour: When you suffer a scourge on your turn, each local character suffers it.
Start of turn, Shield Guardian is still broken. :(
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Chambers Card 3: Venster Arabasti
Chambers Card 4: Villain Proxy V2
Chambers Card 5: Wand of Flame
Rivani DOES NOT opt to shuffle, but will display Safety Bubble at...Rivani - SirRogue (alias of SirRogue)2023-10-30T23:25:17ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8692023-10-27T20:39:17Z2023-10-27T20:34:44Z<p><span class=messageboard-ooc>END OF KYRA'S TURN: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ley Line: Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Ley Line recharged</b>.</span></p>
<p><span class=messageboard-ooc>START OF HAYATO'S TURN: Rivani, Phrenic Master is healed for 2: <i>(Psychic Rager, Formless Adept)</i>. Deck shuffled.</span></p>END OF KYRA'S TURN: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Ley Line: Arcane 11]1d12+6[/dice] -> Ley Line recharged.
START OF HAYATO'S TURN: Rivani, Phrenic Master is healed for 2: (Psychic Rager, Formless Adept). Deck shuffled.Rivani - SirRogue (alias of SirRogue)2023-10-27T20:34:44ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8662023-10-24T05:31:01Z2023-10-24T05:29:39Z<p><span class=messageboard-ooc>OFFTURN:</span>
<br />
<span class="messageboard-dice"><b>Shining Child BYA Con 8:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d6 ⇒ (4) + (1) + (2) = 7</span> <span class=messageboard-ooc>Failure! Blergh. I don't want to be Dazed. Hero Point!</span>
<br />
<span class="messageboard-dice"><b>Shining Child BYA Con 8:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d6 ⇒ (4) + (10) + (5) = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><b>Turn 21</b>, now is the hour of <b>Prayer</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian is still broken. <b>•sad•</b> </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Caves Card 3: Speed Battleaxe</span>
<br />
<span class=messageboard-ooc>Caves Card 4: Cursed Statue</span>
<br />
<span class=messageboard-ooc>Caves Card 5: The Lost Harrows</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle. At the end of her move step, use <b>Third Eye to examine the top card of your location; if it has the Magic trait, you may encounter it! [b]Card 3: Speed Battleaxe</b> is magical, encounter it. We don't need it, so auto-fail to move onward to main exploration.</span></p>
<p>At <b>Caves</b>. <span class=messageboard-ooc> Encounter <b>Card 4: Cursed Statue</b>, recharge a card (Golem Blight) to use Rivani's Knowledge of Perception, draw <b>Third Eye</b> to add 1d10 to Perception, reveal <b>Ring of Psychic Mastery</b> to add 3.</span></p>
<p><span class="messageboard-dice"><b>Cursed Statue CtD <s>Perception</s> Knowledge 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 + 1d10 ⇒ (12) + 6 + 3 + (6) = 27</span> <span class=messageboard-ooc>Success! </span></p>
<p><span class=messageboard-ooc> Display <b>Third Eye</b>, discard <b>Formless Adept</b> to explore <b>Card 5: The Lost Harrows</b>, play <b>Ley Line</b> to add a die, reveal <b>Ring of Psychic Mastery</b> to add 3.</span></p>
<p><span class="messageboard-dice"><b>The Lost Harrows CtA Knowledge 12:</b></span> <span class="messageboard-dice">2d12 + 6 + 3 ⇒ (12, 9) + 6 + 3 = 30</span> <span class=messageboard-ooc>Success!</span></p>
<p>Rivani's heart catches as Hayato faces off against a shining child, but she summons all her adventurousness and overcomes the wave of desolate confusion. </p>
<p>Pushing onward, she Sees the way forward clearly, using her newly acquired Third Eye to get a jump on exploring, blows by things they don't need to hasten her way to dispelling the cursed statue and acquiring the lost treasures it guarded. Sadly she is ill-equipped to face the final guardian and seal off the caves, but hopes her friends are up to the task. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Lost_Harrows" target="_blank" rel="nofollow">The Lost Harrows</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Ley_Line" target="_blank" rel="nofollow">Ley Line</a>, <a href="https://pacg.fandom.com/wiki/Third_Eye" target="_blank" rel="nofollow">Third Eye</a>,
<br />
<b>Deck:</b> 2 <b>Discard:</b> 13 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Rivani used 1 Hero Point.
<br />
Caves Cards 3-4 BANISHED.
<br />
Caves Card 5 ACQUIRED.
<br />
</span></p>OFFTURN:
[dice=Shining Child BYA Con 8]1d6+1d10+1d6[/dice] Failure! Blergh. I don't want to be Dazed. Hero Point!
[dice=Shining Child BYA Con 8]1d6+1d10+1d6[/dice] Success!
Turn 21, now is the hour of Prayer.
While this is the hour: No effect.
Start of turn, Shield Guardian is still broken. *sad*
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Caves Card 3: Speed Battleaxe
Caves Card 4: Cursed Statue...Rivani - SirRogue (alias of SirRogue)2023-10-24T05:29:39ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8602023-10-19T06:40:26Z2023-10-19T06:39:44Z<p><span class=messageboard-ooc>Rivani has literally nothing to fight with but the <b>Shield Guardian</b> but she'll ask for a spare blessing to push her chances to above average...</span></p>
<p><span class="messageboard-dice"><b>Sentinel Devil CtD 23:</b></span> <span class="messageboard-dice">4d12 + 5 ⇒ (3, 6, 7, 2) + 5 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Shield Guardian breakage CtD 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Shield Guardian is banished.</span></p>
<p>Rivani prepared for support and is unprepared to defend the villain's escape route, so she finally resorts to commanding the golem to bash down the devil keeping the path open. The guardian succeeds, blocking the path with its bulk, but is irreparably damaged in the process. Alas, it was indeed helpful!</p>Rivani has literally nothing to fight with but the Shield Guardian but she'll ask for a spare blessing to push her chances to above average...
[dice=Sentinel Devil CtD 23]4d12+5[/dice] Success!
[dice=Shield Guardian breakage CtD 4]1d6[/dice] Shield Guardian is banished.
Rivani prepared for support and is unprepared to defend the villain's escape route, so she finally resorts to commanding the golem to bash down the devil keeping the path open. The guardian succeeds, blocking the path with...Rivani - SirRogue (alias of SirRogue)2023-10-19T06:39:44ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8572023-10-17T19:28:02Z2023-10-17T19:20:22Z<p><span class=messageboard-ooc>OFFTURN: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ice and Fire: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> -> <span class=messageboard-ooc><b>Ice and Fire recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 15</b>, now is the hour of <b>Abadar's Law</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check to close or to guard, add 1d4. </b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian moves to location <span class="messageboard-dice">1d3 ⇒ 1</span>: <b>Chambers</b>. </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Caves Card 3: Immortal Ichor</span>
<br />
<span class=messageboard-ooc>Caves Card 4: Shoanti Barbarian Hide</span>
<br />
<span class=messageboard-ooc>Caves Card 5: Flanking Attack</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Caves</b>. <span class=messageboard-ooc> Encounter <b>Card 3: Immortal Ichor</b>, BYA take 1 damage, play <b>Fire Barrage</b> for Combat check.</span></p>
<p><span class="messageboard-dice"><b>Immortal Ichor CtD Combat 23:</b></span> <span class="messageboard-dice">3d6 + 12 ⇒ (5, 3, 6) + 12 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Mindblade</b> to explore <b>Card 4: Shoanti Barbarian Hide</b>, recharge a boon (Staff of Greater Necromancy) to banish a boon I encounter and explore again (power): <b>Card 5: Flanking Attack</b>. BYA <b>Hayato</b> gets to fight another Sentinel Devil, then play <b>Dominate</b> to evade my Sentinel Devil, since the barrier doesn't require defeating it to banish the barrier, :) the search location for a boon and draw it: <b>Third Eye</b>. </span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Fire Barrage: Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (1) + 6 = 7</span> -> <span class=messageboard-ooc><b>Fire Barrage discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Dominate: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (5) + 6 = 11</span> -> <span class=messageboard-ooc><b>Dominate discarded</b>.</span></p>
<p>Bolstered by the samurai's presence, Rivani safely settles in to temporally "scout" ahead and smirks as she formulates a plan. She comes across a vile ichor of undeath that seems immune to many things, but is able to kill it with fire. Recklessly splashing the fire onto a nearby armor rack, she destroys a moderate boon, but reveals the ambush of a pair of sentinel devils! Trusting Hayato to handle the one on her flank, she convinces the one in front of her to lead her to the finest treasure in these caves before banishing it back where it came from. She smugly returns to the party, hoping Hayato was not upset by the additional melee...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Ley_Line" target="_blank" rel="nofollow">Ley Line</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Formless_Adept" target="_blank" rel="nofollow">Formless Adept</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Third_Eye" target="_blank" rel="nofollow">Third Eye</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 12 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Caves Cards 3-5 BANISHED.
<br />
Caves Card 7 ACQUIRED.
<br />
Caves SHUFFLED.
<br />
Hayato takes 1 Combat damage and has to fight a Sentinel Devil + #.
<br />
</span></p>OFFTURN: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Ice and Fire: Arcane 12]1d12+6[/dice] -> Ice and Fire recharged.
Turn 15, now is the hour of Abadar's Law.
While this is the hour: On your check to close or to guard, add 1d4.
Start of turn, Shield Guardian moves to location [dice]1d3[/dice]: Chambers.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Caves...Rivani - SirRogue (alias of SirRogue)2023-10-17T19:20:22ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=18#8532023-10-12T20:39:09Z2023-10-12T20:38:44Z<p>Rivani attempts to block the <b>Caves</b> as a villainous escape route by defeating its guardian!</p>
<p><span class=messageboard-ooc>Play <b>Ice and Fire</b> (with no fire) for combat check, play <b>Blessing of Milani</b> to add a die.</span> </p>
<p><span class="messageboard-dice"><b>Sentinel Devil CtD Combat 23:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d8 + 3 ⇒ (10, 3) + 6 + (7, 8) + 3 = 37</span> <span class=messageboard-ooc>Success! Caves guarded!</span></p>Rivani attempts to block the Caves as a villainous escape route by defeating its guardian!
Play Ice and Fire (with no fire) for combat check, play Blessing of Milani to add a die.
[dice=Sentinel Devil CtD Combat 23]2d12+6+2d8+3[/dice] Success! Caves guarded!Rivani - SirRogue (alias of SirRogue)2023-10-12T20:38:44ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8502023-10-11T19:38:18Z2023-10-11T19:32:06Z<p><span class=messageboard-ooc><b>Turn 13</b>, now is the hour of <b>The Prince of Pain</b>.
<br />
<i>While this is the hour:</i></span> <b>When you encounter a card, you may draw a card; if you do, discard the top card of your deck.</b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian moves to location <span class="messageboard-dice">1d4 ⇒ 2</span>: <b>Dungeons</b>. </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Dungeons Card 1: Eternal Glyphs</span>
<br />
<span class=messageboard-ooc>Dungeons Card 2: Wyvern Poison</span>
<br />
<span class=messageboard-ooc>Dungeons Card 3: Ember Ghoul</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Dungeons</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Eternal Glyphs</b>, add a die from <b>Ley Line</b>.</span></p>
<p><span class="messageboard-dice"><b>Eternal Glyphs CtD Knowledge 13:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (3, 3) + 6 = 12</span> <span class=messageboard-ooc>Failure! Wow. Box reroll. </span></p>
<p><span class="messageboard-dice"><b>Eternal Glyphs CtD Knowledge 13:</b></span> <span class="messageboard-dice">1d12 + 9 ⇒ (4) + 9 = 13</span> <span class=messageboard-ooc>Yeesh. Just squeak by.</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of Sivanah</b> to explore <b>Card 2: Wyvern Poison</b>, I just don't have the cards to spare to try for this, so I'll let it go on the auto-fail.</span></p>
<p><span class=messageboard-ooc> Discard <b>Psychic Rager</b> to explore <b>Card 3: Ember Ghoul</b>, play <b>Boneshatter</b> for combat check, add a die for <b>Ley Line</b>.</span></p>
<p><span class="messageboard-dice"><b>Ember Ghoul CtD Combat 20:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d12 ⇒ (11, 12) + 6 + (3, 10) = 42</span> <span class=messageboard-ooc>Destroyed. Can't make the AYA check, so will just bury top card of deck (Sign of the Follower), then attempt to close by defeating the danger. Use <b>Staff of Greater Necromancy</b> and discard a spell (Volcanic Storm) for combat check, add a die from Ley Line.</span></p>
<p><span class="messageboard-dice"><b>Sentinel Devil CtD Combat 25:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d12 ⇒ (3, 2) + 6 + (7, 8) = 26</span> <span class=messageboard-ooc>Success! Check as Attack trait, so no Wounded scourge. Dungeons closed, move to Caves. </span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Boneshatter: Arcane 16:</b></span> <span class="messageboard-dice">112 + 6 = 118</span> -> <span class=messageboard-ooc><b>Boneshatter discarded</b>.</span></p>
<p><span class="messageboard-dice"><b>Safety Bubble: Arcane 13:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (2, 11) + 6 = 19</span> -> <span class=messageboard-ooc><b>Boneshatter recharged</b>.</span></p>
<p><span class="messageboard-dice"><b>Ley Line: Arcane 11:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (5, 8) + 6 = 19</span> -> <span class=messageboard-ooc><b>Boneshatter recharged</b>.</span></p>
<p>Rivani focuses on the future probabilities of the remaining dungeon chambers and finds too many monsters immune to fire. She nearly falls back, but remembers that's what her staff is for! Channeling some fire magic into more generic blasting power, she is able to clear out the remaining areas of the dungeons and defeat its guardian. With the location secure, she heads towards the caves...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Mindblade" target="_blank" rel="nofollow">Mindblade</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Cards 1-3 BANISHED.
<br />
Dungeons CLOSED.
<br />
Rivani moves to Caves.
<br />
</span></p>Turn 13, now is the hour of The Prince of Pain.
While this is the hour: When you encounter a card, you may draw a card; if you do, discard the top card of your deck.
Start of turn, Shield Guardian moves to location [dice]1d4[/dice]: Dungeons.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Dungeons Card 1: Eternal Glyphs
Dungeons Card 2: Wyvern Poison
Dungeons Card 3: Ember Ghoul
Rivani DOES NOT opt...Rivani - SirRogue (alias of SirRogue)2023-10-11T19:32:06ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8402023-10-06T19:01:10Z2023-10-06T18:53:55Z<p><span class=messageboard-ooc><b>Turn 9</b>, now is the hour of <b>The Winged Serpent</b>.
<br />
<i>While this is the hour:</i></span> <b>Your Ranged check is blessed.</b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian moves to location <span class="messageboard-dice">1d6 ⇒ 5</span>: <b>Crypt</b>. </span></p>
<p><span class=messageboard-ooc>Sticking with Team Local at the Dungeons. <i>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Dungeons Card 1: Poison Gas</span>
<br />
<span class=messageboard-ooc>Dungeons Card 2: Ancient Black Dragon</span>
<br />
<span class=messageboard-ooc>Dungeons Card 3: Hippogriff</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At the <b>Dungeons</b>, <span class=messageboard-ooc> encounter <b>Card 1: Poison Gas</b>, recharge a card (Thought Shield) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Poison Gas CtD <s>Disable</s> Knowledge 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (4) + 6 + 3 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Play <b>Safety Bubble</b> on location, then discard <b>Blessing of the Master of Masters</b> to add a die to all my Int checks and explore <b>Card 2: Ancient Black Dragon</b>. Recharge a card (Formless Adept) to use Rivani's Knowledge of Acrobatics against BYA breath attack, add a die from explore blessing.</span></p>
<p><span class="messageboard-dice"><b>Ancient Black Dragon CtD <s>Acrobatics</s> Knowledge 12:</b></span> <span class="messageboard-dice">2d12 + 6 + 3 ⇒ (9, 8) + 6 + 3 = 26</span> <span class=messageboard-ooc>Success! </span></p>
<p><span class=messageboard-ooc>Recharge a card (Ring of Psychic Mastery) to use Rivani's Knowledge of Ranged, play <b>Mind's Eye Blade</b> for Ranged Combat check, then discard it to add 1d4. Hour power says my Ranged checks are blessed. Add a die for explore blessing. Ask <b>Arabundi</b> to use his distant combat power for 1d4 and recharge his <b>Blessing of Old Deadeye</b> to add a die.</span></p>
<p><span class="messageboard-dice"><b>Ancient Black Dragon CtD Combat 30:</b></span> <span class="messageboard-dice">4d12 + 6 + 1d4 + 2 + 1d4 + 1d4 ⇒ (9, 5, 5, 1) + 6 + (1) + 2 + (2) + (1) = 32</span> <span class=messageboard-ooc>Whew! Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Create Mindscape: Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (8) + 6 + 3 = 17</span> -> <span class=messageboard-ooc><b>Create Mindscape recharged</b>.</span></p>
<p><span class=messageboard-ooc>Drew into <b>Ley Line</b> on reset, will drop it at the Dungeons as well to add a die to all checks that invoke the Magic trait. </span></p>
<p>Closing two of her eyes and opening her third, the psychic gazes beyond the present and spies some formidable creatures ahead. Without time to prepare combat spells just now, she nearly opts to take her chances with a random path, but a slithering whisper guides her hand to her sheathed blade, and she feels confident she can forge ahead. </p>
<p>Using her instant recall to leverage her studies in constructing and disabling contraptions of her own, Rivani deftly disarms the trap in their immediate path and steels herself to pass through the ancient dragon's lair. 0.0 She immediately throws her safety bubble across the threshold, then remembers the technical details of a back handspring to get out of the way of the dragon's predictable breath attack herself. </p>
<p>Drawing her dagger, she makes a number of micro-calculations based on a dozen different future reactions she's Seen, then projects the most likely trajectory for success, and hurls. The blade takes off as if with wings of its own, and at her signal, Arabundi offers his own prayer and distant strike to harry the monster into position. The blade strikes home in a most innocuous of locations, above where a dragon might have a clavicle, but the reaction is immediate and intense. By no means defeated, the dragon is however, discouraged from pursuit as the party makes its way past the lair and into the rest of the dungeon complex. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Rager" target="_blank" rel="nofollow">Psychic Rager</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Ley_Line" target="_blank" rel="nofollow">Ley Line</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Cards 1-2 BANISHED.
<br />
Dungeons Card 3 KNOWN.
<br />
</span></p>Turn 9, now is the hour of The Winged Serpent.
While this is the hour: Your Ranged check is blessed.
Start of turn, Shield Guardian moves to location [dice]1d6[/dice]: Crypt.
Sticking with Team Local at the Dungeons. During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Dungeons Card 1: Poison Gas
Dungeons Card 2: Ancient Black Dragon
Dungeons Card 3: Hippogriff
Rivani DOES NOT opt to shuffle.
At the...Rivani - SirRogue (alias of SirRogue)2023-10-06T18:53:55ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8332023-10-02T23:15:41Z2023-10-02T23:14:39Z<p><span class=messageboard-ooc>Just realized I forgot to add the details for the GMG fight; I played <b>Ice and Fire</b> for the Combat, and <b>Sign of the Daughter</b> to add a die. </span></p>Just realized I forgot to add the details for the GMG fight; I played Ice and Fire for the Combat, and Sign of the Daughter to add a die.Rivani - SirRogue (alias of SirRogue)2023-10-02T23:14:39ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8322023-10-02T21:45:11Z2023-10-02T21:44:35Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class=messageboard-ooc><b>Turn 5</b>, now is the hour of <b>The Eclipse</b>.
<br />
<i>While this is the hour:</i></span> <b>On your Intelligence or Wisdom check, the difficulty is increased by 3.</b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian moves to location <span class="messageboard-dice">1d6 ⇒ 5</span>: <b>Lair</b>. </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Lair Card 1: Gargoyle</span>
<br />
<span class=messageboard-ooc>Lair Card 2: Palace Patrols</span>
<br />
<span class=messageboard-ooc>Lair Card 3: Warlord Devil</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Lair</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Gargoyle</b>, play <b>Fire Barrage</b> to Combat.</span></p>
<p><span class="messageboard-dice"><b>Gargoyle CtD Combat 17:</b></span> <span class="messageboard-dice">3d6 + 12 + 1d4 ⇒ (4, 4, 1) + 12 + (3) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Sands of the Hour</b> to explore <b>Card 2: Palace Patrols</b> and find a patrol of <span class="messageboard-dice">1d6 ⇒ 1</span> <b>GUARDS!</b> Play <b>CARD</b> to DOSTUFF.</span></p>
<p><span class="messageboard-dice"><b>Grey Maiden Guard CtD Combat 25:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d8 + 3 + 1d4 ⇒ (6, 12) + 6 + (6, 3) + 3 + (2) = 38</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Fire Barrage: Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21</span> -> <span class=messageboard-ooc><b>Fire Barrage recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Ice and Fire: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14</span> -> <span class=messageboard-ooc><b>Ice and Fire recharged</b>.</span></p>
<p>Rivani spies yet <i>another</i> adversary immune to fire in her not-too-distant future, so she tries to be effective against the monsters leading up, so her friends can take out the devil. </p>
<p>Unfortunately it means disrupting the patrol schedule of the local grey maiden wannabes; better to take them out right away though, Rivani hopes. She takes hers down and mentally wishes luck to her compatriots. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, <a href="https://pacg.fandom.com/wiki/Formless_Adept" target="_blank" rel="nofollow">Formless Adept</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shield Guardian moves to the LAIR.
<br />
Lair Cards 1, 2 BANISHED.
<br />
Lair Card 3 KNOWN.</p>
<p></span></p>OFFTURN:
Turn 5, now is the hour of The Eclipse.
While this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
Start of turn, Shield Guardian moves to location [dice]1d6[/dice]: Lair.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Lair Card 1: Gargoyle
Lair Card 2: Palace Patrols
Lair Card 3: Warlord Devil
Rivani DOES NOT opt to shuffle.
At Lair. Encounter Card...Rivani - SirRogue (alias of SirRogue)2023-10-02T21:44:35ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8272023-09-28T20:41:22Z2023-09-28T20:34:28Z<p><span class=messageboard-ooc><b>Turn 1</b>, now is the hour of <b>The Lady of Mysteries</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.</b></p>
<p><span class=messageboard-ooc>Start of turn, Shield Guardian moves to location <span class="messageboard-dice">1d6 ⇒ 2</span>: <b>Dungeons</b>. </span></p>
<p><span class=messageboard-ooc>Play <b>Create Mindscape</b> on the Lair.</span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Lair Card 1: Major Harrowing</span>
<br />
<span class=messageboard-ooc>Lair Card 2: Henchman Proxy A4</span>
<br />
<span class=messageboard-ooc>Lair Card 3: Mantle of Faith</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Lair</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Major Harrowing</b>, recharge a boon (Blessing of Milani) to add 1d4 to an Arcane check (power).</span></p>
<p><span class="messageboard-dice"><b>Major Harrowing CtA Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10</span> <span class=messageboard-ooc>Failure! Boo. With only Fire to attack the hench with, instead discard <b>Dreamstalker</b> to examine a card from another deck and pull it to the top of mine, then explore. Maybe we can move a monster away from the <b>Dungeons</b> where they are harder to defeat... <b>Card 1: Sands of the Hour</b>...or maybe not. Well, at least it's an auto-acquire. Guess I'll just sit until something that isn't immune to fire shows up (or I draw different spells).</span></p>
<p>Rivani spends some time weaving a net of neural augmentation around the Lair to enhance her party's mental acuity. Then she peers down her potential path and finds the sentinel devil charged with defending this area. She opts to clear the path so her friends can attack directly, then astrally projects herself to the Dungeons to lure an enemy out, and is instead surprised to be graced with a boon of time. <i>We'll save this for later...</i></p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Sands_of_the_Hour" target="_blank" rel="nofollow">Sands of the Hour</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Daughter" target="_blank" rel="nofollow">Sign of the Daughter</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lair Card 1 BANISHED.
<br />
Lair Card 2, 3 KNOWN.
<br />
Dugeons Card 1 ACQUIRED.
<br />
</span></p>Turn 1, now is the hour of The Lady of Mysteries.
While this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
Start of turn, Shield Guardian moves to location [dice]1d6[/dice]: Dungeons.
Play Create Mindscape on the Lair.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Lair Card 1: Major Harrowing
Lair Card 2: Henchman Proxy A4...Rivani - SirRogue (alias of SirRogue)2023-09-28T20:34:28ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8262023-09-27T04:48:01Z2023-09-27T04:46:59Z<p>Rivani will join folks at the <b>Lair</b>. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Rivani will join folks at the Lair.
Rivani, Phrenic Master wrote:Hand: Mind's Eye Blade, Fire Barrage, Blessing of Milani, Ring of Psychic Mastery, Dreamstalker, Blessing of the Master of Masters, Create Mindscape,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Blessings and spells are available for use.
Movement: Move me to the next location if my location closes.
Other: Hi I'm Rivani! My reroll for 7-6B HAS NOT been used.
[Spoiler omitted]
[Spoiler...Rivani - SirRogue (alias of SirRogue)2023-09-27T04:46:59ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1282023-09-27T04:27:43Z2023-09-27T04:26:57Z<p>Realizing we effectively get two hero points this round, I'll go ahead and spend my second on a Card feat and get Ally [X] 4, adding Psychic Rager to my deck.</p>Realizing we effectively get two hero points this round, I'll go ahead and spend my second on a Card feat and get Ally [X] 4, adding Psychic Rager to my deck.Rivani - SirRogue (alias of SirRogue)2023-09-27T04:26:57ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1252023-09-18T22:33:06Z2023-09-18T22:30:18Z<p><b>7-6A: "Unknown Title" - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
6.0 —> 6.1</p>
<p><b>HP:</b>
<br />
Power Feat: Hand Size [X] 7</p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>SPELL 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 26</span>
<br />
<b>Ghost Whip —> Dominate</b></p>
<p><b>Loot:</b>
<br />
<b>Staff of Greater Necromancy, Boneshatter</b>, Golem Blight? if still needed? Otherwise, no.</p>7-6A: "Unknown Title" - Rivani rewards
XP:
6.0 --> 6.1
HP:
Power Feat: Hand Size [X] 7
Deck upgrade:
[dice=SPELL 6]1d1000[/dice]
Ghost Whip --> Dominate
Loot:
Staff of Greater Necromancy, Boneshatter, Golem Blight? if still needed? Otherwise, no.Rivani - SirRogue (alias of SirRogue)2023-09-18T22:30:18ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8152023-09-13T07:08:58Z2023-09-13T07:05:27Z<p><span class=messageboard-ooc>OFFTURN: Take 2 Force damage from local villain fight, reduced by <span class="messageboard-dice">1d4 ⇒ 1</span> by <b>Safety Bubble</b>. •sigh• Discard Ring of Psychic Mastery. </span></p>
<p><span class=messageboard-ooc><b>Turn 17</b>, now is the hour of <b>Desna's Freedom</b>.
<br />
<i>While this is the hour:</i></span> <b>On each check, the first blessing played to bless may be played freely.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Lair Card 1: Shield Guardian</span>
<br />
<span class=messageboard-ooc>Lair Card 2: Sczarni Thief</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Lair</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Shield Guardian</b>, BYA take 2 Force damage, reduced by <span class="messageboard-dice">1d4 ⇒ 2</span> by <b>Safety Bubble</b>. Play <b>Golem Blight</b> to reduce the difficulty to defeat by 2d4, freely (hour power) discard <b>Sign of the Daughter</b> to add a die, request Kyra's <b>The Cyclone</b> blessing to add a die (and +2 for each die that rolls 1 or 2), use my Psychic power to discard a spell (Meteor Swarm) to add 1d4 to my Arcane check, subtracting 5 for my five dice.</span></p>
<p><span class="messageboard-dice"><b>Golem Blight reduction to Shield Guardian:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 2) = 5</span> </p>
<p><span class="messageboard-dice"><b>Shield Guardian CtD Arcane <s>21</s> 16:</b></span> <span class="messageboard-dice">3d12 + 6 + 1d4 - 5 ⇒ (6, 5, 7) + 6 + (1) - 5 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Rivani senses the hour is in her favor, and confirms with her Sight the the villain is still near. She gathers all the arcane power she can focus, thankful her bubble is diverting the guardian's ward, and concentrates on the mystical seams in the guardian's enchantment. Letting loose with wave of disruptive energy, she temporarily dispels it's conjuration animating it, and the automaton falls to pieces. </p>
<p>It takes a while longer this time, but as with its defeat at the hands of the samurai, a spark, then a glow, and the the pieces start to slowly (more slowly?) gather themselves back together. Perhaps if they can keep at it, one of these times, it will stay broken...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lair Card 1 DEFEATED, but EVADED. Shuffle back into location. Add a Marker to the villain count.
<br />
</span></p>OFFTURN: Take 2 Force damage from local villain fight, reduced by [dice]1d4[/dice] by Safety Bubble. *sigh* Discard Ring of Psychic Mastery.
Turn 17, now is the hour of Desna's Freedom.
While this is the hour: On each check, the first blessing played to bless may be played freely.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Lair Card 1: Shield Guardian
Lair Card 2: Sczarni Thief
Rivani DOES NOT...Rivani - SirRogue (alias of SirRogue)2023-09-13T07:05:27ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8092023-09-06T07:25:45Z2023-09-06T07:25:26Z<p><span class=messageboard-ooc>OFFTURN:</span>
<br />
<span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ley Line: Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14</span> -> <span class=messageboard-ooc><b>Ley Line recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 13</b>, now is the hour of <b>Orison</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Lair Card 1: Kazavon's Iron Golem</span>
<br />
<span class=messageboard-ooc>Lair Card 2: Shield Guardian</span>
<br />
<span class=messageboard-ooc>Lair Card 3: Sczarni Thief</span></p>
<p><span class="messageboard-dice">1d3 + 1 ⇒ (2) + 1 = 3</span></p>
<p><span class=messageboard-ooc>Rivani DOES opt to shuffle.</span></p>
<p>At <b>Lair</b>. <span class=messageboard-ooc> Explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <b>Card 1: Kazavon's Iron Golem</b>, play <b>Mindblade</b> to use Perception +1d12 for combat, recharge a card (Boneshatter) to use Rivani's Knowledge of Perception.</span></p>
<p><span class="messageboard-dice"><b>Kazavon's Iron Golem CtD Perception 25:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 + 1d12 ⇒ (9) + 6 + 3 + (10) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Play <b>Sign of the Follower</b> to explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d3 + 1 ⇒ (1) + 1 = 2</span> <b>Card 3: Sczarni Thief</b>, blessing recharged because monster. May as well play <b>Dominate</b> to evade and draw that spell that's still left: <b>Meteor Swarm</b>. Whoa nelly![/ooc]</p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Dominate: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (3) + 6 = 9</span> -> <span class=messageboard-ooc><b>Dominate discarded</b>.</span></p>
<p>No time for flavor, sorry.</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Meteor_Swarm" target="_blank" rel="nofollow">Meteor Swarm</a>, <a href="https://pacg.fandom.com/wiki/Greater_Bolstering_Armor" target="_blank" rel="nofollow">Greater Bolstering Armor</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Daughter" target="_blank" rel="nofollow">Sign of the Daughter</a>, <a href="https://pacg.fandom.com/wiki/Golem_Blight" target="_blank" rel="nofollow">Golem Blight</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lair Card 1 BANISHED.
<br />
Lair Card 4 ACQUIRED.
<br />
Lair SHUFFLED.
<br />
</span></p>OFFTURN:
Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Ley Line: Arcane 11]1d12+6+3[/dice] -> Ley Line recharged.
Turn 13, now is the hour of Orison.
While this is the hour: No effect.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Lair Card 1: Kazavon's Iron Golem
Lair Card 2: Shield Guardian
Lair Card 3: Sczarni Thief
[dice]1d3+1[/dice]
Rivani DOES opt to...Rivani - SirRogue (alias of SirRogue)2023-09-06T07:25:26ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=17#8032023-08-29T21:23:30Z2023-08-29T21:14:19Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Create Mindscape: Arcane 9:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (9, 4) + 6 = 19</span> -> <span class=messageboard-ooc><b>Create Mindscape recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 9</b>, now is the hour of <b>Benefaction</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Caves Card 1 (Speed Battleaxe)</span>
<br />
<span class=messageboard-ooc>Caves Card 2: Brawl</span>
<br />
<span class=messageboard-ooc>Caves Card 3: Cave Bear</span></p>
<p><span class=messageboard-ooc>Rivani DOES opt to shuffle.</span></p>
<p>At <b>Caves</b>. <span class=messageboard-ooc> Encounter <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <b>Card 1: Speed Battleaxe</b>, auto-fail. Discard <b>Blessing of Milani</b> to explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d5 + 1 ⇒ (4) + 1 = 5</span> <b>Card 5: Cytillipede</b>. </span></p>
<p><span class="messageboard-dice"><b>Cytillipede BYA Wis 7:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (6) + 2 = 8</span> <span class=messageboard-ooc>Success! Play <b>Ice and Fire</b> to DOSTUFF.</span></p>
<p><span class="messageboard-dice"><b>Cytillipede CtD Combat 16:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d8 + 3 ⇒ (2, 12) + 6 + (4, 7) + 3 = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ice and Fire: Arcane 12:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (2, 3) + 6 = 11</span> -> <span class=messageboard-ooc><b>Ice and Fire discarded</b>.</span></p>
<p>Rivani settles in to view her immediate futures, finds the first few a bit pedestrian and opts to take the Road Unknown...which apparently leads back to the first road. This axes is very shiny but very heavy, and she just can't be bothered lifting it. </p>
<p>Taking a small, offshoot path, she encounters a very large bug! She kills it with fire (and ice). </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Mindblade" target="_blank" rel="nofollow">Mindblade</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Caves Cards 1, 5 BANISHED.
<br />
Caves shuffled, Cave Bear and Brawl known to be there somewhere.
<br />
</span></p>OFFTURN:
Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Create Mindscape: Arcane 9]2d12+6[/dice] -> Create Mindscape recharged.
Turn 9, now is the hour of Benefaction.
While this is the hour: No effect.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Caves Card 1 (Speed Battleaxe)
Caves Card 2: Brawl
Caves Card 3: Cave Bear
Rivani DOES opt to shuffle.
At Caves....Rivani - SirRogue (alias of SirRogue)2023-08-29T21:14:19ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7972023-08-27T23:53:00Z2023-08-27T23:52:10Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class=messageboard-ooc><b>Turn 5</b>, now is the hour of <b>The Savored Sting</b>.
<br />
<i>While this is the hour:</i></span> <b>On your checks while you avenge, bless.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Caves Card 1 (Obsession of Battle)</span>
<br />
<span class=messageboard-ooc>Caves Card 2: Ghoul</span>
<br />
<span class=messageboard-ooc>Caves Card 3: Speed Battleaxe</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Caves</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Obsession of Battle</b>, recharge a card (Wand of Restorative Touch) to use Rivani's Knowledge of Perception, add a die from Ley Line.</span></p>
<p><span class="messageboard-dice"><b>Obsession of Battle CtD Combat 13:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (11, 7) + 6 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of the Master of Masters</b> to explore <b>Card 2: Ghoul</b>, play <b>Volcanic Storm</b> to Combat.</span></p>
<p><span class="messageboard-dice"><b>Ghoul CtD Combat 23:</b></span> <span class="messageboard-dice">2d12 + 6 + 3d6 ⇒ (10, 3) + 6 + (6, 5, 2) = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Volcanic Storm: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Volcanic Storm recharged</b>.</span></p>
<p>Rivani reaches out to plan her exploration and encounters the echoes of soldiers' past. Knowing she can help lay them to rest, she chooses that path to do so, then dispatches the Ghoul who had stirred up the restfulness of the fallen. She spies a potentially useful weapon ahead and let's her friends know, if they are interested. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Caves Cards 1-2 BANISHED.
<br />
Caves Card 3 KNOWN.
<br />
</span></p>OFFTURN:
Turn 5, now is the hour of The Savored Sting.
While this is the hour: On your checks while you avenge, bless.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Caves Card 1 (Obsession of Battle)
Caves Card 2: Ghoul
Caves Card 3: Speed Battleaxe
Rivani DOES NOT opt to shuffle.
At Caves. Encounter Card 1: Obsession of Battle, recharge a card (Wand of Restorative Touch) to use Rivani's Knowledge...Rivani - SirRogue (alias of SirRogue)2023-08-27T23:52:10ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7922023-08-23T00:51:29Z2023-08-23T00:51:08Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class=messageboard-ooc><b>Turn 1</b>, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Caves Card 1: Wand of Restorative Touch</span>
<br />
<span class=messageboard-ooc>Caves Card 2: Greater Bolstering Armor</span>
<br />
<span class=messageboard-ooc>Caves Card 3: Obsession of Battle</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span>
<br />
At the <b>Caves</b>.<span class=messageboard-ooc> Encounter <b>Card 1: Wand of Restorative Touch</b>, play <b>Ley Line</b> displayed on location to add a die to all local checks that invoke the Magic trait..</span></p>
<p><span class="messageboard-dice"><b>Wand of Restorative Touch CtA Skill 10:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (2, 8) + 2 = 12</span> <span class=messageboard-ooc>Success! Want to save the Armor 6 for someone who can actually acquire it, so I'll steal a card from the next location.</span></p>
<p><span class=messageboard-ooc> Discard <b>Dreamstalker</b> to examine the top card of another location <b>Chambers</b>, then move it to the top of my location and explore <b>Card 2: Dominate</b>. Um, yes please!</span></p>
<p><span class="messageboard-dice"><b>Dominate CtA Arcane 13:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (5, 11) + 6 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>Rivani is ready for battle, so heads to the Caves expecting to sling a few spells at some monsters, or at least overcome some barriers. Instead, she finds two of the four boons there with her Sight. </p>
<p>Knowing her friends could use that strong new armor, she places her hands to the ground and uses her newly learned power to make use of the ley line running through the area to saturate the location with enhancing magicks. Not only will it help them out, it assists her with picking up an unfamiliar staff, and with the astral-tethering help of her dreamstalker friend, they find a powerful scroll in the nearby chamber and use the enhanced atmosphere of the caves to unlock it's secrets!</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wand_of_Restorative_Touch" target="_blank" rel="nofollow">Wand of Restorative Touch</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Caves Card 1 ACQUIRED.
<br />
Caves Cards 2-3 KNOWN.
<br />
Chambers Card 1 ACQUIRED.
<br />
</span></p>OFFTURN:
Turn 1, now is the hour of Sands of the Hour.
While this is the hour: No effect.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Caves Card 1: Wand of Restorative Touch
Caves Card 2: Greater Bolstering Armor
Caves Card 3: Obsession of Battle
Rivani DOES NOT opt to shuffle.
At the Caves. Encounter Card 1: Wand of Restorative Touch, play Ley Line displayed on location to add a die to all local...Rivani - SirRogue (alias of SirRogue)2023-08-23T00:51:08ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7872023-08-12T18:51:17Z2023-08-12T18:50:53Z<p>Rivani is bad at all the closing check skills and draw majorly into combat spells, so heads straight for the <b>Caves</b>. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ley_Line" target="_blank" rel="nofollow">Ley Line</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-6A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Rivani is bad at all the closing check skills and draw majorly into combat spells, so heads straight for the Caves.
Rivani, Phrenic Master wrote:Hand: Ley Line, Volcanic Storm, Dreamstalker, Ice and Fire, Blessing of the Master of Masters, Boneshatter,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Blessings and spells are available for use.
Movement: Move me to the next location if my location closes.
Other: Hi I'm Rivani! My reroll for 7-6A HAS NOT been...Rivani - SirRogue (alias of SirRogue)2023-08-12T18:50:53ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1192023-08-10T20:11:32Z2023-08-10T20:10:54Z<p><b>7-5D: Blood Brothers - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
5.3 —> 5.4</p>
<p><b>HP:</b>
<br />
Skill Feat: Wisdom +2</p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>SPELL 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 293</span>
<br />
<b>Fire Snake —> Ley Line</b></p>
<p><b>Adventure 5 Reward:</b>
<br />
Hero point, banked. HP Total: 2 —> 3</p>
<p><b>Loot:</b>
<br />
I am probably the logical choice to take Golem Blight. Third Eye is also good, but I'm thin on Item slots already. Might be worth swapping out the ring for a try?
<br />
<b>Staff of Greater Necromancy, Boneshatter, Golem Blight</b>
<br />
<i>Third Eye?</i></p>7-5D: Blood Brothers - Rivani rewards
XP:
5.3 --> 5.4
HP:
Skill Feat: Wisdom +2
Deck upgrade:
[dice=SPELL 5]1d1000[/dice]
Fire Snake --> Ley Line
Adventure 5 Reward:
Hero point, banked. HP Total: 2 --> 3
Loot:
I am probably the logical choice to take Golem Blight. Third Eye is also good, but I'm thin on Item slots already. Might be worth swapping out the ring for a try?
Staff of Greater Necromancy, Boneshatter, Golem Blight
Third Eye?Rivani - SirRogue (alias of SirRogue)2023-08-10T20:10:54ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7742023-07-29T19:18:30Z2023-07-29T19:10:21Z<p><span class=messageboard-ooc>OFFTURN: </span>
<br />
<span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Safety Bubble: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Safety Bubble discarded</b>.</span></p>
<p>Rivani nearly weeps when Hayato finds a scroll of Disintegrate, fearing he'll crush it, but cries out in joy when he displays that his melee prowess translate to fine motor control as well! :'D </p>
<p><span class=messageboard-ooc><b>Turn 14</b>, now is the hour of <b>The Locksmith</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may recharge a card to replace all d4s with d8s. </b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Chambers Card 3: Henchman Proxy B3: [/b]Scenario trigger![/b] Summon and encounter</span> <span class="messageboard-dice"><b>random undead story bane:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc><b>Ukwar!</b></span></p>
<p><span class=messageboard-ooc>Ukwar BYA: <i>Before acting, a local character suffers 1d8 Combat damage and the scourge Drained. </i> Kyra volunteers to tank the Ukwar. A thankful Rivani casts <b>Volcanic Storm</b> for Combat.</span></p>
<p><span class="messageboard-dice"><b>Ukwar CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 3d6 + 1d4 ⇒ (1) + 6 + (3, 1, 5) + (3) = 19</span> <span class=messageboard-ooc>Failure! Box reroll the d12. </span></p>
<p><span class="messageboard-dice"><b>Ukwar REDUX CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 18 ⇒ (9) + 18 = 27</span> <span class=messageboard-ooc>Success! If defeated, draw the new Loot weapon Ukwar Axe, but I think we did that already. Continue examining:</span></p>
<p><span class=messageboard-ooc>Chambers Card 4: Dust of Revealing</span>
<br />
<span class=messageboard-ooc>Chambers Card 5: Madness Mist Trap</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Chambers</b>. <span class=messageboard-ooc> Encounter <b>Card 4: Dust of Revealing</b>.</span></p>
<p><span class="messageboard-dice"><b>Dust of Revealing CtA Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (12) + 6 + (3) = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Formless Adept</b> to explore <b>Card 5: Madness Mist Trap</b>, recharge a card (Staff of Greater Necromancy) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Madness Mist Trap CtD <s>Disable</s> Knowledge 8:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 + 1d4 ⇒ (3) + 6 + 3 + (3) = 15</span> <span class=messageboard-ooc>Success! If defeated, draw a new <b>spell</b> <s>or item</s>: <b>Major Harrowing</b>.</span></p>
<p><span class=messageboard-ooc>Recharge <b>Dust of Revealing</b> to examine the top card of your location: <b>Card 6: Clairvoyance</b>; if it is a bane, a local character may encounter it. It is not a bane, but will recharge <b>Sign of the Follower</b> to encounter it. </span></p>
<p><span class="messageboard-dice"><b>Clairvoyance CtA Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (9) + 6 + (4) = 19</span> <span class=messageboard-ooc>Success! Play it to scout ahead for the party: </span></p>
<p><span class=messageboard-ooc>Chambers Card 7: Sable Company Marine</span>
<br />
<span class=messageboard-ooc>Chambers Card 8: Wight</span>
<br />
<span class=messageboard-ooc>Chambers Card 9: Persona Mask</span></p>
<p><span class=messageboard-ooc>Reordered based on party's preference.</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Volcanic Storm: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (10) + 6 + (1) = 17</span> -> <span class=messageboard-ooc><b>Volcanic Storm recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Clairvoyance: Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 + 1d4 ⇒ (5) + 6 + 3 + (1) = 15</span> -> <span class=messageboard-ooc><b>Clairvoyance recharged</b>.</span></p>
<p>Rivani peers into the future and is almost immediately accosted by a vision of an ukwar bearing down on her. She feels frozen, helpless, and briefly experiences a future where the monster runs her down, mauling her, before that image is shattered by the blinding light of Sarenarae. Kyra interposes herself between Rivani in the beast with a slight nod over her shoulder at the psychic, holding the creature off while she finishes her Seeing. </p>
<p>The Light gives Rivani the time she needs to ready a spell and blast the monster back where it came from. She is able to use the rest of her Vision to disable a trap and pick up some useful bobbles, including one that lets her scout most of the rest of the area, including the henchman. She shares her Vision with the cleric and samurai to gauge their preferred order of operations...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Major_Harrowing" target="_blank" rel="nofollow">Major Harrowing</a>, <a href="https://pacg.fandom.com/wiki/Charm_Person" target="_blank" rel="nofollow">Charm Person</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 10 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5D HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Chambers Cards 3, 5 BANISHED.
<br />
Chambers Cards 4, 6 ACQUIRED.
<br />
Chambers Cards 7-9 KNOWN, reordered to party's liking.
<br />
</span></p>OFFTURN:
Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Safety Bubble: Arcane 13]1d12+6[/dice] -> Safety Bubble discarded.
Rivani nearly weeps when Hayato finds a scroll of Disintegrate, fearing he'll crush it, but cries out in joy when he displays that his melee prowess translate to fine motor control as well! :'D
Turn 14, now is the hour of The Locksmith.
While this is the hour: On your check, you may recharge a card to replace all d4s with d8s....Rivani - SirRogue (alias of SirRogue)2023-07-29T19:10:21ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7682023-07-22T03:11:04Z2023-07-22T03:06:11Z<p><span class=messageboard-ooc>OFFTURN: Kyra removes Rivani's <b>Drained</b> scourge! <3</span></p>
<p><span class=messageboard-ooc><b>Turn 10</b>, now is the hour of <b>Erastil's Eye</b>.
<br />
<i>While this is the hour:</i></span> <b>If you are at a Wild location, you may discard a card to explore.</b></p>
<p><span class=messageboard-ooc>Drop a <b>Safety Bubble</b> at the <b>Blood Pool</b> to try and avoid some of that burying nonsense. </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Blood Pool Card 1: Rajambari</span>
<br />
<span class=messageboard-ooc>Blood Pool Card 2: Mummy</span>
<br />
<span class=messageboard-ooc>Blood Pool Card 3: Poison Blast
<br />
</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Blood Pool</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Rajambari</b>, Safety bubble soaks BYA for all, play <b>Ghost Whip</b> to Combat, add 1d6 for Kyra's undead power.</span></p>
<p><span class="messageboard-dice"><b>Rajambari CtD Combat 17:</b></span> <span class="messageboard-dice">1d12 + 6 + 2d8 + 1d6 ⇒ (11) + 6 + (1, 1) + (5) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of the Master of Masters</b> to explore and add 1 die to my Int-based checks. Encounter <b>Card 2: Mummy</b>, play <b>Ice and Fire</b> to Combat and select Fire trait, add 1d6 for Kyra's undead power.</span></p>
<p><span class="messageboard-dice"><b>Mummy CtD Combat <s>24</s> 20:</b></span> <span class="messageboard-dice">2d12 + 6 + 2d8 + 3 + 1d6 ⇒ (12, 2) + 6 + (3, 1) + 3 + (4) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ghost Whip: Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16</span> -> <span class=messageboard-ooc><b>Ghost Whip recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Ice and Fire: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Ice and Fire recharged</b>.</span></p>
<p><span class=messageboard-ooc>After reset, draw and play <b>Create Mindscape</b> at start of next turn.</span></p>
<p>Rivani follows her friends to the Blood Pool and slays a pair of monsters under Kyra's divine aura!</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Formless_Adept" target="_blank" rel="nofollow">Formless Adept</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5D HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Blood Pool Cards 1-2 BANISHED.
<br />
Blood Pool Card 3 KNOWN.
<br />
</span></p>...Rivani - SirRogue (alias of SirRogue)2023-07-22T03:06:11ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7632023-07-17T18:21:01Z2023-07-17T18:08:44Z<p><span class=messageboard-ooc><b>Turn 6</b>, now is the hour of <b>Rakshasa</b>.
<br />
<i>While this is the hour:</i></span> <b>On your Charisma check, you may use your Intelligence die instead of the normal die.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Shrine Card 1: The Winged Serpent</span>
<br />
<span class=messageboard-ooc>Shrine Card 2: Wall of Light</span>
<br />
<span class=messageboard-ooc>Shrine Card 3: Locked Door</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Shrine</b>. <span class=messageboard-ooc> Encounter <b>Card 1: The Winged Serpent</b>, play <b>Blessing of Sivanah</b> to add a die.</span></p>
<p><span class="messageboard-dice"><b>The Winged Serpent CtA Wisdom 9:</b></span> <span class="messageboard-dice">2d8 + 1 ⇒ (8, 2) + 1 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Mindblade</b> to explore <b>Card 2: Wall of Light</b>.</span></p>
<p><span class="messageboard-dice"><b>Wall of Light CtA Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (4) + 6 = 10</span> <span class=messageboard-ooc>Success! Recharge <b>Wayfinder</b> to move to <b>Spider Nest</b> and scout for Hayato. </span></p>
<p><span class=messageboard-ooc>Spider Nest Card 3: Dream Spider</span>
<br />
<span class=messageboard-ooc>Spider Nest Card 4: Catoblepas; <b>Trigger:</b> <i>When examined, suffer 1 Poison damage, then you may shuffle this monster into its location.</i> Play <b>Thought Shield</b> to soak damage, choose not to shuffle so Hayato knows where it is.</span></p>
<p><span class=messageboard-ooc> Discard <b>The Winged Serpent</b> to move back to <b>Shrine</b> and explore <b>Card 3: Locked Door</b>, recharge a card (Wall of Light) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Locked Door CtD <s>Disable</s> Knowledge 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (7) + 6 = 13</span> <span class=messageboard-ooc>Success! </span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Thought Shield: Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (10) + 6 = 16</span> -> <span class=messageboard-ooc><b>Thought Shield recharged</b>.</span></p>
<p>The shrine is a welcome respite after the the harrowing encounters in the sleepers' vault. Rivani is able to still her mind and find her way to some useful loot. Noting the travel capabilities of one such blessing, she wanders over to the neighboring nest Hayato is exploring and uses her wayfinder to map out a few potential routes for him before winging back to the shrine to unlock a door for Kyra. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Rivani, Phrenic Master has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5D HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine Cards 1-2 ACQUIRED.
<br />
Shrine Card 3 BANISHED.
<br />
Spider Nest Cards 3-4 KNOWN.
<br />
</span></p>Turn 6, now is the hour of Rakshasa.
While this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Shrine Card 1: The Winged Serpent
Shrine Card 2: Wall of Light
Shrine Card 3: Locked Door
Rivani DOES NOT opt to shuffle.
At Shrine. Encounter Card 1: The Winged Serpent, play Blessing of Sivanah to add a
...Rivani - SirRogue (alias of SirRogue)2023-07-17T18:08:44ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7552023-07-14T04:37:24Z2023-07-14T04:30:16Z<p>Rivani exchanges confirmations with her party at the speed of thought, then gasps back into the present. Let's ambush the ambushers. </p>
<p><span class=messageboard-ooc>Suffer 1 Fire damage (discard Wand of Flying) then summon and encounter <b>Red Mantis Assassin</b>. Auto-fail BYA, difficulty increased by <span class="messageboard-dice">1d6 ⇒ 6</span>. Crap. Play <b>Boneshatter</b> for combat. </span></p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin CtD Combat 30:</b></span> <span class="messageboard-dice">1d12 + 6 + 2d12 ⇒ (8) + 6 + (11, 7) = 32</span> <span class=messageboard-ooc>Whew, success! After other encounters, Assassination Squad is banished.</span></p>
<p><span class=messageboard-ooc>After examine is finished, Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Vault of the Sleepers</b>. <span class=messageboard-ooc> Encounter <b>Card 5: Wayfinder</b>, play <b>Blessing of Milani</b> to add 2 dice.</span></p>
<p><span class="messageboard-dice"><b>Wayfinder CtA Wis 11:</b></span> <span class="messageboard-dice">3d8 + 1 ⇒ (7, 4, 4) + 1 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Boneshatter: Arcane 16:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> -> <span class=messageboard-ooc><b>Boneshatter recharged</b>.</span></p>
<p>Rivani baits the assassin she spots to come out where she can attack, but like the giant lizards in the play about the broken menagerie she saw once, the target was actually baiting Rivani out to be attacked by the clever girl's companion flanking the psychic unseen. Rivani whirls just in time, barely casting her newly learned skeletal smiting spell, and the assassin crumples with a whimper. </p>
<p>Rivani nearly lets out one of her own, but more from exhaustion. Trusting her allies to deal with the others, she pilfers a wayfinder from the fallen assassin, then closes her eyes for a 30-second power nap. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Mindblade" target="_blank" rel="nofollow">Mindblade</a>, <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Rivani, Phrenic Master has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5D HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of the Sleepers Cards 5-6 BANISHED.
<br />
Vault of the Sleepers Card 7 KNOWN.
<br />
</span></p>Rivani exchanges confirmations with her party at the speed of thought, then gasps back into the present. Let's ambush the ambushers.
Suffer 1 Fire damage (discard Wand of Flying) then summon and encounter Red Mantis Assassin. Auto-fail BYA, difficulty increased by [dice]1d6[/dice]. Crap. Play Boneshatter for combat.
[dice=Red Mantis Assassin CtD Combat 30]1d12+6+2d12[/dice] Whew, success! After other encounters, Assassination Squad is banished.
After examine is finished, Rivani DOES NOT...Rivani - SirRogue (alias of SirRogue)2023-07-14T04:30:16ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=16#7542023-07-12T07:31:28Z2023-07-12T07:31:28Z<p><span class=messageboard-ooc>OFFTURN: Rivani is janked by an Ukwar on Hayato's turn! But his horse soaks one point of it... </span></p>
<p><span class="messageboard-dice"><b>Ukwar BYA damage:</b></span> <span class="messageboard-dice">1d8 - 1 ⇒ (4) - 1 = 3</span> <span class=messageboard-ooc>Discard Mind's Eye Blade, Sign of the Daughter, and Dreamstalker.</span></p>
<p><span class=messageboard-ooc>Then Rivani, Phrenic Master is healed by Hayato's staff for 1: <i>(Mind's Eye Blade)</i>. Deck shuffled.</span></p>
<p><span class="messageboard-dice"><b>Shining Child BYA Con 8:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d6 ⇒ (3) + (3) + (5) = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><b>Turn 2</b>, now is the hour of <b>Blessing of the Master of Masters</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may reroll any dice showing 1. </b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Vault of the Sleepers Card 5: Wayfinder</span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 6: Assassination Squad: <b>Trigger!</b> <i>When examined, you may move to this location and encounter this barrier.</i> </span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 7: Obsession of Battle</span></p>
<p>Time slows as Rivani peers into the future ambush and considers whether to deliberately trigger it now or wait until the party is ready...</p>OFFTURN: Rivani is janked by an Ukwar on Hayato's turn! But his horse soaks one point of it...
[dice=Ukwar BYA damage]1d8-1[/dice] Discard Mind's Eye Blade, Sign of the Daughter, and Dreamstalker.
Then Rivani, Phrenic Master is healed by Hayato's staff for 1: (Mind's Eye Blade). Deck shuffled.
[dice=Shining Child BYA Con 8]1d6+1d10+1d6[/dice] Success!
Turn 2, now is the hour of Blessing of the Master of Masters.
While this is the hour: On your check, you may reroll any dice showing 1....Rivani - SirRogue (alias of SirRogue)2023-07-12T07:31:28ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7502023-07-10T20:35:52Z2023-07-10T20:35:52Z<p>Rivani continues to be irked by the undead, sticks close to Kyra at the <b>Vault of the Sleepers</b>. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Boneshatter" target="_blank" rel="nofollow">Boneshatter</a>, <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Daughter" target="_blank" rel="nofollow">Sign of the Daughter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2 // Rivani, Phrenic Master has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5D HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Rivani continues to be irked by the undead, sticks close to Kyra at the Vault of the Sleepers.
Rivani, Phrenic Master wrote:Hand: Wand of Flying, Boneshatter, Mind's Eye Blade, Blessing of Milani, Dreamstalker, Sign of the Daughter,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2 // Rivani, Phrenic Master has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Blessings and spells are available for use.
Movement: Move me to the next location if my location...Rivani - SirRogue (alias of SirRogue)2023-07-10T20:35:52ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1162023-07-10T20:32:31Z2023-07-10T20:32:31Z<p><b>7-5A: Evil for Sale - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
5.2 —> 5.3</p>
<p><b>HP:</b>
<br />
Skill Feat: Wisdom +1</p>
<p><b>Deck upgrade:</b>
<br />
Looks like no one else wants the Ally 5s, so I'll take one!
<br />
<b>Vampire Bat</b> —> <b>Formless Adept</b></p>
<p><b>Loot:</b> I can use Boneshatter if no one else wants it.
<br />
<b>Staff of Greater Necromancy</b>, <b>Boneshatter</b></p>7-5A: Evil for Sale - Rivani rewards
XP:
5.2 --> 5.3
HP:
Skill Feat: Wisdom +1
Deck upgrade:
Looks like no one else wants the Ally 5s, so I'll take one!
Vampire Bat --> Formless Adept
Loot: I can use Boneshatter if no one else wants it.
Staff of Greater Necromancy, BoneshatterRivani - SirRogue (alias of SirRogue)2023-07-10T20:32:31ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7422023-07-08T06:47:25Z2023-07-08T06:47:25Z<p><span class=messageboard-ooc>OFFTURN: Another Fort check! <span class="messageboard-dice"><b>Ember Ghoul BYA Fort 8:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 1d6 ⇒ (2) + (4) + (6) = 12</span> Success!</span></p>
<p><span class=messageboard-ooc>And Kyra's healing hands relieve Rivani of her exhaustion!
<br />
</span></p>
<p><span class=messageboard-ooc><b>Turn 22</b>, now is the hour of <b>Orison</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Vault of the Sleepers Card 4: Bloodroot Poison</span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 5: Hippogriff Rider; <b>Trigger!</b> <i>When examined, suffer 1 Ranged Combat damage.</i> Safety Bubble saves me from this now, but I think I missed this last turn, so I'll discard Emerald of Dexterity for damage.</span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 6: Evil Eye; <b>Trigger!</b> <i>When examined, suffer the scourge Dazed then banish this barrier.</i> Well at least it's banished. </span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Vault of the Sleepers</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Bloodroot Poison</b>, recharge a card (Staff of Greater Necromancy) to use Rivani's Knowledge of Craft.</span></p>
<p><span class="messageboard-dice"><b>Bloodroot Poison CtA <s>Craft</s> Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success! Dazed, so I can't explore again. </span></p>
<p>They are close now, roughly half the vault left to secure! Rivani eagerly peers Forward, spies a vial of poison and her old friend the Hippogriff and its rider, and— before she can withdraw from the immediate sense of dread, a spectral curse glares back at her, pushing her back into the now. </p>
<p>Dazed by her experience, she fumbles about to get the poison out of the way, then tells her friends about the rider before stopping to rest. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Lyrune-quah_Moon_Maiden" target="_blank" rel="nofollow">Lyrune-quah Moon Maiden</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2 // Rivani, Phrenic Master has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5C HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of the Sleepers Card 6 BANISHED.
<br />
Vault of the Sleepers Card 4 ACQUIRED.
<br />
Vault of the Sleepers Card 5 KNOWN.
<br />
</span></p>OFFTURN: Another Fort check! [dice=Ember Ghoul BYA Fort 8]1d6+1d10+1d6[/dice] Success!
And Kyra's healing hands relieve Rivani of her exhaustion!
Turn 22, now is the hour of Orison.
While this is the hour: No effect.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Vault of the Sleepers Card 4: Bloodroot Poison
Vault of the Sleepers Card 5: Hippogriff Rider; Trigger! When examined, suffer 1 Ranged...Rivani - SirRogue (alias of SirRogue)2023-07-08T06:47:25ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7352023-07-06T19:18:46Z2023-07-06T19:18:46Z<p><span class=messageboard-ooc>OFFTURN: Kyra heals Rivani on Kyra's turn! </span></p>
<p><span class="messageboard-dice"><b>Healing!:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Rivani, Phrenic Master is healed for 4: <i>(Sign of the Follower, Fiery Glare, Blessing of Sivanah, Mindblade)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc> Then Ghast forces all locals to make a Fort check, with bonus from her power!</span></p>
<p><span class="messageboard-dice"><b>Ghast BYA Fort 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (2, 2) = 4</span> <span class=messageboard-ooc>Failure! Rivani is <b>Exhausted.</b> </span></p>
<p><span class=messageboard-ooc><b>Turn 18</b>, now is the hour of <b>Asmodeus's Tyranny</b>.
<br />
<i>While this is the hour:</i></span> <b>When you fail a check, you may bury your hand and discards to reroll.</b></p>
<p><span class=messageboard-ooc>Play <b>Charm Person</b> to draw a random ally: <b>Zellara</b>!</span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Vault of the Sleepers Card 1: The Healing Light</span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 2: Hippogriff Rider</span>
<br />
<span class=messageboard-ooc>Vault of the Sleepers Card 3: The Paladin</span></p>
<p><span class=messageboard-ooc>Some nice blessings that Rivani can't get, so she DOES opt to shuffle.</span></p>
<p>At <b>Vault of the Sleepers</b>. <span class=messageboard-ooc> Encounter <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d12 ⇒ 3</span> <b>Card 3: The Paladin</b>, oh well, I tried to get away from it. Auto-fail, then bury <b>Zellara</b> to explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d12 ⇒ 4</span> <b>Card 4: Ghoul</b>, reveal <b>Mind's Eye Blade</b> for combat, then discard for extra d4, recharge a card (Blessing of Milani) to use Rivani's Knowledge of Ranged combat.</span></p>
<p><span class="messageboard-dice"><b>Ghoul CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 + 2 + 1d4 + 1d6 ⇒ (4) + 6 + (1) + 2 + (1) + (3) = 17</span> <span class=messageboard-ooc>Failure! Ugh. Use box reroll on d12, I guess.</span></p>
<p><span class="messageboard-dice"><b>Ghoul CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 13 ⇒ (10) + 13 = 23</span> <span class=messageboard-ooc>Success! No fighting left, but maybe I'll get a boon; better be careful, play <b>Vampire Bat</b> to examine, then maybe explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d12 ⇒ 9</span> <b>Card 9: Ember Ghoul</b>! Um, better pass on that one! </span></p>
<p><span class=messageboard-ooc>After reset, drew into <b>Safety Bubble</b> which I immediately display at the location.</span></p>
<p>Rivani inches through the vault with her party, peering ahead with her Sight. seeing some of the few bright spots in this place ahead, and knowing she's not equipped to get such blessings, Rivani tries to divert so others can try to get them. </p>
<p>She stumbles into one anyway, ruining it, as expected, attracting the attention of a ghoul in the process. She stabs at its heart, and nothing happens, then she remembers it's undead and hacks at its limbs until it can't move instead. Her bat familiar squeaks on about the ghoul's scarier, flame retardant big sister around the corner, and Rivani decides she really shouldn't proceed without re-committing her spells to memory...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Emerald_of_Dexterity" target="_blank" rel="nofollow">Emerald of Dexterity</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 4 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 2 // Rivani, Phrenic Master has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Zellara</b> ACQUIRED.
<br />
Vault of the Sleepers SHUFFLED.
<br />
Vault of the Sleepers Cards 3-4 BANISHED.
<br />
Vault of the Sleepers Card 9 on top, KNOWN.
<br />
<b>Safety Bubble</b> DISPLAYED Vault of the Sleepers.
<br />
</span></p>OFFTURN: Kyra heals Rivani on Kyra's turn!
[dice=Healing!]1d4+1[/dice] Rivani, Phrenic Master is healed for 4: (Sign of the Follower, Fiery Glare, Blessing of Sivanah, Mindblade). Deck shuffled.
Then Ghast forces all locals to make a Fort check, with bonus from her power!
[dice=Ghast BYA Fort 6]2d6[/dice] Failure! Rivani is Exhausted.
Turn 18, now is the hour of Asmodeus's Tyranny.
While this is the hour: When you fail a check, you may bury your hand and discards to reroll.
Play Charm...Rivani - SirRogue (alias of SirRogue)2023-07-06T19:18:46ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7272023-07-01T23:06:50Z2023-07-01T23:06:50Z<p><span class=messageboard-ooc><b>Turn 14</b>, now is the hour of <b>Desna's Freedom</b>.
<br />
<i>While this is the hour:</i></span> <b>On each check, the first blessing played to bless may be played freely.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Lair Card 1: Madness Mist Trap</span>
<br />
<span class=messageboard-ooc>Lair Card 2: Instrument of Agony</span>
<br />
<span class=messageboard-ooc>Lair Card 3: Mist Horror</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Lair</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Madness Mist Trap</b>, recharge a card (Dreamstalker) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Madness Mist Trap CtD <s>Disable</s> Knowledge 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 + 1d4 ⇒ (4) + 6 + 3 + (1) = 14</span> <span class=messageboard-ooc>Success! <i>If defeated, draw a new spell or item.</i> Spell! <b>Acid Rain</b> Seems unlikely, but I'll take a shot at closing the Lair; play <b>Sign of the Follower</b> to add a die, use Kyra's <b>Sklar-quah Thundercaller</b> for a d6. </span></p>
<p><span class="messageboard-dice"><b>Lair CtC Str 10:</b></span> <span class="messageboard-dice">2d4 + 1d6 ⇒ (2, 4) + (4) = 10</span> <span class=messageboard-ooc>Wha?? Success! Closed, build final location and move to it. </span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Create Mindscape: Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (10) + 6 = 16</span> -> <span class=messageboard-ooc><b>Create Mindscape recharged</b>.</span></p>
<p>No time for flavor today, sorry. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Charm_Person" target="_blank" rel="nofollow">Charm Person</a>, <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lair Card 1 BANISHED.
<br />
Lair CLOSED.
<br />
Acid Rain ACQUIRED.
<br />
All move to new location after build.
<br />
</span></p>Turn 14, now is the hour of Desna's Freedom.
While this is the hour: On each check, the first blessing played to bless may be played freely.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Lair Card 1: Madness Mist Trap
Lair Card 2: Instrument of Agony
Lair Card 3: Mist Horror
Rivani DOES NOT opt to shuffle.
At Lair. Encounter Card 1: Madness Mist Trap, recharge a card (Dreamstalker) to use Rivani's...Rivani - SirRogue (alias of SirRogue)2023-07-01T23:06:50ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7222023-06-27T19:02:54Z2023-06-27T19:02:54Z<p><span class=messageboard-ooc><b>Turn 10</b>, now is the hour of <b>Rovagug's Destruction</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may banish a random blessing from your discards to bless.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Spider Nest Card 3: Lyrune-quah Moon Maiden</span>
<br />
<span class=messageboard-ooc>Spider Nest Card 4: Crematory Blast</span>
<br />
<span class=messageboard-ooc>Spider Nest Card 5: Hordemaster</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Spider Nest</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Lyrune-quah Moon Maiden</b>, choose to summon and defeat a random monster: <b>Gargoyle</b>; play <b>Mindblade</b> for combat, recharge a card (Emerald of Dexterity) to use Rivani's Knowledge of Perception.</span></p>
<p><span class="messageboard-dice"><b>Gargoyle CtD Combat <s>21</s> 17:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d12 ⇒ (12) + 6 + (9) = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Sign of the Daughter</b> to explore <b>Card 2: Crematory Blast</b>, recharge a card (Lyrune-quah Moon Maiden) to use Rivani's Knowledge of Perception, use hour power to banish a random blessing from my discards (only one: Sign of the Daughter) to bless.</span></p>
<p><span class="messageboard-dice"><b>Crematory Blast CtD Perception 10:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (1, 4) + 6 = 11</span> <span class=messageboard-ooc>Success! Attempt to close Spider Nest by fighting big spider! <i>Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.</i> I need all my cards for the combat, so auto-fail; Entangled! Hopefully it won't matter.</span></p>
<p><span class=messageboard-ooc>Reveal <b>Staff of Greater Necromancy</b> and discard a spell (Thought Shield) for Combat check. Poisony spider doesn't appear to be immune to poison, so add the optional 1d12 of Poison damage!</span></p>
<p><span class="messageboard-dice"><b>Monstrous Spider CtD Combat 20:</b></span> <span class="messageboard-dice">1d12 + 6 + 2d12 + 1d12 ⇒ (7) + 6 + (2, 9) + (8) = 32</span> <span class=messageboard-ooc>Success! <b>Spider Nest is closed</b>. Rivani is no longer Entangled. Move to <b>Lair</b>. </span></p>
<p><span class=messageboard-ooc>Drew into <b>Create Mindscape</b> during reset, display at the <b>Lair</b>. </span></p>
<p>Kyra comes over to help Arabundi sanctify the Ossuary (and grab that weapon if possible!), so Rivani floats over to the Spider Nest to assist Hayato. </p>
<p>Another Moon Maiden is also exploring the area, and Rivani spots and strikes down a hidden gargoyle to impress her. </p>
<p>It's no wonder the spiders have been skittish; someone set up a crematorium in their nest! And we all know how much spiders love fire... The contraption has been rigged to blow a gout of flame at anyone trying to tamper with it, but Rivani mentally runs through several iterations of the immediate future to see which control <i>won't</i> roast her alive and disables the machine. </p>
<p>Thankfully, this means the spiders can come back and stop spilling out and bothering the surrounding area. Unfortunately, mama spider immediately senses both the reduced heat and intruders (us), and comes barreling in to defend her home. Rivani channels her last on-hand spell through the necro staff, keeping Shelob's strikes a bay while circling each other. Pressing the attack once her back is to the exit, Rivani weakens the big bug enough that it wisely retreats into the heart of the nest, leaving the way clear for us to escape. </p>
<p>To the Lair!
<br />
<NAHnahnahnahnahnahNAHnahnahnahnahnahNAH></p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Spider Nest Card 1 ACQUIRED.
<br />
Spider Nest Card 2 BANISHED.
<br />
Spider Nest CLOSED.
<br />
Rivani moves to LAIR.
<br />
CREATE MINDSCAPE displayed at LAIR.
<br />
<b>HAYATO</b> needs to move.
<br />
</span></p>Turn 10, now is the hour of Rovagug's Destruction.
While this is the hour: On your check, you may banish a random blessing from your discards to bless.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Spider Nest Card 3: Lyrune-quah Moon Maiden
Spider Nest Card 4: Crematory Blast
Spider Nest Card 5: Hordemaster
Rivani DOES NOT opt to shuffle.
At Spider Nest. Encounter Card 1: Lyrune-quah Moon Maiden,...Rivani - SirRogue (alias of SirRogue)2023-06-27T19:02:54ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7192023-06-22T20:10:59Z2023-06-22T20:09:53Z<p>Rivani lashes her <b>Ghost Whip</b> at the wraith, grateful for it's incorporeal edge. </p>
<p><span class="messageboard-dice"><b>Wraith CtD Combat 23:</b></span> <span class="messageboard-dice">1d12 + 6 + 2d8 + 1d8 ⇒ (3) + 6 + (5, 7) + (4) = 25</span> <span class=messageboard-ooc>Success! Wraith is banished.</span></p>
<p><span class=messageboard-ooc>End of Kyra's turn: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ghost Whip: Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Ghost Whip recharged</b>.</span></p>Rivani lashes her Ghost Whip at the wraith, grateful for it's incorporeal edge.
[dice=Wraith CtD Combat 23]1d12+6+2d8+1d8[/dice] Success! Wraith is banished.
End of Kyra's turn: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Ghost Whip: Arcane 8]1d12+6[/dice] -> Ghost Whip recharged.Rivani - SirRogue (alias of SirRogue)2023-06-22T20:09:53ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7152023-06-20T19:17:55Z2023-06-20T18:52:23Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class="messageboard-dice"><b>Ghast local BYA Fort 6:</b></span> <span class="messageboard-dice">1d6 + 1d10 ⇒ (6) + (2) = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><b>Turn 6</b>, now is the hour of <b>Desna's Freedom</b>.
<br />
<i>While this is the hour:</i></span> <b>On each check, the first blessing played to bless may be played freely.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Ossuary Card 1: Clairvoyance</span>
<br />
<span class=messageboard-ooc>Ossuary Card 2: Inquisitor Devil</span>
<br />
<span class=messageboard-ooc>Ossuary Card 3: Dispelling Mist</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Ossuary</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Clairvoyance</b>.</span></p>
<p><span class="messageboard-dice"><b>Clairvoyance CtA Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of Sivanah</b> to explore <b>Card 2: Inquisitor Devil</b>, discard a boon (Fiery Glare) to add 1d4 on Arcane check.</span></p>
<p><span class="messageboard-dice"><b>Inquisitor Devil CtD Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (12) + 6 + (1) = 19</span> <span class=messageboard-ooc>Success! I'm out of ways to explore, but may as well use this new spell to see if there's anything useful under the hench barrier. Play <b>Clairvoyance</b> to scout top three and reorder, if desired.</span></p>
<p><span class=messageboard-ooc>Ossuary Card 3: Dispelling Mist (<Barbossa voice> <i>"Yes, we know that one."</i> </Barbossa voice>)</span>
<br />
<span class=messageboard-ooc>Ossuary Card 4: Deathbane Throwing Axe</span>
<br />
<span class=messageboard-ooc>Ossuary Card 5: Deathbane Sling</span></p>
<p><span class=messageboard-ooc>•blink blink• Wow, bring on the deathbane weapons! I'll put those on top for Arabundi to acquire before we hit the closing hench.</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Clairvoyance: Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> -> <span class=messageboard-ooc><b>Clairvoyance recharged</b>.</span></p>
<p>Rivani pauses to make mental contact with her friends and is simultaneously informed that Kyra has the Crypt under control and Arabundi found a useful spell at the Ossuary that he can't get himself. Her steps are again fated into place, it would seem, and she heads over to assist the ranger. </p>
<p>As she palms the scroll, an entrapment devil tries to force her into a deal for her soul for taking "his" property. Having foreseen his trickery, she manages to circle the devil during their negotiations, surreptitiously trailing salt behind her. She keeps it talking long enough to make it all the way around, closes the circle, and simply banishes the beast back to its realm. </p>
<p>The psychic has already seen the guardian trap ahead, but senses there will be much unexplored if they seal it off here. Using the new scroll Arabundi found to enhance her own Sight, she peer beyond and finds a future where they discover an emergency stash of death bane weapons hidden behind a long patch of smooth amorphous stone in the wall. <i>"In case of undead, break volcanic glass,</i>" she muses to herself. Rivani tells the ranger how to find it without first encountering the mist, then stops to rest. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Chain_Lightning" target="_blank" rel="nofollow">Chain Lightning</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Daughter" target="_blank" rel="nofollow">Sign of the Daughter</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Mindblade" target="_blank" rel="nofollow">Mindblade</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ossuary Card 1 ACQUIRED.
<br />
Ossuary Card 2 BANISHED.
<br />
Ossuary Card 3-5 KNOWN.
<br />
Ossuary Card 4-5 move to top, Card 3 ironically remains Card 3.
<br />
</span></p>OFFTURN:
[dice=Ghast local BYA Fort 6]1d6+1d10[/dice] Success!
Turn 6, now is the hour of Desna's Freedom.
While this is the hour: On each check, the first blessing played to bless may be played freely.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Ossuary Card 1: Clairvoyance
Ossuary Card 2: Inquisitor Devil
Ossuary Card 3: Dispelling Mist
Rivani DOES NOT opt to shuffle.
At Ossuary. Encounter...Rivani - SirRogue (alias of SirRogue)2023-06-20T18:52:23ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7092023-06-15T21:17:16Z2023-06-15T21:17:16Z<p><span class=messageboard-ooc><b>Turn 2</b>, now is the hour of <b>The Idiot</b>.
<br />
<i>While this is the hour:</i></span> <b>When you fail a check, suffer the scourge Drained. </b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Crypt Card 1: Chain Lightning</span>
<br />
<span class=messageboard-ooc>Crypt Card 2: Wailing Maidens <b>Trigger:</b> <i>When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.</i> Ask for <b>Kyra's Disable Mechanism</b> to add 2d8 against a Trap. </span>
<br />
<span class="messageboard-dice"><b>Wailing Maidens CtT Con 8:</b></span> <span class="messageboard-dice">1d6 + 2d8 ⇒ (5) + (7, 7) = 19</span> <span class=messageboard-ooc>Success!</span>
<br />
<span class=messageboard-ooc>Crypt Card 3: Danse Macabre</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Crypt</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Chain Lightning</b>.</span></p>
<p><span class="messageboard-dice"><b>Chain Lightning CtA Skill 10:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>Success! Rivani doesn't look forward to facing that examine/BYA check on the Wailing Maidens again during The Idiot hour, so she'll scout for something more doable using <b>Wand of Flying</b>. </span></p>
<p><span class=messageboard-ooc>Lair Card 1: Ash Giant Zombie</span>
<br />
<span class=messageboard-ooc>Spider Nest Card 1: Manananggal</span></p>
<p><span class=messageboard-ooc> Move to <b>Spider Nest</b> with Wand of Flying, discard <b>Blessing of the Master of Masters</b> to explore, adding 1 die to Int checks against <b>Card 1: Manananggal</b>, hour is Harrow, ignoring BA text. Play <b>Fire Barrage</b> to Combat.</span></p>
<p><span class="messageboard-dice"><b>Manananggal CtD Combat 20, THEN 20:</b></span> <span class="messageboard-dice">4d6 + 12 ⇒ (4, 1, 5, 3) + 12 = 25</span> <span class=messageboard-ooc>Success! If this check is against a monster, you may use the result for any subsequent combat checks against it.</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Wand of Flying: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (8) + 6 = 14</span> -> <span class=messageboard-ooc><b>Wand of Flying recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Fire Barrage: Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> -> <span class=messageboard-ooc><b>Fire Barrage recharged</b>.</span></p>
<p>Rivani feels better about exploring the Crypt by Kyra's side and is encouraged by discovering a useful spell in the first chamber. As she stretches her Senses further, though, she is assaulted by the psychic screams of some ill-fated spirits, augmented by the alignment of the stars this night. </p>
<p>With Kyra's support, she survives the onslaught, but does not think she can face it again; at least not until the the stars are more in her favor. She launches herself up from the threshold to scout the periphery, and spots a particularly flammable-looking monster to test her new spell on over at the Spider Nest. She promises to return to Kyra under a different hour sign. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Chain_Lightning" target="_blank" rel="nofollow">Chain Lightning</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Crypt Card 1 ACQUIRED.
<br />
Crypt Cards 2, 3 KNOWN.
<br />
Lair Card 1 KNOWN.
<br />
Spider Nest Card 1 BANISHED.
<br />
</span></p>Turn 2, now is the hour of The Idiot.
While this is the hour: When you fail a check, suffer the scourge Drained.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Crypt Card 1: Chain Lightning
Crypt Card 2: Wailing Maidens Trigger: When examined, succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed. Ask for Kyra's Disable Mechanism to add 2d8 against a Trap.
[dice=Wailing Maidens...Rivani - SirRogue (alias of SirRogue)2023-06-15T21:17:16ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=15#7062023-06-12T17:30:19Z2023-06-12T17:30:19Z<p>Discomfited by their surroundings, Rivani will follow Kyra to the <b>Crypt</b>. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Fire_Barrage" target="_blank" rel="nofollow">Fire Barrage</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Discomfited by their surroundings, Rivani will follow Kyra to the Crypt.
Rivani, Phrenic Master wrote:Hand: Blessing of Sivanah, Ghost Whip, Staff of Greater Necromancy, Blessing of the Master of Masters, Fire Barrage, Wand of Flying,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Blessings and spells are available for use.
Movement: Move me to the next location if my location closes.
Other: Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
[Spoiler...Rivani - SirRogue (alias of SirRogue)2023-06-12T17:30:19ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1082023-06-08T18:47:48Z2023-06-08T18:47:48Z<p><b>7-5B: Troubles with Tomes - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
5.1 —> 5.2</p>
<p><b>HP:</b>
<br />
Card Feat: Spell 9</p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Spell 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 835</span>
<br />
null —> Fire Barrage
<br />
<span class="messageboard-dice"><b>Ally 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 64</span>
<br />
Vampire Bat —> Formless Adept</p>
<p><b>Loot:</b>
<br />
Ring of Protection, Staff of Greater Necromancy</p>7-5B: Troubles with Tomes - Rivani rewards
XP:
5.1 --> 5.2
HP:
Card Feat: Spell 9
Deck upgrade:
[dice=Spell 5]1d1000[/dice]
null --> Fire Barrage
[dice=Ally 5]1d1000[/dice]
Vampire Bat --> Formless Adept
Loot:
Ring of Protection, Staff of Greater NecromancyRivani - SirRogue (alias of SirRogue)2023-06-08T18:47:48ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6952023-06-05T18:28:25Z2023-06-05T18:22:35Z<p><span class=messageboard-ooc><b>Turn 21</b>, now is the hour of <b>The Lady of Mysteries</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.</b></p>
<p>At <b>Slaughterhouse</b>. <i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Slaughterhouse Card 1: Hellknight of the Nail</span>
<br />
<span class=messageboard-ooc>Slaughterhouse Card 2: Bloatmage</span>
<br />
<span class=messageboard-ooc>Slaughterhouse Card 3: Venomous Dagger</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle. Make scenario check to go for free Bloatmage encounter, recharge a card (Thought Shield) to use Rivani's Knowledge of Perception.</span></p>
<p><span class="messageboard-dice"><b>Scenario CtE <s>Perc</s> Knowledge 8:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (12) + 6 + 3 = 21</span> <span class=messageboard-ooc>Success! Encounter <b>Card 2: Bloatmage</b>; on BYA, recharge a card (Staff of Greater Necromancy) to use Rivani's Knowledge of Acrobatics.</span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD <s>Acro</s> Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (1) + 6 = 7</span> <span class=messageboard-ooc>Failure! Choose to bury discards.</span></p>
<p><span class="messageboard-dice"><b>Bloatmage BYA damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Yikes! Bury Sklar-quah Thundercaller, Fiery Glare, Incitation, Wand of Flying</span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> <span class=messageboard-ooc>Success! On last check, discard a boon (Vampire Bat) to add 1d4 to an Arcane check.</span></p>
<p><span class="messageboard-dice"><b>THEN Bloatmage CtD Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (3) + 6 + (1) = 10</span> <span class=messageboard-ooc>Success! Draw a new spell (Poison Blast). </span></p>
<p><span class=messageboard-ooc>Location: when you defeat a monster, discard a card (CARD). Villain escapes to Alley, shuffle. Slaughterhouse is closed, <i>Examine the top card of each location, ignoring their powers that happen when you examine them; if any are allies, banish them.</i> Top card is <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> <b>Restorative Touch</b>; not an ally, not banished. Party moves to the Alley.</span></p>
<p><span class=messageboard-ooc>Rivani finally starts Explore step, encounters <b>Card 4: Restorative Touch</b>. </span></p>
<p><span class="messageboard-dice"><b>Restorative Touch CtA Wis 8:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> <span class=messageboard-ooc>So close! But Failure. Discard <b>Sign of the Follower</b> to explore <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 1</span> <b>Card 1: Ring of Immolation</b>.</span></p>
<p><span class="messageboard-dice"><b>Ring of Immolation CtA Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (3) + 6 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the party reunited at the butcher's place, they quickly sweep through the building and narrow the mage's whereabouts to one corner of rooms. With such a small scope, Rivani is easily able to zero in on its location; overconfident from their previous encounters, though, she missteps and blunders into its horrid cloud of negative energy. Still, she fights through it and is able to mentally push it and it's arcane miasma back out of the building. </p>
<p>All the surrounding locations in this area are secure. There is no escape from the small network of alleys the party has ringed. Confident in closing their net, Rivani bolts out after the creature, but can't help stopping to help some of the vendors the bloatmage's girth has upended in its passing (and maybe pick up a trinket or two on the way). </p>
<p>The game is afoot!</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Poison_Blast" target="_blank" rel="nofollow">Poison Blast</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Immolation" target="_blank" rel="nofollow">Ring of Immolation</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 16 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Slaughterhouse Card 2 defeated, shuffled into ALLEY.
<br />
Poison Blast ACQUIRED.
<br />
Slaughterhouse CLOSED.
<br />
Party moves to ALLEY.
<br />
Alley Card 4 BANISHED.
<br />
Alley Card 1 ACQUIRED.
<br />
</span></p>Turn 21, now is the hour of The Lady of Mysteries.
While this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
At Slaughterhouse. During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Slaughterhouse Card 1: Hellknight of the Nail
Slaughterhouse Card 2: Bloatmage
Slaughterhouse Card 3: Venomous Dagger
Rivani DOES NOT opt to shuffle. Make...Rivani - SirRogue (alias of SirRogue)2023-06-05T18:22:35ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6892023-06-03T07:26:42Z2023-06-03T07:26:42Z<p><span class=messageboard-ooc><b>Turn 17</b>, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><span class=messageboard-ooc>Move to the <b>Alley</b>. <i>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Alley Card 3 (moved there by Kyra): Bloatmage</span>
<br />
<span class=messageboard-ooc>Alley Card 4: Breath of Life</span>
<br />
<span class=messageboard-ooc>Alley Card 5: Perplexing Text</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle. Attempt scenario examine to get free Bloatmage encounter; recharge a card (CARD) to use Rivani's Knowledge of Perception.</span></p>
<p><span class="messageboard-dice"><b>Scenario Examine CtA <s>Perc</s> Knowledge 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (2) + 6 = 8</span> <span class=messageboard-ooc>Success! Encounter <b>Card 3: Bloatmage</b>, play <b>Aid</b> to add to BYA check.</span></p>
<p><span class="messageboard-dice"><b>Bloatmage BYA Dex 9:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 5 ⇒ (5) + (3) + 5 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (2) + 6 = 8</span> <span class=messageboard-ooc>Success! On last check, discard a boon (Wand of Flying) to add 1d4 to Arcane check. </span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (6) + 6 + (4) = 16</span> <span class=messageboard-ooc>Success! Alley is closed Bloatmage escapes to Docks or Slaughterhouse, Alley rebuilt. </span></p>
<p><span class=messageboard-ooc>On closing, Rivani relocates to Docks and takes free explore. Two location is shuffled and adds a Card 3 due to Bloatmage escape. If 3 comes up, will roll off: odd, it's the Bloatmage, even, it's a new random blessing.</span></p>
<p><span class="messageboard-dice"><b>Random Docks location card:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc><b>Card 1: Nethys's Duality</b>.</span></p>
<p><span class="messageboard-dice"><b>Nethys's Duality CtA Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success! Discard <b>Nethys's Duality</b> to examine the top 2 cards of your location and return them in any order.</span></p>
<p><span class=messageboard-ooc>Docks Card 2: The Uprising</span>
<br />
<span class="messageboard-dice"><b>Did the Bloatmage run here?:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>No! Sad.</span>
<br />
<span class=messageboard-ooc>Docks Card 3: Random Blessing: Prayer</span> </p>
<p><span class=messageboard-ooc>Put Prayer on top; discard <b>Mindblade</b> to explore. </span></p>
<p><span class="messageboard-dice"><b>Prayer CtA Divine 3:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Rivani senses Kyra's brush near the Bloatmage and rushes to the Alley to aid her. The psychic is once again able to evade the detritus left in the lumbering oaf's wake and magically divert the mage into a T intersection, but it's too far ahead and she can't make out which way it went. </p>
<p>Knowing her friends have already secured most of the Docks area, she opts for that direction, hoping she will get lucky and find catch up if she has less ground to cover. She does get lucky in that she finds a blessing her most respected god, Nethys, that helps her psychically scout the remaining areas of the docks. Her luck turns, though, when she can find no sign of the mage. </p>
<p>It must have turned towards the Slaughterhouse...</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 7 <b>Discard:</b> 14 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Rivani moves to Alley.
<br />
Alley Card 3 Villain defeated, escapes to <s>Docks or</s> Slaughterhouse.
<br />
Alley CLOSED.
<br />
Alley BUILT.
<br />
Rivani moves to Docks.
<br />
Docks Card 1 ACQUIRED.
<br />
Docks Card 2 KNOWN.
<br />
Random Blessing Prayer added as Card 3.
<br />
Docks Card 3 BANISHED.
<br />
</span></p>Turn 17, now is the hour of Sands of the Hour.
While this is the hour: No effect.
Move to the Alley. During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Alley Card 3 (moved there by Kyra): Bloatmage
Alley Card 4: Breath of Life
Alley Card 5: Perplexing Text
Rivani DOES NOT opt to shuffle. Attempt scenario examine to get free Bloatmage encounter; recharge a card (CARD) to use Rivani's Knowledge of
...Rivani - SirRogue (alias of SirRogue)2023-06-03T07:26:42ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6812023-05-31T23:01:10Z2023-05-31T23:01:10Z<p><span class=messageboard-ooc>OFFTURN:</span></p>
<p><span class=messageboard-ooc><b>Turn 13</b>, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Office Card 1: Bloatmage</span>
<br />
<span class=messageboard-ooc>Office Card 2: Aerilaya</span>
<br />
<span class=messageboard-ooc>Office Card 3: Perplexing Text</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p><span class=messageboard-ooc><i>After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more, examine the top 3 cards instead; if you examine the Bloatmage, encounter it.</i> Recharge a card (Mind's Eye Blade) to use Rivani's Knowledge of Perception.</span></p>
<p><span class="messageboard-dice"><b>Scenario examine <s>Perception</s> Knowledge 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (3) + 6 = 9</span> <span class=messageboard-ooc>Success! Examine Bloatmage and encounter, BYA recharge a card (Dreamstalker) to use Rivani's Knowledge of Acrobatics.</span></p>
<p><span class="messageboard-dice"><b>Bloatmage BYA <s>Acro</s> Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success! For last check, discard a boon (Fiery Glare) to add 1d4 to Arcana check (power).</span></p>
<p><span class="messageboard-dice"><b>THEN Bloatmage CtD Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (2) + 6 + (3) = 11</span> <span class=messageboard-ooc>Success! Draw a random spell (Clairvoyance), Bloatmage is shuffled into Alley, Office is closed. Rivani moves to the Alley in pursuit. </span></p>
<p><span class=messageboard-ooc>May as well play <b>Clairvoyance</b> on the Alley. Since the Bloatmage is added, the 6-card location is shuffled, so I'll just roll randomly for the "top" three and treat Bloatmage as 7. </span></p>
<p><span class=messageboard-ooc>Card 1: <span class="messageboard-dice"><b>Random Alley location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 6</span> [ooc]Brain Mold</span>
<br />
<span class=messageboard-ooc>Card 2: <span class="messageboard-dice"><b>Random Alley location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> [ooc]Ausio Carowyn</span>
<br />
<span class=messageboard-ooc>Card 3: <span class="messageboard-dice"><b>Random Alley location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> [ooc]Already rolled.</span>
<br />
<span class=messageboard-ooc>Card 3: <span class="messageboard-dice"><b>Random Alley location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> [ooc]Bloatmage</span></p>
<p><span class=messageboard-ooc>Makes sense to put the Bloatmage on top! Regular explore, encounter <b>Bloatmage</b>; repeat encounter! BYA recharge a card (Safety Bubble) to use Rivani's Knowledge of Acrobatics.</span></p>
<p><span class="messageboard-dice"><b>Bloatmage BYA <s>Acro</s> Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Bloatmage CtD Arcane 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> <span class=messageboard-ooc>Success! For last check, discard a boon (Sklar-quah Thundercaller) to add 1d4 to Arcana check (power).</span></p>
<p><span class="messageboard-dice"><b>THEN Bloatmage CtD Arcane 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (12) + 6 + (1) = 19</span> <span class=messageboard-ooc>Success! Draw a random spell (<b>Aid</b>?? There are still Spell 0s in here? LOL), Bloatmage is shuffled into an open location, Alley is closed (and rebuilt). Rivani moves to the Rooftops. </span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Clairvoyance: Arcane 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (5) + 6 = 11</span> -> <span class=messageboard-ooc><b>Clairvoyance recharged</b>.</span></p>
<p>Rivani peers into the future of the Office, and doesn't get far before she feels the Bloatmage mentally probing as well. She allows herself to be drawn into his psychic aura, pinpointing his location and striking a mental blow! </p>
<p>The villain is forced to retreat to the alley again, but Rivani picks up on a piece of arcana he dropped in his wake and uses it to pinpoint his location again. She uses her mastery of magic to ward its escape, and it once again lurches into an adjacent building out of view. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Aid" target="_blank" rel="nofollow">Aid</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Mindblade" target="_blank" rel="nofollow">Mindblade</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 11 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Office Card 1 defeated, shuffled into Alley.
<br />
Clairvoyance ACQUIRED.
<br />
Office is CLOSED.
<br />
Alley card 7 (Bloatmage) defeated, shuffled into random location.
<br />
Aid ACQUIRED.
<br />
Alley is closed, then rebuild (you could probably just leave it as is).
<br />
Rivani moves to Rooftops.
<br />
</span></p>OFFTURN:
Turn 13, now is the hour of Sands of the Hour.
While this is the hour: No effect.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Office Card 1: Bloatmage
Office Card 2: Aerilaya
Office Card 3: Perplexing Text
Rivani DOES NOT opt to shuffle.
After your move step, attempt a Wisdom or Perception 8 check; if successful, examine the top 2 cards of your location, or if you succeed by 4 or more,...Rivani - SirRogue (alias of SirRogue)2023-05-31T23:01:10ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6742023-05-30T04:47:28Z2023-05-30T04:47:28Z<p><span class=messageboard-ooc>But wait; there's more!</p>
<p>The Office NOT closed because there is a Bloatmage there! And I guess that means I also don't move away.</span></p>
<p>Rivani is about to depart for the Slaughterhouse, when she is hit with a flash of the future bloatmage attacking from within the Office. It couldn't possibly do that with the building locked down...unless it was already here.</p>
<p>She stops the office manager and tells them to go home; this place is dangerous...</p>But wait; there's more!
The Office NOT closed because there is a Bloatmage there! And I guess that means I also don't move away.
Rivani is about to depart for the Slaughterhouse, when she is hit with a flash of the future bloatmage attacking from within the Office. It couldn't possibly do that with the building locked down...unless it was already here.
She stops the office manager and tells them to go home; this place is dangerous...Rivani - SirRogue (alias of SirRogue)2023-05-30T04:47:28ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6732023-05-30T04:42:02Z2023-05-30T04:37:21Z<p><span class=messageboard-ooc><b>Turn 9</b>, now is the hour of <b>Torag's Power</b>.
<br />
<i>While this is the hour:</i></span> <b>When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Rooftops Card 1 (Incitation): Incitation</span>
<br />
<span class=messageboard-ooc>Rooftops Card 2: Poison Gas</span>
<br />
<span class=messageboard-ooc>Rooftops Card 3: Desna's Freedom</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Rooftops</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Incitation</b>, auto-succeed on acquire check.</span></p>
<p><span class=messageboard-ooc> Discard <b>Incitation</b> to explore <b>Card 2: Poison Gas</b>, recharge a card (Volcanic Storm) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Poison Gas CtD <s>Disable</s> Knowledge 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of Milani</b> to explore <b>Card 3: Desna's Freedom</b>, recharge a card (Fireball Beads) to use Rivani's Knowledge of Disable.</span></p>
<p><span class="messageboard-dice"><b>Desna's Freedom CtA <s>Perception</s> Knowledge 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (12) + 6 = 18</span> <span class=messageboard-ooc>Success! Second blessing in the location, should only be one. No Bloatmage here!</span></p>
<p><span class=messageboard-ooc> Discard <b>Desna's Freedom</b> to move to <b>Office</b> and explore <b>Card 1: Henchman Proxy A1 - Cultist</b>, play <b>Ice and Fire</b> for Combat check.</span></p>
<p><span class="messageboard-dice"><b>Cultist CtD Combat 20:</b></span> <span class="messageboard-dice">1d12 + 6 + 2d8 + 3 ⇒ (11) + 6 + (8, 2) + 3 = 30</span> <span class=messageboard-ooc>Success! Attempt to close the Office, play Blessing of Sivanah to add 2 dice.</span></p>
<p><span class="messageboard-dice"><b>Office CtC Cha 10:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 4, 5) = 13</span> <span class=messageboard-ooc>Success! Move to <b>Slaughterhouse</b>.</span></p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ice and Fire: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Ice and Fire recharged</b>.</span></p>
<p>Rivani finds not one, but TWO blessings hidden among and around a gas trap (which she disables along he way) and realizes one was a diversion; the Bloatmage isn't here. She uses the extra she found to teleport over to the Office to start riffling around there, but instead runs smack into a Cultist preparing to ward the building for a summoning! She reflexively freezes them in place, then immediately melts them. Overkill perhaps, but the mess (and a little divine guidance) helps her convince the office manager to close off the building to prevent errant bloatmages from trundling through. </p>
<p>Knowing the Rooftops are clear, Rivani makes her way to the Slaughterhouse to check out some local Futures.</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Mind%27s_Eye_Blade" target="_blank" rel="nofollow">Mind's Eye Blade</a>, <a href="https://pacg.fandom.com/wiki/Fiery_Glare" target="_blank" rel="nofollow">Fiery Glare</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Sklar-quah_Thundercaller" target="_blank" rel="nofollow">Sklar-quah Thundercaller</a>, <a href="https://pacg.fandom.com/wiki/Safety_Bubble" target="_blank" rel="nofollow">Safety Bubble</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Rooftops Cards 1, 3 ACQUIRED.
<br />
Rooftops Card 2 BANISHED.
<br />
Rooftops contains NO Bloatmage (extra blessing found).
<br />
Office Card 1 BANISHED.
<br />
Office CLOSED.
<br />
</span></p>Turn 9, now is the hour of Torag's Power.
While this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Rooftops Card 1 (Incitation): Incitation
Rooftops Card 2: Poison Gas
Rooftops Card 3: Desna's Freedom
Rivani DOES NOT opt to shuffle.
At Rooftops. Encounter Card 1: Incitation,...Rivani - SirRogue (alias of SirRogue)2023-05-30T04:37:21ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6702023-05-29T19:34:40Z2023-05-29T19:34:40Z<p>Rivani heals a card on her turn (Sklar-quah Thundercaller).</p>Rivani heals a card on her turn (Sklar-quah Thundercaller).Rivani - SirRogue (alias of SirRogue)2023-05-29T19:34:40ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeSirRoguehttps://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6662023-05-29T05:40:30Z2023-05-29T05:40:30Z<p><span class=messageboard-ooc>Offturn: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Create Mindscape: Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> -> <span class=messageboard-ooc><b>Create Mindscape recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 5</b>, now is the hour of <b>The Beating</b>.
<br />
<i>While this is the hour:</i></span> <b>When you encounter a monster from a location, before acting, another local character summons and encounters it.</b></p>
<p><span class=messageboard-ooc><b>Charm Person</b> to get random ally: <b>Dream Spider</b>.</span></p>
<p><span class=messageboard-ooc>Seems like a good hour to be elsewhere. Move to <b>Rooftops </b> then <i>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Rooftops Card 1: Fireball Beads</span>
<br />
<span class=messageboard-ooc>Rooftops Card 2: Mercenary</span>
<br />
<span class=messageboard-ooc>Rooftops Card 3: Incitation</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Rooftops </b>. <span class=messageboard-ooc> Encounter <b>Card 1: Fireball Beads</b>.</span></p>
<p><span class="messageboard-dice"><b>Fireball Beads CtA Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (8) + 6 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Dream Spider</b> to explore <b>Card 2: Mercenary</b>, just for fun, reveal <b>Staff of Greater Necromancy</b> for combat, discard a spell (Ghost Whip) as cost.</span></p>
<p><span class="messageboard-dice"><b>Mercenary CtD Combat 20:</b></span> <span class="messageboard-dice">1d12 + 6 + 3d12 ⇒ (4) + 6 + (1, 4, 8) = 23</span> <span class=messageboard-ooc>Success! If defeated, heal a weapon or an armor. None to heal.</span></p>
<p><span class=messageboard-ooc>This thing seems too costly to use; discard The Worldbreaker at reset to get better cards. </span></p>
<p>Rivani rounds the corner into Kyra drops the hammer on the Bloatmage. There is a bright flash and the psychic diverts sharply out of the alley, almost runs off the docks and into the water, turns swiftly again into the nearest doorway and finds her momentum carrying her all the way to the top of the stairs and staring out from the Rooftops. </p>
<p>She picks up a trinket before using her new staff to shrivel an assailing mercenary. Rivani spots a minor blessing but is too exhausted to pursue, instead opting to rest a moment so she can rely intel from above to her companions. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fireball_Beads" target="_blank" rel="nofollow">Fireball Beads</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Rooftops Card 1 ACQUIRED.
<br />
Rooftops Card 2 BANISHED.
<br />
Rooftops Card 3 KNOWN.
<br />
</span></p>Offturn: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Create Mindscape: Arcane 9]1d12+6[/dice] -> Create Mindscape recharged.
Turn 5, now is the hour of The Beating.
While this is the hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.
Charm Person to get random ally: Dream Spider.
Seems like a good hour to be elsewhere. Move to Rooftops then During your move step, instead of (or...SirRogue2023-05-29T05:40:30ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6612023-05-23T19:20:06Z2023-05-23T19:20:06Z<p><span class=messageboard-ooc><b>Turn 1</b>, now is the hour of <b>The Worldbreaker</b>.
<br />
<i>While this is the hour:</i></span> <b>You may banish a random blessing from your discards to explore.</b></p>
<p><span class=messageboard-ooc>Start of turn, display <b>Create Mindscape</b> at the Alley. </span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Alley Card 1: Blue War Paint</span>
<br />
<span class=messageboard-ooc>Alley Card 2: Sklar-quah Thundercaller</span>
<br />
<span class=messageboard-ooc>Alley Card 3: Eternal Glyphs</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Alley</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Blue War Paint</b>.</span></p>
<p><span class="messageboard-dice"><b>Blue War Paint CtA Fort 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class=messageboard-ooc>Discard <b>Blessing of the Master of Masters</b> (add 1 die to all Int checks this exploration) to explore <b>Card 2: Sklar-quah Thundercaller</b>, opt to encounter random barrier #1: <b>Mad Prophet</b>, add 1d4 for Mindscape.</span></p>
<p><span class="messageboard-dice"><b>Mad Prophet CtD Int 7:</b></span> <span class="messageboard-dice">2d12 + 4 + 1d4 ⇒ (4, 1) + 4 + (2) = 11</span> <span class=messageboard-ooc>Success! If defeated and the hour is a blessing (The Worldbreaker), draw it. Sklar-quah Thundercaller acquired.</span></p>
<p><span class=messageboard-ooc> Discard <b>Sklar-quah Thundercaller</b> to explore <b>Card 3: Eternal Glyphs</b>, discard <b>Sign of the Daughter</b> to add a die, add 1d4 for Mindscape.</span></p>
<p><span class="messageboard-dice"><b>Eternal Glyphs CtD Knowledge 13:</b></span> <span class="messageboard-dice">2d12 + 6 + 1d4 ⇒ (8, 9) + 6 + (4) = 27</span> <span class=messageboard-ooc>Success! </span></p>
<p>Rivani kicks over someone's blue war paint in her rush around the corner, but it spatters artistically across her saree as she runs, so all is well. She is able to assist a thundercaller call the local streetcorner doomsayer in exchange for information on which way the bloatmage went, and the glyphs laid down across her path seems to indicate she is going in the right direction. Not wanting to take any chances, she sacrifices some time to make sure she gets it right (those eternal glyphs can be nasty if not handled with care). Knowing the mage is running out of alley, she pauses to gather herself and gaze again into the Beyond.</p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/The_Worldbreaker" target="_blank" rel="nofollow">The Worldbreaker</a>, <a href="https://pacg.fandom.com/wiki/Ice_and_Fire" target="_blank" rel="nofollow">Ice and Fire</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Charm_Person" target="_blank" rel="nofollow">Charm Person</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
ALLEY Cards 1, 3 BANISHED.
<br />
The Worldbreaker ACQUIRED.
<br />
ALLEY Card 2 ACQUIRED.</p>
<p></span></p>Turn 1, now is the hour of The Worldbreaker.
While this is the hour: You may banish a random blessing from your discards to explore.
Start of turn, display Create Mindscape at the Alley.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Alley Card 1: Blue War Paint
Alley Card 2: Sklar-quah Thundercaller
Alley Card 3: Eternal Glyphs
Rivani DOES NOT opt to shuffle.
At Alley. Encounter Card 1: Blue War...Rivani - SirRogue (alias of SirRogue)2023-05-23T19:20:06ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=14#6592023-05-22T19:47:48Z2023-05-22T19:13:24Z<p>Eager to recover any knowledge it may drop in flight, Rivani chases the bloatmage down the <b>Alley</b>, hoping to force it towards her friends. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Necromancy" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Master_of_Masters" target="_blank" rel="nofollow">Blessing of the Master of Masters</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Sign_of_the_Daughter" target="_blank" rel="nofollow">Sign of the Daughter</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Eager to recover any knowledge it may drop in flight, Rivani chases the bloatmage down the Alley, hoping to force it towards her friends.
Rivani, Phrenic Master wrote:Hand: Ghost Whip, Staff of Greater Necromancy, Create Mindscape, Blessing of the Master of Masters, Volcanic Storm, Sign of the Daughter,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 2
NOTES:
Available Support: Blessings and spells are available for use.
Movement: Move me to the next location if my location closes....Rivani - SirRogue (alias of SirRogue)2023-05-22T19:13:24ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1062023-05-22T19:35:07Z2023-05-22T18:56:49Z<p>Looks like I was misreading the reward and trying to take too many cards. I'll go with a Spell 5 and Blessing 5, so Arabundi can also have a Spell 5. </p>
<p><s>Pyrotechnic Blast -> Fire Barrage</s>
<br />
Burst of Adrenaline —> Safety Bubble
<br />
Blessing of Abadar —> Sign of the Follower</p>
<p>I will instead make use of this scenario reward:
<br />
<i>For the rest of the Adventure Path, after you rebuild your deck, you may banish a card from it to choose a card from the vault whose level is #-2 (minimum 0). Adventure Card Guild players choose the card from their deck box instead.</i></p>
<p>Pyrotechnic Blast -> Volcanic Storm</p>Looks like I was misreading the reward and trying to take too many cards. I'll go with a Spell 5 and Blessing 5, so Arabundi can also have a Spell 5.
Pyrotechnic Blast -> Fire Barrage
Burst of Adrenaline --> Safety Bubble
Blessing of Abadar --> Sign of the Follower
I will instead make use of this scenario reward:
For the rest of the Adventure Path, after you rebuild your deck, you may banish a card from it to choose a card from the vault whose level is #-2 (minimum 0). Adventure Card Guild...Rivani - SirRogue (alias of SirRogue)2023-05-22T18:56:49ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivmfr/discussion&page=3#1022023-05-18T05:06:06Z2023-05-18T05:04:37Z<div class="messageboard-quotee">Arabundi - Chthonicthul wrote:</div><blockquote><br />
<br />
There is additional boon? Anything from deck to level 5? </blockquote><p>The scenario reward says everyone can search the vault (or your character and ultimate deck boxes in OP) for a boon and draw it. So basically, get anything you want. :D
<p>Huh, that's a good point, though. It doesn't explicitly say AD5 or lower, but I think the rules specify "the vault" only consists of cards up to your current Adventure level. So yeah, probably only up to level 5.</p>Arabundi - Chthonicthul wrote:There is additional boon? Anything from deck to level 5?
The scenario reward says everyone can search the vault (or your character and ultimate deck boxes in OP) for a boon and draw it. So basically, get anything you want. :D Huh, that's a good point, though. It doesn't explicitly say AD5 or lower, but I think the rules specify "the vault" only consists of cards up to your current Adventure level. So yeah, probably only up to level 5.SirRogue2023-05-18T05:04:37ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivmfr/discussion&page=2#1002023-05-15T19:21:44Z2023-05-15T18:53:33Z<p><b>7-5A: Evil for Sale - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
5.0 —> 5.1</p>
<p><b>HP:</b>
<br />
Power Feat: You may discard a spell ([X] or a boon) to...</p>
<p><b>Deck upgrade 1:</b>
<br />
<span class="messageboard-dice"><b>SPELL 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 922</span>
<br />
Pyrotechnic Blast -> Fire Barrage</p>
<p><b>Deck upgrade 2:</b>
<br />
<span class="messageboard-dice"><b>SPELL 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 658</span>
<br />
Burst of Adrenaline - Safety Bubble</p>
<p>failing that,
<br />
<span class="messageboard-dice"><b>ALLY 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 400</span>
<br />
Vampire Bat - Formless Adept</p>
<p><b>Scenario reward:</b>
<br />
Since we're unlikely to pull a Blessing 5 (or for it to be a priority for me to get) I'm learning toward <b><a href="https://pacg.fandom.com/wiki/Sign_of_the_Follower" target="_blank" rel="nofollow">Sign of the Follower</a></b>. It recharges to bless vs. a monster (or recharge to explore if it ends up being a monster, which I will usually know). I also have another Sign which can copy that effect if I have both in hand. </p>
<p>Alternately, I could take the <b><a href="https://pacg.fandom.com/wiki/Samisen_of_Oracular_Vision" target="_blank" rel="nofollow">Samisen of Oracular Vision</a></b> for more guaranteed scouting, which I can choose to divvy out between the top of three locations or three at one location (and I don't even have to be there). </p>
<p>ETA: I'll go with the <b>Sign of the Follower</b>. </p>
<p><b>Loot:</b>
<br />
I seem like the logical choice to take the new Necro staff? Would be good to spread some healing around.
<br />
Staff of Greater Necromancy</p>7-5A: Evil for Sale - Rivani rewards
XP:
5.0 --> 5.1
HP:
Power Feat: You may discard a spell ([X] or a boon) to...
Deck upgrade 1:
[dice=SPELL 5]1d1000[/dice]
Pyrotechnic Blast -> Fire Barrage
Deck upgrade 2:
[dice=SPELL 5]1d1000[/dice]
Burst of Adrenaline - Safety Bubble
failing that,
[dice=ALLY 5]1d1000[/dice]
Vampire Bat - Formless Adept
Scenario reward:
Since we're unlikely to pull a Blessing 5 (or for it to be a priority for me to get) I'm learning toward Sign of the Follower. It...SirRogue2023-05-15T18:53:33ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=13#6492023-05-08T20:10:35Z2023-05-08T20:07:21Z<p><span class=messageboard-ooc>OFFTURN:</span> <span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Create Mindscape: Arcane 9:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (3) + 6 + 3 = 12</span> -> <span class=messageboard-ooc><b>Create Mindscape recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 25</b>, now is the hour of <b>Lady Luck</b>.
<br />
<i>While this is the hour:</i></span> <b>When you play a blessing, you may give a card to any character.</b></p>
<p><span class=messageboard-ooc>Move to <b>Laboratory</b>.</span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Laboratory Card 1: Henchman Proxy A5</span>
<br />
<span class=messageboard-ooc>Laboratory Card 2: Ambrosia</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Laboratory</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Henchman Proxy A5 - Screaming Locks</b>, play <b>Blessing of Abadar</b> to add 2 dice.</span></p>
<p><span class="messageboard-dice"><b>Screaming Locks CtD Arcane 13:</b></span> <span class="messageboard-dice">3d12 + 6 ⇒ (1, 12, 1) + 6 = 20</span> <span class=messageboard-ooc>Success! Attempt to close Laboratory, recharge a card (Thought Shield) to use Rivani's Knowledge of Craft.</span></p>
<p><span class="messageboard-dice"><b>Laboratory CtD <s>Craft</s> Knowledge 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (7) + 6 + 3 = 16</span> <span class=messageboard-ooc>Success! Or not, if I fail to be the Clockwork Guardian.</span></p>
<p><span class="messageboard-dice"><b>Clockwork Guardian CtD Knowledge 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14</span> <span class=messageboard-ooc>Success! If defeated, draw a new weapon <b>Keen Orcish Axe</b>.</span></p>
<p><span class=messageboard-ooc>Laboratory successfully closed: Summon 3 spells (Disintegrate, Clairvoyance, Giant Form) and encounter 1 of them (Disintegrate); banish the others (Clairvoyance, Giant Form). Discard a spell (Ghost Whip) to add 1d4.</span></p>
<p><span class="messageboard-dice"><b>Disintegrate CtA Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (10) + 6 + (2) = 18</span> <span class=messageboard-ooc>Success! Laboratory is banished, move to <b>Dungeons</b>.</span></p>
<p>The hour is grows late, but Rivani knows where she can make quick work. Heading to the Lab, she quickly disenchants the dancing beakers and begins to secure the facility, summoning the inevitable Clockwork Guardian. </p>
<p>Lying in wait, she easily ambushes it, knowing just where it's OFF switch is, and confiscates its rather impressive axe in the bargain. On her way out the door, she sees several tempting spellbooks, and chooses the hardest but most rewarding, she focuses her mental energy and commits the powerful spell to memory before departing for the Dungeons (and more Clockwork Guardians). </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Andachi" target="_blank" rel="nofollow">Andachi</a>, <a href="https://pacg.fandom.com/wiki/Disintegrate" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Keen_Orcish_Axe" target="_blank" rel="nofollow">Keen Orcish Axe</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Persona_Mask" target="_blank" rel="nofollow">Persona Mask</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5A HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Laboratory Card 1 BANISHED.
<br />
Laboratory CLOSED.
<br />
Keen Orcish Axe ACQUIRED.
<br />
Disintegrate ACQUIRED.
<br />
Rivani moves to DUNGEONS.
<br />
</span></p>OFFTURN: Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Create Mindscape: Arcane 9]1d12+6+3[/dice] -> Create Mindscape recharged.
Turn 25, now is the hour of Lady Luck.
While this is the hour: When you play a blessing, you may give a card to any character.
Move to Laboratory.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Laboratory Card 1: Henchman Proxy A5...Rivani - SirRogue (alias of SirRogue)2023-05-08T20:07:21ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeSirRoguehttps://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=13#6422023-05-01T19:46:22Z2023-05-01T19:46:22Z<p><span class=messageboard-ooc>OFFTURN: Rivani, Phrenic Master is healed for 1: <i>(Mindblade)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc><b>Turn 21</b>, now is the hour of <b>Pharasma's Knowing</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Undead card, add 1d6.</b></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Hospice Card 1: Lyrune-quah Moon Maiden</span>
<br />
<span class=messageboard-ooc>Hospice Card 2: The Real Rabbit Prince</span></p>
<p><span class=messageboard-ooc>Rivani DOES NOT opt to shuffle.</span></p>
<p>At <b>Hospice</b>. <span class=messageboard-ooc> In lieu of exploring, use location text to heal.</span></p>
<p><span class="messageboard-dice"><b>Hospice heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> </p>
<p><span class=messageboard-ooc>Rivani, Phrenic Master is healed for 4: <i>(Vampire Bat, Sign of the Daughter, Shining Wayfinder, Hellknight of the Nail)</i>. Deck shuffled.</span></p>
<p>Rivani scouts the remaining futures of the area in her Sight, finds a valuable ally that she's afraid she might not be able to coax to their side. She passes the intel on to her friends while she rests at the camp. </p>
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Andachi" target="_blank" rel="nofollow">Andachi</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Ghost_Whip" target="_blank" rel="nofollow">Ghost Whip</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5A HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hospice Card 1, 2 KNOWN.
<br />
</span></p>OFFTURN: Rivani, Phrenic Master is healed for 1: (Mindblade). Deck shuffled.
Turn 21, now is the hour of Pharasma's Knowing.
While this is the hour: On your check against an Undead card, add 1d6.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Hospice Card 1: Lyrune-quah Moon Maiden
Hospice Card 2: The Real Rabbit Prince
Rivani DOES NOT opt to shuffle.
At Hospice. In lieu of exploring, use location...SirRogue2023-05-01T19:46:22ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=13#6382023-04-28T05:27:36Z2023-04-28T05:26:23Z<p><span class=messageboard-ooc>OFFTURN:</span> Rivani moves to intercept an <b>Ashwing Gargoyle</b> attempting to ambush her friends!</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Play <b>Volcanic Storm</b> for Combat check. </span></p>
<p><span class="messageboard-dice"><b>Ashwing Gargoyle CtD Combat <s>23</s> 19:</b></span> <span class="messageboard-dice">1d12 + 6 + 3d6 + 1d6 ⇒ (4) + 6 + (3, 3, 4) + (4) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>At the end of the turn, Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Volcanic Storm: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (5) + 6 + 3 = 14</span> -> <span class=messageboard-ooc><b>Volcanic Storm recharged</b>.</span></p>OFFTURN: Rivani moves to intercept an Ashwing Gargoyle attempting to ambush her friends!
[Spoiler omitted]
Play Volcanic Storm for Combat check.
[dice=Ashwing Gargoyle CtD Combat 23 19]1d12+6+3d6+1d6[/dice] Success!
At the end of the turn, Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.
[dice=Volcanic Storm: Arcane 13]1d12+6+3[/dice] -> Volcanic Storm recharged.Rivani - SirRogue (alias of SirRogue)2023-04-28T05:26:23ZRe: Forums: Play-by-Post: PACS-Year of Reborn StrifeRivani - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivmfr/gameplay&page=13#6332023-04-26T19:27:31Z2023-04-26T19:27:31Z<p><span class=messageboard-ooc><b>Turn 17</b>, now is the hour of <b>The Wind and The Waves</b>.
<br />
<i>While this is the hour:</i></span> <b>At the start of the turn, any character may recharge a card to move.</b></p>
<p><span class=messageboard-ooc>Start of turn, cast <b>Create Mindscape</b> on the Hospice.</span></p>
<p><i><span class=messageboard-ooc>During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck. </span></i></p>
<p><span class=messageboard-ooc>Hospice Card 1: Quickened Ray</span>
<br />
<span class=messageboard-ooc>Hospice Card 2: Henchman Proxy A4 - Screaming Locks </span>
<br />
<span class=messageboard-ooc>Hospice Card 3: Andachi</span></p>
<p><span class=messageboard-ooc>Rivani opts NOT to shuffle.</span></p>
<p>At <b>Hospice</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Quickened Ray</b>, add 1d4 from Mindscape, 1d6 from Divine Fortune.</span></p>
<p><span class="messageboard-dice"><b>Quickened Ray CtA Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 + 1d6 ⇒ (7) + 6 + (3) + (6) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Mindblade</b> to explore <b>Card 2: Henchman Proxy A4 - Screaming Locks</b>, BA take 1 Mental damage (Quickened Ray). On check, add 1d4 from Mindscape, 1d6 from Divine Fortune.</span></p>
<p><span class="messageboard-dice"><b>Screaming Locks CtD Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 + 1d6 ⇒ (8) + 6 + (1) + (4) = 19</span> <span class=messageboard-ooc>Success! Ally 5 next and mostly boons left in the location. Opt not to close.</span></p>
<p><span class=messageboard-ooc> Discard <b>Vampire Bat</b> to explore <b>Card 3: Andachi</b>, bury a divine boon (Burst of Adrenaline) to automatically acquire.</span></p>
<p><b>End of turn hand: <a href="https://pacg.fandom.com/wiki/Andachi" target="_blank" rel="nofollow">Andachi</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a></b></p>
<p><span class=messageboard-ooc>Start of Arabundi's turn, play <b>Wand of Flying</b> to scout the two occupied locations.</span></p>
<p><span class=messageboard-ooc>Hospice Card 4: Divine Blaze</span>
<br />
<span class=messageboard-ooc>Caves Card 1: Hungry Smoke</span></p>
<p>Rivani's patience are rewarded not only with the advanced scroll she spied earlier, but a powerful potential friend also wanders into view of her Sight. The caveat is she would have to pass up the opportunity to easily secure the area after disenchanting the demented deadbolts. </p>
<p>Loot has been light of late, and looking ahead to later, she locates lots to lift and little to waylay them. Confident in their courage, she corrects the corrupted clasp but curbs the craving for convenient completion and casts her contemplation toward collecting confidantes and kit.</p>
<p>Shaking herself from a brief fugue of reflection, she sacrifices one of her utility spells to earn the loyalty of the powerful spectral ally she encounters, then looks further out, finding a scroll that should be of interest to Kyra, and warning Arabundi of an obstacle ahead.</p>
<p><span class=messageboard-ooc>End of Arabundi's turn:</span>
<br />
<span class=messageboard-ooc>Rivani, Phrenic Master attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Wand of Flying: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 3 ⇒ (2) + 6 + 3 = 11</span> -> <span class=messageboard-ooc><b>Wand of Flying discarded</b>.</span>
<br />
<div class="messageboard-quotee">Rivani, Phrenic Master wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Andachi" target="_blank" rel="nofollow">Andachi</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Thought_Shield" target="_blank" rel="nofollow">Thought Shield</a>, <a href="https://pacg.fandom.com/wiki/Volcanic_Storm" target="_blank" rel="nofollow">Volcanic Storm</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_Psychic_Mastery" target="_blank" rel="nofollow">Ring of Psychic Mastery</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Create_Mindscape" target="_blank" rel="nofollow">Create Mindscape</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 10 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings and spells are available for use.
<br />
<b>Movement: </b>Move me to the next location if my location closes.
<br />
<b>Other: </b>Hi I'm Rivani! My reroll for 7-5A HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hospice Card 1, 3 ACQUIRED.
<br />
Hospice Card 2 BANISHED.
<br />
Hospice Card 4 KNOWN.
<br />
Caves Card 1 KNOWN
<br />
</span></p>Turn 17, now is the hour of The Wind and The Waves.
While this is the hour: At the start of the turn, any character may recharge a card to move.
Start of turn, cast Create Mindscape on the Hospice.
During your move step, instead of (or after) moving, you may examine the top card of your location deck, then you may shuffle the deck.
Hospice Card 1: Quickened Ray
Hospice Card 2: Henchman Proxy A4 - Screaming Locks
Hospice Card 3: Andachi
Rivani opts NOT to shuffle.
At Hospice. Encounter...Rivani - SirRogue (alias of SirRogue)2023-04-26T19:27:31ZRe: Forums: Play-by-Post Discussion: PACS-Year of Reborn Strife DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivmfr/discussion&page=2#892023-03-16T05:02:50Z2023-03-16T05:02:50Z<p><b>7-4C2: Brook No Rival - Rivani rewards</b></p>
<p><b>XP:</b>
<br />
4.2 —> 4.3</p>
<p><b>HP:</b>
<br />
Card Feat: Item 3</p>
<p><b>Deck upgrade:</b>
<br />
Pass</p>
<p><b>Loot:</b>
<br />
Ring of Protection, Enervation</p>
<p><b>Rewards selection:</b>
<br />
Card feats tier + 1</p>7-4C2: Brook No Rival - Rivani rewards
XP:
4.2 --> 4.3
HP:
Card Feat: Item 3
Deck upgrade:
Pass
Loot:
Ring of Protection, Enervation
Rewards selection:
Card feats tier + 1SirRogue2023-03-16T05:02:50ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11902023-01-06T00:51:19Z2023-01-06T00:51:19Z<p><b>DEVELOPMENT:</b>
<br />
<i>You take control of the Dimension of Dreams one last time. As Akinaru gasps and wheezes, even his immortal voidlord body has been broken beyond repair.</p>
<p>“I always knew it would be you,” he says. “I saw it in a sudden vision in the jungle, a storm of endless possibilities in the wake of my shattered ward, a thousand futures at once, maddening. End it.”</p>
<p>You pause, and you watch as Akinaru’s spirit begins to drift away out of his body.</p>
<p>“No, please, end me! If you don’t, I’ll become just like all the other punished kami, disembodied and helpless forever. Let me die!”</p>
<p>With his end in your hands, you make the right choice.</i></p>
<p><b>REWARDS:</b>
<br />
<b>Scenario 5-6F:</b>
<br />
Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters. When that character draws her starting hand, she may draw an extra card, then recharge a card.</p>
<p><b>Adventure 6:</b>
<br />
You may play the scenario 5-6F: Dream Duel. (I guess we earned this by completing 6-6E.)</p>
<p><b>Adventure Path:</b>
<br />
Each player chooses 1 of her Pathfinder Society Adventure Card Guild characters. That character may treat the loot Dragon Emissary as if it is in her Class Deck box.
<br />
[Spoiler omitted]</p>DEVELOPMENT:
You take control of the Dimension of Dreams one last time. As Akinaru gasps and wheezes, even his immortal voidlord body has been broken beyond repair.
“I always knew it would be you,” he says. “I saw it in a sudden vision in the jungle, a storm of endless possibilities in the wake of my shattered ward, a thousand futures at once, maddening. End it.”
You pause, and you watch as Akinaru’s spirit begins to drift away out of his body.
“No, please, end me! If you don’t, I’ll...BR Updates - SirRogue (alias of SirRogue)2023-01-06T00:51:19ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11892023-01-06T00:43:37Z2023-01-06T00:43:37Z<p><span class=messageboard-ooc>Turn 21, under <b>Blessing of Asmodeus</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: "or bury it to add twice its adventure deck number."</span></p>
<p><span class=messageboard-ooc>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:</span></p>
<p><span class="messageboard-dice"><b>Random Dreamland Effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>5. You are dealt 1 Mental damage that cannot be reduced. Discard Elk.</span></p>
<p><span class=messageboard-ooc>Display <b>Aspect of the Dinosaur</b> to add 1d12 to all Strength checks this turn. <b>Aspect of the Bull</b> already displayed, adding 1 die to all checks during my first exploration.</span></p>
<p>At <b>Theater of Corruption</b>. <span class=messageboard-ooc> Explore and encounter <b>Card 1: Voidlord Akinaru</b>, play <b>Cloud Puff</b> to ignore BYA. First combat, reveal <b>Pteranodon</b> to use Survival Combat power, add 1d6 for Animal trait. play <b>Blessing of Achaekek</b> to add 2 dice, add 1 die for Bull, 1d12 for Dino. </span></p>
<p><span class="messageboard-dice"><b>Voidlord Akinaru CtD Combat 35:</b></span> <span class="messageboard-dice">4d8 + 5 + 2d6 + 1d6 + 1d12 ⇒ (1, 3, 6, 8) + 5 + (1, 2) + (1) + (6) = 33</span> <span class=messageboard-ooc>Failure! Use caveat to Survival combat power: <i>After the roll, you may additionally recharge that card to add its adventure deck number.</i> Recharge Pteranodon to add 5. Success! </span></p>
<p><span class=messageboard-ooc>Second combat, reveal <b>Greenblood Scourge</b> and recharge a card (Blessing of Milani) to add its AD# (1), then recharge Greenblood Scourge to add 6, use Nok-Nok's <b>Blessing of Lamashtu</b> to add 2 dice, reload <b>Giant Chameleon</b> for 2d6, add 1 die for Bull, 1d12 for Dino. </span></p>
<p><span class="messageboard-dice"><b> THEN Voidlord Akinaru CtD Combat 45:</b></span> <span class="messageboard-dice">4d10 + 6 + 2d6 + 1 + 6 + 2d6 + 1d12 ⇒ (9, 3, 4, 2) + 6 + (6, 4) + 1 + 6 + (3, 3) + (3) = 50</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><b>VICTORY.</b></span></p>
<p>Korundo stand on stage across from Mindo Voidguy. Korundo hunt prey across many planes to stand at center of attention, prove he is alpha. Alpha is nothing without pack, and Korundo pack he delivered. Nowhere to run, Voidguy. With ferocity of flying lizard, Korundo leap and dive, extra essence of pteronadoniddydon enough to strike fear even into oni. Voidguy try exit stage left; Korundo wrap scourge whip around oni and drag oni back to center stage for judgement. BAD kami. </p>
<p>Korundo recognize whole party is alpha.</p>Turn 21, under Blessing of Asmodeus...
At the start of turn, selecting unchecked power feat: "or bury it to add twice its adventure deck number."
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
[dice=Random Dreamland Effect]1d6[/dice] 5. You are dealt 1 Mental damage that cannot be reduced. Discard Elk.
Display Aspect of the Dinosaur to add 1d12 to all Strength checks this turn. Aspect of the Bull already...Korundo FNCG (alias of SirRogue)2023-01-06T00:43:37ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11852022-12-06T21:31:42Z2022-12-06T21:31:42Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 19, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>7</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 2 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, None</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-12-06T21:31:42ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11822022-11-29T20:20:50Z2022-11-29T20:20:50Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 17, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>9</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 2 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie, None</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-11-29T20:20:50ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11812022-11-29T20:18:01Z2022-11-29T20:18:01Z<p><span class=messageboard-ooc>Turn 16, under <b>Blessing of Milani</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:</span></p>
<p><span class="messageboard-dice"><b>Random Dreamland Effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc><i>6. Summon and encounter the henchman Animate Dream.</i> Play <b>Huntsman's Greatsword +2</b> for Combat check.</span></p>
<p><span class="messageboard-dice"><b>Animate Dream CtD Combat 17:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 ⇒ (7) + 6 + (1, 6) + 2 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Display <b>Immortal Dreamstone</b> to display three random allies:
<br />
Haneilius Fitch
<br />
Dindreann
<br />
Pierce Jerrell</span></p>
<p>At <b>Pinnacle Atoll</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Potion of Healing</b>, auto fail. </span></p>
<p><span class=messageboard-ooc>Discard <b>Dindreann</b> to examine then explore <b>Card 2: Lookout Duty</b>, play <b>Blessing of Chaldira Zuzaristan</b> to add 2 dice.</span></p>
<p><span class="messageboard-dice"><b>Lookout Duty CtD Wis 12:</b></span> <span class="messageboard-dice">3d8 + 3 ⇒ (5, 8, 7) + 3 = 23</span> <span class=messageboard-ooc>Success! If defeated, you may look at the top card of the barrier's location deck; if it is a monster, you may immediately encounter it: Card 3: <b>Electricity Arc Trap</b>. </span></p>
<p><span class=messageboard-ooc> Discard <b>Dwarf Allosaurus</b> to move to <b>Theater of Corruption</b> and explore <b>Card 1: Animated Weapon</b>.</span></p>
<p><span class="messageboard-dice"><b>Animated Weapon CtA Divine 8:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Discard <b>Barefoot Samms Toppin</b> to explore <b>Card 2: Crown of Swords</b>.</span></p>
<p><span class="messageboard-dice"><b>Crown of Swords CtA Melee 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (3) + 6 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Discard <b>Pierce Jerrell</b> to explore <b>Card 3: Pteranodon</b>, use <b>Staff of Weather</b> (discarding Animated Weapon to fuel) to add 2d8.</span></p>
<p><span class="messageboard-dice"><b>Pteranodon CtA Survival 11:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d8 ⇒ (2) + 5 + (3, 4) = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Discard <b>Blessing of the Starsong</b> to explore <b>Card 4: Lady Nightshade</b>, BYA fight random monster <b>Werecrocodile</b> (appropriate). Play <b>Huntsman's Greatsword +2</b> for Combat check.</span></p>
<p><span class="messageboard-dice"><b>Werecrocodile CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 ⇒ (5) + 6 + (1, 6) + 2 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Play <b>Huntsman's Greatsword +2</b> for Combat check, recharge <b>Crown of Swords</b> for 1d8.</span></p>
<p><span class="messageboard-dice"><b>Lady Nightshade CtD Combat 19:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 + 1d8 ⇒ (1) + 6 + (6, 4) + 2 + (7) = 26</span> <span class=messageboard-ooc>Success! If defeated, you may immediately attempt to close the location this henchman came from. <i>When Closing: Choose a random other location and succeed at its When Closing requirement. </i></span></p>
<p><span class="messageboard-dice"><b>Random other location (ignore 3):</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> <span class=messageboard-ooc>Raker Shoals: <i>Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.</i> Korundo has 4 left in hand, discards Pteranodon, Blessing of Gozreh, Huntsman's Greatsword +2, Staff of Weather.</span></p>
<p><span class=messageboard-ooc><i>When Permanently Closed: Bury 1d4 cards; then draw 1d4 cards.</i> No cards left in hand to bury. Draw <span class="messageboard-dice">1d4 ⇒ 3</span> cards: Cloud Puff, Blessing of Milani, Blessing of Achaekek.</span></p>
<p><span class=messageboard-ooc>Theater closed, but not closed. Villain is there. Korundo resets.</span></p>
<p><span class=messageboard-ooc>At start of next turn, play <b>Seek Quarry</b> on <b>Pinnacle Atoll</b>, examine top 5:</span> </p>
<p><span class=messageboard-ooc>
<br />
Pinnacle Atoll Card 3: Electricity Arc Trap
<br />
Pinnacle Atoll Card 4: Sea Hag
<br />
<b>Pinnacle Atoll Card 5: Wereshark Pirate</b>
<br />
Pinnacle Atoll Card 6: Blessing of Cayden Cailean
<br />
Pinnacle Atoll Card 7: Giant Sea Anemone</span></p>
<p><span class=messageboard-ooc>Leave henchman on top and shuffle the rest underneath.</span></p>
<p>Korundo pokes around pinnacles for baddies, but spots bad zap trap from crow's nest and decide to ride dino to theater. </p>
<p>Korundo pick up new toys until finally find shadow lady and pet werecroc. After some croc wrestling, Korundo scoff at anti-magic field and cut lady down with sword. Shadow lady death curse make theater special effects recreate Tempest shipwreck; very authentic, Korundo even feel seasick. </p>
<p>Korundo try to lock doors on way out, but voidbad emerge from box seats with slow clap. Korundo bow, and wait for friends to get in position. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Dinosaur" target="_blank" rel="nofollow">Aspect of the Dinosaur</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="" target="_blank" rel="nofollow">Haneilius Fitch</a>, <a href="" target="_blank" rel="nofollow">Pierce Jerrell</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 9 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
<b>Movement: </b>5-6F Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Pinnacle Atoll Card 1-2 BANISHED.
<br />
Pinnacle Atoll Card 3 KNOWN.
<br />
Theater of Corruption Card 1-3 ACQUIRED.
<br />
Theater of Corruption Card 4 BANISHED.
<br />
Theater of Corruption closed, but NOT closed. Only villain left there.
<br />
</span></p>Turn 16, under Blessing of Milani...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
[dice=Random Dreamland Effect]1d6[/dice] 6. Summon and encounter the henchman Animate Dream. Play Huntsman's Greatsword +2 for Combat check.
[dice=Animate Dream CtD Combat 17]1d10+6+2d6+2[/dice] Success!
Display Immortal Dreamstone to display three random allies:...Korundo FNCG (alias of SirRogue)2022-11-29T20:18:01ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11792022-11-25T05:47:40Z2022-11-25T05:47:40Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 15, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>12</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 2 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 2 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-11-25T05:47:40ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11742022-11-13T07:17:51Z2022-11-13T07:17:51Z<p>Villain escapes and is shuffled into either <b>Theater of Corruption</b> or <b>Raker Shoals</b>. </p>
<p>Fringes of the Eye, when permanently closed:
<br />
On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.</p>
<p><span class="messageboard-dice"><b>1d4 random barriers:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class="messageboard-dice"><b>1d4 random blessings:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p>Location set up for <b>Nok-Nok</b> to encounter one last card, after which is is <b>Salim's turn</b>. </p>
<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 13, Salim/rhynndavrie</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>14</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 3 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 5 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 6 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 7 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 8 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 9 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 10 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 11 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 12 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 13 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie, None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 2
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>Villain escapes and is shuffled into either Theater of Corruption or Raker Shoals.
Fringes of the Eye, when permanently closed:
On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
[dice=1d4 random barriers]1d4[/dice]
[dice=1d4 random blessings]1d4[/dice]
Location set up for Nok-Nok to encounter one last card, after which is is Salim's turn.
During This Adventure: For the rest of the Adventure Path, your...BR Updates - SirRogue (alias of SirRogue)2022-11-13T07:17:51ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11722022-11-03T04:55:34Z2022-11-03T04:55:34Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 12, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>16</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie, None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> At the end of your turn, move to another location.
<br />
<i>When Permanently Closed:</i> .
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-11-03T04:55:34ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11712022-11-03T04:53:22Z2022-11-03T04:53:22Z<p><span class=messageboard-ooc>OFFTURN: Korundo takes ranged combat damage. </span></p>
<p><span class="messageboard-dice"><b>Sandbalot ranged damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> <span class=messageboard-ooc>Display then recharge <b>Bearskin Armor</b> to soak damage.</span></p>
<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:</span></p>
<p><span class="messageboard-dice"><b>Random Dreamland Effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Move to a random open location, then you cannot move this turn.</span></p>
<p><span class="messageboard-dice"><b>Random open location:</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> <span class=messageboard-ooc>Teleportation Chamber! Ironic to suddenly appear there.</span></p>
<p>At <b>Teleportation Chamber</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Hurricane Winds</b>; per scenario, when about to encounter a henchman, summon and encounter a random ship first: </span></p>
<p><span class="messageboard-dice"><b>Random ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 3</span> <span class=messageboard-ooc> The <b><i>Man's Promise</b></i>. </span></p>
<p><span class="messageboard-dice"><b>Man's Promise CtD Surv 6:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (4, 5) + 5 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Per hench, recharge an ally (Snow Leopard) to add 1d4.</span></p>
<p><span class="messageboard-dice"><b>Hurricane Winds CtD Survival 13:</b></span> <span class="messageboard-dice">2d8 + 5 + 1d4 ⇒ (3, 3) + 5 + (4) = 15</span> <span class=messageboard-ooc>Success! To close Teleportation Chamber, <i>examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat.</i></span></p>
<p><span class="messageboard-dice"><b>Random OTHER open location:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Pinnacle Atoll! Top card is...<b>Potion of Healing</b>! <i> If you did not examine a bane, this location closes automatically. </i> <b>When permanently closed:</b> <i>On closing, move to another location.</i> Pinnacle Atoll!</span></p>
<p>Korundo feel winds of change carry him away from clearing fog over to magic bamf room. Nope, was actual winds of hurricane. Korundo command crew to deftly avoid ship waiting at obvious escape route, plunge ship headlong through storm and emerge safe on other side...strangely arriving at pinnacles. Korundo sure all will be fine at bamfy room. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Chaldira_Zuzaristan" target="_blank" rel="nofollow">Blessing of Chaldira Zuzaristan</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Gozreh: 2 dice to close
<br />
<b>Movement: </b>5-6F Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Korundo moved to Teleportation Chamber.
<br />
Teleportation Chamber Card 1 BANISHED.
<br />
Teleportation Chamber CLOSED.
<br />
Pinnacle Atoll Card 1 KNOWN.
<br />
Korundo moves to Pinnacle Atoll .
<br />
</span></p>OFFTURN: Korundo takes ranged combat damage.
[dice=Sandbalot ranged damage]1d4-1[/dice] Display then recharge Bearskin Armor to soak damage.
Turn 11, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
[dice=Random Dreamland Effect]1d6[/dice] Move to a random open location, then you cannot move this turn.
[dice=Random open...Korundo FNCG (alias of SirRogue)2022-11-03T04:53:22ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11692022-10-22T06:36:45Z2022-10-22T06:36:45Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 10, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>19</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 10 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 12 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 13 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 14 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 15 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 17 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 18 Siwar/MidnightLich:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Korundo/sirrogue, Salim/rhynndavrie, None
<br />
[Spoiler omitted]
<br />
<b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 1 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 2 Ba: 0 W: 0 Sp: 1 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-10-22T06:36:45ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11672022-10-21T05:14:25Z2022-10-21T05:14:25Z<p><span class=messageboard-ooc>Reveal an Animal card (Dwarf Allosaurus) to use Survival attack power, add 1d6 for Animal trait (power).</span></p>
<p><span class="messageboard-dice"><b>Norgorber Cultist CtD Combat 19:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 ⇒ (4) + 5 + (1, 6) + (4) = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo step between cultist and singing lady with ferocity of dinosaur and shred monster before harm done.</p>Reveal an Animal card (Dwarf Allosaurus) to use Survival attack power, add 1d6 for Animal trait (power).
[dice=Norgorber Cultist CtD Combat 19]1d8+5+2d6+1d6[/dice] Success!
Korundo step between cultist and singing lady with ferocity of dinosaur and shred monster before harm done.Korundo FNCG (alias of SirRogue)2022-10-21T05:14:25ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11612022-10-11T04:19:50Z2022-10-11T04:19:50Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 7, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>22</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 2 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Korundo/sirrogue, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 2 Ba: 0 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-10-11T04:19:50ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11602022-10-11T04:17:05Z2022-10-11T04:17:05Z<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Gorum</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: POWER</span></p>
<p><span class=messageboard-ooc>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:</span></p>
<p><span class="messageboard-dice"><b>Random Dreamland Effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Summon and encounter the henchman Animate Dream.</span></p>
<p><span class="messageboard-dice"><b>Animate Dream BYA Divine 12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> <span class=messageboard-ooc>Failure! You may not play spells that have the Attack trait.</p>
<p>[ooc]FIGHT! Reveal and Animal card (Dwarf Allosaurus) to use Survival combat power. </span></p>
<p><span class="messageboard-dice"><b>Animate Dream CtD Combat 17:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 ⇒ (1) + 5 + (6, 5) + (5) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>Move to <b>Gozreh's Flow</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Wereshark Pirate</b>, play <b>Vengeful Storm</b> for Combat, add a die to all checks during the first exploration from <b>Aspect of the Bull</b>, reload <b>Giant Chameleon</b> to add 2d6 on a check during my first exploration. </span></p>
<p><span class="messageboard-dice"><b>Wereshark Pirate CtD Combat <s>26</s> 32:</b></span> <span class="messageboard-dice">2d8 + 5 + 1d8 + 1d10 + 1d12 + 2d6 ⇒ (1, 8) + 5 + (1) + (4) + (11) + (5, 5) = 40</span> <span class=messageboard-ooc>Success! After you act, if the check to defeat did not have the Swashbuckling trait, discard the top card of the blessings deck (Blessing of Asmodeus discarded). If defeated, you may immediately attempt to close the location this henchman came from. </span></p>
<p><span class="messageboard-dice"><b>Gozreh's Flow CtC Survival 7:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (2, 7) + 5 = 14</span> <span class=messageboard-ooc>Success! On closing, move all characters at this location to one other random location. </span></p>
<p><span class="messageboard-dice"><b>Random other location:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc><b>Fog Bank</b>!</span></p>
<p><span class=messageboard-ooc>Korundo, Dinosaur Lord attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Vengeful Storm: Divine 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> -> <span class=messageboard-ooc><b>Vengeful Storm discarded</b>.</span></p>
<p>Korundo have most realistic dream; one where dream attacks Korundo and he slays it. Must be Tuesday. </p>
<p>Without dreamsweep moving him, Korundo head back to Gozreh's Flow as first wanted, ready to challenge for dominance of river. Korundo's challenge is answered by Wereshark Pirate guard; hearty prey in non-moonlight, for anti-lycanthrope reasons, but Korundo prevail like bull, and all of flow agree Korundo is alpha and no villain can escape here. </p>
<p>Content with success, Korundo hop in river and let it take him where it may, ending up swept off to Fog Bank to meet with friends. Fate flow. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Chaldira_Zuzaristan" target="_blank" rel="nofollow">Blessing of Chaldira Zuzaristan</a>, <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Snow_Leopard" target="_blank" rel="nofollow">Snow Leopard</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Gozreh: 2 dice to close
<br />
<b>Movement: </b>5-6F Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Korundo moves to Gozreh's Flow.
<br />
Gozreh's Flow Card 1 BANISHED.
<br />
Gozreh's Flow Card CLOSED.
<br />
Korundo is moved to Fog Bank.
<br />
</span></p>Turn 6, under Blessing of Gorum...
At the start of turn, selecting unchecked power feat: POWER
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
[dice=Random Dreamland Effect]1d6[/dice] Summon and encounter the henchman Animate Dream.
[dice=Animate Dream BYA Divine 12]1d8+6[/dice] Failure! You may not play spells that have the Attack trait.
[ooc]FIGHT! Reveal and Animal card (Dwarf Allosaurus) to use[/ooc]...Korundo FNCG (alias of SirRogue)2022-10-11T04:17:05ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11582022-10-05T00:34:58Z2022-10-05T00:34:58Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 5, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>25</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 13 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 14 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 15 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 16 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 18 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 19 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 20 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 21 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 23 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 24 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 25 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 3 Ba: 1 W: 0 Sp: 1 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<i>At This Location:</i> At the start of your move step, succeed at a Wisdom or Survival 7 check or move all characters at this location to a random location; then end your move step.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 7 check.
<br />
<i>When Permanently Closed:</i> On closing, move all characters at this location to one other random location.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 2 Ba: 0 W: 0 Sp: 2 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-10-05T00:34:58ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11552022-09-15T17:24:13Z2022-09-15T17:24:13Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 3, Salim/rhynndavrie</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>27</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 3 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 5 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 6 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 7 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 8 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 9 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 10 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 11 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 12 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 13 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 15 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 16 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 17 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 18 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 20 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 21 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 22 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 23 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 24 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 25 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 26 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 27 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 0 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<i>At This Location:</i> At the start of your move step, succeed at a Wisdom or Survival 7 check or move all characters at this location to a random location; then end your move step.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 7 check.
<br />
<i>When Permanently Closed:</i> On closing, move all characters at this location to one other random location.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 2 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-09-15T17:24:13ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11532022-09-09T17:55:36Z2022-09-09T17:55:36Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of Besmara</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:</span>
<br />
<span class=messageboard-ooc>1. Shuffle your hand into your deck, then draw the same number of cards.</span>
<br />
<span class=messageboard-ooc>2. Choose a random card, then either discard it or shuffle it into another character’s deck.</span>
<br />
<span class=messageboard-ooc>3. Move to a random open location, then you cannot move this turn.</span>
<br />
<span class=messageboard-ooc>4. Display the henchman Pirate Shade Haunt next to your character card.</span>
<br />
<span class=messageboard-ooc>5. You are dealt 1 Mental damage that cannot be reduced.</span>
<br />
<span class=messageboard-ooc>6. Summon and encounter the henchman Animate Dream.</span></p>
<p><span class="messageboard-dice"><b>Random Dreamland Effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc> Move to a random open location, then you cannot move this turn.</span> <span class="messageboard-dice"><b>Random location:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span>: <b>Theater of Corruption</b>.</p>
<p>At <b>Theater of Corruption</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Barefoot Samms Toppin</b>, display <b>Aspect of the Bull</b> to add 1 die to checks during my first exploration, recharge <b>Giant Chameleon to add 2d6 to a check during my first exploration.</span></p>
<p><span class="messageboard-dice"><b>Barefoot Samms Toppin CtA Skill 10:</b></span> <span class="messageboard-dice">2d4 + 2d6 ⇒ (4, 1) + (2, 6) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Banish [b]Barefoot Samms Toppin</b> (location text) to explore <b>Card 2: Galvo </b>, discard <b>Cloud Puff</b> to cancel BYA, reveal <b>Greenblood Scourge</b> for Combat check and recharge a card (Pteranodon) to fuel it and add its AD#, then recharge Greenblood Scourge to add 6.</span></p>
<p><span class="messageboard-dice"><b>Galvo CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 5 + 6 ⇒ (1) + 6 + (5, 1) + 5 + 6 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of Ketaphys</b> to explore <b>Card 3: Mercenary</b>, reveal <b>Huntsman's Greatsword +2</b> for Combat, discard it to add Str die.</span></p>
<p><span class="messageboard-dice"><b>Mercenary CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 + 1d10 ⇒ (2) + 6 + (2, 2) + 2 + (7) = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Heal all!</span></p>
<p>Korundo excited to run rapids, but dream chaos take him away to corrupted theater. Korundo can smash here, too. Korundo about to ride dino off to explore, but new barefoot friend tell Korundo allies not come back from theater place. Korundo thank him for advice, and sent new barefoot ally off to scout ahead instead. </p>
<p>Korundo find horrible creature in seats, but pass by critic to fight monsters onstage instead. Once they dispatched, Korundo bow to imaginary crowd. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Chaldira_Zuzaristan" target="_blank" rel="nofollow">Blessing of Chaldira Zuzaristan</a>, <a href="https://pacg.fandom.com/wiki/Vengeful_Storm" target="_blank" rel="nofollow">Vengeful Storm</a>, <a href="https://pacg.fandom.com/wiki/Snow_Leopard" target="_blank" rel="nofollow">Snow Leopard</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Gozreh: 2 dice to close
<br />
<b>Movement: </b>5-6F Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Move to Theater of Corruption
<br />
Theater of Corruption Card 1 ACQUIRED.
<br />
Theater of Corruption Card 2-3 BANISHED.
<br />
</span></p>Turn 1, under Blessing of Besmara...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your deck, then draw the same number of cards.
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
3. Move to a random open location, then you cannot move this turn.
4. Display the henchman Pirate Shade...Korundo FNCG (alias of SirRogue)2022-09-09T17:55:36ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=24#11522022-09-09T07:08:10Z2022-09-09T07:08:10Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Korundo/sirrogue</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 10 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 12 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 13 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 14 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 15 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 17 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 18 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 19 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 20 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 21 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 22 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 23 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 24 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 25 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 27 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 28 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 29 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 2 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Gozreh's Flow</b>
<br />
<i>At This Location:</i> At the start of your move step, succeed at a Wisdom or Survival 7 check or move all characters at this location to a random location; then end your move step.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 7 check.
<br />
<i>When Permanently Closed:</i> On closing, move all characters at this location to one other random location.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
1. Shuffle your hand into your...BR Updates - SirRogue (alias of SirRogue)2022-09-09T07:08:10ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11492022-09-08T06:37:05Z2022-09-08T06:36:02Z<p><span class=messageboard-ooc>Korundo draws two extra cards and shuffles an ally <span class="messageboard-dice"><b>ally:</b></span> <span class="messageboard-dice">1d41 ⇒ 9</span> [ooc](astonishingly, the Snow Leopard again)</span> and <span class="messageboard-dice"><b>blessing:</b></span> <span class="messageboard-dice">1d26 ⇒ 15</span> <span class=messageboard-ooc>(Blessing of Chaldira Zuzaristan)</span> into his deck.[/ooc]</p>
<p>Korundo will Gozreh with the Flow.</p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Vengeful_Storm" target="_blank" rel="nofollow">Vengeful Storm</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketaphys" target="_blank" rel="nofollow">Blessing of Ketaphys</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Ketaphys: 2 dice vs Animal trait
<br />
Can get Angelstep and/or Cloud Puff at will if needed.
<br />
<b>Movement: </b>5-6F Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo draws two extra cards and shuffles an ally [dice=ally]1d41[/dice] [ooc](astonishingly, the Snow Leopard again) and [dice=blessing]1d26[/dice] (Blessing of Chaldira Zuzaristan) into his deck.[/ooc]
Korundo will Gozreh with the Flow.
Korundo, Dinosaur Lord wrote:Hand: Greenblood Scourge , Vengeful Storm, Cloud Puff, Pteranodon, Blessing of Ketaphys, Dwarf Allosaurus , Staff of Weather, Aspect of the Bull, Huntsman's Greatsword +2, Angelstep,
Displayed: Giant Chameleon,
Deck: 12...Korundo FNCG (alias of SirRogue)2022-09-08T06:36:02ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2952022-09-08T06:23:07Z2022-09-08T06:23:07Z<p>Sounds like everyone can take what they want, then. </p>
<p>Korundo:
<br />
Reward 6: Blessing
<br />
Bonus Upgrade: Spell 6</p>
<p>Cathnul:
<br />
Reward 6: Ally
<br />
Bonus Upgrade: Ally (5?)</p>
<p>Salim:
<br />
Reward 6: Ally
<br />
Bonus Upgrade: pass</p>
<p>Siwar:
<br />
Reward 6: pass
<br />
Bonus Upgrade: pass</p>
<p>Nok-Nok:
<br />
Reward 6: Blessing
<br />
Bonus Upgrade: pass</p>Sounds like everyone can take what they want, then.
Korundo:
Reward 6: Blessing
Bonus Upgrade: Spell 6
Cathnul:
Reward 6: Ally
Bonus Upgrade: Ally (5?)
Salim:
Reward 6: Ally
Bonus Upgrade: pass
Siwar:
Reward 6: pass
Bonus Upgrade: pass
Nok-Nok:
Reward 6: Blessing
Bonus Upgrade: passBR Updates - SirRogue (alias of SirRogue)2022-09-08T06:23:07ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2942022-09-08T06:20:31Z2022-09-08T06:20:31Z<p>Korundo will take the Spell 6 then, since no one claimed it.</p>
<p>Aspect of the Tiger —> Aspect of the Dinosaur</p>Korundo will take the Spell 6 then, since no one claimed it.
Aspect of the Tiger --> Aspect of the DinosaurKorundo FNCG (alias of SirRogue)2022-09-08T06:20:31ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11472022-09-06T20:55:02Z2022-09-06T20:55:02Z<p><span class="messageboard-dice"><b>Starting plunder #1:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Armor!</span>
<br />
<span class="messageboard-dice"><b>Starting plunder #2:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Item!</span></p>
<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6F: DREAM DUEL
<br />
Your ship is the <i>Feathered Dragon</i>.</p>
<p>At the start of your turn, attempt a <b>Charisma or Perception 12</b> check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>Additional Rules:</b> [Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 13 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 14 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 15 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 16 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 18 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 19 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 20 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 21 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 23 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 24 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 25 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 26 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 27 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 28 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 29 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 30 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fog Bank</b>
<br />
<i>At This Location:</i> After a character at any location examines cards in this location deck, shuffle it.
<br />
<i>When Closing:</i> Recharge your hand, which must contain at least 1 card.
<br />
<i>When Permanently Closed:</i> On closing, draw the same number of cards you recharged when closing.
<br />
M: 3 Ba: 3 W: 0 Sp: 2 Ar: 0 I: 0 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Pinnacle Atoll</b>
<br />
<i>At This Location:</i> When you encounter a card, roll 1d12; on a 1, shuffle the henchman Hirgenzosk into this location.
<br />
<i>When Closing:</i> Discard a card from the blessings deck.
<br />
<i>When Permanently Closed:</i> On closing, stash a plunder card.
<br />
M: 2 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Theater of Corruption</b>
<br />
<i>At This Location:</i> After you play an ally, banish it.
<br />
<i>When Closing:</i> Choose a random other location and succeed at its When Closing requirement.
<br />
<i>When Permanently Closed:</i> Bury 1d4 cards; then draw 1d4 cards.
<br />
M: 2 Ba: 1 W: 1 Sp: 2 Ar: 0 I: 1 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Gozreh's Flow</b>
<br />
<i>At This Location:</i> At the start of your move step, succeed at a Wisdom or Survival 7 check or move all characters at this location to a random location; then end your move step.
<br />
<i>When Closing:</i> Succeed at a Wisdom or Survival 7 check.
<br />
<i>When Permanently Closed:</i> On closing, move all characters at this location to one other random location.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Teleportation Chamber</b>
<br />
<i>At This Location:</i> At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
<br />
<i>When Closing:</i> Examine the top card of a random other open location deck and, if it is a bane, succeed at its checks to defeat. If you did not examine a bane, this location closes automatically.
<br />
<i>When Permanently Closed:</i> On closing, move to another location.
<br />
M: 3 Ba: 0 W: 0 Sp: 3 Ar: 0 I: 2 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Fringes of the Eye</b>
<br />
<i>At This Location:</i> The difficulty of checks to defeat barriers is increased by 3.
<br />
<i>When Closing:</i> Summon and defeat a random barrier; if undefeated, each character at this location randomly chooses a location and moves to it.
<br />
<i>When Permanently Closed:</i> On closing, add 1d4 random barriers and 1d4 random blessings to this location deck without looking at them, then encounter the top card.
<br />
M: 1 Ba: 4 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Raker Shoals</b>
<br />
<i>At This Location:</i> At the start of your turn, your ship is dealt 1 Structural damage.
<br />
<i>When Closing:</i> Your ship is dealt 4 Structural damage. If your ship is wrecked, the location is not closed.
<br />
<i>When Permanently Closed:</i> On closing, discard a card.
<br />
M: 0 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>[dice=Starting plunder #1]1d6[/dice] Armor!
[dice=Starting plunder #2]1d6[/dice] Item!
During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6F: DREAM DUEL
Your ship is the Feathered Dragon.
At the start of your turn, attempt a Charisma or Perception 12 check. If you...BR Updates - SirRogue (alias of SirRogue)2022-09-06T20:55:02ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11462022-09-06T17:45:58Z2022-09-06T17:45:58Z<p><span class=messageboard-bigger>5-6F: DREAM DUEL</span></p>
<p><i>You knew that when Akinaru vanished in the Dimension of Dreams, his odds of achieving his goal were slim, but you just couldn’t risk it.</p>
<p>But how could you follow him into the dream itself? While ransacking the castle, you had found some old texts on how to “breach the veil of dreams.” The ritual required some odd components. Incense, grave dirt, and wormwood wine weren’t tough to find. The ornate silver and mithral key proved more challenging, but you eventually found one. Your thoughts briefly drifted to how you might track down Akinaru once you reach the
<br />
Dimension of Dreams. But now is not the time for such worries. The sooner you follow him into that fantastical realm, the easier it will be to pick up his trail.</p>
<p>As you perform each step of the ritual in turn, you remember everything that led you here. Sailing the Feathered Devil through the Tapestry, meeting Akinaru and escaping, Akinaru transforming into an oni and stranding you in the Valashmai Jungle, picking yourself up and building your new fleet in Minata. Defeating Vitterande’s fleet, a kraken, and then the Chu Ye blockade, and soaring to your confrontation with Akinaru here in his underground lair. As each memory passes, you feel a psychic thrum building up within you—the ritual is working!</p>
<p>As you turn the key, you feel yourself pulled into the Dimension of Dreams. All those memories and dreams of your shipmates and ships blend together and create something brand new and yet at once deeply familiar. A golden ship resembling both the lost Feathered Serpent and the incinerated Roaring Dragon awaits you in the Dimension of Dreams. The dream vessel, forged not of matter but instead of your deep bond with your trusty ships, lies ready to carry you to Akinaru.</p>
<p>You set sail, streaming through bizarre dreamscapes and amorphous interstitial Dimension of Dreams alike, until you spy Akinaru’s dream vessel in the distance: The Kodama’s Scream. As soon as Akinaru notices you, he begins to twist the dream stuff around you into horrible dangers. It seems he may understand this place a bit better than you do...</i></p>
<p><b>VILLAIN:</b>
<br />
VOIDLORD AKINARU</p>
<p><b>HENCHMEN:</b>
<br />
LADY NIGHTSHADE
<br />
HURRICANE WINDS
<br />
WERESHARK PIRATES</p>
<p><b>DURING THIS SCENARIO:</b></p>
<p>YOUR SHIP IS THE FEATHERED DRAGON.</p>
<p>You may not play this scenario unless you have completed scenarios 5-6A through 5-6E.</p>
<p>At the start of your turn, attempt a Charisma or Perception 12 check. If you succeed, you may draw a card. If you fail, roll 1d6:
<br />
1. Shuffle your hand into your deck, then draw the same number of cards.
<br />
2. Choose a random card, then either discard it or shuffle it into another character’s deck.
<br />
3. Move to a random open location, then you cannot move this turn.
<br />
4. Display the henchman Pirate Shade Haunt next to your character card.
<br />
5. You are dealt 1 Mental damage that cannot be reduced.
<br />
6. Summon and encounter the henchman Animate Dream. When you would discard cards for structural damage, discard them from the top of your deck.</p>
<p>When you encounter a henchman or villain from a location deck, before you act, summon and encounter a random ship.</p>
<p><b>POWERS TO REMEMBER:</b>
<br />
For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.</p>
<p>For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.</p>5-6F: DREAM DUEL
You knew that when Akinaru vanished in the Dimension of Dreams, his odds of achieving his goal were slim, but you just couldn’t risk it.
But how could you follow him into the dream itself? While ransacking the castle, you had found some old texts on how to “breach the veil of dreams.” The ritual required some odd components. Incense, grave dirt, and wormwood wine weren’t tough to find. The ornate silver and mithral key proved more challenging, but you eventually found one....BR Updates - SirRogue (alias of SirRogue)2022-09-06T17:45:58ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2922022-09-06T17:24:18Z2022-09-06T17:24:18Z<p>As noted in chat, there is also a Blessing 5 available that I missed. </p>
<p><b>5-6E ACQUIRED CARDS (updated)</b></p>
<p>Venomous Pike +2 (Weapon 6)</p>
<p>World Wave (Spell 6)
<br />
Wall of Blades (Spell 5)</p>
<p>Reflecting Buckler (Armor 5)</p>
<p>Master of the Gales (Ally 6)
<br />
Arronax Endymion (Ally 5)
<br />
Old Salt (Ally B)
<br />
Dindreann (Ally 3)
<br />
Old Salt (Ally C)
<br />
Lady Cerise Bloodmourn (Ally 4)</p>
<p><b>Blessing of Norgorber (Blessing 5)</b>
<br />
Blessing of the Gods (Blessing B)</p>As noted in chat, there is also a Blessing 5 available that I missed.
5-6E ACQUIRED CARDS (updated)
Venomous Pike +2 (Weapon 6)
World Wave (Spell 6)
Wall of Blades (Spell 5)
Reflecting Buckler (Armor 5)
Master of the Gales (Ally 6)
Arronax Endymion (Ally 5)
Old Salt (Ally B)
Dindreann (Ally 3)
Old Salt (Ally C)
Lady Cerise Bloodmourn (Ally 4)
Blessing of Norgorber (Blessing 5)
Blessing of the Gods (Blessing B)BR Updates - SirRogue (alias of SirRogue)2022-09-06T17:24:18ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2882022-09-02T22:47:07Z2022-09-02T22:47:07Z<p>Korundo will choose Blessing for his AD6 card type:</p>
<p>1 Blessing of the Savored Sting
<br />
2 Blessing of Wind and Waves
<br />
3 Blessing of the Starsong</p>
<p><span class="messageboard-dice"><b>Random Blessing 6:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span></p>
<p>Blessing of the Green Faith —> Blessing of the Starsong!</p>
<p>Korundo could make use of the other upgrades, but doesn't need them. Will happily let others choose first.</p>Korundo will choose Blessing for his AD6 card type:
1 Blessing of the Savored Sting
2 Blessing of Wind and Waves
3 Blessing of the Starsong
[dice=Random Blessing 6]1d3[/dice]
Blessing of the Green Faith --> Blessing of the Starsong!
Korundo could make use of the other upgrades, but doesn't need them. Will happily let others choose first.Korundo FNCG (alias of SirRogue)2022-09-02T22:47:07ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2872022-09-02T22:28:52Z2022-09-02T22:28:52Z<p><b>5-6E ACQUIRED CARDS</b></p>
<p>Venomous Pike +2 (Weapon 6)</p>
<p>World Wave (Spell 6)
<br />
Wall of Blades (Spell 5)</p>
<p>Reflecting Buckler (Armor 5)</p>
<p>Master of the Gales (Ally 6)
<br />
Arronax Endymion (Ally 5)
<br />
Old Salt (Ally B)
<br />
Dindreann (Ally 3)
<br />
Old Salt (Ally C)
<br />
Lady Cerise Bloodmourn (Ally 4)</p>
<p>Blessing of the Gods (Blessing B)</p>
<p>Don't forget we get a bonus deck upgrade, but because of the reward, that can be nearly any 6 you want (if you pick a card type where you only have one AD6 card left in your cardpool!).</p>5-6E ACQUIRED CARDS
Venomous Pike +2 (Weapon 6)
World Wave (Spell 6)
Wall of Blades (Spell 5)
Reflecting Buckler (Armor 5)
Master of the Gales (Ally 6)
Arronax Endymion (Ally 5)
Old Salt (Ally B)
Dindreann (Ally 3)
Old Salt (Ally C)
Lady Cerise Bloodmourn (Ally 4)
Blessing of the Gods (Blessing B)
Don't forget we get a bonus deck upgrade, but because of the reward, that can be nearly any 6 you want (if you pick a card type where you only have one AD6 card left in your cardpool!).BR Updates - SirRogue (alias of SirRogue)2022-09-02T22:28:52ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11452022-09-02T22:26:04Z2022-09-02T22:26:04Z<p><b>5-6E DEVELOPMENT:</b>
<br />
You’ve managed to break Akinaru’s connection to the Hao Jin Tapestry, severing his tides and stopping the flow. A surviving emissary from Chu Ye shakes her head and sneers at Akinaru.</p>
<p>“Your sentimentality for these mortals lost your connection to the Tapestry,” she says. “And with it you have lost your chance to free our brethren. I will report to the Shogun of your failure.”</p>
<p>Akinaru screams in anguish, even though the emissary has already vanished.</p>
<p>“Wait, no! I can still...” He appears back on his vessel and turns to you. “Farewell. I am away to the realm of dreams, where I either free my brethren or am lost forever trying. Pray that I don’t return!” </p>
<p>He, his strange ship, and its crew vanish into a bizarre rainbow haze. You’ve done it! Akinaru’s forces are broken, and the oni legion is now no more yielding than a dream.</p>
<p>And yet... you feel unfulfilled. Merely banishing the oni may not be enough. Your dreamscape awaits...</p>
<p><b>REWARDS:</b>
<br />
Choose a type of boon other than loot and draw a boon of that type whose adventure deck number is 6 from the game box. Adventure Card Guild characters may choose a bonus deck upgrade.</p>5-6E DEVELOPMENT:
You’ve managed to break Akinaru’s connection to the Hao Jin Tapestry, severing his tides and stopping the flow. A surviving emissary from Chu Ye shakes her head and sneers at Akinaru.
“Your sentimentality for these mortals lost your connection to the Tapestry,” she says. “And with it you have lost your chance to free our brethren. I will report to the Shogun of your failure.”
Akinaru screams in anguish, even though the emissary has already vanished.
“Wait, no! I can...BR Updates - SirRogue (alias of SirRogue)2022-09-02T22:26:04ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11442022-09-02T22:21:07Z2022-09-02T22:07:34Z<p><span class=messageboard-ooc>Reveal Huntsman's Greatsword +2 for Combat, discard it for extra Str die. Recharge an animal (Vampire Squid, AD4) to add its AD# and Animal trait. Animal trait gives Korundo another 1d6 from his power, then play <b>Blessing of Ketaphys</b> for two dice on an Animal check. For good measure, reveal <b>Staff of Weather</b> and discard a spell (World Wave) to add 2d8 on a ship. Can't find a way to also play an armor, so that's it!</span></p>
<p><span class="messageboard-dice"><b>Voidlord Akinaru CtD Combat 45:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 + 4 + 1d6 + 2d10 + 2d8 ⇒ (2) + 6 + (2, 5) + 2 + 4 + (1) + (6, 4) + (8, 5) = 45</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo watch Athnul Fistlady fight many times, knows she is fierce warrior. Korundo slightly disappointed she find voidbad first, but know fight is in good fists. When Athnul beat on voidbad, then fall back to nudge Korundo forward, Korundo swell with honor that she deem to share fight with Korundo. </p>
<p>Then Korundo chain every trick together to throw at voidbag all at once!</p>
<p>It is near thing, but voidbad fall. Even onilord know. Korundo is alpha.</p>Reveal Huntsman's Greatsword +2 for Combat, discard it for extra Str die. Recharge an animal (Vampire Squid, AD4) to add its AD# and Animal trait. Animal trait gives Korundo another 1d6 from his power, then play Blessing of Ketaphys for two dice on an Animal check. For good measure, reveal Staff of Weather and discard a spell (World Wave) to add 2d8 on a ship. Can't find a way to also play an armor, so that's it!
[dice=Voidlord Akinaru CtD Combat 45]1d10+6+2d6+2+4+1d6+2d10+2d8[/dice]
...Korundo FNCG (alias of SirRogue)2022-09-02T22:07:34ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11412022-07-30T23:48:53Z2022-07-30T23:48:53Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 22, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>6</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> If you start or end your turn at this location, succeed at a Constitution or Fortutide 10 check or bury the top card of your deck.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Salim/rhynndavrie, None</p>
<p><b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<b>Closed</b>
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-07-30T23:48:53ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11372022-07-27T00:38:02Z2022-07-27T00:38:02Z<p><span class=messageboard-ooc>Turn 19, under <b>Blessing of Abadar</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>At <b>Torture Pit</b>. <span class=messageboard-ooc> Encounter <b>Card 1: Venomous Pike +2</b>, add a die from <b>Aspect of the Bull</b>.</span></p>
<p><span class="messageboard-dice"><b>Venomous Pike +2 CtA Melee 13:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (5, 5) + 6 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Blessing of the Green Faith</b> to explore <b>Card 2: Eel Skin Armor</b>.</span></p>
<p><span class="messageboard-dice"><b>Eel Skin Armor CtA Con 9:</b></span> <span class="messageboard-dice">1d10 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class=messageboard-ooc> Discard <b>Dwarf Allosaurus</b> to move to <b>Sea Caves</b> and explore <b>Card 1: Reflecting Buckler</b>.</span></p>
<p><span class="messageboard-dice"><b>Reflecting Buckler CtA Con 10:</b></span> <span class="messageboard-dice">1d10 ⇒ 7</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo not great at Dex/Acro, but alos not have Fire or Acid, so head to Torture Pit to start clearing way. Korundo find wicked spear and broken armor, but dino mount get bored, and Korundo let sprint to Sea Caves to get energy out. Korundo find crack in reflecting buckler, kick it out of way, but not continue without fire/acid. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketaphys" target="_blank" rel="nofollow">Blessing of Ketaphys</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/World_Wave" target="_blank" rel="nofollow">World Wave</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Pike_+2" target="_blank" rel="nofollow">Venomous Pike +2</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Starsong: reroll 1 die or all dice
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Ketaphys: 2 dice vs Animal trait
<br />
World Wave: can move all local characters at end of ANY turn.
<br />
Can get Angelstep and/or Cloud Puff at will if needed.
<br />
<b>Movement: </b>5-6E Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Torture Pit Card 1 ACQUIRED.
<br />
Torture Pit Card 2 BANISHED.
<br />
Sea Caves Card 1 BANISHED.
<br />
</span></p>Turn 19, under Blessing of Abadar...
At the start of turn, selecting unchecked power feat: HS7
At Torture Pit. Encounter Card 1: Venomous Pike +2, add a die from Aspect of the Bull.
[dice=Venomous Pike +2 CtA Melee 13]2d10+6[/dice] Success!
Discard Blessing of the Green Faith to explore Card 2: Eel Skin Armor.
[dice=Eel Skin Armor CtA Con 9]1d10[/dice] Failure!
Discard Dwarf Allosaurus to move to Sea Caves and explore Card 1: Reflecting Buckler.
[dice=Reflecting Buckler CtA Con...Korundo FNCG (alias of SirRogue)2022-07-27T00:38:02ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11362022-07-25T23:33:28Z2022-07-25T23:33:28Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 19, Korundo/sirrogue</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>9</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None</p>
<p><b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<b>Closed</b>
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-07-25T23:33:28ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11332022-07-15T18:40:22Z2022-07-15T18:40:22Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 17, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>11</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 9 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 10 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 11 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, NokNok/SirDan, None</p>
<p><b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 1 Ba: 2 W: 0 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-07-15T18:40:22ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11322022-07-15T18:39:22Z2022-07-15T18:39:22Z<p>Korundo love brawling!!</p>
<p><span class="messageboard-dice"><b>Barroom Brawl CtD Melee 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (4) + 6 = 10</span> <span class=messageboard-ooc>Failure! Blessing of the Starsong to reroll.</span></p>
<p><span class="messageboard-dice"><b>Barroom Brawl CtD Melee 11:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Bury Bearskin Armor to soak Hag damage. </span></p>Korundo love brawling!!
[dice=Barroom Brawl CtD Melee 11]1d10+6[/dice] Failure! Blessing of the Starsong to reroll.
[dice=Barroom Brawl CtD Melee 11]1d10+6[/dice] Success!
Bury Bearskin Armor to soak Hag damage.Korundo FNCG (alias of SirRogue)2022-07-15T18:39:22ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11292022-07-07T19:48:06Z2022-07-07T19:48:06Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 15, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>13</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 1 Ba: 1 W: 0 Sp: 0 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
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M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
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<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
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M: 2 Ba: 3 W: 1 Sp: 1 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
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<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-07-07T19:48:06ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11282022-07-07T19:42:28Z2022-07-07T19:40:54Z<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of Besmara</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>Start of turn, display <b>Aspect of the Bull</b> and <b>Bearskin Armor</b>. </p>
<p>At <b>Sea Caves</b>. [ooc] Encounter <b>Card 1: World Wave</b>, play <b>Blessing of Milani</b> to add 2 dice, add a die for Aspect of the Bull.</span></p>
<p><span class="messageboard-dice"><b>World Wave CtA Divine 15:</b></span> <span class="messageboard-dice">4d8 + 5 ⇒ (3, 6, 1, 1) + 5 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Snow Leopard</b> to explore <b>Card 2: Cecaelia</b>.</span></p>
<p><span class="messageboard-dice"><b>Cecaelia BYA Wis 8:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span> <span class=messageboard-ooc>Failure! CtD difficulty increased by 2.</span></p>
<p><span class=messageboard-ooc> Reveal an animal card (Pteranodon) to use Survival combat power, add 1d6 for Animal trait.</span></p>
<p><span class="messageboard-dice"><b>Cecaelia CtD Combat 15:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 ⇒ (5) + 5 + (1, 5) + (1) = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Discard <b>Pteranodon</b> to move to <b>Rocky Cliff</b> and explore <b>Card 1: Fortified Breastplate</b>.</span></p>
<p><span class="messageboard-dice"><b>Fortified Breastplate CtA Fort 10:</b></span> <span class="messageboard-dice">1d10 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo join friends at sea cave to help, definitely not just because he heard giant sea troll to fight. Instead, Korundo learn powerful world wave spell, and pwn lazy Cecaelia. Before Korundo get too far, Athnul remind Korundo sea troll must burn. Korundo summon flying dino to go search rocky cliff for fire, but just find useless armor. (Okay armor not so useless, but Korundo mad and just looking for fire.) </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/World_Wave" target="_blank" rel="nofollow">World Wave</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>,
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<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 3
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<b>Hero Points:</b> 8
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<b>NOTES:</b>
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<b>Available Support: </b>Blessings available for use.
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Starsong: reroll 1 die or all dice
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Staff of Weather: 2d8 to any check on ship
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Green Faith: 1 die, recharges
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World Wave: can move all local characters at end of ANY turn.
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<b>Movement: </b>5-6E Box reroll is NOT USED
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</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Sea Caves Card 1 ACQUIRED.
<br />
Sea Caves Card 2 BANISHED.
<br />
Rocky Cliff Card 1 BANISHED.
<br />
</span></p>Turn 14, under Blessing of Besmara...
At the start of turn, selecting unchecked power feat: HS7
Start of turn, display Aspect of the Bull and Bearskin Armor.
At Sea Caves. [ooc] Encounter Card 1: World Wave, play Blessing of Milani to add 2 dice, add a die for Aspect of the Bull.
[dice=World Wave CtA Divine 15]4d8+5[/dice] Success!
Discard Snow Leopard to explore Card 2: Cecaelia.
[dice=Cecaelia BYA Wis 8]1d8+3[/dice] Failure! CtD difficulty increased by 2.
Reveal an animal[/ooc]...Korundo FNCG (alias of SirRogue)2022-07-07T19:40:54ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11272022-07-07T19:14:25Z2022-07-07T19:14:25Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 14, Korundo/sirrogue</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
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<b>Blessings</b>
<br />
[Spoiler omitted]
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[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>14</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 10 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 12 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 13 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 14 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 0 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-07-07T19:14:25ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11232022-06-29T18:45:42Z2022-06-29T18:45:42Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 12, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>16</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 9 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 10 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 11 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 12 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 14 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 15 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 16 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 5 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 1 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-06-29T18:45:42ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11202022-06-20T01:56:17Z2022-06-20T01:56:17Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 10, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, Salim/rhynndavrie, None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-06-20T01:56:17ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11192022-06-20T01:52:03Z2022-06-20T01:52:03Z<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class="messageboard-dice"><b>Angelstep Heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Korundo, Dinosaur Lord has all cards in their discard pile healed: <i>(Pteranodon, Seek Quarry, Vengeful Storm)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Move to <b>Fort Hazard</b>. Forgo free explore, play <b>Dwarf Allosaurus</b> to explore and add 2d6 to Combat checks. Encounter <b>Card 1: Oni Mariner</b>, play <b>Cloud Puff</b> to negate BYA. Reveal an Animal card (Snow Leopard) to use Survival combat power, add 1d6 for Animal trait power, play <b>Blessing of Achaekek</b> to add 2 dice vs. story bane.</span></p>
<p><span class="messageboard-dice"><b>Oni Mariner CtD Combat 26:</b></span> <span class="messageboard-dice">3d8 + 5 + 2d6 + 1d6 + 2d6 ⇒ (5, 5, 7) + 5 + (1, 1) + (5) + (1, 5) = 35</span> <span class=messageboard-ooc>Success! No fire or acid, bury top card of deck (Aspect of the Tiger). Bury discard pile to close (Blessing of Achaekek). On closing, discard 1d4 cards from the blessings deck. </span></p>
<p><span class="messageboard-dice"><b>Closing hourglass discards:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc> roll Blessing of Achaekek and Blessing of the Gods off the top of the hourglass. </span></p>
<p>Korundo see hazard fort getting empty and bad captains lurking on friends for start of turn badness. Korundo hear how hard fort is to secure if tired, so use chewy root to heal up and go fight. Korundo know only baddies left, take time to mount up on dino first, then charge in. Korundo wise to prepare, as allosaur help maul henchman on way in and Korundo ferocity finish job (with Achaekek help). </p>
<p>Korundo prep well, and only lose blessing to secure fort, lock up gates tight before draugr can attack friends. It take time, but worth wait. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Snow_Leopard" target="_blank" rel="nofollow">Snow Leopard</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Starsong: reroll 1 die or all dice
<br />
Milani: 2 dice to n/c Dex or Wis
<br />
Staff of Weather: 2d8 to any check on ship
<br />
<b>Movement: </b>5-6E Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Fort Hazard Card 1 BANISHED.
<br />
Fort Hazard CLOSED.
<br />
</span></p>Turn 9, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
[dice=Angelstep Heal]1d4+1[/dice] Korundo, Dinosaur Lord has all cards in their discard pile healed: (Pteranodon, Seek Quarry, Vengeful Storm). Deck shuffled.
Move to Fort Hazard. Forgo free explore, play Dwarf Allosaurus to explore and add 2d6 to Combat checks. Encounter Card 1: Oni Mariner, play Cloud Puff to negate BYA. Reveal an Animal card (Snow Leopard) to use Survival combat power, add...Korundo FNCG (alias of SirRogue)2022-06-20T01:52:03ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11182022-06-20T01:25:13Z2022-06-20T01:25:13Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 9, Korundo/sirrogue</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>21</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 10 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 12 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 13 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 14 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 15 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 17 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 18 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 19 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 20 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 21 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 1 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-06-20T01:25:13ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11152022-06-04T20:57:50Z2022-06-04T20:57:50Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 7, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>23</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 9 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 10 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 11 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 12 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 14 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 15 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 16 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 17 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 19 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 20 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 21 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 22 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 23 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 2 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-06-04T20:57:50ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11122022-05-28T04:13:40Z2022-05-28T04:13:40Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 5, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>25</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 23 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 24 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 25 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Sharkskin Reef</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-05-28T04:13:40ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11112022-05-28T04:11:59Z2022-05-28T04:09:11Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of Kelizandri </b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><b>Sharkskin Reef</b> <span class=messageboard-ooc>Card 1: <b>Jagged Shoals</b>, recharge <b>Huntsman's Greatsword +2</b> to add 2d6 to Survival.</span> </p>
<p><span class="messageboard-dice"><b>Jagged Shoals CtD Survival 11:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 ⇒ (2) + 5 + (2, 3) = 12</span> <span class=messageboard-ooc>Success! Play <b>Seek Quarry</b> to examine remaining cards in location:</span></p>
<p><span class=messageboard-ooc>Card 5: Pirate Sniper</span>
<br />
<span class=messageboard-ooc>Card 6: Lookout Duty</span>
<br />
<span class=messageboard-ooc>Card 7: Lusca</span>
<br />
<span class=messageboard-ooc>Card 8: Oni Mariner</span></p>
<p><span class=messageboard-ooc>Henchman <b>Oni Mariner</b> found, may encounter. random character makes dex/acro check.</span></p>
<p><span class="messageboard-dice"><b>Random character:</b></span> <span class="messageboard-dice">1d5 ⇒ 1</span> <span class=messageboard-ooc>Korundo! Autofail. </span></p>
<p><span class="messageboard-dice"><b>Cold damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Discard Pteranodon. Play <b>Vengeful Storm</b> for Combat, <b>Blessing of Achaekek</b> for 2 dice. Increase difficulty by 1d12 for scenario. </span></p>
<p><span class="messageboard-dice"><b>Outsider increase CtD:</b></span> <span class="messageboard-dice">1d12 ⇒ 8</span></p>
<p><span class="messageboard-dice"><b>Oni Mariner CtD Combat <s>26</s> 34:</b></span> <span class="messageboard-dice">3d8 + 6 + 1d8 + 1d10 + 1d12 ⇒ (6, 8, 3) + 6 + (7) + (8) + (1) = 39</span> <span class=messageboard-ooc>Success with Acid damage! Banish <b>Monkey</b> to close <b>Sharkskin Reef</b>.</span></p>
<p><span class=messageboard-ooc> Recharge <b>Vampire Squid</b> after defeating monster to heal a card (Blessing of Achaekek).</span></p>
<p>Korundo hear Siwar lady ask party to close before she fight. Korundo see Athnul lady take out obstacles so Korundo navigate shoals to hunt down oni directly. Korundo take icy oni cold unflinching. Koruno like challenge and have Achaekek on side, so take extra difficulty vs. raging hunter storm. Acid rain and lightning defeat oni, and Korundo sacrifice Monkey minion to local sharks to secure reef. </p>
<p><span class=messageboard-ooc>Korundo, Dinosaur Lord attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Seek Quarry: Divine 15:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Seek Quarry discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Vengeful Storm: Divine 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Vengeful Storm discarded</b>.</span></p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Starsong" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Snow_Leopard" target="_blank" rel="nofollow">Snow Leopard</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Achaekek: 2 dice vs. story bane
<br />
Starsong: reroll 1 die or all dice
<br />
Milani: 2 dice to n/c Dex or Wis
<br />
Staff of Weather: 2d8 to any check on ship
<br />
Cloud Puff
<br />
Angelstep heal
<br />
<b>Movement: </b>5-6E Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Sharkskin Reef Card 4, 8 BANISHED.
<br />
Sharkskin Reef Card CLOSED.
<br />
</span></p>Turn 4, under Blessing of Kelizandri ...
At the start of turn, selecting unchecked power feat: HS7
Sharkskin Reef Card 1: Jagged Shoals, recharge Huntsman's Greatsword +2 to add 2d6 to Survival.
[dice=Jagged Shoals CtD Survival 11]1d8+5+2d6[/dice] Success! Play Seek Quarry to examine remaining cards in location:
Card 5: Pirate Sniper
Card 6: Lookout Duty
Card 7: Lusca
Card 8: Oni Mariner
Henchman Oni Mariner found, may encounter. random character makes dex/acro check.
[dice=Random...Korundo FNCG (alias of SirRogue)2022-05-28T04:09:11ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11092022-05-25T01:23:36Z2022-05-25T01:23:36Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 3, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>27</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 13 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 14 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 15 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 16 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 18 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 19 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 20 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 21 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 23 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 24 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 25 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 26 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 27 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, Korundo/sirrogue, NokNok/SirDan, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Sharkskin Reef</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summon and encounter the henchman Hammerhead Shark.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-05-25T01:23:36ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11062022-05-17T17:52:41Z2022-05-17T17:52:41Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, Salim/rhynndavrie</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 3 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 4 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 5 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 6 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 7 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 8 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 9 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 10 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 11 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 12 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 13 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 14 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 15 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 16 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 17 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 18 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 19 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 20 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 21 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 22 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 23 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 24 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 25 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 26 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 27 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 28 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 29 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, NokNok/SirDan, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Sharkskin Reef</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summon and encounter the henchman Hammerhead Shark.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-05-17T17:52:41ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2862022-05-17T17:51:20Z2022-05-17T17:51:20Z<p>Easy summary!
<br />
Cathnul gets the ally of her choice and everyone else passes.</p>Easy summary!
Cathnul gets the ally of her choice and everyone else passes.BR Updates - SirRogue (alias of SirRogue)2022-05-17T17:51:20ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=23#11022022-05-16T16:38:09Z2022-05-16T16:38:09Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 23 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 24 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 25 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 26 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 27 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 28 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 29 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 30 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summon and encounter the henchman Hammerhead Shark.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.
...BR Updates - SirRogue (alias of SirRogue)2022-05-16T16:38:09ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#11002022-05-13T21:31:22Z2022-05-13T21:31:22Z<p>Korundo always think it good to get <b>Sea Fort</b> out of way. </p>
<p><span class=messageboard-ooc>Korundo draws starting hand: </span>
<br />
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Seek_Quarry" target="_blank" rel="nofollow">Seek Quarry</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, </b>
</p>
</blockquote><p>Then adds random ally from his deck boxes. 47 Allies between two deck boxes, minus 6 in deck = 41 allies left.
<p>Shuffle <span class="messageboard-dice"><b>Random ally from box:</b></span> <span class="messageboard-dice">1d41 ⇒ 31</span> <b>Snow Leopard</b> into deck. </p>
<p>THEN adds random blessing from his deck boxes. 31 Blessings between two deck boxes, minus 5 in deck = 26 blessings left.</p>
<p>Shuffle <span class="messageboard-dice"><b>Random blessing from box:</b></span> <span class="messageboard-dice">1d26 ⇒ 14</span> <b>Blessing of the Starsong</b> into deck. </p>
<p><b>THEN</b> draws 2 cards. Final hand:</p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Seek_Quarry" target="_blank" rel="nofollow">Seek Quarry</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Vengeful_Storm" target="_blank" rel="nofollow">Vengeful Storm</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Achaekek: 2 dice vs. story bane
<br />
Staff of Weather: 2d8 to any check on ship
<br />
<b>Movement: </b>5-6E Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo always think it good to get Sea Fort out of way.
Korundo draws starting hand:
Korundo, Dinosaur Lord wrote: Hand: Vampire Squid, Pteranodon, Huntsman's Greatsword +2, Monkey, Seek Quarry, Blessing of Achaekek,
Then adds random ally from his deck boxes. 47 Allies between two deck boxes, minus 6 in deck = 41 allies left. Shuffle [dice=Random ally from box]1d41[/dice] Snow Leopard into deck.
THEN adds random blessing from his deck boxes. 31 Blessings between two deck boxes, minus 5...Korundo FNCG (alias of SirRogue)2022-05-13T21:31:22ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10992022-05-13T21:17:28Z2022-05-13T21:17:28Z<p><span class="messageboard-dice"><b>BR actually remembered starting plunder!:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 5) = 6</span>
<br />
1 - Weapon
<br />
5 - Ally</p>
<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6E: AKINARU’S LAST CHANCE
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 23 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 24 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 25 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 26 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 27 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 28 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 29 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 30 NokNok/SirDan:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 1 Sp: 0 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Sea Caves</b>
<br />
<i>At This Location:</i> At the start of your turn, succeed at a Constitution or Fortitude 6 check or bury a card.
<br />
<i>When Closing:</i> Summon and defeat a random monster that has the Aquatic trait.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 2 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 2 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Sea Fort</b>
<br />
<i>At This Location:</i> If you defeat a monster during your exploration, you may immediately explore again.
<br />
<i>When Closing:</i> Banish an armor.
<br />
<i>When Permanently Closed:</i> For the rest of the scenario, at all locations, the difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2.
<br />
M: 3 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Sharkskin Reef</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summon and encounter the henchman Hammerhead Shark.
<br />
<i>When Closing:</i> Banish an ally.
<br />
<i>When Permanently Closed:</i> No effect.
<br />
M: 4 Ba: 3 W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #7: Rocky Cliff</b>
<br />
<i>At This Location:</i> At the start of your turn, you may examine the top card of this location deck; if it is a boon, put it on the bottom of the deck.
<br />
<i>When Closing:</i> Banish a boon.
<br />
<i>When Permanently Closed:</i> On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it.
<br />
M: 2 Ba: 3 W: 1 Sp: 1 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>[dice=BR actually remembered starting plunder!]2d6[/dice]
1 - Weapon
5 - Ally
During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6E: AKINARU’S LAST CHANCE
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if...BR Updates - SirRogue (alias of SirRogue)2022-05-13T21:17:28ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10982022-05-12T23:59:33Z2022-05-12T23:59:33Z<p><b><span class=messageboard-bigger>5-6E: AKINARU’S LAST CHANCE</b></span></p>
<p><i>Akinaru shakes his head sadly at you from the front of a bizarre ship that looks like it could hardly sail. </p>
<p>“Why must you betray me at every turn,” he laments. “I made you what you are!”</p>
<p>Strange. From where you stand, he betrayed you when he left you for dead and mind-controlled your crew, but Akinaru has been unhinged ever since he found his destroyed ward, and his story seems to be changing each time he tells it. You suspect that he’s lost sight of reality. Maybe some of it really is Hao Jin’s fault for destroying his ward. Even so, the strange cocktail of pity and righteous anger you begin to feel isn’t going to stop you from ending him.</p>
<p>“Can I do nothing to convince you?” Akinaru says mournfully. “Hao Jin is evil. She cared not for what she destroyed. The gods who bound the kami are evil. They delight in cruel and incommensurate punishments. Enjoying the bounty of the world is a right every living creature deserves. How can it be evil? You have proven yourselves my equal in reaching here. Work with me not as a servant but as a partner, and when we free the oni, show me how you would have us rule!”</p>
<p>Unlike before, this offer is actually just a little tempting, but ultimately you can’t trust that he isn’t just lying to save himself your fury, planning on mind controlling or killing you when he has the chance.</p>
<p>“You don’t trust me now. I can sense it,” he says. “You saw me on my worst day and assumed you saw my true self, so now no matter what I say, it doesn’t matter. You disappoint me... but so be it!”</p>
<p>Akinaru leaps from the ship and calls forth his most powerful Chu Ye allies, while drawing from his connection to the Hao Jin Tapestry to send threads of ruby light into himself, tides of energy growing stronger and stronger.</p>
<p>But an energy flows within you as well. You feel your righteousness brim to the top, ready to punish the oni who betrayed you.</i></p>
<p><b>VILLAIN:</b>
<br />
VOIDLORD AKINARU</p>
<p><b>HENCHMEN:</b>
<br />
DROWNING DEVIL
<br />
SENTINEL DEVIL
<br />
ONI MARINERS</p>
<p><b>DURING THIS SCENARIO</b>
<br />
When you encounter a monster that has the Outsider trait, you may bury the top or bottom card of your deck; if you do not, the difficulty of checks against the monster is increased by 1d12.</p>
<p>When you encounter a bane, if you do not defeat it, display the henchman Pirate Shade Haunt next to your character card.</p>
<p><b>POWERS TO REMEMBER:</b>
<br />
For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.</p>
<p>For the rest of the Adventure Path, after you draw your starting hand, you may draw 2 cards.</p>5-6E: AKINARU’S LAST CHANCE
Akinaru shakes his head sadly at you from the front of a bizarre ship that looks like it could hardly sail.
“Why must you betray me at every turn,” he laments. “I made you what you are!”
Strange. From where you stand, he betrayed you when he left you for dead and mind-controlled your crew, but Akinaru has been unhinged ever since he found his destroyed ward, and his story seems to be changing each time he tells it. You suspect that he’s lost sight of reality....BR Updates - SirRogue (alias of SirRogue)2022-05-12T23:59:33ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2812022-05-12T23:49:50Z2022-05-12T23:49:50Z<p>Korundo passes on upgrades and is maxed on feats. Ready to proceed!</p>Korundo passes on upgrades and is maxed on feats. Ready to proceed!Korundo FNCG (alias of SirRogue)2022-05-12T23:49:50ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2802022-05-12T23:45:14Z2022-05-12T23:45:14Z<p><b>5-6D ACQUIRED CARDS</b></p>
<p>Blasting Pistol +2 (Weapon 5)</p>
<p>Righteousness (Spell 5)</p>
<p>Baby Triceratops (Ally 6)
<br />
Pteranodon (Ally 4)
<br />
Arronax Endymion (Ally 5)</p>
<p>This looks a little thin, and two of them are even from our starting plunder. Does anyone remember acquiring anything besides these? </p>
<p>Otherwise, that's it. Post your upgrade prefs, and I'll post the penultimate scenario!</p>5-6D ACQUIRED CARDS
Blasting Pistol +2 (Weapon 5)
Righteousness (Spell 5)
Baby Triceratops (Ally 6)
Pteranodon (Ally 4)
Arronax Endymion (Ally 5)
This looks a little thin, and two of them are even from our starting plunder. Does anyone remember acquiring anything besides these?
Otherwise, that's it. Post your upgrade prefs, and I'll post the penultimate scenario!BR Updates - SirRogue (alias of SirRogue)2022-05-12T23:45:14ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10972022-05-12T23:36:49Z2022-05-12T23:36:49Z<p><b>5-6D DEVELOPMENT </b>
<br />
<i>You realize belatedly that Akinaru built his defenses knowing your strengths and weaknesses from your time together on the Feathered Devil. But no matter. You aren’t the same now as you were then.</p>
<p>Akinaru was right about one thing; you’ve grown stronger, and his minions weren’t ready for some of the new tricks you had up your sleeve. You tried all the obvious locations, like the throne room and the great hall, but you finally found Akinaru in a secret underground complex beneath the castle, attached to the sea caves built into the cliff on which the castle was built. </p>
<p>One more time, you will attempt to reason with him. If that comes to no avail, nothing will save him from your wrath.</i></p>
<p><b>REWARDS</b>
<br />
For the rest of the Adventure Path, after drawing your starting hand, you may shuffle an ally and/or a blessing from the game box into your deck.</p>5-6D DEVELOPMENT
You realize belatedly that Akinaru built his defenses knowing your strengths and weaknesses from your time together on the Feathered Devil. But no matter. You aren’t the same now as you were then.
Akinaru was right about one thing; you’ve grown stronger, and his minions weren’t ready for some of the new tricks you had up your sleeve. You tried all the obvious locations, like the throne room and the great hall, but you finally found Akinaru in a secret underground complex...BR Updates - SirRogue (alias of SirRogue)2022-05-12T23:36:49ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10942022-05-05T21:21:26Z2022-05-05T21:21:26Z<p><span class=messageboard-ooc>Turn 15, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><b>Lucrehold</b> <span class=messageboard-ooc>Card 2:</span> <b>Staff of Weather</b> <span class=messageboard-ooc>Auto-fail.</span> </p>
<p><span class=messageboard-ooc>Discard <b>Dwarf Allosaurus</b> to explore Card 3:</span> <b>Nirento</b>.</p>
<p><span class="messageboard-dice"><b>Nirento BYA Wis 8:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Failure! May not use spells that have the Attack trait or weapons. Use Melee plus 2d6 from Allosaurus.</span></p>
<p><span class="messageboard-dice"><b>Nirento CtD Combat 11:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 ⇒ (9) + 6 + (6, 3) = 24</span> <span class=messageboard-ooc>Success! Move and explore after banishing a monster, per Allosaurus.</span></p>
<p><span class=messageboard-ooc>Move to <b>Shrine to Norgorber</b> and explore Card 1: <b>Net of Snaring[b], auto-fail. Discard [b]Pteranodon</b> to move back to <b>Lucrehold</b> and explore Card 4: <b>Pirate Captain</b>. BYA recharge a card (Greenblood Scourge). <b>Huntsman's Greatsword +2</b> for combat.</span></p>
<p><span class="messageboard-dice"><b>Pirate Captain CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 ⇒ (4) + 6 + (5, 1) + 2 = 18</span> <span class=messageboard-ooc>Success! After you act, the Pirate Captain deals 2 Structural damage to your ship. Discard my last two cards, Huntsman's Greatsword +2 and Elk.</span></p>
<p>Korundo try to focus on Lucrehold, but animals want to ride all over. Korundo happy his weather staff was gift, picking up new one too hard. Ride dino mount, and charge over monster all the way back to shrine, but only fine useless net. Fly wingy dino back to Lucrehold and stomp on pirate trying to undo Korundo's work. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Vengeful_Storm" target="_blank" rel="nofollow">Vengeful Storm</a>, <a href="https://pacg.fandom.com/wiki/Dindreann" target="_blank" rel="nofollow">Dindreann</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Rotgut" target="_blank" rel="nofollow">Rotgut</a>, <a href="https://pacg.fandom.com/wiki/Tessa_Fairwind" target="_blank" rel="nofollow">Tessa Fairwind</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 9 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Gozreh: 2 dice to close.
<br />
Cloud Puff
<br />
<b>Movement: </b>5-6D Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lucrehold Card 2-4 BANISHED.
<br />
Shrine to Norgorber Card 1 BANISHED.
<br />
</span></p>Turn 15, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
Lucrehold Card 2: Staff of Weather Auto-fail.
Discard Dwarf Allosaurus to explore Card 3: Nirento.
[dice=Nirento BYA Wis 8]1d8+3[/dice] Failure! May not use spells that have the Attack trait or weapons. Use Melee plus 2d6 from Allosaurus.
[dice=Nirento CtD Combat 11]1d10+6+2d6[/dice] Success! Move and explore after banishing a monster, per Allosaurus.
Move to Shrine to Norgorber and explore...Korundo FNCG (alias of SirRogue)2022-05-05T21:21:26ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10952022-05-05T21:21:08Z2022-05-05T21:21:08Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 16, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>13</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 1 Ba: 2 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, Korundo/sirrogue, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 3 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> If you start or end your turn at this location, succeed at a Constitution or Fortutide 10 check or bury the top card of your deck.
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None</p>
<p><b>Location #5: Hall of Champions</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 5 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Monster here is proxy for Dan's sword.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b></p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-05-05T21:21:08ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10912022-04-25T06:24:15Z2022-04-25T06:24:15Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 13, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>16</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 9 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 10 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 11 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 12 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 14 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 15 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 16 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 1 I: 1 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 4 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 1 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 5 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Monster here is proxy for Dan's sword.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red,</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-04-25T06:24:15ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10882022-04-12T18:46:11Z2022-04-12T18:46:11Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 11, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>18</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 2 Ba: 2 W: 0 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 4 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 2 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 5 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Monster here is proxy for Dan's sword.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Salim/rhynndavrie,</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-04-12T18:46:11ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10872022-04-12T18:43:30Z2022-04-12T18:43:30Z<p><span class=messageboard-ooc>At start of Nok-Nok's turn, Korundo casts <b>Seek Quarry</b> at the <b>Lucrehold</b>:</span></p>
<p>Card 3: Nirento
<br />
Card 4: Pirate Captain
<br />
Card 5: Assassination Attempt
<br />
Card 6: Sabotage
<br />
<b>Card 7: Luccaria (henchman)</b></p>
<p><span class=messageboard-ooc>Korundo moves Luccaria to the top and the rest to the bottom. </p>
<p></span></p>At start of Nok-Nok's turn, Korundo casts Seek Quarry at the Lucrehold:
Card 3: Nirento
Card 4: Pirate Captain
Card 5: Assassination Attempt
Card 6: Sabotage
Card 7: Luccaria (henchman)
Korundo moves Luccaria to the top and the rest to the bottom.Korundo FNCG (alias of SirRogue)2022-04-12T18:43:30ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10862022-04-12T18:37:38Z2022-04-12T18:37:38Z<p><span class=messageboard-ooc>OFFTURN</span>
<br />
Korundo help steady ship from onslaught of Cannon Golem monk lady is fighting, lose <b>Staff of Weather</b> and <b>Monkey</b> in process.</p>
<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Pharasma</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>Before Korundo go anywhere, he call allies with <b>Immortal Dreamstone</b>, hope he can draw pirate or animal.</p>
<p><span class=messageboard-ooc>
<br />
Displayed: Dindreann Rotgut, Tessa Fairwind
<br />
</span></p>
<p>One pirate, one animal. Good enough for Korundo to chance trip to <b>Lucrehold</b>. Pirates enslave <span class=messageboard-ooc>Card 1:</span> <b>Shackled Sorcerer</b> to be door guard, but Korundo blow <b>Cloud Puff</b> in sorcerer eyes before they can assault with spell. Korundo attempt to set free (from mortal coil). </p>
<p><span class=messageboard-ooc>Reveal <b>Greenblood Scourge</b> for combat (recharge AD5 Pteranodon for cost), reduce d10 Str to d4.</span></p>
<p><span class="messageboard-dice"><b>Shackled Sorcerer CtD Combat 14:</b></span> <span class="messageboard-dice">1d4 + 6 + 2d6 + 5 ⇒ (4) + 6 + (6, 6) + 5 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo push open sorcerer door and send dreamstone <b>Dindreann</b> in to scout. Cleric see only <span class=messageboard-ooc>Card 2:</span> <b>Distance Musket +1</b>, so Korundo advance, leave Snapping Flytrap behind (discard card on extra explore). </p>
<p><span class="messageboard-dice"><b>Distance Musket +1 CtA Dex 12:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo break musket in half trying to figure out how it work. At least it not work for pirates now. </p>
<p>Korundo sit in doorway to hold open and munch on heal root. </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Korundo, Dinosaur Lord is healed for 4: <i>(Monkey, Aspect of the Tiger, Blessing of Achaekek, Seek Quarry)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Seek_Quarry" target="_blank" rel="nofollow">Seek Quarry</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Rotgut" target="_blank" rel="nofollow">Rotgut</a>, <a href="https://pacg.fandom.com/wiki/Tessa_Fairwind" target="_blank" rel="nofollow">Tessa Fairwind</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Milani: 2 dice to n/c Dex or Wis.
<br />
<b>Movement: </b>5-6D Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lucrehold Card 1-2 BANISHED.
<br />
</span></p>OFFTURN
Korundo help steady ship from onslaught of Cannon Golem monk lady is fighting, lose Staff of Weather and Monkey in process.
Turn 10, under Blessing of Pharasma...
At the start of turn, selecting unchecked power feat: HS7
Before Korundo go anywhere, he call allies with Immortal Dreamstone, hope he can draw pirate or animal.
Displayed: Dindreann Rotgut, Tessa Fairwind
One pirate, one animal. Good enough for Korundo to chance trip to Lucrehold. Pirates enslave Card 1: Shackled...Korundo FNCG (alias of SirRogue)2022-04-12T18:37:38ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10842022-04-06T23:35:33Z2022-04-06T23:35:33Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 9, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>20</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 13 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 14 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 15 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 16 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 18 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 19 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 20 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 4 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 2 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 5 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Monster here is proxy for Dan's sword.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, Contains Siren Caller, Dweller in the Deeps, and Cannon Golem (Henchman) somewhere.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-04-06T23:35:33ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10822022-03-30T05:29:01Z2022-03-30T05:29:01Z<p><span class="messageboard-dice"><b>Adding:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> weapons to closed Hall of Champions. </p>
<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 8, Siwar/MidnightLich</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>21</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 3 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 4 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 5 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 6 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 7 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 8 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 9 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 10 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 11 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 12 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 13 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 14 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 15 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 16 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 17 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 18 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 19 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 20 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 21 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 4 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 2 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<b>Closed</b>
<br />
<i>At This Location:</i> Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 5 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, Monster here is proxy for Dan's sword.
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 3 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>[dice=Adding]1d4+1[/dice] weapons to closed Hall of Champions.
During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check...BR Updates - SirRogue (alias of SirRogue)2022-03-30T05:29:01ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10782022-03-17T20:08:43Z2022-03-17T20:08:43Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 6, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>23</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 23 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 2 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Korundo/sirrogue, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 2 Ba: 0 W: 1 Sp: 1 Ar: 1 I: 0 Al: 1 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-03-17T20:08:43ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10772022-03-17T20:03:38Z2022-03-17T20:03:38Z<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>Korundo consider backing up Fist Lady at Pit, but combo of potential Siren and potential Acro to close, make Korundo change plans. </p>
<p>With new sense for hunting Big Bads, Korundo will try 50/50 shot at closing up one of bad start locations. Can't close Lucrehold, so <b>Shrine to Norgorber</b> it is!</p>
<p><span class=messageboard-ooc>Cast <b>Seek Quarry</b> and examine top 5 cards of location searching for story bane.</span></p>
<p><span class=messageboard-ooc>Card 1: Norgorber Cultist
<br />
Card 2: Flaming Longbow +2
<br />
Card 3: Giant Spyglass Octopus
<br />
<b>Card 4: Draugr Captain</b>
<br />
Card 5: Treasure Hunt</span></p>
<p>Korundo follow senses and head straight to where <span class=messageboard-ooc>Card 1:</span> <b>Draugr Captain</b> wait for attack. </p>
<p><span class=messageboard-ooc>Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged.</span> Crap. Korundo forgot this part. Korundo keep Blessing of Green Faith and hope to draw another so he can still close. </p>
<p><span class=messageboard-ooc>Recharge Huntsman's Greatsword +2, Vampire Squid, Blessing of Milani, Dwarf Allosaurus, Blessing of Gozreh, Elk.
<br />
Draw Snapping Flytrap, Staff of Weather, Pteranodon, Blessing of Ketaphys, Angelstep, Aspect of the Tiger.</span></p>
<p>Korundo relieved to have blessing on hand, but have to beat up captain first. Better sort through bag of tricks.</p>
<p><span class=messageboard-ooc>Reveal Pteranodon for animal trait to use Survival-for-combat power, add 1d6 for Animal trait (power), reveal <b>Staff of Weather</b> and discard a spell (Aspect of the Tiger) for 2d8, reload <b>Giant Chameleon</b> for 2d6 on first encounter of turn. Replace 1d8 with 1d4 for scenario rule.</span></p>
<p><span class="messageboard-dice"><b>Draugr Captain CtD Combat 27:</b></span> <span class="messageboard-dice">1d4 + 5 + 2d6 + 1d6 + 2d8 + 2d6 ⇒ (4) + 5 + (5, 1) + (3) + (8, 6) + (3, 6) = 41</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo call down assortment of animal ferocity (and a little lightning) on captain who is now extra crispy. Korundo feel Norgorber displeased at combat in shrine and offer Blessing of the Green Faith and Blessing of Ketaphys in apology. Norgorber sated, and close shrine to villain escape. </p>
<p><span class="messageboard-dice"><b>Random items added when Shrine closes:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span></p>
<p><span class=messageboard-ooc>Korundo, Dinosaur Lord attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Seek Quarry: Divine 15:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Seek Quarry discarded</b>.</span></p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
<b>Movement: </b>5-6D Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine to Norgorber Card 4 BANISHED.
<br />
Shrine to Norgorber CLOSED.
<br />
</span></p>Turn 5, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
Korundo consider backing up Fist Lady at Pit, but combo of potential Siren and potential Acro to close, make Korundo change plans.
With new sense for hunting Big Bads, Korundo will try 50/50 shot at closing up one of bad start locations. Can't close Lucrehold, so Shrine to Norgorber it is!
Cast Seek Quarry and examine top 5 cards of location searching for story bane.
Card 1: Norgorber Cultist...Korundo FNCG (alias of SirRogue)2022-03-17T20:03:38ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10752022-03-15T23:29:04Z2022-03-15T23:29:04Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 4, Athnul/Cat.the.Red</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>25</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 3 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 4 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 5 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 6 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 7 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 8 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 9 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 10 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 11 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 12 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 13 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 14 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 15 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 16 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 17 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 18 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 19 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 20 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 21 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 22 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 23 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 24 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 25 Athnul/Cat.the.Red:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<b>Closed</b>
<br />
M: 0 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0 ?: 0
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Salim/rhynndavrie, None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<i>At This Location:</i> At the start of your turn, a random character at your location is dealt 1d4-1 Force damage. If you are the only character at this location, bury the cards you would discard as damage instead.
<br />
<i>When Closing:</i> Bury a Blessing of Norgorber or banish 2 other blessings.
<br />
<i>When Permanently Closed:</i> On closing, add 1d6 random items to this location without looking at them.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 1 Ba: 0 W: 2 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Athnul/Cat.the.Red, Korundo/sirrogue, NokNok/SirDan, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-03-15T23:29:04ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10712022-03-01T20:30:17Z2022-03-01T20:30:17Z<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 1, NokNok/SirDan</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>29</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 3 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 4 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 5 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 6 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 7 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 8 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 9 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 10 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 11 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 12 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 13 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 14 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 15 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 16 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 17 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 18 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 19 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 20 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 21 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 22 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 23 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 24 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 25 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 26 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 27 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 28 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 29 Korundo/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #3: Shrine to Norgorber</b>
<br />
<i>At This Location:</i> At the start of your turn, a random character at your location is dealt 1d4-1 Force damage. If you are the only character at this location, bury the cards you would discard as damage instead.
<br />
<i>When Closing:</i> Bury a Blessing of Norgorber or banish 2 other blessings.
<br />
<i>When Permanently Closed:</i> On closing, add 1d6 random items to this location without looking at them.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #5: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 2 Ba: 0 W: 4 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> Siwar/MidnightLich, Athnul/Cat.the.Red, Korundo/sirrogue, NokNok/SirDan, Salim/rhynndavrie, None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]
<br />
<b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None
<br />
[Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted][Spoiler omitted]</p>During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your ship is anchored at Lucrehold.
You may not evade henchmen or ignore any of their powers.
When you attempt a check against a bane, before the roll, replace your highest die with a d4.
...BR Updates - SirRogue (alias of SirRogue)2022-03-01T20:30:17ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10682022-02-28T23:10:28Z2022-02-28T23:10:28Z<p>Korundo will start at the Hall of Champions with the intent of moving to <b>Fort Hazard</b> burning it down before discard piles get too big. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Seek_Quarry" target="_blank" rel="nofollow">Seek Quarry</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Milani: 2 dice on n/c Dex or Wis
<br />
Gozreh: 2 dice to close
<br />
Achaekek: 2 dice vs. story bane
<br />
Green Faith: 1 die recharges
<br />
Cloud Puff: negate bya/aya locally
<br />
Angelstep heal
<br />
<b>Movement: </b>5-6D Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo will start at the Hall of Champions with the intent of moving to Fort Hazard burning it down before discard piles get too big.
Korundo, Dinosaur Lord wrote:Hand: Vampire Squid, Seek Quarry, Huntsman's Greatsword +2, Blessing of Achaekek, Blessing of Milani, Dwarf Allosaurus , Blessing of the Green Faith, Blessing of Gozreh, Elk,
Displayed: Giant Chameleon,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Blessings available for use.
Milani: 2 dice on n/c Dex...BR Updates - SirRogue (alias of SirRogue)2022-02-28T23:10:28ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2792022-02-28T20:56:29Z2022-02-28T20:56:29Z<p>Korundo: Spell 6
<br />
Cathnul: Blessing 5
<br />
Siwar: pass
<br />
Salim: pass
<br />
Nok-Nok: Armor 6</p>
<p>Loot: Vengeful Storm - Korundo?
<br />
Loot: Crossbow of Retribution - ? not really up anyone's alley, I guess</p>Korundo: Spell 6
Cathnul: Blessing 5
Siwar: pass
Salim: pass
Nok-Nok: Armor 6
Loot: Vengeful Storm - Korundo?
Loot: Crossbow of Retribution - ? not really up anyone's alley, I guessBR Updates - SirRogue (alias of SirRogue)2022-02-28T20:56:29ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10662022-02-28T20:49:13Z2022-02-28T20:36:28Z<p>Remembering the plunder! </p>
<p><span class="messageboard-dice"><b>Random plunder 1:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> Spell!
<br />
<span class="messageboard-dice"><b>Random plunder 2:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> Choice! Going to executive choose Ally, based on the group discussion we just had. </p>
<p><b>During This Adventure:</b> For the rest of the Adventure Path, your ship is the <i>Devil’s Remains</i>. The <i>Roaring Dragon</i> is removed from the game.
<br />
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the <i>Devil’s Remains</i>.</p>
<p><b>During This Scenario:</b> 5-6D: THE SIEGE OF USHIOJOU
<br />
Your ship is anchored at Lucrehold.</p>
<p>You may not evade henchmen or ignore any of their powers. </p>
<p>When you attempt a check against a bane, before the roll, replace your highest die with a d4.</p>
<p>Before each exploration that is not your first of the turn, discard a card.</p>
<p>To win, close all locations.</p>
<p><b>Additional Rules:</b> [Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted] </p>
<p><b>Scenario Level (#):</b> 6</p>
<p><b>Turn: </b> 0, Korundo/sirrogue</p>
<p>[Spoiler omitted] </p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Barriers</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Weapons</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Spells</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Armors</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Items</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Allies</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
<b>Blessings</b>
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[Spoiler omitted]
<br />
[/spoiler]</p>
<p><b>Current Hour:</b> [Spoiler omitted]
<br />
<i>Hours Remaining: </i>30</p>
<p><b>Hourglass</b>
<br />
[Spoiler omitted]<b>Hourglass Card 2 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 3 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 4 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 5 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 6 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 7 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 8 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 9 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 10 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 11 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 12 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 13 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 14 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 15 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 16 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 17 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 18 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 19 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 20 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 21 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 22 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 23 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 24 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 25 Korundo/sirrogue:</b> [Spoiler omitted]<b>Hourglass Card 26 NokNok/SirDan:</b> [Spoiler omitted]<b>Hourglass Card 27 Salim/rhynndavrie:</b> [Spoiler omitted]<b>Hourglass Card 28 Siwar/MidnightLich:</b> [Spoiler omitted]<b>Hourglass Card 29 Athnul/Cat.the.Red:</b> [Spoiler omitted]<b>Hourglass Card 30 Korundo/sirrogue:</b> [Spoiler omitted][/spoiler]
<br />
<b>Plunder Deck</b>
<br />
W: 0 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 0
<br />
[Spoiler omitted][Spoiler omitted]</p>
<p><b>Location #1: Fort Hazard</b>
<br />
<i>At This Location:</i> At the start of your turn, each character at this location must summone and encounter the henchman Draugr Captain.
<br />
<i>When Closing:</i> Bury your discard pile.
<br />
<i>When Permanently Closed:</i> On closing, discard 1d4 cards from the blessings deck.
<br />
M: 3 Ba: 1 W: 1 Sp: 0 Ar: 0 I: 2 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #2: Lucrehold</b>
<br />
<i>At This Location:</i> At the start of your turn, reveal a card that has the Pirate trait or you are dealt 1d4-1 Combat damage.
<br />
<i>When Closing:</i> Banish a card that has the Pirate trait.
<br />
<i>When Permanently Closed:</i> If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5.
<br />
M: 3 Ba: 2 W: 1 Sp: 0 Ar: 1 I: 2 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #3: Shrine to Norgorber</b>
<br />
<i>At This Location:</i> At the start of your turn, a random character at your location is dealt 1d4-1 Force damage. If you are the only character at this location, bury the cards you would discard as damage instead.
<br />
<i>When Closing:</i> Bury a Blessing of Norgorber or banish 2 other blessings.
<br />
<i>When Permanently Closed:</i> On closing, add 1d6 random items to this location without looking at them.
<br />
M: 3 Ba: 1 W: 2 Sp: 0 Ar: 0 I: 0 Al: 0 Bl: 3 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #4: Torture Pit</b>
<br />
<i>At This Location:</i> When you start or end your turn at this location, succeed at a Constitution or Fortitude 10 check or bury the top card of your deck.
<br />
<i>When Closing:</i> Succeed at a Dexterity or Acrobatics 11 check.
<br />
<i>When Permanently Closed:</i> On closing, bury a card.
<br />
M: 3 Ba: 1 W: 1 Sp: 1 Ar: 1 I: 0 Al: 2 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #5: Hall of Champions</b>
<br />
<i>At This Location:</i> When you succeed at a check, draw a card.
<br />
<i>When Closing:</i> Display a weapon next to this location.
<br />
<i>When Permanently Closed:</i> On closing, add the displayed weapon and 1d4+1 random weapons from the box to this location without looking at them.
<br />
Add 1d6 to your checks to acquire weapons.
<br />
M: 2 Ba: 0 W: 4 Sp: 0 Ar: 3 I: 0 Al: 0 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>
<p><b>Location #6: Murder Hole</b>
<br />
<i>At This Location:</i> The difficulty to defeat monsters is increased by 4.
<br />
<i>When Closing:</i> Summon and defeat the henchman Ruffian, then summon and defeat the henchman Buccaneer.
<br />
<i>When Permanently Closed:</i> No effect
<br />
M: 6 Ba: 0 W: 0 Sp: 0 Ar: 0 I: 0 Al: 3 Bl: 0 ?: 1
<br />
<b>Located/Displayed Here:</b> None</p>Remembering the plunder!
[dice=Random plunder 1]1d6[/dice] Spell!
[dice=Random plunder 2]1d6[/dice] Choice! Going to executive choose Ally, based on the group discussion we just had.
During This Adventure: For the rest of the Adventure Path, your ship is the Devil’s Remains. The Roaring Dragon is removed from the game.
At the start of a scenario, you may cross off a ship you have seized to use that ship instead of the Devil’s Remains.
During This Scenario: 5-6D: THE SIEGE OF USHIOJOU
Your...BR Updates - SirRogue (alias of SirRogue)2022-02-28T20:36:28ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2742022-02-24T18:17:07Z2022-02-24T18:17:07Z<p>Korundo's spell 6 of interest is "Seek Quarry", which is basically Augury, but 5 cards and can only pick story banes. Could be fun. </p>
<p>Some other interesting stuff, but not enough to prioritize. Happy to pick after others.</p>Korundo's spell 6 of interest is "Seek Quarry", which is basically Augury, but 5 cards and can only pick story banes. Could be fun.
Some other interesting stuff, but not enough to prioritize. Happy to pick after others.Korundo FNCG (alias of SirRogue)2022-02-24T18:17:07ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2732022-02-24T18:04:51Z2022-02-24T17:38:17Z<p>As agreed in chat, I added an Item and Ally to the plunder. </p>
<p><b>5-6C ACQUIRED CARDS</b></p>
<p>Old Salt's Rapier +2 (Weapon 6)</p>
<p>Wall of Blades (Spell 5)
<br />
Recast (Spell 6)
<br />
Charm Animal (Spell C)
<br />
Find Traps (Spell B)</p>
<p>Hellknight Armor (Armor 6)</p>
<p>Jolly Roger (Item 2)
<br />
Pearl of Magic (Item 6)
<br />
Sniper Goggles (Item 4)
<br />
Pearl of Wisdom (Item B)
<br />
Anchor (Item B)</p>
<p>Rotgut (Ally 2)
<br />
Pteranodon (Ally 4)
<br />
Old Salt (Ally B)
<br />
Barracuda Aiger (Ally 5)</p>
<p>Blessing of Norgorber (Blessing 5)</p>
<p>And don't for get our rewards:
<br />
Loot: Vengeful Storm
<br />
Loot: Crossbow of Retribution</p>As agreed in chat, I added an Item and Ally to the plunder.
5-6C ACQUIRED CARDS
Old Salt's Rapier +2 (Weapon 6)
Wall of Blades (Spell 5)
Recast (Spell 6)
Charm Animal (Spell C)
Find Traps (Spell B)
Hellknight Armor (Armor 6)
Jolly Roger (Item 2)
Pearl of Magic (Item 6)
Sniper Goggles (Item 4)
Pearl of Wisdom (Item B)
Anchor (Item B)
Rotgut (Ally 2)
Pteranodon (Ally 4)
Old Salt (Ally B)
Barracuda Aiger (Ally 5)
Blessing of Norgorber (Blessing 5)
And don't for get our rewards:
Loot:...BR Updates - SirRogue (alias of SirRogue)2022-02-24T17:38:17ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10652022-02-23T22:11:02Z2022-02-23T22:11:02Z<p><span class=messageboard-bigger><b>THE SIEGE OF USHIOJOU</b></span>
<br />
<i>It turns out your musing about Akinaru was getting a bit ahead of yourself. The oni might be new here, but he’s set up a devious array of minions and traps to protect himself. You won’t be reaching him any time soon.</p>
<p>You sigh. Invisibility, your go-to tactic of late, availed you little, as Akinaru placed sentries with the power to see through illusions. When you tried to use teleportation magic to skip through the walls, you found that Akinaru had found a way to prevent the dimensional intrusion, though the way the oni in the castle can still teleport, it must be keyed to allow them access... or specifically to stop you!</p>
<p>As you fight your way through the castle, Akinaru’s image appears before you. This is the oni that betrayed you seemingly a lifetime ago. It is almost difficult to remember how helpful he was in getting you out of the tapestry. But suddenly, those memories come flooding back as your great foe... apologizes? “I see you have passed my little test,” he says. “I’m proud of you, truly. I can sense you’ve been forged into something...more...by the crucible in which I left you. Just as I have changed. I was rash when I realized what Hao Jin had done to my former ward, and I apologize for my abruptness. Perhaps you too have grown in wisdom as well since then? Those who made the rules of the kami are horrific in a way you can’t imagine. One little ‘mistake,’ even something outside your control like what Hao Jin did to me, and you drift forever in a netherworld of nothingness, able only to see the mortal world but never to touch it again... at least unless you become an oni. I’m trying to free those poor souls, just as we escaped together from the Tapestry. Surely you see now my cause is just?”</p>
<p>This is not what you expected, but you shake your head. Akinaru’s plan may have a gentler veneer than before, but ultimately, it would unleash an invasion of evil creatures upon the world.</p>
<p>“Come to me and I will give you one last chance,” he sighs sadly as his image disappears and his defenses renew in full force.</i></p>THE SIEGE OF USHIOJOU
It turns out your musing about Akinaru was getting a bit ahead of yourself. The oni might be new here, but he’s set up a devious array of minions and traps to protect himself. You won’t be reaching him any time soon.
You sigh. Invisibility, your go-to tactic of late, availed you little, as Akinaru placed sentries with the power to see through illusions. When you tried to use teleportation magic to skip through the walls, you found that Akinaru had found a way to prevent...BR Updates - SirRogue (alias of SirRogue)2022-02-23T22:11:02ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2722022-02-23T22:05:17Z2022-02-23T22:05:17Z<p>As is tradition, I forgot to add plunder at the start of this scenario, so we'll also get: </p>
<p><span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span>
<br />
<span class="messageboard-dice"><b>And random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> </p>
<p>Two plunders of choice for the party! Will discuss in the chat.</p>As is tradition, I forgot to add plunder at the start of this scenario, so we'll also get:
[dice=Random plunder]1d6[/dice]
[dice=And random plunder]1d6[/dice]
Two plunders of choice for the party! Will discuss in the chat.BR Updates - SirRogue (alias of SirRogue)2022-02-23T22:05:17ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueBR Updates - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10642022-02-23T22:02:00Z2022-02-23T22:02:00Z<p><b>DEVELOPMENT</b>
<br />
<i>The undead dragon ends not with a bang, but a whimper, a simple sigh as it crumbles into dust. With the final threat out of the way and the path fully prepared, you’re able to slip through Akinaru’s province quickly and quietly, leaving his minions none the wiser.</p>
<p>Soon, the beautiful but gloomy blue spires of Ushiojou rise in the distance. Through your spyglass, you see a banner flying in various places on the battlements: a shattered phoenix. Is Akinaru expecting you? What can you say to your former ally turned horrific monstrosity?</i></p>
<p><b>REWARDS</b>
<br />
[Spoiler omitted] </p>
<p>[Spoiler omitted]</p>DEVELOPMENT
The undead dragon ends not with a bang, but a whimper, a simple sigh as it crumbles into dust. With the final threat out of the way and the path fully prepared, you’re able to slip through Akinaru’s province quickly and quietly, leaving his minions none the wiser.
Soon, the beautiful but gloomy blue spires of Ushiojou rise in the distance. Through your spyglass, you see a banner flying in various places on the battlements: a shattered phoenix. Is Akinaru expecting you? What can...BR Updates - SirRogue (alias of SirRogue)2022-02-23T22:02:00ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10622022-02-23T20:43:44Z2022-02-23T20:43:44Z<p><span class=messageboard-ooc>Turn 16, under <b>Blessing of Geryon</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: "or bury it to add twice its adventure deck number."</span></p>
<p>Korundo watch friends get into position, then leap out of fog (bank) onto beastie at <b>Holy Isle</b>. <span class=messageboard-ooc>Card 1:</span> <b>Brinebones </b></p>
<p><span class="messageboard-dice"><b>Brinebones BYA Random location:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc>Fog Bank.</span></p>
<p>Brinebones try to breath on Korundo, but not lead target and shoot lightning behind him into fog bank. Nok-Nok good at hiding to make dragon miss. </p>
<p>Now Korundo and Athnul go to work. <span class=messageboard-ooc>Not use free explore, but discard Monkey to explore to add Animal trait to encounter. Reveal <b>Huntsman's Greatsword +2</b> and discard it for extra die, reload <b>Giant Chameleon</b> for 2d6, discard <b>Blessing of Ketaphys</b> for 2 dice from Animal trait and 1 die added by Aspect of the Bull, add 1d6 for Animal trai (power).</span></p>
<p><span class="messageboard-dice"><b>Brinebones CtD Combat 32:</b></span> <span class="messageboard-dice">5d10 + 5 + 2d6 + 2 + 2d6 + 1d6 ⇒ (3, 5, 6, 6, 4) + 5 + (1, 1) + 2 + (1, 2) + (4) = 40</span> <span class=messageboard-ooc>Wow, shitty roll, but still a success!</span></p>
<p>Korundo take mighty hack, shear away flank of armor and muscle, then see Athnul leap towards best for kill. Beast wrench sword from Korundo's grip, so draw <b>Staff of Weather</b> and feed Cauterize in to power it, point at Athnul to (more) power up monk fists. <span class=messageboard-ooc>Add 2d8 to any character on a ship, which Athnul is since Korundo moved it here.</span></p>
<p><span class=messageboard-ooc>...to be continued in Athnul's post. </span></p>Turn 16, under Blessing of Geryon...
At the start of turn, selecting unchecked power feat: "or bury it to add twice its adventure deck number."
Korundo watch friends get into position, then leap out of fog (bank) onto beastie at Holy Isle. Card 1: Brinebones
[dice=Brinebones BYA Random location]1d3[/dice] Fog Bank.
Brinebones try to breath on Korundo, but not lead target and shoot lightning behind him into fog bank. Nok-Nok good at hiding to make dragon miss.
Now Korundo and Athnul go...Korundo FNCG (alias of SirRogue)2022-02-23T20:43:44ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=22#10542022-02-12T00:33:26Z2022-02-12T00:33:26Z<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>Korundo watch friend use windsurfer to circle one location instead of back and forth. Korundo think that not as fun, but admit efficiency. Korundo sail <i>Onigumo</i> around other side of <b>Rocky Cliff</b> <span class=messageboard-ooc>Recharge a card (Pteranodon) to examine</span> and spot <span class=messageboard-ooc>Card 1:</span> <b>Jagged Shoals</b>. </p>
<p>Armed with foreknowledge and <span class=messageboard-ooc>Aspect of Bull</span>, Korundo wind charge. </p>
<p><span class="messageboard-dice"><b>Jagged Shoals CtD Suvival 11:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (6, 8) + 5 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Sailsurf through rocks, <span class=messageboard-ooc>echarge a card (Aspect of the Hawk) to examine</span> Korundo think not all so lucky in shoals, spots <span class=messageboard-ooc>Card 2:</span> <b>Jolly Roger</b> in wreckage of another ship and try to retrieve <span class=messageboard-ooc>discard <b>Blessing of Gozreh</b> to explore.</span></p>
<p><span class="messageboard-dice"><b>Jolly Roger CtA Suvival 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (8) + 5 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo tie old flag to <i>Onigumo</i> like sail for extra wind <span class=messageboard-ooc>recharge a card (Jolly Roger) to examine</span> and finally come around cliff to find <span class=messageboard-ooc>Card 3:</span> <b>Lightning Elemental</b>. </p>
<p>Korundo signal <span class=messageboard-ooc>discard to explore</span> Elk to flank from top of cliff <span class=messageboard-ooc>(add Animal trait to this encounter) and draw <b>Huntsman's Greatsword +2</b> to fight!</p>
<p><span class="messageboard-dice"><b>Lightning Elemental CtD Suvival 17:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 + 1d6 ⇒ (1) + 6 + (6, 5) + 2 + (1) = 21</span> [ooc]Success! Banish a boon (Angelstep) to close. On closing, you may examine the top card of any location deck; if it's a non-henchman, non-villain monster, banish it. </span></p>
<p>Korundo fight fierce lightning and win. Hard climb to top of cliff, dropped some supplies on way, but from top, Korundo look for baddy to avoid. </p>
<p><span class=messageboard-ooc>Fog Bank Card 1: Tetrolimulus. Success! Banished, then rest of Fog bank reshuffled.</span></p>
<p>Almost missed it in roiling fog, but Korundo spot where tetromonster lurk on edge of fog waiting to strike. Korundo tell rest of team not to go to fog bank that way and no one has to fight it <span class=messageboard-ooc>banished</span>.</p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Cauterize" target="_blank" rel="nofollow">Cauterize</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketaphys" target="_blank" rel="nofollow">Blessing of Ketaphys</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Anchor" target="_blank" rel="nofollow">Anchor</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Milani: 2 dice on n/c Dex or Wis
<br />
Gozreh: 2 dice to close
<br />
Ketaphys: 2 dice vs. Animal
<br />
Cloud Puff: negate bya/aya locally
<br />
Angelstep heal
<br />
<b>Movement: </b>5-6C Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Rocky Cliff Card 1, 3 BANISHED.
<br />
Rocky Cliff Card 2 ACQUIRED.
<br />
Rocky Cliff Card 1 CLOSED.
<br />
Fog Bank Card 1 BANISHED.
<br />
Fog Bank Card shuffled.
<br />
</span></p>Turn 11, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
Korundo watch friend use windsurfer to circle one location instead of back and forth. Korundo think that not as fun, but admit efficiency. Korundo sail Onigumo around other side of Rocky Cliff Recharge a card (Pteranodon) to examine and spot Card 1: Jagged Shoals.
Armed with foreknowledge and Aspect of Bull, Korundo wind charge.
[dice=Jagged Shoals CtD Suvival 11]2d8+5[/dice] Success!
...Korundo FNCG (alias of SirRogue)2022-02-12T00:33:26ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10392022-02-01T22:55:23Z2022-02-01T22:55:23Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of Norgorber</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>Korundo excited to windsurf and find new things to fight. Gear up for oni ahead, Korundo cast <b>Aspect of the Bull</b> and <b>Aspect of the Tiger</b> and invoke <b>Immortal Dreamstone</b> to summon spirit allies Audessa Reyquio, Old Salt, and Besmaran Priest on standby. </p>
<p>All ready to go, Korundo surf up to <b>Windward Isle</b> and almost step on <span class=messageboard-ooc>Card 1:</span> <b>Fuse Grenade</b>! </p>
<p><span class="messageboard-dice"><b>Fuse Grenade CtA Int 13:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 3) = 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo stair at wires long time, but can't defuse, so settle for piling more sand on top to bury deeper and no one can set off. </p>
<p>Korundo has <b>Vampire Squid</b> lead way, and follow to good spot for <span class=messageboard-ooc>Card 2:</span> <b>Ambush</b>... Korundo seek guidance from <b>Blessing of the Green Faith</b> and <b>Old Salt</b> to make sure not TOO good. </p>
<p><span class="messageboard-dice"><b>Ambush CtD Wis 15:</b></span> <span class="messageboard-dice">2d8 + 9 ⇒ (6, 6) + 9 = 21</span> <span class=messageboard-ooc>Success! If defeated, you may explore again.</span></p>
<p>Korundo like fighting, but laugh as ambushers still waiting as party sneak around back way. Korundo find <span class=messageboard-ooc>Card 3:</span> <b>Anchor</b> and try to steal to make ambushers' boat float away. </p>
<p><span class="messageboard-dice"><b>Anchor CtA Survival 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (7) + 5 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo display like trophy on ship. Ha! <b>Snapping Flytrap</b> snap at <span class=messageboard-ooc>Card 4:</span> <b>Blasting Pistol +2</b> discarded in foliage. </p>
<p><span class="messageboard-dice"><b>Blasting Pistol +2 CtA Dex 13:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo return to air surf boat to see of more friends want turn. </p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cauterize" target="_blank" rel="nofollow">Cauterize</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Weather" target="_blank" rel="nofollow">Staff of Weather</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Audessa_Reyquio" target="_blank" rel="nofollow">Audessa Reyquio</a>, <a href="https://pacg.fandom.com/wiki/Besmaran_Priest" target="_blank" rel="nofollow">Besmaran Priest</a>, <a href="https://pacg.fandom.com/wiki/Anchor" target="_blank" rel="nofollow">Anchor</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Green Achaekek: 2 dice vs story bane
<br />
Cloud Puff: negate bya/aya locally
<br />
Staff of Weather: 2d8 if on ship
<br />
Cauterize: discard to heal
<br />
<b>Movement: </b>5-6C Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Windward Isle Card 1-2, 4 BANISHED.
<br />
Windward Isle Card 3 ACQUIRED.
<br />
</span></p>Turn 1, under Blessing of Norgorber...
At the start of turn, selecting unchecked power feat: HS7
Korundo excited to windsurf and find new things to fight. Gear up for oni ahead, Korundo cast Aspect of the Bull and Aspect of the Tiger and invoke Immortal Dreamstone to summon spirit allies Audessa Reyquio, Old Salt, and Besmaran Priest on standby.
All ready to go, Korundo surf up to Windward Isle and almost step on Card 1: Fuse Grenade!
[dice=Fuse Grenade CtA Int 13]2d4[/dice] Failure!
...Korundo FNCG (alias of SirRogue)2022-02-01T22:55:23ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10342022-01-31T21:47:41Z2022-01-31T21:47:41Z<p>Korundo always enjoy good stroll through the Holy Isle, but guesses it make more sense to start at <b>Windward Isle</b> with <i> Onigumo</i>.</p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
Green Faith: 1 die recharges
<br />
Cloud Puff: negate bya/aya locally
<br />
<b>Movement: </b>5-6C Box reroll is NOT USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo always enjoy good stroll through the Holy Isle, but guesses it make more sense to start at Windward Isle with Onigumo.
Korundo, Dinosaur Lord wrote:Hand: Snapping Flytrap, Cloud Puff, Vampire Squid, Blessing of the Green Faith, Bearskin Armor, Aspect of the Bull, Greenblood Scourge , Immortal Dreamstone, Blessing of Achaekek, Aspect of the Tiger,
Displayed: Giant Chameleon,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Blessings available for use.
Green...Korundo FNCG (alias of SirRogue)2022-01-31T21:47:41ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2672022-01-31T20:33:55Z2022-01-31T20:26:11Z<p>Korundo is not sure where he thought he saw an Ally 6, but there is not one available. Will defer Spell 6 to Siwar and look at taking the Staff of Weather if no one wants it.</p>Korundo is not sure where he thought he saw an Ally 6, but there is not one available. Will defer Spell 6 to Siwar and look at taking the Staff of Weather if no one wants it.Korundo FNCG (alias of SirRogue)2022-01-31T20:26:11ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2652022-01-30T23:28:42Z2022-01-30T23:28:42Z<p>Korundo will pick up Ally 6 or Spell 6 if either is left over, but is content to let everyone else pick first, as his deck is set up pretty well.</p>Korundo will pick up Ally 6 or Spell 6 if either is left over, but is content to let everyone else pick first, as his deck is set up pretty well.Korundo FNCG (alias of SirRogue)2022-01-30T23:28:42ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10232022-01-23T22:50:22Z2022-01-23T22:50:22Z<p>Korundo tries to escape pull of Daughter. </p>
<p><span class="messageboard-dice"><b>Daughter BYA Wis 10:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo is surprisingly wise an avoide cycloptic call.</p>Korundo tries to escape pull of Daughter.
[dice=Daughter BYA Wis 10]1d8+3[/dice] Success!
Korundo is surprisingly wise an avoide cycloptic call.Korundo FNCG (alias of SirRogue)2022-01-23T22:50:22ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10172022-01-19T23:09:01Z2022-01-19T23:09:01Z<p><span class=messageboard-ooc>Turn 23, under <b>Blessing of Norgorber</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.</span></p>
<p><span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo sail with Siwar to Theater to escape Eye, but now have secret weapon, try swimming for <b>Lucrehold</b> and succeeds! Korundo celebration cut short by <span class=messageboard-ooc>Card 1:</span> <b>Giant Spyglass Octopus</b> attack! </p>
<p><span class="messageboard-dice"><b>Giant Spyglass Octopus BYA Str 12:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (1, 9) + 4 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Suction cups no match for alpha strength! Korundo rip free of tentacles and retaliate with <b>Aspect of the Hawk</b> claws backed by <b>Aspect of the Bull</b> charge!</p>
<p><span class="messageboard-dice"><b>Giant Spyglass Octopus CtD Combat 18:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d6 + 6 + 1d6 ⇒ (6, 2) + 4 + (3) + 6 + (5) = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>THEN Giant Spyglass Octopus CtD Combat 18:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d6 + 6 + 1d6 ⇒ (1, 9) + 4 + (1) + 6 + (3) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo shred giant octopus to giant calamari. Octo maybe had magic clam for lunch; <b>Dindreann</b> point out <span class=messageboard-ooc>Card 2:</span> <b>Pearl of Wisdom</b> tuck away in carnage. </p>
<p><span class="messageboard-dice"><b>Pearl of Wisdom CtA Wis 7:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (2) + 3 = 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Korundo get carried away with lunch and swallow pearl before noticing. Maybe can get that...later. </p>
<p>Korundo follow <b>Blessing of Erastil 2</b> whispers further into stronghold to find <span class=messageboard-ooc>Card 3:</span> <b>Daughter of Imerta</b> waiting. Korundo hear party collectively groan. </p>
<p><span class=messageboard-ooc>Before you act, each character must attempt a Wisdom 10 check; characters who fail may not play weapons or spells in this encounter and, if at another location, must move to this location.</span></p>
<p><span class="messageboard-dice"><b>Daughter of Imerta CtD Wis 10:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Giant try to prevent Korundo from drawing weapon or spell, but Korundo already have claws out <span class=messageboard-ooc>Aspect of the Hawk displayed, discard a card (Huntsman's Greatsword +2) to use its extra d6 power</span> and go for throat. </p>
<p><span class="messageboard-dice"><b>Daughter of Imerta CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d6 + 6 + 1d6 + 1d6 ⇒ (9) + 4 + (4) + 6 + (2) + (4) = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo claw cyclops guard apart, and bring in pirate person to do secret handshake and lock up Lucrehold against villain escape. <span class=messageboard-ooc>Banish Lady Cerise Bloodmourn to close.</span> Korundo sit on steps and chew <b>Angelstep.</b> </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc>Korundo, Dinosaur Lord is healed for 5: <i>(Cloud Puff, Blessing of Gozreh, Huntsman's Greatsword +2, Ring of the Sea Strider, Blessing of Erastil 2)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Korundo, Dinosaur Lord attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Aspect of the Hawk: Divine 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Aspect of the Hawk recharged discarded</b>.</span></p>
<div class="messageboard-quotee">Korundo, Dinosaur Lord wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Cauterize" target="_blank" rel="nofollow">Cauterize</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_the_Sea_Strider" target="_blank" rel="nofollow">Ring of the Sea Strider</a>, <a href="https://pacg.fandom.com/wiki/Bearskin_Armor" target="_blank" rel="nofollow">Bearskin Armor</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Albatross" target="_blank" rel="nofollow">Albatross</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings available for use.
<br />
BotG
<br />
Cauterize: discard 1 to heal
<br />
<b>Movement: </b>5-6B Box reroll is USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Lucrehold Card 1-3 BANISHED.
<br />
Lucrehold CLOSED.
<br />
</span></p>Turn 23, under Blessing of Norgorber...
At the start of turn, selecting unchecked power feat: HS7
At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.
[dice=Wisdom 9]1d8+3[/dice] Success!
Korundo sail with Siwar to Theater to escape Eye, but now have secret weapon, try swimming for Lucrehold and succeeds! Korundo celebration cut short by Card 1: Giant Spyglass Octopus attack!
[dice=Giant Spyglass Octopus BYA Str...Korundo FNCG (alias of SirRogue)2022-01-19T23:09:01ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10122022-01-14T23:52:40Z2022-01-14T23:52:40Z<p>Korundo take Fire damage on Brine Dragonhide Breastplate, then find out it not build for fire as it fall off. Oh well (discarded). </p>
<p>Korundo not sure can make Wis 10, but not want to so he can watch Salim kill things. :D</p>Korundo take Fire damage on Brine Dragonhide Breastplate, then find out it not build for fire as it fall off. Oh well (discarded).
Korundo not sure can make Wis 10, but not want to so he can watch Salim kill things. :DKorundo FNCG (alias of SirRogue)2022-01-14T23:52:40ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=21#10082022-01-11T19:23:18Z2022-01-11T19:23:18Z<p><span class=messageboard-ooc>Turn 18, under <b>Blessing of Milani</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.</span></p>
<p><span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class="messageboard-dice"><b>Move to random open location:</b></span> <span class="messageboard-dice">1d5 ⇒ 2</span> <span class=messageboard-ooc><b>Shrine to Norgorber</b> and recharge a random card (Aspect of the Hawk).</span></p>
<p>Korundo attempts to swim to the Hall of Champions but is instead swept over to the <b>Shrine to Norgorber</b>. Korundo scoops up the <span class=messageboard-ooc>Card 1:</span> <b>Blessing of the Gods</b> at the threshold without stopping and follows his <b>Monkey</b> to a showdown with the <span class=messageboard-ooc>Card 2:</span> <b>Blood Hag</b> beyond. </p>
<p><span class=messageboard-ooc>Bury <b>Snapping Flytrap</b> to draw Angelstep, Balmberry Bush, and Cloud Puff. Reveal <b>Greenblood Scourge</b>, recharge Balmberry Bush as fuel.</span></p>
<p><span class="messageboard-dice"><b>Blood Hag CtD Combat 15:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 4 ⇒ (10) + 6 + (2, 1) + 4 = 23</span> <span class=messageboard-ooc>Success! If defeated, the Blood Hag deals 3 Fire damage to each character at your location (Ring of the Sea Strider, Cloud Puff, Blessing of Achaekek.</span></p>
<p>Korundo whip it good, but bloodhag burn up some resources. Korundo not pass up chance to recharge <b>Blessing of Milani</b> this hour and lucky to find <span class=messageboard-ooc>Card 3:</span> <b>Blessing of Erastil</b>.</p>
<p><span class="messageboard-dice"><b>Blessing of Erastil CtA Divine 5:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (7) + 5 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Two blessings in hand to close if needed, Korundo rest. </p>
<p><span class=messageboard-ooc>After reset:</span>Korundo get excited digging out <b>Immortal Dreamstone</b> and hope it solve (lack of) Pirate problem. <span class=messageboard-ooc>Draw and display: Dindreann, Lady Cerise Bloodmourn, Albatross</span>. </p>
<p>Success! Now if only Korundo can swim to Lucrehold...</p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Erastil_2" target="_blank" rel="nofollow">Blessing of Erastil 2</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Brine_Dragonhide_Breastplate" target="_blank" rel="nofollow">Brine Dragonhide Breastplate</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="" target="_blank" rel="nofollow">Dindreann</a>, <a href="" target="_blank" rel="nofollow">Lady Cerise Bloodmourn</a>, <a href="" target="_blank" rel="nofollow">Albatross</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings needed for closing unless emergency.
<br />
Erastil: 2 dice to Dex combat
<br />
BotG
<br />
<b>Movement: </b>5-6B Box reroll is USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine to Norgorber Card 1, 3 ACQUIRED.
<br />
Shrine to Norgorber Card 2 BANISHED.
<br />
</span></p>Turn 18, under Blessing of Milani...
At the start of turn, selecting unchecked power feat: HS7
At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.
[dice=Wisdom 9]1d8+3[/dice] Failure!
[dice=Move to random open location]1d5[/dice] Shrine to Norgorber and recharge a random card (Aspect of the Hawk).
Korundo attempts to swim to the Hall of Champions but is instead swept over to the Shrine to Norgorber. Korundo scoops up the...Korundo FNCG (alias of SirRogue)2022-01-11T19:23:18ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#10002021-12-14T20:05:31Z2021-12-14T19:45:10Z<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.</span></p>
<p>[Spoiler omitted] </p>
<p>Korundo doing combat math and read part of card ignored for 5 adventures. Though it pain alpha pride, closing Korundo's location before friends get hurt by Gholdako more imporatant. Korundo invoke power of <b>Giant Chameleon</b> and blend into background, evading Gholdako patrol. </p>
<p><span class=messageboard-ooc>At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.</span></p>
<p><span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class="messageboard-dice"><b>Move to random open location:</b></span> <span class="messageboard-dice">1d7 ⇒ 1</span> <span class=messageboard-ooc><b>Ruined Amphitheater</b> and recharge a random card (Pteranodon).</span></p>
<p>Korundo run in circle, confused by...everything, but end up back at start, and seek out <span class=messageboard-ooc>Card 1:</span> <b>Daughter of Imerta</b>.</p>
<p>[Spoiler omitted] </p>
<p><b>Giant Chameleon</b> to rescue again! <span class=messageboard-ooc>Reload to add 2d6 on a check during first exploration.</span></p>
<p><span class="messageboard-dice"><b>Daughter of Imerta BYA Wis 10:</b></span> <span class="messageboard-dice">2d8 + 3 + 2d6 ⇒ (4, 6) + 3 + (4, 5) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc> Reveal <b>Greenblood Scourge</b>, recharging Onyx of Constitution to fuel, Aspect of Bull adds 1 die.</span></p>
<p><span class="messageboard-dice"><b>Daughter of Imerta CtD Combat 18:</b></span> <span class="messageboard-dice">2d10 + 6 + 2d6 ⇒ (6, 9) + 6 + (2, 5) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo defeat last guarding at ruins, but think closing off giants make them more angry and hard to kill. Korundo welcome challenge, but think friends might not. </p>
<p>Friends also point out washing up an empty location waste of turn. Korundo not like wasting turns either. <b>Blessing of Gozreh</b> to make extra sure.</p>
<p><span class="messageboard-dice"><b>Ruined Amphitheater CtC Wis 9:</b></span> <span class="messageboard-dice">4d8 + 3 ⇒ (8, 6, 8, 4) + 3 = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo change mind (again) and close door REALLY hard. Well, giants definitely be mad now. </p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_the_Sea_Strider" target="_blank" rel="nofollow">Ring of the Sea Strider</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Milani: 2 dice to n/c Dex or Wis
<br />
Achaekek: 2 dice vs. Hench or Villain
<br />
<b>Movement: </b>5-6B Box reroll is USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruined Amphitheater Card 1 BANISHED.
<br />
Ruined Amphitheater CLOSED.
<br />
</span></p>Turn 13, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, succeed at a Dexterity or Stealth 8 check or summon and encounter the henchman Gholdako.
[Spoiler omitted]
Korundo doing combat math and read part of card ignored for 5 adventures. Though it pain alpha pride, closing Korundo's location before friends get hurt by Gholdako more imporatant. Korundo invoke power of Giant Chameleon and blend into background, evading...Korundo FNCG (alias of SirRogue)2021-12-14T19:45:10ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#272021-12-12T20:32:41Z2021-12-12T20:32:41Z<p>Can this board be marked as "inactive" so I can hide it on my Campaigns page? Thanks!</p>Can this board be marked as "inactive" so I can hide it on my Campaigns page? Thanks!Amaryllis - SirRogue (alias of SirRogue)2021-12-12T20:32:41ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1752021-12-11T01:27:29Z2021-12-11T01:27:29Z<p>Whoohoo! No upgrades needed. Great game all! Shelyn be praised!</p>Whoohoo! No upgrades needed. Great game all! Shelyn be praised!Varril FNCG (alias of SirRogue)2021-12-11T01:27:29ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=21#10012021-12-09T18:36:49Z2021-12-09T18:36:49Z<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of Zogmugot</b>...</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span></p>
<p><span class="messageboard-dice"><b>Lycanthropy CtD Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Varril notes everyone else languishing at the Torture Pit and rows back to the <i><b>Abrogail's Fury</i></b>, picking up the party on the way. </p>
<p>Upon their return, Varril looks them all over, and sees Skizza still has the lowest reserve of life energy left, grants him divine aid. </p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Sawtooth Sabre +2</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>With the crew safely returned, Varril scales the crow's nest to scout ahead: <span class=messageboard-ooc>Great Stone Bridge Card 1:</span> <b>Galvo</b>.</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Hurricane_Crown" target="_blank" rel="nofollow">Hurricane Crown</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>, <a href="https://pacg.fandom.com/wiki/Great_White_Shark_(16)" target="_blank" rel="nofollow">Great White Shark (16)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 14
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha
<br />
Phoenix Cloak: 3d4 and Fire to local combat</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6E is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril and EVERYONE move to the <b><i>Abrogail's Fury</i></b>.
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
Great Stone Bridge Card 1 KNOWN.
<br />
</span>"</p>Turn 13, under Blessing of Zogmugot...
Lycanthropy token count increases to 1. Varril attempts to shake off the effects.
[dice=Lycanthropy CtD Wis 6]1d8+4[/dice] Failure!
Varril notes everyone else languishing at the Torture Pit and rows back to the Abrogail's Fury, picking up the party on the way.
Upon their return, Varril looks them all over, and sees Skizza still has the lowest reserve of life energy left, grants him divine aid.
At the start of your explore step, you may recharge a...Varril FNCG (alias of SirRogue)2021-12-09T18:36:49ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9952021-12-08T21:09:47Z2021-12-08T21:09:47Z<p><span class=messageboard-ooc>Buccaneer CtD Combat 14, Lycanthropy card Str 16.</span></p>
<p>Varril literally eats the Buccaneer for breakfast.</p>Buccaneer CtD Combat 14, Lycanthropy card Str 16.
Varril literally eats the Buccaneer for breakfast.Varril FNCG (alias of SirRogue)2021-12-08T21:09:47ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9942021-12-08T20:20:55Z2021-12-08T20:20:55Z<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of Asmodeus</b>...</span></p>
<p><span class="messageboard-dice"><b>Divine Fortune: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> -> <span class=messageboard-ooc><b>Divine Fortune recharged</b>.</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Old Salt's Rapier +2</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Varril dons his <b>Mantle of Faith</b> before heading into the <b>Great Stone Bridge</b>. He immediately spots a <span class=messageboard-ooc>Card 1:</span> <b>Keen Falcata +1</b> fallen near the edge, but doesn't take time to pull it back from its precarious ledge <span class=messageboard-ooc>auto-fail</span>. </p>
<p>Varril consults with the <b>Cleric of Nethys</b>, who indicates two potential futures: </p>
<p><span class=messageboard-ooc>Card 2:</span> <b>Pearl of Magic</b>
<br />
<span class=messageboard-ooc>Card 3:</span> <b>Venomous Pike +2</b></p>
<p>Varril opts to face them in order, attempting to recover the <span class=messageboard-ooc>Card 2:</span> <b>Pearl of Magic</b> first. </p>
<p><span class="messageboard-dice"><b>Pearl of Magic CtA Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Varril attempts to dig the pearl out from where it is embedded in the mortar, but pries too hard, and after pulling free, it rolls off the edge of the bridge. </p>
<p>Varril considers spending resources to acquire the fine <span class=messageboard-ooc>Card 3:</span> <b>Venomous Pike +2</b>, but whether they win or lose, this is his last fight, and won't need such fine weapons in the future. Invoking his <b>Blessing of the Seventh Veil</b>, Varril clears it out of the way and moves on. </p>
<p>Riding the power of his <b>Blessing of the Eternal Rose 2</b>, Varril finally confronts some opposition in the form of a <span class=messageboard-ooc>Card 2:</span> <b>Tetrolimulus</b>! Varril casts <b>Cloudburst</b> at it.</p>
<p><span class="messageboard-dice"><b>Tetrolimulus CtD Combat 23:</b></span> <span class="messageboard-dice">1d8 + 7 + 3d6 + 6 ⇒ (7) + 7 + (1, 1, 1) + 6 = 23</span> <span class=messageboard-ooc>WOW that was a shitty roll, but still a success. BUT, must reroll vs. crustaceans.</span></p>
<p><span class="messageboard-dice"><b>Tetrolimulus Required Reroll CtD Combat 23:</b></span> <span class="messageboard-dice">1d8 + 7 + 3d6 + 6 ⇒ (1) + 7 + (6, 5, 2) + 6 = 27</span> <span class=messageboard-ooc>Actual success!</span></p>
<p>Varril is uses lightning to fry the monster, then contemplates making crab cakes. </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cloudburst: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> -> <span class=messageboard-ooc><b>Cloudburst recharged discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Hurricane_Crown" target="_blank" rel="nofollow">Hurricane Crown</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>, <a href="https://pacg.fandom.com/wiki/Great_White_Shark_(16)" target="_blank" rel="nofollow">Great White Shark (16)</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 14
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha
<br />
Phoenix Cloak: 3d4 and Fire to local combat</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6E is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Great Stone Bridge</b>.
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
Great Stone Bridge Card 1-4 BANISHED.
<br />
</span></p>Turn 9, under Blessing of Asmodeus...
[dice=Divine Fortune: Divine 13]1d8+7[/dice] -> Divine Fortune recharged.
At the start of your explore step, you may recharge a card Old Salt's Rapier +2, to allow another local character Skizza to recharge two random cards from their discards.
Varril dons his Mantle of Faith before heading into the Great Stone Bridge. He immediately spots a Card 1: Keen Falcata +1 fallen near the edge, but doesn't take time to pull it back from its precarious ledge...Varril FNCG (alias of SirRogue)2021-12-08T20:20:55ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9872021-12-07T22:48:59Z2021-12-07T22:48:59Z<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of Norgorber</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Blessing of the Everlight</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Noting no one used it before, Varril casts <b>Divine Fortune</b> to aid everyone at <b>Fort Hazard</b>. </p>
<p>After healing up Skizza a bit, they both get caught in the middle of a <span class=messageboard-ooc>Card 1:</span> <b>Barroom Brawl</b>! <span class=messageboard-ooc>Recharge a card (Death's Touch) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Barroom Brawl CtD <s>Str</s> Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (8) + 7 + (5) = 20</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of Shelyn) to explore after defeating a bane. </span></p>
<p>Varril pugilists through the ruffians with divinely inspired fisticuffs, a bracing brawl that is almost fun until it brings him face to face with the <span class=messageboard-ooc>Card 2:</span> <b>Wereshark Pirate</b> in charge of defending this fort. En garde!</p>
<p><span class=messageboard-ooc>Reveal <b>Old Salt's Rapier +2</b> for combat, recharge a card (Rejuvenation) to use Divine, reveal <b>Hurricane Crown</b> to add 6, discard <b>Blessing of Achaekek</b> for 2 dice.</span></p>
<p><span class="messageboard-dice"><b>Wereshark Pirate CtD Combat 32:</b></span> <span class="messageboard-dice">3d8 + 7 + 2d4 + 2 + 6 + 1d6 ⇒ (4, 3, 4) + 7 + (4, 2) + 2 + 6 + (4) = 36</span> <span class=messageboard-ooc>Success, with Swashbuckling! Bury discard pile (Harbinger Disciple, Vampire Bat, Blessing of Achaekek) to close. On closing, discard 1d4 cards from the blessings deck.</span></p>
<p><span class="messageboard-dice"><b>Fort Hazard On Closing text:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Top 3 blessing of the hourglass are discarded. </span></p>
<p>As Varril secures the fort, some sort of temporal disturbance shifts the hour and the inquisitor can feel time shifting unevenly around them. "We may not have as much time as we thought..."</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Hurricane_Crown" target="_blank" rel="nofollow">Hurricane Crown</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose_2" target="_blank" rel="nofollow">Blessing of the Eternal Rose 2</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 14
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha
<br />
Divine Fortune is ACTIVE</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6E is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Fort Hazard</b>.
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
Fort Hazard Card 1-2 BANISHED.
<br />
Fort Hazard CLOSED.
<br />
</span></p>Turn 5, under Blessing of Norgorber...
At the start of your explore step, you may recharge a card Blessing of the Everlight, to allow another local character Skizza to recharge two random cards from their discards.
Noting no one used it before, Varril casts Divine Fortune to aid everyone at Fort Hazard.
After healing up Skizza a bit, they both get caught in the middle of a Card 1: Barroom Brawl! Recharge a card (Death's Touch) to use Divine.
[dice=Barroom Brawl CtD Str Divine...Varril FNCG (alias of SirRogue)2021-12-07T22:48:59ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9822021-12-07T00:45:24Z2021-12-07T00:42:49Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of Cayden Cailean</b>...</span></p>
<p>With a last-minute suggestion from Skizza, Varril alters course and heads for the <b>Shrine to Norgorber</b>. He immediately zeroes in on a <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Achaekek</b>.</p>
<p><span class="messageboard-dice"><b>Blessing of Achaekek CtA <s>Skill</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>Picking up the boon in stride, Varril follows his <b>Harbinger Disciple</b> around a corner where they are bombarded by a <span class=messageboard-ooc>Card 2:</span> <b>Pirate Bomber</b>!</p>
<p><span class="messageboard-dice"><b>Pirate Bomber BYA Fire damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Recharge <b>Phoenix Cloak</b> to reduce to 0.</span></p>
<p>Varril ducks behind his new cloak, then draws his own blade, adjusts his crown awkwardly, and charges! <span class=messageboard-ooc>Recharge a card (Divine Blaze) to use Divine, reveal <b>Old Salt's Rapier +2</b> for combat, reveal <b>Hurricane Crown</b> to add 6, 1d6 from Harbinger Disciple explore.</span></p>
<p><span class="messageboard-dice"><b>Pirate Bomber CtD Combat 10:</b></span> <span class="messageboard-dice">1d8 + 7 + 2d4 + 2 + 6 + 1d6 ⇒ (2) + 7 + (2, 3) + 2 + 6 + (5) = 27</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of Shelyn 2) to explore after defeating a bane.</span></p>
<p>The pirate drops a <span class=messageboard-ooc>Card 3:</span> <b>Saltbox</b> after the battle, but is too keyed up to put too many resources into figuring out how it works <span class=messageboard-ooc>auto-fail</span>. </p>
<p>Tentative about proceeding too aggressively, Varril sends his <b>Vampire Bat</b> to scout ahead and it spots a <span class=messageboard-ooc>Card 4:</span> <b>Port Peril Corsair</b>. Varril thinks he's pretty well equipped to deal with this, but realizes if he gets shot, he'll either lose what he needs to fight, or what he needs to close. Instead, he passes the intel on to the group, and sits tight. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, <a href="https://pacg.fandom.com/wiki/Hurricane_Crown" target="_blank" rel="nofollow">Hurricane Crown</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 14
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Acheakek: 2 dice vs. story bane
<br />
Will cast Divine Fortune as soon as someone else is local</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6E is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Shrine to Norgorber</b>.
<br />
Shrine to Norgorber Card 1 ACQUIRED.
<br />
Shrine to Norgorber Card 2-3 BANISHED.
<br />
Shrine to Norgorber Card 4 KNOWN.
<br />
</span></p>Turn 1, under Blessing of Cayden Cailean...
With a last-minute suggestion from Skizza, Varril alters course and heads for the Shrine to Norgorber. He immediately zeroes in on a Card 1: Blessing of Achaekek.
[dice=Blessing of Achaekek CtA Skill Divine 10]1d8+7[/dice] Success!
Picking up the boon in stride, Varril follows his Harbinger Disciple around a corner where they are bombarded by a Card 2: Pirate Bomber!
[dice=Pirate Bomber BYA Fire damage]1d4[/dice] Recharge Phoenix Cloak to reduce...Varril FNCG (alias of SirRogue)2021-12-07T00:42:49ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9792021-12-06T16:51:52Z2021-12-06T16:51:52Z<p>Varril joins the party aboard the <i><b>Abrogail's Fury</i></b>. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Hurricane_Crown" target="_blank" rel="nofollow">Hurricane Crown</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Phoenix_Cloak" target="_blank" rel="nofollow">Phoenix Cloak</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Phoenix Cloak: 3d4 and Fire to local combat
<br />
<b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril joins the party aboard the Abrogail's Fury.
Varril, Incorruptible wrote:Hand: Harbinger Disciple, Hurricane Crown, Divine Blaze, Phoenix Cloak, Vampire Bat, Blessing of Shelyn, Old Salt's Rapier +2, Blessing of Shelyn 2,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 13
NOTES:
Available Support: Feel free to use blessings as needed.
Shelyn: 1d12, or 2d12 on n/c Wis
Phoenix Cloak: 3d4 and Fire to local combat
Movement: I will always move back to the ship if my location is...Varril FNCG (alias of SirRogue)2021-12-06T16:51:52ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1692021-12-04T22:27:25Z2021-12-04T22:27:11Z<p><b>6-D: King of Thunder - Varril rewards</b></p>
<p><b>XP:</b>
<br />
6.3 —> 6.4</p>
<p><b>HP:</b>
<br />
Banked.
<br />
13 —> 14</p>
<p><b>Deck upgrade:</b>
<br />
If no one else wants the Armor 6, I'll take it, but will yield in case someone else would like it. </p>
<p>Would be:
<br />
Helm of Electric Radiance —> Phoenix Cloak</p>6-D: King of Thunder - Varril rewards
XP:
6.3 --> 6.4
HP:
Banked.
13 --> 14
Deck upgrade:
If no one else wants the Armor 6, I'll take it, but will yield in case someone else would like it.
Would be:
Helm of Electric Radiance --> Phoenix CloakVarril FNCG (alias of SirRogue)2021-12-04T22:27:11ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9682021-12-03T00:13:28Z2021-12-03T00:13:28Z<p><span class=messageboard-ooc>Turn 18, under <b>Blessing of Norgorber</b>...</span></p>
<p>Varril suddenly finds himself materializing in the <b>Teleportation Chamber</b>, and immediately blunders into the "Energize" button, initiating another transport. <span class=messageboard-ooc>At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location. </span></p>
<p><span class="messageboard-dice"><b>Random Character in turn order:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Athnul.</span></p>
<p><span class="messageboard-dice"><b>Random location #:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Eye of Serenity.</span></p>
<p>Athnul suddenly dematerializes; Varril grimaces and hopes she is okay. </p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span></p>
<p><span class="messageboard-dice"><b>Lycanthropy CtD Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>Since people are bound to be in and out here, Varril decides his is a good time to cast <b>Divine Fortune</b>. </p>
<p>He is already here, so Varril opts to poke around, when a <span class=messageboard-ooc>Card 1:</span> <b>Giant Sea Anemone</b> suddenly shimmers into existence with a splash of sea water and attacks! Varril briefly wishes he'd kept his shark form up, but hits it with a <b>Cloudburst</b> instead. </p>
<p><span class="messageboard-dice"><b>Giant Sea Anemone CtD Combat 20:</b></span> <span class="messageboard-dice">1d8 + 7 + 3d6 + 1d6 ⇒ (1) + 7 + (2, 4, 1) + (5) = 20</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of the Eternal Rose 2) to explore after defeating a bane.</span></p>
<p>Varril is charged up from the victory, and his keener senses note a <span class=messageboard-ooc>Card 2:</span> <b>Potion of Flying</b> roll out from under the monster after it falls. <span class=messageboard-ooc>Recharge a card (Helm of Electric Radiance) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Potion of Flying CtA <s>Int</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Palming the vial, Varril sends the <b>Court Knight</b> around to scout, and she only returns with a scroll case of <span class=messageboard-ooc>Card 3:</span> <b>Obscure</b></p>
<p><span class="messageboard-dice"><b>Obscure CtA Divine 6:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (2) + 7 + (4) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril packs the scroll on the outside of his bag so it gets hit first if he takes damage. Then, noting his low supplies, he saves his blessings for support rather than exploration and rests. </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cloudburst: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (3) + 7 = 10</span> -> <span class=messageboard-ooc><b>Cloudburst discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Flying" target="_blank" rel="nofollow">Potion of Flying</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Obscure" target="_blank" rel="nofollow">Obscure</a>, <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 12 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Athnul</b>is moved to the <b>Eye of Serenity.</b>
<br />
Teleportation Chamber Card 1 BANISHED.
<br />
Teleportation Chamber Card 2-3 ACQUIRED.
<br />
</span></p>Turn 18, under Blessing of Norgorber...
Varril suddenly finds himself materializing in the Teleportation Chamber, and immediately blunders into the "Energize" button, initiating another transport. At the start of your turn, randomly choose a character. If that character is at another location, move her to this location; otherwise, move her to a random location.
[dice=Random Character in turn order]1d4[/dice] Athnul.
[dice=Random location #]1d6[/dice] Eye of Serenity.
Athnul suddenly...Varril FNCG (alias of SirRogue)2021-12-03T00:13:28ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9622021-11-30T23:00:19Z2021-11-30T23:00:19Z<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span> <span class="messageboard-dice"><b>Lycanthropy CtD Wis 9:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Trying to secure the <b><i>Abrogail's Fury</i></b>, Varril harnesses his lycanthropy and charges into find whoever has mess with the ship, but instead finds a <span class=messageboard-ooc>Card 1:</span> <b>Flaming Musket +2</b>.
<br />
<span class=messageboard-ooc>Recharge a card (Vomit Twin) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Flaming Musket +2 CtA <s>Skill</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Failure!</span></p>
<p>In his bloodlust, Varril only makes a cursory attempt to claim the rifle, but fumbles around and lets it go. Knowing his quarry is near, he forces the <b>Harbinger Disciple</b> to show the way so he can get to the gunnery deck where some infernal magic has caused the weapons to form up into some kind of <span class=messageboard-ooc>Card 2:</span> <b>Cannon Golem</b>!</p>
<p><span class="messageboard-dice"><b>Cannon Golem BYA damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Ship soaks 1, discard Old Salt's Rapier +2.</span></p>
<p><span class=messageboard-ooc>Recharge a card (Hellknight Armor) to use Divine, reveal and discard <b>Sawtooth Sabre +2</b>.</span></p>
<p><span class="messageboard-dice"><b>Cannon Golem CtD Combat 24:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2 + 1d8 + 6 + 1d6 ⇒ (5) + 7 + (5) + 2 + (8) + 6 + (1) = 34</span> <span class=messageboard-ooc>Success! If defeated, you may immediately attempt to close the location this henchman came from. Recharge a card (Divine Blaze) to use Divine.</span></p>
<p><span class="messageboard-dice"><b><i>Abrogail's Fury</i> CtD <s>Wis</s> Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (8) + 7 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the ship secure, Varril takes a moment to rest. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose_2" target="_blank" rel="nofollow">Blessing of the Eternal Rose 2</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 10 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<i>Abrogail's Fury</i> Card 1-2 BANISHED.
<br />
<i>Abrogail's Fury</i> CLOSED.
<br />
</span></p>Turn 14, under Blessing of the Gods...
Lycanthropy token count increases to 1. Varril attempts to shake off the effects. [dice=Lycanthropy CtD Wis 9]1d8+4[/dice] Failure!
Trying to secure the Abrogail's Fury, Varril harnesses his lycanthropy and charges into find whoever has mess with the ship, but instead finds a Card 1: Flaming Musket +2.
Recharge a card (Vomit Twin) to use Divine.
[dice=Flaming Musket +2 CtA Skill Divine 10]1d8+7[/dice] Failure!
In his bloodlust, Varril only makes a...Varril FNCG (alias of SirRogue)2021-11-30T23:00:19ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13972021-11-30T18:16:54Z2021-11-30T18:16:54Z<p><span class=messageboard-ooc>Turn 20, under <b>Blessing of Thoth</b>...</p>
<p>All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.</p>
<p>While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.</p>
<p>If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.</p>
<p>Damiel isn't thrilled with his options, but sucks it up and heads to the <b>Guardian Vault</b> to help close before ghouls over flow there from the square. Nodding thanks to Radovan for his help against the poison, Damiel only loses one straggler (Neb-at) in the journey. </p>
<p>Only to face the same [ooc]Card 1:</span> <b>Telekinetic Enucleation</b> that blinded his friends. Well, shielding their eyes didn't work out, so Damiel charges like bull, hoping they won't be gouge-ready if he gets to the mage hands first. <span class=messageboard-ooc>Add a die on first encounter for <b>Aspect of the Bull</b>, discard <b>Corrosion</b> to add a die vs barrier.</span></p>
<p><span class="messageboard-dice"><b>Telekinetic Enucleation CtD Disable 16:</b></span> <span class="messageboard-dice">3d12 + 5 ⇒ (6, 9, 7) + 5 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>The trap designer didn't see that coming (HA), and Damiel gets to the magical mechanism before it can give him an Oedipal complex. Whoever that is. </p>
<p>Moving on with the help of his <b>Tarworks Master</b>, Damiel finds a scroll of <span class=messageboard-ooc>Card 2:</span> <b>Telekinetic Enucleation</b> elsewhere in the vault...</p>
<p><span class="messageboard-dice"><b>Good Omen CtA Int 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (7) + 4 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel tucks the scroll away, then sends his <b>Crystalline Carnivore</b> forward to scout. At the sounds of combat, Damiel rushes after it to discover it tangling with <span class=messageboard-ooc>Card 3:</span> <b>Yeleth the Ravager</b> herself! Feeling badness in the air, Damiel reflexively scatters <b>Cloud Puff</b> ahead to counteract any preemptive shenanigans.</p>
<p>Damiel levels his <b>Lucky Rifle +2</b> at the vampire queen and tallies up all his tricks. <span class=messageboard-ooc>Reveal <b>Lucky Rifle +2</b> (recharge a card (Good Omen)), plus 1 die from Carnivore, plus 1 die from Tarlin's blessing.</span></p>
<p><span class="messageboard-dice"><b>Yeleth the Ravager CtD Combat 30:</b></span> <span class="messageboard-dice">3d12 + 3 + 1d12 + 2 ⇒ (12, 3, 4) + 3 + (12) + 2 = 36</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel lands a hearty blow, reloads to support Radovan if needed!</p>Turn 20, under Blessing of Thoth...
All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.
If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.
Damiel isn't...Damiel Fncg (alias of SirRogue)2021-11-30T18:16:54ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9572021-11-30T17:01:45Z2021-11-30T17:01:45Z<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Pharasma</b>...</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span></p>
<p><span class="messageboard-dice"><b>Lycanthropy CtD Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span> <span class=messageboard-ooc>Success! Lycanthropy card shuffled back in.</span></p>
<p>Varril decides to stay behind to shake off his bloodlust and help secure the <b><i>Abrogail's Fury</i></b>. He finds a crackling flask that could be <span class=messageboard-ooc>Card 1:</span> <b>Bottled Lightning</b>. Varril seeks divine assistance to identify it. <span class=messageboard-ooc>Recharge a card (Helm of Electric Radiance) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Bottled Lightning CtA <s>Int</s> Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (3) + 7 = 10</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Varril determines the charge on the bottle is just static electricity and the vial is relatively mundane liquid. Alas. Varril has his <b>Cleric of Nethys</b> scout ahead: </p>
<p><span class=messageboard-ooc>Card 2: Teleportation Trap
<br />
Card 3: Sabotage</span></p>
<p>The cleric warns that enemy agents have lain several traps below decks. Varril opts to face them in order, seeking divine aid to deal with the <span class=messageboard-ooc>Card 2:</span> <b>Teleportation Trap</b>, and the knowledge of the <b>Seventh Veil</b>. <span class=messageboard-ooc>Recharge a card (Court Knight) to use Divine, discard <b>Blessing of the Seventh Veil</b> for two dice on Int check.</span></p>
<p><span class="messageboard-dice"><b>Teleportation Trap CtD <s>Arcane</s> Divine 13:</b></span> <span class="messageboard-dice">3d8 + 7 ⇒ (4, 1, 6) + 7 = 18</span> <span class=messageboard-ooc>Success! After defeating a bane, recharge a blessing (Blessing of the Eternal Rose 2) to explore.</span></p>
<p>Varril is able to identify and disfigure a key rune in the arcane trap and disable its portal, opting not to teleport elsewhere. Instead, he charges on to deal with the other potential <span class=messageboard-ooc>Card 3:</span> <b>Sabotage</b>. <span class=messageboard-ooc>Discard <b>Blessing of the Eternal Rose</b> to add 1d12.</span></p>
<p><span class="messageboard-dice"><b>Sabotage CtD Combat 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d12 ⇒ (6) + 4 + (4) = 14</span> <span class=messageboard-ooc>Success! After defeating a bane, recharge a blessing (Blessing of Shelyn 2) to explore.</span></p>
<p>Varril finds a candle burning down behind a powder keg that would have blown out half the gunnery deck. </p>
<p>He had planned to break after finishing this task, but he spies a glint in the shadows behind several other barrels and is feeling confident after his success. He roots through the detritus, uncovering what looks like some <span class=messageboard-ooc>Card 4:</span> <b>Hellknight Armor</b>. <span class=messageboard-ooc>Recharge a card (Cloudburst) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Hellknight Armor CtA <s>Con</s> Divine 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril pulls the armor free, eager to use it against its makers. He hauls it up on deck to sort it out with the rest of his gear. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Hellknight_Armor" target="_blank" rel="nofollow">Hellknight Armor</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, <a href="https://pacg.fandom.com/wiki/Vomit_Twin" target="_blank" rel="nofollow">Vomit Twin</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 11 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>START OF VIKA'S TURN:</span> </p>
<p>While rooting around, Varril feels a bit winded, and opts to use his <b>Rejuvenation</b> on himself. </p>
<p><span class="messageboard-dice"><b>Rejuvenation heal:</b></span> <span class="messageboard-dice">2d4 ⇒ (4, 1) = 5</span> <span class=messageboard-ooc>Varril, Incorruptible is healed for 5: <i>(Death's Touch, Blessing of the Eternal Rose, Blessing of Sivanah, Blessing of the Everlight, Cleric of Nethys)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>END OF VIKA'S TURN:</span>
<br />
<span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Rejuvenation: Divine 16:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (8) + 7 = 15</span> -> <span class=messageboard-ooc><b>Rejuvenation discarded</b>.</span></p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<i>Abrogail's Fury</i> Card 1-3 BANISHED.
<br />
<i>Abrogail's Fury</i> Card 4 ACQUIRED.
<br />
</span></p>Turn 10, under Blessing of Pharasma...
Lycanthropy token count increases to 1. Varril attempts to shake off the effects.
[dice=Lycanthropy CtD Wis 6]1d8+4[/dice] Success! Lycanthropy card shuffled back in.
Varril decides to stay behind to shake off his bloodlust and help secure the Abrogail's Fury. He finds a crackling flask that could be Card 1: Bottled Lightning. Varril seeks divine assistance to identify it. Recharge a card (Helm of Electric Radiance) to use Divine.
[dice=Bottled...Varril FNCG (alias of SirRogue)2021-11-30T17:01:45ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=20#9522021-11-27T05:54:48Z2021-11-27T05:54:48Z<p>OFFTURN: </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Wand of Flying: Divine 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> -> <span class=messageboard-ooc><b>Wand of Flying discarded</b>.</span></p>
<p><span class=messageboard-ooc>Use Blessing of Shelyn to hopefully keep the heal. </span>
<br />
<span class="messageboard-dice"><b>Rejuvenation: Divine 16:</b></span> <span class="messageboard-dice">1d8 + 7 + 2d12 ⇒ (5) + 7 + (2, 8) = 22</span> -> <span class=messageboard-ooc><b>Rejuvenation recharged</b>.</span></p>
<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Hshurha</b>...</span></p>
<p><span class=messageboard-ooc>Start of turn:</span> <span class="messageboard-dice"><b>Divine Fortune: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> -> <span class=messageboard-ooc><b>Divine Fortune recharged</b>.</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Divine Blaze</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>With the party making good progress, Varril opts to take it easy while back on the ship, converting the magic form one of his attack spells to heal Skizza a bit more, and help catalog the <b><i>Abrogail's Fury</i></b>'s spoils. He helps identify a <span class=messageboard-ooc>Card 1:</span> <b>Reflecting Buckler</b>, but since it isn't useful for himself, he hands it off to a crewman to be added to the armory <span class=messageboard-ooc>banished</span>. </p>
<p>Down to the last of his blessings, Varril opts to save them for party assistance instead of charging out further to explore. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose_2" target="_blank" rel="nofollow">Blessing of the Eternal Rose 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
<i>Abrogail's Fury</i> Card 1 BANISHED.
<br />
</span></p>OFFTURN:
Varril, Incorruptible attempts to recover all cards in his Recovery pile.
[dice=Wand of Flying: Divine 12]1d8+7[/dice] -> Wand of Flying discarded.
Use Blessing of Shelyn to hopefully keep the heal.
[dice=Rejuvenation: Divine 16]1d8+7+2d12[/dice] -> Rejuvenation recharged.
Turn 6, under Blessing of Hshurha...
Start of turn: [dice=Divine Fortune: Divine 13]1d8+7[/dice] -> Divine Fortune recharged.
At the start of your explore step, you may recharge a card Divine Blaze, to allow...Varril FNCG (alias of SirRogue)2021-11-27T05:54:48ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9462021-11-25T07:01:23Z2021-11-25T06:56:10Z<p>Varril draws into his <b>Wand of Flying</b> and figures he should let other benefit from his good fortune. He scouts the area before heading out: </p>
<p><span class=messageboard-ooc>Eye of Serenity Card 1: Blessing of Erastil</span>
<br />
<span class=messageboard-ooc>Eye of Serenity Card 2: Hull Damage (location lets you examine 1 more card when examining</span>
<br />
<span class=messageboard-ooc><i>Abrogail's Fury</i> Card 1: Pearl of Magic</span></p>
<p>Varril calls out the info to the party, then lands <span class=messageboard-ooc><at a location where Divine Fortune can be the most beneficial></span>. </p>
<p>Varril looks about, ready to heal Skizza as soon as they are in the same place.</p>
<p><span class=messageboard-ooc>UPKEEP:
<br />
Eye of Serenity Card 1-2 KNOWN</span>
<br />
<span class=messageboard-ooc><i>Abrogail's Fury</i> Card 1 KNOWN</span></p>Varril draws into his Wand of Flying and figures he should let other benefit from his good fortune. He scouts the area before heading out:
Eye of Serenity Card 1: Blessing of Erastil
Eye of Serenity Card 2: Hull Damage (location lets you examine 1 more card when examining
Abrogail's Fury Card 1: Pearl of Magic
Varril calls out the info to the party, then lands .
Varril looks about, ready to heal Skizza as soon as they are in the same place.
UPKEEP:
Eye of Serenity Card 1-2 KNOWN...Varril FNCG (alias of SirRogue)2021-11-25T06:56:10ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9452021-11-25T06:48:41Z2021-11-25T06:48:41Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of Kelizandri</b>...</span></p>
<p>Meaning to make the most of his time here, Varril seeks out <b>Divine Fortune</b> before setting off. </p>
<p>Scouting the <b>Shrine to Besmara</b>, Varril is surprised to see a <span class=messageboard-ooc>Card 1:</span> <b>Chelish Marine</b> in the heart of a pirate's territory. Must have been hunting them, or their prisoner. Either way, he means to attack Varril! Hoping not to rile the marine further by using his pirate blade, Varril reaches towards him with <b>Death's Touch</b>. </p>
<p><span class="messageboard-dice"><b>Chelish Marine CtD Combat 21:</b></span> <span class="messageboard-dice">1d8 + 7 + 3d6 + 3 + 1d6 ⇒ (8) + 7 + (6, 1, 3) + 3 + (4) = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p>The marine is too powerful for it to kill him outright, but he shrinks back in pain and fatigue and retreats. </p>
<p>VArril sends his trained <b>Vampire Bat</b> to look ahead. It reports back a generic <span class=messageboard-ooc>Card 2:</span> <b>Blessing of the Gods</b> boon that Varril quickly recovers. He considers using it immediately to continue exploring, but considers the hour, and saves it for the moment. </p>
<p>Instead, he expends his <b>Blessing of the Everlight</b> to search ahead, finding his way to another scroll of <span class=messageboard-ooc>Card 3:</span> <b>Vomit Twin</b>.</p>
<p><span class="messageboard-dice"><b>Vomit Twin CtA Con 6:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (1) + (6) = 7</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril forces down his gorge and reluctantly pockets the spell. Forging ahead with the help of a <b>Blessing of Sivanah</b>, Varril pushes into a clearing where a <span class=messageboard-ooc>Card 4:</span> <b>Wereshark Pirate</b> stands guard. Varril is thankful the moon isn't full, but oddly this guard seems the stronger for it. </p>
<p>The inquisitor levels his <b>Keen Rapier +3</b> and invokes the <b>[/b] he recovered earlier. <span class=messageboard-ooc>Recharge a card (Vomit Twin) to use Divine.</span> </p>
<p><span class="messageboard-dice"><b>Wereshark Pirate CtD Combat 32:</b></span> <span class="messageboard-dice">3d8 + 7 + 2d4 + 3 + 1d4 + 1d6 ⇒ (8, 6, 4) + 7 + (4, 4) + 3 + (1) + (3) = 40</span> <span class=messageboard-ooc>Success!</span></p>
<p>Thankful for Kelizandri's enmity towards the aquatic, Varril cuts the shark pirate down, and uses its own style to avoid peril <span class=messageboard-ooc>included Swashbuckling so no penalty</span>. </p>
<p>Clearing a small circle of pure space apart form the battle site, Varril sanctifies the ground and offers a prayer to the divine to guard this shrine from the surrounding evils. </p>
<p><span class="messageboard-dice"><b>Shrine to Besmara CtC Divine 9:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril feels confident their quarry can no longer escape this way. </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Divine 14:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc>[b]Death's Touch discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha
<br />
<b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine to Besmara Card 1,4 BANISHED.
<br />
Shrine to Besmara Card 2-3 ACQUIRED.
<br />
Shrine to Besmara CLOSED.
<br />
</span></p>Turn 2, under Blessing of Kelizandri...
Meaning to make the most of his time here, Varril seeks out Divine Fortune before setting off.
Scouting the Shrine to Besmara, Varril is surprised to see a Card 1: Chelish Marine in the heart of a pirate's territory. Must have been hunting them, or their prisoner. Either way, he means to attack Varril! Hoping not to rile the marine further by using his pirate blade, Varril reaches towards him with Death's Touch.
[dice=Chelish Marine CtD Combat...Varril FNCG (alias of SirRogue)2021-11-25T06:48:41ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9422021-11-24T18:21:16Z2021-11-24T18:21:16Z<p>Varril heads off to liberate the <b>Shrine to Besmara</b> from these murderous thieves. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Mantle_of_Faith" target="_blank" rel="nofollow">Mantle of Faith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip
<br />
Sivanah/7th Veil: 2 dice to n/c Int or Cha
<br />
<b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6D is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril heads off to liberate the Shrine to Besmara from these murderous thieves.
Varril, Incorruptible wrote:Hand: Blessing of the Everlight, Keen Rapier +3, Divine Fortune, Blessing of Sivanah, Mantle of Faith, Blessing of Shelyn 2, Vampire Bat, Death's Touch,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 13
NOTES:
Available Support: Feel free to use blessings as needed.
Everlight: 2 dice to n/c Con
Shelyn: 1d12, or 2d12 on n/c Wis
Rose: 1d12, or 2d12 on n/c Dip
Sivanah/7th Veil:...Varril FNCG (alias of SirRogue)2021-11-24T18:21:16ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1642021-11-23T17:35:39Z2021-11-23T17:35:39Z<p>Dang, I just realized that I had Lycanthropy active at the end of that scenario. </p>
<p>Banish random card: <b>Blessing of Shelyn</b>. Ack! Well at least it's low enough I can replace it with itself.</p>Dang, I just realized that I had Lycanthropy active at the end of that scenario.
Banish random card: Blessing of Shelyn. Ack! Well at least it's low enough I can replace it with itself.Varril FNCG (alias of SirRogue)2021-11-23T17:35:39ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1622021-11-23T06:59:41Z2021-11-23T06:59:41Z<p><b>6-C: The Nemesis Hurricane - Varril rewards</b></p>
<p><b>XP:</b>
<br />
6.2 —> 6.3</p>
<p><b>HP:</b>
<br />
Skill feat: Charisma +3
<br />
Also spend a hero point on a reroll, dropping my total to 13. </p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 869</span> Lesser Bolstering Armor —> Mantle of Faith</p>6-C: The Nemesis Hurricane - Varril rewards
XP:
6.2 --> 6.3
HP:
Skill feat: Charisma +3
Also spend a hero point on a reroll, dropping my total to 13.
Deck upgrade:
[dice=Armor 6]1d1000[/dice] Lesser Bolstering Armor --> Mantle of FaithVarril FNCG (alias of SirRogue)2021-11-23T06:59:41ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=4#1522021-11-22T20:22:33Z2021-11-22T20:22:33Z<p>Hey guys. </p>
<p>I'm not gonna lie; I'm really not having fun with this campaign anymore. Whether it's true or not, I'm feeling like I'm the only one for whom playing this is a joy and not a chore. I know life is busy, but this should hopefully be a moment of respite from the storm, not another obligation on the checklist. This AP has been going for 2.5 years, and we still have 6 scenarios left. We started the last scenario at the beginning of September and only just finished. Wait, that's wrong; we finished on Nov 1st, but didn't get the wrap and rewards on until the 18th. So in 8 weeks, I had 5 turns. And this is just the latest in a series of one-, two-, and three-week gaps between posts. Things are so spread out that I have to re-read the scenario and character every turn because I've forgotten what's happening and who I'm playing by the time it comes back around to me. I've dropped pings occasionally in chat but I feel like I'm the only one every doing so (when that should really be the BR's job) and I feel like an a#!#@!! for doing it. </p>
<p>I'm not saying these things to make anyone feel bad or elicit another string of apologies and promises to do better. I'm highlighting it because I think it's time to accept that this table is too busy for this game. Whether from existing relationships, or just tables we've played together, I feel like I know you are decently well, and OMG YOU GUYS HAVE A LOT ON YOUR PLATES. I feel like dropping this would be a relief for everyone, freeing up some time for all of you, and keeping me from resenting people I genuinely like. Maybe it's temporary and we can pick back up when plates are less full and time is more available, but I feel like that is an ever-moving goalpost and it is healthier to take a break until that day actually comes rather than "getting by" until it (maybe some day) gets here. </p>
<p>Sorry to be a downer coming into the holiday. I'm genuinely grateful for the games I've got to play with you guys, but I feel like this is the healthiest course right now. I'm sorry if this negatively impacts our relationship. </p>
<p>Best,
<br />
Rogue</p>Hey guys.
I'm not gonna lie; I'm really not having fun with this campaign anymore. Whether it's true or not, I'm feeling like I'm the only one for whom playing this is a joy and not a chore. I know life is busy, but this should hopefully be a moment of respite from the storm, not another obligation on the checklist. This AP has been going for 2.5 years, and we still have 6 scenarios left. We started the last scenario at the beginning of September and only just finished. Wait, that's wrong;...Merisiel FNCG (alias of SirRogue)2021-11-22T20:22:33ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=4#1512021-11-21T01:47:45Z2021-11-21T01:47:45Z<p><b>5-C: The Shrine of Midnight - Merisiel rewards</b></p>
<p><b>XP:</b>
<br />
5.1 -> 5.2</p>
<p><b>HP:</b>
<br />
Card Feat - Item (5)
<br />
null —> Wayfinder</p>
<p><b>Upgrade:</b>
<br />
<span class="messageboard-dice"><b>Item 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 362</span>
<br />
Bloodroot Poison —> Boots of Alacrity</p>5-C: The Shrine of Midnight - Merisiel rewards
XP:
5.1 -> 5.2
HP:
Card Feat - Item (5)
null --> Wayfinder
Upgrade:
[dice=Item 4]1d1000[/dice]
Bloodroot Poison --> Boots of AlacrityMerisiel FNCG (alias of SirRogue)2021-11-21T01:47:45ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9892021-11-20T21:46:45Z2021-11-20T21:46:45Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Pharasma</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.</span></p>
<p><span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class="messageboard-dice"><b>Move to random open location:</b></span> <span class="messageboard-dice">1d7 ⇒ 1</span> <span class=messageboard-ooc><b>Ruined Amphitheater</b> and recharge a random card (Onyx of Constitution).</span></p>
<p>All locations pretty equal now, Korundo not try to hard to fight tide. Korundo wash up at <b>Ruined Amphitheater</b> next to <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Geryon</b>! Korundo must be liked by gods here, use <b>Elk</b> to forge ahead. In stands, Korundo find <span class=messageboard-ooc>Card 2:</span> <b>Ring of the Sea Strider</b>. Could be useful, use new blessing to try extra hard to put ring on. </p>
<p><span class="messageboard-dice"><b>Ring of the Sea Strider CtA Con 10:</b></span> <span class="messageboard-dice">2d10 ⇒ (4, 5) = 9</span> <span class=messageboard-ooc>Failure! Korundo like ring, and have bucket of hero points. Try again!</span></p>
<p><span class="messageboard-dice"><b>Ring of the Sea Strider REDUX CtA Con 10:</b></span> <span class="messageboard-dice">2d10 ⇒ (8, 3) = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo get hand wet in salt water, ring seem to like that, slip onto Korundo's finger. </p>
<p>Call on <b>Blessing of Achaekek</b> to move on, Korundo poke around costume room and find <span class=messageboard-ooc>Card 3:</span> <b>Brine Dragonhide Breastplate</b> hidden among costume armor. New ring feels drawn to it!</p>
<p><span class="messageboard-dice"><b>Brine Dragonhide Breastplate CtA Con 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo feel good about successes and have Angelstep to recover blessings, so use <b>Blessing of Milani</b> to forge on. Instead Korundo blunder into kill box of <span class=messageboard-ooc>Card 4:</span> <b>Assassination Attempt</b>. Buccaneers everywhere! Korundo whip it. Whip it good. <span class=messageboard-ooc>Reveal <b>Greenblood Scourge</b> and recharge a card (Brine Dragonhide Breastplate).</span></p>
<p>[Spoiler omitted]</p>
<p><span class="messageboard-dice"><b>Buccaneer CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 4 ⇒ (9) + 6 + (5, 5) + 4 = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo realize pirates good against pirate weapons, go savage against next one. <span class=messageboard-ooc>Reveal and animal (Pteranodon) to use Survival attack. </span></p>
<p><span class="messageboard-dice"><b>And ANOTHER Buccaneer CtD Combat 14:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 ⇒ (6) + 5 + (4, 3) + (3) = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Korundo has all cards in their discard pile healed: <i>(Elk, Blessing of Geryon, Blessing of Achaekek, Blessing of Milani)</i>. Deck shuffled.</span></p>
<p>After assault, Korundo think he take break, make sure others okay and heal up. </p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Onyx_of_Constitution" target="_blank" rel="nofollow">Onyx of Constitution</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Ring_of_the_Sea_Strider" target="_blank" rel="nofollow">Ring of the Sea Strider</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 18 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Gozreh: 2 dice closing
<br />
Achaekek: 2 dice vs. Hench or Villain
<br />
<b>Movement: </b>5-6B Box reroll is USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruined Amphitheater Card 1-3 ACQUIRED.
<br />
Ruined Amphitheater Card 4 BANISHED.
<br />
</span></p>Turn 8, under Blessing of Pharasma...
At the start of turn, selecting unchecked power feat: HS7
At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.
[dice=Wisdom 9]1d8+3[/dice] Failure!
[dice=Move to random open location]1d7[/dice] Ruined Amphitheater and recharge a random card (Onyx of Constitution).
All locations pretty equal now, Korundo not try to hard to fight tide. Korundo wash up at Ruined Amphitheater next to Card...Korundo FNCG (alias of SirRogue)2021-11-20T21:46:45ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9302021-11-18T01:46:13Z2021-11-18T01:46:13Z<p><span class=messageboard-ooc>Dammit, I almost forgot: <i>When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.</i></span></p>
<p><span class="messageboard-dice"><b>Structural damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Damn. ship soaks 1, I can pitch the only card I have left, leaving 1 left for someone to cover. :(</span></p>Dammit, I almost forgot: When Permanently Closed: On closing, your ship is dealt 1d4 Structural damage.
[dice=Structural damage]1d4[/dice] Damn. ship soaks 1, I can pitch the only card I have left, leaving 1 left for someone to cover. :(Varril FNCG (alias of SirRogue)2021-11-18T01:46:13ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9292021-11-18T01:37:48Z2021-11-18T01:37:48Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Milani</b>...</span></p>
<p>Sensing the haste with which his friends are acting, Varril heads to the <b>Shipwreck Graveyard</b> and starts combing through the wreckage to clear our enemies and pick up salvage along the way. He gets lucky right away, or so he thinks, until he notes the arcane sigil on the <span class=messageboard-ooc>Card 1:</span> <b>Freezing Sphere</b> scroll he found. </p>
<p>No time for something they can't use <span class=messageboard-ooc>auto-fail</span>, he instead wheels around when his <b>Court Knight</b> calls a warning from the ship in time to glimpse the <span class=messageboard-ooc>Card 2:</span> <b>Chelish Marine</b> before it can attack. </p>
<p><span class=messageboard-ooc>Recharge a card (Helm of Electric Radiance) to use Divine, reveal and discard <b>Old Salt's Rapier +2</b>.</span></p>
<p><span class="messageboard-dice"><b>Chelish Marine CtD Combat 21:</b></span> <span class="messageboard-dice">1d8 + 7 + 2d4 + 2 + 3d4 ⇒ (7) + 7 + (4, 3) + 2 + (3, 4, 2) = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril risks using the pirate blade, enraging the marine into a charge. The inquisitor uses the marine's blind fury to outmaneuver him and cut him down. </p>
<p>Hoping to draw out his more valuable blessings, Varril invokes a <b>Blessing of Sivanah</b> to continue scouting and runs into a <span class=messageboard-ooc>Card 3:</span> <b>Drowning Devil</b>! Varril weighs his options with his available resources. Given their resistance to magic, Varril channels his Cloudburst spell into his divine melee ability and attacks fully with his <b>Sawtooth Sabre +2</b>! <span class=messageboard-ooc> Auto-fail BYA, recharge a card (Cloudburst) to use Divine., reveal and discard <b>Sawtooth Sabre +2</b> to attack.</span></p>
<p><span class="messageboard-dice"><b>Drowning Devil CtD Combat 27:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2 + 1d8 + 6 ⇒ (5) + 7 + (6) + 2 + (4) + 6 = 30</span> <span class=messageboard-ooc>Success! After you act, succeed at a Constitution or Fortitude 10 check or bury the top 1d4 cards of your deck.</span></p>
<p>Varril hacks down the devil, but its toxic blood pollutes the water around them! Varril could likely avoid it, but it would take the last of his strength. Instead, he forges ahead, looking for the one thing that will help him secure the area...</p>
<p><span class="messageboard-dice"><b>Drowning Devil AYA bury from deck:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>OOF. <s>Great White Shark</s> Keen Rapier +3, Harbinger Disciple, Vampire Bat.</span></p>
<p><span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Random armor: a <b>Flaming Buckler Gun</b>?!? Geez.</span></p>
<p><span class=messageboard-ooc>Recharge a card (Wand of Flying) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Flaming Buckler Gun CtA <s>Dex</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> <span class=messageboard-ooc>Failure! <b>Hero Point</b> reroll!</span></p>
<p><span class="messageboard-dice"><b>Flaming Buckler Gun REDUX CtA <s>Dex</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Steeling himself for the backlash of the armor/weapon, Varril suddenly feels fortified by <b>Urgathoa's Gluttony</b>, thanks to Athnul. </p>
<p><span class="messageboard-dice"><b>THEN Flaming Buckler Gun CtA Fort 10:</b></span> <span class="messageboard-dice">1d4 + 2d6 ⇒ (1) + (4, 5) = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril lies floating on the gun shield for a few minutes, recovering. Then he kicks his way back to shore, knowing the area is secure. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flaming_Buckler_Gun" target="_blank" rel="nofollow">Flaming Buckler Gun</a>, <a href="https://pacg.fandom.com/wiki/Divine_Blaze" target="_blank" rel="nofollow">Divine Blaze</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose_2" target="_blank" rel="nofollow">Blessing of the Eternal Rose 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Great_White_Shark_(16)" target="_blank" rel="nofollow">Great White Shark (16)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Shelyn: 1d12, or 2d12 on n/c Dip
<br />
Seventh Veil: 2 dice to n/c Int or Cha
<br />
Rejuvenation: 2d4 heal, remove scourges/curses
<br />
<b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6C is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Shipwreck Graveyard</b>.
<br />
Shipwreck Graveyard Card 1-3 BANISHED.
<br />
Random Armor 1 Flaming Buckler Gun ACQUIRED.
<br />
Shipwreck Graveyard CLOSED.
<br />
</span></p>Turn 3, under Blessing of Milani...
Sensing the haste with which his friends are acting, Varril heads to the Shipwreck Graveyard and starts combing through the wreckage to clear our enemies and pick up salvage along the way. He gets lucky right away, or so he thinks, until he notes the arcane sigil on the Card 1: Freezing Sphere scroll he found.
No time for something they can't use auto-fail, he instead wheels around when his Court Knight calls a warning from the ship in time to glimpse the...Varril FNCG (alias of SirRogue)2021-11-18T01:37:48ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9252021-11-17T17:35:25Z2021-11-17T17:35:25Z<p>Before Athnul can even get underway, Horrus pops out of the water near the ship! Varril beseeches (Blessing of) Shelyn for aid!</p>
<p><span class="messageboard-dice"><b>Scenario check CtD <s>Wis</s> Divine 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 2d12 ⇒ (6) + 4 + (5, 9) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>A sudden landslide near shore sprays rocks onto a flock of passing gulls, wounding several, who crash bloodily into the water. The scent piques Horrus' attention and he leaves us be...for now.</p>Before Athnul can even get underway, Horrus pops out of the water near the ship! Varril beseeches (Blessing of) Shelyn for aid!
[dice=Scenario check CtD Wis Divine 12]1d8+4+2d12[/dice] Success!
A sudden landslide near shore sprays rocks onto a flock of passing gulls, wounding several, who crash bloodily into the water. The scent piques Horrus' attention and he leaves us be...for now.Varril FNCG (alias of SirRogue)2021-11-17T17:35:25ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9202021-11-16T01:58:38Z2021-11-16T01:58:38Z<p>Varril will likewise start at the ship and go from there.</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Fly: Scout top of two locations, local may move
<br />
Sivanah: 2 dice to n/c Int or Cha
<br />
Shelyn: 1d12, or 2d12 on n/c Wis</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6C is NOT USED.
<br />
Lycanthropy is NOT ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril will likewise start at the ship and go from there.
Varril, Incorruptible wrote:Hand: Cloudburst, Wand of Flying, Court Knight, Helm of Electric Radiance, Old Salt's Rapier +2, Blessing of Shelyn 2, Sawtooth Sabre +2, Blessing of Sivanah,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Hero Points: 13
NOTES:
Available Support: Feel free to use blessings as needed.
Fly: Scout top of two locations, local may move
Sivanah: 2 dice to n/c Int or Cha
Shelyn: 1d12, or 2d12 on n/c WisMovement: I...Varril FNCG (alias of SirRogue)2021-11-16T01:58:38ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1582021-11-16T01:52:45Z2021-11-16T01:44:18Z<p><b>6-B: The Nemesis Hurricane - Varril rewards</b></p>
<p><b>XP:</b>
<br />
6.1 —> 6.2</p>
<p><b>HP:</b>
<br />
Card feat: Armor x2 <span class=messageboard-ooc>null —> Lesser Bolstering Armor</span></p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Blessing 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 811</span> <span class=messageboard-ooc>Blessing of the Spellbound —> Blessing of the Eternal Rose 2.</span> More d12 action!
<br />
<span class="messageboard-dice"><b>Spell 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 363</span> <span class=messageboard-ooc>Holy Javelin —> Divine Blaze</span></p>6-B: The Nemesis Hurricane - Varril rewards
XP:
6.1 --> 6.2
HP:
Card feat: Armor x2 null --> Lesser Bolstering Armor
Deck upgrade:
[dice=Blessing 6]1d1000[/dice] Blessing of the Spellbound --> Blessing of the Eternal Rose 2. More d12 action!
[dice=Spell 6]1d1000[/dice] Holy Javelin --> Divine BlazeVarril FNCG (alias of SirRogue)2021-11-16T01:44:18ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9132021-11-12T19:22:08Z2021-11-12T18:37:52Z<p>The undead sea dragon turns and breathes lightning at Varril! </p>
<p><span class=messageboard-ooc>Recharge a card (Benevolent Buckler) to use divine and recharge <b>Blessing of the Spellbound</b> to add a die to my divine check.</span></p>
<p><span class="messageboard-dice"><b>Brinebones BYA <s>Dex</s> Divine 14:</b></span> <span class="messageboard-dice">2d8 + 7 ⇒ (4, 4) + 7 = 15</span> <span class=messageboard-ooc>Success! Only 2 damage, discard Old Salt's Rapier +2 and Blessing of the Seventh Veil.</span></p>
<p>Varril is a wreck, but still standing, ready to invoke his lone <b>Blessing of Shelyn</b> wherever it seems best used.</p>The undead sea dragon turns and breathes lightning at Varril!
Recharge a card (Benevolent Buckler) to use divine and recharge Blessing of the Spellbound to add a die to my divine check.
[dice=Brinebones BYA Dex Divine 14]2d8+7[/dice] Success! Only 2 damage, discard Old Salt's Rapier +2 and Blessing of the Seventh Veil.
Varril is a wreck, but still standing, ready to invoke his lone Blessing of Shelyn wherever it seems best used.Varril FNCG (alias of SirRogue)2021-11-12T18:37:52ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9122021-11-12T19:20:31Z2021-11-12T18:35:08Z<p><span class=messageboard-ooc>Varril discards 3 cards (Holy Javelin, Keen Rapier +3, and Cloudburst) to cover all but 1 Structural damage (Skizza covers the other) and guard the Raker Shoals</span>.</p>Varril discards 3 cards (Holy Javelin, Keen Rapier +3, and Cloudburst) to cover all but 1 Structural damage (Skizza covers the other) and guard the Raker Shoals.Varril FNCG (alias of SirRogue)2021-11-12T18:35:08ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9082021-11-11T17:58:47Z2021-11-11T17:58:47Z<p><span class=messageboard-ooc>Turn 15, under <b>Blessing of the Gods</b>...</span></p>
<p>Varril does some quick math, and realizes there is only a 20% chance of encountering something good at the <b>Raker Shoals</b>, so he just stands by to guard. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Benevolent_Buckler" target="_blank" rel="nofollow">Benevolent Buckler</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 15 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges on Divine or Arcane
<br />
Seventh Veil: 2 dice to n/c Int or Cha
<br />
Shelyn: 1d12, or 2d12 on n/c Wis</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6B is NOT USED.
<br />
Lycanthropy is NOT ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Turn 15, under Blessing of the Gods...
Varril does some quick math, and realizes there is only a 20% chance of encountering something good at the Raker Shoals, so he just stands by to guard.
Varril, Incorruptible wrote:Hand: Blessing of the Seventh Veil, Keen Rapier +3, Blessing of Shelyn, Holy Javelin, Cloudburst, Old Salt's Rapier +2, Benevolent Buckler, Blessing of the Spellbound,
Displayed:
Deck: 5 Discard: 15 Buried: 1
Hero Points: 13
NOTES:
Available Support: Feel free to use...Varril FNCG (alias of SirRogue)2021-11-11T17:58:47ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=19#9032021-11-10T19:10:32Z2021-11-10T19:10:32Z<p>OFFTURN: </p>
<p>A Buccaneer attacks Varril, unaware of his dire shark nature, and is quickly torn to shreds <span class=messageboard-ooc>Dire Shark CtD 22 vs. Buccaneer CtD 14.</span></p>
<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 2.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span></p>
<p><span class="messageboard-dice"><b>Lycanthropy CtD Wis 10:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span> <span class=messageboard-ooc>Failure Success!</span></p>
<p>Noting the party moving into position for endgame, Varril heads to the <b>Raker Shoals</b> since it is the only unoccupied location. Keeping careful lookout for one of the small islands to start moving, Varril discovers the ichor-encrusted case of a scroll of <span class=messageboard-ooc>Card 1:</span> <b>Vomit Twin</b>.</p>
<p><span class="messageboard-dice"><b>Vomit Twin CtA Con 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Unable to approach the case without wretching, he leaves it be and gestures for <b>Arronax Endymion</b> to move onward. Among the rocks of the shoals, they find a <span class=messageboard-ooc>Card 2:</span> <b>Dagger Pistol +1</b>, but it appears somewhat the worse for wear and beyond Varril's ability or desire to repair, so he leaves it be (auto-fail). </p>
<p>Following the path of the <b>Blessing of the Eternal Rose</b>, Varril is led to an abandoned <span class=messageboard-ooc>Card 3:</span> <b>Blessing of the Gods</b>, which he quickly picks up and uses to find his way to a more sinister <span class=messageboard-ooc>Card 4:</span> <b>Blessing of Asmodeus</b>. Gingerly observing the correct rights to acquire it without offending or invoking the hell lord <span class=messageboard-ooc>auto-acquired</span>, he uses its lesser power to forge ahead, he nearly trips over an errant <span class=messageboard-ooc>Card 5:</span> <b>Benevolent Buckler</b> amongst the rocky terrain. </p>
<p><span class=messageboard-ooc>Recharge a card (Coral Capuchin) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Benevolent Buckler CtA <s>Con</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril straps the small shield to his back and takes stock. With his two most powerful blessings left, and increasing odds of facing danger (or a living island) here, he opts to drop an extra sword in favor of digging out his last blessing to have them all on hand for what's to come...</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Benevolent_Buckler" target="_blank" rel="nofollow">Benevolent Buckler</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>,
<br />
<b>Deck:</b> 4 <b>Discard:</b> 15 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges on Divine or Arcane
<br />
Seventh Veil: 2 dice to n/c Int or Cha
<br />
Shelyn: 1d12, or 2d12 on n/c Wis</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6B is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Raker Shoals</b>.
<br />
Raker Shoals Card 1-2 BANISHED.
<br />
Raker Shoals Card 3-5 ACQUIRED.
<br />
</span></p>OFFTURN:
A Buccaneer attacks Varril, unaware of his dire shark nature, and is quickly torn to shreds Dire Shark CtD 22 vs. Buccaneer CtD 14.
Turn 11, under Blessing of the Gods...
Lycanthropy token count increases to 2. Varril attempts to shake off the effects.
[dice=Lycanthropy CtD Wis 10]1d8+4[/dice] Failure Success!
Noting the party moving into position for endgame, Varril heads to the Raker Shoals since it is the only unoccupied location. Keeping careful lookout for one of the small...Varril FNCG (alias of SirRogue)2021-11-10T19:10:32ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8982021-11-08T19:14:14Z2021-11-08T19:14:14Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of Asmodeus</b>...</span></p>
<p><span class=messageboard-ooc>Start of turn: </span><span class="messageboard-dice"><b>Divine Fortune: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc><b>Divine Fortune discarded</b>.</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril embraces the effects.</span></p>
<p>Feeling the bloodlust take him, Varril leaps into the water and swims to <b>Scar Bay</b> to find monsters to shred. Instead he finds an <span class=messageboard-ooc>Card 1:</span> <b>Astrolabe</b> floating near shore.</p>
<p><span class="messageboard-dice"><b>Astrolabe CtA Wis 7:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (6) + 4 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril pockets the tool and continues to swim in the direction of his <b>Harbinger Disciple</b> on shore, but finds his way blocked by an <span class=messageboard-ooc>Card 2:</span> <b>Illusory Wall</b>. <span class=messageboard-ooc>Recharge a card (Astrolabe) to use Divine, 1d6 to divine from Disciple explore.</span></p>
<p><span class="messageboard-dice"><b>Illusory Wall CtD <s>Wis</s> Divine 12:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14</span> <span class=messageboard-ooc>Success! <i>If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.</i></span></p>
<p>Varril studies the wall and finds the chink in the illusion. Peering past its deceptively calm project, Varril can see and feel the <span class=messageboard-ooc>Card 3:</span> <b>Hurricane Winds</b> beyond. Briefly taking stock of his resources, and looking to his friends for aid, Varril opts to push onward through the wall with the <b>Blessing of Sivanah</b> pushing him onward, and face the wind. <span class=messageboard-ooc>Recharge a card (Helm of Electric Radiance) to use Divine, use <b>Skizza's Blessing of Abadar</b> on check.</span></p>
<p><span class="messageboard-dice"><b>Hurricane Winds CtD <s>Survival</s> Divine 13:</b></span> <span class="messageboard-dice">3d8 + 7 ⇒ (4, 6, 1) + 7 = 18</span> <span class=messageboard-ooc>Success! <i>If defeated, you may immediately attempt to close the location this henchman came from. </i></span></p>
<p><span class="messageboard-dice"><b>Scar Bay CtD Divine 8:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Success! <i>Before closing, you are dealt Combat damage equal to the number of monsters remaining in the location deck.</i> Closed!</span></p>
<p>Not only is he disappointed that he did not get to fight any of the many monsters at this location, but they all take swipes at him as they flee, knowing he cannot take his attention away from the divine ritual securing the island. <span class=messageboard-ooc>Discard what cards I have left: Death's Touch, Rejuvenation.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Coral_Capuchin" target="_blank" rel="nofollow">Coral Capuchin</a>, <a href="https://pacg.fandom.com/wiki/Arronax_Endymion" target="_blank" rel="nofollow">Arronax Endymion</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>,
<br />
<b>Deck:</b> 6 <b>Discard:</b> 10 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges on Divine or Arcane
<br />
Seventh Veil: 2 dice to n/c Int or Cha
<br />
Shelyn: 1d12, or 2d12 on n/c Wis
<br />
Rose: 1d12, or 2d12 on n/c Dip</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6B is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 1
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Scar Bay</b>.
<br />
Scar Bay Card 1 ACQUIRED.
<br />
Scar Bay Card 2-3 BANISHED.
<br />
Scar Bay Card CLOSED.
<br />
</span></p>Turn 7, under Blessing of Asmodeus...
Start of turn: [dice=Divine Fortune: Divine 13]1d8+7[/dice] -> Divine Fortune discarded.
Lycanthropy token count increases to 1. Varril embraces the effects.
Feeling the bloodlust take him, Varril leaps into the water and swims to Scar Bay to find monsters to shred. Instead he finds an Card 1: Astrolabe floating near shore.
[dice=Astrolabe CtA Wis 7]1d8+4[/dice] Success!
Varril pockets the tool and continues to swim in the direction of his Harbinger...Varril FNCG (alias of SirRogue)2021-11-08T19:14:14ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8942021-11-04T23:58:58Z2021-11-04T23:58:58Z<p>Tentacles try to grab Varril! <span class=messageboard-ooc>Recharge a card (Vampire Bat) to use Divine, and recharge <b>Blessing of the Spellbound</b> for a die.</span></p>
<p><span class="messageboard-dice"><b>Giant Spyglass Octopus BYA <s>Str</s> Divine 12:</b></span> <span class="messageboard-dice">2d8 + 7 ⇒ (6, 7) + 7 = 20</span> <span class=messageboard-ooc>Success!</span></p>Tentacles try to grab Varril! Recharge a card (Vampire Bat) to use Divine, and recharge Blessing of the Spellbound for a die.
[dice=Giant Spyglass Octopus BYA Str Divine 12]2d8+7[/dice] Success!Varril FNCG (alias of SirRogue)2021-11-04T23:58:58ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8922021-11-04T21:58:29Z2021-11-04T21:58:29Z<p>Oh, right! Those high winds needs to be dealt with!</p>
<p><span class=messageboard-ooc> Discard <b>Blessing of the Everlight</b> to explore. Recharge a card (Old Salt's Rapier +2) to use Divine. I likely would have recharged my allies for 2d4 on this if I didn't know Rocky Shoals was coming, then beg a blessing from someone to close.</span></p>
<p><span class="messageboard-dice"><b>Hurricane Winds CtD <s>Surv</s> Divine 16:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2d4 ⇒ (5) + 7 + (6) + (3, 3) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Also, Court Knight got munched by cannibals when I reset my hand, which I did, but forgot to note. </span></p>
<p>Updated hand.</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Dire_Shark_(22)" target="_blank" rel="nofollow">Dire Shark (22)</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges on Divine or Arcane
<br />
Sivanah: 2 dice to n/c Int or Cha
<br />
Divine Fortune is UP: 1d6 to all local checks
<br />
Rejuvenation: 2d4 healing and remove curses/scourges</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6B is NOT USED.
<br />
Lycanthropy is ACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Oh, right! Those high winds needs to be dealt with!
Discard Blessing of the Everlight to explore. Recharge a card (Old Salt's Rapier +2) to use Divine. I likely would have recharged my allies for 2d4 on this if I didn't know Rocky Shoals was coming, then beg a blessing from someone to close.
[dice=Hurricane Winds CtD Surv Divine 16]1d8+7+1d6+2d4[/dice] Success!
Also, Court Knight got munched by cannibals when I reset my hand, which I did, but forgot to note.
Updated hand.
Varril,...Varril FNCG (alias of SirRogue)2021-11-04T21:58:29ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8912021-11-04T19:26:40Z2021-11-04T19:26:40Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Besmara</b>...</span></p>
<p><b>Fringes of the Eye</b> <span class=messageboard-ooc>Card 1:</span> <b>Arronax Endymion</b> <span class=messageboard-ooc>Recharge a card (Sawtooth Sabre +2) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Arronax Endymion CtA <s>Dip</s> Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (5) + 7 + (2) = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p><b>Cleric of Nethys</b> examine and explore. </p>
<p>Card 2: Coral Capuchin
<br />
Card 3: Blessing of the Gods</p>
<p>Encounter BotG, then spend it to encounter <span class=messageboard-ooc>Card 2:</span> <b>Coral Capuchin</b> </p>
<p><span class="messageboard-dice"><b>Coral Capuchin CtA Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 ⇒ (7) + 4 + (5) = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Card 4:</span> <b>Crawling Cyclops Hands</b> <span class=messageboard-ooc>Use <b>Blessing of Shelyn 2</b> for 2d12.</span></p>
<p><span class="messageboard-dice"><b>Crawling Cyclops Hands CtD Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 + 2d12 + 1d6 ⇒ (7) + 7 + (3, 9) + (6) = 32</span> <span class=messageboard-ooc>Success! Random barrier to close.</span></p>
<p><span class=messageboard-ooc>Use <b>Jagged Shoals</b> text to recharge Coral Capuchin and Arronax Endymion for 2d4.</span> <span class=messageboard-ooc>Recharge a card (Holy Javelin) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Jagged Shoals CtD <s>Wis</s> Divine 14:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2d4 ⇒ (8) + 7 + (1) + (3, 4) = 23</span> <span class=messageboard-ooc>Success! Random barrier to close.</span></p>
<p>Use <b>Wand of Flying</b> to scout top of two locations: </p>
<p><span class=messageboard-ooc>Windward Isle Card 1: Skeleton Anchor</span>
<br />
<span class=messageboard-ooc>Cannibal Isle Card 1: Blessing of Geryon</span></p>
<p><span class=messageboard-ooc>Holy crap, a Blessing 6!</span> Varril lands at the <b>Cannibal Isle</b> to help Vika get that rare blessing!</p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Wand of Flying: Divine 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (4) + 7 = 11</span> -> <span class=messageboard-ooc><b>Wand of Flying discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Rejuvenation" target="_blank" rel="nofollow">Rejuvenation</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges on Divine or Arcane
<br />
Everlight: 2 dice to n/c Con
<br />
Divine Fortune is UP: 1d6 to all local checks
<br />
Rejuvenation: 2d4 healing and remove curses/scourges</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Fringes of the Eye</b>.
<br />
Fringes of the Eye Card 1-3 ACQUIRED.
<br />
Fringes of the Eye Card 4 BANISHED.
<br />
Fringes of the Eye CLOSED.
<br />
Varril moves to the <b>Cannibal Isle</b>.
<br />
Cannibal Isle Card 1 KNOWN.
<br />
<b>DIVINE FORTUNE</b> is up at Varril's location.
<br />
</span></p>Turn 3, under Blessing of Besmara...
Fringes of the Eye Card 1: Arronax Endymion Recharge a card (Sawtooth Sabre +2) to use Divine.
[dice=Arronax Endymion CtA Dip Divine 13]1d8+7+1d6[/dice] Success!
Cleric of Nethys examine and explore.
Card 2: Coral Capuchin
Card 3: Blessing of the Gods
Encounter BotG, then spend it to encounter Card 2: Coral Capuchin
[dice=Coral Capuchin CtA Wis 6]1d8+4+1d6[/dice] Success!
Card 4: Crawling Cyclops Hands Use Blessing of Shelyn 2 for 2d12.
...Varril FNCG (alias of SirRogue)2021-11-04T19:26:40ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8852021-11-01T23:47:30Z2021-11-01T23:47:30Z<p>Varril sees many potential variables with the coming storm and opts to stay on the <b><i>Abrogail's Fury</b></i> until he sees where else support might be needed. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Old_Salt%27s_Rapier_+2" target="_blank" rel="nofollow">Old Salt's Rapier +2</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Everlight: 2 dice to n/c Con
<br />
Divine Fortune: 1d6 to all local checks </p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril sees many potential variables with the coming storm and opts to stay on the Abrogail's Fury until he sees where else support might be needed.
Varril, Incorruptible wrote:Hand: Old Salt's Rapier +2, Wand of Flying, Divine Fortune, Blessing of Shelyn 2, Sawtooth Sabre +2, Cleric of Nethys, Blessing of the Everlight, Holy Javelin,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 13
NOTES:
Available Support: Feel free to use blessings as needed.
Shelyn: 1d12, or 2d12 to n/c Wis...Varril FNCG (alias of SirRogue)2021-11-01T23:47:30ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=4#1522021-11-01T17:48:48Z2021-11-01T17:48:48Z<p><b>6-A: Cheliax's Most Wanted - Varril rewards</b></p>
<p><b>XP:</b>
<br />
6.0 —> 6.1 </p>
<p><b>HP:</b>
<br />
Card feat: Armor - 2 if I get armor 6
<br />
Otherwise
<br />
Power feat: Hand Size 8 </p>
<p><b>Deck upgrade:</b>
<br />
<span class="messageboard-dice"><b>Spell 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 18</span> Cure —> Rejuvenation
<br />
<span class="messageboard-dice"><b>Weapon 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 265</span> Dancing Scimitar +2 —> Old Salt's Rapier +2
<br />
<span class="messageboard-dice"><b>Armor 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 916</span> new slot —> Mantle of Faith
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 634</span> Court Knight —> Autumn Witch</p>6-A: Cheliax's Most Wanted - Varril rewards
XP:
6.0 --> 6.1
HP:
Card feat: Armor - 2 if I get armor 6
Otherwise
Power feat: Hand Size 8
Deck upgrade:
[dice=Spell 6]1d1000[/dice] Cure --> Rejuvenation
[dice=Weapon 6]1d1000[/dice] Dancing Scimitar +2 --> Old Salt's Rapier +2
[dice=Armor 6]1d1000[/dice] new slot --> Mantle of Faith
[dice=Ally 6]1d1000[/dice] Court Knight --> Autumn WitchVarril FNCG (alias of SirRogue)2021-11-01T17:48:48ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8782021-10-29T20:12:01Z2021-10-29T20:12:01Z<p><span class=messageboard-ooc>Turn 15, under <b>Blessing of Abadar</b>...</span></p>
<p><span class=messageboard-ooc>Lycanthropy token count increases to 1.</span> <span class=messageboard-ooc>Varril attempts to shake off the effects.</span></p>
<p><span class="messageboard-dice"><b>Lycanthropy CtD Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Dancing Scimitar +2</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Seeing the villain has been cornered somewhere in the <b>Floating Shipyard</b> Varril fights back his blood thirst and rows over to back up Skizza (and lend some healing). Taking note of a <span class=messageboard-ooc>Card 1:</span> <b>Drowning Spikes Trap</b> below the surface, Varril calls on divine aid and waves a hand to try disabling the trap before someone gets hurt. <span class=messageboard-ooc>Recharge a card (Helm of Electric Radiance) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Drowning Spikes Trap CtD <s>Disable</s> Divine 7:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (8) + 7 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>A supporting strut has an untimely snap and the spikes collapse in heap of lumber. Still leery of the villain, Varril sends his <b>Vampire Bat</b> ahead to scout. It comes squeaking back in a hurry, chased by a <span class=messageboard-ooc>Card 2:</span> <b>Pteranodon</b>! </p>
<p><span class="messageboard-dice"><b>Pteranodon CtA Wis 11:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Varril's frantic waving fails to befriend the flying creature, but at least convinces it to fly off and leave him and his bat alone. </p>
<p>The odds grow high he might encounter the villain, so Varril posts up in the crow's nest of a fledgling vessel and resets his gear for support rather than attack. </p>
<p><span class=messageboard-ooc>After resetting, at the start of Vika's turn:</span></p>
<p>Prepping his gear, Varril pulls out his <b>Wand of Flying</b> to scout as Vika rows over. </p>
<p><span class=messageboard-ooc>Floating Shipyard Card 3: Magaav Commander</span></p>
<p>Launching straight up, Varril confirms the villain is lying is Vika's most direct path to the shipyard and sends a signal to let her know. He also sends some more healing Skizza's way. </p>
<p><span class="messageboard-dice"><b>Cure healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> Beter than nothing. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 11 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Rose: 1d12, or 2d12 to n/c Dip</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Floating Shipyard</b>.
<br />
<b>Skizza</b> may recharge <b>two</b> random discards, then <b>heal two</b>.
<br />
Floating Shipyard Card 1-2 BANISHED.
<br />
Floating Shipyard Card 3 KNOWN.
<br />
</span></p>Turn 15, under Blessing of Abadar...
Lycanthropy token count increases to 1. Varril attempts to shake off the effects.
[dice=Lycanthropy CtD Wis 6]1d8+4[/dice] Success!
At the start of your explore step, you may recharge a card Dancing Scimitar +2, to allow another local character Skizza to recharge two random cards from their discards.
Seeing the villain has been cornered somewhere in the Floating Shipyard Varril fights back his blood thirst and rows over to back up Skizza (and lend some...Varril FNCG (alias of SirRogue)2021-10-29T20:12:01ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8732021-10-27T22:46:13Z2021-10-27T22:46:13Z<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of the Gods</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Death's Touch</b>, to allow another local character <b>Vika</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Congratulating Vika for securing the beach, Varril gives her a touch of healing, then rows them both back to the <b><i>Fury</i></b>. The ship is quiet and secure, to Varril climbs to the top of the crow's nest to scout for his friends. </p>
<p>Since she's nearly done, Varril peers through the farglass and calls out to Athnul that there is some <b>Card 1: Albatross Soup</b> left at <b>Dagon's Jaws</b>. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2" target="_blank" rel="nofollow">Dancing Scimitar +2</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Great White Shark (16)</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Sivanah: 2 dice to n/c Int or Cha</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b><i>Abogail's Fury</i></b>.
<br />
<b>Vika</b> may recharge <b>two</b> random discards.
<br />
Dagon's Jaws Card 1 KNOWN.
<br />
</span></p>Turn 11, under Blessing of the Gods...
At the start of your explore step, you may recharge a card Death's Touch, to allow another local character Vika to recharge two random cards from their discards.
Congratulating Vika for securing the beach, Varril gives her a touch of healing, then rows them both back to the Fury. The ship is quiet and secure, to Varril climbs to the top of the crow's nest to scout for his friends.
Since she's nearly done, Varril peers through the farglass and calls...Varril FNCG (alias of SirRogue)2021-10-27T22:46:13ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13902021-10-27T19:16:13Z2021-10-27T19:16:13Z<p><span class=messageboard-ooc>Turn 16, under <b>Blessing of the Lady of Graves</b>...</p>
<p>All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.</p>
<p>While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.</p>
<p>If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.</span></p>
<p>Damiel looks to the unoccupied locations and sees a place to take damage and a place that sends monsters to open places, and decides to join one of his companions instead. </p>
<p>He opts to help Tarlin at the <b>Peasant Tomb</b> and happens upon the an <span class=messageboard-ooc>Card 2:</span> <b>Axe of the Imperative</b> buried with a farmer. While it seems a little out of the deceased's price range, Damiel opts to leave it be <span class=messageboard-ooc>autofail</span>.</p>
<p><span class="messageboard-dice"><b>Revenant Court Vampire CtD Combat 10:</b></span> <span class="messageboard-dice">2d6 + 2 ⇒ (4, 3) + 2 = 9</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p>Hoping for some help navigating the tomb, Damiel calls upon his <b>Blessing of Nethys</b> to peer ahead, and is gifted with a vision of the immediate future down each corridor: </p>
<p><span class=messageboard-ooc>Peasant Tombs Card 3: Fate Blade</span>
<br />
<span class=messageboard-ooc>Peasant Tombs Card 4: Revenant Court Vampire</span></p>
<p>Fate blade sounds really cool, but he has no idea how to use it. Taking a deep breath and patting himself down for weapons, Damiel mixes some garlic and holy water in with his explosives and hurls it at the vamp! </p>
<p><span class=messageboard-ooc>Fuse Grenade + Corrosion + discard alchemical card (Twitch Tonic) to add Int.</span></p>
<p><span class="messageboard-dice"><b>Revenant Court Vampire CtD Combat 27 (40):</b></span> <span class="messageboard-dice">2d12 + 3 + 4d8 + 1d10 + 4 ⇒ (3, 8) + 3 + (1, 5, 2, 2) + (2) + 4 = 30</span> <span class=messageboard-ooc>Failure! WOW, that is some shitty rolling on that many dice. Let's use a Hero Point to reroll the whole thing.</span></p>
<p><span class="messageboard-dice"><b>Revenant Court Vampire Redux CtD Combat 27 (40):</b></span> <span class="messageboard-dice">2d12 + 3 + 4d8 + 1d10 + 4 ⇒ (9, 8) + 3 + (3, 5, 2, 8) + (7) + 4 = 49</span> <span class=messageboard-ooc>Success, with no scourge!</span></p>
<p>With the unholy blight destroyed, Damiel uses the divine energy within his scroll of <b>Restoration</b> to purge the evil and protect this place from undead <span class=messageboard-ooc>close the location</span>.</p>
<p><span class="messageboard-dice"><b>Angelstep healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Damiel, Mindchemist is healed for 2: <i>(Flame Cannon, Flask Thrower)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Freed Soul: recharge Blessing of Nethys.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Tarworks_Master" target="_blank" rel="nofollow">Tarworks Master</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Neb-at" target="_blank" rel="nofollow">Neb-at</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Freed_Soul" target="_blank" rel="nofollow">Freed Soul</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: local ingores BYA/AYA
<br />
Lucky Rifle: bury to add 1d4+1 to distant Combat AFTER roll
<br />
Starsong: reroll 1 die or all dice
<br />
Wind and Waves: 2 dice to close
<br />
Corrosion: 1 die vs barrier or construct or undead
<br />
Carnvore: 1 die to local Combat
<br />
<b>Movement: </b>Box reroll for 4-7-Duel NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Peasant Tomb Card 2 BANISHED.
<br />
Peasant Tomb Card 3 KNOWN.
<br />
Peasant Tomb Card 4 BANISHED.
<br />
Peasant Tomb CLOSED.
<br />
</span></p>Turn 16, under Blessing of the Lady of Graves...
All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.
If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.
...Damiel Fncg (alias of SirRogue)2021-10-27T19:16:13ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8692021-10-27T00:37:18Z2021-10-27T00:37:18Z<p>Varril stations [ooc]buries[/b] the Court Knight at the Beach to make sure no one escapes this way.</p>Varril stations [ooc]buries[/b] the Court Knight at the Beach to make sure no one escapes this way.Varril FNCG (alias of SirRogue)2021-10-27T00:37:18ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8672021-10-26T23:31:32Z2021-10-26T23:31:32Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of Milani</b>...</span></p>
<p><span class="messageboard-dice"><b>Divine Fortune: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> -> <span class=messageboard-ooc><b>Divine Fortune recharged</b>.</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Blessing of the Eternal Rose</b>, to allow another local character <b>Vika</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Skizza having secured the ship, Varril takes a launch back out to the <b>Beach</b> (with Vika?) and immediately befriends an <span class=messageboard-ooc>Card 1:</span> <b>Albatross</b> <span class=messageboard-ooc>recharge a card (Holy Javelin) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Albatross CtA <s>Wis</s> Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (5) + 7 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>The bird follows Varril around as he asks the <b>Harbinger Disciple</b> to scout the beach. Not accustomed to these surroundings, the acolyte returns with a black rock he things is an <span class=messageboard-ooc>Card 2:</span> <b>Onyx of Constitution</b>. Varril pats him on the head and tells him he's a good disciple and he can run along before tossing it over his shoulder (autofail). </p>
<p>Asking the <b>Blessing of the Seventh Veil</b> for guidance, Varril heads to the shore and sees a <span class=messageboard-ooc>Card 3:</span> <b>Giant Jellyfish</b> lurking in wait for a victim. Varril hacks at it with his <b>Keen Rapier +3</b> <span class=messageboard-ooc>recharge a card (Albatross) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Giant Jellyfish CtD Combat 18 (22):</b></span> <span class="messageboard-dice">1d8 + 7 + 2d4 + 3 + 1d8 ⇒ (1) + 7 + (4, 2) + 3 + (7) = 24</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of Shelyn) to explore after defeating a bane. </span></p>
<p>Varril stabs the jellyfish until it goes belly up and disgorges the corpse of a messenger. In fact, Varril recognizes the messenger from the Harbor send to deliver his <span class=messageboard-ooc>Card 4:</span> <b>Animated Shield</b>. </p>
<p>While it could be useful, Varril is low on resources, and wants to save them for later, and now the shield is covered in goo. Pass. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Bat" target="_blank" rel="nofollow">Vampire Bat</a>, <a href="https://pacg.fandom.com/wiki/Helm_of_Electric_Radiance" target="_blank" rel="nofollow">Helm of Electric Radiance</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Beach</b>.
<br />
<b>Vika?</b> may recharge <b>two</b> random discards.
<br />
Beach Card 1 ACQUIRED.
<br />
Beach Card 2-4 BANISHED.
<br />
</span></p>Turn 7, under Blessing of Milani...
[dice=Divine Fortune: Divine 13]1d8+7[/dice] -> Divine Fortune recharged.
At the start of your explore step, you may recharge a card Blessing of the Eternal Rose, to allow another local character Vika to recharge two random cards from their discards.
Skizza having secured the ship, Varril takes a launch back out to the Beach (with Vika?) and immediately befriends an Card 1: Albatross recharge a card (Holy Javelin) to use Divine.
[dice=Albatross CtA Wis...Varril FNCG (alias of SirRogue)2021-10-26T23:31:32ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9812021-10-26T01:12:56Z2021-10-26T01:12:56Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Achaekek</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p>Korundo swim toward <b>Lucrehold</b>, but tides swell as he near shore.</p>
<p><span class=messageboard-ooc>At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.</span></p>
<p><span class="messageboard-dice"><b>Wisdom 9:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Failure!</span> <span class="messageboard-dice"><b>Move to random open location:</b></span> <span class="messageboard-dice">1d7 ⇒ 4</span> <span class=messageboard-ooc><b>Shrine to Norgorber</b> and recharge a random card (Balmberry Bush).</span></p>
<p>Korundo make valiant effort, but fall just short, end up at <b>Shrine to Norgorber</b> instead. Best prepare: Korundo cast <b>Aspect of the Bull</b> and <b> Aspect of the Tiger</b> before going in. Lot of prep to face <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Erastil</b> that Korundo cannot fail. Korundo offer obligatory but half-hearted flex. </p>
<p>Eager to try new mount, Korundo whistle for <b>Dwarf Allosaurus</b> to charge into shrine. Good time for dino help with <span class=messageboard-ooc>Card 2:</span> <b>[Darkforest Anemone</b> attack from...big pond inexplicably inside shrine. Okay. <span class=messageboard-ooc>Reveal animal (Pteranodon) to use Survival fight power.</span></p>
<p><span class="messageboard-dice"><b>Darkforest Anemone CtD Combat 16:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 + 2d6 ⇒ (4) + 5 + (6, 3) + (6) + (3, 5) = 32</span> <span class=messageboard-ooc>Success! Banish monster, Dwarf Allosaurus moves.</span></p>
<p>New dino mount for Korundo thrash water monster and still restless, charge out of shrine and swim away. Korundo consider heading to Lucrehold now, but Athnul make good point about pirate to sacrifice, so turn toward <b>Windward Isle</b> to make productive use of restless energy. <span class=messageboard-ooc>When move to Windward Isle, may draw a card (Greenblood Scourge).</span> </p>
<p>At Isle, <span class=messageboard-ooc>Card 1:</span> <b>Insanity Daemon</b> waiting for fight! Daemon think it clever keeping Korundo from using weapon or spell to attack. But Korundo IS weapon! <span class=messageboard-ooc>Reveal animal (Pteranodon) to use Survival attack power. </span></p>
<p><span class="messageboard-dice"><b>Insanity Daemon CtD Combat 20:</b></span> <span class="messageboard-dice">1d8 + 5 + 2d6 + 1d6 ⇒ (8) + 5 + (4, 5) + (3) = 25</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo savage it in fight, but it threaten to drive Korundo insane. Korundo ask <b>Blessing of Erastil</b> for help. </p>
<p><span class="messageboard-dice"><b>Insanity Daemon AYA Wis 10:</b></span> <span class="messageboard-dice">2d8 + 3 + 1d6 ⇒ (1, 2) + 3 + (3) = 9</span> <span class=messageboard-ooc>Failure! Box reroll!</span></p>
<p><span class="messageboard-dice"><b>Insanity Daemon REDUX AYA Wis 10:</b></span> <span class="messageboard-dice">1d8 + 8 ⇒ (6) + 8 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Too close. Korundo feel dizzy for a minute, but still ready for fight. Korundo flop <b>Vampire Squid</b> in to investigate underwater and find black rock that may be <span class=messageboard-ooc>Card 2:</span> <b>Onyx of Constitution</b>. </p>
<p><span class="messageboard-dice"><b>Onyx of Constitution CtD Combat 7:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Silly squid. This just lump of rock. Korundo send <b>Monkey</b> to find more treasure or fight, but bring stupid coward weapon <span class=messageboard-ooc>Card 3:</span> <b>Navigator Musket +1</b>. Korundo just hurl stick into ocean. </p>
<p>Korundo get feeling he want to keep mount allies around for moving, so stop to rest for now. </p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Greenblood_Scourge_" target="_blank" rel="nofollow">Greenblood Scourge </a>, <a href="https://pacg.fandom.com/wiki/Onyx_of_Constitution" target="_blank" rel="nofollow">Onyx of Constitution</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Gozreh: 2 dice closing
<br />
Milani: 2 dice n/c Wis or Dex
<br />
Achaekek: 2 dice vs. Hench or Villain
<br />
<b>Movement: </b>5-6B Box reroll is USED
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine to Norgorber Card 1 ACQUIRED.
<br />
Shrine to Norgorber Card 2 BANISHED.
<br />
Windward Isle Card 1, 3 BANISHED.
<br />
Windward Isle Card 2 ACQUIRED.
<br />
</span></p>Turn 3, under Blessing of Achaekek...
At the start of turn, selecting unchecked power feat: HS7
Korundo swim toward Lucrehold, but tides swell as he near shore.
At the end of your move step, succeed at a Wisdom 9 check or move to a random open location and recharge a random card.
[dice=Wisdom 9]1d8+3[/dice] Failure! [dice=Move to random open location]1d7[/dice] Shrine to Norgorber and recharge a random card (Balmberry Bush).
Korundo make valiant effort, but fall just short, end up at...Korundo FNCG (alias of SirRogue)2021-10-26T01:12:56ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8602021-10-25T20:32:01Z2021-10-25T20:32:01Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of the Gods</b>...</span></p>
<p>Varril sets out strolling down the <b>Harbor </b> boardwalk and finds a shiny <span class=messageboard-ooc>Card 1:</span> <b>Furious Broadsword +2</b> on a store rack! <span class=messageboard-ooc>Recharge a card (Cure) to use divine.</span></p>
<p><span class="messageboard-dice"><b>Furious Broadsword +2 CtA <s>Melee</s> Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (7) + 7 + (4) = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>With divine strength, he hefts the blade onto his back and pays the clerk. checkin with his <b>Cleric of Nethys</b> for merch scouting, he reports back:
<br />
<span class=messageboard-ooc>Card 2: <b>Animated Shield</b></span>
<br />
<span class=messageboard-ooc>Card 3: <b>Venomous Pike +2</b></span> </p>
<p>Varril opts to go in order and attempts to pick up the <span class=messageboard-ooc>Card 2:</span> <b>Animated Shield</b>.</p>
<p><span class="messageboard-dice"><b>Animated Shield CtA <s>Con</s> Divine 7:</b></span> <span class="messageboard-dice">1d6 + 1d6 ⇒ (5) + (3) = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>The new shield dances along beside him and Varril expends some <b>Spellbound</b> energy to move on to the <span class=messageboard-ooc>Card 3:</span> <b>Venomous Pike +2</b>. <span class=messageboard-ooc>Recharge a card (Sawtooth Sabre +2) to use divine.</span></p>
<p><span class="messageboard-dice"><b>Venomous Pike +2 CtA <s>Melee</s> Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 ⇒ (3) + 7 + (3) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Again, Varril divinely adds a mighty weapon to his armory. Searching out more deals through the <b>Blessing of the Everlight</b>, he is instead ambushed by a <span class=messageboard-ooc>Card 4:</span> <b>Magaav Assassin</b>! This guy looks serious; Varril opts to unload with his new <b>Furious Broadsword +2</b>, expending it AND this new Venomous Pike +2 <span class=messageboard-ooc>discard broadsword and another card for extra dice</span>. Varril considers holding back to move away after beating this guy, but it's too close to call, so he recharges his Wand of Flying to invoke divine Melee prowess as well. </p>
<p><span class="messageboard-dice"><b>Magaav Assassin CtD Combat 25:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2 + 3d6 + 1d6 ⇒ (6) + 7 + (1) + 2 + (6, 1, 5) + (1) = 29</span> <span class=messageboard-ooc>Success! Plus 2more, since 6s count as 7.</span></p>
<p>With assassins about, Varril tries to convince the harbormaster to shut down and secure the area. Nothing is free at the Harbor, though, and Varril has to give up his new Animated Shield for the harbormaster to pay someone to direct traffic elsewhere <span class=messageboard-ooc> shuffle a boon into another open location (<b>Beach</b>) to close the Harbor</span>.</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Keen_Rapier_+3" target="_blank" rel="nofollow">Keen Rapier +3</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Rose: 1d12, or 2d12 to n/c Dip
<br />
Seventh Veil: 2 dice to n/c Int or Cha </p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Harbor Card 1, 3 ACQUIRED.
<br />
Harbor Card 4 BANISHED.
<br />
Harbor Card 2 ACQUIRED but then shuffled into the <b>Beach</b>.
<br />
Harbor CLOSED.
<br />
</span></p>Turn 3, under Blessing of the Gods...
Varril sets out strolling down the Harbor boardwalk and finds a shiny Card 1: Furious Broadsword +2 on a store rack! Recharge a card (Cure) to use divine.
[dice=Furious Broadsword +2 CtA Melee Divine 13]1d8+7+1d6[/dice] Success!
With divine strength, he hefts the blade onto his back and pays the clerk. checkin with his Cleric of Nethys for merch scouting, he reports back:
Card 2: Animated Shield
Card 3: Venomous Pike +2
Varril opts to go in order and...Varril FNCG (alias of SirRogue)2021-10-25T20:32:01ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#252021-10-25T19:28:35Z2021-10-25T19:28:35Z<p><b>7-99C: Return to Fangwood - Amaryllis rewards</b></p>
<p><b>XP:</b>
<br />
Tier 6, XP 3</p>
<p><b>HP:</b>
<br />
Spend on Skill feat - Dexterity +1</p>
<p><b>Upgrade:</b>
<br />
Spell 6
<br />
Coordinated Blast —> Blizzard</p>
<p>Bonus reward: adding Item 6
<br />
Codex of Conversations —> Samisen of Oracular Vision </p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 14</span></p>
<p>Thanks for the table, all. That was lots of fun!</p>7-99C: Return to Fangwood - Amaryllis rewards
XP:
Tier 6, XP 3
HP:
Spend on Skill feat - Dexterity +1
Upgrade:
Spell 6
Coordinated Blast --> Blizzard
Bonus reward: adding Item 6
Codex of Conversations --> Samisen of Oracular Vision
[dice=Boon?]1d20[/dice]
Thanks for the table, all. That was lots of fun!Amaryllis - SirRogue (alias of SirRogue)2021-10-25T19:28:35ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=3#1472021-10-22T17:48:10Z2021-10-22T17:48:10Z<p><b>5-E: The Chelish Ruse - Varril rewards</b></p>
<p><b>XP:</b>
<br />
5.4 —> 6.0 Tier up to 6</p>
<p><b>HP:</b>
<br />
Banked. 13 —> 14</p>
<p><b>Deck upgrade:</b>
<br />
Staff of Dark Flame —> Keen Rapier +3</p>
<p><b>Adventure Reward:</b>
<br />
Blessing of Pharasma —> Blessing of the Everlight</p>5-E: The Chelish Ruse - Varril rewards
XP:
5.4 --> 6.0 Tier up to 6
HP:
Banked. 13 --> 14
Deck upgrade:
Staff of Dark Flame --> Keen Rapier +3
Adventure Reward:
Blessing of Pharasma --> Blessing of the EverlightVarril FNCG (alias of SirRogue)2021-10-22T17:48:10ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=18#8542021-10-21T18:59:19Z2021-10-21T18:59:19Z<p>Varril will go shopping at the <b>Harbor.</b></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everlight" target="_blank" rel="nofollow">Blessing of the Everlight</a>, <a href="https://pacg.fandom.com/wiki/Cure" target="_blank" rel="nofollow">Cure</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Everlight: 2 dice to n/c Con
<br />
Spellbound: 1 die, recharges on Arcane or Divine
<br />
Fly: examine top of 2 locations, local may move</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 6A is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril will go shopping at the Harbor.
Varril, Incorruptible wrote:Hand: Divine Fortune, Blessing of the Everlight, Cure, Cleric of Nethys, Wand of Flying, Sawtooth Sabre +2, Blessing of the Spellbound,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 13
NOTES:
Available Support: Feel free to use blessings as needed.
Everlight: 2 dice to n/c Con
Spellbound: 1 die, recharges on Arcane or Divine
Fly: examine top of 2 locations, local may moveMovement: I will always move back to the ship...Varril FNCG (alias of SirRogue)2021-10-21T18:59:19ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8462021-10-20T17:27:24Z2021-10-20T17:27:24Z<p>Seeing Athnul is now here to support Vika, Varril will fall back at the appearance of the villain and try out her new toy, casting <b>Dimensional Leap</b> from the scroll and teleport to the <i><b>Dowager Queen</i></b> to cut off the admiral's escape. </p>
<p>Even there, though, he is assailed by a <b>Drowning Devil</b>! Varril tries to cast a spell and feels resistance...</p>
<p><span class="messageboard-dice"><b>Drowning Devil BYA Divine 14:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The thing seems to block magic, so Varril draws his sword and shows it that inquisitors don't need spells to fight! <span class=messageboard-ooc>Reveal and discard Sawtooth Sabre +2 for extra bonus, recharge a card (Find Traps Again!) to use divine instead of melee.</span></p>
<p><span class="messageboard-dice"><b>Drowning Devil CtD Combat 27:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2 + 1d8 + 5 ⇒ (6) + 7 + (4) + 2 + (1) + 5 = 25</span> <span class=messageboard-ooc>Failure! Box reroll that 1.</span></p>
<p><span class="messageboard-dice"><b>Drowning Devil Redux CtD Combat 27:</b></span> <span class="messageboard-dice">1d8 + 24 ⇒ (3) + 24 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>The devil is slain, but the remains emit some kind of poison fumes that leave Varril gagging. He calls on divinity to aid him! <span class=messageboard-ooc> Recharge a card (Wand of Flying) to use divine.</span></p>
<p><span class="messageboard-dice"><b>Drowning Devil AYA <s>Con</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (5) + 7 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>He forces his gorge back down and takes to the helm to move the ship out of range of the admiral's escape. <span class=messageboard-ooc> Recharge a card (Holy Javelin) to use divine.</span></p>
<p><span class="messageboard-dice"><b><i>Dowager Queen</i> CtC <s>Wis</s> Divine 8:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> <span class=messageboard-ooc>Success! Guarded.</span></p>Seeing Athnul is now here to support Vika, Varril will fall back at the appearance of the villain and try out her new toy, casting Dimensional Leap from the scroll and teleport to the Dowager Queen to cut off the admiral's escape.
Even there, though, he is assailed by a Drowning Devil! Varril tries to cast a spell and feels resistance...
[dice=Drowning Devil BYA Divine 14]1d8+7[/dice] Failure!
The thing seems to block magic, so Varril draws his sword and shows it that inquisitors don't...Varril FNCG (alias of SirRogue)2021-10-20T17:27:24ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8432021-10-20T00:23:07Z2021-10-20T00:23:07Z<p>[Spoiler omitted]</p>[Spoiler omitted]Varril FNCG (alias of SirRogue)2021-10-20T00:23:07ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8412021-10-19T23:03:27Z2021-10-19T23:03:27Z<p>OFFTURN: Use <b>Find Traps</b> to help Vika avoid some cannon fire. </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Find Traps: Divine 8:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc><b>Find Traps recharged</b>.</span></p>
<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of Zogmugot</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Staff of Dark Flame</b>, to allow another local character <b>Vika</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Hearing the cannons from afar, Varril heads for the <b><i>Wanton Wastrel</i></b>. Helping Vika recover a bit, he then goes to investigate, and is startled to find another scroll of <span class=messageboard-ooc>Card 1:</span> <b>Find Traps</b>. Handy!</p>
<p><span class="messageboard-dice"><b>Find Traps CtA Divine 6:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Holstering the spell, Varril entreats <b>Blessing of Pharasma</b> for guidance and finds another scroll in the same crate, this time of <span class=messageboard-ooc>Card 2:</span> <b>Dimension Leap</b>. Not his cup, but Varril admits he's always wanted to try it, so he attempts some divine aid <span class=messageboard-ooc>recharge Blessing of the Spellbound</span> to understand the arcane. </p>
<p><span class="messageboard-dice"><b>Dimension Leap CtA <s>Arcane</s> Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (3) + 7 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>One use only, but could be neat in a pinch! asking for the <b>Eternal Rose</b> to guide him once more, Varril is out of scrolls to find, but unearths a large <span class=messageboard-ooc>Card 3:</span> <b>Emerald of Dexterity</b>. Not really his stat, and he's pretty sure Skizza has something like this already. <span class=messageboard-ooc>auto-fail!</span></p>
<p>Stopping to rest, Varril finds himself short on blessings and heals up, hoping to recover some of his divine clout. </p>
<p><span class="messageboard-dice"><b>Cure healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Varril, Incorruptible is healed for 3: <i>(Blessing of Shelyn 2, Death's Touch, Blessing of the Seventh Veil)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cure: Divine 8:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc><b>Cure recharged</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dimension_Leap" target="_blank" rel="nofollow">Dimension Leap</a>, <a href="https://pacg.fandom.com/wiki/Find_Traps_Again!" target="_blank" rel="nofollow">Find Traps Again!</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Find Traps: 2 dice vs a barrier
<br />
Fly: examine top of 2 locations, local may move</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 5E is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b><i>Wanton Wastrel</i></b>.
<br />
<b>Vika</b> may recharge <b>two</b> random discards.
<br />
<i>Wanton Wastrel</i> Card 1-2 ACQUIRED.
<br />
<i>Wanton Wastrel</i> Card 3 BANISHED.
<br />
</span></p>OFFTURN: Use Find Traps to help Vika avoid some cannon fire.
Varril, Incorruptible attempts to recover all cards in his Recovery pile.
[dice=Find Traps: Divine 8]1d8+7[/dice] -> Find Traps recharged.
Turn 11, under Blessing of Zogmugot...
At the start of your explore step, you may recharge a card Staff of Dark Flame, to allow another local character Vika to recharge two random cards from their discards.
Hearing the cannons from afar, Varril heads for the Wanton Wastrel. Helping Vika...Varril FNCG (alias of SirRogue)2021-10-19T23:03:27ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9772021-10-19T19:04:03Z2021-10-19T19:04:03Z<p>Korundo start at Eye of Serenity, with intent to move to <b>Lucrehold</b> on turn. </p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Dwarf_Allosaurus_" target="_blank" rel="nofollow">Dwarf Allosaurus </a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Balmberry Bush</a>, <a href="https://pacg.fandom.com/wiki/Vampire_Squid" target="_blank" rel="nofollow">Vampire Squid</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Green Faith: 1 die recharges
<br />
Ketaphys: 2 dice on Animal check
<br />
Cloud Puff: local ignores before/after you act
<br />
<b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo start at Eye of Serenity, with intent to move to Lucrehold on turn.
Korundo wrote:Hand: Elk, Aspect of the Bull, Dwarf Allosaurus , Monkey, Blessing of Achaekek, Pteranodon, Aspect of the Tiger, Angelstep, Balmberry Bush, Vampire Squid,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Blessings are available for use.
Green Faith: 1 die recharges
Ketaphys: 2 dice on Animal check
Cloud Puff: local ignores before/after you act
Movement: 5-6A Box reroll...Korundo FNCG (alias of SirRogue)2021-10-19T19:04:03ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=3#1172021-10-19T03:39:18Z2021-10-19T03:31:16Z<p><span class=messageboard-ooc>Turn 20, now is the hour of <b>Lady of Valor</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may discard an armor or the top card of your deck to add 1d6.</b></p>
<p><span class=messageboard-ooc>At the start of turn, <b>Staff of Greater Healing</b> heals <b>Raheli</b> 1 card from discards.</span></p>
<p><span class=messageboard-ooc>At the start of turn, pass <b>Staff of Greater Healing</b> to <b>Raheli</b>.</span></p>
<p>Asking <b>Risibeth</b> to walk with her <span class=messageboard-ooc>displayed</span>, Amaryllis tentatively pokes about the <b>Ruin</b>. She catches a fleeting glimpse of the <span class=messageboard-ooc>Card 1:</span> <b>Villain Proxy V1</b> before it flees deeper into the ruins <span class=messageboard-ooc>was meant to be recharged into location at setup</span>. </p>
<p>In its place is a worn, even scarred looking scroll case of <span class=messageboard-ooc>Card 2:</span> <b>Sadomasochism</b>. She admits quietly to herself that she's wanted to try out this spell, and uses a <b>Blessing of the Gods</b> to help try and understand it.</p>
<p><span class="messageboard-dice"><b>Sadomasochism CtA Arcane 15:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (8, 3) + 6 = 17</span> <span class=messageboard-ooc>Success! BotG recharged!</span></p>
<p>She stashes the scroll for later, and consults with Harvey the <b>Cleric of Nethys</b> about what might be ahead. He reports back: </p>
<p><span class=messageboard-ooc>Card 3: <b>Whisper of the First Lie</b></span>
<br />
<span class=messageboard-ooc>Card 4: <b>Gray Maiden Footsoldier</b></span></p>
<p>Amaryllis takes in the news, checks her supplies. She realizes her Cloudburst spell should be in her Recovery area after the drake fight and suddenly becomes a lot less cavalier about exploring without a means of fighting. She opts for the way of the Whisper until she can dig out her combat materials. </p>
<p><span class="messageboard-dice"><b>Whisper of the First Lie CtA Cha 14:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Failure! Free reroll from Risibeth!</span></p>
<p><span class="messageboard-dice"><b>Whisper of the First Lie CtA Cha 14:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Wow, I guess 2 was meant to be. Failure!</span></p>
<p>Amaryllis is naturally charming, but doesn't quite follow the concept of verbal manipulation. The whisper escapes her, and she shrugs. </p>
<p>Getting creative without her combat spells, Amaryllis has <b>The Mute Hag</b> check to make sure the gray maiden is still there <span class=messageboard-ooc>examine, all checks against that card are blessed this turn</span>, then has her <b>Reveler</b> introduce her to the <span class=messageboard-ooc>Card 4:</span> <b>Gray Maiden Footsoldier</b> to ask for directions. </p>
<p><span class="messageboard-dice"><b>Gray Maiden Footsoldier CtD Combat 12:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (6, 5) + 4 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Amaryllis explains she's looking for her lost grandmother, a local hag, and The Mute Hag causes such a disturbingly mimed distraction that the soldier just waves the sorcerer on by. "Move along."</p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cloudburst: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> -> <span class=messageboard-ooc><b>Cloudburst recharged</b>.</span></p>
<p><span class=messageboard-ooc>Discard a card from the bottom of deck (Life Leech) to reload Risibeth.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sadomasochism" target="_blank" rel="nofollow">Sadomasochism</a>, <a href="https://pacg.fandom.com/wiki/Risibeth" target="_blank" rel="nofollow">Risibeth</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Icicle_Swarm" target="_blank" rel="nofollow">Icicle Swarm</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Energy_Resistance" target="_blank" rel="nofollow">Robe of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_" target="_blank" rel="nofollow">Gem of Mental Acuity </a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 12
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Coordinated Blast: 1d12+6 to local Combat
<br />
Abadar: 2 dice vs. barrier
<br />
Sadomasochism: AFTER the roll, add up to 4d4 vs monster or skirmish barrier, then take Mental damage that cannot be reduced equal to number of d4s use.</p>
<p><b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Swamp</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><i>At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile.</i></span> </p>
<p><span class="messageboard-dice"><b>Life Leech: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> -> <span class=messageboard-ooc><b>Life Leech recharged</b>.</span></p>
<p><span class=messageboard-ooc><i>After you reset your hand, you may shuffle your deck.</i> I do.</span></p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Raheli</b> heals 1 and receives other <b>Staff of Greater Healing</b>.
<br />
Ruin Card 1 RECHARGED.
<br />
Ruin Card 2 ACQUIRED.
<br />
Ruin Card 3-4 BANISHED.
<br />
</span></p>Turn 20, now is the hour of Lady of Valor.
While this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6.
At the start of turn, Staff of Greater Healing heals Raheli 1 card from discards.
At the start of turn, pass Staff of Greater Healing to Raheli.
Asking Risibeth to walk with her displayed, Amaryllis tentatively pokes about the Ruin. She catches a fleeting glimpse of the Card 1: Villain Proxy V1 before it flees deeper into the ruins was meant to...Amaryllis - SirRogue (alias of SirRogue)2021-10-19T03:31:16ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=3#1132021-10-18T21:44:22Z2021-10-18T21:44:22Z<p>The drakes love Amaryllis!</p>
<p><span class="messageboard-dice"><b>Random energy type:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> Especially the Electricity ones!</p>
<p>Amaryllis gets ahead of it and casts <b>Cloudburst</b>. It may be resistant, but at least it's distracted form breathing on the party. </p>
<p><span class="messageboard-dice"><b>Drake CtD Combat <s>22</s> 26:</b></span> <span class="messageboard-dice">2d12 + 6 + 3d6 ⇒ (9, 4) + 6 + (2, 2, 3) = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>Amy hits it with enough charge to stun it and set Ezren up for the kill.</p>The drakes love Amaryllis!
[dice=Random energy type]1d4[/dice] Especially the Electricity ones!
Amaryllis gets ahead of it and casts Cloudburst. It may be resistant, but at least it's distracted form breathing on the party.
[dice=Drake CtD Combat 22 26]2d12+6+3d6[/dice] Success!
Amy hits it with enough charge to stun it and set Ezren up for the kill.Amaryllis - SirRogue (alias of SirRogue)2021-10-18T21:44:22ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8362021-10-18T21:35:42Z2021-10-18T21:35:42Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of Norgorber</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Potion of the Ocean</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Varril welcomes Skizza to the <b><i>Abrogail's Fury</i></b> with a healing word, then attempts to claim a <span class=messageboard-ooc>Card 1:</span> <b>Spellsword +2</b> on a nearby rack.</p>
<p><span class="messageboard-dice"><b>Spellsword +2 CtA Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The blade feels more attuned to arcane magic than divine, so he replaces it on the rack. </p>
<p>Following the advice of <b>(Blessing of) Sivanah</b>, Varril turns the corner to find a <span class=messageboard-ooc>Card 2:</span> <b>Reflecting Buckler</b> on a counterpart armor rack. </p>
<p>More interested in finding trouble <span class=messageboard-ooc>auto-fail</span>, Varril leaves it be and, calling on his <b>Blessing of Shelyn 2</b> to guide him, finds the <span class=messageboard-ooc>Card 3:</span> <b>Sentinel Devil</b> lurking below deck. The inquisitor reaches out with <b>Death's Touch</b> before it can escape!</p>
<p><span class="messageboard-dice"><b>Sentinel Devil CtD Combat 20:</b></span> <span class="messageboard-dice">1d8 + 7 + 3d6 + 3 ⇒ (5) + 7 + (1, 5, 1) + 3 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the henchman defeated, Varril turns to the <b>Old Salt</b> to help him safely secure the ship from general quarters. </p>
<p><span class="messageboard-dice"><b><i>Abrogail's Fury</i> CtD Wisdom 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 5 ⇒ (1) + 4 + 5 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril hopes in the rowboat with Skizza and asks where to next? </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Divine 14:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc><b>Death's Touch discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Find_Traps" target="_blank" rel="nofollow">Find Traps</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Dark_Flame" target="_blank" rel="nofollow">Staff of Dark Flame</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Cure" target="_blank" rel="nofollow">Cure</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Rose: 1d12, or 2d12 to n/c Dip
<br />
Pharasma: 2 dice if spell is cast
<br />
Spellbound: 1 die, recharges if divine or arcane
<br />
Staff of Darkflame: reduce combat diff by 1d6+1 anywhere
<br />
Find Traps: 2 dice vs a barrier</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 5E is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
<i>Abrogail's Fury</i> Card 1-3 BANISHED.
<br />
<i>Abrogail's Fury</i> CLOSED.
<br />
Varril moves to the <b>LOCATION</b> that Skizza wants to go to.
<br />
</span></p>Turn 7, under Blessing of Norgorber...
At the start of your explore step, you may recharge a card Potion of the Ocean, to allow another local character Skizza to recharge two random cards from their discards.
Varril welcomes Skizza to the Abrogail's Fury with a healing word, then attempts to claim a Card 1: Spellsword +2 on a nearby rack.
[dice=Spellsword +2 CtA Divine 11]1d8+7[/dice] Failure!
The blade feels more attuned to arcane magic than divine, so he replaces it on the rack.
...Varril FNCG (alias of SirRogue)2021-10-18T21:35:42ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=3#1112021-10-18T21:08:32Z2021-10-18T21:08:32Z<p>OFFTURN: <span class=messageboard-ooc>Amaryllis, Primalist is healed for 4: <i>(Blessing of Abadar, Icicle Swarm, Autumn Witch, Blessing of the Gods 4)</i>. Deck shuffled.</span></p>OFFTURN: Amaryllis, Primalist is healed for 4: (Blessing of Abadar, Icicle Swarm, Autumn Witch, Blessing of the Gods 4). Deck shuffled.Amaryllis - SirRogue (alias of SirRogue)2021-10-18T21:08:32ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=3#1082021-10-18T17:24:50Z2021-10-18T17:24:50Z<p><span class=messageboard-ooc>Turn 16, now is the hour of <b>Asmodeus' Tyranny</b>.
<br />
<i>While this is the hour:</i></span> <b>When you fail a check, you may bury your hand and discards to reroll. </b></p>
<p><span class=messageboard-ooc>At the start of turn, <b>Staff of Greater Healing</b> heals 1 from discards (Codex of Conversations).</span></p>
<p><span class=messageboard-ooc><i>At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location.</i> Examine <b>Breath of Life</b>, and SHUFFLE.</span></p>
<p>Shuffling through the <b>Glade</b>, the temporal disorientation turns Amaryllis around again and she wanders <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> in a circle and back to <span class=messageboard-ooc>Card 1:</span> <b>Breath of Life</b>. </p>
<p>Amy is not especially into the divine, and doesn't see how a blessing is going to help much <span class=messageboard-ooc>1d4 to get 13, auto-fail</span>, so she follows the <b>Autumn Witch</b> further into the glade and meets up with <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d2 + 1 ⇒ (2) + 1 = 3</span> in a circle and back to <span class=messageboard-ooc>Card 3:</span> <b>Risibeth</b>. Amaryllis could use a friend right now, so she pours on the charm <span class=messageboard-ooc>Blessing of the Gods 2</span>. </p>
<p><span class="messageboard-dice"><b>Risibeth CtA Cha 12:</b></span> <span class="messageboard-dice">2d12 + 6 + 1 ⇒ (6, 10) + 6 + 1 = 23</span> <span class=messageboard-ooc>Success! BotG2 recharged!</span></p>
<p>As expected, Risibeth informs the sorcerer that the only one left in the glade was a kobold, but that it fell through a <span class=messageboard-ooc>Card 3:</span> <b>Henchman Proxy A4 - Planar Rift</b> that recently opened, and was being guarded by a <span class="messageboard-dice"><b>random danger:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> Drake!</p>
<p><span class="messageboard-dice"><b>Drake random energy type:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Electricity!</span></p>
<p><span class=messageboard-ooc>Blessing of the Gods 4 to assist dodging dragon's breath.</span></p>
<p><span class="messageboard-dice"><b>Drake BYA Acro 11:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d12 ⇒ (5) + 2 + (9) = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Amaryllis cartwheels through the crackling lightning, and when she lands in a clear spot, she unleashes her <b>Icicle Swarm</b> on the beast!</p>
<p><span class="messageboard-dice"><b>Drake BYA Combat 22:</b></span> <span class="messageboard-dice">3d6 + 15 ⇒ (3, 1, 3) + 15 = 22</span> <span class=messageboard-ooc>Success! Icicle Swarm: <i>If this check is against a monster, you may use the result for any subsequent combat checks against it.</i></span></p>
<p>Amaryllis unleashes a torrent of ice spikes at the drake. Its is barely enough to overcome its defenses, but the cold seems to still the monster and another attack is not needed. Now, to this arcane portal </p>
<p>"The power of <b>Abadar</b> compels you to....GTFO!"</p>
<p><span class="messageboard-dice"><b>Planar Rift CtD Arcane 15:</b></span> <span class="messageboard-dice">3d12 + 6 + 1 ⇒ (11, 8, 3) + 6 + 1 = 29</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p>Maybe divine isn't so bad. With the barrier god's help (though she's pretty sure she could have handled it herself), Amy is able to zip up the planar rip opened by the tricksters. She uses some of her resources to tidy up the glade and secure it from further incursion before heading out. </p>
<p><span class=messageboard-ooc>GLADE Closing: <i>Either recharge 3 boons or suffer the scourge Exhausted.</i> Recharge Wand of Detect Magic, Life Leech, and Headband of Alluring Charisma.</span></p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Icicle Swarm: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (4) + 6 = 10</span> -> <span class=messageboard-ooc><b>Icicle Swarm discarded</b>.</span></p>
<p><span class=messageboard-ooc>Discard bottom card of deck (Blessing of Pharasma) to reload Risibeth.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Risibeth" target="_blank" rel="nofollow">Risibeth</a>, <a href="https://pacg.fandom.com/wiki/The_Mute_Hag" target="_blank" rel="nofollow">The Mute Hag</a>, <a href="https://pacg.fandom.com/wiki/Reveler" target="_blank" rel="nofollow">Reveler</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_" target="_blank" rel="nofollow">Gem of Mental Acuity </a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Healing" target="_blank" rel="nofollow">Staff of Greater Healing</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 12
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Staff: start of my turn, heal a local 1 or remove a local scourge.
<br />
Mute Hag: examine location; if examined card is encountered this turn, all checks are blessed.
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Swamp</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><i>At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile.</i></span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Death's Touch recharged</b>.</span></p>
<p><span class=messageboard-ooc><i>After you reset your hand, you may shuffle your deck.</i> <b>I do.</b></span></p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Glade Card 1-2 BANISHED.
<br />
Glade Card 3 ACQUIRED.
<br />
Glade is CLOSED.
<br />
Amaryllis moves to the <b>Thicket</b>.
<br />
</span></p>Turn 16, now is the hour of Asmodeus' Tyranny.
While this is the hour: When you fail a check, you may bury your hand and discards to reroll.
At the start of turn, Staff of Greater Healing heals 1 from discards (Codex of Conversations).
At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location. Examine Breath of Life, and SHUFFLE.
Shuffling through the Glade, the temporal disorientation turns...Amaryllis - SirRogue (alias of SirRogue)2021-10-18T17:24:50ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8312021-10-17T04:25:06Z2021-10-17T04:17:51Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Achaekek</b>...</span></p>
<p>Varril pokes around the <b><i>Abrogail's Fury</i></b> for clues and rumors. He runs into <span class=messageboard-ooc>Card 1:</span> <b>Rosie Cusswell</b> and tries to chat her up. </p>
<p><span class="messageboard-dice"><b>Rosie Cusswell CtA Dip 6:</b></span> <span class="messageboard-dice">1d10 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>She does not succumb to his natural charm. Alas, while he was doing that, the <b>Court Knight</b> found what could be a <span class=messageboard-ooc>Card 2:</span> <b>Find Traps</b>. <span class=messageboard-ooc>Divine 1d8+7 to get 6. Auto-success!</span></p>
<p>Varril nods officiously and pockets the scroll like he has every right to it. When he's done, the <b>Cleric of Nethys</b> reports back with options:</p>
<p><span class=messageboard-ooc>Card 3:</span> <b>Potion of the Ocean</b>
<br />
<span class=messageboard-ooc>Card 4:</span> <b>Old Salt</b></p>
<p>Knowing their value on the seas, Varril hopes to win over the <b>Old Salt</b> and enlist his aid, perhaps in exchange for an aerial jaunt.</p>
<p><span class=messageboard-ooc>Encounter Old Salt, recharge a card (Wand of Flying) to use Divine 1d8+7 to get 7. Auto-success!</span></p>
<p>The pirate is amazed to be ABOVE the sea and not one it, agreeing to aid the inquisitor if needed. </p>
<p>Expending a <b>Blessing of the Seventh Veil</b>, Varril doubles back for the <span class=messageboard-ooc>Card 3:</span> <b>Potion of the Ocean</b>. He isn't especially crafty, so he's hoping Shelyn will guide him <span class=messageboard-ooc> recharge a card (Dancing Scimitar +2) to use divine.</span></p>
<p><span class="messageboard-dice"><b>Potion of the Ocean CtA <s>Craft</s> Divine 9:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>This could be quite useful in the coming conflict; Varril hooks the potion on his bandolier for later.</p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Old_Salt" target="_blank" rel="nofollow">Old Salt</a>, <a href="https://pacg.fandom.com/wiki/Find_Traps" target="_blank" rel="nofollow">Find Traps</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_the_Ocean" target="_blank" rel="nofollow">Potion of the Ocean</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Sivanah: 2 dice to n/c Int or Cha
<br />
Potion of the Ocean: Local auto-defeats Aquatic bane
<br />
Find Traps: 2 dice vs a barrier</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does (unless staying would help occupy all locations for guarding).
<br />
Box reroll for 5E is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<i>Abrogail's Fury</i> Card 1 BANISHED.
<br />
<i>Abrogail's Fury</i> Card 2-4 ACQUIRED.
<br />
</span></p>Turn 3, under Blessing of Achaekek...
Varril pokes around the Abrogail's Fury for clues and rumors. He runs into Card 1: Rosie Cusswell and tries to chat her up.
[dice=Rosie Cusswell CtA Dip 6]1d10+3[/dice] Failure!
She does not succumb to his natural charm. Alas, while he was doing that, the Court Knight found what could be a Card 2: Find Traps. Divine 1d8+7 to get 6. Auto-success!
Varril nods officiously and pockets the scroll like he has every right to it. When he's done, the Cleric of...Varril FNCG (alias of SirRogue)2021-10-17T04:17:51ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=3#1022021-10-15T19:13:31Z2021-10-15T19:13:31Z<p><span class=messageboard-ooc>Turn 12, now is the hour of <b>The Rakshasa</b>.
<br />
<i>While this is the hour:</i></span> <b>On your Charisma check, you may use your Intelligence die instead of the normal die. </b></p>
<p><span class=messageboard-ooc>At the start of turn, <b>Staff of Greater Healing</b> heals 1 from discards (Life Leech).</span></p>
<p><span class=messageboard-ooc><i>At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location.</i> Examine <b>Henchman Proxy A5</b>, and RELOAD.</span></p>
<p>Through strange magic of this time shift, Amaryllis can see though the <b>Forest</b> that a <span class=messageboard-ooc>Card 1:</span> <b>Henchman Proxy A5 - Kobold Champion</b> awaits her. Knowing she might have to fight her way out after getting past it, she opts to try convincing the Champion that she is a kobold friend like him! </p>
<p>Apparently he is edge though, and he shoots poison darts at Amaryllis as soon as she emerges from the treeline. <span class=messageboard-ooc>1d4 in all those skills, auto-fail!</span> </p>
<p><span class="messageboard-dice"><b>Henchman Proxy A5 - Kobold Champion BYA Poison damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Discard Yap the Pixie.</span></p>
<p>Yap the Pixie jumps in front of the poison dart and falls to the ground in a poof of glitterdust, hopefully returning to the Feywild. Amaryllis tries to use the attack <span class=messageboard-ooc>and a <b>Blessing of the Gods</b></span> to her advantage, scolding the champion for attacking a fellow kobold. </p>
<p><span class="messageboard-dice"><b>Henchman Proxy A5 - Kobold Champion CtD Cha 14:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (6, 5) + 4 = 15</span> <span class=messageboard-ooc>Success! Blessing of the Gods recharged!</span></p>
<p>The champion is sufficiently chastised and slinks off to tell the chieftain what he's done. Bad champion. </p>
<p>What kind of fun did the champion leave behind to guard the forest? <span class="messageboard-dice"><b>Random danger:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <span class=messageboard-ooc>Drake!</span></p>
<p>Amaryllis is suddenly VERY happy she held her only attack spell in reserve! </p>
<p><span class="messageboard-dice"><b>Drake energy type:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Electricity!</span></p>
<p><span class=messageboard-ooc>Acro is only 1d8+2 to get 11. Auto-fail!</span></p>
<p><span class="messageboard-dice"><b>Drake BYA Electricity damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Ouch! recharge Robes for 3, discard Codex of Conversations.</span></p>
<p>Amaryllis shield's herself from the drakes breath with her <b>Robe of Energy Resistance</b> as she approaches, and then gentle caresses the drake's scaly cheek with <b>Death's Touch</b> <span class=messageboard-ooc>auto-defeat</span> and it gently collapses to the ground in a peaceful, painless heap. </p>
<p>Seeing her friends also narrowing locations, Amaryllis heads to the <b>Glade</b> to head of any potential retreat of their quarry.</p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10</span> -> <span class=messageboard-ooc><b>Death's Touch discarded</b>.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_2" target="_blank" rel="nofollow">Blessing of the Gods 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Autumn_Witch" target="_blank" rel="nofollow">Autumn Witch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Icicle_Swarm" target="_blank" rel="nofollow">Icicle Swarm</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Healing" target="_blank" rel="nofollow">Staff of Greater Healing</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 12
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Abadar: 2 dice vs. barrier
<br />
Staff: start of my turn, heal a local 1 or remove a local scourge. </p>
<p><b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><i>After you reset your hand, you may shuffle your deck.</i> I do.</span></p>
<p><span class=messageboard-ooc><i>At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile.</i></span> </p>
<p><span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10</span> -> <span class=messageboard-ooc><b>Death's Touch discarded</b>.</span></p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Forest Card 1 BANISHED.
<br />
Forest CLOSED.
<br />
Amaryllis moves to the <b>Glade</b>.
<br />
</span></p>Turn 12, now is the hour of The Rakshasa.
While this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die.
At the start of turn, Staff of Greater Healing heals 1 from discards (Life Leech).
At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location. Examine Henchman Proxy A5, and RELOAD.
Through strange magic of this time shift, Amaryllis can see though the...Amaryllis - SirRogue (alias of SirRogue)2021-10-15T19:13:31ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8252021-10-14T23:12:01Z2021-10-14T23:12:01Z<p>Varril will start his search aboard the <b><i>Abrogail's Fury</b></i>. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn_2" target="_blank" rel="nofollow">Blessing of Shelyn 2</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2" target="_blank" rel="nofollow">Dancing Scimitar +2</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 10
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
7th Veil: 2 dice to n/c Int or Cha
<br />
Fly: scout top of two locations, local can move</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does to go to an unoccupied location (or stay, if the ship still needs guarding).
<br />
Box reroll for 5E is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Varril will start his search aboard the Abrogail's Fury.
Varril, Incorruptible wrote:Hand: Cleric of Nethys, Court Knight, Blessing of Shelyn 2, Dancing Scimitar +2, Death's Touch, Blessing of the Seventh Veil, Wand of Flying,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 10
NOTES:
Available Support: Feel free to use blessings as needed.
Shelyn: 1d12, or 2d12 to n/c Wis
7th Veil: 2 dice to n/c Int or Cha
Fly: scout top of two locations, local can moveMovement: I will always move...Varril FNCG (alias of SirRogue)2021-10-14T23:12:01ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=3#1412021-10-14T23:00:55Z2021-10-14T23:00:55Z<p>Varril will opt for the Armor upgrade.</p>Varril will opt for the Armor upgrade.Varril FNCG (alias of SirRogue)2021-10-14T23:00:55ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#962021-10-14T18:48:45Z2021-10-14T18:48:45Z<p><span class=messageboard-ooc>Turn 8, now is the hour of <b>Iomedae's Justice</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Outsider card, add 1d4.</b></p>
<p><span class=messageboard-ooc>At the start of turn, use <b>Staff of Greater Healing</b> to remove <b>Poisoned</b> on self.</span></p>
<p><span class=messageboard-ooc>At the start of turn, pass <b>Staff of Greater Healing</b> to <b>Raheli</b>. </span></p>
<p><span class=messageboard-ooc><i>At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location.</i> Top of Forest is a <b>Dybbuk</b> (monster). Shuffle. </span></p>
<p>Deep in the <b>Forest</b>, the Cleric of Nethys in the party turns out to be a <span class=messageboard-ooc>Card 1:</span> <b>Traitor</b>! With a boost from <b>Abadar</b>, Amy blasts the turncoat with <b>Life Leech</b>!</p>
<p><span class="messageboard-dice"><b>Traitor CtD Combat 23:</b></span> <span class="messageboard-dice">2d12 + 6 + 1 + 2d4 ⇒ (6, 3) + 6 + 1 + (2, 1) = 19</span> <span class=messageboard-ooc>Failure! Hero point!</span></p>
<p><span class="messageboard-dice"><b>Traitor REDUX CtD Combat 23:</b></span> <span class="messageboard-dice">2d12 + 6 + 1 + 2d4 ⇒ (2, 11) + 6 + 1 + (3, 4) = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>It takes two tries (appropriate for fighting Nethys) but Amaryllis blasts the cleric, and leeches away some of his traitorous life for her own (but not the traitorous part). </p>
<p><span class="messageboard-dice"><b>Life Leech heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Amaryllis, Primalist has all cards in her discard pile healed: <i>(The Mute Hag, Blessing of the Gods 4, Blessing of Pharasma, Cleric of Nethys, Blessing of Abadar)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Life Leech: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (4) + 6 + 1 = 11</span> -> <span class=messageboard-ooc><b>Life Leech discarded</b>.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Codex_of_Conversations" target="_blank" rel="nofollow">Codex of Conversations</a>, <a href="https://pacg.fandom.com/wiki/Yap_the_Pixie" target="_blank" rel="nofollow">Yap the Pixie</a>, <a href="https://pacg.fandom.com/wiki/Autumn_Witch" target="_blank" rel="nofollow">Autumn Witch</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Energy_Resistance" target="_blank" rel="nofollow">Robe of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 12
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Abadar: 2 dice vs. barrier</p>
<p><b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc>At the end of your turn, after you reset your hand, you may attempt to recharge a spell in your discard pile. </span></p>
<p><span class="messageboard-dice"><b>Life Leech: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10</span> -> <span class=messageboard-ooc><b>Life Leech discarded</b>.</span></p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Forest Card 1 BANISHED.
<br />
<b>Raheli</b> gains <b>Staff of Greater Healing</b>.
<br />
</span></p>Turn 8, now is the hour of Iomedae's Justice.
While this is the hour: On your check against an Outsider card, add 1d4.
At the start of turn, use Staff of Greater Healing to remove Poisoned on self.
At the start of turn, pass Staff of Greater Healing to Raheli.
At the start of your turn, examine the top card of your location. If it is a boon or a story bane, reload it; otherwise, shuffle your location. Top of Forest is a Dybbuk (monster). Shuffle.
Deep in the Forest, the Cleric of Nethys...Amaryllis - SirRogue (alias of SirRogue)2021-10-14T18:48:45ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13842021-10-14T04:25:04Z2021-10-14T04:25:04Z<p><span class=messageboard-ooc>Turn 12, under <b>Blessing of the Elements</b>...</p>
<p>All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.</p>
<p>While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.</p>
<p>If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.</p>
<p>Damiel is starting to wonder if anyone is guarding this <b>Pleasure Barge</b> at all, when a shadow falls over his deck chair and he is attacked by a [ooc]Card 1:</span> <b>Erinyes Devil</b>!</p>
<p>Damiel levels his Lucky Rifle at the beast, </p>
<p><span class=messageboard-ooc>Bullish, reveal Lucky Rifle (recharge a card (Tarworks Master) for playing a card), plus discard alchemical card (Black Marsh Spider Venom) to add Int to Dex combat.</span></p>
<p><span class="messageboard-dice"><b>Erinyes Devil CtD Combat 19 (32):</b></span> <span class="messageboard-dice">2d12 + 3 + 1d12 + 2 + 1d10 + 4 ⇒ (7, 3) + 3 + (6) + 2 + (6) + 4 = 31</span> <span class=messageboard-ooc>Success, but scourge. Think I'll use my box reroll on the 3.</span></p>
<p><span class="messageboard-dice"><b>Erinyes Devil REDUX CtD Combat 19 (32):</b></span> <span class="messageboard-dice">1d12 + 28 ⇒ (11) + 28 = 39</span> <span class=messageboard-ooc>Success with style! Time to close.</span></p>
<p>Damiel takes out the devil with a perfect, mind-enhanced shot. Okay, this boat isn't fun any more. Time to talk the captain into beaching this whale. </p>
<p><span class=messageboard-ooc>Bullish, plus discard alchemical card (Flame Cannon) to add Dex to Cha.</span></p>
<p><span class="messageboard-dice"><b>Pleasure Barge CtC Cha 9:</b></span> <span class="messageboard-dice">2d4 + 1d12 + 3 ⇒ (1, 3) + (2) + 3 = 9</span> <span class=messageboard-ooc>Success! When Permanently Closed: At the end of your turn, you may recharge a card from your discard pile: Blessing of the Everbloom. </span></p>
<p><span class=messageboard-ooc>Freed Soul: recharge Blessing of the Elements.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Tarworks_Master" target="_blank" rel="nofollow">Tarworks Master</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Freed_Soul" target="_blank" rel="nofollow">Freed Soul</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Angelstep: Heal
<br />
Restoration: local draws 2 cards
<br />
Twitch Tonic: local heals allies.
<br />
Corrosion: 1 die vs. Barrier or Undead or Construct
<br />
Cloud Puff: local ingores BYA/AYA
<br />
Lucky Rifle: bury to add 1d4+1 to distant Combat AFTER roll
<br />
Fuse Grenade: 2d8 to local Combat or vs. Lock/Obstacle/Skirmish barrier
<br />
<b>Movement: </b>Box reroll for 4-7-Duel NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Pleasure Barge Card 1 BANISHED.
<br />
Pleasure Barge CLOSED.
<br />
</span></p>Turn 12, under Blessing of the Elements...
All monsters gain the Undead and Vampire traits and are immune to the Mental and Poison traits.
While you act against a monster other than Yeleth the Ravager or a Revenant Court Vampire, before any character plays a card, that character recharges a card. If the monster is undefeated, bury your discard pile.
If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 13 or more, suffer a scourge.
Damiel...Damiel Fncg (alias of SirRogue)2021-10-14T04:25:04ZRe: Forums: Play-by-Post Discussion: [ACG] Bloodlust Corsairs - GM Rhynn Davrie DiscussionVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/discussion&page=3#1382021-10-13T18:03:12Z2021-10-13T18:03:12Z<p><b>5-D: The Chelish Ruse - Varril rewards</b></p>
<p><b>XP:</b>
<br />
5.3 —> 5.4</p>
<p><b>HP:</b>
<br />
Banked. 11 —> 13</p>
<p><b>Deck upgrade:</b>
<br />
I could go Armor 5 or Weapon 5 depending on what others would like. I'll take what's left. </p>
<p>Armor of the Sands —> Helm of Electric Radiance
<br />
OR
<br />
Staff of Dark Flame —> Keen Rapier +3</p>5-D: The Chelish Ruse - Varril rewards
XP:
5.3 --> 5.4
HP:
Banked. 11 --> 13
Deck upgrade:
I could go Armor 5 or Weapon 5 depending on what others would like. I'll take what's left.
Armor of the Sands --> Helm of Electric Radiance
OR
Staff of Dark Flame --> Keen Rapier +3Varril FNCG (alias of SirRogue)2021-10-13T18:03:12ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#952021-10-12T21:46:27Z2021-10-12T21:46:27Z<p><span class="messageboard-dice"><b>Poison damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (3) - 2 = 1</span> <span class=messageboard-ooc>Discard Blessing of Pharasma.</span></p>
<p>Amaryllis is about to be splashed with poison, but the guidance of Pharasma leads her to safety.</p>[dice=Poison damage]1d4-2[/dice] Discard Blessing of Pharasma.
Amaryllis is about to be splashed with poison, but the guidance of Pharasma leads her to safety.Amaryllis - SirRogue (alias of SirRogue)2021-10-12T21:46:27ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8182021-10-12T06:29:36Z2021-10-12T06:29:36Z<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of Achaekek</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Armor of the Sands</b>, to allow another local character <b>Athnul</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p>Varril heals up the monk a bit then launches into the air clutching his <b>Wand of Flying</b> to do some scouting. </p>
<p><span class=messageboard-ooc>Docks Card 1: Becalmed</span>
<br />
<span class=messageboard-ooc>Tidewater Rock Card 1: Sandbar</span></p>
<p>Opting to stay with the <b><i>Blood Moon</i></b>, Varril lands and attmes to steer them into some wind to avoid being <span class=messageboard-ooc>Card 1:</span> <b>Becalmed</b>.</p>
<p><span class="messageboard-dice"><b>Becalmed CtD Wis 8:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of Pharasma) after defeating a bane to explore.</span></p>
<p>The hard turn brings them back into the wind, and dislodges a <span class=messageboard-ooc>Card 2:</span> <b>Blasting Pistol +2</b> from a crate of plunder in the corner. Varril tries to recover it before it slips overboard, invoking a <b>Blessing of Shelyn</b> for aid <span class=messageboard-ooc>and recharge (Dancing Scimitar +2 ) to use Divine</span>. </p>
<p><span class="messageboard-dice"><b>Blasting Pistol +2 CtA <s>Dex</s> Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d12 ⇒ (6) + 7 + (4) = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Varril stashes his own weapon to grasp this one before it is lost. Feeling safe with a weapon in hand, he continues to inspect their booty by the will of the <b>Blessing of the Seventh Veil</b>. Sivinah's guidance leads him to a scroll tube of <span class=messageboard-ooc>Card 3:</span> <b>Righteousness</b>.</p>
<p><span class="messageboard-dice"><b>Righteousness CtA Divine 11:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Alas, the seal is broken on the wax end, and salt water has soaked through, bleeding most of the ink into illegibility. </p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Wand of Flying: Divine 12:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (7) + 7 = 14</span> -> <span class=messageboard-ooc><b>Wand of Flying recharged</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blasting_Pistol_+2" target="_blank" rel="nofollow">Blasting Pistol +2</a>, <a href="https://pacg.fandom.com/wiki/Court_Knight" target="_blank" rel="nofollow">Court Knight</a>, <a href="https://pacg.fandom.com/wiki/Holy_Javelin" target="_blank" rel="nofollow">Holy Javelin</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Eternal_Rose" target="_blank" rel="nofollow">Blessing of the Eternal Rose</a>, <a href="https://pacg.fandom.com/wiki/Cure" target="_blank" rel="nofollow">Cure</a>, <a href="https://pacg.fandom.com/wiki/Brine_Dragonhide_Breastplate" target="_blank" rel="nofollow">Brine Dragonhide Breastplate</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 10
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Rose: 1d12, or 2d12 to n/c Dip
<br />
Cure
<br />
<b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does to go to an unoccupied location (or stay, if the ship still needs guarding).
<br />
Box reroll for 5-D is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Athnul</b> may recharge <b>two</b> random discards.
<br />
<i>Blood Moon</i> Card 1 ACQUIRED BANISHED.
<br />
</span></p>Turn 13, under Blessing of Achaekek...
At the start of your explore step, you may recharge a card Armor of the Sands, to allow another local character Athnul to recharge two random cards from their discards.
Varril heals up the monk a bit then launches into the air clutching his Wand of Flying to do some scouting.
Docks Card 1: Becalmed
Tidewater Rock Card 1: Sandbar
Opting to stay with the Blood Moon, Varril lands and attmes to steer them into some wind to avoid being Card 1: Becalmed.
...Varril FNCG (alias of SirRogue)2021-10-12T06:29:36ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#902021-10-12T06:01:00Z2021-10-12T06:01:00Z<p>Retconning for scourges, bury <b>Swipe</b> at the end of turn to remove <b>Drained</b>, which draws me another card, <b>Blessing of Abadar</b>, but <b>Poisoned</b> makes me recharge <b>Coordinated Blast</b> after reset. </p>
<p>THEN, <span class="messageboard-dice"><b>Palace Patrols:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> send a <b>Grey Maiden Guard</b> her way. Amaryllis taps her lightly on the forehead, and she collapses in Forever Sleep. </p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (5) + 6 + 1 = 12</span> -> <span class=messageboard-ooc><b>Death's Touch recharged</b>.</span></p>Retconning for scourges, bury Swipe at the end of turn to remove Drained, which draws me another card, Blessing of Abadar, but Poisoned makes me recharge Coordinated Blast after reset.
THEN, [dice=Palace Patrols]1d6[/dice] send a Grey Maiden Guard her way. Amaryllis taps her lightly on the forehead, and she collapses in Forever Sleep.
Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
[dice=Death's Touch: Arcane 12]1d12+6+1[/dice] -> Death's Touch recharged.Amaryllis - SirRogue (alias of SirRogue)2021-10-12T06:01:00ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#872021-10-11T05:07:48Z2021-10-11T05:06:54Z<p>Turn 4, at the <b>Forest</b>, Card 1: Brain Mold. Yuck. BotG.</p>
<p><span class="messageboard-dice"><b> Brain Mold CtD Wis 7:</b></span> <span class="messageboard-dice">1d4 + 1d12 ⇒ (3) + (12) = 15</span> <span class=messageboard-ooc> Success! BotG recharged. Add 1 trap token. </span></p>
<p>BotG 4 to explore Card 2, Dybbuk. Dominate. Draw Card 5 Commander's Falchion. No triggers in deck. Henchmen is a Commander, FYI. Location shuffled. Out of explores.</p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Dominate: Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (10) + 6 + 1 = 17</span> -> <span class=messageboard-ooc><b>Dominate recharged</b>.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Codex_of_Conversations" target="_blank" rel="nofollow">Codex of Conversations</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Swipe" target="_blank" rel="nofollow">Swipe</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Energy_Resistance" target="_blank" rel="nofollow">Robe of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Coordinated Blast: 1d12+6 to local combat.
<br />
Swipe: Reduce any combat check difficulty by 3
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p>UPKEEP:
<br />
Forest card 1 banished. Location shuffled. Add 1 trap token.</p>Turn 4, at the Forest, Card 1: Brain Mold. Yuck. BotG.
[Dice= Brain Mold CtD Wis 7]1d4+1d12[/dice] Success! BotG recharged. Add 1 trap token.
BotG 4 to explore Card 2, Dybbuk. Dominate. Draw Card 5 Commander's Falchion. No triggers in deck. Henchmen is a Commander, FYI. Location shuffled. Out of explores.
Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
[dice=Dominate: Arcane 14]1d12+6+1[/dice] -> Dominate recharged.
Amaryllis, Primalist wrote:Hand: Blessing...Amaryllis - SirRogue (alias of SirRogue)2021-10-11T05:06:54ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#772021-10-09T00:50:43Z2021-10-09T00:30:54Z<p><span class=messageboard-ooc>Going to be away this weekend, so posting my hand now so I can still support folks if we get started. </span></p>
<p><span class=messageboard-ooc>Amaryllis will start at which ever location has the most monsters AND another character present so she can potentially use Coordinated Blast to help. </span></p>
<p><span class="messageboard-dice"><b>Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario.:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Swipe" target="_blank" rel="nofollow">Swipe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Robe_of_Energy_Resistance" target="_blank" rel="nofollow">Robe of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Coordinated Blast: 1d12+6 to local combat.
<br />
Swipe: Reduce any combat check difficulty by 3
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Going to be away this weekend, so posting my hand now so I can still support folks if we get started.
Amaryllis will start at which ever location has the most monsters AND another character present so she can potentially use Coordinated Blast to help.
[dice=Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario.]1d4[/dice]
Amaryllis, Primalist wrote:Hand: Dominate, Headband of Alluring Charisma , Blessing of the Gods, Death's Touch, Swipe,...Amaryllis - SirRogue (alias of SirRogue)2021-10-09T00:30:54ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8132021-10-08T17:29:33Z2021-10-08T17:29:33Z<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of the Gods</b>...</span></p>
<p><span class="messageboard-dice"><b>Divine Fortune: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (2) + 7 = 9</span> -> <span class=messageboard-ooc><b>Divine Fortune discarded</b>.</span></p>
<p>Sailing through a mangrove in the <b>Fog Bank</b>, one of the trees comes to life and <span class=messageboard-ooc>Card 1:</span> <b>Koko</b> attacks by hurling...coconuts? Varril takes it on the armor and moves to counter.</p>
<p><span class=messageboard-ooc>Reveal <b>Brine Dragonhide Breastplate</b> to block BYA damage. Reveal <b>Sawtooth Sabre +2</b> for combat, then recharge a card (Brine Dragonhide Breastplate) to use Divine.</span></p>
<p><span class="messageboard-dice"><b>Koko CtD <s>Combat</s> Divine 17:</b></span> <span class="messageboard-dice">1d8 + 7 + 1d6 + 2 ⇒ (5) + 7 + (2) + 2 = 16</span> <span class=messageboard-ooc>Failure! Better use the reroll.</span></p>
<p><span class="messageboard-dice"><b>Koko REDUX CtD <s>Combat</s> Divine 17:</b></span> <span class="messageboard-dice">1d6 + 14 ⇒ (5) + 14 = 19</span> <span class=messageboard-ooc>Success! Recharge a blessing (Blessing of the Spellbound) to explore after defeating a bane. </span></p>
<p>The tree almost overwhelms him, but Varril makes it through, carving a rose into its bark. A scroll tube of <span class=messageboard-ooc>Card 2:</span> <b>Telekinesis</b> tumbles from a hollow in its trunk.</p>
<p><span class="messageboard-dice"><b>Telekinesis CtA Divine 10:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (8) + 7 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Pocketing the scroll, Varril looks to his cleric of Nethys for guidance, but he just gestures vaguely at all the fog. Instead, the inquisitor calls on a <b>Blessing of Sivanah</b> to lead him forth, and the prow of a ship pierces the mist with a <span class=messageboard-ooc>Card 3:</span> <b>Henchman Proxy A3 - Chelish Marine Captain</b> in command. He orders his ship, the <span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d19 ⇒ 3</span> The <span class=messageboard-ooc><i>Man's Promise</i></span> to heave to! Ramming speed! Aye, avast!</p>
<p>Varril orders the ship hard to starboard, and some of his gear spins across the deck as the ship lurches <span class=messageboard-ooc>recharge Cleric of Nethys and Telekinesis</span> leaving the inquisitor with only his blade, his wits, and his goddess. </p>
<p><span class="messageboard-dice"><b><i>Man's Promise</i> CtD Wis 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>The enemy crew is not experienced, and Varril is able to outmaneuver them and board their vessel to face off with its captain. <span class=messageboard-ooc>Reveal and discard <b>Sawtooth Sabre +2</b>, get a <b>Blessing of Gorum</b> and a bludgeoning assist from Vika. </span></p>
<p><span class="messageboard-dice"><b>Chelish Marine Captain CtD Combat 26:</b></span> <span class="messageboard-dice">3d6 + 1d6 + 2 + 1d8 + 5 + 1d6 + 2 ⇒ (5, 6, 5) + (4) + 2 + (4) + 5 + (1) + 2 = 34</span> <span class=messageboard-ooc>Success! And thanks to Vika's assist, I managed to keep at least one card in hand so I can close!</span></p>
<p>The fight is grueling, and Varril feels certain his defeat is imminent, but a bolstering from the god of iron and a well-timed flanking hammer from Vika save the day! The party escapes back to their ship as the enemy vessel sinks into the drink, securing the Fog Bank. </p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Armor_of_the_Sands" target="_blank" rel="nofollow">Armor of the Sands</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2_" target="_blank" rel="nofollow">Dancing Scimitar +2 </a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Shelyn" target="_blank" rel="nofollow">Blessing of Shelyn</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Seventh_Veil" target="_blank" rel="nofollow">Blessing of the Seventh Veil</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Flying" target="_blank" rel="nofollow">Wand of Flying</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 10
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Shelyn: 1d12, or 2d12 to n/c Wis
<br />
Seventh Veil: 2 dice to n/c Int or Cha
<br />
Pharasma: 2 dice if a spell is cast
<br />
Fly: scout top of two locations, local can move</p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does to go to an unoccupied location (or stay, if the ship still needs guarding).
<br />
Box reroll for 5-D is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Varril moves to the <b>Fog Bank</b>.
<br />
Fog Bank Card 1, 3 BANISHED.
<br />
Fog Bank Card 1 ACQUIRED.
<br />
Fog Bank CLOSED.
<br />
<b>Vika</b> recharges a bludgeoning weapon and discards Blessing of Gorum.
<br />
</span></p>Turn 9, under Blessing of the Gods...
[dice=Divine Fortune: Divine 13]1d8+7[/dice] -> Divine Fortune discarded.
Sailing through a mangrove in the Fog Bank, one of the trees comes to life and Card 1: Koko attacks by hurling...coconuts? Varril takes it on the armor and moves to counter.
Reveal Brine Dragonhide Breastplate to block BYA damage. Reveal Sawtooth Sabre +2 for combat, then recharge a card (Brine Dragonhide Breastplate) to use Divine.
[dice=Koko CtD Combat Divine...Varril FNCG (alias of SirRogue)2021-10-08T17:29:33ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=6#2512021-10-07T22:36:40Z2021-10-07T22:36:40Z<p>Korundo as many options that would be cool, including and Ally 6 that explores, then explores again if you win a fight, a Weapon 6 that adds 2d6+#+ level of a card I recharge, and a Spell 6 that is essentially an augury, but for 5 cards targeting story banes. All pretty cool, but none crucial, so I'm happy to negotiate if people have better options for certain card types.</p>Korundo as many options that would be cool, including and Ally 6 that explores, then explores again if you win a fight, a Weapon 6 that adds 2d6+#+ level of a card I recharge, and a Spell 6 that is essentially an augury, but for 5 cards targeting story banes. All pretty cool, but none crucial, so I'm happy to negotiate if people have better options for certain card types.Korundo FNCG (alias of SirRogue)2021-10-07T22:36:40ZRe: Forums: Play-by-Post: [ACG] Bloodlust Corsairs - GM Rhynn DavrieVarril FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivlmu/gameplay&page=17#8062021-10-06T23:10:48Z2021-10-06T23:10:48Z<p><span class=messageboard-ooc>Looks like I forgot my recovery phase last turn.</span></p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cloudburst: Divine 13:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (5) + 7 = 12</span> -> <span class=messageboard-ooc><b>Cloudburst discarded</b>.</span></p>
<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of Zogmugot</b>...</span></p>
<p><span class=messageboard-ooc>At the start of your explore step, you may recharge a card <b>Wand of Flying</b>, to allow another local character <b>Skizza</b> to recharge <b>two</b> random cards from their discards.</span></p>
<p><b>Sea Fort</b> <span class=messageboard-ooc>Card 1:</span> <b>Pirate Captain</b></p>
<p><span class=messageboard-ooc>BYA recharge a card (Blessing of the Seventh Veil). </span></p>
<p><b>Death's Touch</b> <span class=messageboard-ooc>Defeated, but After you act, the Pirate Captain deals 2 Structural damage to your ship. Discard 1 (Blessing of Shelyn 2) for Structural, hopefully someone else can cover the other. </span></p>
<p><span class="messageboard-dice"><b>Cure healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Varril, Incorruptible is healed for 4: <i>(Armor of the Sands, Court Knight, Blessing of the Eternal Rose, Cloudburst)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Varril, Incorruptible attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Divine 14:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (6) + 7 = 13</span> -> <span class=messageboard-ooc><b>Death's Touch recharged discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Cure: Divine 8:</b></span> <span class="messageboard-dice">1d8 + 7 ⇒ (1) + 7 = 8</span> -> <span class=messageboard-ooc><b>Cure recharged discarded</b>.</span></p>
<div class="messageboard-quotee">Varril, Incorruptible wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Brine_Dragonhide_Breastplate" target="_blank" rel="nofollow">Brine Dragonhide Breastplate</a>, <a href="https://pacg.fandom.com/wiki/Harbinger_Disciple" target="_blank" rel="nofollow">Harbinger Disciple</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spellbound" target="_blank" rel="nofollow">Blessing of the Spellbound</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sivanah" target="_blank" rel="nofollow">Blessing of Sivanah</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Divine_Fortune" target="_blank" rel="nofollow">Divine Fortune</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 10
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Feel free to use blessings as needed.
<br />
Spellbound: 1 die, recharges if Arcane/Divine
<br />
Sivanah: 2 dice to n/c Int or Cha
<br />
Divine Fortune is UP: +1d6 to all local checks </p>
<p><b>Movement: </b>I will always move back to the ship if my location is closed and someone else moves. I will leave the ship if someone else does to go to an unoccupied location (or stay, if the ship still needs guarding).
<br />
Box reroll for 5-D is NOT USED.
<br />
Lycanthropy is INACTIVE.
<br />
<b>Other: </b>Lycanthropy markers: 0
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Skizza</b> may recharge <b>two</b> random discards.
<br />
Sea Fort Card 1 BANISHED.
<br />
We still owe 1 Structural damage.
<br />
DIVINE FORTUNE is active at Varril's location.
<br />
</span></p>Looks like I forgot my recovery phase last turn.
Varril, Incorruptible attempts to recover all cards in his Recovery pile.
[dice=Cloudburst: Divine 13]1d8+7[/dice] -> Cloudburst discarded.
Turn 5, under Blessing of Zogmugot...
At the start of your explore step, you may recharge a card Wand of Flying, to allow another local character Skizza to recharge two random cards from their discards.
Sea Fort Card 1: Pirate Captain
BYA recharge a card (Blessing of the Seventh Veil).
Death's Touch...Varril FNCG (alias of SirRogue)2021-10-06T23:10:48ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#212021-10-06T20:43:01Z2021-10-06T20:43:01Z<p><b>B: Within the Stoot-Stained City - Amaryllis rewards</b></p>
<p>Tier 6, XP 2</p>
<p><b>HP</b>
<br />
Power Feat - After resetting your hand, you may shuffle your deck. </p>
<p><b>Upgrade:</b>
<br />
Spell 6
<br />
Wall of Fire —> Icicle Swarm</p>
<p>I forgot to roll a boon last time, so here's two rolls. </p>
<p><span class="messageboard-dice"><b>Boon for A?:</b></span> <span class="messageboard-dice">1d20 ⇒ 2</span></p>
<p><span class="messageboard-dice"><b>Boon for B?:</b></span> <span class="messageboard-dice">1d20 ⇒ 17</span></p>B: Within the Stoot-Stained City - Amaryllis rewards
Tier 6, XP 2
HP
Power Feat - After resetting your hand, you may shuffle your deck.
Upgrade:
Spell 6
Wall of Fire --> Icicle Swarm
I forgot to roll a boon last time, so here's two rolls.
[dice=Boon for A?]1d20[/dice]
[dice=Boon for B?]1d20[/dice]Amaryllis - SirRogue (alias of SirRogue)2021-10-06T20:43:01ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=5#2432021-10-05T17:29:42Z2021-10-05T17:29:42Z<p><span class=messageboard-ooc>An excellent point, Bryan! We'll all need to seize our ships and get our plunder to know all the upgrades available. </span></p>
<p><span class="messageboard-dice"><b>Random ship:</b></span> <span class="messageboard-dice">1d19 ⇒ 13</span> <span class=messageboard-ooc>The <i>Sanbalot</i>!</span></p>
<p><span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Dealer's choice! Hmmm. Only 1 spell 6, we'll take a chance on that!</span></p>An excellent point, Bryan! We'll all need to seize our ships and get our plunder to know all the upgrades available.
[dice=Random ship]1d19[/dice] The Sanbalot!
[dice=Random plunder]1d6[/dice] Dealer's choice! Hmmm. Only 1 spell 6, we'll take a chance on that!Korundo FNCG (alias of SirRogue)2021-10-05T17:29:42ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#692021-10-02T05:40:53Z2021-10-02T05:37:41Z<p>Start of turn, Staff of Greater Healing heals The Mute Hag. </p>
<p>Move to Crypt and [Spoiler omitted]</p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (7) + 6 + 1 = 14</span> -> <span class=messageboard-ooc><b>Death's Touch recharged</b>.</span></p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Codex_of_Conversations" target="_blank" rel="nofollow">Codex of Conversations</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Healing" target="_blank" rel="nofollow">Staff of Greater Healing</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_2" target="_blank" rel="nofollow">Blessing of the Gods 2</a>, <a href="https://pacg.fandom.com/wiki/Repulsion" target="_blank" rel="nofollow">Repulsion</a>, <a href="https://pacg.fandom.com/wiki/Reveler" target="_blank" rel="nofollow">Reveler</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_" target="_blank" rel="nofollow">Gem of Mental Acuity </a>, <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Coordinated Blast: 1d12+6 to local combat.
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Start of turn, Staff of Greater Healing heals The Mute Hag.
Move to Crypt and [Spoiler omitted]
Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
[dice=Death's Touch: Arcane 12]1d12+6+1[/dice] -> Death's Touch recharged.
Amaryllis, Primalist wrote:Hand: Headband of Alluring Charisma , Blessing of the Gods 4, Codex of Conversations, Staff of Greater Healing, Coordinated Blast, Blessing of the Gods 2, Repulsion, Reveler, Gem of Mental Acuity , Life Leech,...Amaryllis - SirRogue (alias of SirRogue)2021-10-02T05:37:41ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#562021-09-29T16:09:03Z2021-09-29T16:09:03Z<p>guarding!
<br />
<span class="messageboard-dice"><b>retro-guarding the Stables! Cha 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (3) + 6 = 9</span> <span class=messageboard-ooc>Failure! Bury a card to reroll.</span></p>
<p><span class="messageboard-dice"><b>retro-guarding the Stables! Cha 11:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (10) + 6 = 16</span> <span class=messageboard-ooc>Success!</span></p>guarding!
[dice=retro-guarding the Stables! Cha 11]1d12+6[/dice] Failure! Bury a card to reroll.
[dice=retro-guarding the Stables! Cha 11]1d12+6[/dice] Success!Amaryllis - SirRogue (alias of SirRogue)2021-09-29T16:09:03ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysSirRoguehttps://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6812021-09-29T15:16:20Z2021-09-29T15:16:20Z<p>Botting guard roll for Seelah at Oubliette at BR's suggestion: </p>
<p><span class="messageboard-dice"><b>Guard Oubliette:</b></span> <span class="messageboard-dice">1d8 + 1 + 2d6 + 1d4 + 1d8 ⇒ (5) + 1 + (3, 2) + (3) + (3) = 17</span></p>
<p>Success!</p>Botting guard roll for Seelah at Oubliette at BR's suggestion:
[dice=Guard Oubliette]1d8+1+2d6+1d4+1d8[/dice]
Success!SirRogue2021-09-29T15:16:20ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6802021-09-29T15:12:33Z2021-09-29T15:12:33Z<p><span class=messageboard-ooc>Turn 14, now is the hour of <b>Sarenrae's Light</b>.
<br />
<i>While this is the hour:</i></span> <b>When you heal, you may heal an additional card.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Fireball Beads for Cloak of Daggers.</span></p>
<p>With only a few cards left in the <b>Repository</b>, Merisiel Jack grids for battle, just in case. She finds...more Dragon's Breath? That strange, but possible. But also more Fireball Beads next. </p>
<p>She eventually realized she's experiencing a temporal echo and breaks free to explore new areas for things like a <span class=messageboard-ooc>Card 3:</span> <b>Lich</b>! Perhaps she should have stayed in the echo...</p>
<p>[Spoiler omitted]</p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/Meteor_Hammer_+3" target="_blank" rel="nofollow">Meteor Hammer +3</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 10 <b>Discard:</b> 3 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Wadjet: 2d8 to acquire
<br />
Mastermind: 1d12+6 to local n/c check.
<br />
Jasan: 1d6 to local n/c Cha or Know
<br />
Starknife: 1d4 to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5C is NOT USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Turn 14, now is the hour of Sarenrae's Light.
While this is the hour: When you heal, you may heal an additional card.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Fireball Beads for Cloak of Daggers.
With only a few cards left in the Repository, Merisiel Jack grids for battle, just in case. She finds...more Dragon's Breath? That strange, but possible. But also more Fireball Beads next.
She eventually realized she's experiencing a temporal...Merisiel FNCG (alias of SirRogue)2021-09-29T15:12:33ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay&page=2#532021-09-29T11:56:07Z2021-09-29T11:56:07Z<p><span class=messageboard-ooc>Turn 4, now is the hour of <b>The Empty Throne</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may banish a boon to reroll a die.</b></p>
<p><span class=messageboard-ooc>At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location.</span> <b>Stable</b> <span class=messageboard-ooc>Card 1:</span> <b>Cytillipede</b>!</p>
<p>Amaryllis pokes her head in the first stall and finds a big bug monster. Pass! She whirls around so fast she loses her bearings and picks a stall at random. </p>
<p><span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> <span class=messageboard-ooc>Card 2:</span> <b>Greater Bolstering Armor</b>!</p>
<p><span class="messageboard-dice"><b>Greater Bolstering Armor CtA Con 14:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Failure! Discard Yap the Pixie.</span></p>
<p><span class=messageboard-ooc>Discard Autumn Witch to explore. </span></p>
<p><span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> Repeat</p>
<p><span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> Repeat</p>
<p><span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 1</span> The <span class=messageboard-ooc>Card 1:</span> <b>Cytillipede</b> is back! Can't we just get along? <span class=messageboard-ooc>Amy casts <b>Dominate</b>, takes [ooc]Card 5:</span> <b>Staff of Greater Healing</b> from the location.[/ooc]</p>
<p>Amaryllis waves her <b>Wand of Detect Magic</b> to search for loot!</p>
<p><span class="messageboard-dice"><b>Random location card, skip 2, 5:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> <span class=messageboard-ooc>Card 7:</span> <b>
<br />
Salvator Scream</b>. New friends can be loot! <span class=messageboard-ooc>Discard Blessing of Abadar to explore. Recharge <b>Reveler</b> to add to acquire ally.</span></p>
<p><span class="messageboard-dice"><b>Salvator Scream CtA Cha 10:</b></span> <span class="messageboard-dice">1d12 + 4 + 2d6 ⇒ (12) + 4 + (4, 4) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Amaryllis collapses in some hay to rest off her exertion. </p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Dominate: Arcane 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16</span> -> <span class=messageboard-ooc><b>Dominate recharged</b>.</span></p>
<p>"<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Salvator_Scream" target="_blank" rel="nofollow">Salvator Scream</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Staff_of_Greater_Healing" target="_blank" rel="nofollow">Staff of Greater Healing</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_" target="_blank" rel="nofollow">Gem of Mental Acuity </a>, <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Coordinated Blast: 1d12+6 to local combat.
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Stable Card 2 BANISHED.
<br />
Stable Card 5, 7 ACQUIRED.
<br />
Stable shuffled.
<br />
</span></p>Turn 4, now is the hour of The Empty Throne.
While this is the hour: On your check, you may banish a boon to reroll a die.
At the start of your turn, examine the top card of your location. If it is a boon or a castle story bane, reload it; otherwise, shuffle your location. Stable Card 1: Cytillipede!
Amaryllis pokes her head in the first stall and finds a big bug monster. Pass! She whirls around so fast she loses her bearings and picks a stall at random.
[dice=Random location...Amaryllis - SirRogue (alias of SirRogue)2021-09-29T11:56:07ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13792021-09-28T22:29:48Z2021-09-28T21:33:20Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Ra</b>...</p>
<p>Before venturing about, Damiel casts <b>Restoration</b> on himself [ooc]draw Twitch Tonic (core) and Blessing of the Everbloom</span>. He's not great with people, but has a few tricks for getting by in social situations, and he wants as many on hand as possible while on the <b>Pleasure Barge</b>. </p>
<p>His first encounter is with... a <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Isis</b>. Thank goodness! </p>
<p><span class="messageboard-dice"><b>Blessing of Isis CtA Craft 11:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (6, 10) + 7 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>No problem! Isis loves alchemists. Feeling better about himself, Damiel downs a <b>Twitch Tonic</b> before diving in. He meets <span class=messageboard-ooc>Card 2:</span> <b>Qasin</b> and immediately chugs some <b>Liquid Persuasion</b> before speaking.</p>
<p><span class="messageboard-dice"><b>Qasin CtA Cha 10:</b></span> <span class="messageboard-dice">1d4 + 1d10 + 7 ⇒ (1) + (5) + 7 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>It must have worked, because <b>Qasin</b> now wants to introduce him to his <span class=messageboard-ooc>Card 3:</span> <b>Dredge</b>. Damiel gives a half-smile and mixes whatever his fingers can find on his belt by feel into his drink. It will be fine. <span class=messageboard-ooc> Discard a card (Tears of Death) to add my Dex to Int/Wis/Cha check. </span></p>
<p><span class="messageboard-dice"><b>Dredge CtA Cha 8:</b></span> <span class="messageboard-dice">1d4 + 1d12 + 3 ⇒ (4) + (2) + 3 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel is dexteriously mastering the art of smiling, nodding, and gesturing in agreement. He lets the <b>Dredge</b> carry the conversation, but it caries to <span class=messageboard-ooc>Card 4:</span> <b>Neb-at</b>. Damiel mixes a fresh drink from the waiter's base offering and his own...spices. <span class=messageboard-ooc> Discard a card (Flask Thrower) to add my Dex to Int/Wis/Cha check. </span></p>
<p><span class="messageboard-dice"><b>Neb-at CtA Cha 6:</b></span> <span class="messageboard-dice">1d4 + 1d12 + 3 ⇒ (1) + (10) + 3 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p><b>Neb-at</b> seems to sense his discomfort, but takes pity on him, steering Damiel to the railing to enjoy their view of the river, the shore, the sky, and all of the <span class=messageboard-ooc>Card 5:</span> <b>Blessing of the Elements</b>. </p>
<p><span class="messageboard-dice"><b>Blessing of the Elements CtA Int 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>Feeling refreshed, Damiel asks <b>(Blessing of) Isis</b> for something more in his wheelhouse. She must be listening, because while waiting at the bar, he spots a bottle of <span class=messageboard-ooc>Card 6:</span> <b>Black Marsh Spider Venom</b>. </p>
<p><span class="messageboard-dice"><b>Black Marsh Spider Venom CtA Craft 8:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (4) + 7 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Pointing out what it does and that someone nafarious must have left it, the bartender let's Damiel take it. Feeling back in his element (HA), the <b>Blessing of the Elements</b> leads the alchemist to a scroll, perhaps of <span class=messageboard-ooc>Card 7:</span> <b>Disable Mechanism</b>?</p>
<p><span class="messageboard-dice"><b>Disable Mechanism CtA Int 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>It looked like it may have been a scroll for disarming traps, but it's just a failed blueprint for a new trap design. Garbage. Still a little cocky from his successes, Damile pushes on with the guidance of the <b>(Blessing of the) Everbloom</b> and of all the people, manages to pick out the <span class=messageboard-ooc>Card 8:</span> <b>Tarworks Master</b>. Let's talk shop! </p>
<p><span class="messageboard-dice"><b>Tarworks Master CtA Craft 10:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (1) + 7 = 8</span> <span class=messageboard-ooc>Failure! <b>Blessing of Maat</b> for +3, Success!</span></p>
<p>Remarkably, Damiel gets flustered and mistakes a preganglionic crossbrace for a postganglionic support (EMBARRASSING), but (thanks to Maat's inspiration) recovers with a shiny new segue into a story about such a mistake embarrassing an old professor of his. Hilarity ensues. </p>
<p>Running out of tricks, and without the "safety net" of Maat, Damiel calls this a "win" and sinks into a deck chair to enjoy the scenery. </p>
<p><span class=messageboard-ooc>End of turn, Freed Soul recharges a Blessing: Blessing of Maat.</span></p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Damiel, Mindchemist is healed for 2: <i>(Neb-at, Blessing of Wind and Waves)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Black_Marsh_Spider_Venom" target="_blank" rel="nofollow">Black Marsh Spider Venom</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Tarworks_Master" target="_blank" rel="nofollow">Tarworks Master</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Fuse Grenade</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Freed_Soul" target="_blank" rel="nofollow">Freed Soul</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Persuasion: 1d10+7 to local Wis or Cha
<br />
Corrosion: 1 die vs. Barrier or Undead or Construct
<br />
Flame Cannon: 2d6 to Combat ANYwhere
<br />
Cloud Puff: local ingores BYA/AYA
<br />
Lucky Rifle: bury to add 1d4+1 to distant Combat AFTER roll
<br />
Fuse Grenade: 2d8 to local Combat or vs. Lock/Obstacle/Skirmish barrier
<br />
<b>Movement: </b>Box reroll for 4-7-Duel NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Pleasure Barge Cards 1-6, 8 ACQUIRED.
<br />
Pleasure Barge Card 7 BANISHED.
<br />
</span></p>Turn 8, under Blessing of Ra...
Before venturing about, Damiel casts Restoration on himself [ooc]draw Twitch Tonic (core) and Blessing of the Everbloom. He's not great with people, but has a few tricks for getting by in social situations, and he wants as many on hand as possible while on the Pleasure Barge.
His first encounter is with... a Card 1: Blessing of Isis. Thank goodness!
[dice=Blessing of Isis CtA Craft 11]2d10+7[/dice] Success!
No problem! Isis loves alchemists. Feeling[/ooc]...Damiel Fncg (alias of SirRogue)2021-09-28T21:33:20ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#492021-09-28T18:41:03Z2021-09-28T18:41:03Z<p><span class=messageboard-ooc>Amaryllis will head for the <b>Stable</b>. </span></p>Amaryllis will head for the Stable.Amaryllis - SirRogue (alias of SirRogue)2021-09-28T18:41:03ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9682021-09-28T18:37:09Z2021-09-28T18:37:09Z<p>Korundo see Mariner coming, sprinkle <b>Cloud Puff</b> to disperse damage heading at whoever. (oh, it Korundo.) Then Eye stop spinning and Korundo is flung off to <span class="messageboard-dice"><b>Random location:</b></span> <span class="messageboard-dice">1d7 ⇒ 2</span> the Fog Bank!</p>Korundo see Mariner coming, sprinkle Cloud Puff to disperse damage heading at whoever. (oh, it Korundo.) Then Eye stop spinning and Korundo is flung off to [dice=Random location]1d7[/dice] the Fog Bank!Korundo FNCG (alias of SirRogue)2021-09-28T18:37:09ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#142021-09-25T19:23:22Z2021-09-25T19:23:22Z<p>Forgot to pick my feat! </p>
<p><b>HP:</b> Card feat - Allies 3 —> 4
<br />
null —> Reveler</p>Forgot to pick my feat!
HP: Card feat - Allies 3 --> 4
null --> RevelerAmaryllis - SirRogue (alias of SirRogue)2021-09-25T19:23:22ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#402021-09-25T19:42:01Z2021-09-25T19:21:47Z<p><span class=messageboard-ooc>Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario. </span></p>
<p><span class="messageboard-dice"><b>Hand Size is 7 + :</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> 10!</p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, <a href="https://pacg.fandom.com/wiki/Autumn_Witch" target="_blank" rel="nofollow">Autumn Witch</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_2" target="_blank" rel="nofollow">Blessing of the Gods 2</a>, <a href="https://pacg.fandom.com/wiki/Yap_the_Pixie" target="_blank" rel="nofollow">Yap the Pixie</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Dominate" target="_blank" rel="nofollow">Dominate</a>, <a href="https://pacg.fandom.com/wiki/Reveler" target="_blank" rel="nofollow">Reveler</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
Abadar: 2 dice vs. barrier
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Before you draw your starting hand, your hand size is increased by 1d4 until the end of the scenario.
[dice=Hand Size is 7 + ]1d4[/dice] 10!
Amaryllis, Primalist wrote:Hand: Headband of Alluring Charisma , Autumn Witch, Cloudburst, Blessing of the Gods, Blessing of the Gods 2, Yap the Pixie, Blessing of Abadar, Wand of Detect Magic, Dominate, Reveler,
Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 13
NOTES:
Available Support: Blessings are available for use.
My BotG add d12s...Amaryllis - SirRogue (alias of SirRogue)2021-09-25T19:21:47ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#132021-09-25T18:19:01Z2021-09-25T18:19:01Z<p><b>A: Strangers In the City of Strangers - Amaryllis rewards</b></p>
<p><b>XP</b>
<br />
Tier 6, XP 1</p>
<p><b>HP</b>
<br />
Feat: </p>
<p><b>Deck upgrade</b>
<br />
<span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 412</span>
<br />
San Elemental —> Autumn Witch</p>
<p><b>Scenario reward upgrade</b>
<br />
Spell 6
<br />
Teleport —> Dominate</p>A: Strangers In the City of Strangers - Amaryllis rewards
XP
Tier 6, XP 1
HP
Feat:
Deck upgrade
[dice=Ally 6]1d1000[/dice]
San Elemental --> Autumn Witch
Scenario reward upgrade
Spell 6
Teleport --> DominateAmaryllis - SirRogue (alias of SirRogue)2021-09-25T18:19:01ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#352021-09-24T19:48:54Z2021-09-24T19:42:14Z<p>Amaryllis checks her party and checks her inventory, then checks her party's inventory. Let's go! </p>
<p><span class="messageboard-dice"><b>Azuretzi Random Immunities:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Acid and...</span></p>
<p><span class="messageboard-dice"><b>Azuretzi Random Immunities:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>I said Acid AND...</span></p>
<p><span class="messageboard-dice"><b>Azuretzi Random Immunities:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Fire. Of course.</span></p>
<p>The rando looks resistant to fire, but it's still a <b>WALL of Fire</b>, I mean how resistant could he be? I'm sure <b>The Dance</b> well help the fire catch him! </p>
<p><span class="messageboard-dice"><b>Azuretzi CtD Combat <s>23</s> 27:</b></span> <span class="messageboard-dice">3d12 + 6 + 1 + 2d6 ⇒ (5, 7, 12) + 6 + 1 + (4, 5) = 40</span> <span class=messageboard-ooc>Success...but wait, there's more! Reroll 1 die that shows the highest value...</span></p>
<p><span class="messageboard-dice"><b>Azuretzi CtD Combat <s>23</s> 27:</b></span> <span class="messageboard-dice">1d12 + 28 ⇒ (7) + 28 = 35</span> <span class=messageboard-ooc>And THEN, reroll 1 die that shows the lowest value.</span></p>
<p><span class="messageboard-dice"><b>Azuretzi CtD Combat <s>23</s> 27:</b></span> <span class="messageboard-dice">1d6 + 31 ⇒ (6) + 31 = 37</span> <span class=messageboard-ooc>Final answer: Success!</span></p>
<p>The protean's resistance and random influence on fate are no match for Amy's Fire Rave (patent pending). While he's distracted by burning, she tries to disspell his nonsense. Maybe <b>The Carnival</b> while help her turn his random luck shifting against him! </p>
<p><span class="messageboard-dice"><b>Azuretzi CtD Arcane 15:</b></span> <span class="messageboard-dice">2d12 + 6 + 1 ⇒ (7, 12) + 6 + 1 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>No dice acrobatics needed! He is defeat!</p>
<p><span class=messageboard-ooc><b>VICTORY.</b></span></p>Amaryllis checks her party and checks her inventory, then checks her party's inventory. Let's go!
[dice=Azuretzi Random Immunities]1d4[/dice] Acid and...
[dice=Azuretzi Random Immunities]1d4[/dice] I said Acid AND...
[dice=Azuretzi Random Immunities]1d4[/dice] Fire. Of course.
The rando looks resistant to fire, but it's still a WALL of Fire, I mean how resistant could he be? I'm sure The Dance well help the fire catch him!
[dice=Azuretzi CtD Combat 23 27]3d12+6+1+2d6[/dice] Success...but...Amaryllis - SirRogue (alias of SirRogue)2021-09-24T19:42:14ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#342021-09-24T19:44:02Z2021-09-24T18:48:34Z<p><span class=messageboard-ooc>Turn 12, now is the hour of <b>Gorum's Iron</b>.
<br />
<i>While this is the hour:</i></span> <b>On your non-Attack combat check, add 1. </b></p>
<p>Amaryllis hears there is a fancy <span class=messageboard-ooc>Card 1:</span> <b>[/b] spell waiting in the [b]Academy</b>. She's not great at this kind of magic, but could probably trade it for good stuff, so takes Ezren's offer of <b>Good Omen</b> to try picking it up.</p>
<p><span class="messageboard-dice"><b>Breath of Life CtA Wis 13:</b></span> <span class="messageboard-dice">1d4 + 1d6 + 6 ⇒ (1) + (5) + 6 = 12</span> <span class=messageboard-ooc>Failure! Doin' that reroll thang!</span></p>
<p><span class="messageboard-dice"><b>Breath of Life REDUX CtA Wis 13:</b></span> <span class="messageboard-dice">1d4 + 11 ⇒ (3) + 11 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>With assistance, Amaryllis fumbles her way through successfully enough to not ruin the divine scroll. Wondering what's next, she asks her <b>Cleric of Nethys</b> to peek ahead. He finds: </p>
<p><span class=messageboard-ooc>
<br />
Card 4: Azuretzi
<br />
Card 5: Ice Strike
<br />
</span></p>
<p>Her eyes get wide when she sees the villain, but then narrows, as he doesn't look all that tough. Better consult with her buddies before jumping it...</p>Turn 12, now is the hour of Gorum's Iron.
While this is the hour: On your non-Attack combat check, add 1.
Amaryllis hears there is a fancy Card 1: [/b] spell waiting in the [b]Academy. She's not great at this kind of magic, but could probably trade it for good stuff, so takes Ezren's offer of Good Omen to try picking it up.
[dice=Breath of Life CtA Wis 13]1d4+1d6+6[/dice] Failure! Doin' that reroll thang!
[dice=Breath of Life REDUX CtA Wis 13]1d4+11[/dice] Success!
With assistance,...Amaryllis - SirRogue (alias of SirRogue)2021-09-24T18:48:34ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#282021-09-22T05:51:26Z2021-09-22T05:50:52Z<p>Amaryllis summons a <b>Cloudburst</b> to rain out dem bones <span class=messageboard-ooc>ignoring BA text</span>.</p>
<p><span class="messageboard-dice"><b>Ancient Skeleton CtD Combat 23:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 + 3d6 ⇒ (9) + 6 + 1 + (4, 2, 6) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Cloudburst: Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (3) + 6 + 1 = 10</span> -> <span class=messageboard-ooc><b>Cloudburst discarded</b>.</span></p>Amaryllis summons a Cloudburst to rain out dem bones ignoring BA text.
[dice=Ancient Skeleton CtD Combat 23]1d12+6+1+3d6[/dice] Success!
Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.
[dice=Cloudburst: Arcane 13]1d12+6+1[/dice] -> Cloudburst discarded.Amaryllis - SirRogue (alias of SirRogue)2021-09-22T05:50:52ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9652021-09-21T20:55:37Z2021-09-21T20:53:16Z<p>OFFTURN: Reload Oaken Staff for damage in Siwar's engagement.</p>
<p><span class=messageboard-ooc>Turn 20, under <b>Blessing of Achaekek</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 9</span> The <span class=messageboard-ooc><i>Thresher</i> </span> approaches!</p>
<p><span class=messageboard-ooc>Before you act, bury a random card from your discard pile:Elk. </span></p>
<p><span class="messageboard-dice"><b><i>Thresher</i> CtD Survival 7:</b></span> <span class="messageboard-dice">2d8 + 5 + 1d6 ⇒ (3, 8) + 5 + (2) = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 4</span> <span class=messageboard-ooc>Spell!</span></p>
<p>After defeat interloper ship, Korundo explore more of <b>Cannibal Isle</b> with Divine Fortune Siwar Lady. Bright holy light catch eye of <span class=messageboard-ooc>Card 1:</span> <b>Pteranodon</b>. Korundo tame. </p>
<p><span class="messageboard-dice"><b>Pteranodon CtA Survival 11:</b></span> <span class="messageboard-dice">1d8 + 5 + 1d6 ⇒ (7) + 5 + (5) = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo order Swoop to fly perimeter, then have wisp of Mase Darimar from soulstone lead way. Mase good at leading, find <span class=messageboard-ooc>Card 2:</span> <b>Oni Mariner</b>.</p>
<p><span class=messageboard-ooc>Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.</span> <span class="messageboard-dice"><b>Oni Mariner BYA random character:</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> <span class=messageboard-ooc>Salim!</span></p>
<p>Korundo see Oni hurl harpoon at Salim. Not cool. Korundo draw <b>Huntsman's Greatsword +2</b> and invoke <b>Blessing of Achaekek</b>. </p>
<p><span class="messageboard-dice"><b>Oni Mariner CtD Combat 26:</b></span> <span class="messageboard-dice">3d10 + 6 + 2d6 + 2 + 1d6 ⇒ (6, 10, 6) + 6 + (5, 2) + 2 + (1) = 38</span> <span class=messageboard-ooc>Success! If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck: Aspect of the Hawk.</span></p>
<p>Korundo hack up demon, get singed by burny blood, but still alpha. Korundo cannot fail to secure island; Korundo roar and island let friends go from jungle trees. <span class=messageboard-ooc>On closing, add all your buried allies to your hand: Vampire Squid, Snapping Flytrap, and Elk.</span></p>
<p>Korundo tell new dino to fly him to <b>Fringes of the Eye</b> to help out Nok-Nok. First waiting is <span class=messageboard-ooc>Card 1:</span> <b>Symbol of Insanity</b>. Korundo eyes get wide, too wide, but hope return with Athnul's help from barrier god. <span class=messageboard-ooc>Hopefully using <b>Blessing of Abadar</b> from Athnul.</span></p>
<p><span class="messageboard-dice"><b>Symbol of Insanity CtD Divine 17:</b></span> <span class="messageboard-dice">3d8 + 6 ⇒ (1, 5, 4) + 6 = 16</span> <span class=messageboard-ooc>Failure because of stupid location. Hero Point!</span></p>
<p><span class="messageboard-dice"><b>Symbol of Insanity Redux CtD Divine 17:</b></span> <span class="messageboard-dice">3d8 + 6 ⇒ (8, 1, 3) + 6 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo breath heavy, shake off bad thoughts. Follow <b>Vampire Squid</b> to tavern in midst of <span class=messageboard-ooc>Card 2:</span> <b>Barroom Brawl</b>. Just what Korundo need. •crack knuckles• <span class=messageboard-ooc>Discard <b>Blessing of Gozreh</b>. </span></p>
<p><span class="messageboard-dice"><b>Barroom Brawl CtD Melee 14:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (6, 7) + 6 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo knock some heads, feeling much saner, but tired. Korundo rebury <b>Snapping Flytrap</b> to fetch plants. Feed <b>Angelstep</b> to Nok-Nok, then share berries from <b>Balmberry Bush</b>.</p>
<p><span class="messageboard-dice"><b>Angelstep heal for Nok-Nok:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>3+1 for Nok-Nok with AS and BB heal. Korundo heals 1 (Monkey). </span></p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketaphys" target="_blank" rel="nofollow">Blessing of Ketaphys</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Green Faith: 1 die recharges
<br />
Ketaphys: 2 dice on Animal check
<br />
Cloud Puff: local ignores before/after you act
<br />
<b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cannibal Isle Card 1 ACQUIRED.
<br />
Cannibal Isle Card 2 BANISHED.
<br />
Cannibal Isle CLOSED.
<br />
Move to <b>Fringes of the Eye</b>
<br />
Fringes of the Eye Card 1 BANISHED.
<br />
Fringes of the Eye Card 2 BANISHED.
<br />
<b>Nok-Nok</b> must face Barroom Brawl, then heal 4 discards.
<br />
</span></p>OFFTURN: Reload Oaken Staff for damage in Siwar's engagement.
Turn 20, under Blessing of Achaekek...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.
[dice=Random Ship]1d18[/dice] The Thresher approaches!
Before you act, bury a random card from your discard pile:Elk.
[dice=Thresher...Korundo FNCG (alias of SirRogue)2021-09-21T20:53:16ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#252021-09-21T19:36:18Z2021-09-21T19:35:34Z<p><span class=messageboard-ooc>Turn 8, now is the hour of <b>Shelyn's Song</b>.
<br />
<i>While this is the hour:</i></span> <b>When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead. </b></p>
<p>Amaryllis isn't sure she wants to play with the dragon, so she relocates to the <b>Ossuary</b> to play with Raheli's hair. The two build a halfling fort out of hair, it feels like a <span class=messageboard-ooc>Card 1:</span> <b>Safe Haven</b> for Amaryllis! </p>
<p><span class="messageboard-dice"><b>Safe Haven CtA Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (11) + 6 + 1 = 18</span> <span class=messageboard-ooc>Success!</span> Together they scribe their new hair spell into a scroll, then get back to securing the area. </p>
<p>The <b>Cleric of Nethys</b> in her party points Amaryllis down two paths. One leads to a waiting <span class=messageboard-ooc>Card 2:</span> <b>Sneak</b>, while the other leads to a raucous <span class=messageboard-ooc>Card 3:</span> <b>Brawl</b>.</p>
<p>She opts to sneak up on the Sneak, but it still gets the drop on her <span class=messageboard-ooc>auto-fail BA discard Wand of Treasure Finding</span>. Thanks fine, he can repay her in hit points! "Your life to my life...my leech to your face..." <span class=messageboard-ooc>Cast <b>Life Leech</b>, reveal <b>Headband of Alluring Charisma</b> for +1 (which I keep forgetting to call out), recharge <b>Toff Ornelos</b> for 1d8.</span></p>
<p><span class="messageboard-dice"><b>Sneak CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 + 2d4 + 1d8 ⇒ (2) + 6 + 1 + (2, 4) + (3) = 18</span> <span class=messageboard-ooc>Failure! Use power to bury a card (Safe Haven) and reroll.</span></p>
<p><span class="messageboard-dice"><b>Sneak Redux CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 + 2d4 + 1d8 ⇒ (11) + 6 + 1 + (4, 2) + (4) = 28</span> <span class=messageboard-ooc>Success! LEEEEEECH.</span></p>
<p><span class="messageboard-dice"><b>Life Leech healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Amaryllis, Primalist has all cards in she/her discard pile healed: <i>(Blessing of the Gods 4, Blessing of the Gods, Cleric of Nethys, Wand of Treasure Finding )</i>. Deck shuffled.</span></p>
<p>Aaaahh, that's better! The sorcerer lets the sneak fall to the ground moaning. She can't think of an immediate and satisfactory solution to getting by the brawl without risking damage, so she pauses to dig through her bag for backup. </p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Life Leech: Arcane 15:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (11) + 6 = 17</span> -> <span class=messageboard-ooc><b>Life Leech recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>CONFUSING:</b> After your reset, shuffle a random card into your deck: <b>Gem of Mental Acuity </b>. The bag provides, and Confusion takes away. Alas.</span> </p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Yap_the_Pixie" target="_blank" rel="nofollow">Yap the Pixie</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_2" target="_blank" rel="nofollow">Blessing of the Gods 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Fire" target="_blank" rel="nofollow">Wall of Fire</a>, <a href="https://pacg.fandom.com/wiki/Cloudburst" target="_blank" rel="nofollow">Cloudburst</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 13
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ossuary Card 1 ACQUIRED.
<br />
Ossuary Card 2 BANISHED.
<br />
</span></p>Turn 8, now is the hour of Shelyn's Song.
While this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Amaryllis isn't sure she wants to play with the dragon, so she relocates to the Ossuary to play with Raheli's hair. The two build a halfling fort out of hair, it feels like a Card 1: Safe Haven for Amaryllis!
[dice=Safe Haven CtA Arcane 12]1d12+6+1[/dice] Success! Together they scribe their new hair spell into a scroll, then...Amaryllis - SirRogue (alias of SirRogue)2021-09-21T19:35:34ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#222021-09-21T17:58:36Z2021-09-21T17:58:36Z<p><span class=messageboard-ooc>When Closing: Summon and acquire an ally. </span></p>
<p>Amaryllis tries to flag down a local to keep folks out of the Alley while she goes to help elsewhere. <span class=messageboard-ooc>Grabs first random ally <b>Toff Ornelos</b>. She offers to bribe him with (digs around in her backpack) this Robe of Energy Resistance! [ooc]Hour power: On your check, you may discard an armor or the top card of your deck to add 1d6.</span></p>
<p><span class="messageboard-dice"><b>Toff Ornelos CtA Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 + 1d6 ⇒ (3) + 6 + 1 + (2) = 12</span> <span class=messageboard-ooc>Failure! Let's be heroic; HP!</span></p>
<p><span class="messageboard-dice"><b>Toff Ornelos HP Redux CtA Arcane 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 + 1d6 ⇒ (5) + 6 + 1 + (3) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>The noble is quite taken with the halfling and promises to guard the alley until backup arrives. She runs off to help elsewhere!</p>
<p><span class=messageboard-ooc>Alley is CLOSED. Amaryllis moves to <b>Cliff</b>.</span></p>When Closing: Summon and acquire an ally.
Amaryllis tries to flag down a local to keep folks out of the Alley while she goes to help elsewhere. Grabs first random ally Toff Ornelos. She offers to bribe him with (digs around in her backpack) this Robe of Energy Resistance! [ooc]Hour power: On your check, you may discard an armor or the top card of your deck to add 1d6.
[dice=Toff Ornelos CtA Arcane 13]1d12+6+1+1d6[/dice] Failure! Let's be heroic; HP!
[dice=Toff Ornelos HP Redux CtA[/ooc]...Amaryllis - SirRogue (alias of SirRogue)2021-09-21T17:58:36ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#162021-09-21T16:05:16Z2021-09-21T16:03:28Z<p>OFFTURN: Discard <b>Blessing of the Gods 4</b> to aid Ezren. </p>
<p><span class=messageboard-ooc>Turn 4, now is the hour of <b>Lady of Valor</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may discard an armor or the top card of your deck to add 1d6.</b></p>
<p>Amaryllis quietly creeps down the <b>Alley</b>; maybe too quiet. All her friends are gone! •shrug• She gets to fight the mean ole <span class=messageboard-ooc>Card 1:</span> <b>Ghast</b> all by herself! Weeeeee!</p>
<p><span class="messageboard-dice"><b>Ghast BYA Fort 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Success! I R HARTY HALFLNG GRL.</span></p>
<p>She powers through the mighty stench and walks right up to the shuffling undead. "Aw, look how hard you're trying! Like the hustle, but you're supposed to be dead, buddy!" As it hunches over to lunge at her, she boops it on the nose with <b>Death's Touch</b> and it crumples to the ground.</p>
<p><span class=messageboard-ooc>Discard <b>Blessing of the Gods</b> to explore.</span> As the Ghast begins to poof into dust and blow away, the Amarlyllis spies a piece of parchment remaining in the debris. Perhaps a piece of <span class=messageboard-ooc>Card 2:</span> <b>Henchman Proxy A1 - Evidence</b>? </p>
<p>Peering at it, the halfing can't immediately make sense of it, so she affixes her <b>Gem of Mental Acuity </b>to her eye like a monocle and gently coaxes the paper, "Reeeveeeeeal your seeeeecretssssss..." She chants in celestial, hoping a <b>Blessing of the Gods 2</b> will help her be more persuasive.</p>
<p><span class="messageboard-dice"><b>Evidence CtD <s>Int</s> Cha 16:</b></span> <span class="messageboard-dice">1d12 + 4 + 1 + 1d12 ⇒ (6) + 4 + 1 + (12) = 23</span> <span class=messageboard-ooc>Success! Result is odd, so Blessing of the Gods 2 recharges.</span></p>
<p>The gang will want to know about this! She quickly jaunts back to HQ and pins it to the bulletin board <span class=messageboard-ooc>DISPLAYED</span> so everyone can see it (and draws a rainbow flower in the corner where it doesn't cover anything up) before skipping back to the Alley. </p>
<p><span class=messageboard-ooc>Amaryllis, Primalist attempts to recover all cards in she/her Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Death's Touch: Arcane 12:</b></span> <span class="messageboard-dice">1d12 + 6 + 1 ⇒ (9) + 6 + 1 = 16</span> -> <span class=messageboard-ooc><b>Death's Touch recharged</b>.</span></p>
<p><span class=messageboard-ooc><b>CONFUSING:</b> After your reset, shuffle a random card into your deck: <b>Coordinated Blast</b>.</span> </p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wand_of_Treasure_Finding_" target="_blank" rel="nofollow">Wand of Treasure Finding </a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_3" target="_blank" rel="nofollow">Blessing of the Gods 3</a>, <a href="https://pacg.fandom.com/wiki/Yap_the_Pixie" target="_blank" rel="nofollow">Yap the Pixie</a>, <a href="https://pacg.fandom.com/wiki/Wand_of_Detect_Magic" target="_blank" rel="nofollow">Wand of Detect Magic</a>, <a href="https://pacg.fandom.com/wiki/Cleric_of_Nethys" target="_blank" rel="nofollow">Cleric of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Wall_of_Fire" target="_blank" rel="nofollow">Wall of Fire</a>, <a href="https://pacg.fandom.com/wiki/Life_Leech" target="_blank" rel="nofollow">Life Leech</a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
My BotG add d12s instead of the normal die, and recharges if the total roll was odd.
<br />
<b>Movement: </b>Hi I'm Amaryllis! Move me to the <b>Cliff</b> if my location closes!
<br />
<b>Other: </b>Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Alley Card 1 BANISHED.
<br />
Alley Card 2 DISPLAYED.
<br />
</span></p>OFFTURN: Discard Blessing of the Gods 4 to aid Ezren.
Turn 4, now is the hour of Lady of Valor.
While this is the hour: On your check, you may discard an armor or the top card of your deck to add 1d6.
Amaryllis quietly creeps down the Alley; maybe too quiet. All her friends are gone! *shrug* She gets to fight the mean ole Card 1: Ghast all by herself! Weeeeee!
[dice=Ghast BYA Fort 6]1d8+4[/dice] Success! I R HARTY HALFLNG GRL.
She powers through the mighty stench and walks right up to the...Amaryllis - SirRogue (alias of SirRogue)2021-09-21T16:03:28ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6752021-09-20T20:16:56Z2021-09-20T20:16:56Z<p>OFFTURN: Recharge Sklar-quah Thundercaller for Seelah. </p>
<p><span class=messageboard-ooc>Turn 10, now is the hour of <b>Torag's Power</b>.
<br />
<i>While this is the hour:</i></span> <b>When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Humanbane Rapier for The Locksmith.</span></p>
<p>Still skulking through the <b>Repository</b>, Merisiel spots a scroll of <span class=messageboard-ooc>Card 1:</span> <b>Dragon's Breath</b>, but hears the •click• of a mechanism as her touch shifts the weight where it rests. Her chances of escape are slim, but may as well use the tool if its going to get blown up anyway. <span class=messageboard-ooc> Recharge Dryad Sandals to use 1d6 to acquire power.</span></p>
<p><span class="messageboard-dice"><b>Dragon's Breath CtA Int 11:</b></span> <span class="messageboard-dice">2d6 ⇒ (4, 1) = 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class="messageboard-dice"><b>Repository acquisition failure damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> <span class=messageboard-ooc>Discard Snakebite Dagger and Blessing of Kofusachi.</span></p>
<p>Her position is untenable and she has to roll away to minimize the damage to herself as poison darts tear through the scroll and part of her gear. Looting is a fickle b@&$@. Perhaps <b>The Locksmith</b> will give her better luck with that fiery <span class=messageboard-ooc>Card 2:</span> <b>Fireball Beads</b> necklace on that rack over there. </p>
<p><span class=messageboard-ooc>The Locksmith to explore, reload Blackjack's Rapier to use acquire power. </span></p>
<p><span class="messageboard-dice"><b>Fireball Beads CtA Int 9:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 5) = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel makes sure all her gear is tucked safely away and she can dart safely away even if the trap is triggered <span class=messageboard-ooc>no cards left in hand</span>, so of course, this lift goes off without a (literal) hitch. Shiny!</p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="" target="_blank" rel="nofollow">Fireball Beads</a>, <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Gear" target="_blank" rel="nofollow">Blackjack's Gear</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 3 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BotQM: 1 die recharges on n/c check</p>
<p><b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5C is NOT USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Repository Card 1 BANISHED.
<br />
Repository Card 1 ACQUIRED.
<br />
</span></p>OFFTURN: Recharge Sklar-quah Thundercaller for Seelah.
Turn 10, now is the hour of Torag's Power.
While this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Humanbane Rapier for The Locksmith.
Still skulking through the Repository, Merisiel spots a scroll of Card 1: Dragon's Breath, but hears the *click* of a mechanism as her...Merisiel FNCG (alias of SirRogue)2021-09-20T20:16:56ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#92021-09-20T03:37:13Z2021-09-20T03:37:13Z<p>Starting hand. </p>
<div class="messageboard-quotee">Amaryllis, Primalist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Death%27s_Touch" target="_blank" rel="nofollow">Death's Touch</a>, <a href="https://pacg.fandom.com/wiki/Yap_the_Pixie" target="_blank" rel="nofollow">Yap the Pixie</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods" target="_blank" rel="nofollow">Blessing of the Gods</a>, <a href="https://pacg.fandom.com/wiki/Coordinated_Blast" target="_blank" rel="nofollow">Coordinated Blast</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_2" target="_blank" rel="nofollow">Blessing of the Gods 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Gods_4" target="_blank" rel="nofollow">Blessing of the Gods 4</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Mental_Acuity_" target="_blank" rel="nofollow">Gem of Mental Acuity </a>, <a href="https://pacg.fandom.com/wiki/Headband_of_Alluring_Charisma_" target="_blank" rel="nofollow">Headband of Alluring Charisma </a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
<b>Movement: </b>My BotG add d12s instead of the normal die, and recharges if the total roll was odd!
<br />
Coordinated Blast: at 1d12+6 to local check to defeat.
<br />
<b>Other: </b>Hi I'm Amaryllis! Please bot me if I need to Guard my location!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Starting hand.
Amaryllis, Primalist wrote:Hand: Death's Touch, Yap the Pixie, Blessing of the Gods, Coordinated Blast, Blessing of the Gods 2, Blessing of the Gods 4, Gem of Mental Acuity , Headband of Alluring Charisma ,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings are available for use.
Movement: My BotG add d12s instead of the normal die, and recharges if the total roll was odd!
Coordinated Blast: at 1d12+6 to local check to defeat.
Other:...Amaryllis - SirRogue (alias of SirRogue)2021-09-20T03:37:13ZRe: Forums: Play-by-Post: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/gameplay#72021-09-19T05:28:27Z2021-09-19T05:28:27Z<p>Amaryllis sees the party split between the Alley and the Ossuary, and follows the guy with the really cool coat to the former. </p>
<p><span class=messageboard-ooc><i>At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing.</i> Rather than draw something that might not be in the vault, I'll wait, or BR can draw for me after locations are built.</span></p>Amaryllis sees the party split between the Alley and the Ossuary, and follows the guy with the really cool coat to the former.
At the start of each scenario, after drawing starting hands, that character may discard a new Harrow blessing. Rather than draw something that might not be in the vault, I'll wait, or BR can draw for me after locations are built.Amaryllis - SirRogue (alias of SirRogue)2021-09-19T05:28:27ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#92021-09-18T03:23:37Z2021-09-18T03:23:37Z<p>Getting a jump on clarifying game setup, the scenario says "After drawing starting hands, each character recharges a card of their favored card type."</p>
<p>If that causes you to recharge your only card of your favored type, does that mean you set that aside and redraw your hand size, per the usual favored card type rules? Or does this happen after that check? Probably the latter, since that could get confusing if you only had one card of your favored type, but I figured I'd check.</p>Getting a jump on clarifying game setup, the scenario says "After drawing starting hands, each character recharges a card of their favored card type."
If that causes you to recharge your only card of your favored type, does that mean you set that aside and redraw your hand size, per the usual favored card type rules? Or does this happen after that check? Probably the latter, since that could get confusing if you only had one card of your favored type, but I figured I'd check.Amaryllis - SirRogue (alias of SirRogue)2021-09-18T03:23:37ZRe: Forums: Play-by-Post Discussion: [PACS] The Protean's Prank (Multi-table Special) [BR Mhuirich] [Gameday X]Amaryllis - SirRogue (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivm2g/discussion#72021-09-18T03:11:13Z2021-09-18T03:11:13Z<p>Greetings! Looking forward to this game! </p>
<p>I'm good with either g-chat or discord, with slight preference for g-chat, since all my other games are organized there.</p>Greetings! Looking forward to this game!
I'm good with either g-chat or discord, with slight preference for g-chat, since all my other games are organized there.Amaryllis - SirRogue (alias of SirRogue)2021-09-18T03:11:13ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6672021-09-11T05:49:14Z2021-09-11T05:49:14Z<p><span class=messageboard-ooc>Turn 6, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Cloak of Daggers for Sklar-quah Thundercaller.</span></p>
<p>Ready finally start looting the <b>Repository</b>, Merisiel grabs the first rack she can find and can barely heft the <span class=messageboard-ooc>Card 1:</span> <b>Corpse Plate</b> off it. </p>
<p><span class="messageboard-dice"><b>Corpse Plate CtA Con 12:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p><span class="messageboard-dice"><b>Repository failure Poison damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (2) - 1 = 1</span> <span class=messageboard-ooc>Discard Materialize because I don't think I want to move more than necessary. </span></p>
<p>She can hear the click of the trap before it triggers, but she can see no situation in which she can wrestle this armor away safely, much less carry it to a fence, so she takes a deep breath and lets the armor go and the trap trigger with only minimal damage. </p>
<p><span class=messageboard-ooc>Discard <b>Sklar-quah Thundercaller</b> to explore. </span></p>
<p>Okay, eyes were bigger than stomach. Let's be reasonable. A nice, light <span class=messageboard-ooc>Card 2:</span> <b>Wand of Restorative Touch</b> looks great. She lacks the wisdom, but <b>The Demon's Lantern</b> lets her make up for it in alacrity!</p>
<p><span class="messageboard-dice"><b>Wand of Restorative Touch CtA Wis 10:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Discard <b>Blessing of the Quartermaster</b> to explore. </span></p>
<p>Palming the wand, she feels a bit better about herself. Merisiel considers using it on herself, given her state, but opts to wait in hopes of maximizing the return. </p>
<p>Whatever is in the next champber must be awesome because it's guarded by a curse of <span class=messageboard-ooc>Card 3:</span> <b>Obsession of Servitude</b>. Nope! the rogue clicks her <b>Dryad Sandals</b> together and takes the long way around <span class=messageboard-ooc> bury that shit at the bottom of the pile! </span></p>
<p>Okay, maybe now IS a good time to heal.</p>
<p><span class="messageboard-dice"><b>Wand of Restorative Touch heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Merisiel, Blackjack has all cards in her discard pile healed: <i>(Jasan Adriel, Materialize, Sklar-quah Thundercaller, Blessing of the Quartermaster)</i>. Deck shuffled. AND remove Frightened!</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kofusachi" target="_blank" rel="nofollow">Blessing of Kofusachi</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Sklar-quah_Thundercaller" target="_blank" rel="nofollow">Sklar-quah Thundercaller</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire</p>
<p><b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5C is NOT USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Repository Card 1 BANISHED.
<br />
Repository Card 2 ACQUIRED.
<br />
Repository Card 3 KNOWN, MOVED TO BOTTOM OF LOCATION.
<br />
</span></p>Turn 6, now is the hour of Sands of the Hour.
While this is the hour: No effect.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Cloak of Daggers for Sklar-quah Thundercaller.
Ready finally start looting the Repository, Merisiel grabs the first rack she can find and can barely heft the Card 1: Corpse Plate off it.
[dice=Corpse Plate CtA Con 12]1d6[/dice] Failure!
[dice=Repository failure Poison damage]1d4-1[/dice] Discard Materialize because...Merisiel FNCG (alias of SirRogue)2021-09-11T05:49:14ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13742021-09-09T21:15:36Z2021-09-09T21:11:17Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of Horus</b>...</p>
<p>Damiel casts <b>Aspect of the Bull</b> and loads his <b>Blessed Bullet</b> before heading into the <b>Guardian Vault</b> in hopes of making some progress before being shunted elsewhere by its labyrinthine halls. Before he can even make it across the threshold, he is confronted by a [ooc]Card 1:</span> <b>Giant Mummified Crocodile</b>. </p>
<p>Not ideally set up for this, but making due, the alchemist charges in and unloads with his lance, hoping for some divine aim to help out. </p>
<p><span class=messageboard-ooc>Banish Fire Lance, add die from Aspect of the Bull, Add die from Blessing of the Wind and Waves. Recharge Alchemist's Suit and Cloud Puff for playing two cards vs undead combat. </span></p>
<p><span class="messageboard-dice"><b>Giant Mummified Crocodile CtD Combat 21 (34):</b></span> <span class="messageboard-dice">4d8 + 1d8 + 1d8 ⇒ (7, 1, 6, 7) + (8) + (6) = 35</span> <span class=messageboard-ooc>Success! And no scourge!</span></p>
<p>Damiel stashes the lance to let it recharge, and consults a <b>Blessing of Nethys</b> to see what's ahead as corridor branches out. </p>
<p><span class=messageboard-ooc>Card 2: Blessing of Osiris
<br />
Card 3: Freed Soul</span></p>
<p>Damiel attempts to convince the <span class=messageboard-ooc>Card 3:</span> <b>Freed Soul</b> to accompany him (with the help of a shot from his <b>Potion of Focus</b>.</p>
<p><span class="messageboard-dice"><b>Freed Soul CtA Cha 13:</b></span> <span class="messageboard-dice">1d4 + 1d10 + 7 ⇒ (4) + (2) + 7 = 13</span> <span class=messageboard-ooc>Success! Displayed.</span></p>
<p>The elf planned to double back for that blessing but gets sucked into conversation with the freed soul and stops to rest while they converse. </p>
<p><span class=messageboard-ooc>Freed Soul: At the end of your turn, you may recharge a blessing from your discard pile (Blessing of Nethys).</span></p>
<p><span class=messageboard-ooc><b>Guardian Vault</b> At the end of your turn you are moved to a random location. </span> <span class="messageboard-dice"><b>Random location:</b></span> <span class="messageboard-dice">1d7 ⇒ 6</span> <b>Pleasure Barge</b>. so engrossed in their conversation are they that they don't even notice the halls guiding them out the door and onto a boat. 0.0</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Freed_Soul" target="_blank" rel="nofollow">Freed Soul</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Persuasion: 1d10+7 to local Wis or Cha
<br />
Corrosion: 1 die vs. Barrier or Undead or Construct
<br />
Restoration: local draws 2 cards
<br />
Maat: +/- 3 to check or all dice become d8s
<br />
Flask Thrower: 2d6 to distant Combat
<br />
Angelstep: heal
<br />
Lucky Rifle: bury to add 1d4+1 to distant Combat AFTER roll
<br />
<b>Movement: </b>Box reroll for 4-7-Duel NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Guardian Vault Card 1 BANISHED.
<br />
Guardian Vault Card 2 KNOWN.
<br />
Guardian Vault Card 3 ACQUIRED.
<br />
Damiel is moved to the <b>Pleasure Barge</b>.
<br />
</span></p>Turn 4, under Blessing of Horus...
Damiel casts Aspect of the Bull and loads his Blessed Bullet before heading into the Guardian Vault in hopes of making some progress before being shunted elsewhere by its labyrinthine halls. Before he can even make it across the threshold, he is confronted by a [ooc]Card 1: Giant Mummified Crocodile.
Not ideally set up for this, but making due, the alchemist charges in and unloads with his lance, hoping for some divine aim to help out.
Banish Fire[/ooc]...Damiel Fncg (alias of SirRogue)2021-09-09T21:11:17ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6622021-09-08T18:08:07Z2021-09-08T18:08:07Z<p><span class=messageboard-ooc>Turn 2, now is the hour of <b>Nethys' Duality</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against a spell, add 1d4.</b></p>
<p>Merisiel skulks about the <b>Repository</b>, considering Scrooge McDucking it into the pile of loot, but a <span class=messageboard-ooc>Card 1:</span> <b>Troll</b> has beaten her to it. They stand there staring at each other for a moment until Merisiel sighs at the recollection of the party's previous difficulties with trolls, and invokes her boon from <b>The Midwife</b>. </p>
<p>The troll falls through a planar portal to not-here and a <b>Bogeyman</b> drops from a different harrowing portal into its place. <i>That's more like it.</i></p>
<p><span class="messageboard-dice"><b>Bogeyman BYA Wis 8:</b></span> <span class="messageboard-dice">2d6 ⇒ (6, 1) = 7</span> <span class=messageboard-ooc>Failure! Merisiel is <b>Frightened</b>.</span></p>
<p><span class="messageboard-dice"><b>Bogeyman CtD Combat <s>14</s> 18:</b></span> <span class="messageboard-dice">2d12 + 6 + 1d6 + 1 ⇒ (11, 3) + 6 + (2) + 1 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>The experience is a bit more unnerving that she had hoped, but with the Midwife's help, she dispatches the monster. With the only monster gone, Merisiel hopes to dip into the treasury now, but <b>Jasan Adriel</b> points out the <span class=messageboard-ooc>Card 2:</span> <b>Brawl</b> that has somehow ensued in the midst of the extremely secure Repository. She considers noping out of it with her sandals, but she can handle these thugs. Best to save those for something worse. </p>
<p><span class="messageboard-dice"><b>Brawl CtD Dex 9:</b></span> <span class="messageboard-dice">1d12 + 4 ⇒ (12) + 4 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Like a dancer, the rogue elegantly sways and dips under kicks and around punches, a pivot here and a pirouette there until the brawl's natural momentum carries it around her and out of the room. Simple, but not easy. Exhausted, she stops to rest, promising herself treasure swimming later. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 12 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4 // Merisiel, Blackjack has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Cloak of Daggers: 5d4 to local combat
<br />
Materialize: BAMF!
<br />
QM: 1 die recharges on any n/c check
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5C is NOT USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Repository Card 1-2 BANISHED.
<br />
</span></p>Turn 2, now is the hour of Nethys' Duality.
While this is the hour: On your check against a spell, add 1d4.
Merisiel skulks about the Repository, considering Scrooge McDucking it into the pile of loot, but a Card 1: Troll has beaten her to it. They stand there staring at each other for a moment until Merisiel sighs at the recollection of the party's previous difficulties with trolls, and invokes her boon from The Midwife.
The troll falls through a planar portal to not-here and a Bogeyman...Merisiel FNCG (alias of SirRogue)2021-09-08T18:08:07ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=14#6562021-09-02T18:08:20Z2021-09-02T18:08:20Z<p>Merisiel will start by <s>pilfering</s> investigating the <b>Repository</b>. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/The_Midwife_(Harrow)" target="_blank" rel="nofollow">The Midwife (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
The Midwife: Swap local encountered card with another of same type
<br />
Cloak of Daggers: 5d4 to local combat
<br />
Materialize: BAMF!
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5C is NOT USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel will start by pilfering investigating the Repository.
Merisiel, Blackjack wrote:Hand: Humanbane Rapier, Materialize, Cloak of Daggers, Dryad Sandals, Jasan Adriel, The Midwife (Harrow), The Demon's Lantern,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Power: add 1d6 to local check to acquire
The Midwife: Swap local encountered card with another of same type
Cloak of Daggers: 5d4 to local combat
Materialize: BAMF!
Movement: Move me with the...Merisiel FNCG (alias of SirRogue)2021-09-02T18:08:20ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9572021-08-31T06:34:00Z2021-08-31T06:34:00Z<p><span class=messageboard-ooc>Turn 15, under <b>Blessing of the Gods</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 16</span> The <span class=messageboard-ooc><i>Wavecrest</i> </span> approaches! Tessa Fairwind come to Korundo's aid from Immortal Dreamstone!</p>
<p><span class="messageboard-dice"><b><i>Wavecrest</i> CtD Survival 10:</b></span> <span class="messageboard-dice">1d8 + 5 + 1d6 + 2 ⇒ (6) + 5 + (3) + 2 = 16</span> <span class=messageboard-ooc>Success!</span> <span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Weapon!</span></p>
<p><b>Dagon's Jaws (Greater)</b> is empty; Korundo fight <b>Vrykolakas</b> for dominance of isle, hurl <b>Falchion +3</b> at monster!</p>
<p><span class="messageboard-dice"><b>Vrykolakas CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 6 + 4d4 + 3 ⇒ (9) + 6 + (3, 4, 4, 2) + 3 = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Vrykolakas Poison damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Reload Oaken Staff and discard Reed Moccasin.</span></p>
<p>Securing big jaw island, Korundo see Athnul almost done with little jaw, decide not repeat mistake of both being at jaws. Instead call down <b>Pteranodon</b> from dreamstone to carry Korundo to <b>Cannibal Isle</b>. Since already flying, Korundo cast <b>Aspect of Hawk</b> for fun. </p>
<p>Korundo arrive just in time, see <span class=messageboard-ooc>Card 1:</span> <b>Pirate Sniper</b> take aim at Siwar Lady. </p>
<p><span class="messageboard-dice"><b>Pirate Sniper BYA Wis 14:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Failure! The Pirate Sniper deals 1d4-1 Ranged Combat damage to you, then 1d4-1 Ranged Combat damage to you.</span></p>
<p>Dinosaur skwawk and now sniper see Korundo! Uh oh.</p>
<p><span class="messageboard-dice"><b>Pirate Sniper BYA Wis 14:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> <span class=messageboard-ooc>Suck it, Blue!</span></p>
<p><span class="messageboard-dice"><b>Pirate Sniper BYA Wis 14:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> <span class=messageboard-ooc>No, YOU suck it, Blue! Discard remaining cards, Elk, Balmberry Bush, and Monkey.</span></p>
<p>Korundo drop <b>Giant Chameleon</b> on sniper scope, and both Korundo and Pteranodon rake claws at pirate. </p>
<p><span class="messageboard-dice"><b>Pirate Sniper CtD Combat 25:</b></span> <span class="messageboard-dice">2d8 + 5 + 1d6 + 6 + 1d6 + 1d6 ⇒ (5, 5) + 5 + (5) + 6 + (2) + (3) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>Bloody mess of Korundo land on sniper face. Not much face now. Time for sitting. </p>
<p><span class=messageboard-ooc>Korundo attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Aspect of the Hawk: Divine 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Aspect of the Hawk recharged</b>.</span></p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Oaken_Staff" target="_blank" rel="nofollow">Oaken Staff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Green_Faith" target="_blank" rel="nofollow">Blessing of the Green Faith</a>, <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Achaekek" target="_blank" rel="nofollow">Blessing of Achaekek</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="" target="_blank" rel="nofollow">Mase Darimar</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Oaken Staff: reduce all damage to local character by 3
<br />
Green Faith: 1 die recharges
<br />
Achaekek: 2 dice vs. Hench or Villain
<br />
Gozreh: 2 dice to close
<br />
<b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
DAgon's Jaws (Greater) CLOSED.
<br />
Cannible Isle Card 1 BANISHED.
<br />
</span></p>Turn 15, under Blessing of the Gods...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.
[dice=Random Ship]1d18[/dice] The Wavecrest approaches! Tessa Fairwind come to Korundo's aid from Immortal Dreamstone!
[dice=Wavecrest CtD Survival 10]1d8+5+1d6+2[/dice] Success! [dice=Random...Korundo FNCG (alias of SirRogue)2021-08-31T06:34:00ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1482021-08-26T19:29:33Z2021-08-26T19:29:33Z<p>Seeing Quinn isn't interested in any of the 5s but the the item, Merisiel will go for the Weapon 5 instead. </p>
<p>Double Chicken Saber +1 —> Meteor Hammer +3</p>Seeing Quinn isn't interested in any of the 5s but the the item, Merisiel will go for the Weapon 5 instead.
Double Chicken Saber +1 --> Meteor Hammer +3Merisiel FNCG (alias of SirRogue)2021-08-26T19:29:33ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1462021-08-25T22:13:44Z2021-08-25T22:13:44Z<div class="messageboard-quotee">Seelay - Keith wrote:</div><blockquote>Okay, I think it's finally time for hand size 5. </blockquote><p>I'm impressed you lasted this long! That's nearly always my first power feat when I play a HS4 character.Seelay - Keith wrote:Okay, I think it's finally time for hand size 5.
I'm impressed you lasted this long! That's nearly always my first power feat when I play a HS4 character.Merisiel FNCG (alias of SirRogue)2021-08-25T22:13:44ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1432021-08-23T22:31:58Z2021-08-23T22:30:17Z<p><span class=messageboard-ooc>5-B: Shadows on the Wing - <b>Merisiel rewards</b></span></p>
<p><b>XP:[/b}
<br />
5.0 -> 5.1</p>
<p>[b]HP:</b>
<br />
Card Feat - Hand size [x]6</p>
<p><b>Upgrade:</b>
<br />
1st choice: <span class="messageboard-dice"><b>Item 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 955</span>
<br />
Bloodroot Poison —> Ring of Regeneration</p>
<p>2nd choice: <span class="messageboard-dice"><b>Weapon 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 747</span>
<br />
Double Chicken Saber +1 —> Meteor Hammer +3</p>
<p>3rd choice: <span class="messageboard-dice"><b>Ally 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 938</span>
<br />
Shy Ratani —> Wayfarer</p>5-B: Shadows on the Wing - Merisiel rewards
XP:[/b}
5.0 -> 5.1
[b]HP:
Card Feat - Hand size [x]6
Upgrade:
1st choice: [dice=Item 5]1d1000[/dice]
Bloodroot Poison --> Ring of Regeneration
2nd choice: [dice=Weapon 5]1d1000[/dice]
Double Chicken Saber +1 --> Meteor Hammer +3
3rd choice: [dice=Ally 5]1d1000[/dice]
Shy Ratani --> WayfarerMerisiel FNCG (alias of SirRogue)2021-08-23T22:30:17ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6462021-08-11T20:00:20Z2021-08-11T20:00:20Z<p><span class=messageboard-ooc>Turn 18, now is the hour of <b>The Forge</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, add 1 for each type of boon played.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap CARD for CARD.</span></p>
<p>Nearly done, Merisiel tries to close out the <b>Throne Room</b>, which will apparently be done via a <span class=messageboard-ooc>Card 1:</span> <b>Danse Macabre</b>. Before she can react, the elf feels a chilly, spectral hand pilfer <span class="messageboard-dice"><b>random card from hand:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <b>Blackjack's Daggers</b> and float them off to Seelah and replace it with a boon of <span class="messageboard-dice"><b>random card from Krya's hand:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <b>The Mute Hag</b>. </p>
<p>Then everyone must decide whether to endure the soul-sucking effects of dancing with a pickpocketing Wraith or fighting off its advances. As much as Merisiel would prefer to fight, she calculates the resources needed to accomplish all the goals she has for the next minute and grudgingly endures the dance <span class=messageboard-ooc>bury Keen Starknife</span>, then uses her acrobatic prowess (enhanced by Blackjack's Gear) to wiggle her way through the ball and out the other side. </p>
<p><span class="messageboard-dice"><b>Danse Macabre CtD Acro 11:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d8 ⇒ (11) + 6 + (2) = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel emerges at last to find a <b>Rioting Mob</b> trying to get into the spectral ball. She burns Kofusachi's favor and subtly places her hand on Blackjack's Rapier to convince them to disperse (it's really not that fun). </p>
<p><span class="messageboard-dice"><b>Rioting Mob CtD Cha 11:</b></span> <span class="messageboard-dice">2d8 + 1d4 + 1d4 ⇒ (8, 1) + (4) + (2) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Disappointed but assuaged, the mob breaks up and Merisiel lowers herself to the steps to rest. </p>
<p><span class=messageboard-ooc>Withered: bury a card at the end of turn (The Mute Hag).</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier_2_(acq)" target="_blank" rel="nofollow">Blackjack's Rapier 2 (acq)</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blue_War_Paint" target="_blank" rel="nofollow">Blue War Paint</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 1 <b>Buried:</b> 11
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
Cloak of Daggers: 5d4 to local combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 BANISHED.
<br />
Throne Room CLOSED.
<br />
Kyra loses The Mute Hag.
<br />
Seelah gains Black Jack's Daggers.
<br />
Seelah must give a random card to Quinn.
<br />
Quinn must give a random card to Seelah.
<br />
Kyra, Seelah, and Quinn must bury a card or fight a Wraith.
<br />
</span></p>Turn 18, now is the hour of The Forge.
While this is the hour: On your check, add 1 for each type of boon played.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap CARD for CARD.
Nearly done, Merisiel tries to close out the Throne Room, which will apparently be done via a Card 1: Danse Macabre. Before she can react, the elf feels a chilly, spectral hand pilfer [dice=random card from hand]1d4[/dice] Blackjack's Daggers and float them off to Seelah...Merisiel FNCG (alias of SirRogue)2021-08-11T20:00:20ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13662021-08-08T07:03:29Z2021-08-08T07:03:29Z<p>Damiel starts at the <b>Guardian Vault</b> to get a few explores in before having to randomly move away. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Cloud Puff: local ignores BYA/AYA
<br />
Focus: local adds their Craft to a n/c check
<br />
Wind and Waves: 2 dice to closing
<br />
<b>Movement: </b>Box reroll for 4-7-Duel NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Damiel starts at the Guardian Vault to get a few explores in before having to randomly move away.
Damiel, Mindchemist wrote:Hand: Fire Lance, Blessing of Nethys, Blessed Bullet, Blessing of Wind and Waves, Alchemist's Suit, Aspect of the Bull, Cloud Puff, Potion of Focus,
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 9
NOTES:
Available Support: Cloud Puff: local ignores BYA/AYA
Focus: local adds their Craft to a n/c check
Wind and Waves: 2 dice to closing
Movement: Box reroll for...Damiel Fncg (alias of SirRogue)2021-08-08T07:03:29ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=20#9512021-08-08T06:51:19Z2021-08-08T06:51:19Z<p>Korundo exchange nod with monk as she pack up to get clear. Korundo pass time with <b>Angelstep</b> snack. </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Korundo has all cards in their discard pile healed: <i>(Huntsman's Greatsword +2, Cauterize, Blessing of Gozreh, Blessing of Milani, Blessing of Ketaphys)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Falchion_+3" target="_blank" rel="nofollow">Falchion +3</a>, <a href="https://pacg.fandom.com/wiki/Oaken_Staff" target="_blank" rel="nofollow">Oaken Staff</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Hawk" target="_blank" rel="nofollow">Aspect of the Hawk</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Balmberry Bush</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Elk" target="_blank" rel="nofollow">Elk</a>, <a href="https://pacg.fandom.com/wiki/Reed_Moccasin" target="_blank" rel="nofollow">Reed Moccasin</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>, <a href="" target="_blank" rel="nofollow">Mase Darimar</a>, <a href="" target="_blank" rel="nofollow">Tessa Fairwind</a>, <a href="https://pacg.fandom.com/wiki/Pteranodon" target="_blank" rel="nofollow">Pteranodon</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Oaken Staff: reduce all damage to local character by 3
<br />
Milani: 2 dice to n/c Dex or Wis
<br />
Gozreh: 2 dice to close
<br />
Ketaphys: 2 dice if Animal trait
<br />
Cauterize: heal
<br />
<b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo exchange nod with monk as she pack up to get clear. Korundo pass time with Angelstep snack.
[dice=Angelstep heal]1d4+1[/dice] Korundo has all cards in their discard pile healed: (Huntsman's Greatsword +2, Cauterize, Blessing of Gozreh, Blessing of Milani, Blessing of Ketaphys). Deck shuffled.
Korundo wrote:Hand: Falchion +3, Oaken Staff, Aspect of the Hawk, Aspect of the Bull, Balmberry Bush, Monkey, Elk, Reed Moccasin,
Displayed: Giant Chameleon, Mase Darimar, Tessa Fairwind,...Korundo FNCG (alias of SirRogue)2021-08-08T06:51:19ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9502021-08-07T03:03:16Z2021-08-07T03:03:16Z<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Milani</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 10</span> The <span class=messageboard-ooc><i>Deathknell</i> </span> approaches!</p>
<p><span class="messageboard-dice"><b><i>Deathknell</i> CtD Divine 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Random plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Armor!</span></p>
<p>Korundo decide to crack open <b>Immortal Dreamstone</b> and get brief friends Mase Darimar, Tessa Fairwind, and Pteranodon.</p>
<p>Korundo hear Athnul have fun jellyfish to fight at <b>Dagon's Jaws (greater)</b> and head over to help. Instead, Korundo get ear talked off by <span class=messageboard-ooc>Card 1:</span> <b>Joseph "Jack" Scrimshaw</b>. Korundo dismiss rudely and not gain new ally <span class=messageboard-ooc>auto-fail</span>, ask <b>Milani</b> to guide to jellyfish. Instead she lead Korundo to <span class=messageboard-ooc>Card 2:</span> <b><s>Crossbow of Retribution</s></b> <span class=messageboard-ooc>loot weapon should not be in box; replace with random weapon</span> <b>Falchion +3</b>. </p>
<p>Korundo sense good weapon here, thank Milani, and send Monkey to snatch <span class=messageboard-ooc>auto-succeed</span>. Korundo know <span class=messageboard-ooc>Card 3:</span> <b>Sapphire Jellyfish</b> coming, ask <b>Ketaphys</b> to show way, and order <b>Snapping Flytrap</b> to fetch <b>Angelstep, Cloud Puff, and Balmberry Bush</b>. Korundo scatter Puff into cloud to diffuse shocky bolts, then attack with new sword!</p>
<p><span class="messageboard-dice"><b>Sapphire Jellyfish CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d4 + 3 + 1d6 + 1d8 ⇒ (3) + 6 + (2, 2) + 3 + (3) + (4) = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>Only Vryko guard left keeping jaw open. Korundo remember Vrylos splode in poisony badness when dead, look to <b>Athnul</b> in case she want to clear out before Korundo smash. </p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dagon's Jaws (greater) Card 1 BANISHED.
<br />
Dagon's Jaws (greater) Card 2 ACQUIRED.
<br />
Dagon's Jaws (greater) Card 3 BANISHED.
<br />
TO BE CONTINUED BASED ON ATHNUL'S RESPONSE.
<br />
</span></p>Turn 10, under Blessing of Milani...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.
[dice=Random Ship]1d18[/dice] The Deathknell approaches!
[dice=Deathknell CtD Divine 7]1d8+6[/dice] Success!
[dice=Random plunder]1d6[/dice] Armor!
Korundo decide to crack open Immortal Dreamstone...Korundo FNCG (alias of SirRogue)2021-08-07T03:03:16ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13632021-08-04T22:45:51Z2021-08-04T22:45:51Z<p><span class=messageboard-ooc>Turn 20, under <b>Blessing of Ancients</b>...</p>
<p>Seeing Tarlin in position to guard, Damiel continues searching the <b>Pleasure Barge</b> and runs into [ooc]Card 1:</span> <b>Yeleth the Soulbinder</b> right away. </p>
<p>She seems willing to take a bribe to sweeten the deal, but Damiel is short on the things she is looking for, so he'll have to go with what he's got. </p>
<p><span class=messageboard-ooc>Perception is the only skill on the list Damiel has, but at least it's got a bonus. Aspect of the Bull is displayed, adds a die, Corrosion vs. Undead adds a die, Radovan's Blessing of the Mantis God adds 2 dice, Potion of Focus adds my Craft skill, alchemist power adds Dex to my Wis-based skill check, and displayed Tomb Artisan adds 1d6 to Perception. </span> </p>
<p><span class="messageboard-dice"><b>Yeleth the Soulbinder CtD Perception 33:</b></span> <span class="messageboard-dice">5d6 + 2 + 1d10 + 7 + 1d12 + 3 + 1d6 ⇒ (2, 3, 6, 5, 4) + 2 + (8) + 7 + (2) + 3 + (4) = 46</span> <span class=messageboard-ooc>Success!</span></p>
<p>With everyone holding contracts in hand, Damiel eyeballs all the caveats and addendums Yeleth has tried to sneak in, and lines out anything we didn't initially agree to. Irritated at losing her bonuses, the soulbinder is begrudgingly impressed with the alchemist's keen eye and executes the final contract for the whole party. </p>
<p><span class=messageboard-ooc><b>VICTORY</b></span></p>Turn 20, under Blessing of Ancients...
Seeing Tarlin in position to guard, Damiel continues searching the Pleasure Barge and runs into [ooc]Card 1: Yeleth the Soulbinder right away.
She seems willing to take a bribe to sweeten the deal, but Damiel is short on the things she is looking for, so he'll have to go with what he's got.
Perception is the only skill on the list Damiel has, but at least it's got a bonus. Aspect of the Bull is displayed, adds a die, Corrosion vs. Undead adds a[/ooc]...Damiel Fncg (alias of SirRogue)2021-08-04T22:45:51ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9452021-08-04T20:26:32Z2021-08-04T20:24:51Z<p>Korundo see Salim battle Manticore in distance. Manty spikes fly at Korundo, but Korundo empower staff with magic, whirl to block 3 spikes, stop one splintering in staff, only take one in shoulder and Grozeh charm. </p>
<p><span class=messageboard-ooc> Use <b>Oaken Staff</b> power and discard a spell (Cauterize) to reduce 3, reload staff when taken as damage for 4, discard Blessing of Gozreh for 5. </span></p>Korundo see Salim battle Manticore in distance. Manty spikes fly at Korundo, but Korundo empower staff with magic, whirl to block 3 spikes, stop one splintering in staff, only take one in shoulder and Grozeh charm.
Use Oaken Staff power and discard a spell (Cauterize) to reduce 3, reload staff when taken as damage for 4, discard Blessing of Gozreh for 5.Korundo FNCG (alias of SirRogue)2021-08-04T20:24:51ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9412021-07-28T07:54:48Z2021-07-28T07:48:17Z<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of Abadar</b>...</p>
<p>At the start of turn, selecting unchecked power feat: HS7</span></p>
<p><span class=messageboard-ooc>At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.</span></p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 11</span> The <span class=messageboard-ooc><i>Dowager Queen</i> </span> approaches!</p>
<p><span class="messageboard-dice"><b>Dowager Queen CtD Survival 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (1) + 5 = 6</span> <span class=messageboard-ooc>Failure! Shit. Well, blow the reroll early, I guess.</span></p>
<p><span class="messageboard-dice"><b>Dowager Queen CtD Survival 8:</b></span> <span class="messageboard-dice">1d8 + 5 ⇒ (4) + 5 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Dowager Queen plunder:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Spell!</span></p>
<p>Korundo pretty spent from many fightings at <b>Widowmaker Isle</b> but hate to waster free explore. Korundo saunter forward right into <span class=messageboard-ooc>Card 1:</span> <b>Oni Mariner</b>. •sigh• Okay, so Korundo doing this. </p>
<p>Korundo toss <b>Cloud Puff</b> in air immediately to block nasty oni magic, then heave to with <b>Huntsman's Greatsword +2</b>, order <b>Giant Chameleon</b> to flank.</p>
<p><span class="messageboard-dice"><b>Oni Mariner CtD Combat 26:</b></span> <span class="messageboard-dice">1d10 + 6 + 2d6 + 2 + 1d10 + 2 + 2d6 ⇒ (8) + 6 + (3, 3) + 2 + (1) + 2 + (1, 5) = 31</span> <span class=messageboard-ooc>Success! But, If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck. I choose bottom because I just but my cohort on top of my deck.</span></p>
<p>Korundo smite demon giant oni thing, but it drag Vampire Squid down with it. Korundo see <b>Enemy Ship</b> oni come from stunned by ferocity of Korundo. Korundo use as opening. </p>
<p><span class="messageboard-dice"><b>Random Ship:</b></span> <span class="messageboard-dice">1d18 ⇒ 7</span> The <span class=messageboard-ooc><i>Dominator</i> </span> approaches!</p>
<p>Since this to close and Korundo roll crappy earlier, Korundo ask for blessing from party. </p>
<p><span class="messageboard-dice"><b>Dominator CtD Survival 8:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (3, 8) + 5 = 16</span> <span class=messageboard-ooc>Success! Closed.</span></p>
<p>Korundo put up intimidating display and show them who is Dominator. Then Korundo have snack.</p>
<p><span class="messageboard-dice"><b>Angelstep healing:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Korundo has all cards in their discard pile healed: <i>(Pteranodon, Elk, Blessing of Achaekek, Huntsman's Greatsword +2)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Immortal_Dreamstone" target="_blank" rel="nofollow">Immortal Dreamstone</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Ketaphys" target="_blank" rel="nofollow">Blessing of Ketaphys</a>, <a href="https://pacg.fandom.com/wiki/Snapping_Flytrap" target="_blank" rel="nofollow">Snapping Flytrap</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Monkey" target="_blank" rel="nofollow">Monkey</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Gozreh" target="_blank" rel="nofollow">Blessing of Gozreh</a>, <a href="https://pacg.fandom.com/wiki/Cauterize" target="_blank" rel="nofollow">Cauterize</a>, <a href="https://pacg.fandom.com/wiki/Oaken_Staff" target="_blank" rel="nofollow">Oaken Staff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Oaken Staff: reduce all damage to local character by 3</p>
<p><b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Widowmaker Isle Card 1 BANISHED.
<br />
Widowmaker Isle CLOSED.
<br />
<b>Any party member</b> spends a blessing.
<br />
</span></p>
<p><span class=messageboard-ooc>ETA: Korundo forget to account for increased difficulty from location; recon by healing at start of turn instead of end, so no allies are in discard pile for whole turn, but Greatsword not there yet for heal, so is still discarded. </span></p>Turn 5, under Blessing of Abadar...
At the start of turn, selecting unchecked power feat: HS7
At the start of your turn, you may summon and encounter the henchman Enemy Ship; if you do not defeat an Enemy Ship, your ship is dealt 1d4-1 structural damage and you are dealt 1d4-2 Fire damage.
[dice=Random Ship]1d18[/dice] The Dowager Queen approaches!
[dice=Dowager Queen CtD Survival 8]1d8+5[/dice] Failure! Shit. Well, blow the reroll early, I guess.
[dice=Dowager Queen CtD Survival...Korundo FNCG (alias of SirRogue)2021-07-28T07:48:17ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9392021-07-20T00:36:10Z2021-07-20T00:22:05Z<p>Korundo burn power of Cauterize to use staff to block some fire from Siwar Lady <span class=messageboard-ooc>discard a spell to reduce any damage to a local character by 3.</span></p>
<p><span class="messageboard-dice"><b>Fire damage:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span></p>
<p>Korundo also take burst of Fire damage <span class=messageboard-ooc>discard Pteranodon, Elk, Monkey, Blessing of Achaekek, Vampire Squid, and reload Oaken Staff, thanks to its power</span>, then enjoys balm of healing from Siwar. </p>
<p><span class=messageboard-ooc>Korundo is healed for 3: <i>(Monkey, Cauterize, Vampire Squid)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Finally redid my Deck Handler: </span>
<br />
<div class="messageboard-quotee">Korundo wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Huntsman%27s_Greatsword_+2" target="_blank" rel="nofollow">Huntsman's Greatsword +2</a>, <a href="https://pacg.fandom.com/wiki/Incitation" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Giant_Chameleon" target="_blank" rel="nofollow">Giant Chameleon</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 6
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessings are available for use.
<br />
Oaken Staff: reduce all damage to local character by 3
<br />
Achaekek: 2 dice vs. villain or hench
<br />
Cloud Puff
<br />
Angelstep: heal 1d4+1
<br />
<b>Movement: </b>5-6A Box reroll is NOT used
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Korundo burn power of Cauterize to use staff to block some fire from Siwar Lady discard a spell to reduce any damage to a local character by 3.
[dice=Fire damage]1d8[/dice]
Korundo also take burst of Fire damage discard Pteranodon, Elk, Monkey, Blessing of Achaekek, Vampire Squid, and reload Oaken Staff, thanks to its power, then enjoys balm of healing from Siwar.
Korundo is healed for 3: (Monkey, Cauterize, Vampire Squid). Deck shuffled.
Finally redid my Deck Handler:
Korundo wrote:...Korundo FNCG (alias of SirRogue)2021-07-20T00:22:05ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=28#13572021-07-19T21:59:26Z2021-07-19T21:59:26Z<p><span class=messageboard-ooc>Turn 17, under <b>Blessing of the Elements</b>...</p>
<p>Recovering his bearings after the storm, Damiel casts <b>Restoration</b> on himself to re-equip his scattered gear [ooc]draw Alchemist's Suit and Liquid Persuasion</span>.</p>
<p>Damiel locates the <b>Pleasure Barge</b> on the horizon and heads over to have some fun. His decision is rewarded with a <span class=messageboard-ooc>Card 1:</span> <b>Blessing of Pharasma</b>.</p>
<p><span class="messageboard-dice"><b>Blessing of Pharasma CtA Int 5:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>The alchemist pockets the boon for later, then instructs the Crystalline Carnivore to see what else he can find. It almost bumps into a <span class=messageboard-ooc>Card 2:</span> <b>Tomb Artisan</b> hard at work on a masterpiece, and Damiel struggles to apologize. <span class=messageboard-ooc>Shuffle in Liquid Persuasion to add Craft, discard an alchemical card (Fire Lance) to add Dex</span>.</p>
<p><span class="messageboard-dice"><b>Tomb Artisan CtA Cha 14:</b></span> <span class="messageboard-dice">1d4 + 1d10 + 7 + 1d12 + 3 ⇒ (1) + (9) + 7 + (1) + 3 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel recovers himself (with chemical assistance) by complimenting the gold inlay on the sarcophagus as she finishes up, and the Artisan is pleased, offering her extensive expertise to Damiel as needed. </p>
<p>Swigging a <b>Twitch Tonic</b>, Damiel is feeling good, and ambles further into the barge, looking for swag. Instead, he finds swagger, in the form of the <span class=messageboard-ooc>Card 3:</span> <b>Contract Devil</b> lounging at the barge bar. </p>
<p>Knowing he wants the devil's legal services to transfer one of their contracts, Damiel rolls up next to the fiend with a pair of silver bullets, dusting himself with <b>Cloud Puff</b> to negate the fiend's confusing aura, and drops his recently acquired <b>Blessing of Pharasma (acq)</b> to buy his services. </p>
<p><span class=messageboard-ooc>If defeated, shuffle the Contract Devil into a random open location, then you may move any displayed Infernal Contract next to a different character’s deck.</span></p>
<p>Damiel explains that he wants one of Radovan's infernal contracts (we know he has so many) over to Tarlin. The devil waves his hands, summoning the contract from thin air, pulls a spine from his back, still dripping in blood, and uses the ichor to amend the infernal wording. He waves again, the contract seemingly disintegrating (but hopefully materializing in Tarlin's pack). </p>
<p>Their business done, the devil waves him off, and Damiel bounces off, feeling quite pleased with himself. He starts to go exploring again, but feels a little spent and sits down to rest. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Infernal_Contract" target="_blank" rel="nofollow">Infernal Contract</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Tomb_Artisan" target="_blank" rel="nofollow">Tomb Artisan</a>,
<br />
<b>Deck:</b> 3 <b>Discard:</b> 11 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Corrosion: 1 die vs. barrier or undead or construct
<br />
Cloud Puff: local ignores BYA/AYA
<br />
Lucky Rifle: 1d4-1 to distant combat AFTER the roll
<br />
Focus: local adds their Craft to a n/c check
<br />
Wind and Waves: 2 dice to closing
<br />
<b>Movement: </b>Box reroll for 4-7-Deal USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Pleasure Barge Card 1 ACQUIRED.
<br />
Pleasure Barge Card 2 ACQUIRED.
<br />
Pleasure Barge Card 3 DEFEATED, shuffled into Ruined Temple.
<br />
Infernal Contract 2 moved from Radovan to Tarlin.
<br />
</span></p>Turn 17, under Blessing of the Elements...
Recovering his bearings after the storm, Damiel casts Restoration on himself to re-equip his scattered gear [ooc]draw Alchemist's Suit and Liquid Persuasion.
Damiel locates the Pleasure Barge on the horizon and heads over to have some fun. His decision is rewarded with a Card 1: Blessing of Pharasma.
[dice=Blessing of Pharasma CtA Int 5]1d10+4[/dice] Success!
The alchemist pockets the boon for later, then instructs the Crystalline Carnivore[/ooc]...Damiel Fncg (alias of SirRogue)2021-07-19T21:59:26ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6412021-07-19T19:51:14Z2021-07-19T19:51:14Z<p><span class=messageboard-ooc>Turn X, now is the hour of <b>Gozreh's Growth</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Animal or Elemental card, add 1d4. </b></p>
<p>Merisiel skulks around the last edges of the <b>Throne Room</b>, trying to lock it down and finds a <span class=messageboard-ooc>Card 1:</span> <b>Guardian Zombie</b>! </p>
<p><span class=messageboard-ooc>Reveal BJ's Rapier, reload BJ's Daggers, recharge Materialize for 1d6 power. </span></p>
<p><span class="messageboard-dice"><b>Guardian Zombie CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1 + 1d6 ⇒ (3) + 6 + (3) + 2 + (1) + 1 + (1) = 17</span> <span class=messageboard-ooc>Failure! Wow, what a colossally bad roll. Hero point!</span></p>
<p><span class="messageboard-dice"><b>Guardian Zombie REDUX CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1 + 1d6 ⇒ (9) + 6 + (5) + 2 + (1) + 1 + (6) = 30</span> <span class=messageboard-ooc>Success!</span></p>
<p>She is able to take it out with some effort, only to discover that it's just a minion and not the guard dog. <b>Jasan Adriel</b> points out it was guarding a <span class=messageboard-ooc>Card 2:</span> <b>Wand of Flame</b>, but Merisiel is so sick of this place that she discards it out of hand <span class=messageboard-ooc>auto-fail</span>. </p>
<p>Well, they're out of places to hide, so the rogue sneaks up on the last unexplored nook of the chamber before stopping a moment to rest. </p>
<p><span class=messageboard-ooc>Withered: bury a card from discards at the end of turn (Cerulean Mastermind).</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier_2_(acq)" target="_blank" rel="nofollow">Blackjack's Rapier 2 (acq)</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kofusachi" target="_blank" rel="nofollow">Blessing of Kofusachi</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blue_War_Paint" target="_blank" rel="nofollow">Blue War Paint</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Gear" target="_blank" rel="nofollow">Blackjack's Gear</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 6
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
Starknife: 1d4 to local combat
<br />
Wadjet: 2d8 to Acquire
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 BANISHED.
<br />
Throne Room Card 2 BANISHED.
<br />
</span></p>Turn X, now is the hour of Gozreh's Growth.
While this is the hour: On your check against an Animal or Elemental card, add 1d4.
Merisiel skulks around the last edges of the Throne Room, trying to lock it down and finds a Card 1: Guardian Zombie!
Reveal BJ's Rapier, reload BJ's Daggers, recharge Materialize for 1d6 power.
[dice=Guardian Zombie CtD Combat 21]1d12+6+1d6+2+1d4+1+1d6[/dice] Failure! Wow, what a colossally bad roll. Hero point!
[dice=Guardian Zombie REDUX CtD Combat...Merisiel FNCG (alias of SirRogue)2021-07-19T19:51:14ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9312021-07-12T22:38:53Z2021-07-12T22:37:57Z<p>Korundo not thrilled with ally hate at these locations, head to <b>Widowmaker Isle</b> and try to get through a few things before it gets too difficult. </p>
<p>Still working on fixing my deck handler display. Here's my hand:
<br />
Pteranodon
<br />
Oaken Staff
<br />
Monkey
<br />
Blessing of Achaekek
<br />
Cauterize
<br />
Cloud Puff
<br />
Huntsman's Greatsword +2
<br />
Angelstep
<br />
Vampire Squid
<br />
Elk</p>Korundo not thrilled with ally hate at these locations, head to Widowmaker Isle and try to get through a few things before it gets too difficult.
Still working on fixing my deck handler display. Here's my hand:
Pteranodon
Oaken Staff
Monkey
Blessing of Achaekek
Cauterize
Cloud Puff
Huntsman's Greatsword +2
Angelstep
Vampire Squid
ElkKorundo FNCG (alias of SirRogue)2021-07-12T22:37:57ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13502021-07-12T21:01:27Z2021-07-12T21:01:27Z<p>OFFTURN: Passed Infernal Contract to Hayato, discarded Blessing of the Everbloom to aid Tarlin, discarded Blessing of Pharasma for Infernal Contract consequences. </p>
<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of the Lady of Graves</b>...</span></p>
<p>Damiel considered heading over to assist Tarlin with his legal troubles, but balks at the poison, and decides to let Radovan handle it seeing the demi-demon heading that way. While the Ruined Temple seems nice, the alchemist figures he should probably leave that until someone needs curse removal, so tries to sneak through the storm at the <b>Peasant Tombs</b>. This peasant must have had a helluva benefactor, because she has an <span class=messageboard-ooc>Card 2:</span> <b>Iceblade Spelldagger</b> resting atop it. </p>
<p><span class="messageboard-dice"><b>Iceblade Spelldagger CtA Dex 12:</b></span> <span class="messageboard-dice">2d12 + 4 ⇒ (10, 12) + 4 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>The blade is wasted here; Damiel yoinks it, leaving a pile of gold dust in recompense, then consults with <b>Nethys</b>, looking for more tombs with wealthy patrons. </p>
<p>Peasant Tombs Card 3: Geniekin
<br />
Peasant Tombs Card 4: Infernal Contract</p>
<p>Instead he finds one with a djinn guarding it and another with an unsigned <span class=messageboard-ooc>Card 4:</span> <b>Infernal Contract</b>. Using the provided blood quill, Damiel attempts to amend it to the conditions discussed. While it isn't the right kind of obstacle to take on using his Fuse Grenade, Damiel does extract some of its components (who doesn't love a good snort of blasting powder) to heighten his brain functions while he writes <span class=messageboard-ooc>discard an alchemical card to add Dex to Int. </span></p>
<p><span class="messageboard-dice"><b>Infernal Contract CtD Int 17:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d12 + 3 ⇒ (3) + 4 + (6) + 3 = 16</span> <span class=messageboard-ooc>Failure! Use a Hero Point.</span></p>
<p><span class="messageboard-dice"><b>Infernal Contract CtD Int 17:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d12 + 3 ⇒ (8) + 4 + (9) + 3 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel nearly makes a critical error, but is able to adjust the quill strokes into slightly different letters, rewording the phrase to suit his needs and sign off. </p>
<p>Damiel can sense whatever magic protecting this resting place growing displeased at the alchemist's tampering, so he offers up a divine boon in compensation and quietly backs away, allowing the spirits to secure the area from further trespass <span class=messageboard-ooc>bury a Divine card (Blessing of Maat) to close the location.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Infernal_Contract" target="_blank" rel="nofollow">Infernal Contract</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Corrosion: 1 die vs. barrier or undead or construct
<br />
Restoration: local draws 2 cards
<br />
Cloud Puff: local ignores BYA/AYA
<br />
Lucky Rifle: 1d4-1 to distant combat AFTER the roll
<br />
Carnivore: 1 die to local Combat
<br />
<b>Movement: </b>Box reroll for 4-7-Deal USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Peasant Tombs Card 2 ACQUIRED.
<br />
Peasant Tombs Card 4 DISPLAYED.
<br />
Peasant Tombs CLOSED.
<br />
</span></p>OFFTURN: Passed Infernal Contract to Hayato, discarded Blessing of the Everbloom to aid Tarlin, discarded Blessing of Pharasma for Infernal Contract consequences.
Turn 13, under Blessing of the Lady of Graves...
Damiel considered heading over to assist Tarlin with his legal troubles, but balks at the poison, and decides to let Radovan handle it seeing the demi-demon heading that way. While the Ruined Temple seems nice, the alchemist figures he should probably leave that until someone needs...Damiel Fncg (alias of SirRogue)2021-07-12T21:01:27ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6362021-07-07T07:28:49Z2021-07-07T07:28:49Z<p><span class=messageboard-ooc>Turn 10, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>This place is starting to get dangerous, so Merisiel reluctantly dons her <b>Glamered Leather Armor</b>. Continuing to nose around the <b>Throne Room</b>, she once again finds a trap laid by the <span class=messageboard-ooc>Card 1:</span> <b>Sczarni Thief</b>. Merisiel starts to weigh the cost of constantly avoiding him vs. taking the damage. With her armor up now, she can probably manage it, so she opts to just let him think he's caught something then sneak away. </p>
<p><span class="messageboard-dice"><b>Sczarni Thief BA ranged damage:</b></span> <span class="messageboard-dice">1d4 - 1 + 1 ⇒ (2) - 1 + 1 = 2</span> <span class=messageboard-ooc>Recharge armor to soak.</span></p>
<p><span class="messageboard-dice"><b>Sczarni Thief CtD Stealth 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (9) + 6 + (3) = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel soaks the damage and then sneaks elsewhere as the thief runs off towards the tripped trap. Merisiel shines <b>The Demon's Lantern</b> ahead and the idiot thief was using a <span class=messageboard-ooc>Card 2:</span> <b>Cursed Statue</b> as bait. Tempted to leave it, she fears one of her team might wander in and get cursed, so she stops to disable it.</p>
<p><span class="messageboard-dice"><b>Cursed Statue CtD Disable 10:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 ⇒ (1) + 6 + (2) = 9</span> <span class=messageboard-ooc>Failure! Box reroll.</span></p>
<p><span class="messageboard-dice"><b>Cursed Statue CtD Disable 10:</b></span> <span class="messageboard-dice">1d12 + 8 ⇒ (12) + 8 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>It takes some time (and one false start), but the completes the task before it triggers on a friendly. </p>
<p><span class=messageboard-ooc>Withered: bury a card at the end of turn (Sklar-quah Thundercaller).</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Gear" target="_blank" rel="nofollow">Blackjack's Gear</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier_2_(acq)" target="_blank" rel="nofollow">Blackjack's Rapier 2 (acq)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blue_War_Paint" target="_blank" rel="nofollow">Blue War Paint</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 6
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
Materialize
<br />
Adriel: 1d6 to local Cha or Knowledge
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 BANISHED.
<br />
Throne Room Card 2 BANISHED.
<br />
Box reroll USED.
<br />
</span></p>Turn 10, now is the hour of Sands of the Hour.
While this is the hour: No effect.
This place is starting to get dangerous, so Merisiel reluctantly dons her Glamered Leather Armor. Continuing to nose around the Throne Room, she once again finds a trap laid by the Card 1: Sczarni Thief. Merisiel starts to weigh the cost of constantly avoiding him vs. taking the damage. With her armor up now, she can probably manage it, so she opts to just let him think he's caught something then sneak away.
...Merisiel FNCG (alias of SirRogue)2021-07-07T07:28:49ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/discussion&page=5#2352021-07-06T17:43:28Z2021-07-06T17:38:36Z<p><b>5-5E: Get Kraken rewards - Korundo</b></p>
<p>Tier 6, XP 5
<br />
HP Saved: 8 > 9
<br />
Upgrade:
<br />
I can use a Spell 5 just to upgrade the AD# on my Animal trait cards, but willing to yield of someone has actual spells they like. </p>
<p>Potentially: Aspect of the Bat —> Aspect of the Tiger</p>
<p>Adventure reward: I think I'm already capped at 7 for all but Skill feats (boohoo, I know). <b>Strength +4</b></p>5-5E: Get Kraken rewards - Korundo
Tier 6, XP 5
HP Saved: 8 > 9
Upgrade:
I can use a Spell 5 just to upgrade the AD# on my Animal trait cards, but willing to yield of someone has actual spells they like.
Potentially: Aspect of the Bat --> Aspect of the Tiger
Adventure reward: I think I'm already capped at 7 for all but Skill feats (boohoo, I know). Strength +4Korundo FNCG (alias of SirRogue)2021-07-06T17:38:36ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9252021-07-05T05:33:59Z2021-07-05T05:33:59Z<p><span class=messageboard-ooc>Korundo attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Divine Fortune: Survival #:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (8) + 6 = 14</span> -> <span class=messageboard-ooc><b>Divine Fortune recharged</b>.</span></p>
<p><span class=messageboard-ooc>Turn 23, under <b>Blessing of Hshurha</b>...</p>
<p>At the start of turn, selecting unchecked power feat: Bury to add twice AD#</span></p>
<p><span class=messageboard-ooc>At the start of your turn, succeed at a Strength, Melee, Constitution, or Fortitude 11 check...</span></p>
<p><span class="messageboard-dice"><b>Scenario effect CtD Melee 11:</b></span> <span class="messageboard-dice">1d10 + 5 ⇒ (5) + 5 = 10</span> <span class=messageboard-ooc>Failure! Move to a random other location then roll 1d4.</span></p>
<p><span class="messageboard-dice"><b>Random effect:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>4. Bury a random card from your discard pile (Vampire Squid).</span></p>
<p>From (random location) Korundo swept off to, he swim to <b>Gozreh's Flow</b> to help root out villain. Instead Korundo find <span class=messageboard-ooc>Card 7:</span> <b>Norgorber Cultist</b> defending flow. Korundo use water from flow to form <b>Seamantle</b> and inspired by Elk, bullishly gore cultist! (Korundo ask for auto-bard because he like pretty singing.)</p>
<p><span class="messageboard-dice"><b>Norgorber Cultist CtD Combat 19:</b></span> <span class="messageboard-dice">2d8 + 5 + 1d10 + 1d6 + 1d4 + 1d4 + 2 ⇒ (3, 3) + 5 + (6) + (5) + (1) + (3) + 2 = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo headbutt cultist into river, then ask <b>Blessing of the Green Faith</b> to lead way. Korundo wade into deeper part of flow and finally find <span class=messageboard-ooc>Card 7:</span> <b>Kraken Maw</b>! Korundo see tentacle reach out for friends and mix basic powder into <b>Cloud Puff</b> and scatter in path; tentacle retract! </p>
<p>Tentacles focus to flail at Korundo to keep alpha away from maw. With bless from ally, Korundo hope to parry through. </p>
<p><span class="messageboard-dice"><b>Scenario effect CtD Melee 8:</b></span> <span class="messageboard-dice">2d10 + 5 ⇒ (1, 10) + 5 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Korundo use staff to deflect tentacle onslaught to fight way into maw range, but again use aspect of elk <span class=messageboard-ooc>(revealed to use survival fight power)</span> to charge into squid face. Korundo feel <b>Blessing of Ketaphys</b> back Korundo up. </p>
<p><span class="messageboard-dice"><b>Kraken Maw CtD Combat 30:</b></span> <span class="messageboard-dice">3d8 + 5 + 1d10 + 1d6 + 1d4 + 1d12 + 2 ⇒ (6, 5, 2) + 5 + (1) + (2) + (2) + (1) + 2 = 26</span> <span class=messageboard-ooc>Failure, BUT! Korundo revealed Elk (AD3) to use combat power, so buried the Elk to add 6 with "After the roll, you may additionally recharge that card to add its adventure deck number, ([X] or bury it to add twice its adventure deck number."</span></p>
<p>26+6=<b>32</b>! <span class=messageboard-ooc>Success!</span></p>
<p>Fate seem against Korundo; so many teeth block attacks, but Korundo feel Elk spirit surge in him, and he ram same fangs again and again and break through to gore squishy inside parts. After some time of Korundo bucking and goring inside maw, kraken go still. Korundo is still alpha.</p>
<p><span class=messageboard-ooc><b>VICTORY.</b></span></p>Korundo attempts to recover all cards in his Recovery pile.
[dice=Divine Fortune: Survival #]1d8+6[/dice] -> Divine Fortune recharged.
Turn 23, under Blessing of Hshurha...
At the start of turn, selecting unchecked power feat: Bury to add twice AD#
At the start of your turn, succeed at a Strength, Melee, Constitution, or Fortitude 11 check...
[dice=Scenario effect CtD Melee 11]1d10+5[/dice] Failure! Move to a random other location then roll 1d4.
[dice=Random effect]1d4[/dice] 4. Bury a...Korundo FNCG (alias of SirRogue)2021-07-05T05:33:59ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6292021-07-01T17:20:25Z2021-07-01T17:20:25Z<p><span class=messageboard-ooc>Forgot Withering at the end of last turn, bury <b>Lyrune-quah Moon Maiden</b>.</span></p>
<p><span class=messageboard-ooc>Turn 6, now is the hour of <b>Nethys's Duality</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against a spell, add 1d4. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Humanbane Rapier for Cerulean Mastermind.</span></p>
<p>Merisiel hears the commotion coming from the Storeroom and feels smug about stealthing out on her own. But with no one watching her back in the <b>Throne Room</b>, she nearly walks into a <span class=messageboard-ooc>Card 1:</span> <b>Sczarni Thief</b> ambush!</p>
<p>Merisiel isn't thrilled about trying to survive Deadly damage, and opts to find another way around <span class=messageboard-ooc>evade</span>. The <b>Cerulean Mastermind</b> is keen on something on the far side of the room...<span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 3</span>...it might be a scroll of <span class=messageboard-ooc>Card 3:</span> <b>Quickened Ray</b>? Not Merisiel's forte, but Kyra and Seelah would probably be interested, and the rogue won't pass up a chance to be the loot hero. <span class=messageboard-ooc><s>Recharge a card</s> reload BJ's Daggers to add 1d6, play blessing for a die.</span></p>
<p><span class="messageboard-dice"><b>Quickened Ray CtA Skill 12:</b></span> <span class="messageboard-dice">3d6 ⇒ (4, 4, 5) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>She had to bury a blessing to do it, but Merisiel is pleased with acquiring her prize. Recognizing she can't make good use of it though, she stashes it at the bottom of her pack to keep it out of the way of exploring <span class=messageboard-ooc>when you acquire a card, bury it to explore</span>...<span class="messageboard-dice"><b>Random location card:</b></span> <span class="messageboard-dice">1d7 ⇒ 7</span> and finds a stunning replica of <span class=messageboard-ooc>Card 7:</span> <b>Blackjack's Rapier</b>. It would be nice to have a backup! <span class=messageboard-ooc>Recharge a card (Double Chicken Saber +1) to add 1d6.</span></p>
<p><span class="messageboard-dice"><b>Blackjack's Rapier CtA Acro 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisijack is able to recover the blade and slides it into her belt. Lingering in this place takes its toll, though, as another of her allies collapses. <span class=messageboard-ooc>Withered: bury a card at the end of turn (Sable Company Marine).</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Glamered_Leather_Armor" target="_blank" rel="nofollow">Glamered Leather Armor</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier_2_(acq)" target="_blank" rel="nofollow">Blackjack's Rapier 2 (acq)</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blue_War_Paint" target="_blank" rel="nofollow">Blue War Paint</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
Materialize
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 known in location.
<br />
Throne Room Card 3 ACQUIRED.
<br />
Throne Room Card 7 ACQUIRED.
<br />
Throne Room SHUFFLED.
<br />
</span></p>Forgot Withering at the end of last turn, bury Lyrune-quah Moon Maiden.
Turn 6, now is the hour of Nethys's Duality.
While this is the hour: On your check against a spell, add 1d4.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Humanbane Rapier for Cerulean Mastermind.
Merisiel hears the commotion coming from the Storeroom and feels smug about stealthing out on her own. But with no one watching her back in the Throne Room, she nearly walks...Merisiel FNCG (alias of SirRogue)2021-07-01T17:20:25ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6212021-06-25T18:52:45Z2021-06-25T18:52:45Z<p>OFFTURN:
<br />
Merisiel invokes <b>The Eclipse</b> to aid Seelah in making new friends, then sort of regrets it as she discovers what happens to blessings in this place. </p>
<p><span class=messageboard-ooc>Turn 2, now is the hour of <b>The Joke</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against a barrier, you may recharge a card to add your Intelligence die.</b></p>
<p>Poking around the <b>Throne Room</b> for loot and undead, Merisiel instead encounters a <span class=messageboard-ooc>Card 1:</span> <b>Dream Spider</b> hiding in her daydreams. She isn't sure she can coax it out, but <span class=messageboard-ooc>reloads Blackjack's Daggers</span> to better her odds. </p>
<p><span class="messageboard-dice"><b>Dream Spider CtA Wis 10:</b></span> <span class="messageboard-dice">2d6 + 1d4 ⇒ (2, 4) + (3) = 9</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The creature doesn't quite trust the rogue and skitters off into her subconscious. Merisiel tries not to think to hard about what that says about her, and instead has Sklar-quah Thundercaller scout ahead. They return in the company of a <span class=messageboard-ooc>Card 2:</span> <b>Sable Company Marine</b> who doesn't look too thrilled to be trapped here. Merisiel attempts to take his mind off it with some (non-magical) prestidigitation.</p>
<p><span class="messageboard-dice"><b>Sable Company Marine CtA Dex 11:</b></span> <span class="messageboard-dice">1d12 + 4 + 1d4 ⇒ (9) + 4 + (2) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>To her surprise, it works, and he calms down. She guesses she may as well put some effort into persuading him to help now <span class=messageboard-ooc>recharge a card (Dryad Sandals) to add 1d6 to CtA</span>.</p>
<p><span class="messageboard-dice"><b>THEN Sable Company Marine CtA Cha 10:</b></span> <span class="messageboard-dice">1d8 + 1d6 + 1d4 ⇒ (6) + (6) + (2) = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>She flashes the bit of Sable Company armor she has tucked under her cloak and the marine stands a little straighter and offers to escort her to a chamber with another survivor holed up here. </p>
<p>The <span class=messageboard-ooc>Card 3:</span> <b>Lyrune-quah Moon Maiden</b> is quietly meditating when they find her. She cracks one eye to give Merisiel the once-over, then closes it again, apparently unimpressed. "Prove yourself," she mutters, and a <span class=messageboard-ooc>random monster </span><b>Soul Mistress</b> drifts towards them from a hidden entrance. Attack!</p>
<p><span class=messageboard-ooc>Reveal and reload Humanbane Rapier, 1d8 from Marine explore, recharge a card (The Locksmith) for 1d6 on my combat.</span></p>
<p><span class="messageboard-dice"><b>Soul Mistress CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1 + 1d8 + 1d4 + 1d6 ⇒ (6) + 6 + (3) + 1 + (3) + (1) + (1) = 21</span> <span class=messageboard-ooc>Success! Squeeeeeak by!</span></p>
<p>Merisiel and the Marine <span class=messageboard-ooc>(a new fantasy romance novel from Paizo Publishing)</span> stab the hag many times, and she falls down just short of clawing them both. •whew•</p>
<p>The Moon Maiden slowly stands and says "I guess you aren't useless after all," and leads Merisiel to the fallen hag. Grinding herbs and liquids into the pooling blood, the maiden challenges, "Now let's see if you are worthy." She brushes the <span class=messageboard-ooc>Card 4:</span> <b>Blue War Paint</b> down the elf's cheeks and chin with her thumb and waits expectantly. </p>
<p><span class="messageboard-dice"><b>Blue War Paint CtA Fort 4:</b></span> <span class="messageboard-dice">1d4 + 3 ⇒ (3) + 3 = 6</span> <span class=messageboard-ooc>Success!</span></p>
<p>The mixture burns as it seeps into her skin, but sensing this is another test, Merisiel endures. She feels more limber, ready to move after fighting. The moon maiden meanwhile, seeing Merisiel pass her test, scoops the remaining paint into a small vial and passes it to the rogue with an acknowledging nod. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Double_Chicken_Saber_+1" target="_blank" rel="nofollow">Double Chicken Saber +1</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blue_War_Paint" target="_blank" rel="nofollow">Blue War Paint</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
Materialize
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 BANISHED.
<br />
Throne Room Card 2 ACQUIRED.
<br />
Throne Room Card 3 ACQUIRED.
<br />
Throne Room Card 4 ACQUIRED.
<br />
</span></p>OFFTURN:
Merisiel invokes The Eclipse to aid Seelah in making new friends, then sort of regrets it as she discovers what happens to blessings in this place.
Turn 2, now is the hour of The Joke.
While this is the hour: On your check against a barrier, you may recharge a card to add your Intelligence die.
Poking around the Throne Room for loot and undead, Merisiel instead encounters a Card 1: Dream Spider hiding in her daydreams. She isn't sure she can coax it out, but reloads Blackjack's...Merisiel FNCG (alias of SirRogue)2021-06-25T18:52:45ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6142021-06-24T19:16:40Z2021-06-24T19:16:40Z<p>Rethinking the idea of grouping up, Merisiel heads to the <b>Throne Room</b>. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Sklar-quah_Thundercaller" target="_blank" rel="nofollow">Sklar-quah Thundercaller</a>, <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Eclipse (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Thundercaller: 1d6 to all Str and Acro for turn
<br />
Locksmith: bless twice on Acro or Disable
<br />
Eclipse: freely bless
<br />
BJ's Daggers: 1d4+1 to local combat; evade on failure
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-5B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Rethinking the idea of grouping up, Merisiel heads to the Throne Room.
Merisiel, Blackjack wrote:Hand: Blackjack's Daggers, Sklar-quah Thundercaller, Humanbane Rapier, The Locksmith, Dryad Sandals, The Eclipse (Harrow),
Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 5
NOTES:
Available Support: Power: add 1d6 to local check to acquire
Thundercaller: 1d6 to all Str and Acro for turn
Locksmith: bless twice on Acro or Disable
Eclipse: freely bless
BJ's Daggers: 1d4+1 to local combat;...Merisiel FNCG (alias of SirRogue)2021-06-24T19:16:40ZRe: Forums: Play-by-Post: [ACG] Season of Tapestry's Tides by SirRogueKorundo FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk99/gameplay&page=19#9192021-06-17T23:12:22Z2021-06-17T23:12:22Z<p><span class=messageboard-ooc>Well, in reviewing my posted turn, I realized that when I split my turn off into it's own post (I was originally tagging it onto my check for Athnul's tentacle fight, since I would be next, but realized I wouldn't have time to finish before the editing window closed), it seems to have changed my initial success to a failure. </p>
<p>Rather than go in and add the failure consequence dice in line in the post (which on Paizo boards would mess up all my subsequent rolls as it kicks the dice down the post), I'm just putting it here. We'll see if it has a catastrophic effect on my turn. </span></p>
<p><span class=messageboard-ooc><b>Failure! </b>Move to a random other location then roll 1d4.</span></p>
<p><span class=messageboard-ooc>1. Your ship is dealt 1d4 Structural damage.
<br />
2. You are dealt 1d4 Combat damage.
<br />
3. Discard a random card.
<br />
4. Bury a random card from your discard pile.</span></p>
<p><span class="messageboard-dice"><b>Random effect:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> Bury a random card from your discard pile: Fox. </p>
<p>Done. Looks like I can leave the rest. •whew•</p>Well, in reviewing my posted turn, I realized that when I split my turn off into it's own post (I was originally tagging it onto my check for Athnul's tentacle fight, since I would be next, but realized I wouldn't have time to finish before the editing window closed), it seems to have changed my initial success to a failure.
Rather than go in and add the failure consequence dice in line in the post (which on Paizo boards would mess up all my subsequent rolls as it kicks the dice down the...Korundo FNCG (alias of SirRogue)2021-06-17T23:12:22ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13442021-06-13T20:55:27Z2021-06-13T20:55:27Z<p>Aspect of the Bull
<br />
Blessed Bullet</p>
<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of the Sun Falcon!</b> <i>When this card is discard from the blessings deck, banish it and draw a blessing from the box: Blessing of Isis. </i></span></p>
<p><span class=messageboard-ooc>So really, it's still under <b>Blessing of Ptah</b>...</span></p>
<p>Damiel gratefully watches Hayato arrive at the <b>Sepulcher of the Servant</b> and take out a big snake lizard person thing. Damiel loads his <b>Blessed Bullet</b> and casts <b>Aspect of the Bull</b> before checking out another branching chamber, emerging onto a balcony to face off against a <span class=messageboard-ooc>Card 4:</span> <b>Living Sandstorm</b>!</p>
<p><span class=messageboard-ooc>Before you act, discard a card from the blessings deck, then shuffle the villain Sandstorm from the box into the blessings deck. </span></p>
<p>The monster seems to be dispersing itself all over, likely we'll have to get lost in another part of it later, but for now, Damiel hefts his <b>Flame Cannon</b> and lets loose.</p>
<p><span class="messageboard-dice"><b>Living Sandstorm CtD Combat 10:</b></span> <span class="messageboard-dice">2d12 + 3 + 4d8 ⇒ (2, 9) + 3 + (6, 3, 7, 3) = 33</span> <span class=messageboard-ooc>Success!</span></p>
<p>The balcony now has a nice glass dome surrounding it to protect it from the elements, the shadow of a face in the stained window playing tricks with the viewer's mind.</p>
<p>The alchemist backtracks and follows the guidance of <b>Isis</b> to a bookcase in the last chamber, finding a scroll of <span class=messageboard-ooc>Card 5:</span> <b>Chain Lightning</b>.</p>
<p><span class="messageboard-dice"><b>Chain Lightning CtA Int 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (3) + 4 = 7</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The penmanship is sloppy and Damiel can't make out some of the incantation. For the best really, since he doesn't do so well with using magic to attack. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Pharasma" target="_blank" rel="nofollow">Blessing of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Infernal_Contract" target="_blank" rel="nofollow">Infernal Contract</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Pharamsa: 2 dice if a spell is cast
<br />
Everbloom: 2 dice on n/c Dex or Wis
<br />
Maat: +/-3 or all d8s
<br />
Lucky Rifle: 1d4-1 to distant combat AFTER the roll
<br />
Fuse Grenade: 2d8+Fire vs local lock, obstacle, or skirmish
<br />
Carnivore: 1 die to local Combat
<br />
<b>Movement: </b>Box reroll for 4-7-Deal USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Discard a card from the blessings deck, then shuffle the villain <b>Sandstorm</b> from the box into the blessings deck.
<br />
Sepulcher of the Servant Card 4 BANISHED.
<br />
Sepulcher of the Servant Card 5 BANISHED.
<br />
</span></p>Aspect of the Bull
Blessed Bullet
Turn 9, under Blessing of the Sun Falcon! When this card is discard from the blessings deck, banish it and draw a blessing from the box: Blessing of Isis.
So really, it's still under Blessing of Ptah...
Damiel gratefully watches Hayato arrive at the Sepulcher of the Servant and take out a big snake lizard person thing. Damiel loads his Blessed Bullet and casts Aspect of the Bull before checking out another branching chamber, emerging onto a balcony to...Damiel Fncg (alias of SirRogue)2021-06-13T20:55:27ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13402021-05-27T22:46:12Z2021-05-27T22:46:12Z<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of the Elements</b>...</p>
<p>Damiel heads to the <b>Sepulcher of the Servant</b> and prepares to fight some undead. Instead he finds a [ooc]Card 1:</span> <b>Holy Word Trap</b>. Damiel takes a hit of some mindchemistry and adds his nimble dexterity to his vast intellect. </p>
<p><span class="messageboard-dice"><b>Holy Word Trap CtD Int 13:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d12 + 3 ⇒ (1) + 4 + (9) + 3 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel waltzes through the trap with a superior gate, then follows his boon of the <b>Starsong</b> to his reward, a <span class=messageboard-ooc>Card 2:</span> <b>Blessing of the Lady of Graves</b>. Damiel isn't too divine, but he does down a <b>Potion of Focus</b> to augment that.</p>
<p><span class="messageboard-dice"><b>Blessing of the Lady of Graves CtA Divine 10:</b></span> <span class="messageboard-dice">1d4 + 1d10 + 7 ⇒ (4) + (7) + 7 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel feels pretty smug about his success, preparing to use the boon to move onward...until he discovers this blessing doesn't explore. Meh. He plops down and chews some <b>Angelstep</b> in irritation. </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Damiel, Mindchemist is healed for 3: <i>(Blessing of Wind and Waves, Fire Lance, Blessing of the Everbloom)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Lady_of_Graves" target="_blank" rel="nofollow">Blessing of the Lady of Graves</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Infernal_Contract" target="_blank" rel="nofollow">Infernal Contract</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Lady of Graves: 2 dice vs undead
<br />
Maat: +/-3 or all d8s
<br />
Flame Cannon: 2d8 and Fire to any Combat anywhere
<br />
<b>Movement: </b>Box reroll for 4-7-Deal USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Sepulcher of the Servant Card 1 BANISHED.
<br />
Sepulcher of the Servant Card 1 ACQUIRED.
<br />
</span></p>Turn 5, under Blessing of the Elements...
Damiel heads to the Sepulcher of the Servant and prepares to fight some undead. Instead he finds a [ooc]Card 1: Holy Word Trap. Damiel takes a hit of some mindchemistry and adds his nimble dexterity to his vast intellect.
[dice=Holy Word Trap CtD Int 13]1d10+4+1d12+3[/dice] Success!
Damiel waltzes through the trap with a superior gate, then follows his boon of the Starsong to his reward, a Card 2: Blessing of the Lady of Graves. Damiel isn't[/ooc]...Damiel Fncg (alias of SirRogue)2021-05-27T22:46:12ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1392021-05-25T23:56:34Z2021-05-25T23:56:34Z<p>4-D: Trial of the Totem</p>
<p>Merisiel updates:
<br />
Tier 4, XP: 4 —> Tier 5, XP: 0
<br />
HP: Banked</p>
<p>Unlikely to roll higher than Quinn, but I'll try my 3.6% chance. </p>
<p><span class="messageboard-dice"><b>Blessing 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 126</span> Ha!</p>
<p>Upgrade:
<br />
pass</p>
<p>I'd have to go back and check my RPs, but I feel pretty sure I got at least three, and not up to 6. Rally supporter Krojun Eats-What-He-Kills.</p>
<p>I would be interested in the Loot ally Sklar-quah Thundercaller.</p>4-D: Trial of the Totem
Merisiel updates:
Tier 4, XP: 4 --> Tier 5, XP: 0
HP: Banked
Unlikely to roll higher than Quinn, but I'll try my 3.6% chance.
[dice=Blessing 4]1d1000[/dice] Ha!
Upgrade:
pass
I'd have to go back and check my RPs, but I feel pretty sure I got at least three, and not up to 6. Rally supporter Krojun Eats-What-He-Kills.
I would be interested in the Loot ally Sklar-quah Thundercaller.Merisiel FNCG (alias of SirRogue)2021-05-25T23:56:34ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6102021-05-13T21:51:03Z2021-05-13T21:51:03Z<p><span class=messageboard-ooc>Turn 14, now is the hour of <b>The Mute Hag</b>.
<br />
<i>While this is the hour:</i></span> <b>At the start of your turn, summon and encounter a spell. </b></p>
<p>Before Merisiel can even move, the Mute Hag drops a scroll of <b>Deathgrip</b> in her lap. The elf eye's it skeptically. She doesn't know enough to cast it, but she knows enough to assess its value, which is minimal to her current party, so she doesn't bother with the effort of bringing it along. </p>
<p>The endless trudge across the <b>Dunes </b>seems to have an end in sight. Mersiel completely ignores the ridiculous <span class=messageboard-ooc>Card 1:</span> <b>Wounding Spear-axe</b> and follows <b>Jasan Adriel</b>'s intel that the <span class=messageboard-ooc>Card 2:</span> <b>Henchman Proxy B3- Pack Landshark</b> is up ahead. </p>
<p>Jason points out that anyone could get the drop on it from this approach, but Merisiel takes it herself, drawing her <b>Blackjack's Rapier</b> and donning the complimentary <b>Blackjack's Gear</b>. Seeing Seelah circle around to flank, the rogue trusts her to invoke whatever blessing she finds appropriate for the situation. <span class=messageboard-ooc>ETA: Forgot to discard for Honor-Tested, luckily there seem to be plenty of blessings around, so I don't need the Torag's Power I was saving.</span></p>
<p><span class="messageboard-dice"><b>Pack Landshark CtD Combat 21:</b></span> <span class="messageboard-dice">2d12 + 6 + 1d6 + 2 + 1d4 + 3 + 1d8 + 1d8 + 1 ⇒ (6, 12) + 6 + (5) + 2 + (2) + 3 + (4) + (3) + 1 = 44</span> <span class=messageboard-ooc>Success! RESPECT.</span></p>
<p>With the snicker-snak complete, Merisiel goes to the totem to acquire whatever final harrowing challenge awaits, clutching her Gem of Physical Prowess close to help her dex her way out of it. A single card awaits on the flat shelf of the totem, flipping of its own accord to reveal <b>The Demon's Lantern</b>. Gee, it sure is a good thing she saved that Gem for this moment. •sigh• </p>
<p><span class="messageboard-dice"><b>The Demon's Lantern CtA Disable 8:</b></span> <span class="messageboard-dice">2d12 + 6 ⇒ (1, 12) + 6 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel deftly palms the card without setting off the pressure trigger it was weighing down, and holds the final totem boon aloft to the judgy spectators. </p>
<p>"ARE YOU NOT ENTERTAINED???" she demands over the bodies of the fallen invaders. Hopefully this will <i>finally</i> prove the party is here to help the locals. </p>
<p><span class=messageboard-ooc><b>VICTORY.</b></span></p>Turn 14, now is the hour of The Mute Hag.
While this is the hour: At the start of your turn, summon and encounter a spell.
Before Merisiel can even move, the Mute Hag drops a scroll of Deathgrip in her lap. The elf eye's it skeptically. She doesn't know enough to cast it, but she knows enough to assess its value, which is minimal to her current party, so she doesn't bother with the effort of bringing it along.
The endless trudge across the Dunes seems to have an end in sight. Mersiel...Merisiel FNCG (alias of SirRogue)2021-05-13T21:51:03ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13332021-05-03T23:55:46Z2021-05-03T23:55:46Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of the Lady of Graves</b>...</p>
<p>Damiel steps cautiously into the <b>Vault of Hidden Wisdom</b> but still steps in the [ooc]Card 1:</span> <b>Inevitable Trap</b>. The alchemist starts to try thinking his way out, but realizes following his instincts might be easier, so he chugs a bottle of <b>Liquid Persuasion</b> to enhance those. </p>
<p><span class="messageboard-dice"><b>Inevitable Trap CtD Wis 10:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 7 ⇒ (1) + (1) + 7 = 9</span> <span class=messageboard-ooc>Failure! Well, that's a grand way to start the AD7 promo scenario. Guess we're burning the box reroll early. :P</span></p>
<p><span class="messageboard-dice">1d10 + 8 ⇒ (4) + 8 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>It's a near thing, but after an initial misstep, Damiel instinctively dodges around the dangerous parts of the trap and steps through to the other side. Awaiting him on the other side, the <b>Everbloom</b> offers him the chance to claim a <span class=messageboard-ooc>Card 2:</span> <b>Blessing of Pharasma</b></p>
<p><span class="messageboard-dice"><b>Blessing of Pharasma CtA Int 5:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (3) + 4 = 7</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel plucks it from its resting place without trouble, and given the hour, decides it's a good time to use it as a means of advancing further <span class=messageboard-ooc>recharged, Pharasma hour</span>. </p>
<p>The Lady of Graves guides Damiel down a narrow, almost hidden passage to an alcove housing a pedestal, a quill, and an <span class=messageboard-ooc>Card 3:</span> <b>Infernal Contract</b>. Suddenly regretting the impulsive shooting of his Persuasion draught, Damiel turns to more experimental alchemy, cracking open his Fire Lance to mix the gel inside with a stimulant and sniffing it.</p>
<p><span class="messageboard-dice"><b>Infernal Contract CtD Int 17:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d12 + 3 ⇒ (10) + 4 + (7) + 3 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>The alchemist's heightened intellect allows him to initial the appropriate paragraphs and not sign any clauses that would cost him <i>too</i> much of himself or his will. </p>
<p>As soon as he furls the contract and tucks it into his coat, the walls begin shaking and the floor rumbling. The ceiling parts with a crash and <span class=messageboard-ooc>random barrier to close: Collapsing Sphinx</span> the sphinx statue on the roof of the vault rises up, then begins collapsing to pieces through the newly open roof. Time to go! </p>
<p>The rubble seems to be actively seeking to fall on Damiel, so the alchemist starts swiftly sneaking out the way he came. Feeling the charge from his last concoction waning, he reluctantly takes a <i>very small</i> sip of Bottled Lightning to literally charge his senses. </p>
<p><span class="messageboard-dice"><b>Collapsing Sphinx CtD Stealth 12:</b></span> <span class="messageboard-dice">1d12 + 7 + 1d10 + 4 ⇒ (3) + 7 + (10) + 4 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Knowing exactly where to step and when is a huge advantage and the alchemist dives out of the collapsing structure just before the exit is sealed off. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Infernal_Contract" target="_blank" rel="nofollow">Infernal Contract</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>
<br />
Flask Thrower: 2d6 (and traits) to distant combat
<br />
Starsong: reroll all the dice
<br />
Maat: +/-3 or all d8s
<br />
Flame Cannon: 2d8 and Fire to any Combat anywhere
<br />
<b>Movement: </b>Box reroll for 4-7-Deal USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Hidden Wisdom Card 1 BANISHED.
<br />
Vault of Hidden Wisdom Card 1 ACQUIRED.
<br />
Vault of Hidden Wisdom Card 1 DISPLAYED.
<br />
Vault of Hidden Wisdom CLOSED.
<br />
</span></p>Turn 1, under Blessing of the Lady of Graves...
Damiel steps cautiously into the Vault of Hidden Wisdom but still steps in the [ooc]Card 1: Inevitable Trap. The alchemist starts to try thinking his way out, but realizes following his instincts might be easier, so he chugs a bottle of Liquid Persuasion to enhance those.
[dice=Inevitable Trap CtD Wis 10]1d6+1d10+7[/dice] Failure! Well, that's a grand way to start the AD7 promo scenario. Guess we're burning the box reroll early. :P
[/ooc]...Damiel Fncg (alias of SirRogue)2021-05-03T23:55:46ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=13#6042021-04-26T19:28:39Z2021-04-26T19:28:39Z<p><span class=messageboard-ooc>Turn 10, now is the hour of <b>Desna's Freedom</b>.
<br />
<i>While this is the hour:</i></span> <b>On each check, the first blessing played to bless may be played freely. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Humanbane Rapier for Blessing of Wadjet.</span></p>
<p>Noting the opening Seelah is giving her at the <b>Glade</b>, Merisiel moves over and nimbly impresses the <span class=messageboard-ooc>Card 4:</span> <b>Sable Company Marine</b> while Seelah chats him up. </p>
<p><span class="messageboard-dice"><b>Sable Company Marine CtA Dex 11:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d8 + 1d6 ⇒ (7) + 5 + (7) + (6) = 25</span> <span class=messageboard-ooc>Success!</span></p>
<p>Seelah is able to seal(lah) the deal, and the marine joins our quest. He immediately points our that the <b>Priest of Pharasma</b> traveling with you is really a <span class=messageboard-ooc>Card 5:</span> <b>Traitor</b>! <span class=messageboard-ooc>Discard Marine to explore, Priest discarded by BA Traitor text.)</span></p>
<p>Merisiel immediately draws both her rapier and her starknife, then, remembering she's "honor-tested" or whatever, throws the starknife away in a sign of "fairness" (ick).</p>
<p><span class="messageboard-dice"><b>Traitor CtD Combat 18:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d8 + 1d8 + 1d6 + 1 + 3 ⇒ (12) + 6 + (4) + 2 + (8) + (5) + (1) + 1 + 3 = 42</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the enthusiastic assistance of seemingly everyone, Merisiel barely has to do anything to slay the traitor. Moving swiftly to take advantage of the brief boost Seelah has arranged, Merisiel invokes her <b>Blessing of Wadjet</b> to continue onward, coming across a <span class=messageboard-ooc>Card 6:</span> <b>Wolverine</b> snuffling in the foliage. Short help is better than no help at all, I guess. </p>
<p><span class="messageboard-dice"><b>Wolverine CtA Wis 9:</b></span> <span class="messageboard-dice">3d6 + 1d8 ⇒ (5, 1, 3) + (1) = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel befriends the creature, naming it Logan, and follows it to some treasure in the underbrush that looks suspiciously like a <span class=messageboard-ooc>Card 7:</span> <b>Dragonbane Greatsword</b>. Merisiel checks her supplies, eyeing the treasure, then Glade. It would make more sense to try forging ahead and secure the location, but it seems she is physically incapable of leaving treasure behind. </p>
<p><span class="messageboard-dice"><b>Dragonbane Greatsword CtA Str 13:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 1d6 ⇒ (2, 2) + (2) + (2) = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Merisiel is surprised by how light the wide-bladed sword is...until she lifts it free of the underbrush to find the blade broken off about a foot past the hilt. Alas. You lose 100% of the treasure you don't try to loot. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Gear" target="_blank" rel="nofollow">Blackjack's Gear</a>, <a href="https://pacg.fandom.com/wiki/Torag%27s_Power" target="_blank" rel="nofollow">Torag's Power</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Jasan_Adriel" target="_blank" rel="nofollow">Jasan Adriel</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Merisiel, Blackjack has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Torag's Power: freely bless on Str or Con
<br />
Jasan: 1d6 to local n/c Cha or Knowledge
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4D is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Glade Card 4 ACQUIRED.
<br />
Glade Card 5 BANISHED.
<br />
Glade Card 6 ACQUIRED.
<br />
Glade Card 7 BANISHED.
<br />
</span></p>Turn 10, now is the hour of Desna's Freedom.
While this is the hour: On each check, the first blessing played to bless may be played freely.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Humanbane Rapier for Blessing of Wadjet.
Noting the opening Seelah is giving her at the Glade, Merisiel moves over and nimbly impresses the Card 4: Sable Company Marine while Seelah chats him up.
[dice=Sable Company Marine CtA Dex 11]1d12+5+1d8+1d6[/dice]...Merisiel FNCG (alias of SirRogue)2021-04-26T19:28:39ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13282021-04-21T21:56:19Z2021-04-21T21:56:19Z<p>Damiel doesn't like most of these locations, but figures the <b>Vault of Hidden Wisdom</b> will at least present some interesting challenges. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Everbloom: 2 dice to n/c Dex or Wis
<br />
Flask Thrower: 2d6 (and traits) to distant combat
<br />
Persuasion: 1d10+7 to a local Wis or Cha
<br />
Starsong: reroll all the dice
<br />
<b>Movement: </b>Box reroll for 4-6E AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Damiel doesn't like most of these locations, but figures the Vault of Hidden Wisdom will at least present some interesting challenges.
Damiel, Mindchemist wrote:Hand: Liquid Persuasion, Bottled Lightning, Blessing of the Everbloom, Blessing of the Starsong, Fire Lance, Flask Thrower, Aspect of the Tiger,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 9
NOTES:
Available Support: Everbloom: 2 dice to n/c Dex or Wis
Flask Thrower: 2d6 (and traits) to distant combat
Persuasion: 1d10+7...Damiel Fncg (alias of SirRogue)2021-04-21T21:56:19ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13272021-04-20T05:46:53Z2021-04-20T05:46:53Z<p>Some nice stuff, but not super intrigued enough to give up a 6.</p>Some nice stuff, but not super intrigued enough to give up a 6.Damiel Fncg (alias of SirRogue)2021-04-20T05:46:53ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=8#3522021-04-15T21:28:35Z2021-04-15T21:28:35Z<p>Damiel wouldn't argue with picking up the Item 6 to finally get his <a href="https://pacg.fandom.com/wiki/Fuse_Grenade" target="_blank" rel="nofollow">Fuse Grenade</a>...</p>Damiel wouldn't argue with picking up the Item 6 to finally get his Fuse Grenade...Damiel Fncg (alias of SirRogue)2021-04-15T21:28:35ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13232021-04-15T20:23:43Z2021-04-15T20:23:43Z<p>Damiel agrees with the sentiment of trying to get the best deal we can and then attacking when there is an inevitable double-cross.</p>Damiel agrees with the sentiment of trying to get the best deal we can and then attacking when there is an inevitable double-cross.Damiel Fncg (alias of SirRogue)2021-04-15T20:23:43ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13122021-04-06T04:48:55Z2021-04-06T04:48:55Z<p><span class=messageboard-ooc>OFFTURN:
<br />
Assisting Tarlin, recharge <b>Corrosion</b> and discard <b>Blessing of the Everbloom</b>. Then Tarlin heals Damiel for 3.</span></p>
<p><span class=messageboard-ooc>Damiel, Mindchemist is healed for 3: <i>(Blessing of the Starsong, Liquid Persuasion, Blessing of the Everbloom)</i>. Deck shuffled.</span></p>
<p>Now, <span class=messageboard-ooc>Turn 16, under <b>Blessing of the Elements</b>...</p>
<p>Backing up Tarlin at the <b>Hall of Winged Chaos</b>, Damiel encounters the smuggler [ooc]Card 2:</span> <b>Neb-at</b> and fumblingly tries to enlist his aid.</p>
<p><span class="messageboard-dice"><b>Neb-at CtA Cha 6:</b></span> <span class="messageboard-dice">2d4 ⇒ (3, 2) = 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Even his bullish enthusiasm is not enough to sway the smuggler, and Damiel lets him walk away. Drowning his sorrows in <b>Twitch Tonic</b>, the alchemist moves along to encounter <s><span class=messageboard-ooc>Card 3:</span> <b>Baited Jewel Box</b></s> <span class=messageboard-ooc>(moved to Forgery of Ra, per chat)</span> <span class=messageboard-ooc>Card 4:</span> <b>Curse of the Netheshuun</b>. Welp. Looks like cursing this location was really meant to be!</p>
<p><span class="messageboard-dice"><b>Scenario Undead difficulty increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 9</span> </p>
<p><span class=messageboard-ooc>Ouch! Discard alchemical card (Cloud Puff) to add Int to Dex check, use Tarlin's Blessing of Iomedae, which recharges.</span> </p>
<p><span class="messageboard-dice"><b>Curse of the Netheshuun CtD Disable 17 + 9 = 26 (32):</b></span> <span class="messageboard-dice">2d12 + 6 + 1d10 + 4 ⇒ (7, 7) + 6 + (4) + 4 = 28</span> <span class=messageboard-ooc>Success, even with increased difficulty, but that puts it out of range of not getting cursed.</span></p>
<p><span class="messageboard-dice"><b>Scourge die:</b></span> <span class="messageboard-dice">1d10 ⇒ 3</span> <b><span class=messageboard-ooc>Curse of Vulnerability</span></b></p>
<p>Damiel opts to quite while he's "ahead" and take a rest. </p>
<p>At the start of Hayato's turn, Damiel overs Tarlin some <b>Angelstep</b> munchies and readies his <b>Blessed Bullet</b> <span class=messageboard-ooc>(displayed)</span>.</p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<p>HAND</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of Winged Chaos Card 2 BANISHED.
<br />
Hall of Winged Chaos Card 3 moved to <b>Forge of Ra</b>.
<br />
Hall of Winged Chaos Card 4 BANISHED.
<br />
<b>Tarlin</b> recharges Blessing of Iomedae.
<br />
<b>Tarlin</b> heals 5.
<br />
</span></p>OFFTURN:
Assisting Tarlin, recharge Corrosion and discard Blessing of the Everbloom. Then Tarlin heals Damiel for 3.
Damiel, Mindchemist is healed for 3: (Blessing of the Starsong, Liquid Persuasion, Blessing of the Everbloom). Deck shuffled.
Now, Turn 16, under Blessing of the Elements...
Backing up Tarlin at the Hall of Winged Chaos, Damiel encounters the smuggler [ooc]Card 2: Neb-at and fumblingly tries to enlist his aid.
[dice=Neb-at CtA Cha 6]2d4[/dice] Failure!
Even his[/ooc]...Damiel Fncg (alias of SirRogue)2021-04-06T04:48:55ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13072021-03-24T06:26:17Z2021-03-24T06:26:17Z<p><span class=messageboard-ooc>Turn 12, under <b>Blessing of Anubis</b>...</p>
<p>Hearing the sounds of battle rage on in the distance, Damiel remembers what he was going to do last turn and sends good wishes in the form of <b>Blessing of Wind and Waves</b> to Hayato at the <b>Eternal Arena</b> to support his final battle. </p>
<p>Done at the Croc Hall, Damiel heads off to the untouched <b>Hall of Winged Chaos</b>. Why not? It just sounds like fun!! The [ooc]Card 1:</span> <b>Blessing of the Lady of Graves</b> he finds almost immediately seems to back that up! </p>
<p><span class="messageboard-dice"><b>Blessing of the Lady of Graves CtA Skill 10:</b></span> <span class="messageboard-dice">2d4 ⇒ (2, 1) = 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Hmm, this is some next level religious mojo, and Damiel is not the appropriate laser level to handle its Pharasmastic powers. Oh well. </p>
<p>Invoking the power of Blessing of Nethys[/b], Damiel peers ahead and notes... </p>
<p><span class=messageboard-ooc>Card 2:</span> <b>Anubis Staff</b>
<br />
<span class=messageboard-ooc>Card 3:</span> <b>Blessing of Thoth</b></p>
<p>Damiel is not jazzed about either of these options, but will kick the Staff aside right now <span class=messageboard-ooc>auto-fail</span> in hopes of maybe someone can get the blessing to explore later. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Maat: +/-3 OR all dice become d8s
<br />
Corrosion: 1 die vs barrier or undead or construct
<br />
Cloud Puff: negate local before/after you act
<br />
Everbloom: 2 dice to n/c Dex or Wis
<br />
Flame Cannon: 2d8 & Fire to any Combat check anywhere
<br />
Flask Thrower: 2d6 (and traits) to distant combat
<br />
<b>Movement: </b>Box reroll for 4-6E AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of Winged Chaos Card 1 BANISHED.
<br />
Hall of Winged Chaos Card 2 BANISHED.
<br />
Hall of Winged Chaos Card 3 KNOWN.
<br />
</span></p>Turn 12, under Blessing of Anubis...
Hearing the sounds of battle rage on in the distance, Damiel remembers what he was going to do last turn and sends good wishes in the form of Blessing of Wind and Waves to Hayato at the Eternal Arena to support his final battle.
Done at the Croc Hall, Damiel heads off to the untouched Hall of Winged Chaos. Why not? It just sounds like fun!! The [ooc]Card 1: Blessing of the Lady of Graves he finds almost immediately seems to back that up!
[/ooc]...Damiel Fncg (alias of SirRogue)2021-03-24T06:26:17ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=27#13022021-03-18T00:41:40Z2021-03-18T00:41:40Z<p><span class=messageboard-ooc>Lucky Rifle + Crystalline Carnivore + Blessing of W&W for 1 die + Int to Dex combat check.</p>
<p>ETA: Just realized I have nothing alchemical left in my hand to fuel adding Int so I will play Restoration and hope I draw something: Blessing of Nethys and Liquid Persuasion. That'll do.</span></p>
<p><span class="messageboard-dice"><b> CtD <s>16</s> 26 (32):</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 5 + 1d10 + 4 ⇒ (9) + 3 + (5) + 5 + (8) + 4 = 34</span> <span class=messageboard-ooc>Success!</span></p>Lucky Rifle + Crystalline Carnivore + Blessing of W&W for 1 die + Int to Dex combat check.
ETA: Just realized I have nothing alchemical left in my hand to fuel adding Int so I will play Restoration and hope I draw something: Blessing of Nethys and Liquid Persuasion. That'll do.
[dice= CtD 16 26 (32)]1d12+3+1d12+5+1d10+4[/dice] Success!Damiel Fncg (alias of SirRogue)2021-03-18T00:41:40ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5992021-03-14T00:13:14Z2021-03-14T00:13:14Z<p><span class=messageboard-ooc>Turn 6, now is the hour of <b>The Courtesan</b>.
<br />
<i>While this is the hour:</i></span> <b>When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Given the hour, Merisiel will swap Blessing of Wadjet for The Demon's Lantern.</span></p>
<p>Merisiel joins Seelah at the <b>Cinderlands</b> and is thrilled to encounter a <span class=messageboard-ooc>Card 3:</span> <b>Trapped Chest</b>, until some kind of harrow magic swallows up the chest and slames a <span class=messageboard-ooc>first Task barrier in random cards</span> <b>Guardian Door</b> in her face. Well, at least it's still something to disable. Or better yet, sneak past! This might be an opportunity to prove herself, so rather than easily sneaking past, the rogue employs all her available devices to become virtually invisible. <span class=messageboard-ooc>skill + bless twice from Seelah + d8 from Seelah + d8 from Shy Ratani.</span></p>
<p><span class="messageboard-dice"><b>Guardian Door CtD Stealth 8:</b></span> <span class="messageboard-dice">3d12 + 6 + 1d8 + 1d8 ⇒ (11, 2, 1) + 6 + (7) + (2) = 29</span> <span class=messageboard-ooc><b>Respect</b>ful success!</span></p>
<p>Merisiel is so sneaky, the onlooking judges just lose track of her, and then realize she's already past the door despite it never having opened. In the middle of the Cinderlands. </p>
<p>Quickly moving on before they think too hard about it, Merisiel invokes the power of <b>The Fiend</b> to move onward, recovering her <b>Sable Company Leathers</b> as a harrowing reward. None to soon, as she finds a <span class=messageboard-ooc>Card 4:</span> <b>Henchman Proxy B5 - Pack Landshark</b> guarding her path! Thinking she might need her armor in this environment, the elf two-steps int a twirl in a dancing challenge <span class=messageboard-ooc>discard The Dance for Honor-Tested</span> and draw both blades. She slowly circles the monster's flank, moving it into a flanking position for Seelah before hurling her starknife and lunging with her rapier in quick succession.</p>
<p><span class="messageboard-dice"><b>Pack Landshark CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1d8 + 3 ⇒ (2) + 6 + (5) + 2 + (4) + (3) + 3 = 25</span> <span class=messageboard-ooc><b>Success!</span></p>
<p>With the shark defeated, Merisiel is eager to leave. Her armor allows a some freedom of movement while enduring the elements <span class=messageboard-ooc>Add Acro Mod to Con/Fort check</span> as she nimbly tries to lead the way out, using [b]The Demon's Lantern</b> to guide her steps.</p>
<p><span class="messageboard-dice"><b>Cinderlands CtC Con 8:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (1) + 6 = 7</span> <span class=messageboard-ooc><b>Success!</span></p>
<p>The rogue takes them all the way to the totem, and collects its boons before moving off. <span class=messageboard-ooc>Draw Torag's Power and Priest of Pharasma</span>. Two paths lie ahead of them, party members at the end of both. Merisiel sets out for the Dunes, leaving her friend to decide if they should split equally or focus more heavily on one. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> [b]Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/Torag%27s_Power" target="_blank" rel="nofollow">Torag's Power</a>, <a href="https://pacg.fandom.com/wiki/Priest_of_Pharasma" target="_blank" rel="nofollow">Priest of Pharasma</a>, <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Merisiel, Blackjack has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Torag's Power: freely bless on Str or Con
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4D is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 3 BANISHED.
<br />
Merisiel earns a Respect Point.
<br />
Cinderlands Card 4 BANISHED.
<br />
Cinderlands CLOSED.
<br />
Merisiel moves to DUNES.
<br />
Seelah moves SOMEWHERE.
<br />
</span></p>Turn 6, now is the hour of The Courtesan.
While this is the hour: When you would encounter a non- story bane barrier, banish it instead, then summon and encounter a Task barrier.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Given the hour, Merisiel will swap Blessing of Wadjet for The Demon's Lantern.
Merisiel joins Seelah at the Cinderlands and is thrilled to encounter a Card 3: Trapped Chest, until some kind of harrow magic swallows up the...Merisiel FNCG (alias of SirRogue)2021-03-14T00:13:14ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12982021-03-12T18:47:01Z2021-03-12T18:43:39Z<p><span class="messageboard-dice"><b>Ecorche Undead difficulty increase:</b></span> <span class="messageboard-dice">1d12 ⇒ 1</span> Total difficulty: 27
<br />
<span class="messageboard-dice"><b>Adding Int to Dex attack roll:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (2) + 4 = 6</span> Total check: 38
<br />
<span class=messageboard-ooc>Still good.</span></p>[dice=Ecorche Undead difficulty increase]1d12[/dice] Total difficulty: 27
[dice=Adding Int to Dex attack roll]1d10+4[/dice] Total check: 38
Still good.Damiel Fncg (alias of SirRogue)2021-03-12T18:43:39ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5962021-03-12T18:06:15Z2021-03-12T18:06:15Z<p>Forgot to post my hand:</p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Fiend (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/Shy_Ratani" target="_blank" rel="nofollow">Shy Ratani</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Dance" target="_blank" rel="nofollow">The Dance</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4 // Merisiel, Blackjack has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
The Fiend: bless is 3d6 if someone banishes an ally
<br />
The Dance: bless twice on another character's check
<br />
Wadjet: 2d8 on any check to acquire
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4D is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Forgot to post my hand:
Merisiel, Blackjack wrote:Hand: Blackjack's Rapier, Keen Starknife, The Fiend (Harrow), Shy Ratani, Blessing of Wadjet, The Dance,
Displayed:
Deck: 15 Discard: 1 Buried: 0
Hero Points: 4 // Merisiel, Blackjack has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Power: add 1d6 to local check to acquire
The Fiend: bless is 3d6 if someone banishes an ally
The Dance: bless twice on another character's check
Wadjet: 2d8 on any check to acquire...Merisiel FNCG (alias of SirRogue)2021-03-12T18:06:15ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5932021-03-12T01:40:19Z2021-03-12T01:40:19Z<p><span class=messageboard-ooc>Turn X, now is the hour of <b>Benefaction </b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap The Demon's Lantern for Blessing of Wadjet.</span></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested. </i> Merisiel will add the boon Blessing of Wadjet to the Cliff totem pile.</span></p>
<p>Merisiel pays respect to the local totem with her Wadjet trinket, then scurries along the <b>Cliff</b>, only to be met by a <span class=messageboard-ooc>Card 1:</span> <b>Henchman Proxy B2 - Pack Landshark</b> leaping up from a ledge! Proving she is Honor-Tested, Merisiel discards her armor and draws both blades, winging the starknife as a distraction while she lunges with her rapier, adding an extra twist as it strikes home!</p>
<p><span class="messageboard-dice"><b>Pack Landshark CtD Combat 21:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1d4 + 1d6 + 3 ⇒ (6) + 6 + (1) + 2 + (3) + (2) + (5) + 3 = 28</span> <span class=messageboard-ooc>Cliff zeroes out 1s and 2s; 28-1-2=<b>25</b> Still a success!</span></p>
<p>She can feel the edges of the cliff crumbling underfoot, but she compensates sufficiently to do in the henchman. The weight of its collapse causes further instability...</p>
<p><span class="messageboard-dice"><b>Cliff CtC Acro 10:</b></span> <span class="messageboard-dice">1d12 + 6 ⇒ (8) + 6 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>The elf launches into a succession of back handsprings, taking her out of harm's way. The collapse is clearly impassible now, and Merisiel considers where to head next now that this totem is safe. </p>
<p>HAND</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cliff Card 1 BANISHED.
<br />
Cliff CLOSED.
<br />
</span></p>Turn X, now is the hour of Benefaction .
While this is the hour: No effect.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap The Demon's Lantern for Blessing of Wadjet.
At the start of your turn, you may add a boon from your hand to any totem pile and suffer the scourge Honor-Tested. Merisiel will add the boon Blessing of Wadjet to the Cliff totem pile.
Merisiel pays respect to the local totem with her Wadjet trinket, then scurries along the...Merisiel FNCG (alias of SirRogue)2021-03-12T01:40:19ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12962021-03-11T23:54:51Z2021-03-11T23:54:51Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Ptah</b>...</p>
<p>Damiel hears a popping hiss further on in the <b>Hall of the Crocodile Kings</b> and catiously approaches the source of the sound: a [ooc]Card 2:</span> <b>Toxic Geyser</b>. Whatever's back there must be cool to have to get past this. Damiel quaffs a <b>Potion of Focus</b> and plays geyser hopscotch. </p>
<p><span class="messageboard-dice"><b>Toxic Geyser CtD Dex 17:</b></span> <span class="messageboard-dice">2d12 + 3 + 1d10 + 7 ⇒ (1, 4) + 3 + (2) + 7 = 17</span> <span class=messageboard-ooc>Crappy roll but on a lot of dice an bonuses, so narrow success!</span></p>
<p>Invoking the favor of the <b>Blessing of the Starsong</b>, the alchemist discovers a room beyond the geysers, holding a <span class=messageboard-ooc>Card 3:</span> <b>Blessing of Isis</b>.</p>
<p><span class="messageboard-dice"><b>Blessing of Isis CtA Craft 11:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (4) + 7 = 11</span> <span class=messageboard-ooc>On the money once again, success!</span></p>
<p>Plucking the blessing for himself, Damiel invokes it immediately to find his way into the next chamber, where an <span class=messageboard-ooc>Card 3:</span> <b>Ecorche</b> awaits! Damiel uncorks his <b>Bottled Lightning</b>, using the <b>Crook and Flail of Kings</b> as lightning rods to direct the bolts <span class=messageboard-ooc>recharged to add 1 die</span>.</p>
<p><span class="messageboard-dice"><b>Ecorche CtD Combat 20 (26):</b></span> <span class="messageboard-dice">2d12 + 3 + 3d8 ⇒ (9, 4) + 3 + (2, 6, 8) = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel fries the necromancy out of the undead husk and it again falls lifeless to the ground. Time to resupply!</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
W&W: 2 dice to close or guard.
<br />
Maat: +/-3 OR all dice become d8s
<br />
Restoration: draw 2 cards
<br />
Corrosion: 1 die vs barrier or undead or construct
<br />
<b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of the Crocodile Kings Card 2 BANISHED.
<br />
Hall of the Crocodile Kings Card 3 ACQUIRED.
<br />
Hall of the Crocodile Kings Card 4 BANISHED.
<br />
</span></p>Turn 8, under Blessing of Ptah...
Damiel hears a popping hiss further on in the Hall of the Crocodile Kings and catiously approaches the source of the sound: a [ooc]Card 2: Toxic Geyser. Whatever's back there must be cool to have to get past this. Damiel quaffs a Potion of Focus and plays geyser hopscotch.
[dice=Toxic Geyser CtD Dex 17]2d12+3+1d10+7[/dice] Crappy roll but on a lot of dice an bonuses, so narrow success!
Invoking the favor of the Blessing of the Starsong, the alchemist[/ooc]...Damiel Fncg (alias of SirRogue)2021-03-11T23:54:51ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Pathfinder Adventure Card Society UpdateSirRoguehttps://paizo.com/community/blog/v5748dyo6shlm?Pathfinder-Adventure-Card-Society-Update#302021-06-01T23:17:34Z2021-03-10T02:04:45Z<p>I'm going to skip past echoing everyone about how sad this makes me our I'll start sobbing again.</p>
<p>Let's go straight to the request for the (re-)expansion of community templates for Core-based cards. The pre-core format seemed to be pretty open about allowing the community access to the original card templates so we could make our own homebrew cards that looked authentic and blended well. For some reason all of that disappeared when Core/Curse came out and was not replaced by docs to match the updated templates. With the (presumed) end of new content, it would be nice to restore that freedom to the community to make our own, releasing community templates for the Core/Cruse cards to match up with the current meta. </p>
<p>[insert puppy dog eyes emoji}</p>I'm going to skip past echoing everyone about how sad this makes me our I'll start sobbing again.
Let's go straight to the request for the (re-)expansion of community templates for Core-based cards. The pre-core format seemed to be pretty open about allowing the community access to the original card templates so we could make our own homebrew cards that looked authentic and blended well. For some reason all of that disappeared when Core/Curse came out and was not replaced by docs to match...SirRogue2021-03-10T02:04:45ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5892021-03-05T19:57:06Z2021-03-05T19:57:06Z<p>Merisiel will dance along the <b>Cliff</b>. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Keen_Starknife" target="_blank" rel="nofollow">Keen Starknife</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Fiend (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
The Fiend: bless is 3d6 if someone banishes an ally
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4C HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel will dance along the Cliff.
Merisiel, Blackjack wrote:Hand: Materialize, Blackjack's Rapier, Sable Company Leathers, The Demon's Lantern, Keen Starknife, The Fiend (Harrow),
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Power: add 1d6 to local check to acquire
The Fiend: bless is 3d6 if someone banishes an ally
Movement: Move me with the party if my location closes.
Other: Hi I'm Merisiel! Please bot me if I need to Guard my location!
My box...Merisiel FNCG (alias of SirRogue)2021-03-05T19:57:06ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1332021-03-02T01:03:43Z2021-03-02T01:03:43Z<p>4-C: Flameford Under Fire </p>
<p>Merisiel updates:
<br />
Tier 4, XP: 3
<br />
HP: Card Feat - Armor [x]2</p>
<p>null —> Glamered Leather Armor</p>
<p>Upgrade:
<br />
Weapon 2</p>
<p>Starknife —> Keen Starknife</p>4-C: Flameford Under Fire
Merisiel updates:
Tier 4, XP: 3
HP: Card Feat - Armor [x]2
null --> Glamered Leather Armor
Upgrade:
Weapon 2
Starknife --> Keen StarknifeMerisiel FNCG (alias of SirRogue)2021-03-02T01:03:43ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5842021-02-22T05:45:44Z2021-02-22T05:37:57Z<p><span class=messageboard-ooc>Turn 17, now is the hour of <b>The Winged Serpent</b>.
<br />
<i>While this is the hour:</i></span> <b>Your Ranged check is blessed.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Dryad Sandals for Bloodroot Poison.</span></p>
<p>Moving to the <b>Campsite</b> to take advantage of Seelah's support, Merisiel faces the last vestiges of the siege forces in the form of a <span class=messageboard-ooc>Card 1:</span> <b>Giant Anaconda</b>. </p>
<p><span class=messageboard-ooc>Reveal and reload Blackjack's Rapier, hurl Snakebite Dagger covered in Bloodroot Poison while Ruan Mirukova acts as a distraction and stowing the Gem of Physical Prowess for power bonus, plus Seelah bonus, plus either of Quinn's blessing will bless twice.</span></p>
<p><span class="messageboard-dice"><b>Giant Anaconda CtD Combat 18:</b></span> <span class="messageboard-dice">3d12 + 6 + 1d6 + 2 + 1d4 + 1d4 + 1d8 + 1d4 + 1d6 + 1d8 ⇒ (3, 2, 2) + 6 + (2) + 2 + (4) + (2) + (7) + (2) + (6) + (8) = 46</span> <span class=messageboard-ooc>Success! And a <b>Respect</b> point! And more importantly...</span></p>
<p><span class=messageboard-ooc><b>VICTORY.</b></span></p>Turn 17, now is the hour of The Winged Serpent.
While this is the hour: Your Ranged check is blessed.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Dryad Sandals for Bloodroot Poison.
Moving to the Campsite to take advantage of Seelah's support, Merisiel faces the last vestiges of the siege forces in the form of a Card 1: Giant Anaconda.
Reveal and reload Blackjack's Rapier, hurl Snakebite Dagger covered in Bloodroot Poison while Ruan...Merisiel FNCG (alias of SirRogue)2021-02-22T05:37:57ZRe: Forums/PaizoCon: General Discussion: Paizo Blog: PaizoCon Online 2021SirRoguehttps://paizo.com/community/blog/v5748dyo6shkq?PaizoCon-Online-2021#332021-02-17T01:17:09Z2021-02-17T01:17:09Z<p>Whoohoo! So excited!!</p>Whoohoo! So excited!!SirRogue2021-02-17T01:17:09ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12902021-02-11T22:32:24Z2021-02-11T22:32:24Z<p><span class=messageboard-ooc>Turn 4, continued, under <b>Blessing of Bastet</b>...</span></p>
<p>Showdown at the <b>Hall of the Crocodile Kings</b>!</p>
<p>Having used <b>Blessing of the Everbloom</b> to explore, Wisdom checks are blessed! </p>
<p><span class="messageboard-dice"><b>Stavros Nightcrescent CtD Wis 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (1, 1) = 2</span> <span class=messageboard-ooc>Snake eyes! What are the odds! HP reroll. </span></p>
<p><span class="messageboard-dice"><b>Stavros Nightcrescent take 2 CtD Wis 6:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 1) = 4</span> <span class=messageboard-ooc>Oh FFS. Box reroll the 1. </span></p>
<p><span class="messageboard-dice"><b>Stavros Nightcrescent CtD Wis 6:</b></span> <span class="messageboard-dice">1d6 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Success! About time. </span></p>
<p>The vampire's mind whammy must be hitting Damiel hard, but he eventually fights past it and levels his <b>Lucky Rifle +2</b> at the monster, having to drop his <b>Flask Thrower</b> to do so, but using crushed <b>Cloud Puff</b> to augment the ammo.</p>
<p><span class="messageboard-dice"><b>Stavros Nightcrescent CtD Combat 10:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 1d10 + 4 ⇒ (8) + 3 + (9) + 2 + (6) + 4 = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel plunks the vamp with a shot to the shoulder, and it poofs into mist, floating off somewhere else in the castle. Something clatters to the floor as it flees the closing Hall of the Crocodile Kings, and Damiel finds a <b>Crook and Flail of Kings</b>. The alchemist scoops it up, then sits on the stoop outside the Hall and chews some Angelstep root. </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc>Damiel, Mindchemist has all cards in his discard pile healed: <i>(Library Curator, Alchemist's Suit, Blessing of the Everbloom, Flask Thrower, Cloud Puff)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Crook_and_Flail_of_Kings" target="_blank" rel="nofollow">Crook and Flail of Kings</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of the Starsong</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Starsong: Reroll all dice
<br />
Maat: +/-3 OR all dice become d8s
<br />
<b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of the Crocodile Kings Card 1 ACQUIRED.
<br />
Hall of the Crocodile Kings Card 1 BANISHED.
<br />
Hall of the Crocodile Kings Card 3 villain DEFEATED but not cornered, escapes somewhere.
<br />
Random weapon #1 Crook and Flail of Kings ACQUIRED.
<br />
</span></p>Turn 4, continued, under Blessing of Bastet...
Showdown at the Hall of the Crocodile Kings!
Having used Blessing of the Everbloom to explore, Wisdom checks are blessed!
[dice=Stavros Nightcrescent CtD Wis 6]2d6[/dice] Snake eyes! What are the odds! HP reroll.
[dice=Stavros Nightcrescent take 2 CtD Wis 6]2d6[/dice] Oh FFS. Box reroll the 1.
[dice=Stavros Nightcrescent CtD Wis 6]1d6+3[/dice] Success! About time.
The vampire's mind whammy must be hitting Damiel hard, but he eventually...Damiel Fncg (alias of SirRogue)2021-02-11T22:32:24ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12872021-02-10T07:42:34Z2021-02-10T07:42:34Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of Bastet</b>...</p>
<p>Back in a <b>Hall of the Crocodile Kings</b>, Damiel goes looking for new boots. Instead he bumps into a (lost?) [ooc]Card 1:</span> <b>Library Curator</b>. Damiel (aspect of the) bullishly asked for her assistance. </p>
<p><span class="messageboard-dice"><b>Library Curator CtA Int 8:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (6, 1) + 4 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel asks her which way to the suspicious things, and she points down a hall, leading the alchemist into the <span class=messageboard-ooc>Card 2:</span> <b>Inevitable Trap</b>.</p>
<p><span class="messageboard-dice"><b>Inevitable Trap CtD Int 13:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d12 + 3 ⇒ (9) + 4 + (12) + 3 = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel removes his Alchemist's Suit and flings the coat into the path of the trap, triggering its one-time-only mechanism. The coat gets fried, but the alchemist does not. </p>
<p>Cashing in a <b>Blessing of the Everbloom</b>, Damiel asks to be guided carefully onward. He isn't so sure how carefully he's being guided as he walks directly into a chamber with <span class=messageboard-ooc>Card 3:</span> <b>Stavros Nightcrescent</b>!!!</p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Bad stuff happens to my friends, then guarding, then we'll fight.</span></p>Turn 4, under Blessing of Bastet...
Back in a Hall of the Crocodile Kings, Damiel goes looking for new boots. Instead he bumps into a (lost?) [ooc]Card 1: Library Curator. Damiel (aspect of the) bullishly asked for her assistance.
[dice=Library Curator CtA Int 8]2d10+4[/dice] Success!
Damiel asks her which way to the suspicious things, and she points down a hall, leading the alchemist into the Card 2: Inevitable Trap.
[dice=Inevitable Trap CtD Int 13]1d10+4+1d12+3[/dice] Success!
[/ooc]...Damiel Fncg (alias of SirRogue)2021-02-10T07:42:34ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5792021-02-02T00:50:38Z2021-02-02T00:50:38Z<p><span class=messageboard-ooc>Turn 15, now is the hour of <b>The Hidden Truth</b>.
<br />
<i>While this is the hour:</i></span> <b>The first time you examine cards this turn, heal 1d4-1 cards. </b></p>
<p>Defending from the <b>Cinderlands</b>, Merisiel fends off a <span class=messageboard-ooc>Card 3:</span> <b>Henchman Proxy B4 - Ashwing Gargoyle</b>!</p>
<p><span class=messageboard-ooc>Reveal Blackjack's Rapier, reload Snakebite Dagger, discard The Locksmith to bless twice.</span></p>
<p><span class="messageboard-dice"><b>Ashwing Gargoyle CtD Combat 27:</b></span> <span class="messageboard-dice">3d12 + 6 + 1d6 + 2 + 1d4 ⇒ (10, 1, 5) + 6 + (3) + 2 + (4) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>Discard <b>The Forge</b> to explore <span class=messageboard-ooc>Card 4:</span> <b>Bogeyman</b>!</p>
<p><i>Before acting, each local character must succeed at a Wisdom 8 check or suffer the scourge Frightened.</i> Beseech a blessing from Kyra. </p>
<p><span class="messageboard-dice"><b>Bogeyman BA Wisdom 8:</b></span> <span class="messageboard-dice">2d6 ⇒ (3, 4) = 7</span> <span class=messageboard-ooc>Failure!! Box reroll...</span></p>
<p><span class="messageboard-dice"><b>Bogeyman BA Wisdom 8:</b></span> <span class="messageboard-dice">1d6 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Reveal Blackjack's Rapier, then reload Blackjack's Rapier to use power to add 1d6.</span></p>
<p><span class="messageboard-dice"><b>Bogeyman CtD Combat 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d6 ⇒ (12) + 6 + (3) + 2 + (6) = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>That's quite enough action for Merisiel. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, <a href="https://pacg.fandom.com/wiki/Ruan_Mirukova" target="_blank" rel="nofollow">Ruan Mirukova</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Forge: bless, +1 for each boon type played
<br />
Locksmith: bless twice on Disable or Acro
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4C HAS been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Siege Card 3 BANISHED.
<br />
Siege Card 4 BANISHED.
<br />
</span></p>Turn 15, now is the hour of The Hidden Truth.
While this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.
Defending from the Cinderlands, Merisiel fends off a Card 3: Henchman Proxy B4 - Ashwing Gargoyle!
Reveal Blackjack's Rapier, reload Snakebite Dagger, discard The Locksmith to bless twice.
[dice=Ashwing Gargoyle CtD Combat 27]3d12+6+1d6+2+1d4[/dice] Success!
Discard The Forge to explore Card 4: Bogeyman!
Before acting, each local character must succeed at a...Merisiel FNCG (alias of SirRogue)2021-02-02T00:50:38ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5722021-01-25T18:47:43Z2021-01-25T18:47:43Z<p><span class=messageboard-ooc>Turn 11, now is the hour of <b>Old Deadeye</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, if you are at a Wild location, add 1d4. </b></p>
<p>Merisiel sticks around the <b>Cinderlands</b> with Old Deadeye at her back. Drawing Blackjack's Rapier, she faces down a charging <span class=messageboard-ooc>Card 6:</span> <b>Barghest</b>.</p>
<p><span class="messageboard-dice"><b>Barghest CtD Combat 13:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 ⇒ (11) + 6 + (6) + 2 + (4) = 29</span> <span class=messageboard-ooc>Success! Or is it? If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it.</span></p>
<p><span class="messageboard-dice"><b>Barghest :</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Defeated!</span></p>
<p>Cutting down the monster, Merisiel's attention is drawn by a shout from the <b>Cerulean Mastermind</b>, warning of an incoming <span class=messageboard-ooc>Card 7:</span> <b>Bloodbug Swarm</b>. With some precision thrusting, Merisiel plans to make Bloodbug kabobs.</p>
<p><span class="messageboard-dice"><b>Bloodbug Swarm CtD Combat 10(14):</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 ⇒ (10) + 6 + (2) + 2 + (1) = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><s>Recharge</s> Reload <b>Snakebite Dagger</b> for an extra d4.</span></p>
<p><span class="messageboard-dice"><b>Bloodbug Swarm CtD Combat 11(15):</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1d4 ⇒ (5) + 6 + (6) + 2 + (1) + (2) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Reload <b>Blackjack's Rapier</b> for an extra d4.</span></p>
<p><span class="messageboard-dice"><b>Bloodbug Swarm CtD Combat 12(16):</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 2 + 1d4 + 1d4 ⇒ (1) + 6 + (5) + 2 + (3) + (3) = 20</span> <span class=messageboard-ooc>Success! All three checks by 4 or more, monster is banished. </span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Forge (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Forge: bless, +1 for each boon type played
<br />
Locksmith: bless twice on Disable or Acro
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4C HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 6 BANISHED.
<br />
Cinderlands Card 7 BANISHED.
<br />
</span></p>Turn 11, now is the hour of Old Deadeye.
While this is the hour: On your check, if you are at a Wild location, add 1d4.
Merisiel sticks around the Cinderlands with Old Deadeye at her back. Drawing Blackjack's Rapier, she faces down a charging Card 6: Barghest.
[dice=Barghest CtD Combat 13]1d12+6+1d6+2+1d4[/dice] Success! Or is it? If this monster would be defeated, roll 1d4. On a 1, it is evaded, and a random local character encounters it.
[dice=Barghest ]1d4[/dice] Defeated!
Cutting...Merisiel FNCG (alias of SirRogue)2021-01-25T18:47:43ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12762021-01-19T07:08:52Z2021-01-19T07:08:52Z<p>Fine merchandise as always, Mr. Deek, but Damiel feels he must keep things strictly alchemical this late in the game. </p>
<p>"Well, this all looks...terrible." For lack of better decision influencers, Damiel heads to the <b>Hall of the Crocodile Kings</b> because he likes neutralizing Acid Pools. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of the Starsong</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Everbloom: 2 dice to n/c Dex or Wis
<br />
Starsong: Reroll all dice
<br />
Flask Thrower: 2d6 and Traits to distant combat
<br />
Cloud Puff
<br />
<b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fine merchandise as always, Mr. Deek, but Damiel feels he must keep things strictly alchemical this late in the game.
"Well, this all looks...terrible." For lack of better decision influencers, Damiel heads to the Hall of the Crocodile Kings because he likes neutralizing Acid Pools.
Damiel, Mindchemist wrote:Hand: Alchemist's Suit, Blessing of the Everbloom, Bottled Lightning, Lucky Rifle +2, Flask Thrower, Blessing of the Starsong, Cloud Puff, Angelstep,
Displayed: Aspect of the Bull,...Damiel Fncg (alias of SirRogue)2021-01-19T07:08:52ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3452021-01-13T08:42:17Z2021-01-13T08:42:17Z<p>Damiel is 100% content with his current deck, but I'm happy to pick a card type someone needs more AD6s for to add to the card pool!</p>Damiel is 100% content with his current deck, but I'm happy to pick a card type someone needs more AD6s for to add to the card pool!Damiel Fncg (alias of SirRogue)2021-01-13T08:42:17ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12712021-01-12T23:21:04Z2021-01-12T23:19:34Z<p><span class=messageboard-ooc>Turn 18, under <b>Blessing of Ra</b>...</p>
<p>Cursed with <b>Blindness</b>, Damiel calls upon the aid of <b>Blessing of Nethys</b> to help him find his way over to the <b>Ruined Temple</b>. He feels around the familiar disk and protrusions of a [ooc]Card 1:</span> <b>Burglar's Buckler</b>.</p>
<p><span class="messageboard-dice"><b>Burglar's Buckler CtA Disable 6:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (6) + 5 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel hefts the shield and continues searching, with the help of his <b>Mummified Cat</b>. Before long, smells the stench of undeath and hears the absence of sound only so quiet when a master of stealth approaches. The <span class=messageboard-ooc>Card 2:</span> <b>Devourer Assassin</b> is surely near, startling Damiel enough to drop his <b>Tears of Death</b> back into his bag. Just as well, since it would be useless against undead. </p>
<p><span class=messageboard-ooc>Discard alchemical card (Angelstep) to add Int to Con, 1 die for blessing of Everbloom.</span></p>
<p><span class="messageboard-dice"><b>Devourer Assassin BYA Con 13:</b></span> <span class="messageboard-dice">2d6 + 1d10 + 4 ⇒ (4, 6) + (5) + 4 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel focuses up, fighting past the wretching reflex inspired by the stench, shoulders his rifle, and listens for the creature...</p>
<p><span class=messageboard-ooc>Discard a card (Burglar's Buckler) to add Dex to Wis.</span></p>
<p><span class="messageboard-dice"><b>Devourer Assassin CtD Perc 6:</b></span> <span class="messageboard-dice">1d6 + 2 + 1d12 + 3 ⇒ (3) + 2 + (5) + 3 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Blocking out all other senses, Damiel listens intently, and picks out the faintest shift of footpad on stone. He whirls his rifle around without thinking and fires. </p>
<p><span class=messageboard-ooc>Discard alchemical card (Angelstep) to add Int to Dex.</span></p>
<p><span class="messageboard-dice"><b>Devourer Assassin CtD Combat 28:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 1d10 + 4 ⇒ (7) + 3 + (1) + 2 + (1) + 4 = 18</span> <span class=messageboard-ooc>Failure! <b>Lucky Rifle</b>: If proficient with weapons and you would fail this check, you may bury this card to add 1d12 to the result.</span></p>
<p><span class="messageboard-dice"><b>Devourer Assassin PLUS CtD Combat 28:</b></span> <span class="messageboard-dice">1d12 + 18 ⇒ (6) + 18 = 24</span> <span class=messageboard-ooc>Failure! <b>Blessed Bullet:</b> While displayed, when you play a card that has the Firearm trait on your combat check and you would fail that check, you may bury this card to reroll the dice and add another 1d12 and the Divine and Magic traits. </span></p>
<p><span class="messageboard-dice"><b>Devourer Assassin PLUS MORE CtD Combat 28:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 1d10 + 4 + 1d12 + 1d12 ⇒ (2) + 3 + (10) + 2 + (2) + 4 + (3) + (8) = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel correctly identifies the monster's location, but in his haste, swings a little too wide on the shot, only winging the creature. But this rifle is Lucky (tm) and the ammo is #Blessed. The bullet ricochets off the craggy wall once, then splits into several pieces on the second bounce, sending bits of holy metal and stone shrapnel ripping through the creature. It slumps to the floor dead, and the alchemist slumps to the floor, exhausted. </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruined Temple Card 1 ACQUIRED.
<br />
Ruined Temple Card 1 BANISHED.
<br />
VICTORY.
<br />
</span></p>Turn 18, under Blessing of Ra...
Cursed with Blindness, Damiel calls upon the aid of Blessing of Nethys to help him find his way over to the Ruined Temple. He feels around the familiar disk and protrusions of a [ooc]Card 1: Burglar's Buckler.
[dice=Burglar's Buckler CtA Disable 6]1d12+5[/dice] Success!
Damiel hefts the shield and continues searching, with the help of his Mummified Cat. Before long, smells the stench of undeath and hears the absence of sound only so quiet when a[/ooc]...Damiel Fncg (alias of SirRogue)2021-01-12T23:19:34ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5692021-01-09T01:53:02Z2021-01-09T01:53:02Z<p><span class=messageboard-ooc>Merisiel, Blackjack has all cards in her discard pile healed: <i>(Ruan Mirukova, The Locksmith, The Forge (Harrow), Blessing of Wadjet, Double Chicken Saber +1)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Materialize: you evade, I face the bane anywhere
<br />
Mastermind: 1d12+6 to a local n/c check.
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel, Blackjack has all cards in her discard pile healed: (Ruan Mirukova, The Locksmith, The Forge (Harrow), Blessing of Wadjet, Double Chicken Saber +1). Deck shuffled.
Merisiel, Blackjack wrote:Hand: Blackjack's Rapier, Snakebite Dagger, Cerulean Mastermind,
Displayed: Sable Company Leathers,
Deck: 14 Discard: 0 Buried: 1
Hero Points: 4
NOTES:
Available Support: Power: add 1d6 to local check to acquire
Materialize: you evade, I face the bane anywhere
Mastermind: 1d12+6 to a local n/c...Merisiel FNCG (alias of SirRogue)2021-01-09T01:53:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5662021-01-02T08:02:52Z2021-01-02T08:02:52Z<p><span class=messageboard-ooc>Turn 7, now is the hour of <b>Iomedae's Justice</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Outsider card, add 1d4.</b></p>
<p><b>Cliff</b> <span class=messageboard-ooc>Card 5:</span> <b>Henchman Proxy A3 - Red Mantis Assassin</b>.</p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin BA Wis 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure! Assassin is more difficult by</span> <span class="messageboard-dice">1d6 ⇒ 6</span>.</p>
<p>Merisiel flings <b>Blackjack's Daggers</b> at the ambusher before thrusting the <b>Double Chicken Saber</b> at it with a twist <span class=messageboard-ooc>discarding for extra die</span>, and calling on the aid of <b>The Forge</b>. By some stroke of luck, she is still able to withdraw the saber despite the aggressive thrust <span class=messageboard-ooc>draw a weapon from discards for playing my harrow</span>. </p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin CtD Combat <s>18</s> 24:</b></span> <span class="messageboard-dice">2d12 + 6 + 1d8 + 1 + 1d6 + 1d4 + 1 + 3 ⇒ (12, 5) + 6 + (2) + 1 + (5) + (1) + 1 + 3 = 36</span> <span class=messageboard-ooc>Success!</span></p>
<p>Beating back the assassin, the rogue wipes her blades on the fallen's cloak and calls on <b>Wadjet</b> to spy what is ahead. Ahead, she spots the <span class=messageboard-ooc>Card 6:</span> <b>Cinderlander</b> and moves to strike. Unfortunately, he spots her and fires an arrow her way.</p>
<p><span class="messageboard-dice"><b>Cinderlander BA Ranged Combat damage to:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Quinn takes damage. Sorry!</span></p>
<p><span class=messageboard-ooc>Reveal and discard <b>Double Chicken Saber</b> for bonus dice, and will use this result for both checks. </p>
<p><span class="messageboard-dice"><b>Cinderlander CtD Combat 17:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d8 + 1 + 1d6 ⇒ (4) + 6 + (4) + 1 + (2) = 17</span> [ooc]Whew! Success, barely! Second fight succeeds with same check.</span></p>
<p>Merisiel makes a strategic strike, disallowing the Cinderlander from making his followup attack and collapsing to the ground. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Materialize: you evade, I face the bane anywhere
<br />
Mastermind: 1d12+6 to a local n/c check.
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
LOCATION Card 5 BANISHED.
<br />
LOCATION Card 6 BANISHED.
<br />
</span></p>Turn 7, now is the hour of Iomedae's Justice.
While this is the hour: On your check against an Outsider card, add 1d4.
Cliff Card 5: Henchman Proxy A3 - Red Mantis Assassin.
[dice=Red Mantis Assassin BA Wis 8]1d6[/dice] Failure! Assassin is more difficult by [dice]1d6[/dice].
Merisiel flings Blackjack's Daggers at the ambusher before thrusting the Double Chicken Saber at it with a twist discarding for extra die, and calling on the aid of The Forge. By some stroke of luck, she is still able...Merisiel FNCG (alias of SirRogue)2021-01-02T08:02:52ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5612020-12-21T22:32:10Z2020-12-21T22:32:10Z<p><span class=messageboard-ooc>Turn 3, now is the hour of <b>The Fiend</b>.
<br />
<i>While this is the hour:</i></span> <b>When you suffer a scourge on your turn, each local character suffers it. </b></p>
<p>Merisiel feels like it is a bad time to be in good company. Despite Seelah needing help rearranging her gear, Merisiel cartwheels off to the <b>Cliff </b> to get the <span class=messageboard-ooc>Card 1:</span> <b>Troll</b>'s attention, then nimbly leads him off it <span class=messageboard-ooc>evade</span>. It'll be back, but at least we've got some breathing room. </p>
<p>Strapping on her Sable Company Leathers just in case, Merisiel then follows the guidance of <b>The Forge</b> and <span class="messageboard-dice"><b>Random explore:</b></span> <span class="messageboard-dice">1d27 + 2 ⇒ (8) + 2 = 10</span> is ambushed by a <span class=messageboard-ooc>Card 10:</span> <b>Henchman Proxy A2 - Red Mantis Assassin</b> for her trouble!</p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin BA Wis 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure! Difficulty increased by</span> <span class="messageboard-dice">1d6 ⇒ 1</span></p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin CtD Combat 19:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1 + 1d8 + 1d4 ⇒ (12) + 6 + (6) + 1 + (6) + (3) = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>The assassin may get the drop on Merisiel, but she drops the hammer
<br />
(or rapier) on the assassin, her blade almost guiding itself towards its human veins. </p>
<p>Stashing the blade for cleaning, the elf follows directions from <b>Ruan Mirukova</b>, <span class=messageboard-ooc>healing <b>The Forge</b></span> and finding <span class="messageboard-dice"><b>Random explore:</b></span> <span class="messageboard-dice">1d27 + 2 ⇒ (15) + 2 = 17</span> a <span class=messageboard-ooc>Card 17:</span> <b>Unseen Sentinel</b></p>
<p><span class="messageboard-dice"><b>Unseen Sentinel BA Wis 7:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Failure! Merisieal takes 1 Force damage (The Locksmith) and difficulty increased by 3. </span> </p>
<p>Or rather, it finds her. Assuming she is unarmed, it attacks, but is sorely mistaken, surprised by <b>Blackjack's Daggers</b> flying forth form the rogue's <b>Cloak of Daggers</b> <span class=messageboard-ooc>reloaded</span>. </p>
<p><span class="messageboard-dice"><b>Unseen Sentinel CtD Combat 14:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d4 + 2 + 1d4 ⇒ (11) + 6 + (3) + 2 + (1) = 23</span> <span class=messageboard-ooc>Minus 1, as Merisiel balances on the edge of the <b>Cliff</b>, but still a Success!</span></p>
<p>The guard crumples, and the daggers return to the elf's belt with a deft flick of the wrist. </p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Daggers" target="_blank" rel="nofollow">Blackjack's Daggers</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/Double_Chicken_Saber_+1" target="_blank" rel="nofollow">Double Chicken Saber +1</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Forge (Harrow)</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Wadjet: 2d8 to acquire. :P
<br />
Forge: bless + 1 per type of boon played on check
<br />
Mastermind: 1d12+6 to a local n/c check.
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Siege Deck Card 1 EVADED, DECK SHUFFLED.
<br />
Siege Deck Card 10 BANISHED.
<br />
Siege Deck Card 17 BANISHED.
<br />
</span></p>Turn 3, now is the hour of The Fiend.
While this is the hour: When you suffer a scourge on your turn, each local character suffers it.
Merisiel feels like it is a bad time to be in good company. Despite Seelah needing help rearranging her gear, Merisiel cartwheels off to the Cliff to get the Card 1: Troll's attention, then nimbly leads him off it evade. It'll be back, but at least we've got some breathing room.
Strapping on her Sable Company Leathers just in case, Merisiel then follows...Merisiel FNCG (alias of SirRogue)2020-12-21T22:32:10ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12642020-12-21T05:02:16Z2020-12-21T05:02:16Z<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of Isis</b>...</p>
<p>Damiel has a sandstorm delirium dream about returning to the Mumia Lab and heroically securing the location, but wakes to news that Radovan has already done so. <i>Guess I'll stick around the <b>Ghoul Square</b> and see what's what,</i> he muses. Turns out what's what is the [ooc]Card 1:</span> <b>Sky Pharaoh's Fang</b>. </p>
<p><span class=messageboard-ooc>Bottled Lightning main, discard alch card (Cloud Puff) to add Dex to Int, discard any card (Liquid Persuasion) to add Craft skill.</span></p>
<p><span class="messageboard-dice"><b>Sky Pharaoh's Fang CtD Combat 32:</b></span> <span class="messageboard-dice">1d12 + 3 + 3d8 + 1d10 + 7 + 1d10 + 4 ⇒ (7) + 3 + (1, 2, 4) + (2) + 7 + (4) + 4 = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Bottled Lightning recharge discarded card Craft 16:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (9) + 7 = 16</span> <span class=messageboard-ooc>Recharged!</span></p>
<p>Damiel unloads a super augmented bottle of electricity on the monster and it disintegrates, leaving a small opening for Damiel to escape the square. His <b>Crystalline Carnivore</b> fights off the remaining undead so he can escape and secure the perimeter but is sacrificed <span class=messageboard-ooc>buried</span> in the process. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Mummified_Cat" target="_blank" rel="nofollow">Mummified Cat</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Flask Thrower: 2d6 and traits to distant combat
<br />
Everbloom: 2 dice to n/c Dex or Wis
<br />
Angelstep: heal</p>
<p><b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ghoul Square Card 1 BANISHED.
<br />
Ghoul Square Card 1 CLOSED.
<br />
</span></p>Turn 14, under Blessing of Isis...
Damiel has a sandstorm delirium dream about returning to the Mumia Lab and heroically securing the location, but wakes to news that Radovan has already done so. Guess I'll stick around the Ghoul Square and see what's what, he muses. Turns out what's what is the [ooc]Card 1: Sky Pharaoh's Fang.
Bottled Lightning main, discard alch card (Cloud Puff) to add Dex to Int, discard any card (Liquid Persuasion) to add Craft skill.
[dice=Sky Pharaoh's Fang[/ooc]...Damiel Fncg (alias of SirRogue)2020-12-21T05:02:16ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12592020-12-18T06:31:49Z2020-12-18T06:31:49Z<p>Damiel is swept away in a sudden <b>Sandstorm</b>, battered all the way to the <b>Ghoul Square</b>. Before he can get his bearings, a <span class=messageboard-ooc>Card 1:</span> <b>Burning Child</b> bats the Dancing Scimitar +2 off of Damiel's belt <span class=messageboard-ooc>recharged, per adventure undead rule</span> and attacks! Quickly dipping some shot in COLD <b>Tears of Death</b>, Damiel loads his <b>Lucky Rifle</b> and shoots. </p>
<p><span class="messageboard-dice"><b>Burning Child CtD Combat 16 (22):</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 2d8 + 1d8 ⇒ (8) + 3 + (10) + 2 + (5, 6) + (4) = 38</span> <span class=messageboard-ooc>Success! BUT <b>Ghoul Square</b>: When you defeat a non-villain, non-henchman monster that has the Undead trait, shuffle it into a random other location deck. </span></p>
<p>Damiel loads on reflex as he backpedals, bringing the rifle up to fire just in time. He blasts the tiny monster in one side of the chest, opening a gaping hole. But, being undead, the impact simply spins it around, and it continues shambling in the direction of the <span class="messageboard-dice"><b>Random other location:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>(there is no location #5)</span> <span class="messageboard-dice"><b>Random other location:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (3) + 2 = 5</span> <b><span class=messageboard-ooc>(there is no location #5)</span></b> <span class="messageboard-dice"><b>Random other location:</b></span> <span class="messageboard-dice">1d4 + 2 ⇒ (4) + 2 = 6</span> <b>Scorched Obelisk</b>. </p>
<p>Damiel glances at his hands and <span class="messageboard-dice"><b>Tears of Death Craft 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (5) + 7 = 12</span> <span class=messageboard-ooc>Success!</span> luckily muscle memory saves him again, having dipped just enough of the shot into the deadly solution without getting any on himself.</p>Damiel is swept away in a sudden Sandstorm, battered all the way to the Ghoul Square. Before he can get his bearings, a Card 1: Burning Child bats the Dancing Scimitar +2 off of Damiel's belt recharged, per adventure undead rule and attacks! Quickly dipping some shot in COLD Tears of Death, Damiel loads his Lucky Rifle and shoots.
[dice=Burning Child CtD Combat 16 (22)]1d12+3+1d12+2+2d8+1d8[/dice] Success! BUT Ghoul Square: When you defeat a non-villain, non-henchman monster that has the...Damiel Fncg (alias of SirRogue)2020-12-18T06:31:49ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2432020-12-17T22:08:23Z2020-12-17T22:08:23Z<p>Ditto for all. No upgrade, bank HP, tons of fun!</p>Ditto for all. No upgrade, bank HP, tons of fun!Fumbus FNCG (alias of SirRogue)2020-12-17T22:08:23ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=21#10022020-12-16T01:01:24Z2020-12-16T01:01:24Z<p><span class=messageboard-ooc>OFFTURN:</span>
<br />
Fumbus takes 1 damage for having 1 ally, discards <b>Acidic Bolas</b>.
<br />
Fumbus takes 1 damage for having 1 weapon/armor in hand, discards <b>Dragon's Breath</b>. </p>
<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>no effect.</b></p>
<p>Fumbus not want to get flanked, run off to <b>StoreThrone HouseRoom</b> and get divebombed by <span class=messageboard-ooc>Card 1:</span> <b>Hippogriff Rider</b>!</p>
<p><span class=messageboard-ooc>Before acting, suffer 1 Ranged Combat damage.</span> Rider plunk bolt at Fumbus, but <b>Flensing Jelly</b> jump in front, pause to disolve bolt in body. Fubmus return fire with <b>Galvanic Kopis +2</b>, maneuver Rider into Harsk's line of fire too. Savored Sting, help!</p>
<p><span class="messageboard-dice"><b>Hippogriff Rider CtD Combat 18:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d4 + 2 + 1d6 + 1d6 ⇒ (10, 3) + 4 + (2) + 2 + (2) + (5) = 28</span> <span class=messageboard-ooc>Success!</span> Ooo, nice! Fumbus have shot at this! Same thing, but with Claw support!</p>
<p><span class="messageboard-dice"><b>THEN Hippogriff Rider CtD Combat 17:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d4 + 2 + 1d6 + 1d6 ⇒ (3, 8) + 4 + (4) + 2 + (1) + (3) = 25</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus (and Harsk) take down Rider down with many shots to return fire, but short on resources. <b>Carnival</b> training let Fumbus evade, though, so Fumbus saunter on and fine <span class=messageboard-ooc>Card 2:</span> <b>Henchman Proxy B2: Planar Rift</b>! Hrm. Fumbus feel pull of rift keep Fumbus from running away. Better ready to fight! </p>
<p><span class="messageboard-dice"><b>Planar Rift BA random local character 1 Zetha, 2 Fumbus:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span> <span class=messageboard-ooc>Zetha!</span></p>
<p>Fumbus guess Zetha can evade herself, or use Fumbus' supporter to do so. Fumbus call up Arcane knowledge to try and close rift; Estra enhance Fumbus smarties with <b>Hypercognition</b> </p>
<p><span class="messageboard-dice"><b>Planar Rift CtD Arcane 12:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (4, 8) + 4 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus' superbrain command arcane energies to close rift, then donate <b>Galvanic Kopis +2</b> <span class=messageboard-ooc>(discard hand)</span> to close StoreThrone HouseRoom. </p>
<p>Fumbus draw <b>Ambrosia</b> during rest and chug immediately! </p>
<p><span class="messageboard-dice"><b>Ambrosia heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Fumbus, Fumbler is healed for 4: <i>(The Publican, Dragon's Breath, Lab Accident, Galvanic Kopis +2)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile, recharge Wyvern Poison to boost check.</span>
<br />
<span class="messageboard-dice"><b>Ambrosia: Craft 14:</b></span> <span class="messageboard-dice">1d8 + 6 + 1d4 + 1d6 ⇒ (3) + 6 + (4) + (2) = 15</span> -> <span class=messageboard-ooc><b>Ambrosia recharged</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Shadowcount Sial</a>, <a href="" target="_blank" rel="nofollow">Third Eye</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 6 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs undead or construct or barrier
<br />
Energy Resist: ignore 1 or all elemental damage
<br />
Blackfingers: freely recharge to bless poison or alchemical check
<br />
Heroism: 1d6 to all checks on one local character for their turn
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6E used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
StoreThrone HouseRoom Card 1 RECHARGED.
<br />
StoreThrone HouseRoom Card 1 BANISHED.
<br />
StoreThrone HouseRoom CLOSED.
<br />
Zetha and Fumbus move to new location.
<br />
</span></p>OFFTURN:
Fumbus takes 1 damage for having 1 ally, discards Acidic Bolas.
Fumbus takes 1 damage for having 1 weapon/armor in hand, discards Dragon's Breath.
Turn 16, now is the hour of Sands of the Hour.
While this is the hour: no effect.
Fumbus not want to get flanked, run off to StoreThrone HouseRoom and get divebombed by Card 1: Hippogriff Rider!
Before acting, suffer 1 Ranged Combat damage. Rider plunk bolt at Fumbus, but Flensing Jelly jump in front, pause to disolve bolt in body....Fumbus FNCG (alias of SirRogue)2020-12-16T01:01:24ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9972020-12-15T00:37:55Z2020-12-15T00:37:55Z<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>Urgathoa's Gluttony</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check to acquire a boon, add 1d6; if you succeed, bury the boon.</b></p>
<p>Fumbus peer into <b>Throne Academy Room</b> with <b>Third Eye</b> and see scroll of <span class=messageboard-ooc>Card 1:</span> <b>Good Omen</b> on bookshelf. Magic! Free encounter!</p>
<p><span class="messageboard-dice"><b>Good Omen CtA Arcane 6:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Success!</span> </p>
<p>Fumbus excited to pick up something useful, but nasty sloth good snatch it away <span class=messageboard-ooc>(buried, per hour)</span>. Hurumph. Fumbus take look around with first and second eyes, and discover Academy Throne haunted by <span class=messageboard-ooc>Card 2:</span> <b>Ghost</b>! Fumbus low on ingredients for Lab Accident, but Fuse Grenade not magicky, so accidenty grenade will have to do. Maybe Publican will help out. </p>
<p><span class="messageboard-dice"><b>Ghost CtD Combat 23:</b></span> <span class="messageboard-dice">3d8 + 4 + 1d8 + 1 + 1d6 ⇒ (6, 3, 5) + 4 + (4) + 1 + (5) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus use all resources, but manage to splode spirit. Time for resties!</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Lab Accident: Craft 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Lab Accident discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Elixir of Focus: Craft 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (8) + 6 = 14</span> -> <span class=messageboard-ooc><b>Elixir of Focus recharged</b>.</span></p>
<p>"<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/The_Savored_Sting" target="_blank" rel="nofollow">The Savored Sting</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Shadowcount Sial</a>, <a href="" target="_blank" rel="nofollow">Third Eye</a>,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Achaekek: freely recharge to bless against story bane
<br />
Savored Sting: recharge to bless
<br />
Flensing Jelly: 1d6 vs. Combat or Lock or Obstacle
<br />
Carnival: bless and flip 1 die
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6E used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Academy/Throne Room Card 1 ACQUIRED (more or less).
<br />
Academy/Throne Room Card 2 BANISHED.
<br />
</span></p>Turn 12, now is the hour of Urgathoa's Gluttony.
While this is the hour: On your check to acquire a boon, add 1d6; if you succeed, bury the boon.
Fumbus peer into Throne Academy Room with Third Eye and see scroll of Card 1: Good Omen on bookshelf. Magic! Free encounter!
[dice=Good Omen CtA Arcane 6]1d8+4[/dice] Success!
Fumbus excited to pick up something useful, but nasty sloth good snatch it away (buried, per hour). Hurumph. Fumbus take look around with first and second eyes, and...Fumbus FNCG (alias of SirRogue)2020-12-15T00:37:55ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9942020-12-14T22:49:19Z2020-12-14T22:49:19Z<p>On Harsk's turn, Fumbus recharges <b>Wyvern Poison</b> and <b>Potion of Heroism</b> for alchemical aid and swigs <b>Elixir of Focus</b> himself to ace Con check and avoid burying a card. Then takes 1 damage to the <b>Deathtrap in a Jar</b>. Ouch!</p>On Harsk's turn, Fumbus recharges Wyvern Poison and Potion of Heroism for alchemical aid and swigs Elixir of Focus himself to ace Con check and avoid burying a card. Then takes 1 damage to the Deathtrap in a Jar. Ouch!Fumbus FNCG (alias of SirRogue)2020-12-14T22:49:19ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9882020-12-14T02:23:43Z2020-12-14T02:23:43Z<p><span class=messageboard-ooc>AT closing of Blood Pool, Fumbus, Fumbler is healed for 1: <i>(Blackfingers)</i>. Deck shuffled. <i>Then,</i> Fumbus, Fumbler is healed for all allies, spells, and blessings in discards: <i>(Corrosion)</i>, <i>(The Carnival)</i>, and <i>(Flensing Jelly)</i> Deck shuffled.</span></p>AT closing of Blood Pool, Fumbus, Fumbler is healed for 1: (Blackfingers). Deck shuffled. Then, Fumbus, Fumbler is healed for all allies, spells, and blessings in discards: (Corrosion), (The Carnival), and (Flensing Jelly) Deck shuffled.Fumbus FNCG (alias of SirRogue)2020-12-14T02:23:43ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9862020-12-13T23:59:24Z2020-12-13T23:59:24Z<p><span class=messageboard-ooc><b>Turn X</b>, now is the hour of <b>The Rabbit Prince</b>.
<br />
<i>While this is the hour:</i></span> <b>At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.</b></p>
<p>Fumbus not sure if at <b>Blood Pool/Dunes</b> or both, but poking around reveal <span class=messageboard-ooc>Card 1:</span> <b>Bearskin Armor</b> in corner. </p>
<p><span class="messageboard-dice"><b>Bearskin Armor CtA Con 12:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Armor nice and furry, but too big for Fumbus. Time to follow <b>Flensing Jelly</b> to next room; find <span class=messageboard-ooc>Card 2:</span> <b>Third Eye</b> staring back at Fumbus. Fumbus add <b>Elixir of Energy Resistance</b> to other mixture to make arcane helper. </p>
<p><span class="messageboard-dice"><b>Third Eye CtA Arcane 13:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1d6 ⇒ (4) + 4 + (2) + (3) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus follow guidance of <b>Black Fingers</b> to secret chamber below Eye and find <span class=messageboard-ooc>Card 3:</span> <b>Henchman Proxy A2 - Mysterious Relic</b>! Fumbus good at puzzles, but ask <b>Savored Sting</b> for support jic. </p>
<p><span class="messageboard-dice"><b>Mysterious Relic CtD Arcane 10:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (7, 8) + 4 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus figure out relic secrets and use it to point way out of Blood Dunes. It cost Fumbus some effort, gobby peel off <b>Steel Ibis Lamellar</b> and drop <b>Liquid Persuasion</b> <span class=messageboard-ooc>(buried)</span> but lead way out of bloody sand. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Flensing Jelly: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> -> <span class=messageboard-ooc><b>Flensing Jelly recharged discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Twitch Tonic: Craft 12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> -> <span class=messageboard-ooc><b>Twitch Tonic recharged discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Deathtrap_in_a_Jar" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Fuse_Grenade" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Shadowcount Sial</a>, <a href="" target="_blank" rel="nofollow">Third Eye</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Deathtrap: 1d6 to local Combat or local Disable
<br />
Fuse Grenade: 2d8 vs. local combat, Lock or Obstacle
<br />
Publican: bless twice at Urban
<br />
Heroism: 1d6 to all checks by local character for their turn
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6E used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dune/Blood Pool Card 1 BANISHED.
<br />
Dune/Blood Pool Card 2 ACQUIRED.
<br />
Dune/Blood Pool Card 3 BANISHED.
<br />
Party move somewhere after new location is built.
<br />
</span></p>Turn X, now is the hour of The Rabbit Prince.
While this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Fumbus not sure if at Blood Pool/Dunes or both, but poking around reveal Card 1: Bearskin Armor in corner.
[dice=Bearskin Armor CtA Con 12]1d8[/dice] Failure!
Armor nice and furry, but too big for Fumbus. Time to follow Flensing Jelly to next room; find Card 2: Third Eye...Fumbus FNCG (alias of SirRogue)2020-12-13T23:59:24ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12562020-12-11T21:35:58Z2020-12-11T21:35:58Z<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of the Ancients</b>...</p>
<p><span class="messageboard-dice"><b>Mumia Lab SoT Con 4:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> [ooc]Failure! Blessing of Maat makes it a Success!</span></p>
<p>Damiel continues to poke around the <b>Mumia Lab</b> hoping to pick up some stray reagents, opens a large, opaque jar and instead releases a <span class=messageboard-ooc>Card 1:</span> <b>Giant Slug</b>. </p>
<p><span class="messageboard-dice"><b>Giant Slug CtA Wis 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel hesitantly tries to shoo it back into the jar, and to his surprise, it complies. Sealing the lid and stashing the jar, Damiel casts <b>Restoration</b> on himself, drawing forth a <b>Blessing of the Starsong</b> and a <b>Blessed Bullet</b> (which he promptly displays at the ready). </p>
<p>The alchemist takes another hit of <s>5 hour energy</s> <b>Twitch Tonic</b> to power forward, but in his haste knocks some tablets into a bucket of water which seems to be reacting and quickly releases a billowing, <span class=messageboard-ooc>Card 2:</span> <b>Hungry Fog</b>.</p>
<p><span class="messageboard-dice"><b>Hungry Fog BYA Dex 10:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Failure! Not evaded.</span></p>
<p>Damiel apologizes to the slug, then grinds it into paste to coat the bottom of his boots, making a slick grease. </p>
<p><span class="messageboard-dice"><b>Hungry Fog CtD Perception 10:</b></span> <span class="messageboard-dice">1d6 + 2 + 1d12 + 3 ⇒ (4) + 2 + (2) + 3 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Correctly spotting the pattern of airflow, Damiel is able to sprint a few steps on his toes then plant on the balls of his feet to slide on the slug goo safely into the next room away from where the fog is drifting. </p>
<p>Searching the adjacent room with help from the <b>Starsong</b>, Damiel finds an <span class=messageboard-ooc>Card 3:</span> <b>Axe of the Imperative</b>.</p>
<p>While it seems cool, it is hopelessly large for the elf, and he leaves it be, leaning on the nearby wall to rest a moment. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2" target="_blank" rel="nofollow">Dancing Scimitar +2</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Cloud Puff
<br />
Crystalline Carnivore: 1 die to local combat
<br />
Persuasion: 1d10+7 to local Wis or Cha</p>
<p><b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Mumia Lab Card 1 ACQUIRED.
<br />
Mumia Lab Card 2 BANISHED.
<br />
Mumia Lab Card 3 BANISHED.
<br />
</span></p>Turn 10, under Blessing of the Ancients...
[dice=Mumia Lab SoT Con 4]1d6[/dice] [ooc]Failure! Blessing of Maat makes it a Success!
Damiel continues to poke around the Mumia Lab hoping to pick up some stray reagents, opens a large, opaque jar and instead releases a Card 1: Giant Slug.
[dice=Giant Slug CtA Wis 6]1d6[/dice] Success!
Damiel hesitantly tries to shoo it back into the jar, and to his surprise, it complies. Sealing the lid and stashing the jar, Damiel casts Restoration on[/ooc]...Damiel Fncg (alias of SirRogue)2020-12-11T21:35:58ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9812020-12-11T21:11:54Z2020-12-11T21:11:54Z<p><span class=messageboard-ooc>OFFTURN:</span>
<br />
Fumbus forget casting Corrosion for aiding Zetha, still <b>Drained</b>. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Corrosion: Arcane 9:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (1) + 4 = 5</span> -> <span class=messageboard-ooc><b>Corrosion discarded</b>.</span></p>
<p><span class=messageboard-ooc><b>Turn 4</b>, now is the hour of <b>Rovagug's Destruction</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, you may banish a random blessing from your discards to bless.</b></p>
<p>Fumbus stumble across <b>Dunes</b> until finding errant souls that built life size sand castle and lounge around table in courtyard. Woman gesture to seat for Fumbus ans say, "Care for a <span class=messageboard-ooc>Card 1:</span> <b>Friendly Game of Sredna</b>?" Fumbus happily take seat and quickly remix <b>Alkali Flask</b> into supercharge strength potion for...whatever this game entails. Clearly entails circus skills so Fumbus also call on power of <b>The Carnival</b>. </p>
<p><span class="messageboard-dice"><b>Friendly Game of Sredna CtD Str 7:</b></span> <span class="messageboard-dice">2d6 + 1d4 + 1d6 - 4 ⇒ (5, 1) + (1) + (3) - 4 = 6</span> <span class=messageboard-ooc>A seeming failure, but Fumbus flip onto head and 1 becomes 6! <s>6</s> total becomes <b>11</b> total! Success! Remove this barrier from the game and gain 1 respect point (just to get rid of it).</span></p>
<p>Fumbus not sure what Fumbus did, but others look disappointed, so clearly Fumbus win. Sandcastle seem good play to rest. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/The_Savored_Sting" target="_blank" rel="nofollow">The Savored Sting</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Shadowcount Sial</a>,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
Flensing Jelly: 1d6 to local Combat or 1 die to local Disable
<br />
Blackfingers: recharge to bless Alchemical or Poison check
<br />
Energy Resist: ignore 1 or all elemental damage
<br />
Savored Sting: recharge to bless
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6E used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dunes Card 1 RFG.
<br />
</span></p>OFFTURN:
Fumbus forget casting Corrosion for aiding Zetha, still Drained.
Fumbus, Fumbler attempts to recover all cards in their Recovery pile.
[dice=Corrosion: Arcane 9]1d8+4[/dice] -> Corrosion discarded.
Turn 4, now is the hour of Rovagug's Destruction.
While this is the hour: On your check, you may banish a random blessing from your discards to bless.
Fumbus stumble across Dunes until finding errant souls that built life size sand castle and lounge around table in courtyard. Woman...Fumbus FNCG (alias of SirRogue)2020-12-11T21:11:54ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9782020-12-11T07:31:46Z2020-12-11T07:31:46Z<p>Fumbus step in to rescue old lady from danger! </p>
<p><span class="messageboard-dice"><b>Type:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> Monstrosity! </p>
<p><span class="messageboard-dice"><b>Monster:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> Akaruzug!</p>
<p>[Spoiler omitted]</p>
<p>Fumbus feel suddenly weaker! :( Call on Achaekek for aid, recharge Dragon's Breath for fire, reveal and recharge Kopis to counter Drained. </p>
<p><span class="messageboard-dice"><b>Akaruzug CtD Combat 27:</b></span> <span class="messageboard-dice">2d10 + 4 - 2 + 1d4 + 2 - 1 + 1d4 - 1 + 2d6 - 2 + 12 ⇒ (3, 4) + 4 - 2 + (2) + 2 - 1 + (2) - 1 + (4, 3) - 2 + 12 = 30</span> <span class=messageboard-ooc>Success! Plus Fumbus gets to rally a supporter or something? </span></p>
<p>At end of turn, bury Corrosion to remove Drained.</p>Fumbus step in to rescue old lady from danger!
[dice=Type]1d6[/dice] Monstrosity!
[dice=Monster]1d6[/dice] Akaruzug!
[Spoiler omitted]
Fumbus feel suddenly weaker! :( Call on Achaekek for aid, recharge Dragon's Breath for fire, reveal and recharge Kopis to counter Drained.
[dice=Akaruzug CtD Combat 27]2d10+4-2+1d4+2-1+1d4-1+2d6-2+12[/dice] Success! Plus Fumbus gets to rally a supporter or something?
At end of turn, bury Corrosion to remove Drained.Fumbus FNCG (alias of SirRogue)2020-12-11T07:31:46ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9672020-12-09T18:39:46Z2020-12-09T18:39:46Z<p>Fumbus not sure it matter where he go, but will follow Estra. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs Undead or Construct or barrier
<br />
Achaekek: freely recharge to bless vs. story bane
<br />
Carnival: bless and flip 1 die</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6E used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fumbus not sure it matter where he go, but will follow Estra.
Fumbus, Fumbler wrote:Hand: Achaekek's Claws, Galvanic Kopis +2, Corrosion, Dragon's Breath, The Carnival, Alkali Flask, Steel Ibis Lamellar,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Power: 1d4 & Acid, Fire, or Poison to ANY local check
Corrosion: 1 die vs Undead or Construct or barrier
Achaekek: freely recharge to bless vs. story bane
Carnival: bless and flip 1 dieMovement: Move Fumbus...Fumbus FNCG (alias of SirRogue)2020-12-09T18:39:46ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2382020-12-09T07:51:25Z2020-12-09T07:51:25Z<p>Into the mist! </p>
<p><span class=messageboard-ooc>Fumbus!</span>
<br />
<b>6D: The Demilich's Domain</b>
<br />
Tier 6, XP 4
<br />
HP: Banked. I spent to last time, so I'm going from 1 to 2. </p>
<p>Upgrades: None. Some strictly better cards I could take, but they don't synergize as well with my deck Fumbus is ready to go!</p>Into the mist!
Fumbus!
6D: The Demilich's Domain
Tier 6, XP 4
HP: Banked. I spent to last time, so I'm going from 1 to 2.
Upgrades: None. Some strictly better cards I could take, but they don't synergize as well with my deck Fumbus is ready to go!Fumbus FNCG (alias of SirRogue)2020-12-09T07:51:25ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9602020-12-07T18:55:59Z2020-12-07T18:55:14Z<p><span class=messageboard-ooc><b>Turn 20</b>, now is the hour of <b>Benefaction</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p><span class=messageboard-ooc><b>Wounded:</b> At the start of your turn, discard the top card of your deck (Steel Ibis Lamellar).</span></p>
<p>With party all prepped, Fumbus cast <b>Sadomasochism</b> on <b>Ossuary</b> for extra lich hurting! <span class=messageboard-ooc>Card 1:</span> <b>Demilich</b> wafting with yuck, but Fumbus chug <b>Elixir of Focus</b> to overcome lich ick. </p>
<p><span class="messageboard-dice"><b>Demilich BYA Con 12:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 6 ⇒ (2) + (1) + 6 = 9</span> <span class=messageboard-ooc>Failure! Nope, too heroic for that. HP!</span></p>
<p><span class="messageboard-dice"><b>Demilich REDUX BYA Con 12:</b></span> <span class="messageboard-dice">1d8 + 1d8 + 6 ⇒ (3) + (6) + 6 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus shake off lich aura and mix up special splody concoction akin to <b>Lab Accident</b> with some Fire and Acid and Electricity for fun! May as well add some alchemy and invoke some blood magic to hurt me to hurt you!</p>
<p><span class="messageboard-dice"><b>Demilich CtD Combat 30:</b></span> <span class="messageboard-dice">1d8 + 4 + 3d8 + 3 + 1d4 + 2d6 + 4d4 ⇒ (3) + 4 + (5, 5, 1) + 3 + (1) + (1, 2) + (4, 3, 3, 1) = 36</span> <span class=messageboard-ooc>Success, pending Zetha's fight! BUT, If this monster would be defeated, roll 1d4. On a 1, it is undefeated.</span></p>
<p>[Spoiler omitted]</p>Turn 20, now is the hour of Benefaction.
While this is the hour: No effect.
Wounded: At the start of your turn, discard the top card of your deck (Steel Ibis Lamellar).
With party all prepped, Fumbus cast Sadomasochism on Ossuary for extra lich hurting! Card 1: Demilich wafting with yuck, but Fumbus chug Elixir of Focus to overcome lich ick.
[dice=Demilich BYA Con 12]1d8+1d8+6[/dice] Failure! Nope, too heroic for that. HP!
[dice=Demilich REDUX BYA Con 12]1d8+1d8+6[/dice] Success!
Fumbus...Fumbus FNCG (alias of SirRogue)2020-12-07T18:55:14ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=20#9542020-12-07T05:08:03Z2020-12-07T05:08:03Z<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>The Brass Dwarf</b>.
<br />
<i>While this is the hour:</i></span> <b>The first time you discard cards as damage this turn, recharge 1 of them instead.</b></p>
<p><span class=messageboard-ooc><b>Wounded:</b> At the start of your turn, discard the top card of your deck (The Carnival).</span></p>
<p>Fumbus get signal from old lady that villain is found! Many complicated messages later, Fumbus get gist to go to <b>Ossuary</b> and help Zetha with lich man as others move to corner. Knowing what is ahead, Fumbus push aside <span class=messageboard-ooc>Card 1:</span> <b>Moon Maiden Armor</b> <span class=messageboard-ooc>auto-fail</span> and follow Flensing Jelly to scroll tube grandma spied!</p>
<p><span class=messageboard-ooc>Achaekek's Claws to bless, discard Whisper of the First Lie to fuel alchemical aid. </span></p>
<p><span class="messageboard-dice"><b>BOON CtA Sadomasochism <s>16</s> 15:</b></span> <span class="messageboard-dice">2d8 + 4 + 1d4 + 1d6 ⇒ (2, 5) + 4 + (1) + (3) = 15</span> <span class=messageboard-ooc>Success! The database difficulty is incorrect; it should be 15! Yay!</span></p>
<p>Ready for mah liches, Fumbus pop flask and offer healy drink to <b>Zetha</b>. <span class="messageboard-dice"><b>Zetha Ambrosia heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>and remove up to 2 scourges</span>. Not as good as Fumbus hope. Must adjust recipe. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Flensing Jelly: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Flensing Jelly recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Ambrosia: Craft 14:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> -> <span class=messageboard-ooc><b>Ambrosia discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="" target="_blank" rel="nofollow">Sadomasochism</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 5 <b>Discard:</b> 11 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs Undead or Construct or barrier
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
Sado: up to 4d4 to Combat (take 1 Mental damage per d4 after fight)</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6D used? YES
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ossuary Card 1 BANISHED.
<br />
Ossuary Card 2 ACQUIRED.
<br />
<b>Zetha</b> healed for 2 and may remove up to 2 scourges.
<br />
</span></p>Turn 16, now is the hour of The Brass Dwarf.
While this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead.
Wounded: At the start of your turn, discard the top card of your deck (The Carnival).
Fumbus get signal from old lady that villain is found! Many complicated messages later, Fumbus get gist to go to Ossuary and help Zetha with lich man as others move to corner. Knowing what is ahead, Fumbus push aside Card 1: Moon Maiden Armor auto-fail and...Fumbus FNCG (alias of SirRogue)2020-12-07T05:08:03ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=26#12512020-12-04T21:42:31Z2020-12-04T21:42:31Z<p><span class=messageboard-ooc>Damiel's one ally is not in hand, so Con check is irrelevant.</span></p>
<p><b>Mumia Lab[b] guard: Summon and defeat the henchman Crawling Hands. </p>
<p>Damiel coats some shot with [b]Tears of Death</b> and loads them into his <b>Lucky Rifle</b>. </p>
<p><span class="messageboard-dice"><b>Crawling Hands CtD 13 (17):</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 2d8 ⇒ (2) + 3 + (4) + 2 + (6, 4) = 21</span> [ooc]Success![/b]</p>
<p><span class="messageboard-dice"><b>Tears of Death Craft 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (5) + 7 = 12</span> No tears on Damiel. Huzzah!</p>Damiel's one ally is not in hand, so Con check is irrelevant.
Mumia Lab[b] guard: Summon and defeat the henchman Crawling Hands.
Damiel coats some shot with [b]Tears of Death and loads them into his Lucky Rifle.
[dice=Crawling Hands CtD 13 (17)]1d12+3+1d12+2+2d8[/dice] [ooc]Success![/b]
[dice=Tears of Death Craft 12]1d10+7[/dice] No tears on Damiel. Huzzah!Damiel Fncg (alias of SirRogue)2020-12-04T21:42:31ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9482020-12-04T20:54:19Z2020-12-04T20:54:19Z<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>Asmodeus's Tyranny</b>.
<br />
<i>While this is the hour:</i></span> <b>When you fail a check, you may bury your hand and discards to reroll.</b></p>
<p>Fumbus still feel sting of wound <span class=messageboard-ooc>(discard Wyvern Poison)</span> and weary from this place <span class=messageboard-ooc>(discard Dragon's Breath from hand and Acidic Bolas from deck.)</span></p>
<p>Struggling on, Fumbus poke around <b>Dungeons</b> and hear odd hissing of <span class=messageboard-ooc>Card 1:</span> <b>Whisper of the First Lie</b>. Fumbus not sure about it, but figure more hit points good. Convert <b>Alkali Flask</b> to helpful cocktail; <b>Blackfingers</b> approve.</p>
<p><span class="messageboard-dice"><b>Whisper of the First Lie CtA Cha 14:</b></span> <span class="messageboard-dice">2d6 + 1d4 + 1d6 ⇒ (3, 2) + (4) + (6) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus not want to bury blessings for exploring, will sit tight and hope to draw allies. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="" target="_blank" rel="nofollow">Whisper of the First Lie</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 8 <b>Discard:</b> 8 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs Undead or Construct or barrier
<br />
Achaekek: Please only use vs. Story bane so it doesn't bury
<br />
Ambrosia: heal + scourge removal
<br />
Whisper: local Diplomacy bonus
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Card 1 ACQUIRED.
<br />
</span></p>Turn 12, now is the hour of Asmodeus's Tyranny.
While this is the hour: When you fail a check, you may bury your hand and discards to reroll.
Fumbus still feel sting of wound (discard Wyvern Poison) and weary from this place (discard Dragon's Breath from hand and Acidic Bolas from deck.)
Struggling on, Fumbus poke around Dungeons and hear odd hissing of Card 1: Whisper of the First Lie. Fumbus not sure about it, but figure more hit points good. Convert Alkali Flask to helpful cocktail;...Fumbus FNCG (alias of SirRogue)2020-12-04T20:54:19ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9412020-12-03T01:17:07Z2020-12-03T01:17:07Z<p><span class=messageboard-ooc>OFFTURN:
<br />
Bury <b>The Publican</b> to assist Harsk.
<br />
Recharge <b>Fuse Grenade</b> to assist Harsk.
<br />
Start of Estra's turn, recharge <b>Steel Ibis Lamellar</b> to assist my Plague resist check:
<br />
</span>
<br />
<span class="messageboard-dice"><b>Plagued? CtA Con 11:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1d6 + 1d8 ⇒ (1) + (1) + (4) + (4) = 10</span> <span class=messageboard-ooc>Failure! Last turn before mine to remain plague free; seems like a good time for a shirt reroll.</span></p>
<p><span class="messageboard-dice"><b>Plagued? REDUX CtA Con 11:</b></span> <span class="messageboard-dice">1d8 + 9 ⇒ (6) + 9 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc><b>Turn 8</b>, now is the hour of <b>The Lost</b>.
<br />
<i>While this is the hour:</i></span> <b>When you would recharge a Magic boon, discard it instead. </b></p>
<p><span class=messageboard-ooc><b>Wounded:</b> At the start of your turn, discard the top card of your deck (Potion of Heroism).</span></p>
<p>Before moving, Fumbus spike Beardy Boy's ale with <b>Antiplague</b> to rid him of scourge. Then Fumbus leave Old Lady to her floating furniture and set out for <b>Dungeons</b>. Immediately Fumbus feel <span class=messageboard-ooc>Card 1:</span> <b>[/b] upon him, and try to poke eye with [b]Savored Sting</b>. </p>
<p><span class="messageboard-dice"><b>Evil Eye CtD Combat 12:</b></span> <span class="messageboard-dice">2d8 + 4 ⇒ (6, 7) + 4 = 17</span> <span class=messageboard-ooc>Success! Blessing discarded instead of recharged.</span></p>
<p>Fumbus shrug off Big Brother effects, but not lots of resources left. Better rest up after being sick. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Antiplague: Craft 7:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Antiplague recharged</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs Undead or Construct or barrier
<br />
Achaekek: Please only use vs. Story bane so it doesn't bury
<br />
Ambrosia: heal + scourge removal
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Card 1 BANISHED.
<br />
</span></p>OFFTURN:
Bury The Publican to assist Harsk.
Recharge Fuse Grenade to assist Harsk.
Start of Estra's turn, recharge Steel Ibis Lamellar to assist my Plague resist check:
[dice=Plagued? CtA Con 11]1d8+1d4+1d6+1d8[/dice] Failure! Last turn before mine to remain plague free; seems like a good time for a shirt reroll.
[dice=Plagued? REDUX CtA Con 11]1d8+9[/dice] Success!
Turn 8, now is the hour of The Lost.
While this is the hour: When you would recharge a Magic boon, discard it instead....Fumbus FNCG (alias of SirRogue)2020-12-03T01:17:07ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9342020-12-02T18:09:37Z2020-12-02T18:09:37Z<p>Fumbus watch as Shadow Zetha beat down on rogue chair and use scraps to close Crypt. Fumbus lead party to wherever Zetha want to go next, mixing up some plague relief out of spell components.</p>
<p><span class=messageboard-ooc><b>Plagued:</b> At the end of your turn, succeed at a Constitution of Fortitude 9 check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.</span></p>
<p><span class="messageboard-dice"><b>Plagued: Con 9 (14):</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1d6 ⇒ (7) + (4) + (5) = 16</span> Fumbus chug arcane brew and not only not vomit, but feel completely better <span class=messageboard-ooc>until someone else's turn starts</span>. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Elixir of Focus: Craft 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> -> <span class=messageboard-ooc><b>Elixir of Focus recharged</b>.</span></p>
<p><span class=messageboard-ooc>Start of next Plagued person's turn present with Fumbus: <span class="messageboard-dice"><b>Plagued: Con 11:</b></span> <span class="messageboard-dice">1d8 + 1d4 + 1d6 ⇒ (7) + (4) + (1) = 12</span></span> Resisted!</p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Antiplague" target="_blank" rel="nofollow">Antiplague</a>, <a href="https://pacg.fandom.com/wiki/Fuse_Grenade" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/The_Savored_Sting" target="_blank" rel="nofollow">The Savored Sting</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Publican: bless twice at Urban
<br />
Savored Sting: recharges locally
<br />
Fuse Grenade: 2d8 local Combat, Lock, Obstacle, or Skirmish
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Crypt Card 1 ACQUIRED.
<br />
Crypt Card 2 BANISHED.
<br />
Crypt CLOSED.
<br />
Party moves?
<br />
</span></p>Fumbus watch as Shadow Zetha beat down on rogue chair and use scraps to close Crypt. Fumbus lead party to wherever Zetha want to go next, mixing up some plague relief out of spell components.
Plagued: At the end of your turn, succeed at a Constitution of Fortitude 9 check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
[dice=Plagued: Con 9 (14)]1d8+1d4+1d6[/dice] Fumbus chug arcane brew and not only not vomit, but feel completely better until someone...Fumbus FNCG (alias of SirRogue)2020-12-02T18:09:37ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9322020-12-02T02:02:25Z2020-12-02T02:02:25Z<p><span class=messageboard-ooc>OFFTURN: Fumbus repurposes <b>Twitch Tonic</b> to light Troll on fire for Zetha. </span></p>
<p><span class=messageboard-ooc><b>Turn 4</b>, now is the hour of <b>Desna's Freedom</b>.
<br />
<i>While this is the hour:</i></span> <b>On each check, the first blessing played to bless may be played freely.</b></p>
<p><span class=messageboard-ooc><b>Wounded:</b> At the start of your turn, discard the top card of your deck: <b>Deathtrap in a Jar</b>.</span></p>
<p><span class=messageboard-ooc><b>Plagued:</b> At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.</span></p>
<p>Fumbus not feelin great, but stumble through <b>Crypt</b> and find <span class=messageboard-ooc>Card 1:</span> <b>Irori's Mastery</b>. Fumbus swig <b>Elixir of Focus</b> in hopes of acquiring extra support. </p>
<p><span class="messageboard-dice"><b>Irori's Mastery CtA Fort 10:</b></span> <span class="messageboard-dice">1d4 + 1d8 + 6 ⇒ (2) + (4) + 6 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus encouraged by success, use Irori knowledge to poke ahead and find <span class=messageboard-ooc>Card 2:</span> <b>Henchman Proxy B4: Animated Object</b>! <span class=messageboard-ooc>A random local character encounters this monster instead.</span> Fumbus move to handle, but floaty chair whirl around room and fling at <span class="messageboard-dice"><b>random local player:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span> <b>Zetha!</b></p>
<p><span class=messageboard-ooc>Fumbus turn paused for Zetha fight.</span></p>OFFTURN: Fumbus repurposes Twitch Tonic to light Troll on fire for Zetha.
Turn 4, now is the hour of Desna's Freedom.
While this is the hour: On each check, the first blessing played to bless may be played freely.
Wounded: At the start of your turn, discard the top card of your deck: Deathtrap in a Jar.
Plagued: At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
Fumbus not feelin great, but stumble through...Fumbus FNCG (alias of SirRogue)2020-12-02T02:02:25ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2322020-11-30T18:48:37Z2020-11-30T18:48:37Z<p>Blessing of the Elements —> The Savored Sting</p>Blessing of the Elements --> The Savored StingFumbus FNCG (alias of SirRogue)2020-11-30T18:48:37ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9202020-11-29T07:49:12Z2020-11-29T07:49:12Z<p>Fumbus stick close to Estra at <b>Laboratory</b>.</p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/The_Savored_Sting" target="_blank" rel="nofollow">The Savored Sting</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Publican: bless twice at Urban
<br />
Savored Sting: recharges locally
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6C used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fumbus stick close to Estra at Laboratory.
Fumbus, Fumbler wrote:Hand: Twitch Tonic, The Publican, Steel Ibis Lamellar, Lab Accident, Elixir of Focus, The Savored Sting, Galvanic Kopis +2,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3 // Fumbus, Fumbler has the following scourges marked:[Spoiler omitted][Spoiler omitted]
NOTES:
Available Support: Power: 1d4 & Acid, Fire, or Poison to ANY local check
Publican: bless twice at Urban
Savored Sting: recharges locally
Movement: Move...Fumbus FNCG (alias of SirRogue)2020-11-29T07:49:12ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2282020-11-28T08:10:33Z2020-11-28T08:10:33Z<p><b><span class=messageboard-ooc>Fumbus!</span></b>
<br />
<b>6-6C1: An Unlikely Alliance</b></p>
<p>Tier 6, XP 3
<br />
HP: Skill Feat - Dexterity +4
<br />
HP bank - 0 spent, 3 remaining
<br />
Upgrade: Blessing 6
<br />
Bonus upgrade: can take any of these, will defer choices to end and take leftovers.</p>Fumbus!
6-6C1: An Unlikely Alliance
Tier 6, XP 3
HP: Skill Feat - Dexterity +4
HP bank - 0 spent, 3 remaining
Upgrade: Blessing 6
Bonus upgrade: can take any of these, will defer choices to end and take leftovers.Fumbus FNCG (alias of SirRogue)2020-11-28T08:10:33ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9152020-11-27T06:31:35Z2020-11-27T06:29:44Z<p><span class=messageboard-ooc><b>Turn 20</b>, now is the hour of <b>The Rakshasa</b>.
<br />
<i>While this is the hour:</i></span> <b>On your Charisma check, you may use your Intelligence die instead of the normal die. </b></p>
<p>Fumbus send up arcane signals from just outside <b>Ruin</b>, and then get signal back that all are ready and waiting to corner <span class=messageboard-ooc>Card 1:</span> <b>Ulitha</b>, some had to even scare her back towards Fumbus! Fumbus hear it scary shrieking, but hopefully too late for banshee lady.</p>
<p>Prepping for fight, Fumbus cast <b>Corrosion</b> for melty undead, release <b>Deathtrap in a Jar</b>, and recharge <b>Steel Ibis Lamellar</b> to be more nimble. As he move to attack, Fumbus see Harsk plunk pair of bolts in shrieky and feel Estra invoke Urgathoa for extra anti-undeadness! Finally, Fumbus draw <b>Galvanic Kopis +2</b>, feel it feed on power of all aids, then huck <b>Fuse Grenade</b> and charge! </p>
<p><span class="messageboard-dice"><b>Ulitha CtD Combat 29:</b></span> <span class="messageboard-dice">4d12 + 2 + 1d4 + 2 + 1d6 + 1d6 + 2d8 + 1d4 + 2d6 + 1d8 + 1d6 + 28 ⇒ (3, 11, 10, 7) + 2 + (1) + 2 + (2) + (1) + (2, 5) + (2) + (2, 6) + (7) + (1) + 28 = 92</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus unload everything onto shrieky ghost and she evaporates into ether and disappear. Yay!</p>
<p><b><span class=messageboard-ooc>VICTORY</b></span></p>Turn 20, now is the hour of The Rakshasa.
While this is the hour: On your Charisma check, you may use your Intelligence die instead of the normal die.
Fumbus send up arcane signals from just outside Ruin, and then get signal back that all are ready and waiting to corner Card 1: Ulitha, some had to even scare her back towards Fumbus! Fumbus hear it scary shrieking, but hopefully too late for banshee lady.
Prepping for fight, Fumbus cast Corrosion for melty undead, release Deathtrap in a...Fumbus FNCG (alias of SirRogue)2020-11-27T06:29:44ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=12#5542020-11-25T20:50:22Z2020-11-25T20:50:22Z<p>Merisiel decides the <b>Campsite</b> is a great place to wait out a siege.</p>
<div class="messageboard-quotee">Merisiel, Blackjack wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, <a href="https://pacg.fandom.com/wiki/Shy_Ratani" target="_blank" rel="nofollow">Shy Ratani</a>, <a href="https://pacg.fandom.com/wiki/The_Locksmith" target="_blank" rel="nofollow">The Locksmith</a>, <a href="https://pacg.fandom.com/wiki/The_Forge_(Harrow)" target="_blank" rel="nofollow">The Forge (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 4
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Cloak of Daggers: 4d4 to local Combat
<br />
Locksmith: bless twice on Acro or Disable
<br />
Forge: bless + 1 per type of boon played on check
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel decides the Campsite is a great place to wait out a siege.
Merisiel, Blackjack wrote:Hand: Humanbane Rapier, Sable Company Leathers, Cloak of Daggers, Shy Ratani, The Locksmith, The Forge (Harrow),
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Power: add 1d6 to local check to acquire
Cloak of Daggers: 4d4 to local Combat
Locksmith: bless twice on Acro or Disable
Forge: bless + 1 per type of boon played on check
Movement: Move me with the party...Merisiel FNCG (alias of SirRogue)2020-11-25T20:50:22ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9092020-11-25T20:32:03Z2020-11-25T20:32:03Z<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>Asmodeus' Tyranny</b>.
<br />
<i>While this is the hour:</i></span> <b>When you fail a check, you may bury your hand and discards to reroll.</b></p>
<p>Fumbus can't find friends around <b>Ruin</b>, but assassins still got his back (er...), so, onward! In dilapidated square, Fumbus find <span class=messageboard-ooc>Card 1:</span> <b>Cursed Statue</b> leering at passersby. Best do something about that, with help from <b>Dragon's Breath</b>.</p>
<p><span class="messageboard-dice"><b>Cursed Statue CtD Disable 10:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d4 + 1d6 ⇒ (10) + 2 + (2) + (4) = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus ID trigger in statue eyes, then breath of them to melt away. No more cursing! Fumbus follow <b>Blackfingers</b> guidance to explore more, find scroll of <span class=messageboard-ooc>Card 2:</span> <b>Scrying</b>. Fumbus distill <b>Elixir of Energy Resistance</b> to help open third eye, make check alchemical to please Blackfingers! </p>
<p><span class="messageboard-dice"><b>Scrying CtA Arcane 14:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1d6 + 1d4 ⇒ (3) + 4 + (4) + (2) + (4) = 17</span> <span class=messageboard-ooc>Success![ooc]</p>
<p>Fumbus unroll scroll and think it good to find some monsters to not fight and not get more Frightened. [ooc]Cast <b>Scrying</b> and look for <b>monsters</b>. </span></p>
<p>Fumbus peer into other parts of Ruin with ethereal vision and see: </p>
<p>Ruin Card 3: Limning Starknife
<br />
<b>Ruin Card 4: Ulitha (!)</b>
<br />
Ruin Card 5: Kazavon's Shield</p>
<p>Fumbus blink away far vision and try not to panic. Actual banshee is here! Fumbus find way to her place, but not go in; instead creep out to tell others she here! </p>
<p><span class=messageboard-ooc>EoT random card from discards is buried (Elixir of Focus).</span></p>
<p>Better save that scroll good for more scouting. Fumbus repurpose <b>Liquid Persuasion</b> into memory aid, and ask <b>Elements</b> for help to remember spell, not that Fumbus memory is on FIRE. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Scrying: Arcane 16:</b></span> <span class="messageboard-dice">2d8 + 4 + 1d4 + 1d6 ⇒ (1, 5) + 4 + (2) + (1) = 13</span> -> <span class=messageboard-ooc>Failure! Fumbus think this important, so use <b>box reroll</b>.</span></p>
<p><span class="messageboard-dice"><b>Scrying REDUX: Arcane 16:</b></span> <span class="messageboard-dice">1d8 + 12 ⇒ (6) + 12 = 18</span> -> <span class=messageboard-ooc><b>Scrying recharged</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Fuse_Grenade" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Deathtrap_in_a_Jar" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Shapechange</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 7 <b>Buried:</b> 4
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs Construct or Undead or barrier
<br />
Deathtrap: 1d6 local Combat or 1 die to local Disable
<br />
Fuse Grenade: 2d8 + Bludge and Fire to local Combat or vs. local Lock, Obstacle, or Skirmish
<br />
Publican: bless twice at Urban
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-6C used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruin Card 1 BANISHED.
<br />
Ruin Card 2 ACQUIRED.
<br />
Ruin Card 3 KNOWN, shuffled in.
<br />
Ruin Card 4 KNOWN, ON TOP.
<br />
Ruin Card 5 KNOWN but shuffled in.
<br />
</span></p>Turn 16, now is the hour of Asmodeus' Tyranny.
While this is the hour: When you fail a check, you may bury your hand and discards to reroll.
Fumbus can't find friends around Ruin, but assassins still got his back (er...), so, onward! In dilapidated square, Fumbus find Card 1: Cursed Statue leering at passersby. Best do something about that, with help from Dragon's Breath.
[dice=Cursed Statue CtD Disable 10]1d12+2+1d4+1d6[/dice] Success!
Fumbus ID trigger in statue eyes, then breath of them...Fumbus FNCG (alias of SirRogue)2020-11-25T20:32:03ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=19#9042020-11-24T21:52:10Z2020-11-24T21:52:10Z<p>OFFTURN: </p>
<p><span class="messageboard-dice"><b>Frightened:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> Ugh. Maybe Fumbus should have unFrightened. <span class=messageboard-ooc>Discard Deathtrap in a Jar, Potion of Heroism, Achaekek's Claws.</span></p>
<p><span class="messageboard-dice"><b>Boggard Champion CtD Combat 23:</b></span> <span class="messageboard-dice">1d10 + 3 + 3d6 + 1d6 ⇒ (8) + 3 + (4, 1, 5) + (3) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Koriantu approves! <span class=messageboard-ooc>Fumbus, Fumbler is healed for 1: <i>(Fuse Grenade)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>The Eternal Rose</b>.
<br />
<i>While this is the hour:</i></span> <b>When you encounter a monster, you may evade it.</b></p>
<p>Fumbus scamper through <b>Ruin</b> hoping to avoid more boggards and find lost pair of <span class=messageboard-ooc>Card 1:</span> <b>Haughty Nobles</b> who demand Fumbus lead to safety. Nobles extra haughty because they knew they still close to city, so Fumbus knock back <b>Potion of Focus</b> and cast <b>Corrosion</b> to burn some obstacles out of way. </p>
<p><span class="messageboard-dice"><b>Haughty Nobles CtD Cha 16:</b></span> <span class="messageboard-dice">2d6 + 1d8 + 6 ⇒ (1, 3) + (8) + 6 = 18</span> <span class=messageboard-ooc>Success! If defeated, you may summon and encounter a new boon of any type.</span></p>
<p>Grumpy Frumpys get happy when Fumbus show them way out; they thank Fumbus by telling Fumbus where they saw special book but couldn't read it. Fumbus roll eyes, but check out book anyway. Book mostly ruined (like Ruin) but few intact paged in order detail spell <b>Shapechange</b>! Fumbus ask <b>Publican</b> to help Fumbus read it... </p>
<p><span class="messageboard-dice"><b>Shapechange CtA Arcane 13:</b></span> <span class="messageboard-dice">3d8 + 4 ⇒ (4, 5, 7) + 4 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus heart grow three sizes bigger, then rest of him grow three sizes bigger, faster, and stronger. •flex• Helping nobles is exhausting, though. Fumbus sit to rest. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Alkali Flask: Craft 13:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> -> <span class=messageboard-ooc><b>Alkali Flask discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Elixir of Focus: Craft 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Elixir of Focus discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Corrosion: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> -> <span class=messageboard-ooc><b>Corrosion discarded</b>.</p>
<p>Ugh. Not good.</span></p>
<p><span class=messageboard-ooc>Random card from discards is buried at EoT (Potion of Heroism). Reset hand.</span></p>
<p>As Zetha start exploring, Fumbus decide Frightened not so great, and swig some Ambrosian to overcome it and heal a bit. </p>
<p><span class="messageboard-dice"><b>Ambrosia heal and remove curse:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span></p>
<p><span class=messageboard-ooc>Fumbus, Fumbler is healed for 5: <i>(Deathtrap in a Jar, Corrosion, Acidic Bolas, The Publican, Steel Ibis Lamellar)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Removing Frightened discards</span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>cards from deck (Wyvern Poison, Flensing Jelly). </span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 6 <b>Discard:</b> 8 <b>Buried:</b> 3
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
Energy Resist: ignore 1 or all Elemental damgge
<br />
BotElements: 1 die recharges if element invoked
<br />
Blackfingers: bless freely recharges if Alchemical or Poison
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruin Card 1 BANISHED.
<br />
</span></p>OFFTURN:
[dice=Frightened]1d4-1[/dice] Ugh. Maybe Fumbus should have unFrightened. Discard Deathtrap in a Jar, Potion of Heroism, Achaekek's Claws.
[dice=Boggard Champion CtD Combat 23]1d10+3+3d6+1d6[/dice] Success!
Koriantu approves! Fumbus, Fumbler is healed for 1: (Fuse Grenade). Deck shuffled.
Turn 12, now is the hour of The Eternal Rose.
While this is the hour: When you encounter a monster, you may evade it.
Fumbus scamper through Ruin hoping to avoid more boggards and find lost...Fumbus FNCG (alias of SirRogue)2020-11-24T21:52:10ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12482020-11-24T00:48:14Z2020-11-24T00:48:14Z<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Maat</b>...</p>
<p>Damiel treks over to the <b>Mumia Lab</b> and immediately finds a scroll tube of [ooc]Card 1:</span> <b>Spite Cloud</b> hanging on the coat rack!</p>
<p><span class="messageboard-dice"><b>Spite Cloud CtA Int 12:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (8) + 4 = 12</span> <span class=messageboard-ooc>Failure!</span></p>
<p>None of us are really Arcane attackers, so the alchemist holds the scroll over a Bunsen burner so no one can use it against us. </p>
<p>Damiel asks his new <b>Mummified Cat</b> to peer around the corner to scout for danger. It warns of a <span class=messageboard-ooc>Card 2:</span> <b>Kalnaka</b> headed this way! Damiel sets the new <b>Dancing Scimitar +2</b> ajig, then loads his <b>Lucky Rifle</b> with <b>Focus</b>-laced ammo and aims for the doorway as it shuffles into view! </p>
<p><span class="messageboard-dice"><b>Kalnaka CtD Combat 22 (28):</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 1d6 + 2 + 1d10 + 4 ⇒ (4) + 3 + (6) + 2 + (4) + 2 + (8) + 4 = 33</span> <span class=messageboard-ooc>Success!</span></p>
<p>The undead defeated, Damiel follows the guidance of the <b>Blessing of the Everbloom</b> to identify a strange buzzing in the next room. Turns out to be a <span class=messageboard-ooc>Card 3:</span> <b>Scarab Swarm</b>!</p>
<p>The alchemist breaks down his Flask Thrower for parts, eeking out residual alchemy spills soaked into the wood and leather to enchant ammo for his <b>Lucky Rifle</b>. </p>
<p><span class="messageboard-dice"><b>Scarab Swarm CtD Combat 18 (22):</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 + 1d10 + 4 ⇒ (3) + 3 + (9) + 2 + (1) + 4 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel stops to rest and restock his supplies. Eyeing the Tears of Death, he decides he should gnaw on some Angelstep and heal up before playing with that. </p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (4) + 1 = 5</span> <span class=messageboard-ooc>Everything! Posted hand is during start of Hayato's turn after Angelstep heal[/00c].</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Tears_of_Death" target="_blank" rel="nofollow">Tears of Death</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Cloud Puff
<br />
Maat: +/- 3 or all dice d8s
<br />
Restoration: local character draws 2 cards
<br />
Angelstep: heal</p>
<p><b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p>[ooc]<b>UPKEEP:</b>
<br />
Mumia Lab Card 1 BANISHED.
<br />
Mumia Lab Card 2 BANISHED.
<br />
Mumia Lab Card 3 BANISHED.
<br />
</span></p>Turn 6, under Blessing of Maat...
Damiel treks over to the Mumia Lab and immediately finds a scroll tube of [ooc]Card 1: Spite Cloud hanging on the coat rack!
[dice=Spite Cloud CtA Int 12]1d10+4[/dice] Failure!
None of us are really Arcane attackers, so the alchemist holds the scroll over a Bunsen burner so no one can use it against us.
Damiel asks his new Mummified Cat to peer around the corner to scout for danger. It warns of a Card 2: Kalnaka headed this way! Damiel sets the new[/ooc]...Damiel Fncg (alias of SirRogue)2020-11-24T00:48:14ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8982020-11-23T22:56:18Z2020-11-23T22:56:18Z<p><span class=messageboard-ooc><b>Turn 8</b>, now is the hour of <b>Incitation</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>Estra Lady nice enough to spy paths ahead of Fumbus; Fumbus go for way that end trip to <b>Cave</b> by beating up <span class=messageboard-ooc>Card 3:</span> <b>Henchman Proxy A3: Ancient Skeleton</b>. This time, Fumbus got armor strapped on, ping away preemptive skelly claw attack! </p>
<p><span class="messageboard-dice"><b>Frightened:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span> <span class=messageboard-ooc>Dragon's Breath and The Carnival.</span></p>
<p>Fumbus afraid, but bludgeon bones with bolas! <span class=messageboard-ooc>Recharge Heroism for alchemical bonus</span>.</p>
<p><span class="messageboard-dice"><b>Ancient Skeleton CtD Combat <s>23</s> 19:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 2d6 ⇒ (8) + 3 + (4) + (4) + (5, 4) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p><b>Koriantu</b> approves! <span class=messageboard-ooc>Fumbus, Fumbler is healed for 1: <i>(Dragon's Breath)</i>. Deck shuffled.</span></p>
<p>Time to escape! Fumbus rush past pile of bones to Cave exit, but blocked by DANGERous banshee! <span class=messageboard-ooc>Before acting, each character suffers the scourge Frightened. AND I'm already Frightened, so...</span></p>
<p><span class="messageboard-dice"><b>Frightened:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (4) - 1 = 3</span> <span class=messageboard-ooc>Ugh! That's only going to leave me 1 card to fight, so I better keep Fuse Grenade and pitch Achaekek's Claws, Acidic Bolas, and Steel Ibis Lamellar. Boo. </span></p>
<p>Boom goes the banshee! Hope that's enough...</p>
<p><span class="messageboard-dice"><b>Ulitha CtD Combat 29:</b></span> <span class="messageboard-dice">1d10 + 3 + 4d8 + 1d6 ⇒ (1) + 3 + (5, 7, 5, 1) + (6) = 28</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Fumbus' aim of just a touch, but <b>Kayltanya</b> lend guidance... <span class=messageboard-ooc>Reroll 1 on d10.</span></p>
<p><span class="messageboard-dice"><b>Ulitha REDUX CtD Combat 29:</b></span> <span class="messageboard-dice">1d10 + 27 ⇒ (7) + 27 = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>Banshee disperse, float away to reform elsewhere. <b>Koriantu</b> approves again! <span class=messageboard-ooc>Fumbus, Fumbler is healed for 1: <i>(Achaekek's Claws)</i>. Deck shuffled.</span></p>
<p>Fumbus worn out! No longer Entangled by Cave, Fumbus almost feel better, but fear good. Fear lead to adrenaline. Adrenaline lead to strong fighting! Fumbus stay Frightened for good of all! </p>
<p>Fumbus see Old Lady and Beardy Bow marching off during Fumbus' inner monologue. Fumbus rush to catch up, unconsciously dropping leftover <b>Carnival</b> popcorn in rush <span class=messageboard-ooc>buried EoT</span>. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Fuse Grenade: Craft 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Fuse Grenade discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Deathtrap_in_a_Jar" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 4 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Heroism: 1d6 all checks (1 person 1 turn local)
<br />
Claws: freely recharge to bless vs. Story Bane
<br />
Publican: bless twice @ Urban
<br />
Corrosion: 1 die vs Undead or Construct or Barrier
<br />
Deathtrap: 1d6 to local Combat or 1 die to local Disable
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cave Card 3 BANISHED.
<br />
Cave CLOSED.
<br />
Cave people move somewhere, Fumbus will follow.
<br />
</span></p>Turn 8, now is the hour of Incitation.
While this is the hour: No effect.
Estra Lady nice enough to spy paths ahead of Fumbus; Fumbus go for way that end trip to Cave by beating up Card 3: Henchman Proxy A3: Ancient Skeleton. This time, Fumbus got armor strapped on, ping away preemptive skelly claw attack!
[dice=Frightened]1d4-1[/dice] Dragon's Breath and The Carnival.
Fumbus afraid, but bludgeon bones with bolas! Recharge Heroism for alchemical bonus.
[dice=Ancient Skeleton CtD Combat 23...Fumbus FNCG (alias of SirRogue)2020-11-23T22:56:18ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8922020-11-21T08:30:49Z2020-11-21T08:30:49Z<p>OFFTURN: Fumbus remembers he's at the Cave with Koriantu, so he can heal a card when he defeated the Ancient Skeleton (Wyvern Poison).</p>
<p>Then, Ghast!</p>
<p><span class="messageboard-dice"><b>BANE CtD Con 6:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> <span class=messageboard-ooc>Failure! Entangled!</span> Wasn't planning to leave, so no big!</p>
<p><span class=messageboard-ooc><b>Turn 4</b>, now is the hour of <b>DEITY</b>.
<br />
<i>While this is the hour:</i></span> <b>SOMETHING</b></p>
<p>Inside <b>Cave</b> Fumbus find corpse wearing shiny <span class=messageboard-ooc>Card 2:</span> <b>Mantle of Life</b>! </p>
<p><span class="messageboard-dice"><b>Mantle of Life CtA Con 13:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Too much corps gore stuck to inside of armor, have to leave behind. <b>Twitch Tonic</b> to race ahead and find <span class=messageboard-ooc>Card 3:</span> <b>Blue War Paint</b>!</p>
<p><span class="messageboard-dice"><b>Blue War Paint CtA Fort 4:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Blue is not really Fumbus' color anyway. Time for resting!</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Twitch Tonic: Craft 12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span> -> <span class=messageboard-ooc><b>Twitch Tonic discarded</b>.</span></p>
<p>Onslaught: bury random card form discards (Twitch Tonic). </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Achaekek%27s_Claws" target="_blank" rel="nofollow">Achaekek's Claws</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Fuse_Grenade" target="_blank" rel="nofollow">Fuse Grenade</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Acheakek's Claws: bless freely vs. story bane, and recharges
<br />
Heroism: d6 to all your local checks for your turn
<br />
Grenade: 2d8 bludge+Fire to local combat, lock, obstacle, or skirmish
<br />
Carnival: bless and flip 1 die
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cave Card 2 BANISHED.
<br />
Cave Card 3 BANISHED.
<br />
</span></p>OFFTURN: Fumbus remembers he's at the Cave with Koriantu, so he can heal a card when he defeated the Ancient Skeleton (Wyvern Poison).
Then, Ghast!
[dice=BANE CtD Con 6]1d8[/dice] Failure! Entangled! Wasn't planning to leave, so no big!
Turn 4, now is the hour of DEITY.
While this is the hour: SOMETHING
Inside Cave Fumbus find corpse wearing shiny Card 2: Mantle of Life!
[dice=Mantle of Life CtA Con 13]1d8[/dice] Failure!
Too much corps gore stuck to inside of armor, have to leave...Fumbus FNCG (alias of SirRogue)2020-11-21T08:30:49ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8872020-11-20T20:50:47Z2020-11-20T20:50:47Z<p>Fumbus accosted by real real old bones! No divine help for Fumbus, skelly swipes Wyvern Poison off Fumbus' belt with a smash. Oh well, undead not like (or hate?) poison anyway. Still pretty scary tho.</p>
<p><span class="messageboard-dice"><b>Frightened damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (1) - 1 = 0</span> <span class=messageboard-ooc> Skelly trip on rock and wiggle unsteadily, make Fumbus laugh. Okay, maybe not so scary! </p>
<p>Fumbus think Skeleton need to have <b>Lab Accident</b>, and mix up <b>Elixir of Energy Resistance</b>, <b>Potion of Heroism</b>, and <b>Liquid Persuasion</b> into electric concoction.</p>
<p><span class="messageboard-dice"><b>Ancient Skeleton CtD Combat 23:</b></span> <span class="messageboard-dice">1d8 + 4 + 3d8 + 3 + 1d6 ⇒ (2) + 4 + (2, 5, 7) + 3 + (3) = 26</span> [ooc]Success!</span></p>Fumbus accosted by real real old bones! No divine help for Fumbus, skelly swipes Wyvern Poison off Fumbus' belt with a smash. Oh well, undead not like (or hate?) poison anyway. Still pretty scary tho.
[dice=Frightened damage]1d4-1[/dice] Skelly trip on rock and wiggle unsteadily, make Fumbus laugh. Okay, maybe not so scary!
Fumbus think Skeleton need to have Lab Accident, and mix up Elixir of Energy Resistance, Potion of Heroism, and Liquid Persuasion into electric concoction.
...Fumbus FNCG (alias of SirRogue)2020-11-20T20:50:47ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1282020-11-20T00:24:29Z2020-11-20T00:13:40Z<p>Hero Point: Skill Feat - Dex +4
<br />
Upgrade: Ally 4, unless <i>no</i> one wants the weapon 4, then I can switch. Happy with ally, though. </p>
<p>Silver Balladeer —> Jasan Adriel</p>
<p>No interest in any of the loot cards, sadly.</p>Hero Point: Skill Feat - Dex +4
Upgrade: Ally 4, unless no one wants the weapon 4, then I can switch. Happy with ally, though.
Silver Balladeer --> Jasan Adriel
No interest in any of the loot cards, sadly.Merisiel FNCG (alias of SirRogue)2020-11-20T00:13:40ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8812020-11-18T23:50:51Z2020-11-18T23:50:51Z<p>Fumbus think this is bullshit having to prove ourselves when they came to us for help. Nevertheless, Fumbus follow <b>Estra</b> wherever she want to go. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Energy_Resistance" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Energy Resist: local ignore 1 or all elemental damage
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
Heroism: d6 to all your local checks for your turn</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fumbus think this is bullshit having to prove ourselves when they came to us for help. Nevertheless, Fumbus follow Estra wherever she want to go.
Fumbus, Fumbler wrote:Hand: Twitch Tonic, Lab Accident, Elixir of Energy Resistance, Liquid Persuasion, Acidic Bolas, Wyvern Poison, Potion of Heroism,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3 // Fumbus, Fumbler has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Power: 1d4 & Acid, Fire, or Poison to ANY...Fumbus FNCG (alias of SirRogue)2020-11-18T23:50:51ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2222020-11-17T06:44:26Z2020-11-17T06:40:44Z<p><span class=messageboard-ooc><b>Fumbus!</b></span>
<br />
<b>6-6B: With Friends Like These</b>
<br />
Tier 6, XP 2
<br />
HP: Card Feat - Blessing
<br />
null —> <b>Achaekek's Claws</b>
<br />
HP bank - 1 spent, 2 remaining
<br />
Supporter Feat - Aviva Racovick</p>
<p>Upgrade: <span class="messageboard-dice"><b>Item 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 722</span> Likewise willing to discuss most advantageous upgrades for the party. </p>
<p>My plan was to swap out <b>Tangleburn Bag</b>: <i>For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it. </i></p>
<p>for <b>Fuse Grenade</b>: <i>For your Combat check, banish to use Craft, Dexterity, or Ranged, + 4d8.
<br />
On a local combat check or a local check to defeat a Lock, Obstacle, or Skirmish barrier, banish to add 2d8 and the Bludgeoning and Fire traits. </i></p>Fumbus!
6-6B: With Friends Like These
Tier 6, XP 2
HP: Card Feat - Blessing
null --> Achaekek's Claws
HP bank - 1 spent, 2 remaining
Supporter Feat - Aviva Racovick
Upgrade: [dice=Item 6]1d1000[/dice] Likewise willing to discuss most advantageous upgrades for the party.
My plan was to swap out Tangleburn Bag: For your combat check, banish to use Dexterity, Craft, or Ranged + 2d8; if you fail the check against a monster you encounter, you may evade it.
for Fuse Grenade: For your Combat...Fumbus FNCG (alias of SirRogue)2020-11-17T06:40:44ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8732020-11-16T22:48:32Z2020-11-16T22:48:32Z<p><span class=messageboard-ooc><b>Turn 20</b>, now is the hour of <b>The Joke</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against a barrier, you may recharge a card to add your Intelligence die. </b></p>
<p>Fumbus feel better with rest, but still a little haunted. Oh, that's from <b>Ruin</b> <span class=messageboard-ooc>Card 1:</span> <b>Ghost</b> over shoulder! Fumbus hurl <b>Alkali Flask</b> with extra non-poison elements of <b>Wyvern Poison</b> lit on fire!</p>
<p><span class="messageboard-dice"><b>Ghost CtD Combat 23:</b></span> <span class="messageboard-dice">1d8 + 6 + 3d6 + 1d4 + 2d6 ⇒ (3) + 6 + (2, 4, 6) + (2) + (6, 6) = 35</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus burn up incorporeal menace. BOO! Swigging Twitch Tonic to soothe chill, take deep breath, but sniff too close to spores on fallen pillar. Fumbus feel foggy again from <span class=messageboard-ooc>Card 2:</span> <b>Brain Mold</b>! Better use some <b>Corrosion</b>!</p>
<p><span class="messageboard-dice"><b>Brain Mold CtD Int 10:</b></span> <span class="messageboard-dice">2d8 + 3 ⇒ (5, 6) + 3 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus lightning reflexes immediately blow moldy acid snot out nose. Acid sure clear out sinuses. </p>
<p>Trusting in <b>Blackfingers</b> guidance, Fumbus unearth <span class=messageboard-ooc>Card 3:</span> <b>Staff of Greater Necromancy</b>! Fumbus keen on staff, use kopis to add alchemy and poison to appease Blackfingers!</p>
<p><span class="messageboard-dice"><b>Staff of Greater Necromancy CtA Arcane 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1d6 + 1d4 ⇒ (8) + 4 + (4) + (4) + (3) = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus pull staff free and lean on it to rest. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Alkali Flask: Craft 13:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (3) + 6 = 9</span> -> <span class=messageboard-ooc><b>Alkali Flask discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Twitch Tonic: Craft 12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Twitch Tonic discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Corrosion: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Corrosion recharged</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="" target="_blank" rel="nofollow">Staff of Greater Necromancy</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Tangleburn_Bag" target="_blank" rel="nofollow">Tangleburn Bag</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Jayna Lemore</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 9 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Staff: heal 1d4+1 allies
<br />
Disintegrate: 3d10 vs. local Lock or Obstacle
<br />
Energy Resist: local ignore 1 or all elemental damage
<br />
Persuasion: 1d8+6 to local Wis or Cha
<br />
Deathtrap: 1d6 to local Combat or 1 die to local Disable
<br />
Jayna: ignore BA or AA on local monster
<br />
Jayna: AFTER roll, add 1d6 and Magic.
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruin Card 1 BANISHED.
<br />
Ruin Card 2 BANISHED.
<br />
Ruin Card 3 ACQUIRED.
<br />
</span></p>Turn 20, now is the hour of The Joke.
While this is the hour: On your check against a barrier, you may recharge a card to add your Intelligence die.
Fumbus feel better with rest, but still a little haunted. Oh, that's from Ruin Card 1: Ghost over shoulder! Fumbus hurl Alkali Flask with extra non-poison elements of Wyvern Poison lit on fire!
[dice=Ghost CtD Combat 23]1d8+6+3d6+1d4+2d6[/dice] Success!
Fumbus burn up incorporeal menace. BOO! Swigging Twitch Tonic to soothe chill, take deep...Fumbus FNCG (alias of SirRogue)2020-11-16T22:48:32ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8682020-11-16T04:52:20Z2020-11-16T04:52:20Z<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>The Lady of Mysteries</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.</b></p>
<p>Fumbus vision go white from Beardy Bow spell pewpewing vampire, and world shifts to new perspective of <b>Ruin</b>. Fumbus a little <b>Dazed</b>, not remember getting here, but happy someone pointed gobby in right direction for strategery. </p>
<p>Fumbus' belt depleted after vampire party, but what's harm in poking around just a <i>little</i>... Under some rubble, someone dropped their <span class=messageboard-ooc>Card 1:</span> <b>Hellknight Plate</b> armor. </p>
<p><span class="messageboard-dice"><b>Hellknight Plate CtA Con 13:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Fumbus still too disoriented and plate too buried to pull free. Fumbus sit down and rest on top dilapidated mail. </p>
<p><span class=messageboard-ooc>Shuffle in (non-existent) hand to remove <b>Dazed</b>. Reset hand. After reset, use <b>Amrosia</b> to heal at start of Zetha's turn. Hand is after heal. </p>
<p><span class="messageboard-dice"><b>Ambrosia heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (1) + 1 = 2</span> [ooc]Fumbus, Fumbler is healed for 2: <i>(Disintegrate, Acidic Bolas)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Ambrosia: Craft 14:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (5) + 6 = 11</span> -> <span class=messageboard-ooc><b>Ambrosia discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Blackfingers" target="_blank" rel="nofollow">Blackfingers</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Jayna Lemore</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 6 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Blackfingers: bless recharges if alchemical or poison
<br />
Corrosion: 1 die vs. undead or construct or barrier
<br />
Jayna: ignore BA or AA on local monster
<br />
Jayna: AFTER roll, add 1d6 and Magic.
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruin Card 1 BANISHED.
<br />
</span></p>Turn 16, now is the hour of The Lady of Mysteries.
While this is the hour: On your check against an Undead card, when you would discard a boon to bless, you may recharge it instead.
Fumbus vision go white from Beardy Bow spell pewpewing vampire, and world shifts to new perspective of Ruin. Fumbus a little Dazed, not remember getting here, but happy someone pointed gobby in right direction for strategery.
Fumbus' belt depleted after vampire party, but what's harm in poking around just a...Fumbus FNCG (alias of SirRogue)2020-11-16T04:52:20ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8642020-11-15T07:18:55Z2020-11-15T07:18:55Z<p>Fumbus see Harsk being ambushed by vamps! Fumbus quickly read scroll from Aviva and point fiery ray finger <span class=messageboard-ooc>Disintegrate</span> at monster!</p>
<p><span class="messageboard-dice"><b>Vampire 1 CtD Combat 22:</b></span> <span class="messageboard-dice">1d8 + 4 + 4d6 + 1d6 ⇒ (2) + 4 + (1, 2, 5, 1) + (1) = 16</span> <span class=messageboard-ooc>Catastrophic dice roll! This feels too heroic to pass up. HP!</span></p>
<p><span class="messageboard-dice"><b>Vampire 1 Redux CtD Combat 22:</b></span> <span class="messageboard-dice">1d8 + 4 + 4d6 + 1d6 ⇒ (7) + 4 + (6, 3, 2, 3) + (3) = 28</span> <span class=messageboard-ooc>Much better! Success!</span></p>
<p>Fumbus zap baddie, but so drained, he drop Elixir of Energy Resistance back in bag <span class=messageboard-ooc>recharged</span>. </p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Lab Accident: Arcane 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Lab Accident discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Disintegrate: Arcane 16:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (1) + 6 = 7</span> -> <span class=messageboard-ooc><b>Disintegrate discarded</b>.</span></p>Fumbus see Harsk being ambushed by vamps! Fumbus quickly read scroll from Aviva and point fiery ray finger Disintegrate at monster!
[dice=Vampire 1 CtD Combat 22]1d8+4+4d6+1d6[/dice] Catastrophic dice roll! This feels too heroic to pass up. HP!
[dice=Vampire 1 Redux CtD Combat 22]1d8+4+4d6+1d6[/dice] Much better! Success!
Fumbus zap baddie, but so drained, he drop Elixir of Energy Resistance back in bag recharged.
[Spoiler omitted]
Fumbus, Fumbler attempts to recover all cards in their...Fumbus FNCG (alias of SirRogue)2020-11-15T07:18:55ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5482020-11-14T01:24:05Z2020-11-14T01:24:05Z<p><span class=messageboard-ooc>Merisiel is healed for 2: <i>(Gem of Physical Prowess, The Big Sky (Harrow))</i>. Deck shuffled. </p>
<p>And no longer <b>Wounded</b>!</span></p>Merisiel is healed for 2: (Gem of Physical Prowess, The Big Sky (Harrow)). Deck shuffled.
And no longer Wounded!Merisiel FNCG (alias of SirRogue)2020-11-14T01:24:05ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8602020-11-13T20:45:13Z2020-11-13T20:45:13Z<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>Orison</b>.
<br />
<i>While this is the hour:</i></span> <b>no effect.</b></p>
<p>Fumbus stick around <b>Forest</b> to back up beardy bow. In small clearing, Fumbus find ghosts named <span class=messageboard-ooc>Card 1:</span> <b>Pegg and Louie</b> deep in conversation. Long shot, but Fumbus imbibe magic of Dragon's Breath in new potion, hoping to enhance wisdom.</p>
<p><span class="messageboard-dice"><b>Pegg and Louie CtA Wis 10:</b></span> <span class="messageboard-dice">1d4 + 1d4 + 1d6 ⇒ (1) + (1) + (2) = 4</span> <span class=messageboard-ooc>Failure!</span> Poiton actually make Fumbus less wise, and more indigestion. As Fumbus burp fire, ghosts get spooked and disappear. ¯\_(ツ)_/¯</p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tangleburn_Bag" target="_blank" rel="nofollow">Tangleburn Bag</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Jayna Lemore</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Heroism: 1d6 to all checks for one local character's turn
<br />
Energy Resist: ignore 1 or all elemental damage
<br />
Persuasion: 1d6+8 to local Wis or Cha
<br />
Disintegrate: 3d10 vs. local Lock or Obstacle
<br />
Jayna: ignore BA or AA on local monster
<br />
Jayna: AFTER roll, add 1d6 and Magic.
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Forest Card 1 BANISHED.
<br />
</span></p>Turn 12, now is the hour of Orison.
While this is the hour: no effect.
Fumbus stick around Forest to back up beardy bow. In small clearing, Fumbus find ghosts named Card 1: Pegg and Louie deep in conversation. Long shot, but Fumbus imbibe magic of Dragon's Breath in new potion, hoping to enhance wisdom.
[dice=Pegg and Louie CtA Wis 10]1d4+1d4+1d6[/dice] Failure! Poiton actually make Fumbus less wise, and more indigestion. As Fumbus burp fire, ghosts get spooked and disappear. ¯\_(ツ)_/¯
...Fumbus FNCG (alias of SirRogue)2020-11-13T20:45:13ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=18#8552020-11-12T23:40:40Z2020-11-12T23:07:44Z<p><span class=messageboard-ooc><b>Turn 8</b>, now is the hour of <b>Sands of the Hour</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>Fumbus move to <b>Forest</b> to back up beardy bow. Maybe 2x2 is better way to go. Fumbus find scoll of <span class=messageboard-ooc>Card 1:</span> <b>Incitation</b> and decide this is sign.</p>
<p><span class="messageboard-dice"><b>Incitation CtA Arcane 4:</b></span> <span class="messageboard-dice">1d8 + 4 - 1 + 1d6 - 1 ⇒ (7) + 4 - 1 + (6) - 1 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus pleased to find boon that will make him feel less Drained later. Fumbus so pleased, he follow <b>Carnival</b> music in head straight into <span class=messageboard-ooc>Card 2:</span> <b>Soul Mistress</b> glade! Fumbus can fight, but not have to; give Mistress tickets to <b>Carnival</b> and she wander off to have fun <span class=messageboard-ooc>evaded to bottom of location</span>. </p>
<p>Fumbus follow <b>Flensing Jelly to see what else lurks in forest. Jelly find <span class=messageboard-ooc>Card 3:</span> [b]Disintegrate</b> scroll tube! Fumbus chug <b>Potion of Focus</b>, then try to recover scroll before jelly disintegrate tube and scroll disintegrate jelly!</p>
<p><span class="messageboard-dice"><b>Disintegrate CtA Arcane 14:</b></span> <span class="messageboard-dice">1d8 + 4 - 1 + 1d8 + 6 - 1 + 1d6 - 1 ⇒ (6) + 4 - 1 + (1) + 6 - 1 + (3) - 1 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus daintily extract scroll from dissolved end of tube before paper can degrade. Super stressed, Fumbus need rest!</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Flensing Jelly: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Flensing Jelly recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Elixir of Focus: Craft 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Elixir of Focus recharged</b>.</span></p>
<p><span class=messageboard-ooc>End of turn, bury <b>Incitation</b> to remove <b>Drained</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tangleburn_Bag" target="_blank" rel="nofollow">Tangleburn Bag</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>, <a href="" target="_blank" rel="nofollow">Disintegrate</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Jayna Lemore</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Heroism: 1d6 to all checks for one local character's turn
<br />
Energy Resist: ignore 1 or all elemental damage
<br />
Disintegrate: 3d10 vs. local Lock or Obstacle
<br />
Jayna: ignore BA or AA on local monster
<br />
Jayna: AFTER roll, add 1d6 and Magic.
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Forest Card 1 ACQUIRED.
<br />
Forest Card 2 EVADED to BOTTOM OF DECK.
<br />
Forest Card 3 ACQUIRED.
<br />
</span></p>Turn 8, now is the hour of Sands of the Hour.
While this is the hour: No effect.
Fumbus move to Forest to back up beardy bow. Maybe 2x2 is better way to go. Fumbus find scoll of Card 1: Incitation and decide this is sign.
[dice=Incitation CtA Arcane 4]1d8+4-1+1d6-1[/dice] Success!
Fumbus pleased to find boon that will make him feel less Drained later. Fumbus so pleased, he follow Carnival music in head straight into Card 2: Soul Mistress glade! Fumbus can fight, but not have to; give...Fumbus FNCG (alias of SirRogue)2020-11-12T23:07:44ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5442020-11-11T23:49:54Z2020-11-11T23:49:54Z<p>OFFTURN: Merisiel dances through the participants of a brawl on the fiery plain. <span class="messageboard-dice"><b>Dex 8:</b></span> <span class="messageboard-dice">1d12 + 6 + 1d6 + 1d8 ⇒ (8) + 6 + (1) + (7) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Turn 16, now is the hour of <b>Gorum's Iron</b>.
<br />
<i>While this is the hour:</i></span> <b>On your non-Attack combat check, add 1. </b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap CARD for CARD.</span></p>
<p>Merisiel cartwheels through the <b>Cinderlands</b> in search of <span class="messageboard-dice"><b>random exploration:</b></span> <span class="messageboard-dice">1d7 + 3 ⇒ (1) + 3 = 4</span> <span class=messageboard-ooc>Card 4:</span> <b>Cindermaw</b> again!</p>
<p><span class="messageboard-dice"><b>Cindermaw BA Acro 9:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 1d6 ⇒ (2) + 5 + (4) + (5) = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel easily tumbles through the fiery gout from its breath, but has to fight to not allow her momentum to carry her out of the way of the beast's maw. Remembering Seelah's inexplicable words that we have to let it eat us to prove our worth (WHAT), and remembering that she actually came back after saying that, the elf resists her every impulse to evade and holds stock still, proving how low her survival skill really is.</p>
<p><span class="messageboard-dice"><b>Cindermaw CtD Survival 12:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Failure! If undefeated, suffer the scourge Wounded. When you fail a check to defeat Cindermaw, gain the scourge Honor-Tested.</span></p>
<p>The worm scoops her up and once its maw closes, she wiggles and squirms to avoid muscles flexing on her and teeth gnashing at her as much as possible. After making what feels like a full tour of its digestive system, the rogue tumbles out some end of the creature (she can no longer tell which) <b>Wounded</b>, but only slightly the worse for wear. When she stands, the Shoanti seem to nod incrementally in satisfaction. Whatever. </p>
<p>Without a means of exploring further, Merisiel tends to her wound. </p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Double_Chicken_Saber_+1" target="_blank" rel="nofollow">Double Chicken Saber +1</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 4 // Merisiel has the following <b>scourges</b> marked:[Spoiler omitted][Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Materialize: you evade, I fight!
<br />
Cloak of Daggers: 4d4 to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4B HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 1 undefeated.
<br />
Merisiel is WOUNDED and HONOR-TESTED.
<br />
Cinderlands is shuffled.
<br />
</span></p>OFFTURN: Merisiel dances through the participants of a brawl on the fiery plain. [dice=Dex 8]1d12+6+1d6+1d8[/dice] Success!
Turn 16, now is the hour of Gorum's Iron.
While this is the hour: On your non-Attack combat check, add 1.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap CARD for CARD.
Merisiel cartwheels through the Cinderlands in search of [dice=random exploration]1d7+3[/dice] Card 4: Cindermaw again!
[dice=Cindermaw BA Acro...Merisiel FNCG (alias of SirRogue)2020-11-11T23:49:54ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8492020-11-11T18:00:27Z2020-11-11T18:00:27Z<p><span class=messageboard-ooc>Fumbus startes <b>Turn 4</b> being <b>Dazed</b>.
<br />
Now is the hour of <b>The Desert</b>.
<br />
<i>While this is the hour:</i></span> <b>When you move during your move step, bury a card.</b></p>
<p>Not wanting to forget until the end again, Fumbus ask Aviva for spell power and is offered <b>Sadomasochism</b> or <b>Major Harrowing</b>. Fumbus had fun with former spell before and choose that. </p>
<p>Feeling woozy, Fumbus stumble along <b>Trail</b> for just one explore and come face to face with none other than <span class=messageboard-ooc>Card 1:</span> <b>Zenobia Zenderholm</b>!</p>
<p><span class="messageboard-dice"><b>Scenario encounter:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Discard a random card from your hand or bury a random card from your discards: <b>Blessing of the Elements</b> discarded.</span></p>
<p>Fumbus not feeling strong, seek aid from <b>Publican</b> and distill <b>Corrosion</b> scroll into heartiness potion.</p>
<p><span class="messageboard-dice"><b>Zenobia Zenderholm CtD Fort 8:</b></span> <span class="messageboard-dice">2d8 + 1d4 + 1d6 ⇒ (8, 7) + (4) + (1) = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus feel a bit better, resist putrid vampire aura. Time for zappy kopis powered by self-cutting magic, enhance with alchemical power of Acidic Bolas <span class=messageboard-ooc>discarded</span>, and slimy deathtrap!</p>
<p><span class="messageboard-dice"><b>Zenobia Zenderholm CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 2 + 1d4 + 2d6 + 4d4 + 18 ⇒ (4) + 3 + (1) + 2 + (2) + (1, 4) + (3, 3, 1, 1) + 18 = 43</span> <span class=messageboard-ooc>Success! After acting, suffer the scourges Drained and Plagued. </span></p>
<p>Fumbus woop her good, but feeling depleted after. Fumbus stumble to <b>Base</b> to rest and recover from plague. After nap and medicine, Fumbus enlist aid of <b>Jayna Lemore</b>. </p>
<p><span class=messageboard-ooc> End of turn, shuffle (empty) hand into deck to remove Dazed</span>.</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Deathtrap in a Jar: Craft 10:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (4) + 6 = 10</span> -> <span class=messageboard-ooc><b>Deathtrap in a Jar recharged</b>.
<br />
<b>Sadomasochism</b> is discarded (auto-fail).</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Tangleburn_Bag" target="_blank" rel="nofollow">Tangleburn Bag</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Jayna Lemore</a>,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Fumbus, Fumbler has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Trail Card 1 villain defeated, ESCAPED.
<br />
Trail CLOSED.
<br />
</span></p>Fumbus startes Turn 4 being Dazed.
Now is the hour of The Desert.
While this is the hour: When you move during your move step, bury a card.
Not wanting to forget until the end again, Fumbus ask Aviva for spell power and is offered Sadomasochism or Major Harrowing. Fumbus had fun with former spell before and choose that.
Feeling woozy, Fumbus stumble along Trail for just one explore and come face to face with none other than Card 1: Zenobia Zenderholm!
[dice=Scenario encounter]1d6[/dice]...Fumbus FNCG (alias of SirRogue)2020-11-11T18:00:27ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8442020-11-10T22:23:46Z2020-11-10T22:23:46Z<p>Recharge alchemical card (Twitch Tonic) to buff. </p>
<p><span class="messageboard-dice"><b>scenario text for Boggard Champion encounter Wis 10:</b></span> <span class="messageboard-dice">1d4 + 1d4 + 1d6 ⇒ (1) + (4) + (2) = 7</span> <span class=messageboard-ooc>Failure! Dazed.</span></p>Recharge alchemical card (Twitch Tonic) to buff.
[dice=scenario text for Boggard Champion encounter Wis 10]1d4+1d4+1d6[/dice] Failure! Dazed.Fumbus FNCG (alias of SirRogue)2020-11-10T22:23:46ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8342020-11-09T23:30:27Z2020-11-09T23:30:27Z<p>Fumbus suggests teaming up to close the <b>Trail</b> before spreading out? </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Blessing of the Elements</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Aviva Racovick</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Deathtrap: 1d6 to local Combat or 1d10 to local Disable
<br />
Publican: bless twice at Urban location
<br />
Corrosion: 1 die vs Undead or Construct or Barrier</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fumbus suggests teaming up to close the Trail before spreading out?
Fumbus, Fumbler wrote:Hand: Acidic Bolas, Corrosion, The Publican, Galvanic Kopis +2, Deathtrap in a Jar, Blessing of the Elements, Twitch Tonic,
Displayed: Aviva Racovick,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Power: 1d4 & Acid, Fire, or Poison to ANY local check
Deathtrap: 1d6 to local Combat or 1d10 to local Disable
Publican: bless twice at Urban location
Corrosion: 1 die vs Undead or...Fumbus FNCG (alias of SirRogue)2020-11-09T23:30:27ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2182020-11-09T23:23:30Z2020-11-09T23:23:30Z<p>Sweet, thanks!</p>Sweet, thanks!Fumbus FNCG (alias of SirRogue)2020-11-09T23:23:30ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2162020-11-09T23:21:50Z2020-11-09T22:55:01Z<p><span class=messageboard-ooc>6-6A: Storm of Ravenous Shadows</span>
<br />
Fumbus
<br />
Tier 6, XP 1
<br />
HP: Power Feat - Hand size 7
<br />
HP bank - 0 spent, 3 remaining
<br />
Upgrade:
<br />
<span class="messageboard-dice"><b>Spell 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 4</span> Really? <s>No upgrade for me, I guess. </s>
<br />
By the grace of Zetha, Fumbus gets Spell 6 and cackles, starting to mix ingredients for a <a href="https://pacg.fandom.com/wiki/Lab_Accident" target="_blank" rel="nofollow">Lab Accident</a>. </p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 20</span> Whoohoo!</p>6-6A: Storm of Ravenous Shadows
Fumbus
Tier 6, XP 1
HP: Power Feat - Hand size 7
HP bank - 0 spent, 3 remaining
Upgrade:
[dice=Spell 6]1d1000[/dice] Really? No upgrade for me, I guess.
By the grace of Zetha, Fumbus gets Spell 6 and cackles, starting to mix ingredients for a Lab Accident.
[dice=Boon?]1d20[/dice] Whoohoo!Fumbus FNCG (alias of SirRogue)2020-11-09T22:55:01ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8282020-11-09T04:54:11Z2020-11-09T04:54:11Z<p>OFFTURN: Fumbus takes 1 Combat damage because he has 1 armor in hand, which he then reveals to reduce Combat damage by 3. </p>
<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>Lady Luck</b>.
<br />
<i>While this is the hour:</i></span> <b>When you play a blessing, you may give a card to any character.</b></p>
<p>With villain scouted, Fumbus figure better pump Aviva Racovick[/b] for useful spells. <span class=messageboard-ooc> You may bury to draw 2 new Arcane spells, then banish 1 of them.</span></p>
<p>Aviva offers scroll of <b>Safe Haven</b> or <b>Sadomasochism</b>. Fumbus like the sound of that last one and immediately display it! Armed with foreknowledge and kinky spell, Fumbus edge out onto <b>Bridge</b> and ready dial-a-Dragon's Breath to adjust to whatever element villain is NOT this hour...<span class=messageboard-ooc>Card 1:</span> <b>Graveknight</b>!</p>
<p><span class="messageboard-dice"><b>Graveknight immune to and all damage is...:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Cold!</span></p>
<p><span class="messageboard-dice"><b>Graveknight BA a random character:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span>: <b>Harsk</b> encounters a <span class="messageboard-dice"><b>random Undead story bane:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span>: <b>Wight</b>! </p>
<p>Fumbus uses Potion of Heroism and Deathtrap in a Jar to lend Harsk <b>2d6</b> on that fight!</p>
<p>Then, <b>EVERYONE</b> takes 1d4 Combat damage.</p>
<p><span class="messageboard-dice"><b>Graveknight BA Combat damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Reveal armor!</span></p>
<p>Fumbus dials Dragon's Breath to fire and alchemy to acid, and invoke maximum sadomasochism! And Publican lends Urban aid!</p>
<p>[Spoiler omitted]</p>OFFTURN: Fumbus takes 1 Combat damage because he has 1 armor in hand, which he then reveals to reduce Combat damage by 3.
Turn 16, now is the hour of Lady Luck.
While this is the hour: When you play a blessing, you may give a card to any character.
With villain scouted, Fumbus figure better pump Aviva Racovick[/b] for useful spells. You may bury to draw 2 new Arcane spells, then banish 1 of them.
Aviva offers scroll of Safe Haven or Sadomasochism. Fumbus like the sound of that last one...Fumbus FNCG (alias of SirRogue)2020-11-09T04:54:11ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8222020-11-08T04:31:10Z2020-11-08T04:31:10Z<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>The Forge</b>.
<br />
<i>While this is the hour:</i></span> <b>On your check, add 1 for each type of boon played.</b></p>
<p>Fumbus keep poking around <b>Ravine</b> with Shadow Lady and uncover hiding place of dreaded <span class=messageboard-ooc>Card 1:</span> <b>Evoker</b>! Fumbus perfect for fighting Evoker, though! </p>
<p><span class="messageboard-dice"><b>Evoker damage type:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Cold!</span></p>
<p>Fumbus reveal <b>Steel Ibis Lamellar</b> to block damage, then fight! Fumbus excited to finally drop meteors on something! :D</p>
<p><span class="messageboard-dice"><b>Evoker CtD Combat 22:</b></span> <span class="messageboard-dice">1d8 + 4 + 2d6 + 2d10 + 1d6 ⇒ (2) + 4 + (6, 2) + (1, 4) + (5) = 24</span> <span class=messageboard-ooc>Scenario: On your non-Melee combat check, reroll 1 of the dice showing the highest result.</span></p>
<p><span class="messageboard-dice"><b>Evoker CtD Combat 22:</b></span> <span class="messageboard-dice">1d6 + 18 ⇒ (1) + 18 = 19</span> <span class=messageboard-ooc>Meteor Swarm: If you fail this check, you may reroll the dice; take the new result. </span></p>
<p><span class="messageboard-dice"><b>Evoker CtD Combat 22:</b></span> <span class="messageboard-dice">1d8 + 4 + 2d6 + 2d10 + 1d6 ⇒ (6) + 4 + (3, 6) + (9, 2) + (1) = 31</span> <span class=messageboard-ooc>Not sure if I need to again, but just in case: Scenario: On your non-Melee combat check, reroll 1 of the dice showing the highest result.</span></p>
<p><span class="messageboard-dice"><b>Evoker CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 22 ⇒ (9) + 22 = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Evoker AA Cold damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> </p>
<p>Fumbus reveal <b>Steel Ibis Lamellar</b> to block damage, then kick the body! Then chug <b>Twitch Tonic</b> to poke around hiding place for loot and find scroll case of <span class=messageboard-ooc>Card 2:</span> <b>Major Harrowing</b>! Fumbus treat <b>Elixir of Energy Resistance</b> with other reagents to make smartie pants potion to acquire! </p>
<p><span class="messageboard-dice"><b>Major Harrowing CtA Arcane 12:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1d6 ⇒ (6) + 4 + (2) + (3) = 15</span> <span class=messageboard-ooc>Success!</span> Fumbus tuck scroll away for later and dump out jar of <b>Flensing Jelly</b> and follow it to <span class=messageboard-ooc>Card 3:</span> <b>Catoblepas</b>! Jelly distract monster by sizzling into foot <span class=messageboard-ooc>1d4+Acid</span> as fumbus hurl <b>Galvanic Kopis +2</b> extra hard <span class=messageboard-ooc>recharge for +2 per die</span>. </p>
<p><span class="messageboard-dice"><b>Catoblepas CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 2 + 1d4 + 2d6 + 8 ⇒ (4) + 3 + (2) + 2 + (1) + (1, 6) + 8 = 27</span> <span class=messageboard-ooc>Scenario: On your non-Melee combat check, reroll 1 of the dice showing the highest result.</span></p>
<p><span class="messageboard-dice"><b>Catoblepas CtD Combat 20:</b></span> <span class="messageboard-dice">1d6 + 21 ⇒ (6) + 21 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus snickersnak monster, then try to take cover from rain against ravine wall. <span class="messageboard-dice"><b>Acid damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (1) - 2 = -1</span> Fumbus tiny and hunker down good.</p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Meteor Swarm: Arcane 17:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (7) + 4 = 11</span> -> <span class=messageboard-ooc><b>Meteor Swarm discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Twitch Tonic: Craft 12:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Twitch Tonic discarded</b>.</span>
<br />
<span class="messageboard-dice"><b>Flensing Jelly: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (2) + 6 = 8</span> -> <span class=messageboard-ooc><b>Flensing Jelly discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, <a href="" target="_blank" rel="nofollow">Major Harrowing</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Aviva Racovick</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Deathtrap: 1d6 to local Combat or 1d10 to local Disable
<br />
Heroism: 1d6 to all checks by local character for their turn
<br />
Publican: bless twice at Urban location</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravine Card 1 BANISHED.
<br />
Ravine Card 2 ACQUIRED.
<br />
Ravine Card 3 BANISHED.
<br />
</span></p>Turn 12, now is the hour of The Forge.
While this is the hour: On your check, add 1 for each type of boon played.
Fumbus keep poking around Ravine with Shadow Lady and uncover hiding place of dreaded Card 1: Evoker! Fumbus perfect for fighting Evoker, though!
[dice=Evoker damage type]1d6[/dice] Cold!
Fumbus reveal Steel Ibis Lamellar to block damage, then fight! Fumbus excited to finally drop meteors on something! :D
[dice=Evoker CtD Combat 22]1d8+4+2d6+2d10+1d6[/dice] Scenario: On your...Fumbus FNCG (alias of SirRogue)2020-11-08T04:31:10ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8162020-11-05T22:00:02Z2020-11-05T22:00:02Z<p>OFFTURN: Fumbus recharge Paralyze and discard Ukwar Axe to generate alchemical help for Harsk. </p>
<p><span class=messageboard-ooc><b>Turn 8</b>, now is the hour of <b>Benefaction</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect. </b></p>
<p>Looking down into <b>Ravine</b>, Fumbus can't help but think it good place for swarm of meteors. •cackle• </p>
<p>Wanting something to actually get hit by meteors, though, Fumbus wait until target acquired. Instead find <span class=messageboard-ooc>Card 1:</span> <b>Eternal Glyphs</b> carved into wall that start glowing as Fumbus read them. Oh no oh no figure out how to stop it! </p>
<p>Fumbus cast <b>Corrosion</b> to see if glyphs are really eternal...</p>
<p><span class="messageboard-dice"><b>Eternal Glyphs CtD Disable 12:</b></span> <span class="messageboard-dice">2d10 + 3 + 1d6 ⇒ (5, 4) + 3 + (1) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus burn enough etches into glyphs to ruin meaning and rob magic. Coming down off adrenaline burst, Fumbus sit down gasping in acid rain. </p>
<p><span class="messageboard-dice"><b>Acid damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (2) - 2 = 0</span> Shelter of ravine wall keeps worst off Fumbus while resting. </p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Corrosion: Arcane 9:</b></span> <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span> -> <span class=messageboard-ooc><b>Corrosion discarded</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="" target="_blank" rel="nofollow">Meteor Swarm</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Aviva Racovick</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Flensing Jelly: 1d6 to local Combat or Disable
<br />
Energy Resist: ignore 1 or all elemental damage</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravine Card 1 BANISHED.
<br />
</span></p>OFFTURN: Fumbus recharge Paralyze and discard Ukwar Axe to generate alchemical help for Harsk.
Turn 8, now is the hour of Benefaction.
While this is the hour: No effect.
Looking down into Ravine, Fumbus can't help but think it good place for swarm of meteors. *cackle*
Wanting something to actually get hit by meteors, though, Fumbus wait until target acquired. Instead find Card 1: Eternal Glyphs carved into wall that start glowing as Fumbus read them. Oh no oh no figure out how to stop
...Fumbus FNCG (alias of SirRogue)2020-11-05T22:00:02ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8112020-11-04T21:28:50Z2020-11-04T21:28:50Z<p><span class=messageboard-ooc><b>Turn 4</b>, now is the hour of <b>DEITY</b>.
<br />
<i>While this is the hour:</i></span> <b>At the start of the turn, any character may recharge a card to move.</b></p>
<p>Fumbus wander <b>Dunes</b> with Estra, try half-hearted to pick up <span class=messageboard-ooc>Card 1:</span> <b>Red War Paint</b> old lady found.</p>
<p><span class="messageboard-dice"><b>Red War Paint CtA Fort 7:</b></span> <span class="messageboard-dice">1d4 + 1d6 ⇒ (3) + (6) = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus shrug and smear red paint on face like back in <b>The Carnival</b>. Fumbus remember throwing axes was fun. Just then, Fumbus stub toe on something hard beneath sand. Handle look vaguely like <span class=messageboard-ooc>Card 2:</span> <b>Ukwar Axe</b>?</p>
<p><span class="messageboard-dice"><b>Ukwar Axe CtA Str 15:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 1d6 + 1d6 ⇒ (5) + (2) + (5) + (3) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>It is! With great effort, Divine Fortune, and some alchemical sand melting, Fumbus pull axe free from sand dune. That make Fumbus king of desert? </p>
<p><span class="messageboard-dice"><b>A-sizzle acid damage:</b></span> <span class="messageboard-dice">1d4 - 2 ⇒ (2) - 2 = 0</span></p>
<p>Fumbus hang <b>Wyvern Poison</b> on belt for easy dipping <span class=messageboard-ooc>display</span>, then pull more stuff from pack. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Paralyze" target="_blank" rel="nofollow">Paralyze</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="" target="_blank" rel="nofollow">Ukwar Axe</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Aviva Racovick</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="" target="_blank" rel="nofollow">Red War Paint</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs. Construct or Undead or Barrier
<br />
Energy Resist: ignore 1 or all elemental damage</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dunes Card 1 ACQUIRED.
<br />
Dunes Card 2 ACQUIRED.
<br />
</span></p>Turn 4, now is the hour of DEITY.
While this is the hour: At the start of the turn, any character may recharge a card to move.
Fumbus wander Dunes with Estra, try half-hearted to pick up Card 1: Red War Paint old lady found.
[dice=Red War Paint CtA Fort 7]1d4+1d6[/dice] Success!
Fumbus shrug and smear red paint on face like back in The Carnival. Fumbus remember throwing axes was fun. Just then, Fumbus stub toe on something hard beneath sand. Handle look vaguely like Card 2: Ukwar Axe?
...Fumbus FNCG (alias of SirRogue)2020-11-04T21:28:50ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=17#8042020-11-02T21:11:05Z2020-11-02T21:11:05Z<p>Fumbus stops at Base to guide Aviva to party, then join Estra at <b>Dunes</b>. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Aviva Racovick</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 5
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs. Construct or Undead or Barrier
<br />
Energy Resist: ignore 1 or all elemental damage
<br />
Carnival: bless and flip 1 die</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Fumbus stops at Base to guide Aviva to party, then join Estra at Dunes.
Fumbus, Fumbler wrote:Hand: Steel Ibis Lamellar, Wyvern Poison, Corrosion, The Carnival, Elixir of Energy Resistance, Galvanic Kopis +2,
Displayed: Aviva Racovick,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 5
NOTES:
Available Support: Power: 1d4 & Acid, Fire, or Poison to ANY local check
Corrosion: 1 die vs. Construct or Undead or Barrier
Energy Resist: ignore 1 or all elemental damage
Carnival: bless and flip 1...Fumbus FNCG (alias of SirRogue)2020-11-02T21:11:05ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12422020-11-02T04:56:12Z2020-11-02T04:56:12Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of Horus</b>...</p>
<p>Preparing for the worse, Damiel readies his <b>Blessed Bullet</b> [ooc]displayed</span> and begins to probe the secrets of the <b>Vault of Hidden Wisdom</b> when he uncovers a <span class=messageboard-ooc>Card 1:</span> <b>Spellsword +2</b></p>
<p><span class="messageboard-dice"><b>Spellsword +2 CtA Skill 10:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>This sword is not super keen, so Damiel is not super keen on it. Following his Crystalline Carnivore[/b] down the corridor, the alchemist nearly suffers from <span class=messageboard-ooc>Card 2:</span> <b>Sightless Starvation</b>! Damiel quickly quaffs a <b>Potion of Focus</b>! </p>
<p><span class="messageboard-dice"><b>Sightless Starvation CtD Int 12:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d10 + 7 ⇒ (4) + 4 + (8) + 7 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>Double-fisting, Damiel uses his other hand to chug some <b>Liquid Persuasion</b>...</p>
<p><span class="messageboard-dice"><b>THEN Sightless Starvation CtD different skill (Wis) 12:</b></span> <span class="messageboard-dice">1d6 + 1d10 + 7 ⇒ (4) + (8) + 7 = 19</span> <span class=messageboard-ooc>Success! <i>At This Location: </i>If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.</span></p>
<p><span class="messageboard-dice"><b>Vault of Hidden Wisdom CtE Perc 7:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel is able to fight through the curse, whatever triggered it, but in his struggle, sees a path to sneak up on a <span class=messageboard-ooc>Card 3:</span> <b>Rukh</b> in the next room! </p>
<p><span class="messageboard-dice"><b>Rukh CtD Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 ⇒ (4) + 3 + (2) + 2 = 11</span> <span class=messageboard-ooc>Failure! Well, I was hoping to hang onto it longer than this, but Damiel flicks a secondary trigger to fire the <b>Blessed Bullet</b>.</span></p>
<p><span class="messageboard-dice"><b>Rukh CtD Combat 13:</b></span> <span class="messageboard-dice">1d12 + 11 ⇒ (8) + 11 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>The shot is successful! Damiel scoops up the shell casing in hopes of reusing its divinity, but has another shot to take first.</p>
<p><span class="messageboard-dice"><b>THEN Rukh CtD Combat 13:</b></span> <span class="messageboard-dice">1d12 + 3 + 1d12 + 2 ⇒ (1) + 3 + (9) + 2 = 15</span> <span class=messageboard-ooc>Success! <i>At This Location: </i>If you defeat a bane, you may succeed at a Knowledge or Perception 7 check to explore your location.</span></p>
<p><span class="messageboard-dice"><b>Vault of Hidden Wisdom CtE Perc 7:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>A series of cracks echo through the vault as Damiel unloads on the monster. It falls, but still peering through his rifle scope, Damiel sees the monster was just guarding the way to the <span class=messageboard-ooc>Card 5:</span> <b>Kor-Ahn-Tuk</b>! Damiel continues to sight it, then opts to switch to his <b>Flame Cannon</b> before moving to attack, scattering crushed Cloud Puff with a small set of bellows to negate the monster's curse! He also snorts some powdered Angelstep to briefly enhance his aim. </p>
<p><span class="messageboard-dice"><b>Kor-Ahn-Tuk CtD Combat 23 (29):</b></span> <span class="messageboard-dice">1d12 + 3 + 4d8 + 1d10 + 4 ⇒ (5) + 3 + (2, 2, 7, 4) + (6) + 4 = 33</span> <span class=messageboard-ooc>Success! </span></p>
<p>The vault guardian falls, but triggers a final barrier to Damiel's escape: a <b>Shocking Chest</b>. </p>
<p><span class=messageboard-ooc>Display Blessing of Wind and Waves to add 2 dice to my check to close.</span></p>
<p><span class="messageboard-dice"><b>Shocking Chest CtD Disable 12 (17):</b></span> <span class="messageboard-dice">3d12 + 5 ⇒ (6, 11, 2) + 5 = 24</span> <span class=messageboard-ooc>Success! If defeated, draw a weapon, a spell, and an item from the box. </span></p>
<p>Damiel worries at the lock with his tools for a bit, unrushed, but unconcerned, until eventually...•click•. The chest slides aside to unbar the entrance and swings open to reveal a <b>Dancing Scimitar +2</b>, a scroll of <b>Acid Splash</b>, and a <b>Mummified Cat</b>. </p>
<p>The alchemist scoops the items into his bag and leaves the vault while he still can. Outside the vault, Damiel pulls out his raw ammo materials and quickly tries to refile the casing for his <b>Blessed Bullet</b>. </p>
<p><span class=messageboard-ooc>Damiel, Mindchemist attempts to recover all cards in his Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Blessed Bullet: Craft 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d10 + 4 ⇒ (6) + 7 + (8) + 4 = 25</span> -> <span class=messageboard-ooc><b>Blessed Bullet recharged</b>.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2" target="_blank" rel="nofollow">Dancing Scimitar +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Mummified_Cat" target="_blank" rel="nofollow">Mummified Cat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Cloud Puff
<br />
Maat: +/- 3 or all dice d8s
<br />
Everbloom: 2 dice to n/c Dex or Wis
<br />
Flask Thrower: 2d6 to distant Combat
<br />
<b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Hidden Wisdom Card 1 BANISHED.
<br />
Vault of Hidden Wisdom Card 2 BANISHED.
<br />
Vault of Hidden Wisdom Card 3 BANISHED.
<br />
Vault of Hidden Wisdom Card 4 BANISHED.
<br />
Vault of Hidden Wisdom CLOSED
<br />
</span></p>Turn 2, under Blessing of Horus...
Preparing for the worse, Damiel readies his Blessed Bullet [ooc]displayed and begins to probe the secrets of the Vault of Hidden Wisdom when he uncovers a Card 1: Spellsword +2
[dice=Spellsword +2 CtA Skill 10]1d4[/dice] Failure!
This sword is not super keen, so Damiel is not super keen on it. Following his Crystalline Carnivore[/b] down the corridor, the alchemist nearly suffers from Card 2: Sightless Starvation! Damiel quickly quaffs a Potion of
[/ooc]...Damiel Fncg (alias of SirRogue)2020-11-02T04:56:12ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5402020-11-01T06:01:14Z2020-11-01T06:01:14Z<p>Cytillipede: Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.</p>
<p><span class=messageboard-ooc>Recharge <b>Sable Company Leathers</b> to add Acro mod to Con check.</span> </p>
<p><span class="messageboard-dice"><b>Cytillipede BA Con 7:</b></span> <span class="messageboard-dice">1d6 + 5 ⇒ (2) + 5 = 7</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Reveal <b>Double Chicken Saber +1</b> for combat.</span></p>
<p><span class="messageboard-dice"><b>Cytillipede CtD Combat 16:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d8 + 1 + 1d8 ⇒ (10) + 5 + (7) + 1 + (1) = 24</span> <span class=messageboard-ooc>Success!</span></p>Cytillipede: Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
Recharge Sable Company Leathers to add Acro mod to Con check.
[dice=Cytillipede BA Con 7]1d6+5[/dice] Success!
Reveal Double Chicken Saber +1 for combat.
[dice=Cytillipede CtD Combat 16]1d12+5+1d8+1+1d8[/dice] Success!Merisiel FNCG (alias of SirRogue)2020-11-01T06:01:14ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5382020-10-30T19:51:15Z2020-10-30T19:51:15Z<p><span class="messageboard-dice"><b>Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span></p>[dice=Thunderstorm]1d4[/dice]Merisiel FNCG (alias of SirRogue)2020-10-30T19:51:15ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2102020-10-30T19:47:27Z2020-10-30T19:47:27Z<p><span class=messageboard-ooc><b>6-5D: An Unwelcome Reunion</b></span></p>
<p>Tier 5, 4 XP > spend to rank up to 6
<br />
Bank 1 HP > 3 total
<br />
Adventure reward - Tier +1 Skill Feat (spend 1 HP for Dexterity +3)
<br />
Upgrade: none</p>
<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span></p>6-5D: An Unwelcome Reunion
Tier 5, 4 XP > spend to rank up to 6
Bank 1 HP > 3 total
Adventure reward - Tier +1 Skill Feat (spend 1 HP for Dexterity +3)
Upgrade: none
[dice=Boon?]1d20[/dice]Fumbus FNCG (alias of SirRogue)2020-10-30T19:47:27ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5342020-10-30T00:37:06Z2020-10-30T00:37:06Z<p><span class=messageboard-ooc>Turn 11, now is the hour of <b>The Eternal Rose</b>.
<br />
<i>While this is the hour:</i></span> <b>When you encounter a monster, you may evade it.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Humanbane Rapier for Blackjack's Gear.</span></p>
<p>Mersiel charges forth across the <b>Cinderlands</b>, following Seelah right into the maw of the <span class=messageboard-ooc>Card 1:</span> <b>Cindermaw</b>. It's breath is hot like fire!</p>
<p><span class="messageboard-dice"><b>Cindermaw BA Acro 9:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d8 ⇒ (12) + 5 + (2) = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel dances aside, and wonders if she can earn Shoanti Respect by making the worm dance with her...</p>
<p><span class=messageboard-ooc>Recharge Blackjack's Gear and bury Cerulean Mastermind to go with Seelah's buff. </span></p>
<p><span class="messageboard-dice"><b>Cindermaw CtD Acro 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d8 + 1d12 + 5 + 1d8 ⇒ (5) + 5 + (6) + (11) + 5 + (1) = 33</span> <span class=messageboard-ooc>Success! By >20; Respect!</span></p>
<p>Merisiel pinballs around inside the toothy maw, almost, but never quite getting snagged on the teeth or consumed down the gullet. The worm shifts this way and that to snap at her, but can't keep up with her, and eventually withdraws. •whew•</p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Double_Chicken_Saber_+1" target="_blank" rel="nofollow">Double Chicken Saber +1</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Merisiel, Liberator has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Mastermind: 1d12+5 to local n/c check.
<br />
Cloak of Daggers: 4d4 to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 1 defeated, but undefeated. Location Shuffles.
<br />
</span></p>Turn 11, now is the hour of The Eternal Rose.
While this is the hour: When you encounter a monster, you may evade it.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Humanbane Rapier for Blackjack's Gear.
Mersiel charges forth across the Cinderlands, following Seelah right into the maw of the Card 1: Cindermaw. It's breath is hot like fire!
[dice=Cindermaw BA Acro 9]1d12+5+1d8[/dice] Success!
Merisiel dances aside, and wonders if she can earn...Merisiel FNCG (alias of SirRogue)2020-10-30T00:37:06ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7942020-10-30T00:08:02Z2020-10-30T00:08:02Z<p>OFFTURN:
<br />
<span class="messageboard-dice"><b>Knurlott BA Dex 10:</b></span> <span class="messageboard-dice">1d10 + 2 + 1d6 ⇒ (8) + 2 + (4) = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus divinely bounces out of way of damage!</p>
<p><span class=messageboard-ooc><b>Turn 16</b>, now is the hour of <b>The Gold-Fisted</b>.
<br />
<i>While this is the hour:</i></span> <b>When you acquire a boon, you may recharge a card.</b></p>
<p><b>Ruin</b> <span class=messageboard-ooc>Card 1:</span> <b>Volcanic Storm</b>.</p>
<p><span class=messageboard-ooc>Arcane + Fire bonus + Divine Fortune</span></p>
<p><span class="messageboard-dice"><b>Volcanic Storm CtA Arcane 11:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 + 1d6 ⇒ (1) + 4 + (4) + (1) = 10</span> <span class=messageboard-ooc>Fail! Alas.</span></p>
<p>Fumbus follow <b>Carnival</b> music in head and it lead to <span class=messageboard-ooc>Card 2:</span> <b>Castothrane</b>.</p>
<p><span class="messageboard-dice"><b>Castothrane BA Suffer Fire damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Reveal Steel Ibis Lamellar to reduce by 3. Then a random other character summons and encounters the story bane Wraith.</span></p>
<p><span class="messageboard-dice"><b>Random other character:</b></span> <span class="messageboard-dice">1d3 ⇒ 2</span> <b>Harsk</b> gets to fight a Wraith.</p>
<p>Then fight! <span class=messageboard-ooc>Reveal Acidic Bolas, Divine Fortune, recharge a card (Liquid Persuasion) to add alch and lighting + affinities. </span></p>
<p><span class="messageboard-dice"><b>Castothrane CtD Combat 26:</b></span> <span class="messageboard-dice">2d10 + 3 + 1d4 + 1d6 + 1d6 + 1d4 + 2d6 ⇒ (4, 1) + 3 + (3) + (4) + (3) + (2) + (6, 4) = 30</span> <span class=messageboard-ooc>Success!</span></p>
<p>Closing henchman defeated! Summon and defeat the danger to close. Where my liches at?</p>
<p><span class="messageboard-dice"><b>Lich (Trazavai) BA Arcane 9:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Then fight! <span class=messageboard-ooc>Reveal Acidic Bolas, Divine Fortune, recharge a card (Ambrosia) to add alch and fire + affinities. </span></p>
<p><span class="messageboard-dice"><b>Lich (Trazavai) CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 1d6 + 1d4 + 2d6 ⇒ (1) + 3 + (3) + (3) + (1) + (3) + (4, 5) = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>Then fight some more! <span class=messageboard-ooc>Reveal Acidic Bolas, Divine Fortune, recharge a card (Paralyze) to add fire and lighting + affinities. </span></p>
<p><span class="messageboard-dice"><b>THEN Lich (Trazavai) CtD Combat 21:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 1d6 + 1d4 + 2d6 ⇒ (7) + 3 + (4) + (5) + (4) + (1) + (5, 5) = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>•whew•</p>
<p>Fumbus chase lich away to last location. Random monster hiding in Ruin follow lich to Oubliette. Party mount up to follow! </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Deathtrap in a Jar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Elements" target="_blank" rel="nofollow">Elixir of Energy Resistance</a>, <a href="https://pacg.fandom.com/wiki/Flensing_Jelly" target="_blank" rel="nofollow">Flensing Jelly</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Corrosion: 1 die vs. Construct or Undead or Barrier
<br />
Deathtrap: 1d6 to local Combat or 1 die to local Disable
<br />
Jelly: 1d6 to local Combat or Disable
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ruin Card 1 BANISHED.
<br />
<b>Harsk</b> summon and encounter a Wraith.
<br />
<b>Someone</b> use a blessing.
<br />
Ruin CLOSED.
<br />
Random monster shuffled into <b>Oubliette.</b>
<br />
<b>Everyone</b> moves to <b>Oubliette.</b>
<br />
</span></p>OFFTURN:
[dice=Knurlott BA Dex 10]1d10+2+1d6[/dice] Success!
Fumbus divinely bounces out of way of damage!
Turn 16, now is the hour of The Gold-Fisted.
While this is the hour: When you acquire a boon, you may recharge a card.
Ruin Card 1: Volcanic Storm.
Arcane + Fire bonus + Divine Fortune
[dice=Volcanic Storm CtA Arcane 11]1d8+4+1d6+1d6[/dice] Fail! Alas.
Fumbus follow Carnival music in head and it lead to Card 2: Castothrane.
[dice=Castothrane BA Suffer Fire damage]1d4[/dice] Reveal...Fumbus FNCG (alias of SirRogue)2020-10-30T00:08:02ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7882020-10-28T23:24:25Z2020-10-28T23:24:25Z<p><span class=messageboard-ooc><b>Turn 12</b>, now is the hour of <b>Prayer</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>Fumbus yells to warn the dead at <b>Dungeons</b>. Dead yell back in form of a <span class=messageboard-ooc>Card 1:</span> <b>Mummy</b>! Fumbus finally use new Kopis! Also doctor with alchemy, flame on, bandage man! <span class=messageboard-ooc>Recharge Kopis and Wyvern Poison.</span></p>
<p><span class="messageboard-dice"><b>Mummy CtD Combat <s>24</s> <s>20</s> 22:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 2 + 1d4 + 2d6 + 10 ⇒ (10) + 3 + (2) + 2 + (2) + (6, 6) + 10 = 41</span> <span class=messageboard-ooc>Success!</span></p>
<p>Flaming mummy flail around dungeons, run off down tunnel. Undead wails attract attention of <span class=messageboard-ooc>danger: Lich (Trazavai)</span>. </p>
<p><span class="messageboard-dice"><b>Lich (Trazavai) BA Arcane 9:</b></span> <span class="messageboard-dice">1d8 + 4 + 1d4 + 1d6 ⇒ (3) + 4 + (4) + (4) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Fumbus resists Lichy Woman's assault! Prolly good time to use <b>Deathbane Sling</b> from Estra. Light bullet on fire for good measure! <span class=messageboard-ooc>Recharge Sling and Dragon's Breath.</span></p>
<p><span class="messageboard-dice"><b>Lich (Trazavai) CtD Combat <s>22</s> 24:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 3 + 1d8 + 2d8 + 1 + 1d4 + 1d6 ⇒ (8) + 3 + (2) + 3 + (4) + (5, 4) + 1 + (3) + (3) = 36</span> <span class=messageboard-ooc>Success!</span></p>
<p>Lich crumples at touch of deathbane bullet, but Fumbus can still hear it laugh. Wear my liches at? Fumbus whirl to see it form up behind, then whirl Acidic Bolas to match! Better set those on fire, too. <span class=messageboard-ooc>Recharge Twitch Tonic.</span> Maybe gett some help from Harsk's plot-hating friend? <span class=messageboard-ooc>Reveal Bolas, recharge Achaekek's Claws.</span></p>
<p><span class="messageboard-dice"><b>THEN Lich (Trazavai) CtD Combat <s>21</s> 23:</b></span> <span class="messageboard-dice">2d10 + 3 + 1d4 + 1d6 + 1d4 + 2d6 ⇒ (5, 5) + 3 + (3) + (3) + (4) + (2, 2) = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>Whew! Fumbus chase monster off again; it flee Dungeons like a little Lich. </p>
<p>Fumbus follow Estra to <b>location</b> and rest. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Ambrosia" target="_blank" rel="nofollow">Ambrosia</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Paralyze" target="_blank" rel="nofollow">Paralyze</a>, <a href="https://pacg.fandom.com/wiki/The_Carnival" target="_blank" rel="nofollow">The Carnival</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Ambrosia: heal and remove 2 scourges
<br />
CArnival: Bless and flip over 1 die
<br />
Persuasion: 1d8+6 to local Wis or Cha</p>
<p><b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Card 1 BANISHED.
<br />
Dungeons CLOSED.
<br />
Fumbus and Estra move to PLACE.
<br />
<b>Harsk</b> recharges Achaekek's Claws.
<br />
</span></p>Turn 12, now is the hour of Prayer.
While this is the hour: No effect.
Fumbus yells to warn the dead at Dungeons. Dead yell back in form of a Card 1: Mummy! Fumbus finally use new Kopis! Also doctor with alchemy, flame on, bandage man! Recharge Kopis and Wyvern Poison.
[dice=Mummy CtD Combat 24 20 22]1d10+3+1d4+2+1d4+2d6+10[/dice] Success!
Flaming mummy flail around dungeons, run off down tunnel. Undead wails attract attention of danger: Lich (Trazavai).
[dice=Lich (Trazavai) BA Arcane...Fumbus FNCG (alias of SirRogue)2020-10-28T23:24:25ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5312020-10-28T16:19:01Z2020-10-28T16:19:01Z<p><span class="messageboard-dice"><b>Cindermaw Acro 9:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d8 ⇒ (1) + 5 + (3) = 9</span> Success!</p>
<p>Wow, what a crap roll. Thanks for the assist, Seelah!</p>[dice=Cindermaw Acro 9]1d12+5+1d8[/dice] Success!
Wow, what a crap roll. Thanks for the assist, Seelah!Merisiel FNCG (alias of SirRogue)2020-10-28T16:19:01ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7822020-10-27T22:52:12Z2020-10-27T22:52:12Z<p><span class=messageboard-ooc><b>Turn 8</b>, now is the hour of <b>Our Lord in Iron</b>.
<br />
<i>While this is the hour:</i></span> <b>On your combat check, you may reveal any number of weapons; for each, add 1.</b></p>
<p><b>Dungeons</b> <span class=messageboard-ooc>Card 1:</span> <b>Ghast</b></p>
<p><span class=messageboard-ooc>Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.</span></p>
<p>Fumbus quaffs <b>Potiion of Heroism</b> to fight through fatigue. Recharge Tangleburn Bag to give 1d4 to <b>Estra</b> on her check. </p>
<p><span class="messageboard-dice"><b>Ghast BA Fort 6:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (5) + (6) = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>Alkali Flask + Potion of Heroism. </p>
<p><span class="messageboard-dice"><b>Ghast CtD Combat 23:</b></span> <span class="messageboard-dice">1d10 + 3 + 3d6 + 1d6 + 1d6 ⇒ (8) + 3 + (4, 4, 3) + (3) + (3) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>Publican to explore. </p>
<p><span class=messageboard-ooc>Card 2:</span> <b>Shining Child</b></p>
<p><span class=messageboard-ooc>Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.</span></p>
<p>Eh, Fumbus can live with Dazed. Let it ride on Heroism!</p>
<p><span class="messageboard-dice"><b>Shining Child BA Fort 8:</b></span> <span class="messageboard-dice">1d8 + 1d6 ⇒ (6) + (6) = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Acidic Bolas + Potion of Heroism + alchemical power fueled by recharging Elixir of Focus. </p>
<p><span class="messageboard-dice"><b>Shining Child CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 1d4 + 2d6 + 1d6 ⇒ (10) + 3 + (3) + (6) + (3) + (6, 4) + (6) = 41</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Fumbus, Fumbler attempts to recover all cards in their Recovery pile.</span>
<br />
<span class="messageboard-dice"><b>Alkali Flask: Craft 13:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (7) + 6 = 13</span> -> <span class=messageboard-ooc><b>Alkali Flask recharged</b>.</span>
<br />
<span class="messageboard-dice"><b>Potion of Heroism: Craft 9:</b></span> <span class="messageboard-dice">1d8 + 6 ⇒ (6) + 6 = 12</span> -> <span class=messageboard-ooc><b>Potion of Heroism recharged</b>.</span></p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Wyvern_Poison" target="_blank" rel="nofollow">Wyvern Poison</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Dragon%27s_Breath" target="_blank" rel="nofollow">Dragon's Breath</a>, <a href="https://pacg.fandom.com/wiki/Galvanic_Kopis_+2" target="_blank" rel="nofollow">Galvanic Kopis +2</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic</a>, <a href="https://pacg.fandom.com/wiki/Steel_Ibis_Lamellar" target="_blank" rel="nofollow">Steel Ibis Lamellar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Publican: bless twice at Urban
<br />
Focus: add your Craft skill to your local n/c
<br />
Heroism: 1d6 to all local character's checks for their turn
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
<b>Estra</b> needs to make a Con 6 check or be Exhausted.
<br />
Dungeons Card 1 BANISHED.
<br />
<b>Estra</b> needs to make a Con 8 check or be Dazed.
<br />
Dungeons Card 2 BANISHED.
<br />
</span></p>Turn 8, now is the hour of Our Lord in Iron.
While this is the hour: On your combat check, you may reveal any number of weapons; for each, add 1.
Dungeons Card 1: Ghast
Before acting, each local character must succeed at a Constitution or Fortitude 6 check or suffer the scourge Exhausted.
Fumbus quaffs Potiion of Heroism to fight through fatigue. Recharge Tangleburn Bag to give 1d4 to Estra on her check.
[dice=Ghast BA Fort 6]1d8+1d6[/dice] Success!
Alkali Flask + Potion of Heroism.
...Fumbus FNCG (alias of SirRogue)2020-10-27T22:52:12ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7772020-10-26T22:22:35Z2020-10-26T22:22:35Z<p><span class=messageboard-ooc><b>Turn 4</b>, now is the hour of <b>Orison</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>Fumbus pretty tired from boss fight, but still poke around <b>Dungeons</b> a little. Just barely avoid mugging form <span class=messageboard-ooc>Card 1:</span> <b>Sczarni Thief</b>!</p>
<p><span class=messageboard-ooc>Reveal <b>Acidic Bolas</b>, 1d6 for Acid affinity, and recharge <b>Blackfingers</b> to bless. </span></p>
<p><span class="messageboard-dice"><b>Sczarni Thief CtD Combat 21:</b></span> <span class="messageboard-dice">2d10 + 3 + 1d4 + 1d6 + 1d6 + 1d6 ⇒ (9, 5) + 3 + (4) + (1) + (2) + (1) = 25</span> <span class=messageboard-ooc>Success!</span></p>
<p>Thief dislikes Fumbus' retort. Fumbus dislikes near-empty hand and rests. </p>
<div class="messageboard-quotee">Fumbus, Fumbler wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/The_Publican" target="_blank" rel="nofollow">The Publican</a>, <a href="https://pacg.fandom.com/wiki/Acidic_Bolas" target="_blank" rel="nofollow">Acidic Bolas</a>, <a href="https://pacg.fandom.com/wiki/Elixir_of_Focus" target="_blank" rel="nofollow">Elixir of Focus</a>, <a href="https://pacg.fandom.com/wiki/Burglar%27s_Bracers" target="_blank" rel="nofollow">Alkali Flask</a>, <a href="https://pacg.fandom.com/wiki/Tangleburn_Bag" target="_blank" rel="nofollow">Tangleburn Bag</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Heroism" target="_blank" rel="nofollow">Potion of Heroism</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 2
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: 1d4 & Acid, Fire, or Poison to <b>ANY</b> local check
<br />
Publican: bless twice at Urban
<br />
Focus: add your Craft skill to your local n/c
<br />
Heroism: 1d6 to all local character's checks for their turn
<br />
<b>Movement: </b>Move Fumbus with the party if location closes.
<br />
Die reroll for 6-5D used? NO
<br />
<b>Other: </b>Hi, me Fumbus! You may bot Fumbus if guarding is needed!
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Dungeons Card 1 BANISHED.
<br />
</span></p>Turn 4, now is the hour of Orison.
While this is the hour: No effect.
Fumbus pretty tired from boss fight, but still poke around Dungeons a little. Just barely avoid mugging form Card 1: Sczarni Thief!
Reveal Acidic Bolas, 1d6 for Acid affinity, and recharge Blackfingers to bless.
[dice=Sczarni Thief CtD Combat 21]2d10+3+1d4+1d6+1d6+1d6[/dice] Success!
Thief dislikes Fumbus' retort. Fumbus dislikes near-empty hand and rests.
Fumbus, Fumbler wrote:Hand: The Publican, Acidic Bolas, Elixir...Fumbus FNCG (alias of SirRogue)2020-10-26T22:22:35ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7742020-10-26T20:46:53Z2020-10-26T20:46:53Z<p>Fumbus drops a BotElements after Skeletal strike, then retorts with alchemtacular Acidic Bolas (recharge Jelly to add 1d4 and Fire via power). </p>
<p><span class="messageboard-dice"><b>Lasthon 1 CtD 20 (22?):</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 1d4 + 2d6 + 1d6 ⇒ (4) + 3 + (1) + (2) + (4) + (6, 2) + (5) = 27</span> Success!</p>Fumbus drops a BotElements after Skeletal strike, then retorts with alchemtacular Acidic Bolas (recharge Jelly to add 1d4 and Fire via power).
[dice=Lasthon 1 CtD 20 (22?)]1d10+3+1d4+1d6+1d4+2d6+1d6[/dice] Success!Fumbus FNCG (alias of SirRogue)2020-10-26T20:46:53ZRe: Forums: Play-by-Post: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and ShroudsFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/gameplay&page=16#7732020-10-26T20:42:30Z2020-10-26T20:33:49Z<p>Recharge Elixir of Energy Resistance for alchemical aid to spell acquisition, then Skeleton attack! </p>
<p>Fumbus drops a BotElements after Skeletal strike, then retorts with divinely fortunate Acidic Bolas!</p>
<p><span class="messageboard-dice"><b>Ancient Skeleton CtD 23:</b></span> <span class="messageboard-dice">1d10 + 3 + 1d4 + 1d6 + 1d6 + 1d6 ⇒ (8) + 3 + (3) + (6) + (1) + (5) = 26</span> Success!</p>Recharge Elixir of Energy Resistance for alchemical aid to spell acquisition, then Skeleton attack!
Fumbus drops a BotElements after Skeletal strike, then retorts with divinely fortunate Acidic Bolas!
[dice=Ancient Skeleton CtD 23]1d10+3+1d4+1d6+1d6+1d6[/dice] Success!Fumbus FNCG (alias of SirRogue)2020-10-26T20:33:49ZRe: Forums: Play-by-Post Discussion: [PACS] [Outpost III] Year of Rotting Ruin - City of Sails and Shrouds DiscussionFumbus FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivl0h/discussion&page=5#2052020-10-25T17:58:27Z2020-10-25T17:58:27Z<p>Flame Cannon —> Galvanic Kopis +2
<br />
Blessing of the Elements 2 —> Blackfingers</p>Flame Cannon --> Galvanic Kopis +2
Blessing of the Elements 2 --> BlackfingersFumbus FNCG (alias of SirRogue)2020-10-25T17:58:27ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5262020-10-19T23:04:12Z2020-10-19T22:09:09Z<p><span class=messageboard-ooc>Turn 7, now is the hour of <b>Norgorber's Shadow</b>.
<br />
<i>While this is the hour:</i></span> <b>On your Stealth check or your check that invokes the Poison trait, add 1d4. </b></p>
<p><span class="messageboard-dice"><b>Thunderstorm:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Blessing of Wadjet for The Big Sky (Harrow).</span></p>
<p><b>Cinderlands</b> <span class=messageboard-ooc>Card 6:</span> <b>Vampiric Mist</b></p>
<p><span class=messageboard-ooc><i>Before acting, you may bury an ally. If you do, the difficulty to defeat is increased by 1d8. If you do not, discard the top 1d4 cards of your deck.</i> </span>
<br />
No allies to bury; <span class="messageboard-dice"><b>discard:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> cards from deck. <span class=messageboard-ooc>Gem of Physical Prowess, The Uprising (Harrow), The Locksmith</span></p>
<p>Reveal Snakebite Dagger, +1d4 for the hour. </p>
<p><span class="messageboard-dice"><b>Vampiric Mist CtD Combat 12:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d4 + 1 + 1d4 ⇒ (8) + 5 + (3) + 1 + (2) = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Play Harrow blessing to explore; draw <b>Double Chicken Saber +1</b> from discards. <span class=messageboard-ooc>Card 7:</span> <b>The Tall Knife</b>. Recharge Snakebite Dagger to add 1d6. </p>
<p><span class="messageboard-dice"><b>The Tall Knife CtA Str 12:</b></span> <span class="messageboard-dice">1d6 + 1d4 + 1d6 ⇒ (1) + (4) + (3) = 8</span> <span class=messageboard-ooc>Failure!</span></p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/Double_Chicken_Saber_+1" target="_blank" rel="nofollow">Double Chicken Saber +1</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Mastermind: 1d12+5 to local n/c check.
<br />
Cloak of Daggers: 4d4 to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 6 BANISHED.
<br />
Cinderlands Card 7 BANISHED.
<br />
</span></p>Turn 7, now is the hour of Norgorber's Shadow.
While this is the hour: On your Stealth check or your check that invokes the Poison trait, add 1d4.
[dice=Thunderstorm]1d4[/dice]
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Blessing of Wadjet for The Big Sky (Harrow).
Cinderlands Card 6: Vampiric Mist
Before acting, you may bury an ally. If you do, the difficulty to defeat is increased by 1d8. If you do not, discard the top 1d4 cards of your...Merisiel FNCG (alias of SirRogue)2020-10-19T22:09:09ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5242020-10-19T17:37:16Z2020-10-19T17:37:16Z<p><span class="messageboard-dice"><b>Cindermaw BA Acro 9:</b></span> <span class="messageboard-dice">1d12 + 5 ⇒ (6) + 5 = 11</span></p>
<p>Not today, Fire Breath.</p>[dice=Cindermaw BA Acro 9]1d12+5[/dice]
Not today, Fire Breath.Merisiel FNCG (alias of SirRogue)2020-10-19T17:37:16ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5232020-10-19T16:00:56Z2020-10-19T15:59:30Z<p>Discard The Demon's Lantern to use my Dex. </p>
<p><span class="messageboard-dice"><b>Basilisk BA Con 6:</b></span> <span class="messageboard-dice">1d12 + 3 ⇒ (4) + 3 = 7</span></p>
<p>Merisiel relexively looks away when she sees the creature (before it sees her!).</p>Discard The Demon's Lantern to use my Dex.
[dice=Basilisk BA Con 6]1d12+3[/dice]
Merisiel relexively looks away when she sees the creature (before it sees her!).Merisiel FNCG (alias of SirRogue)2020-10-19T15:59:30ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3422020-10-14T19:41:44Z2020-10-14T19:41:44Z<p>Since we seem to have plenty to go around now, I went ahead and took a Blessing 6. </p>
<p>Blessing of Milani —> Blessing of the Starsong</p>Since we seem to have plenty to go around now, I went ahead and took a Blessing 6.
Blessing of Milani --> Blessing of the StarsongDamiel Fncg (alias of SirRogue)2020-10-14T19:41:44ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12352020-10-13T22:14:25Z2020-10-13T22:14:25Z<p>Damiel trades out his Aspect of the Tiger for the <b>Tears of Death</b> from his buddy Falsin Deek, then heads to the <b>Vault of Hidden Wisdom</b>.</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Blessed_Bullet" target="_blank" rel="nofollow">Blessed Bullet</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Cloud Puff
<br />
Angelstep heal
<br />
Flame Cannon: 2d8 to ANY combat
<br />
Persuasion: 1d10+4 to local Wis or Cha
<br />
Wind & Waves: 2 dice to close or guard
<br />
Carnivore: 1 die to local Combat
<br />
<b>Movement: </b>Box reroll for 4-6D AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Damiel trades out his Aspect of the Tiger for the Tears of Death from his buddy Falsin Deek, then heads to the Vault of Hidden Wisdom.
Damiel, Mindchemist wrote:Hand: Flame Cannon, Liquid Persuasion, Lucky Rifle +2, Crystalline Carnivore, Blessed Bullet, Potion of Focus, Blessing of Wind and Waves, Cloud Puff, Angelstep,
Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Lucky Rifle: 1d4+2 to Combat AFTER you roll
Cloud Puff
Angelstep heal
Flame Cannon: 2d8...Damiel Fncg (alias of SirRogue)2020-10-13T22:14:25ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5192020-10-09T18:24:43Z2020-10-09T18:20:00Z<p><span class=messageboard-ooc>Turn 3, now is the hour of <b>Benefaction</b>.
<br />
<i>While this is the hour:</i></span> <b>No effect.</b></p>
<p>Wandering the <b>Cinderlands</b>, waiting to be eaten. Fun. Along the way, Merisiel meets <span class=messageboard-ooc>Card 5:</span> <b>Sklar-quah Thundercaller</b>, who challenges her to a barrier duel. Oh, it is ON. The elf checks in with her (Bot)Quartermaster to make sure she has her finest tools on hand...</p>
<p><span class="messageboard-dice"><b>Random barrier:</b></span> <span class="messageboard-dice">1d5 ⇒ 3</span> <span class="messageboard-dice"><b>Hungry Smoke CtD Disable 9:</b></span> <span class="messageboard-dice">2d12 + 5 ⇒ (3, 11) + 5 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel is able to disable the trap before the skald, so he is now bound into her servitude. Or at least, he agrees to follow her a while. She immediately enlists his help in exploring the way ahead. He points out a <span class=messageboard-ooc>Card 6:</span> <b>Troll</b> ahead, and its weak points <span class=messageboard-ooc> This exploration, on all Strength and Acrobatics checks, add 3.</span></p>
<p>The rogue sees her friend are armed with fire and acid, so distracts the monster as Seelah makes the first strike...</p>
<p>SEELAH'S FIGHT: <span class="messageboard-dice"><b>Troll CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2d8 + 1d4 + 7 ⇒ (8) + (7, 8) + (4) + 7 = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>...then moves in from behind to make the kill.</p>
<p><span class="messageboard-dice"><b>Troll CtD Combat 20:</b></span> <span class="messageboard-dice">1d12 + 5 + 2d4 + 3 + 1d8 + 1 ⇒ (12) + 5 + (4, 4) + 3 + (4) + 1 = 33</span> <span class=messageboard-ooc>Success!</span></p>
<p>The monster falls! With no weapon in hand, and loud friends with her making it hard to evade, Merisiel opts to halt for now. </p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wadjet" target="_blank" rel="nofollow">Blessing of Wadjet</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Snakebite dagger: 1d4 on local Combat
<br />
Wadjet: 2d8 on Ct
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Cinderlands Card 5 ACQUIRED.
<br />
Cinderlands Card 6 BANISHED.
<br />
</span></p>Turn 3, now is the hour of Benefaction.
While this is the hour: No effect.
Wandering the Cinderlands, waiting to be eaten. Fun. Along the way, Merisiel meets Card 5: Sklar-quah Thundercaller, who challenges her to a barrier duel. Oh, it is ON. The elf checks in with her (Bot)Quartermaster to make sure she has her finest tools on hand...
[dice=Random barrier]1d5[/dice] [dice=Hungry Smoke CtD Disable 9]2d12+5[/dice] Success!
Merisiel is able to disable the trap before the skald, so he is now...Merisiel FNCG (alias of SirRogue)2020-10-09T18:20:00ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3372020-10-09T05:47:02Z2020-10-09T05:47:02Z<p>As noted in chat, Damiel picked Blessing for the reward. I've got a Blessing of the Starsong (reroll all dice on a check) available to take at B6, but only if no one else wants it. </p>
<p>Otherwise, no upgrades for Damiel, but will activate the option on the Gunslinger boon and set aside my Canteen for a Blessed Bullet! </p>
<p>HP: Skill feat - Dex</p>As noted in chat, Damiel picked Blessing for the reward. I've got a Blessing of the Starsong (reroll all dice on a check) available to take at B6, but only if no one else wants it.
Otherwise, no upgrades for Damiel, but will activate the option on the Gunslinger boon and set aside my Canteen for a Blessed Bullet!
HP: Skill feat - DexDamiel Fncg (alias of SirRogue)2020-10-09T05:47:02ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5162020-10-05T23:16:02Z2020-10-05T23:16:02Z<p>Forgot to set up kit on opening draw. Revised hand: </p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, <a href="https://pacg.fandom.com/wiki/Dryad_Sandals" target="_blank" rel="nofollow">Dryad Sandals</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Big Sky: on local check against bane, bless and remove 1 scourge
<br />
Starknife: 1d4 freely to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p>Now, pixies: </p>
<p>Random card: Silver Balladeer
<br />
<span class="messageboard-dice"><b>Random character:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span>: Seelah</p>Forgot to set up kit on opening draw. Revised hand:
Merisiel, Liberator wrote:Hand: Starknife, Dryad Sandals, The Demon's Lantern, Blessing of the Quartermaster,
Displayed: Sable Company Leathers,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: Power: add 1d6 to local check to acquire
Big Sky: on local check against bane, bless and remove 1 scourge
Starknife: 1d4 freely to local Combat
Movement: Move me with the party if my location closes.
Other: Hi I'm Merisiel!...Merisiel FNCG (alias of SirRogue)2020-10-05T23:16:02ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12262020-10-02T18:34:41Z2020-10-02T18:34:41Z<p><span class=messageboard-ooc>Turn 19, under <b>Blessing of the Elements</b>...</p>
<p>Feeling more confident after Tarlin's healing ministrations, Damiel casts Restoration and draws <b>Crystalline Carnivore</b> and <b>Blessing of Nethys</b>. Hopefully they will prove useful as he again defends the <b>Mumia Lab</b> from the relentless siege of [ooc]Card 2:</span> <b>Living Sandstorms</b>. Unfortunately, sand seems to be immune to attacks that are shot or thrown at it. Damiel is buffeted by course, rough, irritating attacks at it gets everywhere. Just as he thinks this thing could kill him, his <b>Crystalline Carnivore</b> shields him and carries him away like a baby <span class=messageboard-ooc>evade your encounter</span>. </p>
<p>Well that was no fun. Hoping to find something he can actually affect, Damiel calls on <b>Nethys</b> to give him some options and finds: </p>
<p><span class="messageboard-dice"><b>Random examine:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Ossumental Swarm</span>
<br />
OR
<br />
<span class="messageboard-dice"><b>Random examine:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Corridor Dart Trap</span></p>
<p>The swarm is undead, but reacts with startling agility when spotted, making Damiel drop his Angelstep back into his bag <span class=messageboard-ooc>examined undead, recharge a card then must encounter</span>. Not willing to let this one get away, he unloads with unbottled lightning, enhanced by his recrafting <span class=messageboard-ooc>discard Flask Thrower</span>, and aimed with his MIND.</p>
<p><span class="messageboard-dice"><b>Ossumental Swarm CtD Combat 20 (26) (30) = 18:</b></span> <span class="messageboard-dice">1d12 + 2 + 3d8 + 1d10 + 7 + 1d10 + 4 ⇒ (1) + 2 + (5, 7, 1) + (8) + 7 + (9) + 4 = 44</span> <span class=messageboard-ooc>Success! If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box.</span> </p>
<p>When the storm disperses, a weathered deck of playing cards with the mark of <b>Bastet</b> on them falls to the ground! #blessed</p>
<p>Nethys reminds Damiel that he was in the middle of picking one of his paths, and with the swarm having already reacted, he guesses he must head down the other. </p>
<p>A trap! Now that is something Damiel can handle! Damiel repurposes his extra bottle of lightning to supercharge his brain into assisting! Finding a crucial piece of mechanism, Damiel also casts <b>Corrosion</b> to help burn it away.</p>
<p><span class="messageboard-dice"><b>Corridor Dart Trap CtD Disable 6 + (2•AD6) = 18:</b></span> <span class="messageboard-dice">2d12 + 4 + 1d10 + 4 ⇒ (5, 8) + 4 + (6) + 4 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>The acid burns through and Damiel catches and removes the triggering arm before it can go off. </p>
<p><span class="messageboard-dice"><b>Bottle of Lightning extra card recovery 16:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (7) + 7 = 14</span> <span class=messageboard-ooc>Failure! Extra boost card discarded.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Cloud Puff
<br />
Angelstep heal
<br />
Restoration: local character draw 2 cards!
<br />
Maat: +/- 3 or all d8s
<br />
Persuasion: 1d10+7 to local Wis or Cha n/c check
<br />
Flame Cannon: 2d8 to ANY combat
<br />
Bastet: reroll 1 die or all dice
<br />
<b>Movement: </b>Box reroll for 4-6C USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Siege Deck Card 2 EVADED.
<br />
Siege Deck Card 4 BANISHED.
<br />
Siege Deck Card 3 BANISHED.
<br />
Siege Deck shuffled.
<br />
</span></p>Turn 19, under Blessing of the Elements...
Feeling more confident after Tarlin's healing ministrations, Damiel casts Restoration and draws Crystalline Carnivore and Blessing of Nethys. Hopefully they will prove useful as he again defends the Mumia Lab from the relentless siege of [ooc]Card 2: Living Sandstorms. Unfortunately, sand seems to be immune to attacks that are shot or thrown at it. Damiel is buffeted by course, rough, irritating attacks at it gets everywhere. Just as he thinks[/ooc]...Damiel Fncg (alias of SirRogue)2020-10-02T18:34:41ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1252020-09-26T00:54:51Z2020-09-26T00:54:51Z<p>Okay, much as I would love to pick up EVERY boon, I like the idea of forward momentum, so I'm going with "[X] When you acquire a boon, you may bury (☐ or discard) it to explore."</p>Okay, much as I would love to pick up EVERY boon, I like the idea of forward momentum, so I'm going with "[X] When you acquire a boon, you may bury (☐ or discard) it to explore."Merisiel FNCG (alias of SirRogue)2020-09-26T00:54:51ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5102020-09-26T00:53:30Z2020-09-26T00:53:30Z<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Silver_Balladeer" target="_blank" rel="nofollow">Silver Balladeer</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Kofusachi" target="_blank" rel="nofollow">Blessing of Kofusachi</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>, <a href="https://pacg.fandom.com/wiki/The_Big_Sky_(Harrow)" target="_blank" rel="nofollow">The Big Sky (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3 // Merisiel, Liberator has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Big Sky: on local check against bane, bless and remove 1 scourge
<br />
Starknife: 1d4 freely to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel, Liberator wrote:Hand: Silver Balladeer, Blessing of Kofusachi, The Demon's Lantern, Starknife, Sable Company Leathers, The Big Sky (Harrow),
Displayed:
Deck: 17 Discard: 0 Buried: 0
Hero Points: 3 // Merisiel, Liberator has the following scourges marked:[Spoiler omitted]
NOTES:
Available Support: Power: add 1d6 to local check to acquire
Big Sky: on local check against bane, bless and remove 1 scourge
Starknife: 1d4 freely to local Combat
Movement: Move me with the party if my...Merisiel FNCG (alias of SirRogue)2020-09-26T00:53:30ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3122020-09-24T22:55:12Z2020-09-24T22:55:12Z<p>Since we're done, can this campaign be marked "inactive"? I'm excited to have my "Campaigns" page finally down to a single row. ;)</p>Since we're done, can this campaign be marked "inactive"? I'm excited to have my "Campaigns" page finally down to a single row. ;)The FNCG Red Raven (alias of SirRogue)2020-09-24T22:55:12ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1242020-09-20T05:48:04Z2020-09-20T05:48:04Z<p>Cool, I'll go Item 4 then. </p>
<p>Upgrade: Compass —> Dryad Sandals
<br />
HP: Power feat - Really torn between burying crap acquisitions to keep exploring vs. avenging boons. Of course hand size is always nice. ARGJH</p>Cool, I'll go Item 4 then.
Upgrade: Compass --> Dryad Sandals
HP: Power feat - Really torn between burying crap acquisitions to keep exploring vs. avenging boons. Of course hand size is always nice. ARGJHMerisiel FNCG (alias of SirRogue)2020-09-20T05:48:04ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12202020-09-18T06:14:04Z2020-09-18T06:14:04Z<p>OFFTURN: thank you Tarlin! </p>
<p><span class=messageboard-ooc>Damiel, Mindchemist is healed for 5: <i>(Angelstep, Blessing of Nethys, Liquid Persuasion, Blessing of Milani, Fire Lance)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 15, under <b>Blessing of Isis</b>...</p>
<p>Defending the <b>Mumia Lab</b> against the siege of a [ooc]Card 1:</span> <b>Royal Naga</b>!</p>
<p><span class=messageboard-ooc>For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it: </p>
<p>1 Flask Thrower
<br />
2 Lucky Rifle +2
<br />
3 Flame Cannon</p>
<p><span class="messageboard-dice"><b>random attack:</b></span> <span class="messageboard-dice">1d3 ⇒ 3</span> <b>Flame Cannon!</b></p>
<p><span class="messageboard-dice"><b>Royal Naga CtD Combat 16:</b></span> <span class="messageboard-dice">2d12 + 2 + 4d8 ⇒ (2, 1) + 2 + (8, 1, 4, 5) = 23</span> [ooc]Success!</span></p>
<p>1 Flask Thrower
<br />
2 Lucky Rifle +2</p>
<p><span class="messageboard-dice"><b>random attack:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <b>Lucky Rifle +2!</b></p>
<p><span class="messageboard-dice"><b>THEN Royal Naga CtD Combat 16:</b></span> <span class="messageboard-dice">2d12 + 2 + 1d12 + 2 ⇒ (4, 5) + 2 + (2) + 2 = 15</span> <span class=messageboard-ooc>Failure! Blessing of Maat! Success!</span></p>
<p>Bury Canteen to restock! </p>
<p><span class=messageboard-ooc>
<br />
Bottled Lightning
<br />
Twitch Tonic (core)
<br />
Bottled Lightning 2
<br />
</span></p>
<p>Chug <b>Twitch Tonic</b> to deal with the encroaching <span class=messageboard-ooc>Card 2:</span> <b>Polymorph Gas</b>. Better swig a <b>Potion of Focus</b> as well!</p>
<p><span class="messageboard-dice"><b>Polymorph Gas CtD Intelligence 14:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d10 + 7 ⇒ (1) + 4 + (4) + 7 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Between Tarlin's healing and emptying his canteen, Damiel gets his second wind and restocks to prep for the next wave. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Cartouche_of_Protection" target="_blank" rel="nofollow">Cartouche of Protection</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_2" target="_blank" rel="nofollow">Bottled Lightning 2</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Flask Thrower: 2d6 and elemental traits to distant Combat
<br />
Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Corrosion: 1 die vs. barrier or undead or construct
<br />
Cloud Puff
<br />
Angelstep heal
<br />
Restoration: local character draw 2 cards!
<br />
<b>Movement: </b>Box reroll for 4-6C USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Siege Deck Card 1 BANISHED.
<br />
Siege Deck Card 2 BANISHED.
<br />
</span></p>OFFTURN: thank you Tarlin!
Damiel, Mindchemist is healed for 5: (Angelstep, Blessing of Nethys, Liquid Persuasion, Blessing of Milani, Fire Lance). Deck shuffled.
Turn 15, under Blessing of Isis...
Defending the Mumia Lab against the siege of a [ooc]Card 1: Royal Naga!
For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it:
1 Flask Thrower
2 Lucky Rifle +2
3 Flame Cannon
[dice=random attack]1d3[/dice] Flame Cannon!
[/ooc]...Damiel Fncg (alias of SirRogue)2020-09-18T06:14:04ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9742020-09-18T05:31:51Z2020-09-18T05:31:51Z<p><span class=messageboard-bigger>NOK-NOK BE PRAISED!!!</span></p>NOK-NOK BE PRAISED!!!The FNCG Red Raven (alias of SirRogue)2020-09-18T05:31:51ZRe: Forums: Play-by-Post Discussion: [ACG] [CAG] Curse of the Crimson Throne by Maelwys DiscussionMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/discussion&page=3#1212020-09-14T21:58:56Z2020-09-14T21:49:22Z<p>As much as I would love it, I'm guessing the Blackjack power "Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3" is a flat substitution and does not stack with my existing Acrobatics: Dexterity +3 and Stealth: Dexterity +3 skills? :D</p>
<p>As for upgrades, I'm fine with either weapon or item. My weapon would be upgrading a backup, so if someone has something better, I'm happy to take one of the several nice "Boots 4" cards available to me. </p>
<p>No strong preference for the Loot, but I can take it if no one else wants it. Don't want to waste it. </p>
<p>HP is likely to be a Power Feat, though I'm torn between several fun options. If on the off chance, they do stack, I will obviously take the skill buff above. ;)</p>As much as I would love it, I'm guessing the Blackjack power "Gain the skills Acrobatics: Dexterity +3, Stealth: Dexterity +3, and Diplomacy: Charisma +3" is a flat substitution and does not stack with my existing Acrobatics: Dexterity +3 and Stealth: Dexterity +3 skills? :D
As for upgrades, I'm fine with either weapon or item. My weapon would be upgrading a backup, so if someone has something better, I'm happy to take one of the several nice "Boots 4" cards available to me.
No strong...Merisiel FNCG (alias of SirRogue)2020-09-14T21:49:22ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5062020-09-14T21:44:23Z2020-09-14T21:44:23Z<p>For the curious.</p>
<p>[Spoiler omitted]</p>For the curious.
[Spoiler omitted]Merisiel FNCG (alias of SirRogue)2020-09-14T21:44:23ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9692020-09-13T06:05:35Z2020-09-13T06:05:35Z<p>OFFTURN: <span class=messageboard-ooc>Aric is healed for 4: <i>(Blessing of Maat, Find Traps, Shadowless Sword 1, Secret Broker)</i>. Deck shuffled.</p>
<p>Aric discards a card (Mask of the Red Raven) to temporarily close his location. </span></p>
<p><span class=messageboard-ooc>Turn 18, under <b>Blessing of Norgorber</b>...</p>
<p>[ooc]Start of turn, exchange Psychometrist for Sawtooth Sabre +2. </span></p>
<p>Aric moves to the <b>Treacherous Cave</b>, carefully detailing his strategy of routing villains towards the Warrens so we wouldn't push monsters out to other locations because of the Warrens' properties. Grazzle nods, then runs to the Warrens and fights a monster, pushing a monster to Aric's location. •blink•</p>
<p>Nevermind, then. <b>The Red Raven</b> will dispatch them all! Bring on the <span class=messageboard-ooc>Card 0:</span> <b>Hill Giant</b>!</p>
<p><span class="messageboard-dice"><b>Hill Giant CtD Combat 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (3) + 7 + (1) + 4 = 15</span> <span class=messageboard-ooc>Wow, shitty roll, but luckily a success!</span></p>
<p>On to actual business then. <b>Isiem the 2nd</b> to explore <span class=messageboard-ooc>Card 1:</span> <b>Killing Blade</b>.</p>
<p><span class="messageboard-dice"><b>Killing Blade BYA Con 12:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>Failure! be dealt 1d4 Fire damage. Will just eat it on the <b>Red Leathers</b>.</span></p>
<p><span class=messageboard-ooc>Reveal then discard <b>Sawtooth Sabre +2</b>, discard <b>Blessing of Abadar</b>, reveal <b>Belt of Physical Might</b>.</span></p>
<p><span class="messageboard-dice"><b>Killing Blade CtD Combat 28:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d6 + 2 + 1d8 + 6 + 2 ⇒ (4, 4) + 7 + (1) + 2 + (3) + 6 + 2 = 29</span> <span class=messageboard-ooc>Success! Difficulty of sequential checks is reduced by 5!</span></p>
<p><span class=messageboard-ooc>Reveal then discard <b>Corrosive Backsword +4</b>. Will ask for either of <b>Grazzle</b>'s blessings for 1 die.</span></p>
<p><span class="messageboard-dice"><b>THEN Killing Blade CtD Combat <s>30</s> 25:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d6 + 4 + 2d6 + 2 ⇒ (9, 1) + 7 + (2) + 4 + (1, 3) + 2 = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>It takes nearly all The Red Raven's resources (and some others'), but the Killing Blade is defeated, if not slain. It limps down the only path it has left, corraling all three Blades at the Warrens...</p>
<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Fortune Teller, Psychometrist, Shadowless Sword 2,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Treacherous Cave Card 0 (random monster) BANISHED.
<br />
Treacherous Cave Card 1 DEFEATED, moves to WARRENS.
<br />
Treacherous Cave CLOSED.
<br />
</span></p>OFFTURN: Aric is healed for 4: (Blessing of Maat, Find Traps, Shadowless Sword 1, Secret Broker). Deck shuffled.
Aric discards a card (Mask of the Red Raven) to temporarily close his location.
Turn 18, under Blessing of Norgorber...
[ooc]Start of turn, exchange Psychometrist for Sawtooth Sabre +2.
Aric moves to the Treacherous Cave, carefully detailing his strategy of routing villains towards the Warrens so we wouldn't push monsters out to other locations because of the Warrens'[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-09-13T06:05:35ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9642020-09-10T00:47:36Z2020-09-10T00:46:48Z<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of the Gods</b>...</p>
<p>Aric continues to pick his way through the <b>Warren</b>, trying not to scare any of the monsters to other locations. Actually, that's probably a better job for <b>The Red Raven</b>. Creeping up to a perch overlooking an adjacent cavern, he spies a [ooc]Card 1:</span> <b>Occluding Field</b> set up to catch the weak and weary. </p>
<p>As he lurks in the shadows, the <b>Fortune Teller</b>'s face creeps close to his ear and <b>loudly</b> whispers, "CARE to know your FORTUNE??? I seeeeeee.... a... a..." </p>
<p>Sighing indignantly, The Raven mutters, "Bane—"</p>
<p>"<b>BAAAAAAAYYYYNah</b> in your future!!!" She waggles her finger mystically as he pushes past her, drawing his Corrosive Backsword to slice through the magicks of the barrier. </p>
<p><span class="messageboard-dice"><b>Occluding Field CtD <s>Con</s> Melee 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (8) + 7 + (2) + 4 = 21</span> <span class=messageboard-ooc>Success! If defeated, shuffle the barrier into a random other open location deck.</span></p>
<p><span class="messageboard-dice"><b>random location:</b></span> <span class="messageboard-dice">1d2 ⇒ 2</span> <span class=messageboard-ooc>Treacherous Cave</span> The trap is no match for Trap Hacker, but he can feel like it relocated elsewhere. No time to worry, as the momentum carries TRR forward and into a waiting <span class=messageboard-ooc>Card 2:</span> <b>Elder Water Elemental</b>!</p>
<p><span class="messageboard-dice"><b>Elder Water Elemental CtD Melee 18:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (5) + 7 + (1) + 4 = 17</span> <span class=messageboard-ooc>Failure! Blessing of Maat makes it a success!</span></p>
<p>The blade is aimed just shy of a killing blow on the difficult to anticipate torrent of water, but <b>Maat</b> nudges The Raven's aim back on target and the elemental collapses in a torrent of liquid. </p>
<p>The Crimson Crusader grimaces as he hears the tiny tidal wave disturb some creatures elsewhere in the Warrens and they run off to harry the rest of his party, but it cannot be helped. </p>
<p>Weary of driving more monsters to other locations, TRR takes flight with his <b>Skyplate Armor</b> and descends on the <b>Treacherous Cave</b> to clean up his mess, guided by the <b>Secret Broker</b> to a <span class=messageboard-ooc>random monster</span> <b>Succubus</b>. </p>
<p><span class="messageboard-dice"><b>Succubus CtD Combat 17:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (9) + 7 + (1) + 4 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven cuts down the errant demon without remorse, and pauses to consider his future advancement <span class=messageboard-ooc>examine at end of turn.</span></p>
<p><span class="messageboard-dice"><b>random card - 1: villain that was here, 2: barrier that was moved here:</b></span> <span class="messageboard-dice">1d2 ⇒ 1</span>. The Killing Blade! </p>
<p>The vigilante is tempted to jump the creature now, but Grazzle would be caught in the fray, and he could really stand to resupply. Standing down, The Raven allows <b>Aric</b> to arrange their rest. </p>
<p><span class=messageboard-ooc>Calculating the number of barriers left on the table (the last one being under a villain), I'll discard Find Traps before reset.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Isiem_the_2nd" target="_blank" rel="nofollow">Isiem the 2nd</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Fortune Teller, Sawtooth Sabre +2, Shadowless Sword 2,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Abadar
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Warren Card 1 DEFEATED, shuffled into Treacherous Cave.
<br />
Warren Card 2 BANISHED.
<br />
Random monster reloaded onto Treacherous Cave and Deeper Dungeons.
<br />
Treacherous Cave Card 0 (reloaded random monster) BANISHED.
<br />
Treacherous Cave Card 1 Killing Blade KNOWN.
<br />
Treacherous Cave Card 2 Occluding Field KNOWN.</p>
<p></span></p>Turn 14, under Blessing of the Gods...
Aric continues to pick his way through the Warren, trying not to scare any of the monsters to other locations. Actually, that's probably a better job for The Red Raven. Creeping up to a perch overlooking an adjacent cavern, he spies a [ooc]Card 1: Occluding Field set up to catch the weak and weary.
As he lurks in the shadows, the Fortune Teller's face creeps close to his ear and loudly whispers, "CARE to know your FORTUNE??? I seeeeeee.... a...
[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-09-10T00:46:48ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=11#5022020-09-09T21:19:36Z2020-09-09T20:54:28Z<p><span class=messageboard-ooc>Turn 22, now is the hour of <b>The Owl</b>.
<br />
<i>While this is the hour:</i></span> <b>Your Survival check is blessed.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap CARD for CARD.</span></p>
<p>Merisiel watches Kyra utter a dozen different blessings, pretty sure her here's the words "all the barriers" and "oops" then a snicker. Rolling her eyes, the elf moves further into the <b>Shrine</b> and sure enough, is stopped short by a <span class=messageboard-ooc>Card 1:</span> <b>Summoning Trap</b>. She calls on <b>The Demon's Lantern</b> to help her parkour around it, embracing Seelah's encouragement from <b>The Forge.</b></p>
<p><span class="messageboard-dice"><b>Summoning Trap CtD <s>Int</s> Dex 13:</b></span> <span class="messageboard-dice">2d12 + 1 ⇒ (5, 10) + 1 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Merisiel tumbles through the trap, then unlocks a barred door on the other side providing access around the trapped area to the rest of the party. </p>
<p>The rogue motions the <b>Cerulean Mastermind</b> to show the way, and she shows a path that leads into a room occupied by an <span class=messageboard-ooc>Card 2:</span> <b>Assassination Squad</b>!</p>
<p>[Spoiler omitted] </p>
<p>A sting of flame makes Merisiel drop her <s>rapier</s> gear! </p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin BA Wis 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Failure! Difficulty increased by</span> <span class="messageboard-dice">1d6 ⇒ 2</span>.</p>
<p>Resisting the urge to evade or empty her <b>Cloak of Daggers</b> into the squad, Merisiel unclasps the cloak and flings it away <span class=messageboard-ooc>discard for Honor Tested</span> in a show of "even being honorable I can still kick your ass." Here's hoping it works. </p>
<p><span class="messageboard-dice"><b>Red Mantis Assassin CtD Combat 20:</b></span> <span class="messageboard-dice">1d12 + 5 + 1d6 + 2 + 1d4 + 3 ⇒ (2) + 5 + (6) + 2 + (3) + 3 = 21</span> <span class=messageboard-ooc>Success!</span> </p>
<p>Merisiel confidently steps through the assassin squad, thrusting here, parrying there, and killer after killer falls until none are left (except one she saved for Kyra because she should have some fun too). </p>
<p>Hey, being honorable isn't half bad. She doesn't want to make a habit of it, though...</p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/Snakebite_Dagger" target="_blank" rel="nofollow">Snakebite Dagger</a>, <a href="https://pacg.fandom.com/wiki/Bloodroot_Poison" target="_blank" rel="nofollow">Bloodroot Poison</a>, <a href="https://pacg.fandom.com/wiki/Starknife" target="_blank" rel="nofollow">Starknife</a>, <a href="https://pacg.fandom.com/wiki/Gem_of_Physical_Prowess" target="_blank" rel="nofollow">Gem of Physical Prowess</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 13 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 3 // Merisiel, Liberator has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Snakebite: 1d4 freely to local Combat
<br />
Starknife: 1d4 freely to local Combat
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine Card 1 BANISHED.
<br />
Shrine Card 2 BANISHED.
<br />
<b>Kyra</b> takes 1 Fire damage and encounters a Red Mantis Assassin.
<br />
</span></p>Turn 22, now is the hour of The Owl.
While this is the hour: Your Survival check is blessed.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap CARD for CARD.
Merisiel watches Kyra utter a dozen different blessings, pretty sure her here's the words "all the barriers" and "oops" then a snicker. Rolling her eyes, the elf moves further into the Shrine and sure enough, is stopped short by a Card 1: Summoning Trap. She calls on The Demon's Lantern to...Merisiel FNCG (alias of SirRogue)2020-09-09T20:54:28ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12142020-09-07T05:02:54Z2020-09-07T05:02:54Z<p><span class=messageboard-ooc>Turn 11, under <b>Blessing of the Ancients</b>...</p>
<p>Damiel continues to defend the <b>Mumia Lab</b> from siege, this time by a <span class="messageboard-dice"><b>random siege card:</b></span> <span class="messageboard-dice">1d13 ⇒ 6</span> [ooc]Card 6:</span> <b>Devourer Assassin</b>! </p>
<p><span class=messageboard-ooc>When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.</span></p>
<p>The villain shows up, slays <b>Mumia Lab</b> <span class=messageboard-ooc>Card 1:</span> <b>Black Kiss</b>, then disappears back into the siege fray. Cursing himself for not being quick enough with the rifle, Damiel casts <b>Restoration</b> and dons his <b>Alchemist's Suit</b> before calling out his <b>Crystalline Carnivore</b> for aid. Moving with care this time, he seeks <b>Nethys'</b> aid in finding two possible paths forward.</p>
<p><span class="messageboard-dice"><b>random siege card:</b></span> <span class="messageboard-dice">1d13 ⇒ 1</span> Card 1: Killing Box
<br />
<span class="messageboard-dice"><b>random siege card:</b></span> <span class="messageboard-dice">1d13 ⇒ 12</span> Card 12: Ammut</p>
<p>Damiel is not thrilled with the idea of walking knowingly into a Killing Box, but he's probably the best one equipped for it, so he heads that way to save his sleepy buddy more pain. Damiel calls on Milani to steady his hand as he tries to dismantle the box before it poisons him too. </p>
<p><span class="messageboard-dice"><b>Killing Box CtD Disable 15:</b></span> <span class="messageboard-dice">4d12 + 4 ⇒ (6, 5, 9, 9) + 4 = 33</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel uses his tools to quickly tweak some hardware in a few key points, then thumps it on the side with the flat of his fist and it harmlessly falls to pieces. </p>
<p>Knowing a combat is ahead, Damiel calls on his crystal carnivore to go take a bite out a crime ahead of the alchemist's assault. </p>
<p><span class="messageboard-dice"><b>Ammut BYA Fire damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Ouch!</span> The outsider lets out a gout of fire and Damiel just turns in time to take the brunt on his Coat, but still scorches his Tiger scroll. He slips a vial out of its pocket before shrugging out of the useless garment. </p>
<p>Using the vial he palmed to amp up a crackling flask, he unleashes his extra <b>Bottled Lightning</b> on the creature at just the right angle...</p>
<p><span class="messageboard-dice"><b>Ammut CtD Combat 24:</b></span> <span class="messageboard-dice">1d12 + 2 + 3d8 + 1d10 + 7 ⇒ (10) + 2 + (8, 6, 2) + (9) + 7 = 44</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel sends 1.21 gigawatts through the outsider, returning it to its own plane. Hopefully it will get back in time.</p>
<p>Nearing exhaustion, Damiel opts not to have Plants increase his handsize right now. 0.0</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_2" target="_blank" rel="nofollow">Bottled Lightning 2</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>,
<br />
<b>Deck:</b> 2 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Flask Thrower: 2d6 and elemental traits to distant Combat
<br />
Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Maat
<br />
Corrosion: 1 die vs. barrier or undead or construct
<br />
Cloud Puff
<br />
Flame Cannon: 2d8 +Fire to ANY comba
<br />
<b>Movement: </b>Box reroll for 4-6C USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Mumia Lab Card 1 BANISHED.
<br />
Siege Deck Card 1 BANISHED.
<br />
Siege Deck Card 12 BANISHED.
<br />
</span></p>Turn 11, under Blessing of the Ancients...
Damiel continues to defend the Mumia Lab from siege, this time by a [dice=random siege card]1d13[/dice] [ooc]Card 6: Devourer Assassin!
When you would encounter the Devourer Assassin, if there are 5 or more other cards left in the siege deck, banish the top card of your location deck, then shuffle the Devourer Assassin into the siege deck.
The villain shows up, slays Mumia Lab Card 1: Black Kiss, then disappears back into the siege fray.[/ooc]...Damiel Fncg (alias of SirRogue)2020-09-07T05:02:54ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysMerisiel FNCG (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=10#4972020-08-31T18:10:00Z2020-08-31T18:10:00Z<p><span class=messageboard-ooc>Turn 18, now is the hour of <b>Calistria's Sting</b>.
<br />
<i>While this is the hour:</i></span> <b>You may avenge by discarding a card.</b></p>
<p><span class=messageboard-ooc><i>At the start of your turn, you may exchange a card in your hand with a card in your kit.</i> Swap Venomous Hand Crossbow for Cloak of Daggers.</span></p>
<p>Continuing to skulk around the <b>Shrine</b>, Merisiel finally encounters one of these <span class=messageboard-ooc>Card 1:</span> <b>Lyrune-quah Moon Maiden</b>s everyone's been so on about. While the elf may not immediately seem like someone who possesses the strength they would respect, she regales the maiden with several tales of her using others' strengths against them. She invokes the divine aid of Wadjet to add flare to the tale, and uses her own metropolitan and acquisition strengths...</p>
<p><span class="messageboard-dice"><b>Lyrune-quah Moon Maiden CtA Cha 11:</b></span> <span class="messageboard-dice">1d6 + 2d8 + 1d6 + 1d4 ⇒ (6) + (6, 2) + (1) + (3) = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>The moon maiden is skeptical at first, but eventually leans in and gets wrapped up in the rogue's recount of her exploits. They end the encounter cheering over victories and laughing over follies. Tipsy from her shared flask, Merisiel opts to wait before continuing her exploration. </p>
<div class="messageboard-quotee">Merisiel, Liberator wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Rapier" target="_blank" rel="nofollow">Blackjack's Rapier</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Cerulean_Mastermind" target="_blank" rel="nofollow">Cerulean Mastermind</a>, <a href="https://pacg.fandom.com/wiki/Cloak_of_Daggers" target="_blank" rel="nofollow">Cloak of Daggers</a>, <a href="https://pacg.fandom.com/wiki/Blackjack%27s_Gear" target="_blank" rel="nofollow">Blackjack's Gear</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Sable_Company_Leathers" target="_blank" rel="nofollow">Sable Company Leathers</a>,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 9 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 3 // Merisiel, Liberator has the following <b>scourges</b> marked:[Spoiler omitted]
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Power: add 1d6 to local check to acquire
<br />
Mastermind: 1d12+5 to local n/c
<br />
<b>Movement: </b>Move me with the party if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-4A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine Card 1 ACQUIRED, DISPLAYED at location.
<br />
Mersiel is <b>Honor-Tested</b>.
<br />
</span></p>Turn 18, now is the hour of Calistria's Sting.
While this is the hour: You may avenge by discarding a card.
At the start of your turn, you may exchange a card in your hand with a card in your kit. Swap Venomous Hand Crossbow for Cloak of Daggers.
Continuing to skulk around the Shrine, Merisiel finally encounters one of these Card 1: Lyrune-quah Moon Maidens everyone's been so on about. While the elf may not immediately seem like someone who possesses the strength they would respect, she...Merisiel FNCG (alias of SirRogue)2020-08-31T18:10:00ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9592020-08-28T17:10:34Z2020-08-28T17:01:42Z<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Iomedae</b>...</p>
<p>Before doing anything, Aric stashes his one-too-many Shadowless Sword and summons Elyana to join him. Consulting the <b>Fortune Teller</b>, he guesses there's a <b>monster</b> at the mouth of the <b>Warrens</b>, already knowing that he's right, but in a bold move, uses his surprise to hurl his other <b>Shadowless Sword </b> <i>over</i> the monster to distract it while he sneaks by! [ooc]Discard a card to evade a bane Aric encounters so it doesn't summon more and send them to all the locations.[ooc]</p>
<p>Free to wander, Aric randomly selects a direction and strikes out down the path to find a <span class="messageboard-dice"><b>random card:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span> [ooc]Card 4:</span> <b>Shortspear +3</b>. While of fine make, Aric has no interest in it, and asks Elyana to show him down another path. She scouts a <span class="messageboard-dice"><b>random card:</b></span> <span class="messageboard-dice">1d10 ⇒ 5</span> scroll of <span class=messageboard-ooc>Card 5:</span> <b>Find Traps</b>. Deciding <b>The Red Raven</b> would be better suited to picking that up, Aric hangs back. </p>
<p><span class="messageboard-dice"><b>Find Traps CtA Skill 10:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven secures the scroll in his belt then stops to rest. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Find_Traps" target="_blank" rel="nofollow">Find Traps</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Red Leathers, Sawtooth Sabre +2, Shadowless Sword 2,
<br />
<b>Deck:</b> 11 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Warren Card 1 KNOWN, shuffled in.
<br />
Warren Card 4 BANISHED.
<br />
Warren Card 5 ACQUIRED.
<br />
</span></p>Turn 10, under Blessing of Iomedae...
Before doing anything, Aric stashes his one-too-many Shadowless Sword and summons Elyana to join him. Consulting the Fortune Teller, he guesses there's a monster at the mouth of the Warrens, already knowing that he's right, but in a bold move, uses his surprise to hurl his other Shadowless Sword over the monster to distract it while he sneaks by! [ooc]Discard a card to evade a bane Aric encounters so it doesn't summon more and send them to all the[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-08-28T17:01:42ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12082020-08-22T07:47:15Z2020-08-22T07:47:15Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of Wadjet</b>...</p>
<p>From the <b>Mumia Lab</b> Damiel holds back the siege against a [ooc]Card 1:</span> <b>Mummified Sphinx</b>. <span class=messageboard-ooc>Before you act, recharge your hand, reset your hand, and bury a card.</span></p>
<p>It's riddles mix the alchemist up a bit, and it seems everything he's wearing gets stashed and everything that's stashed is now ready, but that's fine. </p>
<p><span class=messageboard-ooc>Damiel recharges Blessing of Nethys, Flask Thrower, Restoration, Liquid Persuasion, Potion of Focus, Crystalline Carnivore, Alchemist's Suit, and Bottled Lightning 2. </p>
<p>Damiel draws Blessing of Milani, Blessing of Wind and Waves, Lucky Rifle +2, Twitch Tonic (core), Corrosion, Blessing of Maat, Flame Cannon, Cloud Puff, and Angelstep. </p>
<p>Damiel buries Blessing of Wind and Waves.</span></p>
<p>Looking around at his new gear, Damiel smirks at the <b>Flame Cannon</b> </p>
<p><span class="messageboard-dice"><b>Mummified Sphinx CtD Combat 17 (23):</b></span> <span class="messageboard-dice">2d12 + 2 + 4d8 + 1d8 ⇒ (4, 1) + 2 + (5, 2, 5, 6) + (6) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel quaffs some <b>Twitch Tonic[b] to prepare as an <span class=messageboard-ooc>Card 2:</span> [b]Earth Ossumental</b> rumbles at him! It bends a wave of acid down the path at Damiel, but a dusting of Cloud Puff concoction neutralizes the acid enough to let it pass Damiel unscathed. </p>
<p>In retort, the alchemist levels his <b>Lucky Rifle</b>, casts <b>Corrosion</b> on the shot as he loads it, and a sprinkling of Angelstep-based admixture, hoping the healing power will hurt undead!</p>
<p><span class="messageboard-dice"><b>Earth Ossumental CtD Combat 19 (25):</b></span> <span class="messageboard-dice">2d12 + 2 + 1d12 + 2 + 1d10 + 4 ⇒ (7, 8) + 2 + (2) + 2 + (1) + 4 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>The explosion is not as catastrophic as he'd hoped, but it is more than sufficient to dismantle the ossumental. Spent, Damiel takes a knee to reload. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning_2" target="_blank" rel="nofollow">Bottled Lightning 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 3 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Flask Thrower: 2d6 and elementa traits to distant Combat
<br />
Milani: 2 dice n/c Wis or Dex
<br />
Lucky Rifle: 1d4+2 to Combat AFTER you roll
<br />
Maat
<br />
Restoration: draw 2 cards if local
<br />
<b>Movement: </b>Box reroll for 4-6C USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
SIEGE Card 1 BANISHED.
<br />
SIEGE Card 2 BANISHED.
<br />
</span></p>Turn 7, under Blessing of Wadjet...
From the Mumia Lab Damiel holds back the siege against a [ooc]Card 1: Mummified Sphinx. Before you act, recharge your hand, reset your hand, and bury a card.
It's riddles mix the alchemist up a bit, and it seems everything he's wearing gets stashed and everything that's stashed is now ready, but that's fine.
Damiel recharges Blessing of Nethys, Flask Thrower, Restoration, Liquid Persuasion, Potion of Focus, Crystalline Carnivore, Alchemist's Suit,[/ooc]...Damiel Fncg (alias of SirRogue)2020-08-22T07:47:15ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=20#9542020-08-22T03:05:04Z2020-08-22T03:05:04Z<p><span class=messageboard-ooc>OFFTURN, Aric is healed for 5: <i>(Secret Broker, Blessing of Zon-Kuthon, Blessing of Maat, Shadowless Sword 1, Dreamstalker)</i>. Deck shuffled. Praise the Lizard Gawds!</span></p>
<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Calistria</b>...</p>
<p>Aric's friends abandon him at the <b>Crypts of Gluttony</b>, but that's okay. It just means there's more for him and <b>The Red Raven</b>. Anticipating completing the feast alone, TRR swaps his Red Leathers for the Striking Wing Scimitar to fly away afterwards! </p>
<p>Peering around to see if there is anyone to get in the way of their gorging, TRR spots a [ooc]Card 1:</span> <b>Warden of Runes</b>. Armed with this intel, TRR lurks, ignoring the obvious opportunity to attack <span class=messageboard-ooc>skip regular explore</span> and waits for it to pass <span class=messageboard-ooc>Blessing of the Spy</span> before attacking at a vulnerable moment! The creature courses with Electricity, but TRR ignores it as it is ground out by his armor, moving in to strike! </p>
<p><span class="messageboard-dice"><b>Warden of Runes CtD Combat 23:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d6 + 4 ⇒ (10, 2) + 7 + (1) + 4 = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>Slaying the warden has soured The Raven's stomach enough to want to leave. He dons the <b>Quick-Change Mask</b> to secure the area. </p>
<p><span class="messageboard-dice"><b>Crypts of Gluttony CtC Wis 12:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (4, 10) + 6 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Closing off the crypt, TRR feels a brief wave of nausea as its influence passes, and then another wave as his gluttony catches up with him and he empties his stomach at the crypt's threshold. </p>
<p>Feeling strangely improved from the purge, The Raven pulls the Striking Wing Scimitar and flicks wrist towards the <b>Warrens</b> to begin closing the next on the three villains. Pulling the <b>Crystal Ball</b> forth, the Crimson Crusader divines the way ahead, spying </p>
<p><span class=messageboard-ooc>
<br />
Card 1: Elven Sharpshooter
<br />
Card 2: Shadow
<br />
Card 3: Monkey
<br />
</span></p>
<p>The Raven knows his strengths, and skulks into the shadows to allow Aric to use his, allowing <b>Appleslayer</b> to lead the way. </p>
<p><span class="messageboard-dice"><b>Elven Sharpshooter CtA Dip 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (3) + 7 = 10</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Aric is doing well as usual, charming the sharpshooter, but then tries to get fancy and spout an Elven proverb of wisdom and the archer's face wrinkles up at Aric's horrible pronunciation. </p>
<p>Alas, Aric pauses to review his Elvish pronunciation guide before moving on. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Red Leathers, Sawtooth Sabre +2, Elyana,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Crypts of Gluttony Card 1 BANISHED.
<br />
Crypts of Gluttony CLOSED.
<br />
Warrens Card 1 BANISHED.
<br />
Warrens Card 2 KNOWN.
<br />
Warrens Card 3 KNOWN.
<br />
</span></p>OFFTURN, Aric is healed for 5: (Secret Broker, Blessing of Zon-Kuthon, Blessing of Maat, Shadowless Sword 1, Dreamstalker). Deck shuffled. Praise the Lizard Gawds!
Turn 6, under Blessing of Calistria...
Aric's friends abandon him at the Crypts of Gluttony, but that's okay. It just means there's more for him and The Red Raven. Anticipating completing the feast alone, TRR swaps his Red Leathers for the Striking Wing Scimitar to fly away afterwards!
Peering around to see if there is anyone to...The FNCG Red Raven (alias of SirRogue)2020-08-22T03:05:04ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=25#12022020-08-13T00:06:37Z2020-08-13T00:06:37Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of the Elements</b>...</p>
<p>From the <b>Mumia Lab</b>, Damiel stands against the <b>Siege Deck</b> to protect...something, he forgets at the moment. Looking for extra options, Damiel casts <b>Restoration</b>, adding a <b>Canteen</b> and <b>Aspect of the Bull</b> to his repertoire [ooc]displaying both immediately</span> before facing the <span class=messageboard-ooc>Card 2:</span> <b>Kalnaka</b>. </p>
<p>Knowing the undead monster is susceptible to electricity, Damiel bullishly charges and hurls his <b>Bottled Lighting</b> at the creature.</p>
<p><span class="messageboard-dice"><b>Kalnaka CtD Combat 22 (28):</b></span> <span class="messageboard-dice">2d12 + 2 + 3d8 + 1d8 ⇒ (3, 5) + 2 + (3, 6, 8) + (4) = 31</span> <span class=messageboard-ooc>Success with overkill! No scourge.</span></p>
<p>Damiel watches the lighting course over its body, paralyzing the vessel, overloading what's left of its nerve endings until they no longer respond to the magic mobilizing them and the creature collapses. </p>
<p>He then follows the Everbloom's guidance to face a <span class=messageboard-ooc>Card 3:</span> <b>Void Glyph</b>. Damiel uses magic acid <span class=messageboard-ooc>Corrosion</span> to etch a trough just inside the glyph markings, then cracking open the fire lance, Damiel drains the fire gel within, filling the trough with the gel before instilling it with his will and igniting it <span class=messageboard-ooc>discard alchemical card to add my Dex to my Int check</span>. </p>
<p><span class="messageboard-dice"><b>Void Glyph CtD Int 6 + (AD6•2) = 18:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d12 + 2 ⇒ (2, 1) + 4 + (1) + 2 = 10</span> <span class=messageboard-ooc>Failure! Hero point! </span> </p>
<p><span class="messageboard-dice"><b>Void Glyph REVISED CtD Int 6 + (AD6•2) = 18:</b></span> <span class="messageboard-dice">2d10 + 4 + 1d12 + 2 ⇒ (2, 4) + 4 + (5) + 2 = 17</span> <span class=messageboard-ooc>RAGE! Box reroll the 2. </span> <span class="messageboard-dice">1d10 ⇒ 8</span> <span class=messageboard-ooc>FINALLY.</span></p>
<p>Damiel's attempt to redirect the glyph's cold into the flame and neutralize one another sputters a few times and looks like it might explode everywhere. The alchemist flicks some errant gel back in the trough to close the glyph's circle and the reaction finally goes off as he expected. Trying to look nonchalant in front of Myrtle, he starts sorting through his bag for a rest. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Flask Thrower: 2d6 and elementa traits to distant Combat
<br />
Persuasion: 1d10+7 to local Wis or Cha
<br />
Carnivore: 1 die to local Combat
<br />
Focus: add YOUR Int or Craft to your local n/c check
<br />
<b>Movement: </b>Box reroll for 4-6C USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
SIEGE DECK Card 2 BANISHED.
<br />
SIEGE DECK Card 3 BANISHED.
<br />
</span></p>Turn 3, under Blessing of the Elements...
From the Mumia Lab, Damiel stands against the Siege Deck to protect...something, he forgets at the moment. Looking for extra options, Damiel casts Restoration, adding a Canteen and Aspect of the Bull to his repertoire [ooc]displaying both immediately before facing the Card 2: Kalnaka.
Knowing the undead monster is susceptible to electricity, Damiel bullishly charges and hurls his Bottled Lighting at the creature.
[dice=Kalnaka CtD Combat 22[/ooc]...Damiel Fncg (alias of SirRogue)2020-08-13T00:06:37ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11942020-07-21T22:20:33Z2020-07-21T22:20:33Z<p>Hmmm. Interesting, but going to pass this time.</p>Hmmm. Interesting, but going to pass this time.Damiel Fncg (alias of SirRogue)2020-07-21T22:20:33ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11922020-07-19T05:54:10Z2020-07-19T05:54:10Z<p>Opting for the least of several evils (for him at least), Damiel heads to the <b>Mumia Lasb</b>.</p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Corrosion" target="_blank" rel="nofollow">Corrosion</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Crysalline Carnivore: 1 die to local Combat
<br />
Everbloom: 2 dice to Dex or Wis n/c check
<br />
Resoration: local character draws 2 cards
<br />
Flask Thrower: 2d6 and elementa traits to distant Combat
<br />
<b>Movement: </b>Box reroll for 4-6C AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Opting for the least of several evils (for him at least), Damiel heads to the Mumia Lasb.
Damiel, Mindchemist wrote:Hand: Fire Lance, Flask Thrower, Restoration, Crystalline Carnivore, Blessing of the Everbloom, Bottled Lightning, Corrosion,
Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 8
NOTES:
Available Support: Crysalline Carnivore: 1 die to local Combat
Everbloom: 2 dice to Dex or Wis n/c check
Resoration: local character draws 2 cards
Flask Thrower: 2d6 and elementa traits to...Damiel Fncg (alias of SirRogue)2020-07-19T05:54:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9472020-07-13T18:41:04Z2020-07-13T18:38:46Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of Lamashtu</b>... [ooc]<i>Lamashtu be praised!</i></span></p>
<p>Aric does some quick math based on his now-copious experiences in the <b>Ravenous Crypts of Gluttony</b>. Calculating that there are very likely some monsters ahead, Aric skulks behind a sarcophagus and and <b>The Red Raven</b> takes point, charging headlong into a <span class=messageboard-ooc>Card 6:</span> <b>Gamigin</b>.</p>
<p><span class="messageboard-dice"><b>Gamigin CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 1d8 ⇒ (1) + 7 + (5) + 4 + (2) = 19</span> <span class=messageboard-ooc>Failure! Blessing of Maat for +3...Success!</span></p>
<p>The Raven lunges with his backsword, bur the creature is so misshapen, he mistakenly aims for the side. Maat guides the vigilante's blade back on target and monster is mortally wounded. The Raven steps aside so Myrtle can do her work <span class=messageboard-ooc>download something fun</span>. </p>
<p>Following the <b>Dreamstalker</b> ahead, TRR confronts a <span class=messageboard-ooc>Card 7:</span> <b>Hungerer</b> lurking in the next room. Seeing it drip with its own acidic secretions, Aric sheathes his backsword and draws his Shadowless Sword to strike, twisting as he goes for extra damage. </p>
<p><span class="messageboard-dice"><b>Hungerer CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 6 ⇒ (3) + 7 + (4) + 2 + (3) + 6 = 25</span> <span class=messageboard-ooc>Success! If defeated, attempt a Dexterity or Acrobatics 14 check.</span></p>
<p><span class="messageboard-dice"><b>Hungerer CtD Acro 14:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (7) + 6 + 2 = 15</span> <span class=messageboard-ooc>Success! If you succeed, the Hungerer deals 1 Acid damage to you.</span></p>
<p>The Hungerer seems to be made of stomach acid, and it explodes everywhere as it is gutted. The Raven deftly spins in the air, avoiding most of the fluid, but a small bit splashes on the <b>Secret Broker</b> who retreats to tend to his wounds <span class=messageboard-ooc>discarded</span>. </p>
<p>Myrtle draws forth some glass vials to harvest some stomach acid as the crimson crusader has <b>Isiem</b> do some scrying ahead...
<br />
<span class=messageboard-ooc>
<br />
Card 8: Spiny Shield
<br />
Card 9: Mirror Image
<br />
Card 10: Warden of Runes
<br />
</span></p>
<p>TRR starts to charge off towards the henchman, then realizes he could put the party in jeopardy. Instead, he stalls, looking over a shield he has no intention of picking up <span class=messageboard-ooc>auto-fail</span> to give the party time to disperse. </p>
<p><span class=messageboard-ooc>Swap back to Aric during examine, then reset.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Striking Wing Scimitar, Sawtooth Sabre +2, Elyana,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony Card 6 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 7 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 8 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 9 KNOWN, MOVE TO BOTTOM.
<br />
Ravenous Crypts of Gluttony Card 10 KNOWN, MOVE TO TOP.
<br />
</span></p>Turn 2, under Blessing of Lamashtu... [ooc]Lamashtu be praised!
Aric does some quick math based on his now-copious experiences in the Ravenous Crypts of Gluttony. Calculating that there are very likely some monsters ahead, Aric skulks behind a sarcophagus and and The Red Raven takes point, charging headlong into a Card 6: Gamigin.
[dice=Gamigin CtD Combat 22]1d10+7+1d6+4+1d8[/dice] Failure! Blessing of Maat for +3...Success!
The Raven lunges with his backsword, bur the creature is so[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-07-13T18:38:46ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=7#3312020-07-13T05:16:28Z2020-07-13T05:16:28Z<p>Passing interest in the Item 5, but only if no one else wants it. </p>
<p>HP: Card feat - Spell
<br />
null —> Corrosion</p>Passing interest in the Item 5, but only if no one else wants it.
HP: Card feat - Spell
null --> CorrosionDamiel Fncg (alias of SirRogue)2020-07-13T05:16:28ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11872020-07-11T08:30:57Z2020-07-11T08:30:57Z<p><span class=messageboard-ooc>Turn 24, under <b>Blessing of Abadar</b>...</p>
<p>[ooc]Damiel is WITHERED.</span></p>
<p>Damiel is ready to be done with the <b>Five-Pointed Sun</b>. It sucks. For example, a <span class=messageboard-ooc>Card 2:</span> <b>Bonestorm</b> is about to blow in, and it's really inconvenient. </p>
<p>He pulls out his <b>Flame Cannon</b> and super charges it with some reagents from his <b>Potion of Focus</b> [/ooc] + Int adding power[/ooc].</p>
<p><span class="messageboard-dice"><b>Bonestorm CtD Combat 17(23)(27):</b></span> <span class="messageboard-dice">1d10 + 2 + 4d8 + 1d10 + 4 ⇒ (8) + 2 + (4, 1, 6, 2) + (4) + 4 = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>Quaffing a <b>Twitch Tonic</b> to forge ahead, Damiel again faces the <span class=messageboard-ooc>Card 2:</span> <b>Furies of the Drowned Desert</b>. </p>
<p><span class="messageboard-dice"><b>Furies of the Drowned Desert BYA Str 9:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Failure! Can only play 1 card on check.</span></p>
<p>The wind is too strong for Damiel to do much. Uncorking some <b>Bottled Lightning</b> and adds some potency with a remixed vial of <b>Liquid Persuasion</b> [/ooc] + Int adding power[/ooc].</p>
<p><span class="messageboard-dice"><b>Furies of the Drowned Desert CtD Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2 + 3d8 + 1d10 + 4 ⇒ (1) + 2 + (1, 5, 2) + (3) + 4 = 18</span> <span class=messageboard-ooc>Failure! <b>Hero Point</b> to reroll.</span></p>
<p><span class="messageboard-dice"><b> REROLL Furies of the Drowned Desert CtD Combat 21:</b></span> <span class="messageboard-dice">1d10 + 2 + 3d8 + 1d10 + 4 ⇒ (3) + 2 + (6, 6, 5) + (1) + 4 = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p>The secondary explosion of electricity destroys the monster. </p>
<p>Damiel would love to face down the final monster, but all his attacks were consumable. And are consumed. He preps to support Hayato for the finale! </p>
<p>At the start of Hayato's turn, Damiel munches on some Angelstep. </p>
<p><span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class=messageboard-ooc>Damiel, Mindchemist is healed for 4: <i>(Potion of Focus, Liquid Persuasion, Magic Carpet, Fire Lance)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="" target="_blank" rel="nofollow">Curse of Withering</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 5 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Crysalline Carnivore: 1 die to local Combat
<br />
Flame Cannon: 2d8 and Fire to any combat check
<br />
Everbloom: 2 dice to Dex or Wis n/c check
<br />
Maat
<br />
Cloud Puff
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Five-Pointed Sun Card 2 BANISHED.
<br />
Five-Pointed Sun Card 3 BANISHED.
<br />
</span></p>Turn 24, under Blessing of Abadar...
[ooc]Damiel is WITHERED.
Damiel is ready to be done with the Five-Pointed Sun. It sucks. For example, a Card 2: Bonestorm is about to blow in, and it's really inconvenient.
He pulls out his Flame Cannon and super charges it with some reagents from his Potion of Focus [/ooc] + Int adding power[/ooc].
[dice=Bonestorm CtD Combat 17(23)(27)]1d10+2+4d8+1d10+4[/dice] Success!
Quaffing a Twitch Tonic to forge ahead, Damiel again faces the Card 2: Furies of...Damiel Fncg (alias of SirRogue)2020-07-11T08:30:57ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9442020-07-11T07:48:15Z2020-07-11T07:48:15Z<p>It's hard to argue with the lizard gawds' teachings, so Aric joins the party at the <b>Crypt</b>.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Striking Wing Scimitar, Sawtooth Sabre +2, Elyana,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
Zon-Kuthon: 2 dice to Con or Finesse
<br />
<b>Other: </b>Box reroll for 2-6E is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>It's hard to argue with the lizard gawds' teachings, so Aric joins the party at the Crypt.
Aric wrote:Hand: Corrosive Backsword +4, Shadowless Sword 1, Red Leathers, Mask of the Red Raven, Secret Broker, Isiem, Dreamstalker, Blessing of Zon-Kuthon, Blessing of Maat,
Displayed:
Kit: Striking Wing Scimitar, Sawtooth Sabre +2, Elyana,
Deck: 13 Discard: 0 Buried: 0
NOTES:
Available Support: Blessing of Maat
Zon-Kuthon: 2 dice to Con or Finesse
Other: Box reroll for 2-6E is NOT used.
[Spoiler...The FNCG Red Raven (alias of SirRogue)2020-07-11T07:48:15ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3082020-07-08T23:45:31Z2020-07-08T23:45:31Z<p>I'm pretty happy with my deck. Ready to ride it into the final round! Happy to take an extra feat, though! </p>
<p>Skill Feat: Int (Aric) / Wisdom (TRR)</p>I'm pretty happy with my deck. Ready to ride it into the final round! Happy to take an extra feat, though!
Skill Feat: Int (Aric) / Wisdom (TRR)The FNCG Red Raven (alias of SirRogue)2020-07-08T23:45:31ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9372020-07-04T07:15:55Z2020-07-04T07:15:55Z<p><span class=messageboard-ooc>Turn 12, under <b>Blessing of Pharasma</b>...</p>
<p>Aric regroups with Grazzle at <b>Ravenous Crypts of Gluttony #2</b> to face the last barrier (literally) to our escape: an [ooc]Card 1:</span> <b>Occluding Field</b>, and after a glance, opts to let <b>The Red Raven</b> handle it with his <b>Corrosive Backsword +4</b>. </p>
<p><span class="messageboard-dice"><b>Occluding Field CtD Combat 10:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 ⇒ (9) + 7 + (5) + 4 + 2 = 27</span> <span class=messageboard-ooc>Success! Grazzle has to face it too, but it doesn't say we all have to win to defeat it. Worst case, he takes some damage before I banish it.</span></p>
<p>Stabbing his way out of whatever phantom crypt dimension we've been stuck in, The Red Raven leads the party out of this nightmare and into <b>VICTORY.</b></p>Turn 12, under Blessing of Pharasma...
Aric regroups with Grazzle at Ravenous Crypts of Gluttony #2 to face the last barrier (literally) to our escape: an [ooc]Card 1: Occluding Field, and after a glance, opts to let The Red Raven handle it with his Corrosive Backsword +4.
[dice=Occluding Field CtD Combat 10]1d10+7+1d6+4+2[/dice] Success! Grazzle has to face it too, but it doesn't say we all have to win to defeat it. Worst case, he takes some damage before I banish it.
Stabbing his[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-07-04T07:15:55ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11812020-06-26T00:31:20Z2020-06-26T00:31:20Z<p>OFFTURN: Damiel sends divine favor of Nethys in Tarlin's direction to help him fend off a holy trap. </p>
<p><span class=messageboard-ooc>Turn 20, under <b>Blessing of Ra</b>...</p>
<p>Damiel is looking a little worse for wear [ooc]WITHERED</span> and needs more than a little rest to fully recover. Nevertheless, monsters aren't going to stop coming out of this <b>Five-Pointed Sun</b>, so the alchemist brings his rifle around and levels it at the <span class=messageboard-ooc>Card 1:</span> <b>Caravan Raider</b> in a galloping charge.</p>
<p><span class="messageboard-dice"><b>Caravan Raider CtD Combat 9 + AD6 = 15:</b></span> <span class="messageboard-dice">2d10 + 2 + 1d10 + 2 ⇒ (10, 10) + 2 + (5) + 2 = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>The rider falls back as the horse gallops past. No time to rest, as the <b>Crystalline Carnivore</b> leaps from Damiel's side to intercept an attacking <span class=messageboard-ooc>Card 2:</span> <b>Sard</b>! Damiel reloads to lend it aid, repurposing ingredients from his Fire Lance for more •bang•.</p>
<p><span class="messageboard-dice"><b>Sard CtD Combat 23:</b></span> <span class="messageboard-dice">2d10 + 2 + 1d10 + 2 + 1d10 + 4 ⇒ (10, 5) + 2 + (9) + 2 + (6) + 4 = 38</span> <span class=messageboard-ooc>Success! After you act, each character at this location is dealt 1d4+1 Electricity damage, then 1d4 Poison damage.</span></p>
<p>The plant monster explodes in a shower of sparks and spores, but Damiel quickly distributes some <b>Cloud Puff</b> powder into the air to counter its effects. </p>
<p>Sensing the end is near, Damiel empties his <b>Canteen</b> recovering vials of <b>Potion of Focus, Bottled Lightning, and Twitch Tonic</b>. He quickly downs the latter as a <span class=messageboard-ooc>Card 3:</span> <b>Royal Naga</b> surges out of the smoke to attack.</p>
<p><span class=messageboard-ooc>For each combat check, randomly choose a card that you can play that is a weapon or has the Attack trait and play it. <span class="messageboard-dice"><b>(1) Frost Sling +1, (2) Lucky Rifle +2, (3) Bottled Lightning:</b></span> <span class="messageboard-dice">1d3 ⇒ 1</span></span></p>
<p>In a befuddled haste, Damiel grabs the first thing he can find, that <b>Frost Sling</b> he picked up. Snakes hate cold, right? Better let 'em have it <span class=messageboard-ooc>(discard)</span>. </p>
<p><span class="messageboard-dice"><b>Royal Naga CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2 + 1d6 + 1 + 2d4 + 1d8 ⇒ (9) + 2 + (6) + 1 + (3, 1) + (6) = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>(2) Lucky Rifle +2, (3) Bottled Lightning:</b></span> <span class="messageboard-dice">1d2 + 1 ⇒ (2) + 1 = 3</span></p>
<p>The frosty shot stuns the snake person, but its not down; grabbing blindingly again, Damiel comes up with a bottle full of lightning. </p>
<p><span class="messageboard-dice"><b>THEN Royal Naga CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 2 + 3d8 ⇒ (9) + 2 + (7, 3, 1) = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel is just about out of tricks, literally. He sinks down behind a larger piece of rubble and hopes for a brief respite. Before he's completely out of the way, though, another gale blast at him <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Cold damage</span>. A flick of Mortevia Strassel's wrist, and Damiel spins with the blast, his <span class=messageboard-ooc>random card: Lucky Rifle +2</span> spinning away, but otherwise, he is unharmed. </p>
<p>As he hears others taking up the fight in his stead, he chews on some <b>Angelstep</b> in hopes of recovering some of his completely depleted reserves...</p>
<p><span class="messageboard-dice"><b>Angelstep heal:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span> <span class=messageboard-ooc>Damiel, Mindchemist is healed for 3: <i>(Blessing of Nethys, Flask Thrower, Blessing of the Everbloom)</i>. Deck shuffled.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="" target="_blank" rel="nofollow">Curse of Withering</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 7 <b>Buried:</b> 2
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Liquid Persuasion: 1d10+7 to local Wis or Cha.
<br />
Flame Cannon: 2d8 on ANY combat check
<br />
Maat
<br />
Cloud Puff
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Five-Pointed Sun Card 1 BANISHED.
<br />
Five-Pointed Sun Card 2 BANISHED.
<br />
Five-Pointed Sun Card 3 BANISHED.
<br />
</span></p>OFFTURN: Damiel sends divine favor of Nethys in Tarlin's direction to help him fend off a holy trap.
Turn 20, under Blessing of Ra...
Damiel is looking a little worse for wear [ooc]WITHERED and needs more than a little rest to fully recover. Nevertheless, monsters aren't going to stop coming out of this Five-Pointed Sun, so the alchemist brings his rifle around and levels it at the Card 1: Caravan Raider in a galloping charge.
[dice=Caravan Raider CtD Combat 9 + AD6 =[/ooc]...Damiel Fncg (alias of SirRogue)2020-06-26T00:31:20ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9302020-06-19T18:53:41Z2020-06-19T18:53:41Z<p><span class=messageboard-ooc>Aric has all cards in his discard pile healed: <i>(Secret Broker, Isiem the 2nd, Blessing of Sarenrae, Wayfinder, Dreamstalker, Appleslayer, Mask of the Red Raven, Isiem)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of Irori</b>...</p>
<p>After feeling the healing power of the lizard gods, Aric is refreshed and turns his gaze towards his oracle friend. Noting Grazzle scouting some difficult obstacles for him ahead at the <b>Ravenous Crypts of Gluttony #6</b>, <b>The Red Raven</b> leaps into action, standing against the [ooc]Card 2:</span> <b>Skull Ripper</b> on his behalf. </p>
<p>Brandishing his <b>Corrosive Backsword +4</b> with lumbar support from his <b>Belt of Physical Might</b>, TRR attacks!</p>
<p><span class="messageboard-dice"><b>Skull Ripper CtD Combat 14:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 ⇒ (1) + 7 + (1) + 4 + 2 = 15</span> <span class=messageboard-ooc>Success! Damn, thank you, BeltOPM!</span></p>
<p>The Raven stumbles, his swing nearly a miss, but thanks to the proper posture supported by his belt, he corrects and cuts true. </p>
<p>Knowing the difficulty of the ledge ahead thanks to Grazzles foresight, TRR uses his own intel as well to try and skirt another <span class=messageboard-ooc>Card 3:</span> <b>Icy Ledge</b>, stabbing his backsword into the rock face for added stability. </p>
<p><span class="messageboard-dice"><b>Icy Ledge CtD <s>Dexterity</s> Melee 14:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d6 + 4 + 2 ⇒ (7, 5) + 7 + (4) + 4 + 2 = 29</span> <span class=messageboard-ooc>Success! Backsword defeats a barrier, may examine top card of location.</span> </p>
<p>Nearing the end of this crypt, TRR can see a <span class=messageboard-ooc>Card 4:</span> <b>Blessing of Calistria</b> hidden in a rocky nook exposed by his backsword. Taking a moment to swap his Sawtooth Sabre +2 for his Striking Wing Scimitar, The Raven then uses his on intel BotSpy to plan his surge ahead and try to escape the crypt. </p>
<p><span class="messageboard-dice"><b>Blessing of Calistria CtA Dex 4:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (5, 5) + 6 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Ravenous Crypts of Gluttony #6 CtC Wis 12:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (5, 1) + 2 = 8</span> <span class=messageboard-ooc>Failure! Reroll...</span>
<br />
<span class="messageboard-dice"><b>Reroll the 1:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> </p>
<p>(5, <s>1</s> <b>5</b>) + 2 = <s>8</s> <b>12</b> <span class=messageboard-ooc>Success!</span></p>
<p>Claiming the blessing removed the last vestige of good from the crypt and it collapses under its own evil. That is surely what happened. Expending the flight of his Striking Wing Scimitar, TRR throws Grazzle a salute and wings off to <b>Ravenous Crypts of Gluttony #1</b> to assist Myrtle. Callistria guides him just in time, as a <span class=messageboard-ooc>Card 1:</span> <b>Cave Bear</b> rears up to attack! </p>
<p><span class="messageboard-dice"><b>Cave Bear CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 ⇒ (3) + 7 + (2) + 4 + 2 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven uses the backsword in its titular anatomy and the bear falls with a flumpf. The tussle attracts the attention of Myrtle's <b>Shadowcat</b>, who stands ready to assist. </p>
<p>Elyana points out a generic divine boon left on an empty bier. TRR claims the <span class=messageboard-ooc>Card 2:</span> <b>Mlessing of the Gods</b> and uses its energy to fuel his exploration of the next chamber. A resounding boom sounds as a <span class=messageboard-ooc>Card 3:</span> <b>Crushing Door</b> comes down to block his path. As he backs up, it lifts, waiting to chomp down again...</p>
<p><span class="messageboard-dice"><b>Crushing Door CtD <s>Dex</s> Melee 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 ⇒ (3) + 7 + (3) + 4 + 2 = 19</span> <span class=messageboard-ooc>Success! Backsword defeats a barrier, may examine top card of location.</span> </p>
<p>The vigilante is pretty sure he could dive through safely and disable it from the other side, but it is an unnecessary risk. Probing around with the blade of his Corrosive Backsword, he eventually finds the part of the adjacent wall housing the mechanism for the door and melts through it. The door crashes down again, then topples to one side of the doorway out of harm's way. Through the hole in the wall, The Raven can see an <span class=messageboard-ooc>Card 4:</span> <b>Occluding Field</b> spring up blocking the exit from the next chamber. </p>
<p>This looks like it could be tough to pass, and TRR lacks the stamina to take it out himself just now. Using the opportunity to draw that scroll from his kit, The Raven stashes his extra sword to focus on casting unfamiliar magic. He also spies a <b>Harpy</b> and some <b>Magic Studded Leather Armor</b> elsewhere in the crypt, but focuses on finding a path around the barrier. </p>
<p><span class=messageboard-ooc>During the examination, swap Shadowless Sword 2 for Augury in kit, then banish to cast for barriers, sending them to bottom.</span></p>
<p>With one last look around <span class=messageboard-ooc>EoT examine</span>, The Red Raven spots a <b>Card</b> <span class="messageboard-dice">1d5 + 4 ⇒ (5) + 4 = 9</span>: <b>Wand of Treasure Finding</b> down a concealed path and points Myrtle in that direction. </p>
<p><b>[/b]</p>
<p><span class=messageboard-ooc>[/ooc]</p>
<p><span class="messageboard-dice"><b>BANE CtD Combat 10:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (1) + 7 + (2) + 2 = 12</span> [ooc]Success Failure!</span></p>
<p><span class="messageboard-dice"><b>BOON CtA Skill 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (6) + 6 = 12</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p><span class=messageboard-ooc>At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage. </span></p>
<p><span class="messageboard-dice"><b>Collapse?:</b></span> <span class="messageboard-dice">1d10 ⇒ 9</span> <span class=messageboard-ooc>Nope! Yep!</span>
<br />
<span class="messageboard-dice"><b>Banish and damage!:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> [b]Hand: <a href="https://pacg.fandom.com/wiki/Isiem_the_2nd" target="_blank" rel="nofollow">Isiem the 2nd</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Sarenrae" target="_blank" rel="nofollow">Blessing of Sarenrae</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Sawtooth Sabre +2, Potion of Energy Resistance, Shadowless Sword 2,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
Blessing of Sarenrae: 2 dice to Con
<br />
<b>Other: </b>Box reroll for 2-6D is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony #6 Card 2 BANISHED.
<br />
Ravenous Crypts of Gluttony #6 Card 3 BANISHED.
<br />
Ravenous Crypts of Gluttony #6 Card 4 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #6 CLOSED.
<br />
Ravenous Crypts of Gluttony #1 Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony #2 Card 1 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #3 Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony #1 SHUFFLED.
<br />
Ravenous Crypts of Gluttony #4 Card 1 RECHARGED.
<br />
Ravenous Crypts of Gluttony #9 Card 1 RELOADED, KNOWN.
<br />
</span></p>Aric has all cards in his discard pile healed: (Secret Broker, Isiem the 2nd, Blessing of Sarenrae, Wayfinder, Dreamstalker, Appleslayer, Mask of the Red Raven, Isiem). Deck shuffled.
Turn 9, under Blessing of Irori...
After feeling the healing power of the lizard gods, Aric is refreshed and turns his gaze towards his oracle friend. Noting Grazzle scouting some difficult obstacles for him ahead at the Ravenous Crypts of Gluttony #6, The Red Raven leaps into action, standing against the...The FNCG Red Raven (alias of SirRogue)2020-06-19T18:53:41ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11762020-06-14T04:27:58Z2020-06-14T04:25:16Z<p><span class=messageboard-ooc>Turn 16, under <b>Grand Lodge's Favor</b>...</p>
<p>[ooc]When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
<br />
While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage. </span></p>
<p>Five-Pointed Sun Card 1: Coffer Corpse
<br />
Hall of Winged Chaos: Card 1: Blessing of the Ancients
<br />
Ruined Temple Card 1: Blessing of the Ancients</p>
<p>No allies in discard pile. :( </p>
<p><span class=messageboard-ooc>When you examine a non-villain card that has the Undead trait from a location deck, recharge a card, then encounter the card you examined.</span></p>
<p>Lucky Rifle to the rescue!</p>
<p><span class="messageboard-dice"><b> Coffer Corpse CtD Combat <s>8</s> 14:</b></span> <span class="messageboard-dice">2d12 + 2 + 1d12 + 2 ⇒ (11, 4) + 2 + (3) + 2 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b> THEN Coffer Corpse CtD Combat <s>10</s>:</b></span> <span class="messageboard-dice">2d12 + 2 + 1d12 + 2 ⇒ (11, 12) + 2 + (10) + 2 = 37</span> <span class=messageboard-ooc>Success!</span></p>
<p>If the result of your check to defeat a card that has the Undead trait does not exceed the difficulty by 6 or more, suffer a scourge.</p>
<p>Damiel continues to wear down the pile of baddies at the <b>Five-Pointed Sun</b>, starting with the <span class=messageboard-ooc>Card 2:</span> <b>Guecubu</b>!</p>
<p>Lucky Rifle conintued, with some alchemical help from the Suit. </p>
<p><span class="messageboard-dice"><b> Guecubu CtD Combat <s>15</s> 21:</b></span> <span class="messageboard-dice">1d12 + 2 + 1d12 + 2 + 1d10 + 4 ⇒ (9) + 2 + (3) + 2 + (4) + 4 = 24</span> <span class=messageboard-ooc>Success! After you act, suffer a scourge. </span></p>
<p><span class="messageboard-dice"><b> Suffer a scourge:</b></span> <span class="messageboard-dice">1d10 ⇒ 6</span> <span class=messageboard-ooc>Curse of Withering. Not good. :( </span></p>
<p>Damiel asks the Everbloom Milani for one more fight, and a <span class=messageboard-ooc>Card 3:</span> <b>Scarab Swarm</b> answers. </p>
<p><span class="messageboard-dice"><b> Scarab Swarm CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 2 + 4d8 ⇒ (5) + 2 + (1, 4, 3, 6) = 21</span> <span class=messageboard-ooc>Success! and no re-swarm because FIRE!</span></p>
<p><span class="messageboard-dice"><b>EoT 5PS:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> Cold damage. Pitch Magic Carpet. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Frost_Sling_+1" target="_blank" rel="nofollow">Frost Sling +1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Nethys" target="_blank" rel="nofollow">Blessing of Nethys</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="" target="_blank" rel="nofollow">Curse of Withering</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>,
<br />
<b>Deck:</b> 2 <b>Discard:</b> 7 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to combat AFTER the roll
<br />
Liquid Persuasion: 1d10+7 to local Wis or Cha
<br />
Maat
<br />
Cloud Puff
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Blessing of the Wind and Waves DISPLAYED @ 5PS
<br />
Five Pointed Sun Card 1 BANISHED.
<br />
Five Pointed Sun Card 1 BANISHED.
<br />
Five Pointed Sun Card 1 BANISHED.
<br />
</span></p>Turn 16, under Grand Lodge's Favor...
[ooc]When this card is discarded from the blessings deck, you may examine the top card of any number of locations, then each character at your location may recharge a random ally from their discard pile.
While this card is on top of the blessings discard pile, you may recharge any cards you would discard or bury as damage.
Five-Pointed Sun Card 1: Coffer Corpse
Hall of Winged Chaos: Card 1: Blessing of the Ancients
Ruined Temple Card 1: Blessing[/ooc]...Damiel Fncg (alias of SirRogue)2020-06-14T04:25:16ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9252020-06-13T06:51:33Z2020-06-13T06:51:33Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of Torag</b>...</p>
<p>The Red Raven is not keen on staying here any longer than necessary, splits off the group to try and clear out the <b>Ravenous Crypts of Gluttony #4</b>. Spying the [ooc]Card 1:</span> <b>Ambush</b> before it comes, TRR prepares to dodge through the coming attacks. </p>
<p><span class="messageboard-dice"><b>Ambush CtD Acro 9 + AD 6 = 15:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19</span> <span class=messageboard-ooc>Success! If defeated, you may immediately explore again.</span></p>
<p>After ducking through their prepared attacks, the unseen assailants seem unwilling to face The Raven directly and flee. One of them drops a scroll of <span class=messageboard-ooc>Card 2:</span> <b>Augury</b> on the way out. </p>
<p><span class="messageboard-dice"><b>Augury CtA Wis 6:</b></span> <span class="messageboard-dice">1d8 + 2 ⇒ (7) + 2 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>Quickly stashing the scroll, TRR follows intel form the Secret Broker to explore. </p>
<p><span class=messageboard-ooc>Card 3:</span> <b>Blessing of the Gods</b><span class=messageboard-ooc> Auto-acquire! Spend to explore. </span></p>
<p>The path narrows into an <span class=messageboard-ooc>Card 4:</span> <b>Icy Ledge</b> here. Using the ice cleats and climbing spikes he acquired from his goblin friend <span class=messageboard-ooc>(BotQ from Nok-Nok)</span>, The Raven attempts to shimmy across. </p>
<p><span class="messageboard-dice"><b>Icy Ledge CtD Dex 14:</b></span> <span class="messageboard-dice">2d10 + 4 + 2 ⇒ (7, 8) + 4 + 2 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>at last across the ledge, the vigilante has the wizard Isiem scout ahead, <span class=messageboard-ooc>swap Augury for Mask of Red Raven in kit during examination.</span>, and skips ahead in the path to an errant <span class=messageboard-ooc>Card 6:</span> <b>Blessing of Sarenrae</b>. </p>
<p><span class="messageboard-dice"><b>Blessing of Sarenrae CtA Con 4:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (3) + 2 = 5</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven recovers the boon and follows his Wayfinder to <span class=messageboard-ooc>Card 7:</span> <b>Sneak</b> Isiem told him was hiding around the corner. </p>
<p><span class="messageboard-dice"><b>Sneak BYA Perception 8:</b></span> <span class="messageboard-dice">1d8 + 5 + 1d8 ⇒ (3) + 5 + (4) = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Sneak CtD Combat 9 + AD6 = 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 2 ⇒ (10) + 7 + (5) + 2 + 2 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>Sneaking up on the sneak and pushing him off the icy ledge, TRR uses the Blessing of Sarenrae to explore further and finds a <span class=messageboard-ooc>Card 5:</span> <b>Potion of Energy Resistance</b> the sneak dropped. </p>
<p><span class="messageboard-dice"><b>Potion of Energy Resistance CtA Int 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> <span class=messageboard-ooc>Success!</span></p>
<p>Scooping it up, he then follows the Dreamstalker's haunting voice to a hidden <span class=messageboard-ooc>Card 8:</span> <b>Winged Shield</b> in a rocky alcove. </p>
<p><span class="messageboard-dice"><b>Winged Shield CtA Con 10:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>It proves too weighty for the finesse fighter and he leaves it be, instead following the barking Appleslayer, who runs ahead and returns with barking directions. <span class=messageboard-ooc>Swap Potion for Isiem in kit during examination.</span> Guarding the exit of the crypt is a <span class=messageboard-ooc>Card 9:</span> <b>Wyvern</b>, and The Red Raven makes sure his Shadowless Sword is ready. </p>
<p><span class="messageboard-dice"><b>Wyvern CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 2 ⇒ (10) + 7 + (5) + 2 + 2 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven ends his gluttonous frenzy only because there is nothing left to attack or acquire. </p>
<p><span class=messageboard-ooc>At the end of your turn, roll 1d10. If the result is less than or equal to the number of open locations, roll 1d6; banish that number of cards from your location deck and each character at your location is dealt that amount of Combat damage. </span></p>
<p><span class="messageboard-dice"><b>Collapse?:</b></span> <span class="messageboard-dice">1d10 ⇒ 4</span> <span class=messageboard-ooc>Yep!</span>
<br />
<span class="messageboard-dice"><b>Banish and damage!:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> </p>
<p>The ground lurches beneath him as he exits the crypt, though he cannot tell if from the instability in it or himself. Debris batters him, dislodging his spare Mask of the Red Raven and Isiem contact. He pauses to sort that out. As he rests, the crypt seems to close up behind him and ahead of him a new crypt entrance appears. •sigh•</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Striking Wing Scimitar, Potion of Energy Resistance, Augury,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
<b>Other: </b>Box reroll for 2-6D is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony #4 Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony #4 Card 2 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #4 Card 3 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #4 Card 4 BANISHED.
<br />
Ravenous Crypts of Gluttony #4 Card 5 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #4 Card 6 ACQUIRED.
<br />
Ravenous Crypts of Gluttony #4 Card 7 BANISHED.
<br />
Ravenous Crypts of Gluttony #4 Card 8 BANISHED.
<br />
Ravenous Crypts of Gluttony #4 Card 9 BANISHED.
<br />
Ravenous Crypts of Gluttony #4 CLOSED.
<br />
</span></p>Turn 4, under Blessing of Torag...
The Red Raven is not keen on staying here any longer than necessary, splits off the group to try and clear out the Ravenous Crypts of Gluttony #4. Spying the [ooc]Card 1: Ambush before it comes, TRR prepares to dodge through the coming attacks.
[dice=Ambush CtD Acro 9 + AD 6 = 15]1d10+6+2+2[/dice] Success! If defeated, you may immediately explore again.
After ducking through their prepared attacks, the unseen assailants seem unwilling to face The[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-06-13T06:51:33ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11702020-06-10T21:50:02Z2020-06-10T21:50:02Z<p>OFFTURN: <span class=messageboard-ooc>When Hayato's location closes, recharge BotW&W and a random card from my discard pile (Liquid Persuasion, per BotW&W text.</span></p>
<p><span class=messageboard-ooc>Turn 12, under <b>Blessing of Blessing of the Ancients</b>...</p>
<p>Damiel's new haversack offers a <b>Fire Lance</b> at the top of the bag. Noting that the <b>Five-Pointed Sun</b> is starting to pile up, the alchemist takes the proffered weapon and heads over to fight the [ooc]Card 1:</span> <b>Furies of the Drowned Desert</b>. </p>
<p><span class="messageboard-dice"><b>Furies of the Drowned Desert BYA Str 9:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Failure! Only one card can be played. </span></p>
<p>Given their fury, Damiel figures he's only got one shot and opts to chuck some lightning at it, using parts from the frost sling to give it an extra twist of dispersion to all the furies.</p>
<p><span class="messageboard-dice"><b>Furies of the Drowned Desert CtD Combat 21:</b></span> <span class="messageboard-dice">2d12 + 2 + 3d8 + 1d10 + 7 ⇒ (1, 2) + 2 + (4, 7, 7) + (10) + 7 = 40</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Damiel, Mindchemist attempts to recover discarded card for Bottled Lighting bump.</span>
<br />
<span class="messageboard-dice"><b>Frost Sling +1: Craft 16:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (7) + 7 = 14</span> -> <span class=messageboard-ooc>Failure! <b>Frost Sling +1 discarded</b>.</span></p>
<p>With the furies dispersed, Damiel sends his <b>Crystalline Carnivore</b> ahead to swipe at the <span class=messageboard-ooc>Card 2:</span> <b>Elder Ifreeti</b> heading this way before it can get all the way to the elf. Noting the fiery creature, Damiel swaps to his <b>Flask Thrower</b>, crushing up some <b>Cloud Puff</b> to hurl into its face! </p>
<p><span class="messageboard-dice"><b>Elder Ifreeti CtD Combat 19:</b></span> <span class="messageboard-dice">2d12 + 2 + 3d6 ⇒ (2, 1) + 2 + (2, 1, 2) = 10</span> <span class=messageboard-ooc>Failure! Like, catastrophic failure. That's not how heroes do. Spending a HP to reroll. </span></p>
<p><span class="messageboard-dice"><b>Elder Ifreeti CtD Combat 19:</b></span> <span class="messageboard-dice">2d12 + 2 + 3d6 ⇒ (12, 7) + 2 + (2, 1, 6) = 30</span> <span class=messageboard-ooc>Soooo much better. Success! If defeated, choose a non-loot type of boon and draw a random card of that type from the box.</span></p>
<p>Damiel begins to sling and has a brief flash of insight as he sees his front foot about to plant on a loose stone that would roll out from under him, sending his shot wide and possibly causing some hernial or groinal damage. In a deft move, he shifts into a slight overstep, missing the stone and adjusting his aim to accommodate. The shot strikes true, and the fiery genie dissipates with a •POOF•. When the dust settles, a <b>Jet of Anubis</b> remains in its place, and the alchemist scoops it up. </p>
<p>Quaffing a <b>Twitch Tonic</b>, Damiel wades into battle again, this time against a <span class=messageboard-ooc>Card 3:</span> <b>Shaitan Ghul</b>, which immediately bats away the alchemist's Fire Lance <span class=messageboard-ooc>Before you act, discard a weapon or an armor.</span> Throwing flasks it is! Damiel calls on Milani's aid as well. </p>
<p><span class="messageboard-dice"><b>Shaitan Ghul CtD Combat 20:</b></span> <span class="messageboard-dice">2d12 + 2 + 3d6 ⇒ (8, 2) + 2 + (1, 4, 4) = 21</span> <span class=messageboard-ooc>Success! </span></p>
<p>Damiel hurls a jet of Anubis at the creature and Milani's guiding hand strikes it squarely, causing the monster to retreat. Needing time to restock, the alchemist pauses his advance, chewing on some Angelstep. </p>
<p><span class="messageboard-dice"><b>Angelstep:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span> <span class=messageboard-ooc>Damiel, Mindchemist is healed for 4: <i>(Blessing of Nethys, Cloud Puff, Frost Sling +1, Fire Lance)</i>. Deck shuffled.</span></p>
<p>Standing still for too long, the chill of this place catches up with Damiel <span class="messageboard-dice"><b>Five-Pointed Sun EoT damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> and he drops his everything he's still holding, which at this point is luckily just his staff. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Magic_Carpet" target="_blank" rel="nofollow">Magic Carpet</a>, <a href="https://pacg.fandom.com/wiki/Flame_Cannon" target="_blank" rel="nofollow">Flame Cannon</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 8
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Lucky Rifle: 1d4+2 to combat AFTER the roll
<br />
Magic Carpet: move all characters
<br />
Flame CAnnon: 2d8 and Fire to any Combat
<br />
Liquid Persuasion: 1d10+7 to local Wis or Cha
<br />
Everbloom: 2 dice to n/c Wis or Dex
<br />
W&W: 2 dice to close
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Five-Pointed Sun Card 1-3 BANISHED.
<br />
</span></p>OFFTURN: When Hayato's location closes, recharge BotW&W and a random card from my discard pile (Liquid Persuasion, per BotW&W text.
Turn 12, under Blessing of Blessing of the Ancients...
Damiel's new haversack offers a Fire Lance at the top of the bag. Noting that the Five-Pointed Sun is starting to pile up, the alchemist takes the proffered weapon and heads over to fight the [ooc]Card 1: Furies of the Drowned Desert.
[dice=Furies of the Drowned Desert BYA Str 9]1d4[/dice] Failure![/ooc]...Damiel Fncg (alias of SirRogue)2020-06-10T21:50:02ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9182020-06-04T20:58:02Z2020-06-04T20:58:02Z<p>Agreed, Aric will also head out on his own, to <b>Crpyts #4</b>.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Isiem_the_2nd" target="_blank" rel="nofollow">Isiem the 2nd</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Striking Wing Scimitar, Isiem, Mask of the Red Raven,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Blessing of Maat
<br />
<b>Other: </b>Box reroll for 2-6D is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Agreed, Aric will also head out on his own, to Crpyts #4.
Aric wrote:Hand: Shadowless Sword 2, Red Leathers, Belt of Physical Might, Wayfinder, Isiem the 2nd, Secret Broker, Blessing of Maat,
Displayed:
Kit: Striking Wing Scimitar, Isiem, Mask of the Red Raven,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: Blessing of Maat
Other: Box reroll for 2-6D is NOT used.
[Spoiler omitted]
[Spoiler omitted][/spoiler]The FNCG Red Raven (alias of SirRogue)2020-06-04T20:58:02ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3062020-06-03T21:24:19Z2020-06-03T21:24:19Z<p>Okay, I guess I'll finally give up my Psychic Detective, since Isiem does the same thing but better.</p>Okay, I guess I'll finally give up my Psychic Detective, since Isiem does the same thing but better.The FNCG Red Raven (alias of SirRogue)2020-06-03T21:24:19ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=7#3042020-06-02T21:08:43Z2020-06-02T21:08:43Z<p>My item 6 would be <a href="https://pacg.fandom.com/wiki/Deadened_Shadows_Cloak" target="_blank" rel="nofollow">Deadened Shadows Cloak</a>. Ally 6 would maybe go <a href="https://pacg.fandom.com/wiki/Eyebiter" target="_blank" rel="nofollow">Eyebiter</a>, but it's hard to argue with getting a second <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>. I'm fine with either (or neither, if others have strong desires for these card types).</p>My item 6 would be Deadened Shadows Cloak. Ally 6 would maybe go Eyebiter, but it's hard to argue with getting a second Isiem. I'm fine with either (or neither, if others have strong desires for these card types).The FNCG Red Raven (alias of SirRogue)2020-06-02T21:08:43ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11642020-05-28T22:14:33Z2020-05-28T22:14:33Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Osiris</b>...</p>
<p>[ooc]Start of turn, <b>Helpful Haversack</b> reveals <b>Fire Lance</b>. Damiel leaves it there. </span></p>
<p>Still exploring the <b>Hall of the Crocodile Kings</b> Damiel hears a strange wind from down the hall before being assaulted by a <span class=messageboard-ooc>Card 1:</span> <b>Bonestorm</b>!</p>
<p><span class="messageboard-dice"><b>Bonestorm CtD Combat 17 (21):</b></span> <span class="messageboard-dice">2d12 + 2 + 1d12 + 2 ⇒ (12, 9) + 2 + (4) + 2 = 29</span> <span class=messageboard-ooc>Success!</span></p>
<p>Using some special scattershot, Damiel is able to fire multiple times and thin the magical storm out until it is more of a bone mist. </p>
<p>Following his <b>Crystalline Carnivore</b> into another chamber, the alchemist is faced with another damn sphinx in the form of <span class=messageboard-ooc>Card 2:</span> <b>Shendakut</b>!</p>
<p><span class=messageboard-ooc><i>Before you act, succeed at an Intelligence, Charisma, or Diplomacy 20 check to defeat Shendakut; otherwise, recharge your hand, reset your hand, then bury a card.</i>
<br />
Damiel doesn't feel like trying to outsmart one of these again with a bag full of tricks so he just lets the creature make him shake his bag up and pull out some new tricks.</span></p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Fire_Lance" target="_blank" rel="nofollow">Fire Lance</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Everbloom" target="_blank" rel="nofollow">Blessing of the Everbloom</a>, <a href="https://pacg.fandom.com/wiki/Liquid_Persuasion" target="_blank" rel="nofollow">Liquid Persuasion</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Restoration" target="_blank" rel="nofollow">Restoration</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc>Bury <b>Restoration</b>. <s>Bury</s> recharge Fire Lance for combat, adding Int with power by discarding alchemical card (Liquid Persuasion), Crystal Carnivore for a die, and a blessing for insurance. </span></p>
<p><span class="messageboard-dice"><b>Shendakut CtD Combat 26:</b></span> <span class="messageboard-dice">4d8 + 1d10 + 4 + 1d8 + 1d8 ⇒ (1, 4, 2, 3) + (7) + 4 + (7) + (3) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the Sphinx's defeat, the crocodile pools begin overflowing with acid as the place self destructs! Time to <b>Focus</b>!</p>
<p><span class="messageboard-dice"><b>Acid Pool CtD Craft 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d10 + 7 ⇒ (1) + 7 + (5) + 7 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel quaffs his potion and is able to neutralize enough of the acid to escape before the place collapses in on itself. He even managed to grab an errant weapon on the way out! </p>
<p><span class=messageboard-ooc> On closing, draw a random weapon that has the Magic trait from the box.</span></p>
<p>The <b>Frost Sling +1</b> isn't overly impressive, but it might be useful in a pinch. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Helpful_Haversack" target="_blank" rel="nofollow">Helpful Haversack</a>, <a href="https://pacg.fandom.com/wiki/Bottled_Lightning" target="_blank" rel="nofollow">Bottled Lightning</a>, <a href="https://pacg.fandom.com/wiki/Frost_Sling_+1" target="_blank" rel="nofollow">Frost Sling +1</a>, <a href="https://pacg.fandom.com/wiki/Twitch_Tonic" target="_blank" rel="nofollow">Twitch Tonic (core)</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Flask_Thrower" target="_blank" rel="nofollow">Flask Thrower</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Angelstep" target="_blank" rel="nofollow">Angelstep</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>, <a href="https://pacg.fandom.com/wiki/Potion_of_Focus" target="_blank" rel="nofollow">Potion of Focus</a>,
<br />
<b>Deck:</b> 7 <b>Discard:</b> 2 <b>Buried:</b> 1
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Flask Thrower: 2d6 to distant combat.
<br />
Milani: 2 dice to n/c Dex or Wis.
<br />
Angelstep: healing
<br />
<b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of the Crocodile Kings Card 1 BANISHED.
<br />
Hall of the Crocodile Kings Card 2 BANISHED.
<br />
Hall of the Crocodile Kings CLOSED.
<br />
</span></p>Turn 8, under Blessing of Osiris...
[ooc]Start of turn, Helpful Haversack reveals Fire Lance. Damiel leaves it there.
Still exploring the Hall of the Crocodile Kings Damiel hears a strange wind from down the hall before being assaulted by a Card 1: Bonestorm!
[dice=Bonestorm CtD Combat 17 (21)]2d12+2+1d12+2[/dice] Success!
Using some special scattershot, Damiel is able to fire multiple times and thin the magical storm out until it is more of a bone mist.
Following his Crystalline[/ooc]...Damiel Fncg (alias of SirRogue)2020-05-28T22:14:33ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#3002020-05-22T00:37:09Z2020-05-22T00:37:09Z<p>Vaguely interested in Item or Ally, but not chomping for either. Happy to select after others have first choices.</p>Vaguely interested in Item or Ally, but not chomping for either. Happy to select after others have first choices.The FNCG Red Raven (alias of SirRogue)2020-05-22T00:37:09ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9102020-05-21T21:15:05Z2020-05-21T21:15:05Z<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of Gorum</b>...</p>
<p>Endgame at hand, Aric takes cover as <b>The Red Raven</b> leaps back to the <b>Festering Maze of Sloth</b> to dispatch [ooc]Card 1:</span> <b>Nosferatu</b> with the Head Drum. </p>
<p>The Raven perches on a branch, biding his time, waiting to use <b>Blessing of the Spy</b> to take maximum advantage of his intel. At the opportune moment, he signals Nok-Nok to follow shortly behind, then lunges! </p>
<p>[Spoiler omitted]</p>Turn 14, under Blessing of Gorum...
Endgame at hand, Aric takes cover as The Red Raven leaps back to the Festering Maze of Sloth to dispatch [ooc]Card 1: Nosferatu with the Head Drum.
The Raven perches on a branch, biding his time, waiting to use Blessing of the Spy to take maximum advantage of his intel. At the opportune moment, he signals Nok-Nok to follow shortly behind, then lunges!
[Spoiler omitted]The FNCG Red Raven (alias of SirRogue)2020-05-21T21:15:05ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=19#9052020-05-15T21:45:00Z2020-05-15T21:17:38Z<p>OFFTURN Aric heals 2. Lizard gawds be praised!</p>
<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Desna</b>...</p>
<p>The weight of the <b>Runewell</b> weighs heavily upon Aric, and he briefly loses faith in Zon Kuthon, rendering his boon useless [ooc](bury BoZK)</span>. Sinking into a corner, Aric makes way for <b>The Red Raven</b> to scout ahead, spotting <span class=messageboard-ooc>Card 2:</span> <b>Boots of Teleportation</b> ahead. </p>
<p>Before he can proceed, the <b>Fortune Teller</b> shakes her jangly wraps for attention as she bellows, "LO, HERO! I SEE YOUR PATH! AHEAD OF YOU LIES...LIES A..." </p>
<p><i>"boon."</i></p>
<p>"BOON AHEAD! YES! BE WATCHFUL FOR THE OPPORTUNITY!"</p>
<p>The Red Raven rolls his eyes, though he is thankful for the advantageous encounter before starting his normal exploring. </p>
<p><span class="messageboard-dice"><b>Boots of Teleportation CtA Stealth 9:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven pulls the comfy boots on and deftly moves ahead to find yet another <span class=messageboard-ooc>Card 3:</span> <b>Baykok</b> blocking his path. TRR reaches for his blade...and grasps nothing. </p>
<p><i>F•##.</i></p>
<p>Signalling for help, The Raven can feel the strength of the Demon Queen fill him, and the curse of the lizard gods weaken his enemy. Clenching his fists, the Crimson Crusader mutters, "Let's do this," and leaps at the creature. </p>
<p><span class=messageboard-ooc>Three dice from BotDemonQueen, d6+1 from Sacred Killer, Make them all d8s with Maat, Grazzle reduces difficulty by d6+1</span>.</p>
<p><span class="messageboard-dice"><b>Baykok CtD Combat <s>24</s> 22:</b></span> <span class="messageboard-dice">5d8 + 1 ⇒ (8, 4, 6, 2, 2) + 1 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Baykok AYA Ranged Combat damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Ouch! Bury Skyplate to soak it all.</span></p>
<p>The Raven summons all his strength backed up with divine enhancement to punch the Baykok into oblivion. It launches its death curse spikes at the vigilante, who is able to pivot in time to take it all on the armor. TRR is unscathed, but the armor will need serious repair before it is useful again.</p>
<p>With its guardian defeated, the Runewell door begins to slowly seal itself. Rather than run for it, The Red Raven clicks his heels together and teleports to the <b>Shimmering Veils</b> to thank Grazzle and Nok-Nok for their assistance. As he ports in, he sees a <span class=messageboard-ooc>Card 4:</span> <b>Mercenary</b> waiting in the shadows. TRR has an opportunity to ambush the ambusher, but without a weapon he opts to keep to the shadows himself and allow Aric to amble out and greet the party. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Elyana, Blessing of the Spy 2, Mask of the Red Raven,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Maat: +/-3 or all dice d8s
<br />
Zon Kuthon: 2 dice on Con or Finesse
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Runewell Card 2 ACQUIRED.
<br />
Runewell Card 3 BANISHED.
<br />
Runewell CLOSED.
<br />
Runewell Card 4 KNOWN.
<br />
</span></p>OFFTURN Aric heals 2. Lizard gawds be praised!
Turn 10, under Blessing of Desna...
The weight of the Runewell weighs heavily upon Aric, and he briefly loses faith in Zon Kuthon, rendering his boon useless [ooc](bury BoZK). Sinking into a corner, Aric makes way for The Red Raven to scout ahead, spotting Card 2: Boots of Teleportation ahead.
Before he can proceed, the Fortune Teller shakes her jangly wraps for attention as she bellows, "LO, HERO! I SEE YOUR PATH! AHEAD OF YOU
[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-05-15T21:17:38ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8972020-05-01T23:21:27Z2020-05-01T22:22:07Z<p><b>OFFTURN:</b> <span class=messageboard-ooc>Aric has 5 cards in his discard pile healed: <i>(Blessing of Zon-Kuthon, Corrosive Backsword +4, Dreamstalker, Blessing of the Spy 1, Isiem)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 6, under b]Blessing of Norgorber [/b]...</p>
<p>Flip to TRR, <b>Fortune Teller</b>: bane. Free encounter! Swap Elyana for Belt of Physical Might in Kit.</p>
<p><b>Ravenous Crypts of Gluttony</b> [ooc]Card 1:</span> <b>Corroded Lock</b> </p>
<p>Use <b>Blessing of Abadar</b>. </p>
<p><span class="messageboard-dice"><b>Corroded Lock CtD Dex 15:</b></span> <span class="messageboard-dice">3d10 + 4 ⇒ (7, 8, 2) + 4 = 21</span> <span class=messageboard-ooc>Success! If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. Card 2: Lightning Bolt; send to bottom of location deck. </span></p>
<p>Regular explore:
<br />
<span class=messageboard-ooc>Card 3:</span> <b>Baykok</b></p>
<p><span class="messageboard-dice"><b>Baykok CtD Combat 24:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 6 + 2 + 1d8 ⇒ (1) + 7 + (4) + 2 + (5) + 6 + 2 + (4) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Baykok AYA Combat damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> <span class=messageboard-ooc>Reveal Skyplate Armor to reduce by 2.</span></p>
<p>Asking for Grazzle's <b>Blessing of Gozreh</b>. </p>
<p><span class="messageboard-dice"><b>Ravenous Crypts of Gluttony CtD Wisdome 12:</b></span> <span class="messageboard-dice">3d8 + 2 ⇒ (8, 6, 5) + 2 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>Recharge <b>Wayfinder</b> to move to <b>Runewell</b> and examine <s>two cards already known, swap Mask otRR for Psychic Detective, and recharge it to explore. Flip to Aric, use Psychometrist vs. <span class=messageboard-ooc>Card 1:</span> <b>Demon Armor</b>, displaying <b>Skyplate Armor</b> to gain Fort equal to Dip. </p>
<p><span class="messageboard-dice"><b>Demon Armor CtA Fort 11:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (8) + 7 = 15</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p><b>Secret Broker</b> to explore, picking up <b>Conna the Wise</b> in the process. </p>
<p><span class="messageboard-dice"><b>Warhammer +1 CtA Str 10:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Use displayed <b>Conna the Wise</b> to <span class=messageboard-ooc>examine the top 3 cards of a location deck.</span></p>
<p><span class=messageboard-ooc>Card 3: Vicious Trident +1
<br />
Card 4: Blessing of Gozreh
<br />
Card 5: Wand of Scorching Ray
<br />
</span></p>
<p>On examine, swap Demon Armor for Mask of the Red Raven and end turn. </s></p>
<p>Recharge <b>Wayfinder</b> to move to <b>Runewell</b> and examine <span class=messageboard-ooc>Card 6:</span> <b>Bewilder</b> and <span class=messageboard-ooc>Card 7:</span> <b>Scorching Ray</b>, swap Mask otRR for Psychic Detective, and recharge it to explore. </p>
<p>Autofail, banished. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Sacred_Killer" target="_blank" rel="nofollow">Sacred Killer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Elyana, Blessing of the Spy 2, Mask of the Red Raven,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Maat: +/-3 or all dice d8s
<br />
Zon Kuthon: 2 dice on Con or Finesse
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 2 RECHARGED.
<br />
Ravenous Crypts of Gluttony Card 3 BANISHED.
<br />
Ravenous Crypts of Gluttony CLOSED.
<br />
Runewell Card 6 BANISHED.
<br />
Runewell Card 7 KNOWN.
<br />
<b>Grazzle</b>'s Blessing of Gozreh spent.
<br />
</span></p>OFFTURN: Aric has 5 cards in his discard pile healed: (Blessing of Zon-Kuthon, Corrosive Backsword +4, Dreamstalker, Blessing of the Spy 1, Isiem). Deck shuffled.
Turn 6, under b]Blessing of Norgorber [/b]...
Flip to TRR, Fortune Teller: bane. Free encounter! Swap Elyana for Belt of Physical Might in Kit.
Ravenous Crypts of Gluttony [ooc]Card 1: Corroded Lock
Use Blessing of Abadar.
[dice=Corroded Lock CtD Dex 15]3d10+4[/dice] Success! If defeated, examine the top card of the[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-05-01T22:22:07ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8962020-05-01T22:20:50Z2020-05-01T22:20:50Z<p><b>OFFTURN:</b> <span class=messageboard-ooc>Aric has 5 cards in his discard pile healed: <i>(Blessing of Zon-Kuthon, Corrosive Backsword +4, Dreamstalker, Blessing of the Spy 1, Isiem)</i>. Deck shuffled.</span></p>
<p><span class=messageboard-ooc>Turn 6, under b]Blessing of Norgorber [/b]...</p>
<p>Flip to TRR, <b>Fortune Teller</b>: bane. Free encounter! Swap Elyana for Belt of Physical Might in Kit.</p>
<p><b>Ravenous Crypts of Gluttony</b> [ooc]Card 1:</span> <b>Corroded Lock</b> </p>
<p>Use <b>Blessing of Abadar</b>. </p>
<p><span class="messageboard-dice"><b>Corroded Lock CtD Dex 15:</b></span> <span class="messageboard-dice">3d10 + 4 ⇒ (5, 10, 5) + 4 = 24</span> <span class=messageboard-ooc>Success! If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck. Card 2: Lightning Bolt; send to bottom of location deck. </span></p>
<p>Regular explore:
<br />
<span class=messageboard-ooc>Card 3:</span> <b>Baykok</b></p>
<p><span class="messageboard-dice"><b>Baykok CtD Combat 24:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 6 + 2 + 1d8 ⇒ (7) + 7 + (1) + 2 + (6) + 6 + 2 + (3) = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Baykok AYA Combat damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Reveal Skyplate Armor to reduce by 2.</span></p>
<p>Asking for Grazzle's <b>Blessing of Gozreh</b>. </p>
<p><span class="messageboard-dice"><b>Ravenous Crypts of Gluttony CtD Wisdome 12:</b></span> <span class="messageboard-dice">3d8 + 2 ⇒ (6, 5, 4) + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Recharge <b>Wayfinder</b> to move to <b>Ravenous Crypts of Gluttony</b> and examine two cards already known, swap Mask otRR for Psychic Detective, and recharge it to explore. Flip to Aric, use Psychometrist vs. <span class=messageboard-ooc>Card 1:</span> <b>Demon Armor</b>, displaying <b>Skyplate Armor</b> to gain Fort equal to Dip. </p>
<p><span class="messageboard-dice"><b>Demon Armor CtA Fort 11:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (10) + 7 = 17</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p><b>Secret Broker</b> to explore, picking up <b>Conna the Wise</b> in the process. </p>
<p><span class="messageboard-dice"><b>Warhammer +1 CtA Str 10:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Use displayed <b>Conna the Wise</b> to <span class=messageboard-ooc><s>Banish this card to </s>examine the top 3 cards of a location deck.</p>
<p>Card 3: Vicious Trident +1
<br />
Card 4: Blessing of Gozreh
<br />
Card 5: Wand of Scorching Ray
<br />
</span></p>
<p>On examine, swap Demon Armor for Mask of the Red Raven and end turn. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Sacred_Killer" target="_blank" rel="nofollow">Sacred Killer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Elyana, Blessing of the Spy 2, Demon Armor,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Maat: +/-3 or all dice d8s
<br />
Zon Kuthon: 2 dice on Con or Finesse
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 2 RECHARGED.
<br />
Ravenous Crypts of Gluttony Card 3 BANISHED.
<br />
Ravenous Crypts of Gluttony CLOSED.
<br />
Runewell Card 1 ACQUIRED.
<br />
Runewell Card 2 BANISHED.
<br />
Runewell Card 3 ACQUIRED BANISHED.
<br />
Runewell Card 4 KNOWN.
<br />
Runewell Card 5 KNOWN.
<br />
<b>Grazzle</b>'s Blessing of Gozreh spent.
<br />
</span></p>OFFTURN: Aric has 5 cards in his discard pile healed: (Blessing of Zon-Kuthon, Corrosive Backsword +4, Dreamstalker, Blessing of the Spy 1, Isiem). Deck shuffled.
Turn 6, under b]Blessing of Norgorber [/b]...
Flip to TRR, Fortune Teller: bane. Free encounter! Swap Elyana for Belt of Physical Might in Kit.
Ravenous Crypts of Gluttony [ooc]Card 1: Corroded Lock
Use Blessing of Abadar.
[dice=Corroded Lock CtD Dex 15]3d10+4[/dice] Success! If defeated, examine the top card of the[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-05-01T22:20:50ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8952020-05-01T00:02:01Z2020-05-01T00:02:01Z<p>Realized I still had my Quick-Change Mask in my hand, which I had recharged last game (thanks, deck handler alert!), and also that I was gluttonous. Here is my revised hand starting my turn. </p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Belt of Physical Might, Blessing of the Spy 2, Psychic Detective,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs. barrier
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Realized I still had my Quick-Change Mask in my hand, which I had recharged last game (thanks, deck handler alert!), and also that I was gluttonous. Here is my revised hand starting my turn.
"Aric wrote: Hand: Shadowless Sword 2, Psychometrist, Blessing of Abadar, Fortune Teller, Skyplate Armor, Mask of the Red Raven, Secret Broker, Wayfinder, Elyana,
Displayed:
Kit: Belt of Physical Might, Blessing of the Spy 2, Psychic Detective,
Deck: 9 Discard: 5 Buried: 0
NOTES:
Available Support:...The FNCG Red Raven (alias of SirRogue)2020-05-01T00:02:01ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11582020-04-28T22:13:54Z2020-04-28T22:11:32Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of the Elements</b>...</p>
<p>Before heading into the <b>Hall of the Crocodile Kings</b> Damiel spells up, imbuing himself with Aspects of the <b>Tiger</b> and <b>Bull</b>, then using <b>Restoration</b> to ready his <b>Canteen</b> and <b>Blessing of Nethys</b>. Scanning the battlefield, he sees Hayato has entered the Eternal Arena, and wishes him luck of the <b>Wind and Waves</b> [ooc]display at location[/b]. </p>
<p>No weapons, but feeling pretty bullish and blessed, Damiel steps into the hall and finds... a [ooc]Card 1:</span> <b>Magic Carpet</b>! <span class=messageboard-ooc>The perfect boon in a scenario where you can't move! sigh.</span></p>
<p><span class="messageboard-dice"><b>Magic Carpet CtA Craft 9:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (6, 5) + 7 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel slaps the carpet some tassel and they become besties. Carpet offers to fly him out if danger presents itself, but Damiel points out the bars on the entrance preventing them from leaving until we secure the location. •shrug• </p>
<p>A little more tentative now that the bullish adrenaline has worn off, Damiel asks <b>Nethys</b> what is ahead, and gets a mental glimpses of a <span class=messageboard-ooc>Card 2:</span> <b>Bonestorm</b> down one corridor and a <span class=messageboard-ooc>Card 3:</span> <b>Helpful Haversack</b> down the other. Without weapons or potions, Damiel opts to head down the boon corridor first. </p>
<p><span class="messageboard-dice"><b>Helpful Haversack CtA Int 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Success!</span></p>
<p>Slinging the pack over his shoulder, Damiel takes it into a secluded corner to redistribute his stuff and hopefully ready something combat-worthy. </p>
<div class="messageboard-quotee">Damiel, Mindchemist wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Helpful_Haversack" target="_blank" rel="nofollow">Helpful Haversack</a>, <a href="https://pacg.fandom.com/wiki/Magic_Carpet" target="_blank" rel="nofollow">Magic Carpet</a>, <a href="https://pacg.fandom.com/wiki/Alchemist%27s_Suit" target="_blank" rel="nofollow">Alchemist's Suit</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Milani" target="_blank" rel="nofollow">Blessing of Milani</a>, <a href="https://pacg.fandom.com/wiki/Lucky_Rifle_+2" target="_blank" rel="nofollow">Lucky Rifle +2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, <a href="https://pacg.fandom.com/wiki/Crystalline_Carnivore" target="_blank" rel="nofollow">Crystalline Carnivore</a>, <a href="https://pacg.fandom.com/wiki/Cloud_Puff" target="_blank" rel="nofollow">Cloud Puff</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Tiger" target="_blank" rel="nofollow">Aspect of the Tiger</a>, <a href="https://pacg.fandom.com/wiki/Aspect_of_the_Bull" target="_blank" rel="nofollow">Aspect of the Bull</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Wind_and_Waves" target="_blank" rel="nofollow">Blessing of Wind and Waves</a>, <a href="https://pacg.fandom.com/wiki/Canteen" target="_blank" rel="nofollow">Canteen</a>,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 9
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Puff: must be present to win
<br />
Maat: +/-3 OR all dice become d8s
<br />
Milani: 2 dice to n/c Dex or Wis.
<br />
Lucky Rifle: 1d4+1 to distant combat AFTER the roll. </p>
<p><b>Movement: </b>Box reroll for 4-6B AVAILABLE.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Hall of the Crocodile Kings Card 1 ACQUIRED.
<br />
Hall of the Crocodile Kings Card 2 KNOWN.
<br />
Hall of the Crocodile Kings Card 3 ACQUIRED.
<br />
</span></p>Turn 4, under Blessing of the Elements...
Before heading into the Hall of the Crocodile Kings Damiel spells up, imbuing himself with Aspects of the Tiger and Bull, then using Restoration to ready his Canteen and Blessing of Nethys. Scanning the battlefield, he sees Hayato has entered the Eternal Arena, and wishes him luck of the Wind and Waves [ooc]display at location[/b].
No weapons, but feeling pretty bullish and blessed, Damiel steps into the hall and finds... a [ooc]Card 1:[/ooc][/ooc]...Damiel Fncg (alias of SirRogue)2020-04-28T22:11:32ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8882020-04-20T23:54:56Z2020-04-20T23:54:56Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of DIETY</b>...</p>
<p>Aric hoards a platter of pastries in the corner while <b>The Red Raven</b> swings over to the <b>Iron Cages of Lust</b>. As he swings by, he spies a [ooc]Card 1:</span> <b>Sacred Killer</b> in the cage nearest the doorway <span class=messageboard-ooc>examine at end of move step, and swap Psychic Detective for Appleslayer from kit, and swap back to Aric</span>. </p>
<p>Making friends is clearly Aric's forte, so TRR holds back and summons the dining dandy. Pausing to consult with the <b>Fortune Teller</b>, she shakes her jangly wrap and bangles her bangly bracelets as she dramtically consults a crystal ball... "I foresee... you will face... a..." </p>
<p>Aric, sotto voce: "<i>•boon•</i>" </p>
<p>FT: "BOOOOON in your future!!!" </p>
<p>Aric claps his hands at the parlor trick and stops to chat up the caged orc before beginning his normal exploration. </p>
<p><span class="messageboard-dice"><b>Sacred Killer CtA Dip 12:</b></span> <span class="messageboard-dice">1d10 + 7 + 2 ⇒ (3) + 7 + 2 = 12</span> <span class=messageboard-ooc>Success! [X] When you acquire a boon, you may examine the top card of your location deck. ([X] If it is an ally that has Diplomacy in its check to acquire, draw it.) </span></p>
<p>The orc is rather pleased to be let out of his cage, complaining that the local denizens were not respecting his safe word. He points out a doorway nearby where the local Baykok holds court. </p>
<p>This is really a job for The Red Raven, but he couldn't talk his way out afterwards, and then they'd have to fight all the way through the place to get out. Reluctantly, Aric draws the backsword, counting on good intel <span class=messageboard-ooc>Blessing of the Spy</span> to win the day...</p>
<p><span class=messageboard-ooc>Reveal backsword, then discard for +2d6, extra die for BotSpy, +2 for belt, recharge Sacred Killer for 1d6+1</span>.</p>
<p><span class="messageboard-dice"><b>Baykok CtD Combat 24:</b></span> <span class="messageboard-dice">2d6 + 1d6 + 4 + 2d6 + 2 + 1d6 + 1 ⇒ (1, 5) + (2) + 4 + (3, 2) + 2 + (4) + 1 = 24</span><span class=messageboard-ooc>Success! After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.</span> <span class="messageboard-dice"><b>Ranged damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 2</span> Discard <b>Dreamstalker</b> and <b>Blessing of the Spy 1</b>.</p>
<p>Aric is cut up a bit, but the noble tries to remember his academy fencing training and fends off enough of the monster's attacks to land some critical stabs of his own. The Sacred Killer lands a crucial strike and the henchman falls. </p>
<p><span class="messageboard-dice"><b>Iron Cages of Lust CtD Dip 12:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (7, 8) + 7 = 22</span> <span class=messageboard-ooc>Success!</span></p>
<p>"Now I know you are all having fun here, but it really is time to get going. It's a bit dangerous right now, even more so than you might like." </p>
<p>The patrons and workers leave and lock the doors behind them. Aric saddles up <b>Appleslayer</b> with a jaunty laugh and rides over to the <b>Ravenous Crypts of Gluttony</b> to rejoin the <s>feast</s> party and see what's there. While everyone's busy eating, the pup yaps at a <span class=messageboard-ooc>Card 1:</span> <b>Shadow</b> lurking behind the pillars. Aric sidles over to the banquet table while <b>The Red Raven</b> exchanges his Belt of Physical Might for the Shadowless Sword in his kit. </p>
<p><span class="messageboard-dice"><b>Shadow CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (5) + 7 + (3) + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Dispelling the Shadow this the sword of light, The Raven stops to consult with Isiem. The wizard scrunches his eyes in concentration and identifies three potential paths from here: </p>
<p>Card 2: Invasion Plans
<br />
Card 3: Lightning Bolt
<br />
Card 4: Corroded Lock</p>
<p><span class=messageboard-ooc>Will change order and switch to Aric on examination:</p>
<p>Card 2: Invasion Plans
<br />
Card 4: Corroded Lock
<br />
Card 3: Lightning Bolt</span></p>
<p>Aric hopes to put the intel of these <span class=messageboard-ooc>Card 2:</span> <b>Invasion Plans</b> to use by viewing them through the lens of his <b>Quick-Change Mask</b></p>
<p><span class="messageboard-dice"><b>BOON CtD <s>Wis</s> Dip 13:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (6) + 7 = 13</span> <span class=messageboard-ooc>Success! If defeated, you may examine the top 3 cards of the location deck and return them in any order.</span></p>
<p>Card 4: Corroded Lock
<br />
Card 3: Lightning Bolt
<br />
Card 5: Blessing of Gozreh</p>
<p><span class=messageboard-ooc>Change to: </p>
<p>Card 5: Blessing of Gozreh
<br />
Card 4: Corroded Lock
<br />
Card 3: Lightning Bolt</span></p>
<p>Aric considers how to proceed but gets distracted as a new cask of wine is tapped. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Belt of Physical Might, Blessing of the Spy 2, Psychic Detective,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 5 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs. barrier
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Iron Cages of Lust Card 1 ACQUIRED.
<br />
Iron Cages of Lust Card 2 BANISHED.
<br />
Iron Cages of Lust CLOSED.
<br />
Ravenous Crypts of Gluttony Card 1 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 2 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 3 KNOWN, is third.
<br />
Ravenous Crypts of Gluttony Card 4 KNOWN, is second.
<br />
Ravenous Crypts of Gluttony Card 5 KNOWN, is on top.</p>
<p></span></p>Turn 1, under Blessing of DIETY...
Aric hoards a platter of pastries in the corner while The Red Raven swings over to the Iron Cages of Lust. As he swings by, he spies a [ooc]Card 1: Sacred Killer in the cage nearest the doorway examine at end of move step, and swap Psychic Detective for Appleslayer from kit, and swap back to Aric.
Making friends is clearly Aric's forte, so TRR holds back and summons the dining dandy. Pausing to consult with the Fortune Teller, she shakes her jangly[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-04-20T23:54:56ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieDamiel Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=24#11512020-04-17T21:45:53Z2020-04-17T21:45:53Z<p>Damiel is vaguely interested in those, but opts out, due to lack of alchemy going on.</p>Damiel is vaguely interested in those, but opts out, due to lack of alchemy going on.Damiel Fncg (alias of SirRogue)2020-04-17T21:45:53ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8842020-04-17T21:43:07Z2020-04-17T21:43:07Z<p>(Nok-Nok is always cool...)</p>(Nok-Nok is always cool...)The FNCG Red Raven (alias of SirRogue)2020-04-17T21:43:07ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8822020-04-16T23:17:43Z2020-04-16T23:17:43Z<p>Aric will also be gluttonous for similar reasons. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Fortune_Teller" target="_blank" rel="nofollow">Fortune Teller</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Isiem" target="_blank" rel="nofollow">Isiem</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Blessing of the Spy 2, Appleslayer,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Zon-Kuthon: 2 dice to Finesse or Con
<br />
<b>Other: </b>Box reroll for 2-6B is NOT used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will also be gluttonous for similar reasons.
Aric wrote:Hand: Corrosive Backsword +4, Quick-Change Mask, Belt of Physical Might, Fortune Teller, Psychic Detective, Dreamstalker, Isiem, Blessing of the Spy 1, Blessing of Zon-Kuthon,
Displayed:
Kit: Shadowless Sword 2, Blessing of the Spy 2, Appleslayer,
Deck: 13 Discard: 0 Buried: 0
NOTES:
Available Support: Zon-Kuthon: 2 dice to Finesse or Con
Other: Box reroll for 2-6B is NOT used.
[Spoiler omitted]
[Spoiler omitted][/spoiler]The FNCG Red Raven (alias of SirRogue)2020-04-16T23:17:43ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2982020-04-16T23:14:18Z2020-04-16T23:14:18Z<p>I'll take one of the Ally 5s then. </p>
<p>Jelani —> Fortune Teller.</p>I'll take one of the Ally 5s then.
Jelani --> Fortune Teller.The FNCG Red Raven (alias of SirRogue)2020-04-16T23:14:18ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2962020-04-16T22:33:05Z2020-04-16T22:32:28Z<p>Aric will happily take another high-level ally. We can let fate decide! </p>
<p><span class="messageboard-dice"><b>Ally 6:</b></span> <span class="messageboard-dice">1d1000 ⇒ 76</span></p>
<p>Um, wow. I'd say I lost for sure, but I've seen our party roll before, so who knows!</p>Aric will happily take another high-level ally. We can let fate decide!
[dice=Ally 6]1d1000[/dice]
Um, wow. I'd say I lost for sure, but I've seen our party roll before, so who knows!The FNCG Red Raven (alias of SirRogue)2020-04-16T22:32:28ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2932020-04-14T20:45:20Z2020-04-14T20:45:20Z<p>Aric will also take an Ally 6 for first upgrade. </p>
<p>Zealot —> Isiem</p>Aric will also take an Ally 6 for first upgrade.
Zealot --> IsiemThe FNCG Red Raven (alias of SirRogue)2020-04-14T20:45:20ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8762020-04-06T21:43:37Z2020-04-06T21:43:37Z<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of the Gods</b>...</p>
<p>Aric consults his <b>Crystal Ball</b> before doing anything else, spying the road ahead at the Glassworks...</p>
<p>Card 1: Black Arrow Ranger
<br />
Card 3: Arcane Lock
<br />
Card 4: Frost Longbow +1</p>
<p>Armed with foreknowledge, Aric joins the party at the <b>Glassworks</b> to secure the final location, immediately befriending the [ooc]Card 2:</span> <b>Black Arrow Ranger</b> posted there. </p>
<p><span class="messageboard-dice"><b>Black Arrow Ranger CtA Dip 7:</b></span> <span class="messageboard-dice">1d10 + 6 - 1 ⇒ (5) + 6 - 1 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>The ranger joins the retinue, and Aric has words (thoughts?) with the <b>Psychic Detective</b> who reminds him of the <span class=messageboard-ooc>Card 3:</span> <b>Arcane Lock</b> up ahead. Aric contemplates the burning orange glob of molten sand in the kiln as <b>The Red Raven</b> sneaks out from around the kiln to plunge his <b>Corrosive Backsword</b> into the lock. </p>
<p><span class="messageboard-dice"><b>Arcane Lock CtD <s>Arcane</s> Melee 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 - 1 ⇒ (8) + 7 + (3) + 4 + 2 - 1 = 23</span> <span class=messageboard-ooc>Success! If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.</span></p>
<p>The lock burns away without triggering any bad magicks. Passing through it offers TRR a vision of the <span class=messageboard-ooc>Card 4:</span> <b>Frost Longbow +1</b> he saw in the crystal ball, but The Raven opts to have it magicked away by the lock as he deals with more pressing matters. </p>
<p>The ranger advises the vigilante that a mosnter was last seen in the next chamber. Drawing his blade, the Raven charges the <span class=messageboard-ooc>Card 5:</span> <b>Sinspawn Axeman</b> as soon as it is in sight. </p>
<p><span class="messageboard-dice"><b>Sinspawn Axeman CtD Combat 19:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 2 - 1 ⇒ (10) + 7 + (6) + 4 + 2 - 1 = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven slashes the axeman while charging by him, ducking his axe cut. The axeman looks like he might swing again, but the slice across his belly begins to sizzle as acid eats into his entrails and he collapses. </p>
<p>As he pauses to rest, TRR spots a <span class=messageboard-ooc>Card 6:</span> <b>Potion of Energy Resistance</b> undamaged amongst the cultist's otherwise worthless belongings. Perhaps someone else will pick it up. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Cannibal Haunt</a>,
<br />
<b>Kit: </b>Sawtooth Sabre +2, Shadowless Sword 2, Allying Dart +1,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 7 <b>Buried:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Zon-Kuthon: 2 dice to Finesse or Con
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Glassworks Card 2 ACQUIRED.
<br />
Glassworks Card 3 BANISHED.
<br />
Glassworks Card 4 RECHARGED.
<br />
Glassworks Card 5 BANISHED.
<br />
Glassworks Card 6 KNOWN.
<br />
</span></p>Turn 13, under Blessing of the Gods...
Aric consults his Crystal Ball before doing anything else, spying the road ahead at the Glassworks...
Card 1: Black Arrow Ranger
Card 3: Arcane Lock
Card 4: Frost Longbow +1
Armed with foreknowledge, Aric joins the party at the Glassworks to secure the final location, immediately befriending the [ooc]Card 2: Black Arrow Ranger posted there.
[dice=Black Arrow Ranger CtA Dip 7]1d10+6-1[/dice] Success!
The ranger joins the retinue, and Aric has[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-04-06T21:43:37ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8712020-03-30T23:31:32Z2020-03-30T23:31:32Z<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of Gozreh</b>...</p>
<p>Knowing what is ahead, and what taking it could mean, <b>The Red Raven</b> continues into the <b>Vault of Greed</b> and does not make a great effort to take the [ooc]Card 1:</span> <b>Potion of Healing</b>. </p>
<p><span class="messageboard-dice"><b>Potion of Healing CtA Craft 5:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>In fact, his limited knowledge of its creation makes such a thing impossible, so that works out. Unfortunately, TRR is running a bit heavy with gear right now, and can't push on much further. He peeks around one corner just to be sure, and finds a <span class=messageboard-ooc>Card 2:</span> <b>Cannibal Haunt</b> waiting in the next chamber! </p>
<p><i>Well, maybe just a little further,</i> he thinks with a smirk. He moves to attack, but the chill of its presence freezes him in his tracks. The <b>Frost Longbow +1</b> he had been drawing turns to ash in his hands, completely disintegrating. </p>
<p><span class="messageboard-dice"><b>Vault of Greed Ctc Perception 12:</b></span> <span class="messageboard-dice">2d8 + 5 ⇒ (2, 8) + 5 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven knows when to walk away, and when to run. Chilled by the Haunt, he departs the scene and spots the door trap trigger on the way out, slapping it as he passes. He even goes so far as to use his <b>Skyplate Armor</b> to take flight, not stopping until he lands at the <b>Glassworks</b>.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b> <a href="" target="_blank" rel="nofollow">Cannibal Haunt</a>,
<br />
<b>Kit: </b>Sawtooth Sabre +2, Shadowless Sword 2, Allying Dart +1,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Maat: +/- 3
<br />
Maat: change all dice to d8s
<br />
Crystal Ball: Scout top 3 location cards
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Greed Card 1 BANISHED.
<br />
Vault of Greed Card 2 DISPLAYED NEXT TO ARIC/TRR.
<br />
Vault of Greed Card CLOSED.
<br />
</span></p>Turn 9, under Blessing of Gozreh...
Knowing what is ahead, and what taking it could mean, The Red Raven continues into the Vault of Greed and does not make a great effort to take the [ooc]Card 1: Potion of Healing.
[dice=Potion of Healing CtA Craft 5]1d4[/dice] Failure!
In fact, his limited knowledge of its creation makes such a thing impossible, so that works out. Unfortunately, TRR is running a bit heavy with gear right now, and can't push on much further. He peeks around one[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-03-30T23:31:32ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8662020-03-23T21:34:37Z2020-03-23T21:34:37Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Irori</b>...</p>
<p>With the Gluttony hall closed, <b>The Red Raven</b> turns to combat the next deadly sin at the <b>Vault of Greed</b> and raises his sword against...a scroll of [ooc]Card 1:</span> <b>Mirror Image</b>.</p>
<p><span class="messageboard-dice"><b>Mirror Image CtA Int 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span> After a moment's hesitation, TRR lets his blade continue and shreds the scroll to ribbons. Better than having it used against him. </p>
<p>A <b>Zealot</b> points to a rack with a <span class=messageboard-ooc>Card 2:</span> <b>Belt of Giant Strength</b> displayed. </p>
<p><span class="messageboard-dice"><b>Belt of Giant Strength CtA Str 5:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span> Again, The Raven lets his blade fly against the leather, remembering his last foray into the vault and its affect on items. </p>
<p>The <b>Secret Broker</b> relays intel of some <span class=messageboard-ooc>Card 3:</span> <b>Chainmail of Cold Resistance</b> in a hidden alcove. </p>
<p><span class="messageboard-dice"><b>Chainmail of Cold Resistance CtA Con 8:</b></span> <span class="messageboard-dice">1d6 ⇒ 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Again, The Raven hacks at the item to make it unusable for anyone else. Trusting Abadar to guide him on, the crusader grins as he turns the corner to find a <span class=messageboard-ooc>Card 4:</span> <b>Troll</b> baring down on him! The vigilante readies his Corrosive Backsword, but not before hurling a Venomous Dagger at the beast. </p>
<p><span class="messageboard-dice"><b>Troll CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 + 1d4 + 2 ⇒ (8) + 7 + (2) + 4 + (3) + 2 = 26</span> <span class=messageboard-ooc>Success! Corrosive Backsword has Acid trait, so defeated!</span></p>
<p>Hearing the sizzle of acid outpacing the monster's regenerative powers, The Red Raven settles in to scout briefly, and seeing only a <span class=messageboard-ooc>Card 5:</span> <b>Potion of Healing</b> in the immediate vicinity, skulks into the shadows, allowing Aric a moment of respite to resupply. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Frost_Longbow_+1" target="_blank" rel="nofollow">Frost Longbow +1</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Sawtooth Sabre +2, Shadowless Sword 2, Allying Dart +1,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 4 <b>Buried:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Frostbow: 1d4+1 Cold to distant combat</p>
<p><b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Greed Card 1 BANISHED.
<br />
Vault of Greed Card 2 BANISHED.
<br />
Vault of Greed Card 3 BANISHED.
<br />
Vault of Greed Card 4 BANISHED.
<br />
Vault of Greed Card 5 KNOWN.
<br />
</span></p>Turn 8, under Blessing of Irori...
With the Gluttony hall closed, The Red Raven turns to combat the next deadly sin at the Vault of Greed and raises his sword against...a scroll of [ooc]Card 1: Mirror Image.
[dice=Mirror Image CtA Int 6]1d6[/dice] Failure! After a moment's hesitation, TRR lets his blade continue and shreds the scroll to ribbons. Better than having it used against him.
A Zealot points to a rack with a Card 2: Belt of Giant Strength displayed.
[dice=Belt of Giant[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-03-23T21:34:37ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8602020-03-19T17:36:41Z2020-03-19T17:36:41Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of Gorum</b>...</p>
<p>Fighting the hunger rampant in the <b>Ravenous Crypts of Gluttony</b>, Aric looks around furiously for a distraction from the delicious feast and spots a [ooc]Card 1:</span> <b>Blessing of the Gods</b>. He immediately grabs it, but finds he can't hold it and still carry all his other gear, and opts to drop <span class=messageboard-ooc>(bury)</span> it. </p>
<p>Looking for other distractions, Aric peers into his <b>Crystal Ball</b> to view the surrounding area of the crypt and spies: </p>
<p>Card 2: Bolstering Armor
<br />
Card 3: Ranger Stash
<br />
Card 4: Werewolf</p>
<p>Knowing what's ahead, Aric feigns interest in a painting around the corner and <b>The Red Raven</b>emerges to deal with danger. </p>
<p><i>What's up, danger?</i></p>
<p><b>Elayna</b> suggests taking the <span class=messageboard-ooc>Card 2:</span> <b>Bolstering Armor</b>, but even if he could carry it, TRR feels the phantom pull of this place weighing the armor down, and opts to pass. </p>
<p>TRR uses his <b>Wayfinder</b> to direct him to the <span class=messageboard-ooc>Card 3:</span> <b>Ranger Stash</b>, and his <b>Corrosive Backsword</b> to pick apart and/or dissolve the detritus masking its presence. </p>
<p><span class="messageboard-dice"><b>Ranger Stash CtD Dex 12:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (2) + 7 + (6) + 4 = 19</span> <span class=messageboard-ooc>Success! If defeated, add 1d4+1 random weapons with the Ranged trait from the box to your hand.</span></p>
<p><span class="messageboard-dice"><b>Stash:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>
<p><span class=messageboard-ooc>Frost Longbow +1
<br />
Longbow +1
<br />
Allying Dart +1
<br />
Venomous Dagger +2</span></p>
<p>The Raven arms himself to the teeth with new weapons, and peering through the remains of the stash, he spies the lycanthrope, and swaps one of his new weapons for some valueable intel <span class=messageboard-ooc>(botspy)</span>. He then calls on <b>Zon-Kuthon</b> to lead him to the <span class=messageboard-ooc>Card 4:</span> <b>Werewolf</b> he knows is lurking nearby. </p>
<p><span class="messageboard-dice"><b>Werewolf CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 4 ⇒ (4) + 7 + (2) + 4 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>Beaten, the wolf fades to a bewildered man, who scampers away. The <b>Psychic Detective</b> points out a leaf of a <span class=messageboard-ooc>Card 5:</span> <b>Blessing of Gozreh</b> the man left behind. </p>
<p><span class="messageboard-dice"><b>Blessing of Gozreh CtA Wisdom 7:</b></span> <span class="messageboard-dice">1d8 + 3 ⇒ (5) + 3 = 8</span> <span class=messageboard-ooc>Success! Bury Longbow +1. </span></p>
<p>TRR palms the divine boon, dropping the lesser of the bows he recently found. Using the leaf, it guides him to a scroll of <span class=messageboard-ooc>Card 6:</span> <b>Find Traps</b>, but he opts to leave it be. </p>
<p>Following his last bit of intel <span class=messageboard-ooc>botspy</span>, The Raven comes across a hidden treasure, the <span class=messageboard-ooc>Card 7:</span> <b>Headband of Alluring Charisma</b>. Something better left to Aric, but there is no time...</p>
<p><span class="messageboard-dice"><b>Headband of Alluring Charisma CtA Cha 5:</b></span> <span class="messageboard-dice">2d4 ⇒ (4, 3) = 7</span> <span class=messageboard-ooc>Success!</span> </p>
<p>The crown is heavy, and The Raven's brow is not troubled, so he puts it in the bottom of his bag <span class=messageboard-ooc>(buried)</span>. </p>
<p>Posting up in a defensive position, TRR checks the area for monsters one last time, but spies only a <span class=messageboard-ooc>Card 8:</span> <b>Cryptic Message</b> etched in one wall. He'll leave it to the party, or dissolve it with his sword after a short rest. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Frost_Longbow_+1" target="_blank" rel="nofollow">Frost Longbow +1</a>, <a href="https://pacg.fandom.com/wiki/Venomous_Dagger_+2" target="_blank" rel="nofollow">Venomous Dagger +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Sawtooth Sabre +2, Shadowless Sword 2, Allying Dart +1,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Frostbow: 1d4+1 Cold to distant combat
<br />
Allying Dart: 1d4+1 to local combat
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Ravenous Crypts of Gluttony Card 1 ACQUIRED.
<br />
Ravenous Crypts of Gluttony Card 2 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 3 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 4 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 5 ACQUIRED.
<br />
Ravenous Crypts of Gluttony Card 6 BANISHED.
<br />
Ravenous Crypts of Gluttony Card 7 ACQUIRED.
<br />
Ravenous Crypts of Gluttony Card 8 KNOWN.</p>
<p></span></p>Turn 1, under Blessing of Gorum...
Fighting the hunger rampant in the Ravenous Crypts of Gluttony, Aric looks around furiously for a distraction from the delicious feast and spots a [ooc]Card 1: Blessing of the Gods. He immediately grabs it, but finds he can't hold it and still carry all his other gear, and opts to drop (bury) it.
Looking for other distractions, Aric peers into his Crystal Ball to view the surrounding area of the crypt and spies:
Card 2: Bolstering Armor
Card 3:[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-03-19T17:36:41ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8592020-03-18T15:55:45Z2020-03-18T15:55:45Z<p>Aric will likewise start at the Ravenous Crypt. </p>
<p>"<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Corrosive_Backsword_+4" target="_blank" rel="nofollow">Corrosive Backsword +4</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Maat" target="_blank" rel="nofollow">Blessing of Maat</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Sawtooth Sabre +2, Shadowless Sword 2, Blessing of the Spy 1,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Armor of Skulls: local character can evade a non-villain bane.
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]"Aric will likewise start at the Ravenous Crypt.
"Red Raven wrote: Hand: Corrosive Backsword +4, Shadowless Sword 1, Red Leathers, Crystal Ball, Wayfinder, Elyana, Psychic Detective, Blessing of Zon-Kuthon, Blessing of Maat,
Displayed:
Kit: Sawtooth Sabre +2, Shadowless Sword 2, Blessing of the Spy 1,
Deck: 13 Discard: 0 Buried: 0
NOTES:
Available Support: Armor of Skulls: local character can evade a non-villain bane.
Other: Box reroll for 2-6A is USED.
[Spoiler omitted][Spoiler...Aric Fncg (alias of SirRogue)2020-03-18T15:55:45ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2862020-03-17T19:39:16Z2020-03-17T19:39:16Z<p>Weapon 6 would be my first choice for the first pick. Seems like we have enough Item 6s that I can safely say that will definitely be my bonus upgrade.
<br />
HP: skill feat, since I still haven't hit Tier+1 on that.</p>
<p>Also noticed that I somehow took two Card feats and no skill feats last AD like a cheater, so I'll have to drop the extra Armor feat and swap it to skill feat like it should have been. </p>
<p>So tentatively: </p>
<p>Weapon 6: Sawtooth Saber +2 —> Corrosive Backsword +4
<br />
Item 6: Shadow Victim Ring —> Belt of Physical Might
<br />
<s>Armor Feat: Armor of Skulls[/s] —> Skill Feat: Int (Aric) / Wisdom (TRR)
<br />
This HP: Skill Feat: Int (Aric) / Wisdom (TRR)</p>Weapon 6 would be my first choice for the first pick. Seems like we have enough Item 6s that I can safely say that will definitely be my bonus upgrade.
HP: skill feat, since I still haven't hit Tier+1 on that.
Also noticed that I somehow took two Card feats and no skill feats last AD like a cheater, so I'll have to drop the extra Armor feat and swap it to skill feat like it should have been.
So tentatively:
Weapon 6: Sawtooth Saber +2 --> Corrosive Backsword +4
Item 6: Shadow Victim Ring...The FNCG Red Raven (alias of SirRogue)2020-03-17T19:39:16ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=18#8512020-03-16T19:04:07Z2020-03-16T19:04:07Z<p>The Red Raven with swoop in from behind to attack the godling's weakened foe, taking advantage of Myrtle's puff of cloud to obscure his approach. </p>
<p><span class=messageboard-ooc>Party blessing for extra die, reveal and discard Shadowless Sword for extra d6+#, reveal Belt for +2, then recharge it (accessory) for 1d8 (power), 1d6 from Nok-Nok's splashbolt, plus MM weakening.</span></p>
<p><span class="messageboard-dice"><b>Baykok Lord CtD Combat 28:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d8 + 2 + 1d6 + 6 + 2 + 1d8 + 1d6 + 1d12 ⇒ (1, 6) + 7 + (1) + 2 + (6) + 6 + 2 + (1) + (4) + (7) = 43</span> <span class=messageboard-ooc>Success!</span></p>The Red Raven with swoop in from behind to attack the godling's weakened foe, taking advantage of Myrtle's puff of cloud to obscure his approach.
Party blessing for extra die, reveal and discard Shadowless Sword for extra d6+#, reveal Belt for +2, then recharge it (accessory) for 1d8 (power), 1d6 from Nok-Nok's splashbolt, plus MM weakening.
[dice=Baykok Lord CtD Combat 28]2d10+7+1d8+2+1d6+6+2+1d8+1d6+1d12[/dice] Success!The FNCG Red Raven (alias of SirRogue)2020-03-16T19:04:07ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8452020-03-10T22:44:27Z2020-03-10T22:30:43Z<p><span class=messageboard-ooc>Looks like I forgot to recharge my <b>Quick-Change Mask</b> when I used it to close last turn; recharging now and drawing <b>Mask of the Red Raven</b> to fill what would have been an open hand slot at reset.</p>
<p>Turn 12, under <b>Blessing of Sarenrae</b>...</p>
<p>Knowing he cannot best the locked door, Aric hangs back around the corner and <b>The Red Raven</b> descends upon the <b>Heptaric Locus</b>, stashing his <b>Mask</b> and drawing his <b>Sawtooth Sabre</b> from kit. Looking at the [ooc]Card 1:</span> <b>Corroded Lock</b>, he could spend the time to try and jimmy it open, but it seems more expedient to smash. Hopefully Myrtle can also staff-zap it while we're at it. </p>
<p><span class=messageboard-ooc> Reveal and discard Shadowless Sword for 1d8+2+1d6+#, +2 for Belt of Physical Might, recharge an accessory (Ring of Sihedron) to add 1d8 (power). </span></p>
<p><span class="messageboard-dice"><b>Corroded Lock CtD Combat 35:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 6 + 2 + 1d8 + 1d12 ⇒ (3) + 7 + (7) + 2 + (4) + 6 + 2 + (1) + (4) = 36</span> <span class=messageboard-ooc>Success! If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.</span></p>
<p>Peering through the new hole in the door, TRR spots a <b>Card 2: Deathbane Shield</b> propped against the inside of the door. Giving it a quick kick, the door swings open and the shield goes rolling back into the Locus and around a corner somewhere <span class=messageboard-ooc>(bottom of deck)</span>. </p>
<p>Appleslayer trots off to relieve himself, but the trunk he chose to mark turns out to be a <span class=messageboard-ooc>Card 3:</span> <b>Horror Tree</b>! Yipe yipe yipe!</p>
<p><span class="messageboard-dice"><b>Horror Tree CtD Combat 22:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 2 + 2 + 1d8 + 6 ⇒ (5) + 7 + (4) + 2 + 2 + (8) + 6 = 34</span> <span class=messageboard-ooc>Success!</span></p>
<p>The vigilante carves the initials "R.R." in the middle of a bird shape on the trunk of the Horror Tree, and it rustles irritably and stops trying to entangle the pup. </p>
<p>The crimson crusader peers around the next maze hedge and spies a <span class=messageboard-ooc>Card 4:</span> <b>Skulking Vampire</b> lying in wait. Having already expended two swords on two Bane 6s, The Raven opts to pull back for the moment, but resets his gear in anticipation of more trouble ahead. </p>
<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Armor_of_Skulls" target="_blank" rel="nofollow">Armor of Skulls</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Striking Wing Scimitar, Mask of the Red Raven, Force Sling +3,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Armor of Skulls: local character can evade a non-villain bane.
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Heptaric Locus Card 1 BANISHED.
<br />
Heptaric Locus Card 2 RECHARGED.
<br />
Heptaric Locus Card 3 BANISHED.
<br />
Heptaric Locus Card 4 KNOWN.
<br />
</span></p>Looks like I forgot to recharge my Quick-Change Mask when I used it to close last turn; recharging now and drawing Mask of the Red Raven to fill what would have been an open hand slot at reset.
Turn 12, under Blessing of Sarenrae...
Knowing he cannot best the locked door, Aric hangs back around the corner and The Red Raven descends upon the Heptaric Locus, stashing his Mask and drawing his Sawtooth Sabre from kit. Looking at the [ooc]Card 1: Corroded Lock, he could spend the time to[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-03-10T22:30:43ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8432020-03-09T22:10:10Z2020-03-09T22:10:10Z<p><span class=messageboard-ooc>Aric has all cards in his discard pile healed: <i>(Blessing of Zon-Kuthon, Sawtooth Saber +2, Wayfinder)</i>. Deck shuffled.</span></p>Aric has all cards in his discard pile healed: (Blessing of Zon-Kuthon, Sawtooth Saber +2, Wayfinder). Deck shuffled.Aric Fncg (alias of SirRogue)2020-03-09T22:10:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8392020-03-09T19:41:54Z2020-03-09T19:41:30Z<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Pharasma</b>...</p>
<p>Knowing what awaits him in the <b>Vault of Greed</b>, Aric again secrets himself away so that <b>The Red Raven</b> can take down the [ooc]Card 1:</span> <b>Faceless Stalker</b>, first swapping his Armor of Skulls for his Skyplate Armor.</p>
<p><span class="messageboard-dice"><b>Faceless Stalker BYA Wis 7:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Faceless Stalker CtD Combat 12:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (5) + 7 + (3) + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>The stalker's eerie presence threatens to irk The Raven, but he overcomes his revulsion to dispatch the beast handily. </p>
<p>Following his <b>Wayfinder</b> to the end of the Vault, he finds a final, unlocked chest. Within lies a <span class=messageboard-ooc>Card 1:</span> <b>Belt of Physical Might</b>!</p>
<p><span class="messageboard-dice"><b>Belt of Physical Might CtA Dex 9:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (6) + 4 = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>The belt is secured with electrified wire that could be unwound if you could endure the electrified pain, or ignored if you could just rip the belt free. Instead, The Raven spots a tiny deactivation switch and is able to deftly reach past the shock points to switch it off without getting zapped. Huzzah! </p>
<p>No sooner does he celebrate than a bolt from the chest shoots out and zaps one of The Raven's belt pouches, destroying his <b>Crystal Ball</b>. The Vault giveth, and the Vault taketh away. </p>
<p><i>Time to get out of here. </i></p>
<p>Slipping on his <b>Quick-Change Mask</b>, The Red Raven attempts to slip past the threshold defenses and trigger them from the outside to seal this place off. </p>
<p><span class="messageboard-dice"><b>Vault of Greed CtC <s>Perception</s> Stealth 12:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (1, 10) + 6 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>With some divine assistance from the Head Drum, TRR is able to sneak out the door, deliberately triggering defenses at that last minute to seal the door behind him. </p>
<p>Noting his party's locations, TRR uses his <b>Skyplate Armor</b> to leap over to the <b>Heptaric Locus</b> to find the way obstructed by a <b>Corroded Lock</b>. Best to rest up for now, then. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Striking_Wing_Scimitar" target="_blank" rel="nofollow">Striking Wing Scimitar</a>, <a href="https://pacg.fandom.com/wiki/Belt_of_Physical_Might" target="_blank" rel="nofollow">Belt of Physical Might</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Armor of Skulls, Sawtooth Sabre +2, Force Sling +3,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Zon-Kuthon: 2 dice to Con or Finesse check.
<br />
<b>Other: </b>Box reroll for 2-6A is USED.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Greed Card 1 BANISHED.
<br />
Vault of Greed Card 1 ACQUIRED.
<br />
Vault of Greed CLOSED.
<br />
Heptaric Locus Card 1 KNOWN.
<br />
</span></p>Turn 8, under Blessing of Pharasma...
Knowing what awaits him in the Vault of Greed, Aric again secrets himself away so that The Red Raven can take down the [ooc]Card 1: Faceless Stalker, first swapping his Armor of Skulls for his Skyplate Armor.
[dice=Faceless Stalker BYA Wis 7]1d8+1[/dice] Success!
[dice=Faceless Stalker CtD Combat 12]1d10+7+1d8+2[/dice] Success!
The stalker's eerie presence threatens to irk The Raven, but he overcomes his revulsion to dispatch the beast handily.
[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-03-09T19:41:30ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8372020-03-08T05:27:01Z2020-03-08T05:27:01Z<p><span class=messageboard-ooc>Aric is healed for 4: <i>(Dreamstalker, Psychic Detective, Appleslayer, Blessing of the Spy 1)</i>. Deck shuffled.</span></p>Aric is healed for 4: (Dreamstalker, Psychic Detective, Appleslayer, Blessing of the Spy 1). Deck shuffled.Aric Fncg (alias of SirRogue)2020-03-08T05:27:01ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8332020-03-06T19:34:36Z2020-03-06T19:34:36Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of the Gods</b>...</p>
<p>With the location closed, Aric hears the siren song of the <b>Vault of Greed</b> calling, but not so much as to be foolish. He hangs back and allows <b>The Red Raven</b> to scout ahead first. The vigilante spots a fine looking [ooc]Card 1:</span> <b>Force Sling +3</b> in a display case by the door and opts to investigate himself. Dispite its lack of Finesse, TRR calls upon the aid of Zon Kuthon to acquire it.</p>
<p><span class="messageboard-dice"><b>Force Sling +3 CtA Dex 10:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (6, 9) + 4 = 19</span> <span class=messageboard-ooc>Success!</span></p>
<p>TRR deftly replaces the sling with an empty coin purse in one fluid motion, fooling whatever weight-triggered trap was surely protecting the weapon. </p>
<p>"Do make sure you pick up that ring in the next alcove, honey," purrs the voice of his <b>Psychic Detective</b> suddenly. "It's worth a bundle." </p>
<p>TRR mentally grunts his reply, somehow conveying both assent and displeasure, before attempting to nab the <span class=messageboard-ooc>Card 2:</span> <b>Sihedron Ring</b>. Out of both spite and prudence, he doesn't immediately act on the info, instead taking his time to plot his own plan to obtain the ring <span class=messageboard-ooc>(forgo "may explore" from Detective, spend BotSpy to explore with +1 die)</span>. </p>
<p><span class="messageboard-dice"><b>Sihedron Ring CtA Con 7:</b></span> <span class="messageboard-dice">3d6 ⇒ (2, 3, 1) = 6</span> <span class=messageboard-ooc>Failure! Bullshit, using box reroll.</span></p>
<p><span class="messageboard-dice"><b>box reroll 1:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> 2, 3, <s>1</s> 6 = 11<span class=messageboard-ooc>Success!</span></p>
<p>The Raven can find no trap or trigger on the ring display, but it is extraordinarily heavy, or attached with a powerful magnetic pull. The tug-of-war seems to go on forever and just as he seems to falter, TRR gives a final, mighty yank and frees the ring from its invisible tether. </p>
<p>Slipping it on, he follows an image sent by the <b>Dreamstalker</b> which leads him to a scroll with a pictograph of some kind of <span class=messageboard-ooc>Card 3:</span> <b>Poison Blast</b>.</p>
<p><span class="messageboard-dice"><b>Poison Blast CtA Skill 12:</b></span> <span class="messageboard-dice">1d8 ⇒ 6</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The Raven considers trying to decipher the command words to release the scroll, but spotting a fine green mist on the floor surrounding the blank outline of footprints, he opts not to get sprayed with poison aerosol for being out of his depth. </p>
<p>With a clap, The Raven summons <b>Appleslayer</b> and lets him loose on the room to find more treasure (or trouble). When he returns with a happy yap rather than a tiny growl, TRR assumes the former, stashing the sling deeper in his back and drawing out intel from Jelani as he walks forward to see the <span class=messageboard-ooc>Card 4:</span> <b>Necklace of Fireballs</b> the pup discovered. Knowing Aric might at least have a small possibility of success, TRR melds into the shadows of the hallway and <b>Aric</b> jauntily struts into the room, always eager to try a new accessory. </p>
<p><span class="messageboard-dice"><b>Necklace of Fireballs CtA Int 9:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Aric scoops up the necklace without a care, but the string catches on part of the ornate display and snaps. In slow motion, Aric's eyes widen in horror as he sees the tiny orange spheres let fly up into the air. His only grace is that the momentum sent them flying upwards, giving him and his canine an extra few seconds to sprint out the door and around the corner of the corridor before the "tink...tink...BOOMBOOMBOBOBOBOOOOOOOM" of successive fireballs destroy the contents of that small chamber. </p>
<p>Exchanging a look with the dog, he mutters, "I never look good in orange anyway," and and motions for the <b>Jelani</b> to lead on. The commotion must have alerted the vault's guardian to his presence because the djinn immediately motions Aric back around the corner. A <span class=messageboard-ooc>Card 5:</span> <b>Baykok</b> comes stomping down the hall, and Aric reaches for the <b>Mask of the Red Raven</b>...</p>
<p><span class=messageboard-ooc>Reveal and discard Sawtooth Saber for extra d8+#, recharge accessory (SVR) to add 1d8 (power). </span></p>
<p><span class="messageboard-dice"><b>Baykok CtD Combat 24:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 2 + 1d8 + 6 + 1d8 ⇒ (3) + 7 + (5) + 2 + (4) + 6 + (8) = 35</span> <span class=messageboard-ooc>Success! After you act, the Baykok deals 1d4 Ranged Combat damage to you.</span></p>
<p><span class="messageboard-dice"><b>Baykok AYA Ranged Damage:</b></span> <span class="messageboard-dice">1d4 ⇒ 3</span> <span class=messageboard-ooc>Reveal Armor of Skulls to reduce all damage by 2, reveal Sihedron Ring to reduce all damage by 2. </span></p>
<p>The Raven catches the monster off-guard and slashes twice, but he fights back hard. After a fierce melee, the vigilante is able to take the Baykok down. It lets loose a volley of spiny protrusions as part of its death rattle, but TRR's armor and new ring are able to protect him. </p>
<p>Exhausted and greedy, he can't bring himself to put extra effort into sealing off the vault, instead peering around the corner into one of the last chambers. A <span class=messageboard-ooc>Card 6:</span> <b>Faceless Stalker</b> lurks in the next room, but without a weapon, The Raven exercises the better part of valor and falls back to the exploded fireball chamber to allow Aric to rest. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Skulls" target="_blank" rel="nofollow">Armor of Skulls</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Sihedron_Ring" target="_blank" rel="nofollow">Sihedron Ring</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Skyplate Armor, Sawtooth Sabre +2, Force Sling +3,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Zon-Kuthon: 2 dice to Con or Finesse check.
<br />
<b>Other: </b>Box reroll for 2-6A is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Vault of Greed Card 1 ACQUIRED.
<br />
Vault of Greed Card 2 ACQUIRED.
<br />
Vault of Greed Card 3 BANISHED.
<br />
Vault of Greed Card 4 BANISHED.
<br />
Vault of Greed Card 5 BANISHED.
<br />
Vault of Greed Card 6 KNOWN.
<br />
</span></p>Turn 4, under Blessing of the Gods...
With the location closed, Aric hears the siren song of the Vault of Greed calling, but not so much as to be foolish. He hangs back and allows The Red Raven to scout ahead first. The vigilante spots a fine looking [ooc]Card 1: Force Sling +3 in a display case by the door and opts to investigate himself. Dispite its lack of Finesse, TRR calls upon the aid of Zon Kuthon to acquire it.
[dice=Force Sling +3 CtA Dex 10]2d10+4[/dice] Success!
TRR deftly[/ooc]...Aric Fncg (alias of SirRogue)2020-03-06T19:34:36ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8262020-03-02T19:15:33Z2020-03-02T19:15:33Z<p>Aric will also start at the Ravenous Crypt of Gluttony, but probably follow Myrtle wherever she goes so she can dig through her bag some more. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sawtooth_Saber_+2" target="_blank" rel="nofollow">Sawtooth Saber +2</a>, <a href="https://pacg.fandom.com/wiki/Armor_of_Skulls" target="_blank" rel="nofollow">Armor of Skulls</a>, <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Skyplate Armor, Sawtooth Sabre +2, Jelani,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Zon-Kuthon: 2 dice to Con or Finesse check.
<br />
<b>Other: </b>Box reroll for 2-6A is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will also start at the Ravenous Crypt of Gluttony, but probably follow Myrtle wherever she goes so she can dig through her bag some more.
Aric wrote:Hand: Sawtooth Saber +2, Armor of Skulls, Shadow Victim Ring, Mask of the Red Raven, Appleslayer, Dreamstalker, Psychic Detective, Blessing of Zon-Kuthon, Blessing of the Spy 1,
Displayed:
Kit: Skyplate Armor, Sawtooth Sabre +2, Jelani,
Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: Zon-Kuthon: 2 dice to Con or Finesse check....Aric Fncg (alias of SirRogue)2020-03-02T19:15:33ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2812020-03-02T18:40:37Z2020-03-02T18:40:37Z<p>Aric might take the Blessing 2 to get a Blessing of Maat if Grazzle doesn't want it. </p>
<p>No interest in loot staff. </p>
<p>Otherwise, passing on other upgrades. On to AD6!</p>Aric might take the Blessing 2 to get a Blessing of Maat if Grazzle doesn't want it.
No interest in loot staff.
Otherwise, passing on other upgrades. On to AD6!Aric Fncg (alias of SirRogue)2020-03-02T18:40:37ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8192020-03-01T06:06:44Z2020-03-01T06:06:44Z<p>As Nok-Nok settles in to recover, Aric peers into his <b>Crystal Ball</b> to see what's nearby in the library...</p>
<p><span class=messageboard-ooc>Card 2: Warrior of Wrath
<br />
Card 3: Augury
<br />
Card 4: Ruyla</span></p>
<p><span class=messageboard-ooc>Turn 8, under <b>Blessing of Gozreh</b>...</p>
<p>Having used his downtime to scout the <b>Thassilonian Library</b>, Aric sinks further into his cushy chair and <b>The Red Raven</b> emerges from the stacks to face down the [ooc]Card 2:</span> <b>Warrior of Wrath</b>. </p>
<p><span class="messageboard-dice"><b>Warrior of Wrath BYA Acro 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (4) + 6 + 2 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword and discard for extra d6+#</span>.</p>
<p><span class="messageboard-dice"><b>Warrior of Wrath CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 5 ⇒ (3) + 7 + (8) + 2 + (6) + 5 = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven plunges his sword into the wrathful cultist and doesn't bother to retrieve it, pushing onward. He doesn't bother trying to close the Library. He knows where his quarry is; just on the other side of this tomb of <span class=messageboard-ooc>Card 3:</span> <b>Augury</b>. </p>
<p><span class=messageboard-ooc>Psychic Detective to explore.</span></p>
<p><span class="messageboard-dice"><b>Augury CtA Divine 6:</b></span> <span class="messageboard-dice">1d4 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Not wanting to be halted by the library's rules of stopping to check out a spell once you've read it, TRR brushes the tome aside. His <span class=messageboard-ooc>Blessing of the Spy</span> intel has lead him to face down <span class=messageboard-ooc>Card 4:</span> <b>Ruyla</b>!</p>
<p>[Spoiler omitted]</p>As Nok-Nok settles in to recover, Aric peers into his Crystal Ball to see what's nearby in the library...
Card 2: Warrior of Wrath
Card 3: Augury
Card 4: Ruyla
Turn 8, under Blessing of Gozreh...
Having used his downtime to scout the Thassilonian Library, Aric sinks further into his cushy chair and The Red Raven emerges from the stacks to face down the [ooc]Card 2: Warrior of Wrath.
[dice=Warrior of Wrath BYA Acro 12]1d10+6+2[/dice] Success!
Reveal Shadowless Sword and discard for[/ooc]...Aric Fncg (alias of SirRogue)2020-03-01T06:06:44ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8142020-02-28T20:42:21Z2020-02-28T20:37:54Z<p><span class=messageboard-ooc>Turn 4, under <b>Blessing of the Gods</b>...</p>
<p>Aric [ooc]skips his move step and</span> ambles around the <b>Courtyard</b> kicking rocks, then pauses as one of them looks like a <span class=messageboard-ooc>Card 1:</span> <b>Greater Luckstone</b>.</p>
<p><span class="messageboard-dice"><b>Greater Luckstone CtA Skill 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Not has lucky as he'd hoped. Aric gives it a swift kick and <b>Appleslayer</b> takes off after it. The pup pauses, staring at something out of Aric's sight, then barks twice back at the noble, two short, clipped arfs that mean "danger." </p>
<p>Aric disappears into the verge and <b>The Red Raven</b> emerges from the rooftop above, descending upon the <span class=messageboard-ooc>Card 2:</span> <b>Warrior of Wrath</b> as it rounds the corner <span class=messageboard-ooc> (ans swapping Secret Broker for Strikewing Scimitar in the process)</span>. </p>
<p><span class="messageboard-dice"><b>Courtyard before Combat Acro 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Warrior of Wrath BYA Acro 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (9) + 6 + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Discard Sawtooth Saber for extra 1d8+#)</span>.</p>
<p><span class="messageboard-dice"><b>Warrior of Wrath CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 2 + 1d8 + 6 ⇒ (6) + 7 + (3) + 2 + (4) + 6 = 28</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven is able to easily scramble across the treacherous gravel of the Courtyard, dodge the flaming projectile launched by the warrior, then snickers snack with his Sawtooth Saber. It bends a bit as it cuts the henchman down; will have to get that repaired. </p>
<p><span class="messageboard-dice"><b>Courtyard CtC Acro 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 2 ⇒ (10) + 6 + 2 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>TRR again scrambles out of the Courtyard and secures the location from escape, then grasps the <b>Strikewing Scimitar</b> to move to the <b>Thassilonian Library</b>. Landing on a sill, he consults the <b>Dreamstalker</b>, who spots a <span class=messageboard-ooc>Card 1:</span> <b>Merchant</b> perusing the shelves. The Raven backs into the shadows, and <b>Aric</b> strolls into the building and makes conversation. </p>
<p><span class="messageboard-dice"><b>Merchant CtA Skill 7:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (6) + 7 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>The merchant takes to Aric immediately, and shows him the fascinating book he's admiring that details how to cast <span class=messageboard-ooc>Card 2:</span> <b>Haste</b>.</p>
<p><span class="messageboard-dice"><b>Haste CtA Int 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (6) + 1 = 7</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Aric smiles and nods and lets the merchant go back to reading. He could charge ahead a bit more, but without a weapon on hand, it seems brash, even for him. Instead he plays the <span class=messageboard-ooc>(blessing of the)</span> spy to get intel to others. Peering into a side chamber of the library, Aric eyes what look like <span class=messageboard-ooc>Card 3:</span> <b>Invasion Plans</b> spread out on a conference table. </p>
<p><i>Someone probably ought to take a closer look,</i> he thinks, as he finds a cushy chair and puts his feet up to read. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadow Victim Ring, Secret Broker, Blessing of Bastet,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 1 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Courtyard Card 1 BANISHED.
<br />
Courtyard Card 1 BANISHED.
<br />
Courtyard Card 1 CLOSED.
<br />
Thassilonian Library Card 1 ACQUIRED.
<br />
Thassilonian Library Card 1 BANISHED.
<br />
Thassilonian Library Card 1 KNOWN.
<br />
</span></p>Turn 4, under Blessing of the Gods...
Aric [ooc]skips his move step and ambles around the Courtyard kicking rocks, then pauses as one of them looks like a Card 1: Greater Luckstone.
[dice=Greater Luckstone CtA Skill 5]1d8[/dice] Failure!
Not has lucky as he'd hoped. Aric gives it a swift kick and Appleslayer takes off after it. The pup pauses, staring at something out of Aric's sight, then barks twice back at the noble, two short, clipped arfs that mean "danger."
Aric disappears[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-02-28T20:37:54ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2762020-02-24T05:04:48Z2020-02-24T05:04:48Z<p>CapITAn's Cutlass +1 —> Sawtooth SabER +2
<br />
Gambeson —> Armor of Skulls</p>CapITAn's Cutlass +1 --> Sawtooth SabER +2
Gambeson --> Armor of SkullsAric Fncg (alias of SirRogue)2020-02-24T05:04:48ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8072020-02-24T05:03:17Z2020-02-24T05:03:17Z<p>Aric will head to the <b>Courtyard</b> to try and close it early.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sawtooth_Saber_+2" target="_blank" rel="nofollow">Sawtooth Saber +2</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadow Victim Ring, Striking Wing Scimitar, Blessing of Bastet,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will head to the Courtyard to try and close it early.
Aric wrote:Hand: Sawtooth Saber +2, Red Leathers, Quick-Change Mask, Appleslayer, Dreamstalker, Secret Broker, Blessing of the Spy 2,
Displayed:
Kit: Shadow Victim Ring, Striking Wing Scimitar, Blessing of Bastet,
Deck: 17 Discard: 0 Buried: 0
NOTES:
Other: Box reroll for 2-5B is available.
[Spoiler omitted]
[Spoiler omitted][/spoiler]Aric Fncg (alias of SirRogue)2020-02-24T05:03:17ZRe: Forums: Play-by-Post: [ACG] [CAG] Curse of the Crimson Throne by MaelwysSirRoguehttps://paizo.com/campaigns/v5748p75ivkgp/gameplay&page=7#3342020-02-21T23:17:16Z2020-02-21T23:17:16Z<p>Merisiel follows the priest to the <b>Storehouse</b> to keep a wary eye on this newcomer and not at all because she wants to pilfer the loot stored there <span class=messageboard-ooc>or increase her hand size. </span></p>
<div class="messageboard-quotee">Merisiel wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shy_Ratani" target="_blank" rel="nofollow">Shy Ratani</a>, <a href="https://pacg.fandom.com/wiki/Humanbane_Rapier" target="_blank" rel="nofollow">Humanbane Rapier</a>, <a href="https://pacg.fandom.com/wiki/The_Demon%27s_Lantern" target="_blank" rel="nofollow">The Demon's Lantern</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Quartermaster" target="_blank" rel="nofollow">Blessing of the Quartermaster</a>, <a href="https://pacg.fandom.com/wiki/Materialize" target="_blank" rel="nofollow">Materialize</a>, <a href="https://pacg.fandom.com/wiki/Quartermaster" target="_blank" rel="nofollow">Quartermaster</a>, <a href="https://pacg.fandom.com/wiki/The_Joke_(Harrow)" target="_blank" rel="nofollow">The Joke (Harrow)</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Hero Points:</b> 3
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>bOTQ: 1 die on n/c check recharges.
<br />
<b>Movement: </b>Move me to the Office if my location closes.
<br />
<b>Other: </b>Hi I'm Merisiel! Please bot me if I need to Guard my location!
<br />
My box reroll for CCT-3A HAS NOT been used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted]</p>Merisiel follows the priest to the Storehouse to keep a wary eye on this newcomer and not at all because she wants to pilfer the loot stored there or increase her hand size.
Merisiel wrote:Hand: Shy Ratani, Humanbane Rapier, The Demon's Lantern, Blessing of the Quartermaster, Materialize, Quartermaster, The Joke (Harrow),
Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 3
NOTES:
Available Support: bOTQ: 1 die on n/c check recharges.
Movement: Move me to the Office if my location...SirRogue2020-02-21T23:17:16ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2732020-02-20T19:35:02Z2020-02-20T19:35:02Z<p>Meh. It's alchemical, it says banish, I think you should be able to use your power on it. My $.02.</p>Meh. It's alchemical, it says banish, I think you should be able to use your power on it. My $.02.Aric Fncg (alias of SirRogue)2020-02-20T19:35:02ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionThe FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2712020-02-19T20:20:34Z2020-02-19T20:20:34Z<p>I am interested in in an Armor 5 and Weapon 4, but only if no one else wants them.</p>I am interested in in an Armor 5 and Weapon 4, but only if no one else wants them.The FNCG Red Raven (alias of SirRogue)2020-02-19T20:20:34ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=17#8012020-02-17T17:56:10Z2020-02-17T17:56:10Z<p>On Nok-Nok's turn, <span class="messageboard-dice"><b>BOON CtA Acro 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of Abadar</b>...</p>
<p>With the Courtyard secure, the <b>Academy</b> is the only remaining location. Thanks to Grazzle's intel, we know the [ooc]Card 1:</span> <b>Alu-Demon Sister</b> is waiting at the threshold, so Aric falls back and lets <b>The Red Raven</b> advance. </p>
<p>Thanks to the intel of the Lizard Gawds, TRR forgoes his standard exploration and uses the extra time to properly prep his gear, pulling out his SVRing, telling the Zealot to hang back, and planning his attack with the intel on hand <span class=messageboard-ooc>Blessing of the Spy to explore and for extra die, reveal then discard Shadowless Sword for extra d6+#, recharge SVR with power for extra d8</span>. </p>
<p><span class="messageboard-dice"><b>Alu-Demon Sister CtD Combat 10:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d8 + 2 + 1d6 + 5 + 1d8 ⇒ (7, 8) + 7 + (1) + 2 + (1) + 5 + (1) = 32</span> <span class=messageboard-ooc>Success!</span></p>
<p>With the final sister defeated, all that is left to do is secure the location before something else escapes! TRR isn't great at this, but he planned ahead (BotSpy) and will hope for an assist from an ally (several blessing left in party). </p>
<p><span class="messageboard-dice"><b>Academy CtC Int 6:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 1, 6) = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven knows enough to trigger the mundane failsafe lock on the magical lockdown wards, keeping whatever is left in the Academy contained. </p>
<p>VICTORY!</p>On Nok-Nok's turn, [dice=BOON CtA Acro 8]1d10+6[/dice] Success!
Turn 7, under Blessing of Abadar...
With the Courtyard secure, the Academy is the only remaining location. Thanks to Grazzle's intel, we know the [ooc]Card 1: Alu-Demon Sister is waiting at the threshold, so Aric falls back and lets The Red Raven advance.
Thanks to the intel of the Lizard Gawds, TRR forgoes his standard exploration and uses the extra time to properly prep his gear, pulling out his SVRing, telling the[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-02-17T17:56:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7952020-02-12T01:14:04Z2020-02-12T01:14:04Z<p>On a previous turn, Myrtle casts <b>Restoration</b> on Aric, drawing himn <b>Striking Wing Scimitar</b> and <b>Quick-Change Mask</b>. </p>
<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Sarenrae</b>...</p>
<p>Nok-Nok broke them out of the Prison before Aric could make friends with any of the inmates, so he saunters off towards the <b>Festering Maze of Sloth</b>. He doesn't hold out much hope of making new friends here, though, so he quickly loses himself in the maze, and <b>The Red Raven</b> stalks out of the shadows to face down its evil. </p>
<p>He does not have to stalk long when an [ooc]Card 1:</span> <b>Alu-Demon Sister</b> blocks his path and attacks! TRR draws his new Saw-toothed Saber and attacks aggressively <span class=messageboard-ooc>(discard for extra d8+#)</span>. </p>
<p><span class="messageboard-dice"><b>Alu-Demon Sister CtD Combat 17:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 2 + 1d8 + 5 ⇒ (1) + 7 + (4) + 2 + (1) + 5 = 20</span> <span class=messageboard-ooc>Success! If defeated, you may immediately attempt to close this location. </span></p>
<p>The Raven senses an opportunity to end this quickly and returns to the entrance. A poison plant waits to sting any who try to pass, but it can only sting what is can see. The Red Raven dons his <b>Quick-Change Mask</b>, whispers a plea to Abadar, and attempts to sneak by the final guardian.</p>
<p><span class="messageboard-dice"><b>Festering Maze CtC <s>Con</s> Stealth 12:</b></span> <span class="messageboard-dice">2d10 + 6 ⇒ (5, 9) + 6 = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>TRR stealths out of the maze and sets the entrance ablaze. That should keep anyone from escaping this way. Grasping the hilt of his <b>Strikewing Scimitar</b>, The Raven flies off to the <b>Courtyard</b>. </p>
<p>Almost immediately he is confronted with his <span class=messageboard-ooc>Card 1:</span> <b>Shadow</b>. He draws his <b>Shadowless Sword</b>, and the Shadow finds his hand empty, which just seems unfair. </p>
<p><span class="messageboard-dice"><b>Shadow CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (3) + 7 + (4) + 2 = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven doesn't dwell on it much as he dispatches the shade, then checks in with his <b>Psychic Detective</b>, who points out some <span class=messageboard-ooc>Card 2:</span> <b>Chainmail of Cold Resistance</b> in a nearby crate. TRR consults with the <b>Secret Broker</b> on how best to approach it. </p>
<p><span class="messageboard-dice"><b>Chainmail of Cold Resistance CtA Con 8:</b></span> <span class="messageboard-dice">1d6 + 2d12 ⇒ (5) + (4, 7) = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Donning the armor over his gambeson, TRR peers into the other crate and spies a <span class=messageboard-ooc>Card 3:</span> <b>Headband of Inspired Wisdom</b> as he settles in to watch the area. </p>
<p><span class="messageboard-dice"><b>Scenario EoT Con 9:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure! Reduce hand size by 1.</span></p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Chainmail_of_Cold_Resistance" target="_blank" rel="nofollow">Chainmail of Cold Resistance</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Zealot" target="_blank" rel="nofollow">Zealot</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>,
<br />
<b>Kit: </b>Captain's Cutlass +1, Shadowless Sword 2, Shadow Victim Ring,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 4 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs barrier
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Festering Maze of Sloth Card 1 BANISHED.
<br />
Festering Maze of Sloth CLOSED.
<br />
Courtyard Card 1 BANISHED.
<br />
Courtyard Card 2 ACQUIRED.
<br />
Courtyard Card 3 KNOWN.
<br />
</span></p>On a previous turn, Myrtle casts Restoration on Aric, drawing himn Striking Wing Scimitar and Quick-Change Mask.
Turn 3, under Blessing of Sarenrae...
Nok-Nok broke them out of the Prison before Aric could make friends with any of the inmates, so he saunters off towards the Festering Maze of Sloth. He doesn't hold out much hope of making new friends here, though, so he quickly loses himself in the maze, and The Red Raven stalks out of the shadows to face down its evil.
He does not have to...The FNCG Red Raven (alias of SirRogue)2020-02-12T01:14:04ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7902020-02-05T19:42:16Z2020-02-05T19:42:16Z<p>Aric is happy to go to the <b>Prison</b> and make friends with some wrongfully accused incarcerants. </p>
<p>I have five explores, assuming no one needs my Abadar or allies before my turn. </p>
<p>Start of the first turn, I will display my Gambeson. </p>
<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Sawtooth_Sabre_+2" target="_blank" rel="nofollow">Sawtooth Sabre +2</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Gambeson" target="_blank" rel="nofollow">Gambeson</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Captain's Cutlass +1, Shadowless Sword 2, Shadow Victim Ring,
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs barrier
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]Aric is happy to go to the Prison and make friends with some wrongfully accused incarcerants.
I have five explores, assuming no one needs my Abadar or allies before my turn.
Start of the first turn, I will display my Gambeson.
Red Raven wrote:Hand: Sawtooth Sabre +2, Shadowless Sword 1, Gambeson, Jelani, Secret Broker, Psychic Detective, Blessing of Abadar,
Displayed:
Kit: Captain's Cutlass +1, Shadowless Sword 2, Shadow Victim Ring,
Deck: 16 Discard: 0 Buried: 0
NOTES:
Available...Aric Fncg (alias of SirRogue)2020-02-05T19:42:16ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2672020-02-05T19:20:07Z2020-02-05T19:20:07Z<p>Sounds like no one else is into the Weapon 4, so I'll take it.
<br />
HP: Card Feat - Armor</p>
<p>Captain's Cutlass +1 TOO -> Sawtooth Sabre +2
<br />
null -> Gambeson</p>Sounds like no one else is into the Weapon 4, so I'll take it.
HP: Card Feat - Armor
Captain's Cutlass +1 TOO -> Sawtooth Sabre +2
null -> GambesonAric Fncg (alias of SirRogue)2020-02-05T19:20:07ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2602020-02-03T21:26:00Z2020-02-03T21:26:00Z<p>I have passing interest in the Weapon 4, but only if no one else wants it.</p>I have passing interest in the Weapon 4, but only if no one else wants it.Aric Fncg (alias of SirRogue)2020-02-03T21:26:00ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Introducing Adventurer’s Packs for the Pathfinder Adventure Card SocietySirRoguehttps://paizo.com/community/blog/v5748dyo6sh3k&page=2?Introducing-Adventurer-s-Packs-for-the#532020-02-04T19:27:08Z2020-02-03T20:13:51Z<p>So previously we had been testing out an OP ruling Vic had made about replacing cards from a class deck with cards with identical card titles from the Core/Curse boxes. That feels like an interim measure that would be replaced by the Adventure Packs, but just so I know how to rule it, is that also still in effect? </p>
<p>For example, can I keep my OG class deck, supplant my Ultimate deck with two adventure packs, but then also replace cards from my class deck with cards of the same title from Core/Curse? (Presuming they are not duplicates of cards from my adventure packs.)</p>So previously we had been testing out an OP ruling Vic had made about replacing cards from a class deck with cards with identical card titles from the Core/Curse boxes. That feels like an interim measure that would be replaced by the Adventure Packs, but just so I know how to rule it, is that also still in effect?
For example, can I keep my OG class deck, supplant my Ultimate deck with two adventure packs, but then also replace cards from my class deck with cards of the same title from...SirRogue2020-02-03T20:13:51ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Introducing Adventurer’s Packs for the Pathfinder Adventure Card SocietySirRoguehttps://paizo.com/community/blog/v5748dyo6sh3k?Introducing-Adventurer-s-Packs-for-the#262020-02-01T05:07:43Z2020-02-01T05:07:43Z<div class="messageboard-quotee">Mhuirich wrote:</div><blockquote><br />
<br />
Awesome, thanks for this! It's already revealed another potential issue; Alchemy Level 0 should probably have Sword Cane, instead of Sword, which doesn't exist. </blockquote><p>Yeah, I've been meaning to ask about that. I thought shortsword, but I see that in another pack, and sword cane isn't.Mhuirich wrote:Awesome, thanks for this! It's already revealed another potential issue; Alchemy Level 0 should probably have Sword Cane, instead of Sword, which doesn't exist.
Yeah, I've been meaning to ask about that. I thought shortsword, but I see that in another pack, and sword cane isn't.SirRogue2020-02-01T05:07:43ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Introducing Adventurer’s Packs for the Pathfinder Adventure Card SocietySirRoguehttps://paizo.com/community/blog/v5748dyo6sh3k?Introducing-Adventurer-s-Packs-for-the#222020-02-03T19:37:45Z2020-01-31T23:30:07Z<p>YAY!!! I am so excited about this!!</p>
<p>I know a lot of PbP players use the wiki to reference cards as they are making quick card choices, so I made a <a href="https://pacg.fandom.com/wiki/Adventurer%27s_Pack" target="_blank" rel="nofollow">Adventurer's Pack</a> list page and started adding individual pack pages. I've only got the <a href="https://pacg.fandom.com/wiki/Alchemist_Adventurer%27s_Pack" target="_blank" rel="nofollow"> Alchemist Pack</a> up, but now that I've set up the template, adding the other packs should be quicker. </p>
<p>Whoohoo!</p>YAY!!! I am so excited about this!!
I know a lot of PbP players use the wiki to reference cards as they are making quick card choices, so I made a Adventurer's Pack list page and started adding individual pack pages. I've only got the Alchemist Pack up, but now that I've set up the template, adding the other packs should be quicker.
Whoohoo!SirRogue2020-01-31T23:30:07ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7832020-01-28T21:48:39Z2020-01-28T21:48:39Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of DIETY</b>...</p>
<p>With nowhere left to go, Aric wanders into the <b>Thassilonian Library</b>. Pulling a scroll of the nearest shelf, the title reads [ooc]Card 1:</span> <b>Lightning Bolt</b>.</p>
<p><span class="messageboard-dice"><b>Lightning Bolt CtA Int 8:</b></span> <span class="messageboard-dice">1d8 + 1 ⇒ (1) + 1 = 2</span> <span class=messageboard-ooc>Failure!</span></p>
<p>He tries to decipher the arcane marks, but quickly grows board and re-shelves it in the wrong place. </p>
<p>Ambling down an aisle of books, Aric halts as <b>Appleslayer</b> comes around a corner, then yaps back towards the corner he came from. </p>
<p>"What's that, boy? Someone's waiting to <span class=messageboard-ooc>Card 2:</span> <b>Ambush</b> me?" Aric slips on his <b>Quick-Change Mask</b>, then considers, and whispers a prayer to <b>Abadar</b> as well. </p>
<p><span class="messageboard-dice"><b>Ambush CtD <s>Perception</s> Diplomacy 9 + 5 = 14:</b></span> <span class="messageboard-dice">3d10 + 7 ⇒ (2, 10, 4) + 7 = 23</span> <span class=messageboard-ooc>Success! If defeated, you may immediately explore again.</span></p>
<p>Between the dog's warning and the god's intel on the ambushers' locations, Aric is able to easily reroute his path away from their kill zone and into another wing of the library. </p>
<p>Aric hears Grazzle hissing an offer of assistance in his ear, and replies that he would love to run into some more friends, if possible. </p>
<p>Card 3: Raise Dead
<br />
Card 4: Blessing of Norgorber
<br />
Card 5: Treachery Demon</p>
<p>Aric feels the slimy yet satisfying slither of the lizard gods' magic around him and notes some of the things in the immediate area, but none of them are potential allies. Still hoping, he picks a direction and heads off, finding <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d10 ⇒ 3</span> and happens across the <span class=messageboard-ooc>Card 3:</span> <b>Raise Dead</b> scroll Grazzle mentioned. </p>
<p><span class="messageboard-dice"><b>Raise Dead CtA Wis 12:</b></span> <span class="messageboard-dice">1d8 ⇒ 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Regrettably, this magic is too complex for Aric's limited understanding of the divine, and he must leave it be. </p>
<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Striking_Wing_Scimitar" target="_blank" rel="nofollow">Striking Wing Scimitar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Captain's Cutlass +1 TOO, Red Leathers, Zealot,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Thassilonian Library Card 1 BANISHED.
<br />
Thassilonian Library Card 2 BANISHED.
<br />
Thassilonian Library Card 3 BANISHED.
<br />
Thassilonian Library Card 4 KNOWN.
<br />
Thassilonian Library Card 5 KNOWN.
<br />
Thassilonian Library Card should be SHUFFLED.
<br />
</span></p>Turn 7, under Blessing of DIETY...
With nowhere left to go, Aric wanders into the Thassilonian Library. Pulling a scroll of the nearest shelf, the title reads [ooc]Card 1: Lightning Bolt.
[dice=Lightning Bolt CtA Int 8]1d8+1[/dice] Failure!
He tries to decipher the arcane marks, but quickly grows board and re-shelves it in the wrong place.
Ambling down an aisle of books, Aric halts as Appleslayer comes around a corner, then yaps back towards the corner he came from.
"What's that,[/ooc]...Aric Fncg (alias of SirRogue)2020-01-28T21:48:39ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7792020-01-21T19:22:58Z2020-01-21T19:22:58Z<p><span class="messageboard-dice"><b>Wrath BYA Acrobatics 12:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success!</span></p>[dice=Wrath BYA Acrobatics 12]1d10+6[/dice] Success!Aric Fncg (alias of SirRogue)2020-01-21T19:22:58ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7762020-01-17T21:13:24Z2020-01-17T20:57:14Z<p><span class=messageboard-ooc>Turn 3, under <b>Blessing of Nettlemaze</b>...</p>
<p>Grazzle alerts Aric that monsters already await him at the threshold of the <b>Nettlemaze</b>, so he ducks out and <b>The Red Raven</b> confers with Mother Myrtle before heading in, gratefully quaffing the <b>Potion of Heroism</b> she provides before facing down the [ooc]Card 1:</span> <b>Shadow</b> with his Shadowless Sword.</p>
<p><span class="messageboard-dice"><b>Shadow CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (4) + 7 + (2) + 2 + (1) = 16</span> <span class=messageboard-ooc>Success!</span></p>
<p>Dispatching the shade, TRR follows <b>Jelani</b> to ambush the <span class=messageboard-ooc>Card 2:</span> <b>Sneak</b>. </p>
<p><span class="messageboard-dice"><b>Sneak BYA Perception 8:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 + 1d6 ⇒ (8) + 3 + (7) + (5) = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Sneak CtD Combat 9 + AD5 = 14:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (4) + 7 + (6) + 2 + (5) = 24</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven spots the Sneak's trick easily and dispatches it before any harm can come to us. Elyana points to a <span class=messageboard-ooc>Card 3:</span> <b>Staff of Minor Healing</b> that the sneak dropped when it fell. </p>
<p><span class="messageboard-dice"><b>Staff of Minor Healing CtA Wisdom 7:</b></span> <span class="messageboard-dice">1d8 + 2 + 1d6 ⇒ (2) + 2 + (1) = 5</span> <span class=messageboard-ooc>Failure!</span> Unfortunately the sneak fell ON the staff, snapping it in twain and ruining its magic. </p>
<p>Checking his Wayfinder, TRR turns a corner of the maze to encounter <span class=messageboard-ooc>Card 4:</span> <b>Shining Child</b>. </p>
<p><span class="messageboard-dice"><b>Shining Child CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (9) + 7 + (5) + 2 + (4) = 27</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class=messageboard-ooc>Ask for <b>Potion of Restoration</b> from <b>Mother Myrtle</b>, draw <b>Captain's Cutlass</b> and <b>Blessing of Abadar</b></span>, then the Secret Broker charges TRR for the extremely obvious information that a <span class=messageboard-ooc>Card 5:</span> <b>Stone Giant</b> is stomping this way. </p>
<p><span class="messageboard-dice"><b>Stone Giant CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (9) + 7 + (8) + 2 + (5) = 31</span> <span class=messageboard-ooc>Success!</span></p>
<p>Dispatching the giant, The Raven exchanges his favor with Zon Kuthon for warning that there is an <span class=messageboard-ooc>Card 6:</span> <b>Ambush</b> nearby. </p>
<p><span class="messageboard-dice"><b>Ambush CtD Perception 9 + AD5 = 14:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d6 + 1d8 ⇒ (5) + 3 + (6) + (6) = 20</span> <span class=messageboard-ooc>Success! If defeated, you may immediately explore again.</span></p>
<p>We thwarted the ambush by the <span class=messageboard-ooc>Card 7:</span> <b>Warrior of Wrath</b> and ambush him back! <span class=messageboard-ooc>recharge Captain's Cutlass for 1d6 on the Acro BYA check</span>. </p>
<p><span class="messageboard-dice"><b>Warrior of Wrath BYA Acro 12:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d6 + 1d6 ⇒ (3) + 6 + (2) + (4) = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p><span class="messageboard-dice"><b>Warrior of Wrath CtD Combat 20:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (5) + 7 + (6) + 2 + (2) = 22</span> <span class=messageboard-ooc>Success! If defeated, you may immediately attempt to close this location.</span></p>
<p>To secure the Nettlemaze, the Raven will face down its final, random protector...</p>
<p><span class="messageboard-dice"><b>Zombie Giant CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 ⇒ (2) + 7 + (6) + 2 + (4) = 21</span> <span class=messageboard-ooc>Success !</span></p>
<p>The Crimson Crusader fells the monster across the exit to the maze as he and Myrtle pass through. This team-up worked out well, as he watches the alchemist juggle all the potions she's concocted with the ingredients from his fallen foes. </p>
<p>He consults with her on her preferred next destination, <b>Festering Maze of Sloth</b>, then uses his new crimson armored Skyplate wings to fly him there. Grazzle has already informed them of the <span class=messageboard-ooc>Card 1:</span> <b>Warlord</b> lying in wait, so The Raven uses that knowledge <span class=messageboard-ooc>Blessing of the Spy</span> to eplore and catch him off guard. </p>
<p><span class="messageboard-dice"><b>Warlord CtD Combat 9 + AD5 = 14:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d8 + 2 + 1d6 - 3 ⇒ (1, 7) + 7 + (1) + 2 + (3) - 3 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Settling into his customary watcher position, TRR peers about and points out a <span class=messageboard-ooc>Card 2:</span> <b>Wand of Treasure Finding</b> to Myrtle before stopping to rest. </p>
<div class="messageboard-quotee">Red Raven wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Striking_Wing_Scimitar" target="_blank" rel="nofollow">Striking Wing Scimitar</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Captain's Cutlass +1 TOO, Red Leathers, Zealot,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>2 dice vs. barrier
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted][Spoiler omitted][/spoiler]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Nettlemaze Card 1 BANISHED.
<br />
Nettlemaze Card 2 BANISHED.
<br />
Nettlemaze Card 3 BANISHED.
<br />
Nettlemaze Card 4 BANISHED.
<br />
Nettlemaze Card 5 BANISHED.
<br />
Nettlemaze Card 6 BANISHED.
<br />
Nettlemaze Card 7 BANISHED.
<br />
Nettlemaze is CLOSED.
<br />
Festering Maze of Sloth Card 2 BANISHED.
<br />
Festering Maze of Sloth Card 2 is KNOWN. </p>
<p></span></p>Turn 3, under Blessing of Nettlemaze...
Grazzle alerts Aric that monsters already await him at the threshold of the Nettlemaze, so he ducks out and The Red Raven confers with Mother Myrtle before heading in, gratefully quaffing the Potion of Heroism she provides before facing down the [ooc]Card 1: Shadow with his Shadowless Sword.
[dice=Shadow CtD Combat 13]1d10+7+1d8+2+1d6[/dice] Success!
Dispatching the shade, TRR follows Jelani to ambush the Card 2: Sneak.
[dice=Sneak BYA[/ooc]...The FNCG Red Raven (alias of SirRogue)2020-01-17T20:57:14ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7742020-01-16T18:23:06Z2020-01-16T18:23:06Z<p>Aric draws <b>Psychometrist</b> and <b>Secret Broker</b>.</p>Aric draws Psychometrist and Secret Broker.Aric Fncg (alias of SirRogue)2020-01-16T18:23:06ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7702020-01-15T20:53:30Z2020-01-15T20:53:30Z<p>Aric considers grouping up, but isn't keen on visiting Lamashtu anytime soon. Instead he heads to the monster-riffic <b>Nettlemaze</b> and invites the alchemist to join him. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, <a href="https://pacg.fandom.com/wiki/Skyplate_Armor" target="_blank" rel="nofollow">Skyplate Armor</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Captain's Cutlass +1 TOO, Red Leathers, Zealot,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>2 dice vs. barrier
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric considers grouping up, but isn't keen on visiting Lamashtu anytime soon. Instead he heads to the monster-riffic Nettlemaze and invites the alchemist to join him.
Aric wrote:Hand: Blessing of Zon-Kuthon, Wayfinder, Jelani, Elyana, Shadowless Sword 2, Blessing of the Spy 2, Skyplate Armor,
Displayed:
Kit: Captain's Cutlass +1 TOO, Red Leathers, Zealot,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Available Support: 2 dice vs. barrier
Other: Box reroll for 2-5B is available.
[Spoiler omitted]
...Aric Fncg (alias of SirRogue)2020-01-15T20:53:30ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2582020-01-15T20:42:31Z2020-01-15T20:42:31Z<p>Diviner's Blight -> Skyplate Armor</p>Diviner's Blight -> Skyplate ArmorAric Fncg (alias of SirRogue)2020-01-15T20:42:31ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2542020-01-07T18:37:20Z2020-01-07T18:37:20Z<p>Aric is always interested in more allies, but got the last one, and knows others are interested. </p>
<p>With that in mind, I'll say my first choice is the Armor 5. Skyplate is pretty cool. </p>
<p><span class="messageboard-dice"><b>Armor 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 730</span></p>Aric is always interested in more allies, but got the last one, and knows others are interested.
With that in mind, I'll say my first choice is the Armor 5. Skyplate is pretty cool.
[dice=Armor 5]1d1000[/dice]Aric Fncg (alias of SirRogue)2020-01-07T18:37:20ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=6#2512020-01-06T18:34:21Z2020-01-06T18:34:21Z<p>Power Feat:
<br />
Aric - [X] When you acquire a boon, you may examine the top card of your location deck. <b>([X] If it is an ally that has Diplomacy in its check to acquire, draw it.)</b>
<br />
TRR - [X] On your combat check, you may discard <b>([X] or recharge)</b> a card that has the Accessory or Clothing trait or an armor to add 1d8 (☐ 1d12).</p>Power Feat:
Aric - [X] When you acquire a boon, you may examine the top card of your location deck. ([X] If it is an ally that has Diplomacy in its check to acquire, draw it.)
TRR - [X] On your combat check, you may discard ([X] or recharge) a card that has the Accessory or Clothing trait or an armor to add 1d8 (☐ 1d12).Aric Fncg (alias of SirRogue)2020-01-06T18:34:21ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2502020-01-06T18:29:45Z2020-01-06T18:29:45Z<p>Aric chooses Ally.</p>Aric chooses Ally.Aric Fncg (alias of SirRogue)2020-01-06T18:29:45ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7632020-01-03T23:51:18Z2020-01-03T23:51:18Z<p>Aric hears Mother Myrtle preparing to face off with the villain and hurries to cut off the Nettlemaze as an escape route. He encounters a <b>Skull Ripper</b> who is intent on keeping the way open. </p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword, get extra die vs summoned monster, discard for extra die plus #. 1d6 Heroism, 1d6 Toxic Cloud. Two dice from Blessing of Zon Kathon.</p>
<p><span class="messageboard-dice"><b>BANE CtD Combat 14:</b></span> <span class="messageboard-dice">3d6 + 1d8 + 2 + 1d6 + 5 + 1d8 + 2d6 ⇒ (3, 2, 6) + (5) + 2 + (3) + 5 + (7) + (3, 6) = 42</span> [ooc]Success!</span></p>
<p>Despite lacking time to summon The Raven, Aric displays his own melee acumen (with various sources of assistance). </p>
<p><span class=messageboard-ooc><b>Guarded. </b></span></p>Aric hears Mother Myrtle preparing to face off with the villain and hurries to cut off the Nettlemaze as an escape route. He encounters a Skull Ripper who is intent on keeping the way open.
Reveal Shadowless Sword, get extra die vs summoned monster, discard for extra die plus #. 1d6 Heroism, 1d6 Toxic Cloud. Two dice from Blessing of Zon Kathon.
[dice=BANE CtD Combat 14]3d6+1d8+2+1d6+5+1d8+2d6[/dice] [ooc]Success!
Despite lacking time to summon The Raven, Aric displays his own melee[/ooc]...Aric Fncg (alias of SirRogue)2020-01-03T23:51:18ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7612019-12-31T01:29:59Z2019-12-31T01:29:59Z<p>Offturn, Aric is reinvigorated for 4 cards of delicious lizard gawd healing. </p>
<p><span class=messageboard-ooc>Turn 14, under <b>Blessing of Lamashtu</b>...</p>
<p>Informed of the weapon ahead, Aric hands back as Myrtle moves further into the <b>Nettlemaze</b>, and <b>The Red Raven</b> attempts to delicately scoop up the [ooc]Card 1:</span> <b>Venomous Dagger +2</b>.</p>
<p><span class="messageboard-dice"><b>Venomous Dagger +2 CtA Dex 11:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (4) + 4 = 8</span> <span class=messageboard-ooc>Failure!</span> </p>
<p>The dagger is a bit dangerous, and not particularly helpful to the party, so The Raven doesn't expend a great deal of effort to obtain it, and instead kicks it further into the nettles to keep away from bad hands. </p>
<p><i>what's next?</i> he thinks, peering into his Crystal Ball...</p>
<p><span class=messageboard-ooc>
<br />
Card 2: Sinspawn Axeman
<br />
Card 3: Zombie Giant
<br />
Card 4: Ogre
<br />
</span></p>
<p><span class="messageboard-dice"><b>scenario bury effect:</b></span> <span class="messageboard-dice">1d6 ⇒ 2</span><span class=messageboard-ooc>Crystal Ball not buried</span>.</p>
<p>This maze is full of monsters, it seems. Not seeing a point to beating around the nettlebush, TRR uses the gathered intel to his advantage <span class=messageboard-ooc>discards Blessing of the Spy</span> and attacks the <span class=messageboard-ooc>Card 2:</span> <b>Sinspawn Axeman</b>!</p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword, extra die from BotSpy</span>.</p>
<p><span class="messageboard-dice"><b>Sinspawn Axeman CtD Combat 19:</b></span> <span class="messageboard-dice">2d10 + 7 + 1d8 + 2 - 2 ⇒ (4, 9) + 7 + (6) + 2 - 2 = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>TRR cuts the axeman down, then follow the <b>Cat</b> around the corner, knowing the <span class=messageboard-ooc>Card 3:</span> <b>Zombie Giant</b> is waiting. </p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword</span>.</p>
<p><span class="messageboard-dice"><b>Zombie Giant CtD Combat 13:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 - 2 ⇒ (3) + 7 + (5) + 2 - 2 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>Knowing what's to come, TRR retires to the shadows to allow <b>Aric</b> to recover. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Short Sword +1, Blessing of Bastet, Elyana,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Nettlemaze Card 1 BANISHED.
<br />
Nettlemaze Card 2 BANISHED.
<br />
Nettlemaze Card 3 BANISHED.
<br />
Nettlemaze Card 4 KNOWN.
<br />
</span></p>Offturn, Aric is reinvigorated for 4 cards of delicious lizard gawd healing.
Turn 14, under Blessing of Lamashtu...
Informed of the weapon ahead, Aric hands back as Myrtle moves further into the Nettlemaze, and The Red Raven attempts to delicately scoop up the [ooc]Card 1: Venomous Dagger +2.
[dice=Venomous Dagger +2 CtA Dex 11]1d10+4[/dice] Failure!
The dagger is a bit dangerous, and not particularly helpful to the party, so The Raven doesn't expend a great deal of effort to obtain[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-12-31T01:29:59ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7562019-12-17T21:26:10Z2019-12-17T21:26:10Z<p><span class=messageboard-ooc>Offturn, Aric takes 3 healing from Grazzle. </span></p>
<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Sarenrae</b>...</p>
<p>Aric falls back as <b>The Red Raven</b> springs to the <b>Thassilonian Dungeon</b> to assist Mother Myrtle with a [ooc]Card 1:</span> <b>Large Chest</b> that she has heated up.</p>
<p><span class="messageboard-dice"><b>Large Chest CtD Dex 10 + AD5 = 15:</b></span> <span class="messageboard-dice">1d10 + 4 + 2d6 ⇒ (6) + 4 + (5, 1) = 16</span> <span class=messageboard-ooc>Success !</span></p>
<p>TRR kicks the smoldering lock in and the chest pops open to reveal <span class="messageboard-dice"><b>Large Chest weapons:</b></span> <span class="messageboard-dice">1d4 ⇒ 1</span> a <span class=messageboard-ooc>Short Sword +1</span>. he ambivalently retrieves the weapon, and Jelani points out a pair of <span class=messageboard-ooc>Card 2:</span> <b>Boots of Elvenkind</b> in a false bottom of the chest. </p>
<p><span class="messageboard-dice"><b>Boots of Elvenkind CtA Acro 5:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (9) + 6 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven slips the boots on, then receives a note from his <b>Secret Broker</b> that the <span class=messageboard-ooc>Card 3:</span> <b>Adherer</b> is here. TRR searches his pouches for anything with the Aberration trait, but comes up empty. Alas. </p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword, discard boots (clothing) to add 1d8 (power).</span></p>
<p><span class="messageboard-dice"><b>Adherer CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d8 - 2 ⇒ (5) + 7 + (2) + 2 + (6) - 2 = 20</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword, discard ring(accessory) to add 1d8 (power).</span></p>
<p><span class="messageboard-dice"><b>THEN Adherer CtD Combat 18:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d8 - 2 ⇒ (4) + 7 + (2) + 2 + (6) - 2 = 19</span> <span class=messageboard-ooc>Success! May attempt to close.</span></p>
<p><span class="messageboard-dice"><b>Thassilonian Dungeon CtC Int 7:</b></span> <span class="messageboard-dice">2d8 ⇒ (8, 3) = 11</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven draws on the abomination and slices deftly, using his outfit to his advantage in distracting the creature. He uses the creatures bulk to block the entrance and motions for Myrtle to exit with him so he can seal the way. </p>
<p>With noting to survey, The Raven grasps his <b>Strikewing Scimitar</b> and flies to the <b>Nettlemaze</b> where he settles in to sentinel duty. He spots a <span class=messageboard-ooc>Card 1:</span> <b>Sneak</b>, but opts to not yet attack, swapping his new shortsword to his kit in exchange for his <b>Quick-change Mask</b> and settling in to recover.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Cat" target="_blank" rel="nofollow">Cat</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_2" target="_blank" rel="nofollow">Blessing of the Spy 2</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Short Sword +1, Blessing of Bastet, Elyana,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Thassilonian Dungeon Card 1 BANISHED.
<br />
Random Weapon 1 ACQUIRED.
<br />
Thassilonian Dungeon Card 2 ACQUIRED.
<br />
Thassilonian Dungeon Card 3 BANISHED.
<br />
Thassilonian Dungeon CLOSED.
<br />
Nettlemaze Card 1 KNOWN.
<br />
</span></p>Offturn, Aric takes 3 healing from Grazzle.
Turn 10, under Blessing of Sarenrae...
Aric falls back as The Red Raven springs to the Thassilonian Dungeon to assist Mother Myrtle with a [ooc]Card 1: Large Chest that she has heated up.
[dice=Large Chest CtD Dex 10 + AD5 = 15]1d10+4+2d6[/dice] Success !
TRR kicks the smoldering lock in and the chest pops open to reveal [dice=Large Chest weapons]1d4[/dice] a Short Sword +1. he ambivalently retrieves the weapon, and Jelani points out a[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-12-17T21:26:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=16#7512019-12-16T19:55:50Z2019-12-16T19:55:50Z<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Gorum</b>...</p>
<p>Thanks to Grazzle, Aric knows that the <b>Shimmerglens</b> holds a [ooc]Card 4:</span> <b>Toad</b> just waiting for Aric to befriend it. </p>
<p><span class="messageboard-dice"><b>Toad CtA Int 7:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d4 ⇒ (1) + 1 + (1) = 3</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Unfortunately, it is not impressed by Aric's intelligence, and hops away. <b>Appleslayer</b> sniffs after it, but then finds <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (6) + 2 = 8</span> <span class=messageboard-ooc>Card 8:</span> a <b>Cat</b>! Appleslayer snuffles at it, and his hisses back. Aric is a little more invested in the Cat's opinion of him, so he has his <b>Psychometrist</b> give him the Arcane knowledge of his Secret Broker. </p>
<p><span class="messageboard-dice"><b>Cat CtA Arcane 8:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d4 ⇒ (6) + 4 + (3) = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>The cat is haughty, but moderately accepting of Aric's presence. It rubs up against his shins, then trills at him as it trots off around a hedge towards a <span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d6 + 2 ⇒ (1) + 2 = 3</span> <span class=messageboard-ooc>Card 3:</span> scroll of <b>Enfeeble</b>.</p>
<p><span class="messageboard-dice"><b>Enfeeble CtA Arcane 6:</b></span> <span class="messageboard-dice">1d10 + 4 + 1d4 ⇒ (4) + 4 + (2) = 10</span> <span class=messageboard-ooc>Success!</span></p>
<p>Aric scritches the cat and picks up the scroll, then turns to his <b>Dreamstalker</b> as she has a vision of
<br />
<span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d3 + 4 ⇒ (1) + 4 = 5</span> <span class=messageboard-ooc>Card 5:</span> <b>Blessing of Calistria</b>. Knowing how the goddess values dexterity, Aric will back off and allow <b>The Red Raven</b> to impress Calistria. </p>
<p><span class="messageboard-dice"><b>Blessing of Calistria CtA Dex 4:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Success!</span></p>
<p>Aric claims the blessing and stows it, then assesses the area as he settles in to rest, when he spots<span class="messageboard-dice"><b>random location card:</b></span> <span class="messageboard-dice">1d2 + 5 ⇒ (1) + 5 = 6</span> <span class=messageboard-ooc>Card 6:</span> the <b>Putrid Horror</b> nearby!</p>
<p>The Raven considers rushing it, but he is low on supplies, and tactically, there is value in not letting it know we know where it is while we seal off its escape routes. </p>
<p>TRR tempers his aggression with cunning and melds back into the shadows to allow Aric to rest. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Striking_Wing_Scimitar" target="_blank" rel="nofollow">Striking Wing Scimitar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Quick-Change Mask, Blessing of Bastet, Elyana,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs. barrier</p>
<p><b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shimmerglens Card 4 BANISHED.
<br />
Shimmerglens Card 8 ACQUIRED.
<br />
Shimmerglens Card 3 ACQUIRED.
<br />
Shimmerglens Card 5 ACQUIRED.
<br />
Shimmerglens Card 6 KNOWN, on top.</p>
<p></span></p>Turn 6, under Blessing of Gorum...
Thanks to Grazzle, Aric knows that the Shimmerglens holds a [ooc]Card 4: Toad just waiting for Aric to befriend it.
[dice=Toad CtA Int 7]1d8+1+1d4[/dice] Failure!
Unfortunately, it is not impressed by Aric's intelligence, and hops away. Appleslayer sniffs after it, but then finds [dice=random location card]1d6+2[/dice] Card 8: a Cat! Appleslayer snuffles at it, and his hisses back. Aric is a little more invested in the Cat's opinion of him, so he[/ooc]...Aric Fncg (alias of SirRogue)2019-12-16T19:55:50ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7452019-12-12T20:35:28Z2019-12-12T20:35:28Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of Gorum</b>...</p>
<p>Aric wanders the <b>Shimmerglens</b> hoping to make friends and is istead confronted with a [ooc]Card 1:</span> <b>Mercenary</b>. </p>
<p><span class=messageboard-ooc>Recharge Mask of the Red Raven, reveal then discard Captain's Cutlass.</span></p>
<p><span class="messageboard-dice"><b>Mercenary CtD Combat 10 + AD5 = 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d6 + 1 + 1d8 ⇒ (6) + 7 + (4) + 1 + (5) = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven dispatches the merc with ease, but the conflict dulls the blade beyond use and will need repair. Absent a means of combat, TRR pulls out his <b>Crystal Ball</b> to examine the way ahead. </p>
<p><span class=messageboard-ooc>
<br />
Card 2: Detect Evil
<br />
Card 3: Door Spike
<br />
Card 4: Sneak
<br />
</span></p>
<p>Seeing the Way, TRR bypasses the scroll, leaving it for Grazzle, then uses his intel (BotSpy) to take care of the <span class=messageboard-ooc>Card 3:</span> <b>Door Spike</b>. </p>
<p><span class="messageboard-dice"><b>Door Spike CtD Dex 12:</b></span> <span class="messageboard-dice">2d10 + 4 ⇒ (1, 10) + 4 = 15</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven deliberately triggers the trap, then dodges the resulting spike lever as it shoots out at him, and prevents the trap from resetting so no one else will have to deal with it. </p>
<p>TRR pauses to rest, and would scout, but already knows what is there. The knowledge gives him security enough to back into the shadows and allow Aric to emerge and reset. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Striking_Wing_Scimitar" target="_blank" rel="nofollow">Striking Wing Scimitar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Quick-Change Mask, Blessing of Bastet, Elyana,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>Abadar: 2 dice vs. barrier</p>
<p><b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shimmerglens Card 1 BANISHED.
<br />
Shimmerglens Card 2 KNOWN.
<br />
Shimmerglens Card 3 BANISHED.
<br />
Shimmerglens Card 5 KNOWN.
<br />
</span></p>Turn 2, under Blessing of Gorum...
Aric wanders the Shimmerglens hoping to make friends and is istead confronted with a [ooc]Card 1: Mercenary.
Recharge Mask of the Red Raven, reveal then discard Captain's Cutlass.
[dice=Mercenary CtD Combat 10 + AD5 = 15]1d10+7+1d6+1+1d8[/dice] Success!
The Red Raven dispatches the merc with ease, but the conflict dulls the blade beyond use and will need repair. Absent a means of combat, TRR pulls out his Crystal Ball to examine the way ahead.
[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-12-12T20:35:28ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7412019-12-09T18:47:37Z2019-12-09T18:47:37Z<p>Aric will hope to rescue some new allies from the <b>Shimmerglens</b>.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Secret_Broker" target="_blank" rel="nofollow">Secret Broker</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Quick-Change Mask, Blessing of Bastet, Elyana,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Box reroll for 2-5B is available.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will hope to rescue some new allies from the Shimmerglens.
Aric wrote:Hand: Captain's Cutlass +1, Red Leathers, Mask of the Red Raven, Crystal Ball, Dreamstalker, Secret Broker, Blessing of the Spy 1,
Displayed:
Kit: Quick-Change Mask, Blessing of Bastet, Elyana,
Deck: 15 Discard: 0 Buried: 0
NOTES:
Other: Box reroll for 2-5B is available.
[Spoiler omitted]
[Spoiler omitted][/spoiler]Aric Fncg (alias of SirRogue)2019-12-09T18:47:37ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2472019-12-09T18:40:15Z2019-12-09T18:40:15Z<p>Vreva Jhafae -> Secret Broker.</p>Vreva Jhafae -> Secret Broker.Aric Fncg (alias of SirRogue)2019-12-09T18:40:15ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2432019-12-04T00:39:09Z2019-12-04T00:39:09Z<p>No loot falchion for me; not enough Finesse. </p>
<p>Predictably, we are of two minds on the upgrade. TRR is always interested in weapons, but I think Aric's array of available allies is far more interesting. </p>
<p><span class="messageboard-dice"><b>Ally 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 96</span> Under 10%, but still better than 9. </p>
<p>Barring that,
<br />
<span class="messageboard-dice"><b> Weapon 5:</b></span> <span class="messageboard-dice">1d1000 ⇒ 993</span></p>
<p>HP: card feat - Weapon. Will reclaim another Captain's Cutlass if he gets the ally (or otherwise doesn't get the weapon).</p>No loot falchion for me; not enough Finesse.
Predictably, we are of two minds on the upgrade. TRR is always interested in weapons, but I think Aric's array of available allies is far more interesting.
[dice=Ally 5]1d1000[/dice] Under 10%, but still better than 9.
Barring that,
[dice= Weapon 5]1d1000[/dice]
HP: card feat - Weapon. Will reclaim another Captain's Cutlass if he gets the ally (or otherwise doesn't get the weapon).Aric Fncg (alias of SirRogue)2019-12-04T00:39:09ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7342019-11-25T18:55:00Z2019-11-25T18:54:39Z<p>Aric looks ahead after picking up the Dancing Scimitar and spots a <span class=messageboard-ooc>Card 4:</span> <b>Crushing Door</b> in his path. </p>
<p><span class=messageboard-ooc>Guard Tower Card 4 KNOWN</span></p>Aric looks ahead after picking up the Dancing Scimitar and spots a Card 4: Crushing Door in his path.
Guard Tower Card 4 KNOWNAric Fncg (alias of SirRogue)2019-11-25T18:54:39ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7332019-11-24T07:38:01Z2019-11-24T07:38:01Z<p>Forgot to discard a card, per scenario text last time; pitch Shadow Victim Ring. </p>
<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of Iomedae</b>...</p>
<p>STart of turn, Aric will yield to <b>The Red Raven</b>, then summon and encounter [Spoiler omitted] </p>
<p>Recharge Blessing of Bastet, then reveal Shadowless Sword. </p>
<p><span class="messageboard-dice"><b>Bandit CtD Combat 8:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (7) + 7 + (6) + 2 = 22</span> [ooc]Success!</span></p>
<p>Following Grazzle's intel around the <b>Guard Tower</b> and tries to retrieve the <span class=messageboard-ooc>Card 2:</span> <b>Giantbane Dagger +1</b>.</p>
<p><span class="messageboard-dice"><b>Giantbane Dagger +1 CtA Dex 10:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (3) + 4 = 7</span> <span class=messageboard-ooc>Failure!</span></p>
<p>The dagger prooves too unwieldy for The Raven, and he leaves it behind. TRR follows Jelani's directions the <span class=messageboard-ooc>Card 3:</span> <b>Magic Full Plate</b> Grazzle spotted. </p>
<p><span class="messageboard-dice"><b>Magic Full Plate CtA Con 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Again, too heavy for his style, and he leaves it behind. Hoping to whittle it down before going there, TRR asks the <b>Dreamstalker</b> for a glimpse of the <b>Warrens</b> and spots a <span class=messageboard-ooc>Card 1:</span> <b>Dancing Scimitar +2</b> in a heavily guarded stash. He nods to the Dreamstalker, who teleports it to the Guard Tower before them. </p>
<p>Armed with this foreknowledge, TRR yields to <b>Aric</b>, who dons his <b>Quick-Change Mask</b> and attempts to charm the boogie blade. </p>
<p><span class="messageboard-dice"><b>Dancing Scimitar +2 CtA <s>Melee</s> Dip 12:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (6) + 7 = 13</span> <span class=messageboard-ooc>Success!</span></p>
<p>It takes a bit of effort, but Aric is able to sing a song of battle, and the dancing blade beings to groove to Aric's tune instead of its own, and by the time it is over, the pair are dancing in unison and the blade allows Aric to take hold of its hilt and claim the weapon. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Dancing_Scimitar_+2" target="_blank" rel="nofollow">Dancing Scimitar +2</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Appleslayer" target="_blank" rel="nofollow">Appleslayer</a>, <a href="https://pacg.fandom.com/wiki/Vreva_Jhafae" target="_blank" rel="nofollow">Vreva Jhafae</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Zealot, Captain's Cutlass +1, Striking Wing Scimitar,
<br />
<b>Deck:</b> 9 <b>Discard:</b> 8 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>2 dice vs. barriers
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Guard Tower Card 2 BANISHED.
<br />
Guard Tower Card 3 BANISHED.
<br />
Warrens Card 1 ACQUIRED.
<br />
</span></p>Forgot to discard a card, per scenario text last time; pitch Shadow Victim Ring.
Turn 10, under Blessing of Iomedae...
STart of turn, Aric will yield to The Red Raven, then summon and encounter [Spoiler omitted]
Recharge Blessing of Bastet, then reveal Shadowless Sword.
[dice=Bandit CtD Combat 8]1d10+7+1d8+2[/dice] [ooc]Success!
Following Grazzle's intel around the Guard Tower and tries to retrieve the Card 2: Giantbane Dagger +1.
[dice=Giantbane Dagger +1 CtA Dex 10]1d10+4[/dice][/ooc]...The FNCG Red Raven (alias of SirRogue)2019-11-24T07:38:01ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7282019-11-21T21:00:59Z2019-11-21T21:00:59Z<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Pharasma</b>...</p>
<p>Knowning what awaits on the other side of the <b>City Gate</b>, Aric falls back, and <b>The Red Raven</b> swings into action against the [ooc]Card 1:</span> <b>Stone Head</b>, exchanging his cutlass for his Diviner's Blight on the way, and then bringing down his Shadowless Sword!</p>
<p><span class="messageboard-dice"><b>Stone Head CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (4) + 7 + (6) + 2 = 19</span> <span class=messageboard-ooc>Success! Damage, then attempt to close.</span></p>
<p><span class="messageboard-dice"><b> Stone Head AYA damage:</b></span> <span class="messageboard-dice">1d4 - 1 ⇒ (3) - 1 = 2</span></p>
<p>The head is no match for the crimson crusader's blade, but the crumbling idol tumbles some rock onto the vigilante. He takes it on <b>Diviner's Blight</b> and emerges unscathed. </p>
<p>The Raven begins to swing the gate closed, but a <b>Bandit</b> spills out of the gatehouse and half-heartedly tries to stop him. </p>
<p>[Spoiler omitted] </p>
<p><span class="messageboard-dice"><b>Bandit CtD Combat 8:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d8 ⇒ (5) + 7 + (5) + 2 + (7) = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven must stash his <span class=messageboard-ooc>recharge Blessing of Abadar</span> to keep it out of the thug's greedy hands, then pistol whips him with his sword's pommel and finished locking the gate. <span class=messageboard-ooc>CLOSED.</span></p>
<p><b>Elyana</b> warns of a <span class=messageboard-ooc>Card 1:</span> <b>Wyvern</b> attacking the <b>Guard Tower</b>, and TRR has her lead him there <span class=messageboard-ooc>examine top of any deck, then may move, then may explore</span>.</p>
<p><span class="messageboard-dice"><b>BANE CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (9) + 7 + (5) + 2 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>TRR cuts down the assaulting serpent, then consults his <b>Crystal Ball</b> to scout the immediate vicinity and finds:</p>
<p><span class=messageboard-ooc>Card 2:</span> <b>Grizzled Mercenary</b>
<br />
<span class=messageboard-ooc>Card 3:</span> <b>Heavy Crossbow</b>
<br />
<span class=messageboard-ooc>Card 4:</span> <b>Headband of Inspired Wisdom</b></p>
<p>With this knowledge, TRR ducks into the shadows of the tower and Aric emerges at its base, and at Jakardros' behest (<span class=messageboard-ooc>discard to explore</span>, immediately befriends the <span class=messageboard-ooc>Card 2:</span> <b>Grizzled Mercenary</b> (cannot fail Dip 6). </p>
<p>The mercenary tells Aric there is a <span class=messageboard-ooc>Card 3:</span> <b>Heavy Crossbow</b> on a nearby rack but that it is crap, and in demonstration, smashes it against the tower wall (<span class=messageboard-ooc>banish a boon if encountered</span>. </p>
<p>Aric is startled by the display and sits on a bench to collect himself. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>,
<br />
<b>Kit: </b>Zealot, Captain's Cutlass +1, Striking Wing Scimitar,
<br />
<b>Deck:</b> 8 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Blessing of rerolls
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
City Gate Card 1 BANISHED.
<br />
City Gate CLOSED.
<br />
Guard Tower Card 1 BANISHED.
<br />
Guard Tower Card 2 ACQUIRED.
<br />
Guard Tower Card 3 BANISHED.
<br />
Guard Tower Card 4 KNOWN.
<br />
</span></p>Turn 6, under Blessing of Pharasma...
Knowning what awaits on the other side of the City Gate, Aric falls back, and The Red Raven swings into action against the [ooc]Card 1: Stone Head, exchanging his cutlass for his Diviner's Blight on the way, and then bringing down his Shadowless Sword!
[dice=Stone Head CtD Combat 16]1d10+7+1d8+2[/dice] Success! Damage, then attempt to close.
[dice= Stone Head AYA damage]1d4-1[/dice]
The head is no match for the crimson crusader's blade, but the[/ooc]...Aric Fncg (alias of SirRogue)2019-11-21T21:00:59ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7232019-11-20T19:38:29Z2019-11-20T19:38:29Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of the Gods</b>...</p>
<p>Aric's hopes of befriending some locals at the <b>City Gate</b> are discouraged when he sees the [ooc]Card 1:</span> <b>Mammoth</b> blocking his path. Aric slinks of the trail and a figure wearing the <b>Mask of the Red Raven</b> descends upon the beast with a <b>Shadowless Sword</b>, <span class=messageboard-ooc>discarding for extra d6 + #.</span></p>
<p><span class="messageboard-dice"><b>Mammoth CtD Combat 16:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d6 + 5 ⇒ (5) + 7 + (1) + 2 + (1) + 5 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven lands atop the creature, plunging his blade into its hide. It topples, making the blade difficult to retrieve. </p>
<p><i>You've got more company than that, Dearie,</i> the Psychic Detective warns. The alert gives TRR time to swap his Zealot summons for his extra Shadowless Sword before turning to face the Mammoth's <span class=messageboard-ooc>Card 2:</span> <b>Mercenary</b> wrangler. </p>
<p><span class="messageboard-dice"><b>Mercenary CtD Combat 10 + AD5 = 15:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (10) + 7 + (4) + 2 = 23</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Red Raven cuts the thug down and he falls next to his charge. Drawing his <b>Wayfinder</b>, TRR spots a <span class=messageboard-ooc>Card 3:</span> <b>Cat</b> near the gates and opts to let <b>Aric</b> handle the feline. </p>
<p><span class=messageboard-ooc>Display Psychometrist and Shadowless Sword (CTA: Arcane). </span></p>
<p><span class="messageboard-dice"><b>Cat CtA Arcane 8:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (5) + 4 = 9</span> <span class=messageboard-ooc>Success!</span></p>
<p>With some help vibing from the arcane power in his sword, Aric is able to appeal to the cat's sense of magic and enlist her help. The feline mews at Aric after some scritches, then leads Aric to her master, <span class=messageboard-ooc>(examine after successful acquire)</span> <span class=messageboard-ooc>Card 4:</span> <b>Jakardros Sovark</b>.</p>
<p><span class="messageboard-dice"><b>Jakardros Sovark CtA Dip 6:</b></span> <span class="messageboard-dice">1d10 + 7 ⇒ (5) + 7 = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>Aric quickly sways the ranger to his side, and <span class=messageboard-ooc>(examine after successful acquire)</span> he excitedly points out a <span class=messageboard-ooc>Card 5:</span> <b>Stone Head</b> on the other side of the gate. </p>
<p>The ranger is eager to fight, but Aric is not. Bidding his time for the Crimson Crusader to return, Aric rechecks his supplies. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Jakardros_Sovark" target="_blank" rel="nofollow">Jakardros Sovark</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>,
<br />
<b>Kit: </b>Zealot, Striking Wing Scimitar, Diviner's Blight,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>2 dice vs. barrier
<br />
<b>Movement: </b>Blessing of rerolls
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
City Gate Card 1 BANISHED.
<br />
City Gate Card 2 BANISHED.
<br />
City Gate Card 3 ACQUIRED.
<br />
City Gate Card 4 ACQUIRED.
<br />
City Gate Card 5 KNOWN.
<br />
</span></p>Turn 2, under Blessing of the Gods...
Aric's hopes of befriending some locals at the City Gate are discouraged when he sees the [ooc]Card 1: Mammoth blocking his path. Aric slinks of the trail and a figure wearing the Mask of the Red Raven descends upon the beast with a Shadowless Sword, discarding for extra d6 + #.
[dice=Mammoth CtD Combat 16]1d10+7+1d8+2+1d6+5[/dice] Success!
The Raven lands atop the creature, plunging his blade into its hide. It topples, making the blade difficult[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-11-20T19:38:29ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7192019-11-16T06:02:53Z2019-11-16T06:02:53Z<p>Aric will start at the <b>City Gate</b> in hopes of making new friends. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_2" target="_blank" rel="nofollow">Shadowless Sword 2</a>, <a href="https://pacg.fandom.com/wiki/Zealot" target="_blank" rel="nofollow">Zealot</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 1, Striking Wing Scimitar, Diviner's Blight,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will start at the City Gate in hopes of making new friends.
Aric wrote:Hand: Captain's Cutlass +1, Shadowless Sword 2, Zealot, Psychic Detective, Mask of the Red Raven, Wayfinder, Psychometrist,
Displayed:
Kit: Shadowless Sword 1, Striking Wing Scimitar, Diviner's Blight,
Deck: 14 Discard: 0 Buried: 0
[Spoiler omitted]
[Spoiler omitted][/spoiler]Aric Fncg (alias of SirRogue)2019-11-16T06:02:53ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2402019-11-14T19:45:21Z2019-11-14T19:45:21Z<p>Yeah, I don't think I would make enough use of that to make it worth my while. Thanks for thinking of me, though. </p>
<p>The spell recharge ability can be nice if you end up losing a spell to damage as well, something I frequently overlook when I'm like "I always (nearly) auto-recharge."</p>Yeah, I don't think I would make enough use of that to make it worth my while. Thanks for thinking of me, though.
The spell recharge ability can be nice if you end up losing a spell to damage as well, something I frequently overlook when I'm like "I always (nearly) auto-recharge."Aric Fncg (alias of SirRogue)2019-11-14T19:45:21ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2382019-11-13T20:28:54Z2019-11-13T20:28:54Z<p>Not overly dazzled by anything. I'll pass on upgrades. </p>
<p>What does the Robe of Runes do?</p>Not overly dazzled by anything. I'll pass on upgrades.
What does the Robe of Runes do?Aric Fncg (alias of SirRogue)2019-11-13T20:28:54ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7122019-11-09T00:41:01Z2019-11-09T00:41:01Z<p><span class=messageboard-ooc>Turn 21, under <b>Blessing of the Gods</b>...</p>
<p>The goblin is up to something again, so Aric follows him to the <b>Shrine of Lamashtu</b>. He thinks he's lucky picking up a [ooc]Card 1:</span> <b>Blessing of the Gods</b>, but Lamashtu immediately smites him for his presumption, going right through his armor, making him drop it and this ring. </p>
<p>Prodding his <b>Psychic Detective</b>, s/he warns of a <span class=messageboard-ooc>Card 2:</span> <b>Explosive Runes</b> ahead. Aric balks, and takes a seat in a pew (pew pew!) while <b>The Red Raven</b> steps up to dodge some explosions. Calling on The Gods, TRR back handsprings through the trapped area, buoyed by his Red Leathers. </p>
<p><span class="messageboard-dice"><b>Explosive Runes CtD Acro 10 + AD4 = 14:</b></span> <span class="messageboard-dice">2d10 + 6 + 2 ⇒ (2, 3) + 6 + 2 = 13</span> <span class=messageboard-ooc>Failure! Bury greater luck stone for +2. Success!</span></p>
<p>TRR can feel his balance being thrown off by the big rock in his pocket; he almost falls into the runes, but twists in a way to knock the rock out of his pocket and sticks the dismount. </p>
<p>He spies the Haste scroll ahead and glares at the goblin as Aric is supplicant to the host god as he rests. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="" target="_blank" rel="nofollow">Breastplate of Fire Resistance</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Throwing Axe, Diviner's Blight,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 6 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Movement: </b>Abadar: 2 dice vs. barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Shrine Card 1 ACQUIRED.
<br />
Shrine Card 1 BANISHED.
<br />
Shrine Card 1 KNOWN.
<br />
</span></p>Turn 21, under Blessing of the Gods...
The goblin is up to something again, so Aric follows him to the Shrine of Lamashtu. He thinks he's lucky picking up a [ooc]Card 1: Blessing of the Gods, but Lamashtu immediately smites him for his presumption, going right through his armor, making him drop it and this ring.
Prodding his Psychic Detective, s/he warns of a Card 2: Explosive Runes ahead. Aric balks, and takes a seat in a pew (pew pew!) while The Red Raven steps up to dodge some[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-11-09T00:41:01ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7062019-11-03T06:27:10Z2019-11-03T06:27:10Z<p><span class=messageboard-ooc>Turn 17, under <b>Blessing of Shelyn</b>...</p>
<p>Aric feels the refreshing if slightly scaly hands of the lizards gods massage his shoulders and he feels a little more at ease [ooc](3 healing from Grazzle)</span>.</p>
<p>Then, <b>The Red Raven</b> follows that duplicitous goblin as he sneaks off to the <b>Thassilonian Library</b> His suspicions are confirmed when he spies an obviously sabotaged <span class=messageboard-ooc>Card 1:</span> <b>Falling Bell</b> about to land in the same spot where he was going to...</p>
<p><span class=messageboard-ooc>Reveal Shadowless Sword to add 1d8 to Perception.</span></p>
<p><span class="messageboard-dice"><b>Falling Bell BYA Perc 10:</b></span> <span class="messageboard-dice">1d8 + 3 + 1d8 ⇒ (1) + 3 + (6) = 10</span> <span class=messageboard-ooc>Success Failure!</span></p>
<p>Knowing the bell is coming is enough warning for TRR to veer off and only be clipped by the bell, knocking his cutlass across the foyer of the library <span class=messageboard-ooc> (can't fail Acro 6, 1 combat damage for success)</span>. </p>
<p>Elyana confirms The Raven's suspicions with news that a <span class=messageboard-ooc>Card 2:</span> <b>Goblin Warrior</b> is waiting to ambush him. </p>
<p><i>Treachery</i>.</p>
<p>Elyana preps a zipline allowing The Red Raven to escape to the Courtyard <span class=messageboard-ooc>(examine, then you may move, then you may explore)</span>. </p>
<p><span class=messageboard-ooc>Card 1:</span> <b>Wand of Force Missile</b></p>
<p><span class="messageboard-dice"><b>Wand of Force Missile CtA Int 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 4</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Knowing a wand is hidden in the foliage, The Raven cares not for it, but lands on it with a crunch to keep anyone else from having it. </p>
<p>Entreating Abadar for guidance leads the vigilante to a hidden <span class=messageboard-ooc>Card 2:</span> <b>Elven Chain Shirt</b>. </p>
<p><span class="messageboard-dice"><b>Elven Chain Shirt CtA Con 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 6</span> <span class=messageboard-ooc>Success!</span> It fits just right, so he takes it. </p>
<p>Preparing to settle in to watch, the Crimson Crusader spots a <span class=messageboard-ooc>Card 3:</span> <b>Siren</b> stalk into the yard. He cannot let her just lie in wait to ambush another. She must meet justice. <span class=messageboard-ooc>Examine top of location at the end of turn; if monster, may encounter.</span></p>
<p>Hoping Nok-Nok's Quartermaster can help, no matter their differences. </p>
<p><span class="messageboard-dice"><b>Siren CtD Wisdom 8:</b></span> <span class="messageboard-dice">1d8 + 1 + 1d8 ⇒ (8) + 1 + (3) = 12</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven overcomes her wiles to banish her from the Courtyard, then sits on a bench to reorder his pack. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="" target="_blank" rel="nofollow">Elven Chain Shirt</a>, <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="" target="_blank" rel="nofollow">Greater Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Throwing Axe, Diviner's Blight,
<br />
<b>Deck:</b> 17 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>SVR: after another local character defeats a monster on their turn, recharge to allow them to explore.
<br />
<b>Movement: </b>Abadar: 2 dice vs. barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Thassilonian Library Card 1 BANISHED.
<br />
Thassilonian Library Card 2 KNOWN.
<br />
Courtyard Card 1 BANISHED.
<br />
Courtyard Card 2 ACQUIRED.
<br />
Courtyard Card 3 BANISHED.
<br />
NOK-NOK also needs to face Falling Bell.
<br />
</span></p>Turn 17, under Blessing of Shelyn...
Aric feels the refreshing if slightly scaly hands of the lizards gods massage his shoulders and he feels a little more at ease [ooc](3 healing from Grazzle).
Then, The Red Raven follows that duplicitous goblin as he sneaks off to the Thassilonian Library His suspicions are confirmed when he spies an obviously sabotaged Card 1: Falling Bell about to land in the same spot where he was going to...
Reveal Shadowless Sword to add 1d8 to Perception.
[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-11-03T06:27:10ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=15#7012019-10-28T18:31:15Z2019-10-28T18:29:23Z<p><span class=messageboard-ooc>Turn 13, under <b>Blessing of Gorum</b>...</span></p>
<p>Aric follows Nok-Nok to the <b>Courtyard</b>, but can't find him when he arrives. Instead he gets divebombed by a <span class=messageboard-ooc>Card 1:</span> <b>Roc</b>! Aric hits the deck, rolling into some bushes, while <b>The Red Raven</b> emerges from behind the foliage <span class=messageboard-ooc>(having recharged Mask of the[/dice] and swipes at the monster on its next pass, hurling his headband [ooc](discard accessory for 1d8)</span> to distract the bird. </p>
<p><span class="messageboard-dice"><b>Roc CtD Combat 17:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 + 1d8 ⇒ (4) + 7 + (8) + 2 + (5) = 26</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven is able to show the Roc who the real bird of prey is, but the battle is exhausting. TRR spots a <span class=messageboard-ooc>Card 2:</span> <b>Wand of Force Missile</b> under a nearby bench, but resolves to check it out later, instead melding into the shadows so that Aric can roll back out from the bushes to collect himself. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="" target="_blank" rel="nofollow">Greater Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Throwing Axe, Diviner's Blight,
<br />
<b>Deck:</b> 12 <b>Discard:</b> 7 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>SVR: after another local character defeats a monster on their turn, recharge to allow them to explore.
<br />
<b>Movement: </b>Abadar: 2 dice vs. barrier
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Courtyard Card 1 banished.
<br />
Courtyard Card 2 known.
<br />
</span></p>Turn 13, under Blessing of Gorum...
Aric follows Nok-Nok to the Courtyard, but can't find him when he arrives. Instead he gets divebombed by a Card 1: Roc! Aric hits the deck, rolling into some bushes, while The Red Raven emerges from behind the foliage (having recharged Mask of the[/dice] and swipes at the monster on its next pass, hurling his headband [ooc](discard accessory for 1d8) to distract the bird.
[dice=Roc CtD Combat 17]1d10+7+1d8+2+1d8[/dice] Success!
The Raven is able to[/ooc]...The FNCG Red Raven (alias of SirRogue)2019-10-28T18:29:23ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6962019-10-24T17:42:24Z2019-10-24T17:42:24Z<p><span class=messageboard-ooc>Turn 9, under <b>Blessing of </b><s>Runewell's Echo</s> first random blessing:) <b>the Gods</b>...</span></p>
<p>Aric notices that the rest of the party has gathered at the Dungeon and feels a surge of jealousy; he starts to charge over there, but he also notices that with all of them there, none of them are anywhere else, and he hatches an avaricious plan. </p>
<p><b>The Red Raven</b> moves to join the party at the <b>Thassilonian Dungeon</b>, spotting a <span class=messageboard-ooc>Card 3:</span> <b>Spyglass</b> in a loot pile nearby. He points it out to the party and while they scramble to decide whose it is, he swaps his Diviner's Blight for his Strikewing Scimitar, and immediately thrusts it into the air and flies over to the <b>Throne Room[b] to discover a scroll of <span class=messageboard-ooc>Card 1:</span> [b]Toxic Cloud</b>.</p>
<p><span class="messageboard-dice"><b>Toxic Cloud CtA Skill 8:</b></span> <span class="messageboard-dice">1d8 ⇒ 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>TRR has no interest in spells, would only be picking it up for his party, and why would he give them anything anyway? Greedy bastards! </p>
<p>Following the Dreamstalker, he examines and explores <span class=messageboard-ooc>Card 2:</span> <b>Throwing Axe</b></p>
<p><span class="messageboard-dice"><b>Throwing Axe CtA Dex 6:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (3) + 4 = 7</span> <span class=messageboard-ooc>Success!</span></p>
<p>Tucking the axe in his belt, The Red Raven settles in to watch over what is left in the Throne Room, including that <span class=messageboard-ooc>Card 3:</span> <b>Heavy Crossbow</b> near the door <span class=messageboard-ooc>(examine top card at end of turn; will swap characters and cards during examine)</span>. As TRR melds into the shadows, Aric settles into one of the many smaller thrones around the edge of the room, stashing the new axe and settling the charming Headband back on his head. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Shadow_Victim_Ring" target="_blank" rel="nofollow">Shadow Victim Ring</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="" target="_blank" rel="nofollow">Headband of Alluring Charisma</a>, <a href="" target="_blank" rel="nofollow">Greater Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Throwing Axe, Diviner's Blight,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>SVR: after another local character defeats a monster on their turn, recharge to allow them to explore.
<br />
<b>Movement: </b>`
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Thassilonian Dungeon Card 3 KNOWN.
<br />
Throne Room Card 1 banished.
<br />
Throne Room Card 2 acquired.
<br />
Throne Room Card 3 KNOWN.
<br />
</span></p>Turn 9, under Blessing of Runewell's Echo first random blessing:) the Gods...
Aric notices that the rest of the party has gathered at the Dungeon and feels a surge of jealousy; he starts to charge over there, but he also notices that with all of them there, none of them are anywhere else, and he hatches an avaricious plan.
The Red Raven moves to join the party at the Thassilonian Dungeon, spotting a Card 3: Spyglass in a loot pile nearby. He points it out to the party and while they...The FNCG Red Raven (alias of SirRogue)2019-10-24T17:42:24ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6892019-10-21T16:58:56Z2019-10-21T16:58:56Z<p><span class=messageboard-ooc>Turn 5, under <b>Blessing of the Gods</b>...</span></p>
<p>Seeing that Nok-Nok has moved to the <b>Courtyard</b> where Aric had originally planned to start, the fop jealously moves there to make sure the goblin isn't hoarding everything. He gets immediately distracted by a shiny pair of <span class=messageboard-ooc>Card 3:</span> <b>Bracers of Greater Protection</b>. </p>
<p>Not sure how to proceed, he contacts the <b>Psychometrist</b> referred to him by his psychic detective. He holds out his <b>Red Leathers</b> for the mentalist to astrally "sniff", and she in turn gives him a good sense of how Fortitude works. He's sure he can charm his way through that <span class=messageboard-ooc>(Gain skills on Check to Acquire of displayed card equal to my Charisma)</span>. </p>
<p><span class="messageboard-dice"><b>Bracers of Greater Protection CtA <s>Fort</s> Cha 5:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (2) + 4 = 6</span> <span class=messageboard-ooc>Success!</span> </p>
<p>Aric is pleased to have claimed the shiny new wristguards before the Head Drum, but his ensemble is getting far too cluttered, so much so that he can't go on until this travesty is fixed. He removes the excessive breastplate and bracers and stashes them in a pack until he can find a tunic and cape that goes with them more suitably. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Diviner's_Blight" target="_blank" rel="nofollow">Diviner's Blight</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="" target="_blank" rel="nofollow">Greater Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Headband of Alluring Charisma, Striking Wing Scimitar,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 5 <b>Buried:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler] </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Courtyard Card 3 acquired.
<br />
</span></p>Turn 5, under Blessing of the Gods...
Seeing that Nok-Nok has moved to the Courtyard where Aric had originally planned to start, the fop jealously moves there to make sure the goblin isn't hoarding everything. He gets immediately distracted by a shiny pair of Card 3: Bracers of Greater Protection.
Not sure how to proceed, he contacts the Psychometrist referred to him by his psychic detective. He holds out his Red Leathers for the mentalist to astrally "sniff", and she in turn gives him a...Aric Fncg (alias of SirRogue)2019-10-21T16:58:56ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0The FNCG Red Raven (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6832019-10-17T23:06:23Z2019-10-17T23:03:39Z<p>Wisdom 7 check or poke a colleague</p>
<p>Check 1
<br />
[Spoiler omitted]</p>
<p>Check 2
<br />
[Spoiler omitted]</p>
<p>Check 3
<br />
[Spoiler omitted]</p>
<p>Check 4
<br />
[Spoiler omitted]</p>
<p>Check 5
<br />
[Spoiler omitted]</p>Wisdom 7 check or poke a colleague
Check 1
[Spoiler omitted]
Check 2
[Spoiler omitted]
Check 3
[Spoiler omitted]
Check 4
[Spoiler omitted]
Check 5
[Spoiler omitted]The FNCG Red Raven (alias of SirRogue)2019-10-17T23:03:39ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6802019-10-17T22:47:20Z2019-10-17T22:47:20Z<p><span class=messageboard-ooc>Turn 1, under <b>Blessing of Irori</b>...</span></p>
<p>Feeling compelled to follow his companions around and make sure they haven't found any loot that he wants, Aric tails (heh) Grazzle to the <b>Throne Room</b> since that will obviously have the best stuff. Looks like he's right as he finds a <span class=messageboard-ooc>Card 1:</span> <b>Headband of Alluring Charisma</b> resting on the head of a decorative bust.</p>
<p><span class="messageboard-dice"><b>Headband of Alluring Charisma CtA Skill 5:</b></span> <span class="messageboard-dice">1d10 + 4 ⇒ (10) + 4 = 14</span> <span class=messageboard-ooc>Success!</span></p>
<p>This tiara is too find to rest on a lizard's brow. Aric snags it before Grazzle can sacrifice it to his gawds or whatever. Tasking his <b>Zealot</b> to find more loot, the maniac charges through the pillars along one side of the chamber and returns with...a rock. Or could it be a <span class=messageboard-ooc>Card 2:</span> <b>Greater Luckstone</b>?</p>
<p><span class="messageboard-dice"><b>Greater Luckstone CtA Wis 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>"NO! IT MUST BE MINE!" <span class=messageboard-ooc>Recharge Blessing of Bastet to reroll 1 die.</span></p>
<p><span class="messageboard-dice"><b>Greater Luckstone CtA Wis 5:</b></span> <span class="messageboard-dice">1d8 ⇒ 7</span> <span class=messageboard-ooc>Success!</span></p>
<p>Aric pockets the stone and draws out his <b>Crystal Ball</b> to better plan out his looting. <span class=messageboard-ooc>Breastplate of Fire Resistance, Ghoul, BotG. We'll change that to BotG, BoFR, Ghoul</span>. </p>
<p>Knowing what is to come, Aric stashes his new headband and draws out his boon of <b>Zon-Kuthon</b>, then orders his Detective to explore (who sighs in exasperation because they know I already know what's there, which is kind of their thing), and in mock surprise points out the <span class=messageboard-ooc>Card 5:</span> <b>Blessing of the Gods</b> before it is visible. Aric uses their distracted bitterness to duck into the shadows, and <b>The Red Raven</b> decends from a pillar to snag the blessing. </p>
<p>With great follow through comes great responsibility, and TRR immediately expends the BotG to swing into the <span class=messageboard-ooc>Card 3:</span> <b>Breastplate of Fire Resistance</b>, hoping for a little help from Zon-Kuthon. </p>
<p><span class="messageboard-dice"><b>Breastplate of Fire Resistance CtA Combat 8:</b></span> <span class="messageboard-dice">3d6 ⇒ (3, 2, 6) = 11</span> <span class=messageboard-ooc>Success!</span> TRR swings into the open clamshell of the breastplate and it closes over him perfectly. </p>
<p>Already knowing what is to come, TRR uses his final scout to get behind the <span class=messageboard-ooc>Card 4:</span> <b>Ghoul</b> and prepares to strike <span class=messageboard-ooc>EoT examine, if its a monster, may encounter</span>.</p>
<p><span class="messageboard-dice"><b>Ghoul CtD Combat 11:</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 2 ⇒ (4) + 7 + (4) + 2 = 17</span> <span class=messageboard-ooc>Success!</span></p>
<p>The Raven falls upon the ghoul with his Shadowless Sword and it is no more. This seems like a good place to rest. </p>
<p>"<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Diviner's_Blight" target="_blank" rel="nofollow">Diviner's Blight</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="" target="_blank" rel="nofollow">Breastplate of Fire Resistance</a>, <a href="" target="_blank" rel="nofollow">Greater Luckstone</a>, <a href="https://pacg.fandom.com/wiki/Psychometrist" target="_blank" rel="nofollow">Psychometrist</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Headband of Alluring Charisma, Striking Wing Scimitar,
<br />
<b>Deck:</b> 15 <b>Discard:</b> 2 <b>Buried:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]" </p>
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Throne Room Card 1 acquired.
<br />
Throne Room Card 2 acquired.
<br />
Throne Room Card 3 acquired.
<br />
Throne Room Card 4 acquired.
<br />
Throne Room Card 5 banished.
<br />
</span></p>Turn 1, under Blessing of Irori...
Feeling compelled to follow his companions around and make sure they haven't found any loot that he wants, Aric tails (heh) Grazzle to the Throne Room since that will obviously have the best stuff. Looks like he's right as he finds a Card 1: Headband of Alluring Charisma resting on the head of a decorative bust.
[dice=Headband of Alluring Charisma CtA Skill 5]1d10+4[/dice] Success!
This tiara is too find to rest on a lizard's brow. Aric snags it before...Aric Fncg (alias of SirRogue)2019-10-17T22:47:20ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6772019-10-17T21:36:11Z2019-10-17T21:36:11Z<p>Aric will head to the <b>Courtyard</b>.</p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Captain's_Cutlass_+1" target="_blank" rel="nofollow">Captain's Cutlass +1</a>, <a href="https://pacg.fandom.com/wiki/Diviner's_Blight" target="_blank" rel="nofollow">Diviner's Blight</a>, <a href="https://pacg.fandom.com/wiki/Crystal_Ball" target="_blank" rel="nofollow">Crystal Ball</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Zealot" target="_blank" rel="nofollow">Zealot</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Bastet" target="_blank" rel="nofollow">Blessing of Bastet</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Blessing of Zon-Kuthon, Striking Wing Scimitar,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will head to the Courtyard.
Aric wrote:Hand: Shadowless Sword 1, Captain's Cutlass +1, Diviner's Blight, Crystal Ball, Psychic Detective, Zealot, Blessing of Bastet,
Displayed:
Kit: Shadowless Sword 2, Blessing of Zon-Kuthon, Striking Wing Scimitar,
Deck: 14 Discard: 0 Buried: 0
[Spoiler omitted]
[Spoiler omitted][/spoiler]Aric Fncg (alias of SirRogue)2019-10-17T21:36:11ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2322019-10-06T23:13:48Z2019-10-06T23:13:48Z<p>Okay, so if Grazzle is cool with the spell, there should be at least one item 4 left for me. </p>
<p>Mask of Stolen Mien -> Shadow Victim Ring
<br />
Clockwork Spy -> Zealot</p>Okay, so if Grazzle is cool with the spell, there should be at least one item 4 left for me.
Mask of Stolen Mien -> Shadow Victim Ring
Clockwork Spy -> ZealotAric Fncg (alias of SirRogue)2019-10-06T23:13:48ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=14#6532019-09-23T17:03:30Z2019-09-23T17:03:30Z<p>Aric will go hand out on the rickety <b>Wooden Bridge</b> where the shared danger experience of being tenuously suspended over a gaping chasm is sure to net him some new friends. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, <a href="https://pacg.fandom.com/wiki/Dreamstalker" target="_blank" rel="nofollow">Dreamstalker</a>, <a href="https://pacg.fandom.com/wiki/Psychic_Detective" target="_blank" rel="nofollow">Psychic Detective</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Abadar" target="_blank" rel="nofollow">Blessing of Abadar</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Mask of Stolen Mien, Vreva Jhafae, Blessing of the Spy 1,
<br />
<b>Deck:</b> 14 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>NOTES:</b>
<br />
<b>Available Support: </b>2 dice vs barrier
<br />
<b>Other: </b>Reroll used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Aric will go hand out on the rickety Wooden Bridge where the shared danger experience of being tenuously suspended over a gaping chasm is sure to net him some new friends.
Aric wrote:Hand: Red Leathers, Quick-Change Mask, Wayfinder, Elyana, Dreamstalker, Psychic Detective, Blessing of Abadar,
Displayed:
Kit: Mask of Stolen Mien, Vreva Jhafae, Blessing of the Spy 1,
Deck: 14 Discard: 0 Buried: 0
NOTES:
Available Support: 2 dice vs barrier
Other: Reroll used.
[Spoiler omitted]
[Spoiler...Aric Fncg (alias of SirRogue)2019-09-23T17:03:30ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2212019-09-23T03:16:55Z2019-09-23T03:16:55Z<p>Okay, I won't look a gift Item 4 in the mouth, especially having taken an item feat.</p>
<p>HP: Card Feat (Item)
<br />
Ally 4: Sharper -> Psychometrist
<br />
Item 4: <null> -> Crystal Ball</p>Okay, I won't look a gift Item 4 in the mouth, especially having taken an item feat.
HP: Card Feat (Item)
Ally 4: Sharper -> Psychometrist
Item 4: -> Crystal BallSirRogue2019-09-23T03:16:55ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=13#6402019-09-11T21:15:50Z2019-09-11T21:15:50Z<p>Just realized I forgot to reset and post my hand at the end of last turn. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Jelani" target="_blank" rel="nofollow">Jelani</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_the_Spy_1" target="_blank" rel="nofollow">Blessing of the Spy 1</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Sharper" target="_blank" rel="nofollow">Sharper</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Librarian" target="_blank" rel="nofollow">Clockwork Librarian</a>, <a href="https://pacg.fandom.com/wiki/Blessing_of_Zon-Kuthon" target="_blank" rel="nofollow">Blessing of Zon-Kuthon</a>, <a href="https://pacg.fandom.com/wiki/Elyana" target="_blank" rel="nofollow">Elyana</a>, </b>
</p>
<b>Displayed:</b> <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>,
<br />
<b>Kit: </b>Shadowless Sword 2, Diviner's Blight, Blessing of Bastet,
<br />
<b>Deck:</b> 10 <b>Discard:</b> 4 <b>Buried:</b> 1
<br />
<b>NOTES:</b>
<br />
<b>Other: </b>Reroll used.
<br />
</blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]"</p>Just realized I forgot to reset and post my hand at the end of last turn.
Aric wrote:Hand: Jelani, Blessing of the Spy 1, Shadowless Sword 1, Sharper, Clockwork Librarian, Blessing of Zon-Kuthon, Elyana,
Displayed: Clockwork Spy,
Kit: Shadowless Sword 2, Diviner's Blight, Blessing of Bastet,
Deck: 10 Discard: 4 Buried: 1
NOTES:
Other: Reroll used.
[Spoiler omitted]
[Spoiler omitted][/spoiler]"Aric Fncg (alias of SirRogue)2019-09-11T21:15:50ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=6#2832019-09-09T21:51:00Z2019-09-09T21:51:00Z<p>He likely intuited it subconsciously. ;)</p>He likely intuited it subconsciously. ;)SirRogue2019-09-09T21:51:00ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=6#2802019-09-09T03:24:42Z2019-09-09T03:24:42Z<div class="messageboard-quotee">BR - Scenario Update wrote:</div><blockquote> <div class="messageboard-quotee">Damiel Fncg wrote:</div><blockquote><p> Awesome, I will totally spend a BR boon check box for the Spell 5 then.
</p>
</blockquote>Cool, Treasure Hunter (Season of Factions Favor Organizer Reward #1)? </blockquote><p>That's the one!BR - Scenario Update wrote:Damiel Fncg wrote:Awesome, I will totally spend a BR boon check box for the Spell 5 then.
Cool, Treasure Hunter (Season of Factions Favor Organizer Reward #1)? That's the one!SirRogue2019-09-09T03:24:42ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=13#6232019-09-05T19:01:42Z2019-09-05T19:01:42Z<p>Aric will see what friends he can make at the <b>Mill</b>. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: <a href="https://pacg.fandom.com/wiki/Mask_of_the_Red_Raven" target="_blank" rel="nofollow">Mask of the Red Raven</a>, <a href="https://pacg.fandom.com/wiki/Wayfinder" target="_blank" rel="nofollow">Wayfinder</a>, <a href="https://pacg.fandom.com/wiki/Shadowless_Sword_1" target="_blank" rel="nofollow">Shadowless Sword 1</a>, <a href="https://pacg.fandom.com/wiki/Quick-Change_Mask" target="_blank" rel="nofollow">Quick-Change Mask</a>, <a href="https://pacg.fandom.com/wiki/Clockwork_Spy" target="_blank" rel="nofollow">Clockwork Spy</a>, <a href="https://pacg.fandom.com/wiki/Red_Leathers" target="_blank" rel="nofollow">Red Leathers</a>, <a href="https://pacg.fandom.com/wiki/Vreva_Jhafae" target="_blank" rel="nofollow">Vreva Jhafae</a>, </b>
</p>
<b>Displayed:</b>
<br />
<b>Kit: </b>Shadowless Sword 2, Diviner's Blight, Blessing of Bastet,
<br />
<b>Deck:</b> 13 <b>Discard:</b> 0 <b>Buried:</b> 0</p>
<p></blockquote><p>[Spoiler omitted]
</p>
[Spoiler omitted][/spoiler]</p>Aric will see what friends he can make at the Mill.
Aric wrote:Hand: Mask of the Red Raven, Wayfinder, Shadowless Sword 1, Quick-Change Mask, Clockwork Spy, Red Leathers, Vreva Jhafae,
Displayed:
Kit: Shadowless Sword 2, Diviner's Blight, Blessing of Bastet,
Deck: 13 Discard: 0 Buried: 0
[Spoiler omitted]
[Spoiler omitted][/spoiler]Aric Fncg (alias of SirRogue)2019-09-05T19:01:42ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=5#2022019-09-04T18:14:20Z2019-09-04T18:14:20Z<p>Anyone care about rolling off for bonus upgrade?</p>Anyone care about rolling off for bonus upgrade?Aric Fncg (alias of SirRogue)2019-09-04T18:14:20ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#2002019-09-03T21:32:02Z2019-09-03T21:32:02Z<p>Day late, etc. but my Ally 3 would allow me to add Fire (or Cold) to a Combat check. [eyeroll]</p>Day late, etc. but my Ally 3 would allow me to add Fire (or Cold) to a Combat check. [eyeroll]Aric Fncg (alias of SirRogue)2019-09-03T21:32:02ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1982019-09-02T06:10:01Z2019-09-02T06:10:01Z<p>Apparently I completely forgot to actually add allies for my last two ally feats (I think I just swapped instead of added), so I'll be adding Elyana as my Ally 4 for starters, and either a 3 or a 2 for the other slot, depending on how the 2nd upgrade rolls go.</p>Apparently I completely forgot to actually add allies for my last two ally feats (I think I just swapped instead of added), so I'll be adding Elyana as my Ally 4 for starters, and either a 3 or a 2 for the other slot, depending on how the 2nd upgrade rolls go.Aric Fncg (alias of SirRogue)2019-09-02T06:10:01ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1972019-09-02T05:55:37Z2019-09-02T05:54:22Z<p>Okay, we'll, if we're having a meh contest for the Item 4, I'll roll some dice on getting a Crystal Ball. </p>
<p><span class="messageboard-dice"><b>Item 4:</b></span> <span class="messageboard-dice">1d1000 ⇒ 49</span></p>
<p>Wow, just when you thing you can't roll lower than Bryan, ROFL. </p>
<p>In that case, I'll also through a die for the Ally 3 as my second upgrade. </p>
<p><span class="messageboard-dice"><b>Ally 3:</b></span> <span class="messageboard-dice">1d1000 ⇒ 424</span></p>Okay, we'll, if we're having a meh contest for the Item 4, I'll roll some dice on getting a Crystal Ball.
[dice=Item 4]1d1000[/dice]
Wow, just when you thing you can't roll lower than Bryan, ROFL.
In that case, I'll also through a die for the Ally 3 as my second upgrade.
[dice=Ally 3]1d1000[/dice]Aric Fncg (alias of SirRogue)2019-09-02T05:54:22ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1902019-08-30T18:18:34Z2019-08-30T18:18:34Z<p>Aric definitely prefers Ally 4. Can't cast spells and item options are meh.</p>Aric definitely prefers Ally 4. Can't cast spells and item options are meh.Aric Fncg (alias of SirRogue)2019-08-30T18:18:34ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionAric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1862019-08-26T05:40:52Z2019-08-26T05:40:52Z<p>Power feat
<br />
Aric: [X] When you acquire a boon, you may examine the top card of your location deck.
<br />
TRR: ([X] or a barrier)
<br />
<span class=messageboard-ooc>which makes the whole thing</span>"[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier), you may discard a card to allow her to reroll the dice and take the new result."</p>
<p>I guess I should hang out with other characters more .</p>Power feat
Aric: [X] When you acquire a boon, you may examine the top card of your location deck.
TRR: ([X] or a barrier)
which makes the whole thing"[X] If a character at your location would fail a check to defeat a monster ([X] or a barrier), you may discard a card to allow her to reroll the dice and take the new result."
I guess I should hang out with other characters more .Aric Fncg (alias of SirRogue)2019-08-26T05:40:52ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1852019-08-26T03:55:43Z2019-08-26T03:55:43Z<p>Yeah, I'm hoping we get more out of the character pulls 'cause that's not even enough for everyone to get their bonus upgrade...</p>
<p>I believe we get a Power Feat for the second scenario.</p>Yeah, I'm hoping we get more out of the character pulls 'cause that's not even enough for everyone to get their bonus upgrade...
I believe we get a Power Feat for the second scenario.SirRogue2019-08-26T03:55:43ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=13#6102019-08-19T18:38:34Z2019-08-19T18:38:34Z<p><span class=messageboard-ooc>Turn 10, under <b>Blessing of the Gods</b>...</span></p>
<p>With Nok-Nok having sufficiently, um, "taken care" of the General Store, and a troll still hovering at the dungeons, Aric heads to the <b>Warrens</b> hoping to be useful. Skulking around the edge of the entrance, he accidentally kicks a scroll tube of <span class=messageboard-ooc>Card 1:</span> Restoration<b>[/b].</p>
<p><span class="messageboard-dice"><b>Restoration CtA Wis 12:</b></span> <span class="messageboard-dice">2d10 + 7 ⇒ (3, 8) + 7 = 18</span> <span class=messageboard-ooc>Success!</span></p>
<p>Aric uses his Quick-Change Mask to try an fool the scroll into thinking he's a cleric? Some deity somewhere must be amused, because he can feel a divine nudge guide him to the scroll's end in the low light <span class=messageboard-ooc> (BotSpellbound from Grazzle)</span>.</p>
<p>Scrambling into the warren proper, Aric feels a mental tug as his "ear" and the familiar voice of his retained [b]Psychic Detective</b> warning, "Not so fast, dearie. There is YET STILL ANOTHER <span class=messageboard-ooc>Card 2:</span> <b>Tyrant Troll</b> guarding the tunnel ahead." <i>Well, crap.</i> "And I still don't see any fire or acid in your gear..." she adds judgingly. </p>
<p>Aric exercises the better part of valor and retreats to the mouth of the warrens entrance to send word to his compatriots <span class=messageboard-ooc>(Detective allows examine, with the option to explore, which Aric will decline)</span>. </p>
<p>Aric swaps his Sharper summon for his Diviner's Blight while "talking" with the Detective, then awaits the cavalry. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Dreamstalker, Captain's Cutlass +1, Blessing of Abadar, Red Leathers, Shadowless Sword 2, Diviner's Blight, Restoration (acq), </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 3 <b>Buried:</b> 0
<br />
<b>Notes: </b>2 dice vs. barrier
<br />
<b>Cards in Kit:</b> Sharper, Blessing of Bastet, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Warrens Card 1 acquired.
<br />
Warrens Card 2 KNOWN.
<br />
Grazzle recharges Blessing of the Spellbound.
<br />
</span></p>Turn 10, under Blessing of the Gods...
With Nok-Nok having sufficiently, um, "taken care" of the General Store, and a troll still hovering at the dungeons, Aric heads to the Warrens hoping to be useful. Skulking around the edge of the entrance, he accidentally kicks a scroll tube of Card 1: Restoration[/b].
[dice=Restoration CtA Wis 12]2d10+7[/dice] Success!
Aric uses his Quick-Change Mask to try an fool the scroll into thinking he's a cleric? Some deity somewhere must be amused, because...Aric Fncg (alias of SirRogue)2019-08-19T18:38:34ZRe: Forums: Play-by-Post Discussion: [ACG] Season of Tapestry's Tides by SirRogue DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivk99/discussion&page=2#702019-08-16T17:17:16Z2019-08-16T17:17:16Z<p>Hahaha, great power for Siwar!</p>Hahaha, great power for Siwar!SirRogue2019-08-16T17:17:16ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=12#6002019-07-24T05:16:56Z2019-07-24T05:16:56Z<p><span class=messageboard-ooc>Turn 2, under <b>Blessing of Norgorber</b>...</span></p>
<p><span class=messageboard-ooc>Nok-Nok may scout his deck if he likes. </span></p>
<p>Poking around the <b>Giant Lair</b> with Nok-Nok, Aric finds a divine clue <span class=messageboard-ooc>Card 3:</span> <b>Blessing of the Gods</b> that helps him to a hidden alcove <span class=messageboard-ooc>auto acquire and discard to explore again</span> where what looks like a <span class=messageboard-ooc>Card 4:</span> <b>Wand of Shield</b> is nestled...</p>
<p><span class="messageboard-dice"><b>Wand of Shield CtA Int 7:</b></span> <span class="messageboard-dice">1d8 ⇒ 8</span> <span class=messageboard-ooc>Success!</span></p>
<p>In a startling turn of events, Aric finds he is right, but his Sharper has other plans for the wand. She pockets it and instead hands Aric a <span class=messageboard-ooc>Random Item 1:</span> <b>Spyglass</b> for more immediate use. </p>
<p>In the meantime, Aric sends <b>Appleslayer</b> off to scout <span class=messageboard-ooc>examine, then may explore</span> and the pup tumbles into a <span class=messageboard-ooc>Card 5:</span> <b>Rat Swarm</b>. Aric thanks him for the heads-up, then hides in a wicker basket as <b>The Red Raven</b> descends from a balcony to deal with the swarm. </p>
<p><span class="messageboard-dice"><b>Rat Swarm CtD Combat 8 (12):</b></span> <span class="messageboard-dice">1d10 + 7 + 1d8 + 3 ⇒ (5) + 7 + (6) + 3 = 21</span> <span class=messageboard-ooc>Success!</span></p>
<p>Using the Spyglass, TRR is able to scout the remains of the lair and finds <span class=messageboard-ooc>Card 6:</span> <b>Tyrant Troll</b> and <span class=messageboard-ooc>Card 7:</span> <b>Shadow</b> ahead. The Raven moves to strike down the troll, but recalls their regenerative powers, and laments his own lack of fire or acid in his kit. </p>
<p>Knowing his friend Nok-Nok's affinity for flame, he opts to use his advanced knowledge to lie in wait and allow <b>Aric</b> to rest. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Blessing of Bastet, Vreva Jhafae, Blessing of Abadar, Red Leathers, Shadowless Sword 2, Sharper, Quick-Change Mask, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
"<b>Notes: </b>2 dice vs barrier
<br />
blessing of rerolls"
<br />
<b>Cards in Kit:</b> Diviner's Blight, Striking Wing Scimitar, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Giant Lair Card 3 acquired.
<br />
Giant Lair Card 4 acquired, then banished.
<br />
Random Item 1 Spyglass acquired.
<br />
Giant Lair Card 5 banished.
<br />
Giant Lair Card 6 known.
<br />
Giant Lair Card 7 known.
<br />
</span></p>Turn 2, under Blessing of Norgorber...
Nok-Nok may scout his deck if he likes.
Poking around the Giant Lair with Nok-Nok, Aric finds a divine clue Card 3: Blessing of the Gods that helps him to a hidden alcove auto acquire and discard to explore again where what looks like a Card 4: Wand of Shield is nestled...
[dice=Wand of Shield CtA Int 7]1d8[/dice] Success!
In a startling turn of events, Aric finds he is right, but his Sharper has other plans for the wand. She pockets it and instead...Aric Fncg (alias of SirRogue)2019-07-24T05:16:56ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=6#2592019-07-16T17:20:23Z2019-07-16T17:20:23Z<p>Oh, I'm also fine upgrading. Since we don't really hvae a chose, it will be good to do between adventures.</p>Oh, I'm also fine upgrading. Since we don't really hvae a chose, it will be good to do between adventures.SirRogue2019-07-16T17:20:23ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=12#5962019-07-07T19:11:03Z2019-07-07T19:11:03Z<p>Aric likes watching Nok-Nok kick butt and accompanies the goblin to the <b>Giant Lair</b>. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Blessing of Bastet, Appleslayer, Blessing of Abadar, Red Leathers, Shadowless Sword 2, Sharper, Quick-Change Mask, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
"<b>Notes: </b>2 dice vs barrier
<br />
blessing of rerolls"
<br />
<b>Cards in Kit:</b> Diviner's Blight, Striking Wing Scimitar, Blessing of the Spy 1,
<br />
</blockquote><p>[Spoiler omitted]Aric likes watching Nok-Nok kick butt and accompanies the goblin to the Giant Lair.
Aric wrote:Hand: Blessing of Bastet, Appleslayer, Blessing of Abadar, Red Leathers, Shadowless Sword 2, Sharper, Quick-Change Mask,
Displayed:
Deck: 11 Discard: 0 Buried: 0
"Notes: 2 dice vs barrier
blessing of rerolls"
Cards in Kit: Diviner's Blight, Striking Wing Scimitar, Blessing of the Spy 1,
[Spoiler omitted]Aric Fncg (alias of SirRogue)2019-07-07T19:11:03ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=12#5802019-07-02T19:18:00Z2019-07-02T19:18:00Z<p>OT: Aric hears the lovely melody of bird song and is drawn through the <b>Prison</b> towards it... but just as he is about to be locked in a vacant cell, Grazzle slays the Harpy luring him there. Whew! </p>
<p><span class=messageboard-ooc>Turn 6, under <b>Blessing of Calistria</b>...</span></p>
<p>Hoping to find some (obviously falsely accused) new friends in nearby cells, Aric pokes his head around a corner, and instead finds an empty sickbay with a <span class=messageboard-ooc>Card 4:</span> <b>Potion of Ghostly Form</b> in an otherwise deserted cabinet. </p>
<p><span class="messageboard-dice"><b>Potion of Ghostly Form CtA Int 4:</b></span> <span class="messageboard-dice">1d8 ⇒ 1</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Regrettably, the bottle is mostly empty, no doubt because someone used its powers to escape! </p>
<p>Pausing to consult with his <b>Psychic Detective</b> Aric hears her pithy voice in his head, "Carefully, darling. There a great big rock monster of some kind nearby; a <span class=messageboard-ooc>Card 5:</span> <b>Stone Golem</b> I think they call it? Mind yourself!"</p>
<p>Aric nods to himself, and slings into a shadowy corner of a cell, while...</p>OT: Aric hears the lovely melody of bird song and is drawn through the Prison towards it... but just as he is about to be locked in a vacant cell, Grazzle slays the Harpy luring him there. Whew!
Turn 6, under Blessing of Calistria...
Hoping to find some (obviously falsely accused) new friends in nearby cells, Aric pokes his head around a corner, and instead finds an empty sickbay with a Card 4: Potion of Ghostly Form in an otherwise deserted cabinet.
[dice=Potion of Ghostly Form CtA Int...Aric Fncg (alias of SirRogue)2019-07-02T19:18:00ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=12#5662019-06-25T06:03:15Z2019-06-25T06:03:15Z<p>Aric will head to the <b>Courtyard</b>. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Blessing of Zon-Kuthon, Captain's Cutlass +1, Blessing of the Spy 1, Appleslayer, Shadowless Sword 2, Blessing of the Spy 2, Striking Wing Scimitar, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 16 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Cards in Kit:</b>
<br />
</blockquote><p>[Spoiler omitted]Aric will head to the Courtyard.
Aric wrote:Hand: Blessing of Zon-Kuthon, Captain's Cutlass +1, Blessing of the Spy 1, Appleslayer, Shadowless Sword 2, Blessing of the Spy 2, Striking Wing Scimitar,
Displayed:
Deck: 16 Discard: 0 Buried: 0
Notes:
Cards in Kit:
[Spoiler omitted]Aric Fncg (alias of SirRogue)2019-06-25T06:03:15ZForums: Rules Questions and Gameplay Discussion: Core Set typo?SirRoguehttps://paizo.com/threads/rzs42l3w?Core-Set-typo#12019-06-05T01:25:59Z2019-06-05T01:25:59Z<p>I've seen a handful crop up, but I haven't seen this one reported yet. <b>Lightning Touch</b> (Core-0) lists Divine in its Recovery check, but does not have Divine in its traits, check to acquire, or options for combat check. I'm assuming this means it's a typo?</p>I've seen a handful crop up, but I haven't seen this one reported yet. Lightning Touch (Core-0) lists Divine in its Recovery check, but does not have Divine in its traits, check to acquire, or options for combat check. I'm assuming this means it's a typo?SirRogue2019-06-05T01:25:59ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0Aric Fncg (alias of SirRogue)https://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=12#5542019-06-04T21:29:21Z2019-06-04T21:29:21Z<p><span class=messageboard-ooc>Turn 7, under <b>Blessing of <s>Proxy 7</s> Irori</b>...</span></p>
<p>With the hunt narrowed to two locations, <b>The Red Raven</b> ziplines off the Bridge and joins Grazzle at the <b>Warrens</b>. From his bird's-eye view, he spies <span class=messageboard-ooc>Card 2:</span> <b>Fungal Savage</b>. </p>
<p>Touching down in a hero landing crouch in the Warrens, The Raven takes stock of his gear and does some mental calculations. Conferring with Grazzle and their knowledge of the party's supplies, TRR ops to hold off on the attack until everyone is strategically positioned and prepared. Ducking into the shadows, he lets Aric handle the duties of reallocating his gear for the battle. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Red Leathers, Shadowless Sword 2, Blessing of Bastet, Shadowless Sword 1, Blessing of Zon-Kuthon, Captain's Cutlass +1, Quick-Change Mask, </b>
</p>
<b>Displayed:</b> Mask of Stolen Mien, Spectre (Incorporeal, Undead),
<br />
<b>Deck:</b> 6 <b>Discard:</b> 6 <b>Buried:</b> 0
<br />
<b>Notes: </b>
<br />
<b>Cards in Kit:</b> Mask of the Red Raven, Diviner's Blight, Dreamstalker,
<br />
</blockquote><p>[Spoiler omitted]
<p><span class=messageboard-ooc><b>UPKEEP:</b>
<br />
Nothing. Preparing for battle.
<br />
</span></p>Turn 7, under Blessing of Proxy 7 Irori...
With the hunt narrowed to two locations, The Red Raven ziplines off the Bridge and joins Grazzle at the Warrens. From his bird's-eye view, he spies Card 2: Fungal Savage.
Touching down in a hero landing crouch in the Warrens, The Raven takes stock of his gear and does some mental calculations. Conferring with Grazzle and their knowledge of the party's supplies, TRR ops to hold off on the attack until everyone is strategically positioned and...Aric Fncg (alias of SirRogue)2019-06-04T21:29:21ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0SirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=11#5412019-05-28T18:29:42Z2019-05-28T18:29:42Z<p>Aric will jaunt over to the <b>Wooden Bridge</b> to try to make friends by rescuing people. </p>
<div class="messageboard-quotee">Aric wrote:</div><blockquote><p> <b>Hand: Blessing of the Spy 2, Psychic Detective, Blessing of Abadar, Striking Wing Scimitar, Mask of the Red Raven, Wayfinder, Sharper, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 11 <b>Discard:</b> 0 <b>Buried:</b> 0
<br />
<b>Notes: </b>2 dice vs. barrier
<br />
<b>Cards in Kit:</b> Mask of Stolen Mien, Blessing of Bastet, Dreamstalker,
<br />
</blockquote><p>[Spoiler omitted]Aric will jaunt over to the Wooden Bridge to try to make friends by rescuing people.
Aric wrote:Hand: Blessing of the Spy 2, Psychic Detective, Blessing of Abadar, Striking Wing Scimitar, Mask of the Red Raven, Wayfinder, Sharper,
Displayed:
Deck: 11 Discard: 0 Buried: 0
Notes: 2 dice vs. barrier
Cards in Kit: Mask of Stolen Mien, Blessing of Bastet, Dreamstalker,
[Spoiler omitted]SirRogue2019-05-28T18:29:42ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=4#1692019-05-28T17:52:24Z2019-05-28T17:52:24Z<p>Well okay. I'll take the things I mentioned before! :) </p>
<p>Captain's Cutlass 2 —> Shadowless Sword 2
<br />
Gambeson —> Diviner's Blight</p>Well okay. I'll take the things I mentioned before! :)
Captain's Cutlass 2 --> Shadowless Sword 2
Gambeson --> Diviner's BlightSirRogue2019-05-28T17:52:24ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Curse of the Crimson Throne Comes to the Pathfinder ACGSirRoguehttps://paizo.com/community/blog/v5748dyo6sgms?Curse-of-the-Crimson-Throne-Comes-to-the#432019-05-21T22:20:21Z2019-05-21T22:20:21Z<div class="messageboard-quotee">Keith Richmond wrote:</div><blockquote> I'd personally suggest playing each with new characters; there are more than enough character options / combinations. The option is there for those who don't want to do so. </blockquote><p>Cool, thanks. We'll just jump right into Curse with new characters then!Keith Richmond wrote:I'd personally suggest playing each with new characters; there are more than enough character options / combinations. The option is there for those who don't want to do so.
Cool, thanks. We'll just jump right into Curse with new characters then!SirRogue2019-05-21T22:20:21ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Curse of the Crimson Throne Comes to the Pathfinder ACGSirRoguehttps://paizo.com/community/blog/v5748dyo6sgms?Curse-of-the-Crimson-Throne-Comes-to-the#412019-05-21T21:35:43Z2019-05-21T21:35:43Z<p>Whoohoo! Got my boxes sleeved up after arrival last night, and looking forward to starting a new AP tonight! </p>
<p>I have a question about playing The Dragon's Demand before Curse; namely, should we? </p>
<p>I see the reward for TDD is taking the characters into another AP, starting with 1 and treating the # as 3. In the few cases where I've "played down" like that (playing a higher tier character in a lower adventure in PFS), it's always been a bit of a let-down because it isn't as difficult, and the rewards are below the tier of my character. Do you think the modifications from Core and Curse will still make this worthwhile? </p>
<p>As much as I want to jump right into Curse, I also have a thing about doing things in order, so that part of me wants to start with TDD. </p>
<p>Any thoughts on doing one or the other first?</p>Whoohoo! Got my boxes sleeved up after arrival last night, and looking forward to starting a new AP tonight!
I have a question about playing The Dragon's Demand before Curse; namely, should we?
I see the reward for TDD is taking the characters into another AP, starting with 1 and treating the # as 3. In the few cases where I've "played down" like that (playing a higher tier character in a lower adventure in PFS), it's always been a bit of a let-down because it isn't as difficult, and the...SirRogue2019-05-21T21:35:43ZRe: Forums/Pathfinder Adventure Card Game: General Discussion: Paizo Blog: Curse of the Crimson Throne Comes to the Pathfinder ACGSirRoguehttps://paizo.com/community/blog/v5748dyo6sgms?Curse-of-the-Crimson-Throne-Comes-to-the#352019-05-16T18:27:55Z2019-05-16T18:27:55Z<p>OMG Bunnyman!!! HAHAHA! I can't wait! Congrats to all on what looks to be a spectacular release, and especially to Keith for the end of a long road and the start of a new one! :D</p>OMG Bunnyman!!! HAHAHA! I can't wait! Congrats to all on what looks to be a spectacular release, and especially to Keith for the end of a long road and the start of a new one! :DSirRogue2019-05-16T18:27:55ZRe: Forums: Pathfinder Adventure Card Society: Paizo Blog: Pathfinder Adventure Card Society: New Box, New Opportunities!SirRoguehttps://paizo.com/community/blog/v5748dyo6sgml?Pathfinder-Adventure-Card-Society-New-Box-New#192019-05-15T21:56:40Z2019-05-15T21:56:40Z<p>I see from the description of the annual Open tournament at GenCon that playesr are encouraged to "Bring you own character deck or use on of the limited class/character decks available for use." </p>
<p>Is that really the case? Past Opens have always had all teams use the same selection of characters (either from the box or from pre-selected decks provided). This seems like it provides a more consistent means of comparison in performance, rather than having teams bring their own random assortment (or not-so-random, carefully combined assortment) of characters. </p>
<p>Just curious if this was really open to all class decks or if that was a typo/copy&paste error. Thanks!</p>I see from the description of the annual Open tournament at GenCon that playesr are encouraged to "Bring you own character deck or use on of the limited class/character decks available for use."
Is that really the case? Past Opens have always had all teams use the same selection of characters (either from the box or from pre-selected decks provided). This seems like it provides a more consistent means of comparison in performance, rather than having teams bring their own random assortment...SirRogue2019-05-15T21:56:40ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/discussion&page=2#872019-04-30T23:32:21Z2019-04-30T23:32:21Z<p>My username is SirRogue, with no space, but I don't think that matters. Otherwise the info is correct. </p>
<p><span class="messageboard-dice"><b>boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 9</span> Nope. </p>
<p>Thanks for running. This was definitely educational. I hope to be better prepared for my next game. Great playing with you all!</p>My username is SirRogue, with no space, but I don't think that matters. Otherwise the info is correct.
[dice=boon?]1d20[/dice] Nope.
Thanks for running. This was definitely educational. I hope to be better prepared for my next game. Great playing with you all!Yvaine Kyusari (alias of SirRogue)2019-04-30T23:32:21ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=7#3332019-04-29T22:54:43Z2019-04-29T22:54:43Z<p>Yvaine's brow is furrowed, her aura all but faded out. <b>"I agree with Pan and Baxter. They don't know what their ancestors did. They should get the chance to make it right."</b></p>
<p>Her expression turns darker. <b> But if they do not, the "husks" also deserve to know they have been lied to, whether the "membranes" do it or not. Either way, this deception cannot stand..."</b></p>Yvaine's brow is furrowed, her aura all but faded out. "I agree with Pan and Baxter. They don't know what their ancestors did. They should get the chance to make it right."
Her expression turns darker. But if they do not, the "husks" also deserve to know they have been lied to, whether the "membranes" do it or not. Either way, this deception cannot stand..."Yvaine Kyusari (alias of SirRogue)2019-04-29T22:54:43ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=7#3072019-04-25T02:53:25Z2019-04-25T02:53:25Z<p>Hoping maybe only one weapon is jinxed, Yvaine holsters her laser pistol and quickdraws her tactical pistol, squeezing off a shot at <span class=messageboard-ooc>Red</span>. </p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (6) + 1 = 7</span></p>Hoping maybe only one weapon is jinxed, Yvaine holsters her laser pistol and quickdraws her tactical pistol, squeezing off a shot at Red.
[dice=to hit]1d20+4[/dice]
[dice=damage]1d6+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-25T02:53:25ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=7#3052019-04-24T19:38:12Z2019-04-24T19:38:12Z<p>Leaning out of the way of Baxter's charge, Yvaine continues to fire from cover. </p>
<p><span class="messageboard-dice"><b>to hit:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (3) + 1 = 4</span></p>Leaning out of the way of Baxter's charge, Yvaine continues to fire from cover.
[dice=to hit]1d20+4[/dice]
[dice=damage]1d4+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-24T19:38:12ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=6#2912019-04-22T18:43:07Z2019-04-22T18:43:07Z<p>Robots seem like they may not be the best target for projectiles, so Yvaine draws her laser pistol as she sidles into the cover of the door frame. Leaning in, she squeezes off a shot at the 'bot who shot at D'vost. </p>
<p><span class="messageboard-dice"><b>Attack:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (4) + 4 = 8</span>
<br />
<span class="messageboard-dice"><b>Damage:</b></span> <span class="messageboard-dice">1d4 + 1 ⇒ (2) + 1 = 3</span></p>Robots seem like they may not be the best target for projectiles, so Yvaine draws her laser pistol as she sidles into the cover of the door frame. Leaning in, she squeezes off a shot at the 'bot who shot at D'vost.
[dice=Attack]1d20+4[/dice]
[dice=Damage]1d4+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-22T18:43:07ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=6#2792019-04-20T00:09:02Z2019-04-20T00:09:02Z<p>While the lead group is getting electrocuted, Yvaine poorly but well-meaningly peer through the door in case anything tries to get the drop on them after the shocking display of security.
<br />
<span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 - 1 ⇒ (10) - 1 = 9</span></p>While the lead group is getting electrocuted, Yvaine poorly but well-meaningly peer through the door in case anything tries to get the drop on them after the shocking display of security.
[dice=Perception]1d20-1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-20T00:09:02ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=5#2502019-04-16T19:24:47Z2019-04-16T19:24:47Z<p>Yvaine is excited to try some new cuisine and also to make a good impression with their hosts... </p>
<p><span class="messageboard-dice"><b>Fort::</b></span> <span class="messageboard-dice">1d20 + 2 ⇒ (16) + 2 = 18</span></p>
<p><b>"A meal is a welcome boon after travel, thank you kind hosts!"</b></p>
<p>While not impressed with the meal, she does manage to keep it down with a pleasant face, but reduces her consumption to sips instead of spoonfuls.</p>Yvaine is excited to try some new cuisine and also to make a good impression with their hosts...
[dice=Fort:]1d20+2[/dice]
"A meal is a welcome boon after travel, thank you kind hosts!"
While not impressed with the meal, she does manage to keep it down with a pleasant face, but reduces her consumption to sips instead of spoonfuls.Yvaine Kyusari (alias of SirRogue)2019-04-16T19:24:47ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=5#2132019-04-10T15:51:09Z2019-04-10T15:51:09Z<p>As soon as the drums start to play, Yvaine immediately begins to sway with the beat. Once it becomes clear they are inviting the party to join, she gladly shuffles out to join the procession. </p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (11) + 7 = 18</span></p>As soon as the drums start to play, Yvaine immediately begins to sway with the beat. Once it becomes clear they are inviting the party to join, she gladly shuffles out to join the procession.
[dice=Acrobatics]1d20+7[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-10T15:51:09ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=5#2032019-04-09T21:21:53Z2019-04-09T21:21:53Z<p><span class="messageboard-dice"><b>Cultures:</b></span> <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span>
<br />
<span class=messageboard-ooc>For the benefit of the party,</span> <b>"It looks like these people are just scrapping by, trying to collect enough food and water to survive on this planet."</b></p>[dice=Cultures]1d20+5[/dice]
For the benefit of the party, "It looks like these people are just scrapping by, trying to collect enough food and water to survive on this planet."Yvaine Kyusari (alias of SirRogue)2019-04-09T21:21:53ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=5#2012019-04-09T20:09:18Z2019-04-09T20:06:32Z<p>Much like the translator device, Yvaine has been soaking up the locales' contact and body language. Hoping she's interpreted enough to be understood, she responds as Dystane gestures to out party. </p>
<p><b>"Thank you for permitting our presence here. We are explorers from the Starfinder Society. We come in peace. We seek only to learn more about your world and your people."</b></p>
<p><span class="messageboard-dice"><b>Diplomacy:</b></span> <span class="messageboard-dice">1d20 + 7 ⇒ (16) + 7 = 23</span></p>Much like the translator device, Yvaine has been soaking up the locales' contact and body language. Hoping she's interpreted enough to be understood, she responds as Dystane gestures to out party.
"Thank you for permitting our presence here. We are explorers from the Starfinder Society. We come in peace. We seek only to learn more about your world and your people."
[dice=Diplomacy]1d20+7[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-09T20:06:32ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/discussion&page=2#702019-04-09T20:00:36Z2019-04-09T20:00:23Z<p>Sorry, was out sick the past three days. Jumping back in.</p>Sorry, was out sick the past three days. Jumping back in.Yvaine Kyusari (alias of SirRogue)2019-04-09T20:00:23ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=4#1732019-04-05T20:11:42Z2019-04-05T20:11:42Z<p>Yvaine is just about to switch to her laser pistol when she sees the creature deflect D'vost's shot over at Rez. Opting to stick with her clearly defective tactical pistol she squeezes off another futile shot...</p>
<p><span class="messageboard-dice"><b>Shoot 'em up:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (18) + 4 = 22</span>
<br />
<span class="messageboard-dice"><b>damage:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (4) + 1 = 5</span></p>
<p>Or not! Clearly her hesitation cleared her sights, and Yvaine is finally able to connect <span class=messageboard-ooc>I hope???</span>.</p>Yvaine is just about to switch to her laser pistol when she sees the creature deflect D'vost's shot over at Rez. Opting to stick with her clearly defective tactical pistol she squeezes off another futile shot...
[dice=Shoot 'em up]1d20+4[/dice]
[dice=damage]1d6+1[/dice]
Or not! Clearly her hesitation cleared her sights, and Yvaine is finally able to connect I hope???.Yvaine Kyusari (alias of SirRogue)2019-04-05T20:11:42ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=4#1652019-04-04T22:15:11Z2019-04-04T22:15:11Z<p>Yvaine's aura burns intently as she angrily focuses her aim on the creature and fires again. </p>
<p><span class="messageboard-dice"><b>Pew Pew:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
<span class="messageboard-dice"><b>damage, maybe?:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (3) + 1 = 4</span></p>Yvaine's aura burns intently as she angrily focuses her aim on the creature and fires again.
[dice=Pew Pew]1d20+4[/dice]
[dice=damage, maybe?]1d6+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-04T22:15:11ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/discussion&page=2#642019-04-03T16:57:08Z2019-04-03T16:57:08Z<p>Can I get some new "dice"? :'(</p>Can I get some new "dice"? :'(Yvaine Kyusari (alias of SirRogue)2019-04-03T16:57:08ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=4#1602019-04-03T16:56:28Z2019-04-03T16:56:28Z<p>Holding her position, Yvaine squeezes off another shot: </p>
<p><span class="messageboard-dice"><b>Tactical Pistol:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (3) + 4 = 7</span>
<br />
<span class="messageboard-dice"><b>why am I bothering to roll damage:</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (1) + 1 = 2</span></p>Holding her position, Yvaine squeezes off another shot:
[dice=Tactical Pistol]1d20+4[/dice]
[dice=why am I bothering to roll damage]1d6+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-03T16:56:28ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=4#1542019-04-02T22:01:12Z2019-04-02T22:01:12Z<p>As Yvaine realizes they are being attacked, she begins to pulse faintly with an aura matching the system's local sun. Noting the creature's area attack, she dodges to one side to break up the party, <b>Quick Draw</b>ing her tactical pistol as she goes. Rolling up into a crouch, she lines up a quick shot. </p>
<p><span class="messageboard-dice"><b>Tactical semi-automatic pistol:</b></span> <span class="messageboard-dice">1d20 + 4 ⇒ (2) + 4 = 6</span>
<br />
<span class="messageboard-dice"><b>Damage if hit (+1 from Photonic Stellar Mode):</b></span> <span class="messageboard-dice">1d6 + 1 ⇒ (4) + 1 = 5</span></p>As Yvaine realizes they are being attacked, she begins to pulse faintly with an aura matching the system's local sun. Noting the creature's area attack, she dodges to one side to break up the party, Quick Drawing her tactical pistol as she goes. Rolling up into a crouch, she lines up a quick shot.
[dice=Tactical semi-automatic pistol]1d20+4[/dice]
[dice=Damage if hit (+1 from Photonic Stellar Mode)]1d6+1[/dice]Yvaine Kyusari (alias of SirRogue)2019-04-02T22:01:12ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=3#1342019-03-30T03:25:12Z2019-03-30T03:25:12Z<div class="messageboard-quotee">Revvy Bitterleaf wrote:</div><blockquote> @Yvaine; I don't think it's possible to aid on a gunnery check. I'm not 100% sure but I can't find anything allowing (or not allowing) you to do this...It doesn't matter now since you don't succeed, but as far as I can tell the only way to help someone aim is to encourage (or intimidate) from the Captains chair[/ooc] </blockquote><p>Sorry, I thought I saw someone else do something similar; I must have misunderstood. Luckily(?) my rolls continue to make my actions irrelevant. :(
<p>Yvaine barrels her turret over towards the platform, or the green drone, if the platform is out of her arc. </p>
<p>[Spoiler omitted]</p>Revvy Bitterleaf wrote:@Yvaine; I don't think it's possible to aid on a gunnery check. I'm not 100% sure but I can't find anything allowing (or not allowing) you to do this...It doesn't matter now since you don't succeed, but as far as I can tell the only way to help someone aim is to encourage (or intimidate) from the Captains chair[/ooc]
Sorry, I thought I saw someone else do something similar; I must have misunderstood. Luckily(?) my rolls continue to make my actions irrelevant. :( Yvaine...Yvaine Kyusari (alias of SirRogue)2019-03-30T03:25:12ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=3#1212019-03-28T00:04:04Z2019-03-28T00:04:04Z<p>Yvaine will attempt to fire in the platform's course, to cause it to veer into D'vost's fire arc. </p>
<p>[Spoiler omitted]</p>Yvaine will attempt to fire in the platform's course, to cause it to veer into D'vost's fire arc.
[Spoiler omitted]Yvaine Kyusari (alias of SirRogue)2019-03-28T00:04:04ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=3#1092019-03-25T19:50:35Z2019-03-25T19:50:35Z<p>Yvaine will stay poised to move as the ship rolls and transfer to whatever (unoccupied) turret we need to keep firing on the platform. </p>
<p>[Spoiler omitted]</p>Yvaine will stay poised to move as the ship rolls and transfer to whatever (unoccupied) turret we need to keep firing on the platform.
[Spoiler omitted]Yvaine Kyusari (alias of SirRogue)2019-03-25T19:50:35ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IISirRoguehttps://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=2#882019-03-22T05:04:32Z2019-03-22T05:04:32Z<p>Yvaine rolls with the motion of their ship and as soon as the platform comes back into view, fires at the smoking crater where it is already weak...</p>
<p>[Spoiler omitted]</p>Yvaine rolls with the motion of their ship and as soon as the platform comes back into view, fires at the smoking crater where it is already weak...
[Spoiler omitted]SirRogue2019-03-22T05:04:32ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay&page=2#632019-03-18T05:21:59Z2019-03-18T05:21:59Z<p><span class=messageboard-ooc>Sorry, I've been having a hard time following what was going on until I suddenly found all the posts on the Discussion tab; we don't really use that much when playing ACG pbp. :D</span></p>
<p>Yvaine has been so fascinated by the alien transmission that she didn't fully realize it meant they were going into combat! 0.0</p>
<p>She races for the piloting chair, finds it occupied by the mechanic. Confused, she looks up the assignment roster, and finds she's been assigned as the Captain, and her eyes <s>bug out</s> (sorry D'Vost!) bulge out! </p>
<p>She quickly pulls up her Starfinder guide to Command as she stumbled over to the command chair, and almost sits on Nole. She stammers a confused apology, looks at the roster again; okay, she goes to sit wherever Nole was supposed to be and finds that occupied as well. </p>
<p>Throwing up her datapad in frustration, Yvaine's aura pulses darkly and she storms around until she can find the nearest empty gunnery bay because she REALLY feels like shooting something now! </p>
<p>[Spoiler omitted]</p>
<p><span class=messageboard-ooc>Just roleplaying out some noob confusion. If this is too late for the initial round, it can be used for the next round of combat</span></p>Sorry, I've been having a hard time following what was going on until I suddenly found all the posts on the Discussion tab; we don't really use that much when playing ACG pbp. :D
Yvaine has been so fascinated by the alien transmission that she didn't fully realize it meant they were going into combat! 0.0
She races for the piloting chair, finds it occupied by the mechanic. Confused, she looks up the assignment roster, and finds she's been assigned as the Captain, and her eyes bug out (sorry...Yvaine Kyusari (alias of SirRogue)2019-03-18T05:21:59ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay#352019-03-13T22:57:02Z2019-03-13T22:56:07Z<p><b>"Great!"</b> exclaims Yvaine, with a not-quite-contained bounce. <b>"Well, I enjoy window shopping as much as the next sentient, but I'm also, erm, 'financially deficient' at the moment, so I think I'll head to the <i>Pegasus</i>. Check her over, start the pre-flight and such."</b></p>"Great!" exclaims Yvaine, with a not-quite-contained bounce. "Well, I enjoy window shopping as much as the next sentient, but I'm also, erm, 'financially deficient' at the moment, so I think I'll head to the Pegasus. Check her over, start the pre-flight and such."Yvaine Kyusari (alias of SirRogue)2019-03-13T22:56:07ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay#312019-03-13T19:26:36Z2019-03-13T19:25:55Z<p><b>"I think I'm inclined to agree about agility over firepower in this case, especially with those weapons platforms spotted in orbit. And...I've always wanted to fly a ship of that class!"</b> Yvaine grins sheepishly.</p>
<p><b>"OOH, a translator should be helpful! Thank— oh, she's gone."</b></p>"I think I'm inclined to agree about agility over firepower in this case, especially with those weapons platforms spotted in orbit. And...I've always wanted to fly a ship of that class!" Yvaine grins sheepishly.
"OOH, a translator should be helpful! Thank-- oh, she's gone."Yvaine Kyusari (alias of SirRogue)2019-03-13T19:25:55ZRe: Forums: Play-by-Post: SFS 1-03 Yesteryear's Truth: Outpost IIYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/gameplay#242019-03-13T07:14:00Z2019-03-13T07:14:00Z<p>Gently, as if from far away, but gradually increasing in mental volume, everyone in the room "hears" the mental projection in their heads: <b><i>...sorrysorrysorrysorrysorry...</b></i></p>
<p>As the voice approaches what one might consider "normal" volume outload, the doors slide open again, and a faint glow shines through preceding the entrant. The mental chatter ceases as a lithe Lashunta woman scampers in, her simple white dress not just flowing around her, but <i>glowing</i> around her, almost like an aura. </p>
<p>Her expression is equal parts apology and excitement as she crosses to the group. While she seems genuinely sorry for her tardiness, it also seems her enthusiasm is threatening to overwhelm her apology as she gushes. </p>
<p><b>"So sorry for the <i>delay</i>; are we <i>going</i> somewhere exciting? <i>So pleased</i> to <i>meet</i> you all! Do <i>we need</i> a ride <i>somewhere? Is</i> it dangerous?"</b> Her words alternate between spoken and projected, like someone speaking broken Common mixed with their native tongue. </p>
<p>She eventually has to pause for breath, at which point she seems to realize what she's done, and clamps a hand over her mouth. <b>"SO sorry. That was terribly rude, wasn't it? I promise to rein it in a bit."</b></p>
<p>After a beat, she declares, <b>"I'm Yvaine,"</b> into the silence and positively beams a smile at the group. You swear she glows just a little brighter at that.</p>Gently, as if from far away, but gradually increasing in mental volume, everyone in the room "hears" the mental projection in their heads: ...sorrysorrysorrysorrysorry...
As the voice approaches what one might consider "normal" volume outload, the doors slide open again, and a faint glow shines through preceding the entrant. The mental chatter ceases as a lithe Lashunta woman scampers in, her simple white dress not just flowing around her, but glowing around her, almost like an aura.
Her...Yvaine Kyusari (alias of SirRogue)2019-03-13T07:14:00ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=3#1462019-03-12T17:32:57Z2019-03-12T17:32:57Z<p>Aric has no interest in Spells, but will throw in as well to try and beef that end of the loot. </p>
<p>Primarily interested in Ally 3. </p>
<p>Skill feat will be Cha (Aric) / Dex (TRR)</p>Aric has no interest in Spells, but will throw in as well to try and beef that end of the loot.
Primarily interested in Ally 3.
Skill feat will be Cha (Aric) / Dex (TRR)SirRogue2019-03-12T17:32:57ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=16#7562019-03-05T19:32:06Z2019-03-05T19:32:06Z<p>Pass on traders.</p>Pass on traders.SirRogue2019-03-05T19:32:06ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=5#2272019-03-05T19:30:05Z2019-03-05T19:30:05Z<div class="messageboard-quotee">Tarlin the Tired - SirDan wrote:</div><blockquote><br />
<br />
Tarlin's upgrade checklist:
<br />
What's everyone else's? </blockquote><p>You mean stuff we would like to obtain?
<p>In priority order:
<br />
Item 4
<br />
Item 4
<br />
Spell 4
<br />
Item 4
<br />
Ally 4</p>
<p>Weapon 3 and/or 4 would also increase my ability to help others fight at other locations.</p>Tarlin the Tired - SirDan wrote:Tarlin's upgrade checklist:
What's everyone else's?
You mean stuff we would like to obtain? In priority order:
Item 4
Item 4
Spell 4
Item 4
Ally 4
Weapon 3 and/or 4 would also increase my ability to help others fight at other locations.SirRogue2019-03-05T19:30:05ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/discussion#142019-03-04T05:55:25Z2019-03-04T05:05:38Z<p>Ah, so it only populates those two fields, but you dump everything you want to be visible there. Thanks!</p>Ah, so it only populates those two fields, but you dump everything you want to be visible there. Thanks!Yvaine Kyusari (alias of SirRogue)2019-03-04T05:05:38ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionYvaine Kyusari (alias of SirRogue)https://paizo.com/campaigns/v5748p75ivk5k/discussion#122019-03-03T07:41:20Z2019-03-03T07:41:20Z<p>Both of my characters are brand new, so I'm happy to switch from my Envoy to my Solarian. </p>
<p>Um, can someone teach a n00b how to make my character header have all that useful character information everyone seems to have? I don't see fields for a lot of that, and all I can get to show up is my gender, race, and class...</p>Both of my characters are brand new, so I'm happy to switch from my Envoy to my Solarian.
Um, can someone teach a n00b how to make my character header have all that useful character information everyone seems to have? I don't see fields for a lot of that, and all I can get to show up is my gender, race, and class...Yvaine Kyusari (alias of SirRogue)2019-03-03T07:41:20ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=15#7382019-02-24T23:12:06Z2019-02-24T23:12:06Z<p><span class=messageboard-ooc>Turn 12, under <b>Blessing of Thoth</b>...</span></p>
<p>Noting that we only have to get through one more of these locations, Damiel joins his samurai friend at the <b>Sulfur Pits</b>, hoping to help secure the location, but instead is confronted by a <span class=messageboard-ooc>Card 1:</span> <b>Collapsing Sphinx</b>!</p>
<p><span class="messageboard-dice"><b>Collapsing Sphinx CtD Dex 12:</b></span> <span class="messageboard-dice">2d12 ⇒ (11, 9) = 20</span> <span class=messageboard-ooc>Success!</span></p>
<p>Damiel distracts the Sphinx with some magical {b]Corrosion[/b] to give him a chance to dodge around its crumbling form. </p>
<p>In the chamber beyond, his Slime buddy leads him towards <span class=messageboard-ooc>Card 2:</span> <b>Djinni Quarterstaff</b> leaning in the corner...</p>
<p><span class="messageboard-dice"><b>Djinni Quarterstaff CtA Str 6:</b></span> <span class="messageboard-dice">1d6 ⇒ 5</span> <span class=messageboard-ooc>Failure!</span></p>
<p>Despite his knowledge of how to craft and trigger the energies of magic, Damiel isn't super clear on HOW it all works, certainly note enough to try touching this Djinni staff. Better play is safe and leave it alone. </p>
<div class="messageboard-quotee">Damiel wrote:</div><blockquote><p> <b>Hand: Navigator Musket +1, Blessing of Maat, Blessing of the Green Faith 1, Angelstep, Cloud Puff, Cure, Sling Staff, </b>
</p>
<b>Displayed:</b> Canteen, Liquid Persuasion, Twitch Tonic,
<br />
<b>Deck:</b> 5 <b>Discard:</b> 2 <b>Buried:</b> 0
<br />
"<b>Notes: </b>Add +/-3 after the roll
<br />
Make all dice d8s
<br />
Healing
<br />
2d6 to combat at another location
<br />
Negate Before/After you act"
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]
<p><b>[/b]</p>
<p><span class=messageboard-ooc>[/ooc]</p>
<p><span class="messageboard-dice"><b>BANE CtD Combat 10:</b></span> <span class="messageboard-dice">1d10 + 6 + 1d8 + 1 ⇒ (9) + 6 + (7) + 1 = 23</span> [ooc]</span></p>
<p><span class="messageboard-dice"><b>BOON CtA Skill 10:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (5) + 6 = 11</span> <span class=messageboard-ooc>[/ooc]</p>
<p>[ooc][B]UPKEEP:</b>
<br />
Sulfur Pits Card 1 banished.
<br />
Sulfur Pits Card 2 banished.
<br />
</span></p>Turn 12, under Blessing of Thoth...
Noting that we only have to get through one more of these locations, Damiel joins his samurai friend at the Sulfur Pits, hoping to help secure the location, but instead is confronted by a Card 1: Collapsing Sphinx!
[dice=Collapsing Sphinx CtD Dex 12]2d12[/dice] Success!
Damiel distracts the Sphinx with some magical {b]Corrosion[/b] to give him a chance to dodge around its crumbling form.
In the chamber beyond, his Slime buddy leads him towards Card 2:...SirRogue2019-02-24T23:12:06ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivk5k/discussion#62019-02-22T00:57:09Z2019-02-22T00:57:09Z<p>Cool, thanks for the quick response. I'll look at characters tonight, but I've been thinking either Envoy or Solarian. Does that work?</p>Cool, thanks for the quick response. I'll look at characters tonight, but I've been thinking either Envoy or Solarian. Does that work?SirRogue2019-02-22T00:57:09ZRe: Forums: Play-by-Post Discussion: SFS 1-03 Yesteryear's Truth: Outpost II DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivk5k/discussion#42019-02-21T19:32:00Z2019-02-21T19:32:00Z<p>Hi all, </p>
<p>I haven't signed up yet, but I'm interested in playing some Starfinder. I'm a veteran gamer, but I've never played an RPG on PBP before (I've played PBP ACG so I follow the concept, at least). I'm also new to Starfinder, though I've been reading up. </p>
<p>Is this a good place for me to jump in? I see its tier 1-4, a fairly early scenario, and you only have 2 players so far. I'd like to help round out the party and try out this format, but I don't want to be a burden to the game with my inexperience. I learn pretty quickly, but if you think this isn't a good fit, I can bow out. </p>
<p>Thoughts? </p>
<p>Thanks in advance for your feedback,
<br />
~Rogue</p>Hi all,
I haven't signed up yet, but I'm interested in playing some Starfinder. I'm a veteran gamer, but I've never played an RPG on PBP before (I've played PBP ACG so I follow the concept, at least). I'm also new to Starfinder, though I've been reading up.
Is this a good place for me to jump in? I see its tier 1-4, a fairly early scenario, and you only have 2 players so far. I'd like to help round out the party and try out this format, but I don't want to be a burden to the game with my...SirRogue2019-02-21T19:32:00ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=5#2102019-01-18T17:36:04Z2019-01-18T17:36:04Z<p>Charlie, I enjoy having you in the game and don't mind waiting if you are busy. But if you don't say anything, we don't know if you are busy or just forgot, so I'm going to keep pinging you until you chime in, even if just to say "swamped right now, brb". Fair? :)</p>Charlie, I enjoy having you in the game and don't mind waiting if you are busy. But if you don't say anything, we don't know if you are busy or just forgot, so I'm going to keep pinging you until you chime in, even if just to say "swamped right now, brb". Fair? :)SirRogue2019-01-18T17:36:04ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=14#6602019-01-08T18:09:37Z2019-01-08T18:09:37Z<p>Temp closing for boss fight: </p>
<p><span class="messageboard-dice"><b>Alchemical Laboaratory CtC Craft 5 + AD3 = 8:</b></span> <span class="messageboard-dice">1d10 + 6 ⇒ (7) + 6 = 13</span> </p>
<p>Success!</p>Temp closing for boss fight:
[dice=Alchemical Laboaratory CtC Craft 5 + AD3 = 8]1d10+6[/dice]
Success!SirRogue2019-01-08T18:09:37ZRe: Forums: Play-by-Post Discussion: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/discussion&page=2#642018-11-12T23:49:58Z2018-11-12T22:17:57Z<p><span class="messageboard-dice"><b>boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span> Nope. Thanks for the games, all!</p>[dice=boon?]1d20[/dice] Nope. Thanks for the games, all!SirRogue2018-11-12T22:17:57ZRe: Forums: Play-by-Post: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2)SirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/gameplay&page=6#2952018-11-10T04:41:49Z2018-11-10T04:41:49Z<p>I will choose Ally, Ally, and Item. to add to the rewards. </p>
<p>Can we wait to see what is drawn before choosing the card feat? </p>
<p>This is my second adventure for the tier, so I get a Power feat: </p>
<p>Aric: Hand Size 7
<br />
TRR: (If it is a monster, you may encounter it.)</p>I will choose Ally, Ally, and Item. to add to the rewards.
Can we wait to see what is drawn before choosing the card feat?
This is my second adventure for the tier, so I get a Power feat:
Aric: Hand Size 7
TRR: (If it is a monster, you may encounter it.)SirRogue2018-11-10T04:41:49ZRe: Forums: Play-by-Post: [ACG][CaG] Season of Factions Favor by Rhynn DavrieSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/gameplay&page=12#5612018-11-09T07:12:02Z2018-11-09T07:12:02Z<p><span class=messageboard-ooc>Turn 4, under Blessing of Thoth...</span></p>
<p>Having immediately spotted the Mumia Lab in the area (each area seems to have one around here), Damiel sets about digging around for the Evidence their patron seeks. After some digging, he comes up with a <span class=messageboard-ooc>Card 1:</span> <b>Scimitar</b> and some <span class=messageboard-ooc>Card 2:</span> <b>Tooled Crocodile Skin</b> (in between swigs of <b>Twitch Tonic</b>), but nothing useful so far (or even anything he could possibly carry out of here).</p>
<p>In a corner of the room, he does find a trunk of some kind obscured by a pile of skins. It's almost certainly trapped, but Damiel can handle that. </p>
<p><span class="messageboard-dice"><b>Trapped Locker CtD Disable 9:</b></span> <span class="messageboard-dice">1d12 + 1 + 1d10 + 3 ⇒ (9) + 1 + (6) + 3 = 19</span></p>
<p>Damiel uses a tool to probe for the trigger, then bunches up the end of his Alchemy Suit and presses it against the keyhole as he triggers it. The acid trap sprays "harmlessly" into his coat (though he'll need to patch that up before he can use it again). The lid clicks open to reveal a <b>Burglar's Buckler</b>. Ironically that would have been much more useful while <i>opening</i> this trunk, but he has it now, and slings it onto his back like a big dinner plate. </p>
<p>Crashing from the Twitch Tonic rush, Damiel sits on the empty trunk to recover. </p>
<div class="messageboard-quotee">Damiel wrote:</div><blockquote><p> <b>Hand: Burglar's Buckler, Blessing of the Green Faith 1, Navigator Musket +1, Potion of Focus, Effigy of Maat, Cloud Puff, Adamantine Bullets, </b>
</p>
<b>Displayed:</b>
<br />
<b>Deck:</b> 9 <b>Discard:</b> 1 <b>Buried:</b> 1
<br />
"<b>Notes: </b>Negate before/after you act on a monster
<br />
1 die that recharges for free
<br />
Add Int/Craft to yor rcheck at my location (though I prefer to save this for myself for obvious reasons)"
<br />
<b>Sideboard cards:</b>
<br />
</blockquote><p>[Spoiler omitted]Turn 4, under Blessing of Thoth...
Having immediately spotted the Mumia Lab in the area (each area seems to have one around here), Damiel sets about digging around for the Evidence their patron seeks. After some digging, he comes up with a Card 1: Scimitar and some Card 2: Tooled Crocodile Skin (in between swigs of Twitch Tonic), but nothing useful so far (or even anything he could possibly carry out of here).
In a corner of the room, he does find a trunk of some kind obscured by a pile of...SirRogue2018-11-09T07:12:02ZRe: Forums: Play-by-Post Discussion: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/discussion#412018-10-23T22:23:11Z2018-10-23T22:23:11Z<p>Eh, sure, i guess I'll take the Armor 2.</p>Eh, sure, i guess I'll take the Armor 2.SirRogue2018-10-23T22:23:11ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=4#1612018-10-15T19:41:57Z2018-10-15T19:41:57Z<p>Card feat! Item, please! </p>
<p>Deck upgrades are not strong, but I'll take an Item to fill my new slot, at least. Get my Potion of Healing back to fill the void for now. </p>
<p><span class="messageboard-dice"><b>booooon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 3</span> Nope!</p>Card feat! Item, please!
Deck upgrades are not strong, but I'll take an Item to fill my new slot, at least. Get my Potion of Healing back to fill the void for now.
[dice=booooon?]1d20[/dice] Nope!SirRogue2018-10-15T19:41:57ZRe: Forums: Play-by-Post Discussion: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/discussion#252018-10-15T19:20:32Z2018-10-15T19:20:32Z<p>This is Aric's fourth tier 2 adventure, so I'll take a Blessing card feat. </p>
<p>I have no strong preferences for upgrade. Probably a blessing to fill the new slot, but I'll yield the 2 to Talitha if she wants it. </p>
<p><span class="messageboard-dice"><b>boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span> Nope.</p>This is Aric's fourth tier 2 adventure, so I'll take a Blessing card feat.
I have no strong preferences for upgrade. Probably a blessing to fill the new slot, but I'll yield the 2 to Talitha if she wants it.
[dice=boon?]1d20[/dice] Nope.SirRogue2018-10-15T19:20:32ZRe: Forums: Play-by-Post Discussion: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2) DiscussionSirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/discussion#232018-10-12T02:10:17Z2018-10-12T02:10:17Z<p><span class="messageboard-dice"><b> boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span></p>[Dice= boon]1d20[/dice]SirRogue2018-10-12T02:10:17ZRe: Forums: Play-by-Post: [Gameday VII][ACG] Assault on Absalom by redeux (TABLE 2)SirRoguehttps://paizo.com/campaigns/v5748p75ivjsm/gameplay&page=2#772018-10-08T21:12:32Z2018-10-08T21:12:32Z<p>Well, I'm not great at closing the Dark Archive locations, but I like the idea of taking 2 damage every turn with the Grand Lodge even less. </p>
<p><b>Dark Archive</b> gets my vote.</p>Well, I'm not great at closing the Dark Archive locations, but I like the idea of taking 2 damage every turn with the Grand Lodge even less.
Dark Archive gets my vote.SirRogue2018-10-08T21:12:32ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=3#1182018-09-25T18:50:04Z2018-09-25T18:50:04Z<p>Okay, I've settled on these upgrades: </p>
<p>Compass => Hypnotist's Locket
<br />
Dredge => Sharper</p>
<p>Not sure I'm thrilled with losing two explores, but we'll see how it goes.</p>Okay, I've settled on these upgrades:
Compass => Hypnotist's Locket
Dredge => Sharper
Not sure I'm thrilled with losing two explores, but we'll see how it goes.SirRogue2018-09-25T18:50:04ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=3#1172018-09-25T17:52:27Z2018-09-25T17:52:27Z<p>I'm significantly lacking in plus for these card upgrades. I guess maybe I'll take an Item 2 just because? I'm not sure yet. </p>
<p>Power Feat: When you would discard an Ally that has Diplomacy in its check to acquire as damage ([X] or for its power), you may recharge it instead.
<br />
AND: At the end of your move step ([X] or turn), you may examine the top card of your location deck.</p>
<p><span class="messageboard-dice"><b>con boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 11</span></p>I'm significantly lacking in plus for these card upgrades. I guess maybe I'll take an Item 2 just because? I'm not sure yet.
Power Feat: When you would discard an Ally that has Diplomacy in its check to acquire as damage ([X] or for its power), you may recharge it instead.
AND: At the end of your move step ([X] or turn), you may examine the top card of your location deck.
[dice=con boon]1d20[/dice]SirRogue2018-09-25T17:52:27ZRe: Forums: Play-by-Post: [ACG] [CaG] Season of the Runelords by Maelwys0SirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/gameplay&page=7#3102018-09-18T05:28:07Z2018-09-18T05:28:07Z<p>...The Red Raven appears on the rooftop above the goblin, poised to strike. </p>
<p><span class="messageboard-dice"><b>Goblin Cutpurse BYA Perc 6:</b></span> <span class="messageboard-dice">2d8 + 2 ⇒ (3, 3) + 2 = 8</span></p>
<p>All of Nok-Nok's lessons on where a good Quartermaster keeps their goods (and protects them!) have paid off as The Raven ambushes the ambusher. Even caught off guard, the goblin's hand instinctively shoots out to grab at where a coin purse might be if The Raven hadn't shifted his stance away at the right moment. </p>
<p><span class="messageboard-dice"><b>Goblin Cutpurse CtD Combat 8:</b></span> <span class="messageboard-dice">1d10 + 5 + 1d6 + 1 ⇒ (9) + 5 + (5) + 1 = 20</span></p>
<p>An downward swipe of the cutlass and the goblin gets the standard pickpocket's punishment; behanding. Squealing in pain and fear, the goblin picks up his hand and runs off into the night. </p>
<p>As The Raven considers re-entering the inn, his Psychic Detective voice informs him all is well (for now) just inside the back door. But not as it seems. Another potential ally is here, but not. </p>
<p>The Raven rolls his eyes, but duck behind several crates of supplies...</p>...The Red Raven appears on the rooftop above the goblin, poised to strike.
[dice=Goblin Cutpurse BYA Perc 6]2d8+2[/dice]
All of Nok-Nok's lessons on where a good Quartermaster keeps their goods (and protects them!) have paid off as The Raven ambushes the ambusher. Even caught off guard, the goblin's hand instinctively shoots out to grab at where a coin purse might be if The Raven hadn't shifted his stance away at the right moment.
[dice=Goblin Cutpurse CtD Combat 8]1d10+5+1d6+1[/dice]
An...SirRogue2018-09-18T05:28:07ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=3#1352018-09-17T06:47:24Z2018-09-17T06:47:24Z<p>Yep, I will yield the spell to Dan and maybe take the Item 1? I'll have to look again. Maybe take nothing.</p>Yep, I will yield the spell to Dan and maybe take the Item 1? I'll have to look again. Maybe take nothing.SirRogue2018-09-17T06:47:24ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=3#1312018-09-16T21:24:13Z2018-09-16T21:24:13Z<p>Since Dan passed on it last time, I might be interested in the Spell 2, if no one else is. </p>
<p>Otherwise, I'm good. </p>
<p>Power feat: hand size 6</p>
<p><span class="messageboard-dice"><b>con boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 13</span></p>Since Dan passed on it last time, I might be interested in the Spell 2, if no one else is.
Otherwise, I'm good.
Power feat: hand size 6
[dice=con boon]1d20[/dice]SirRogue2018-09-16T21:24:13ZRe: Forums: Play-by-Post Discussion: [ACG] [CaG] Season of the Runelords by Maelwys0 DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfTheRunelordsByMaelwys0/discussion&page=3#1092018-09-14T22:46:39Z2018-09-14T22:46:39Z<p>Skill feat: Cha +2/Dex +2
<br />
<span class="messageboard-dice"><b>boon roll:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span></p>
<p>I have only a passing interest in specific cards. I'll choose after everyone else.</p>Skill feat: Cha +2/Dex +2
[dice=boon roll]1d20[/dice]
I have only a passing interest in specific cards. I'll choose after everyone else.SirRogue2018-09-14T22:46:39ZRe: Forums: Play-by-Post Discussion: [ACG][CaG] Season of Factions Favor Adventure 1: Chasing Yellow Sails by Rhynn Davrie DiscussionSirRoguehttps://paizo.com/campaigns/ACGCaGSeasonOfFactionsFavorAdventure1ChasingYellowSailsByRhynnDavrie/discussion&page=3#1212018-09-11T18:49:11Z2018-09-11T18:42:42Z<p>As anticipated, I would like an Item 2. Whoohoo! </p>
<p>Potion of Healing —> Potion of Focus</p>
<p>Skill feat: Intelligence</p>
<p><span class="messageboard-dice"><b>con boon:</b></span> <span class="messageboard-dice">1d20 ⇒ 1</span></p>
<p>BOOOOOON! I think I'll cave and take the cool item one this time. I'll have to look up the number. Or are the boons different from the ones we got during Gnomanity? </p>
<p>I will again go to the Item trader please!</p>As anticipated, I would like an Item 2. Whoohoo!
Potion of Healing --> Potion of Focus
Skill feat: Intelligence
[dice=con boon]1d20[/dice]
BOOOOOON! I think I'll cave and take the cool item one this time. I'll have to look up the number. Or are the boons different from the ones we got during Gnomanity?
I will again go to the Item trader please!SirRogue2018-09-11T18:42:42Z