There are a few things to keep in mind that might surprise you if you discover them during play. - An Armiger can respec their custom weapons with 8 hours of downtime. - Most of the effects will naturally pair with certain fighting styles, but there are some that aren’t just stabbing, hacking, and shooting. Alchemy adds utility and healing in addition to bomb-throwing. - Many effects specifically don’t apply to temporary sphere access, and are called out as such. Switching weapons doesn’t temporarily give you ranks in Diplomacy, nor does it give you a bird companion.
That pretty much requires declaring your entire set of actions at once. It’s not the end of the world, but it locks things up somewhat awkwardly. If I move and attack, I have to know ahead of time whether my attack will drop the target and I can move to the next target, or if I need to use a second attack.
MMCJawa wrote:
How much would it help if casters had to learn spell chains? You can't learn Gate unless you spend a certain amount of your lower level spells known on summoning spells.
Oh, it would be cool. I just wonder if there's a biomagical connection between the Frostbite ability and the breath weapon. Basically, is it all super cold air hanging out in the throat, and the winter wolf expels a little bit with every bite and occasionally blows out a bunch as a breath attack? If so, why can't they also use the breath weapon in humanoid form?
It helps that these classes don't look all that different in-game from a core fighter and wizard. Sure, they play very differently. That's the appeal of them. But to the average onlooker, a warder is an armored guy with a sword (or axe, polearm, whatever) who stabs, parries, ripostes, blocks, and slashes his opponents to death. To a trained eye, yes, he uses an unfamiliar style, but there's a bazillion different styles in the world already. What's one more? The sphere wizard is very much the same. She throws down zones of darkness and light, conjures illusions, and summons bizarre creatures to aid her. She can travel great distances in the blink of an eye and smite her foes with fire and ice. Sounds like a wizard, right? Now, those who see her heal the injured might wonder if she's some sort of hybrid cleric, or maybe a druid when she commands a tree to wallop an orc, but she did say she studied at that unpronounceable foreign academy, and there's all sorts of odd sorcery bloodlines. Maybe it's like that. It is kind of impressive how she has so much stamina for magic missiles, though.
Knight Magenta wrote:
I really like this idea. |