Holy Guide

Sir Hayden Greyrun's page

601 posts. Organized Play character for Enchanter Tim.




You Only Die Twice Slides **Maps**

Venture-Captain Ambrus Valsin sends for you to attend a meeting at Skyreach in Absolom. His message requesting assistance is cryptic, hinting at a dangerous mission into Geb, the domain of the dead.


You Only Die Twice Slides **Maps**

Please provide your chronicle info here: RPG Chronicles


You Only Die Twice Slides **Maps**

You all have traveled to Minkai to help Venture-Captain Amara Li to lay the groundwork for a new Lodge there. You have been working in Sakakabe, a wealthy city known for trade in pearls and silver.

Li summons you to meet with her in one of the gardens of the Kiniro Kyomai teahouse, a famous teahouse run by geisha.


You Only Die Twice Slides **Maps**

Please check in here!


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With the new errata linking proficiency in simple weapons and unarmed attacks, do ruffian rogue gain the agility to make sneak attacks with any unarmed attacks or are they still limited to agile or finesse ones?

I'd like to make a ruffian rogue with martial artist to make a thug who just beats the crap out of enemies. Gorilla Stance/Pound would be perfect for him to pair with Dread Striker, but can he sneak attack with a Gorilla Slam?


You Only Die Twice Slides **Maps**

Welcome! Thanks for signing up and coming to play.

Please fill out the below information

Player name (or how you want it displayed):
Character name:
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You Only Die Twice Slides **Maps**

From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to search the area and clear out its dangers. The Pathfinder Society has answered the call. They aren't the only group that is interested, however, and they must prove themselves to earn the right to enter these lost chambers.


You Only Die Twice Slides **Maps**

As you all arrive at the Iceferry Lodge, you are greeted by a gnome named Lirall, who prominently wears a wayfinder. ”Sit, sit! Venture‑Captain Torrsen will be with you shortly.” She directions you to some chairs and some refreshments.


You Only Die Twice Slides **Maps**

Welcome! Thanks for signing up and coming to play. As I mentioned, this is my first time GMing PFS2e, so please bear with me and I welcome any comments or rules clarifications.

The biggest thing I see are how to handle secret rolls. I've seen different GM's do them differently, and I may handle them differently during the game based on what I feel will work at the time. Because of that, please ensure you have your skill bonuses listed somewhere on your profile sheet. It doesn't have to be in the header (and probably shouldn't), but I should be able to find them if I want.

Other than that, pretty standard stuff if you've played PFS2e on the boards before. If you're newer and/or have questions, please let me know.

Player name (or how you want it displayed):
Character name:
PFS number:
Leveling Speed:
Day Job:
Faction:
Any notes about your character you want to share:


You Only Die Twice Slides **Maps**

You were all given orders to a small cottage near the Fenwell Mountains deep in Varisia. It took you the entire day to reach the location and when you finally enter, the sun has just gone down.

Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains. Turning from the sight, she runs her hand along the rustic cabin’s wall and stands beside an occupied wooden bed before addressing you.

"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes. Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal." As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters.

"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It’s time to show that’s not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he’s under tenaciously resists our efforts. All we can do is keep him safe." Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head.

"Kalkamedes’s friends are at their wits’ end, so we are going to attempt the only thing that we have not tried: we’re going to let him go tonight. That’s where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undo it." Heidmarch pulls out a serrated knife. "Now before I cut him free, does anyone have any questions or last minute preparations?"


I need two more to join a PFS group for Night March of Kalkamedes. I'd prefer if we stay in the lower tier (1-2). Currently the group has no dedicated casters, so that would help, but I'm willing to take whomever applies.


You Only Die Twice Slides **Maps**

Check in here with your characters for this one. Remember, I wont be able to start until about Aug 4 at the earliest.


You Only Die Twice Slides **Maps**

The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it all began. Meet us at the Pig’s Paunch one hour before dawn.”

The Pig’s Paunch is a run-down building with a faded sign of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human
sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a familiar elven man stands high upon top of a large round table.

“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls, nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can you believe it? It all started here years ago—well, over four hundred of them at least. Under this very roof the Pathfinder Society was born.”

“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your journey, for she discovered the caves you are about to explore during her own Confirmation.”

Janira speaks up in an enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave. I thought little of it at the time, but I saw another one enter the cave again a month later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the cave system, but was unable to find the gillmen.”

Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while humming to himself.


You Only Die Twice Slides **Maps**

Thanks all for joining me for this. To let you know this is my first time running a game by PbP.

I'm hoping everyone can do at least 1 post a day, but if you all can post more, I'll post more. This being my first shot at running a PFS PbP, I ask that you please be patient with me.

I'd like everyone to please put a post with the following info:

Player name/handle:
Character Name:
PFS #:
Faction:
Day Job Roll:

It will also help if you give me any default action that your character would do if you can't get around to post for a bit.

I'm excited to run this. Let's have a great game.