About Silas IlliumBackground:
Silas Illium was always a little different as a child. He was smart and extremely curious about everything around him. He liked seeing how things work, he liked taking them apart and seeing inside. That was fine, if aggravating, when he undid the buckles on his father’s mule’s harness. It wasn’t considered as acceptable to them when he captured and cut open a neighbor’s dog to see how it worked inside. Over the years he slowly learned to hide the things his parents wouldn’t appreciate. He didn’t exactly understand why they thought it was wrong, but he got better at predicting how they wanted him to act. But the curiosity never quite went away. The longer he suppressed the urges, the more they burned deep inside him. He took precautions, he led the boy pretty far away, but when he saw the knife the scream attracted a nearby trapper. If it hadn’t been for the fact that Silas was only fourteen, he likely would have been sent away at that point.
His parents weren’t sure what to do with him at that point. They had no idea what they could do to fix their baby boy. So they were overcome with joy when they were approached by a group that had heard of the incident. They explained that they were part of a group that helped rehabilitate troubled youth. They told his parents a half dozen amazing seeming success stories. They were friendly and charming and within a week Silas was on his way to stay with them. As soon as they were outside of town the man laughed and gave him a smile, not the friendly personable smile he had shown Silas’ father and mother. Instead there was something feral to that smile, something powerful and intoxicating. That was the first time that Silas was told the name of the group he would be staying with, the Apostles of Asmodeus. The Apostles, the shortened name they have given to Silas’ parents, were a group founded by a small number of the surviving members of the Church of Asmodeus before it had been driven out of Talingarde. They had overheard stories of a young boy who liked cutting up animals and after the barely aborted attack on another young boy. To most people that was a horror story and a cautionary tale. To the Apostles it was a calling to their newest member a tool they would hope to hone. They encouraged his interested, they taught him that his talents were something worthy of praise and practice. Over the next several years he practiced and perfected his skills with a blade. His trainers also taught him how to better blend in with society at large. They showed him how to hide those things which the fine and upstanding men and women of Talingarde found intolerable. He was being groomed to an important task. He would be the blade which was driven deep into the heart of Talingarde, directly into the chest of the King himself. The Apostles of Asmodeus sought revenge on the Kingdom that had driven them out and killed them off. So they were training Silas to be a slayer of those that would stand in their way. He was raised to be a soldier. The plan was for him to insert himself into the military and work his way closer to the King before eventually striking. Unfortunately they were discovered before they could implement their plan. They fought, because they knew what awaited them should they fail. Most of the Apostles were killed during their resistance. Silas crippled two and killed one guardsman before he was finally taken down. Since he was the only member of his enclave to survive they decided to make an example of him. He was tried for High Treason and sentenced to death by drawing and quartering. While awaiting his sentence he was sent to Branderscar. Role:
Okay so the original character I submitted was going to go the Master Spy route. This is a character I came up with for a different WotW Game with some changes. As a Slayer he's much more of a frontliner than my Investigator was. But I still think that with things like Cleaner he could potentially make a really cool Master Spy. One of his traits, Deep Cover, lets him take 10 on Bluff and Disguise to maintain the lie that he's really just a Soldier so that will help him even more when he acts as a spy/infiltrator. So I took Iron Will as one of the free feats and Cleaner gives him Deceitful the other prerequisite feat. So I might end up still going Master Spy on this new character as well depending on what the group seems to be looking like at the time. But he'll be a two-weapon wielding frontliner for the most part in terms of combat, he provides a lot more damage/melee potential than the Investigator did. Meanwhile he'll have decent skills to deceive people [bluff, disguise, stealth] and he had decent perception, sense motive and with a trait he got Disable Device as well to help out some as a scout when moving at the front of the group. All and all I think that mixing the two ideas I had for a Slayer and a Master Spy into one character to be really neat. Hope to see it play out in the game! Free Stuff:
Free Archtype: Stygian Slayer. Normally it wouldn't combine with Cleaner but I think that both fit really well for the character Im working to make. Doesn't really kick in until 4th Level anyways, but gives him a bit more stealth options.
Free Skill: Bluff I'll be leveling every level so my free point can effectively go into that. Background Skills: Appraise and Profession [Soldier] every level I believe. Free Feats: I took Iron Will & Dedicated Adversary [Humans]. Crunch:
Silas Illium [Spy]
Male human slayer (sczarni executioner, cleaner, stygian slayer) 2 (Pathfinder Player Companion: Advanced Class Origins 21, Pathfinder RPG Advanced Class Guide 53, 118, 120) LE Medium humanoid (human) Init +2; Senses Perception +6 (+8 vs. Humans) -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 20 (2d10+4) Fort +5, Ref +5, Will +4 -------------------- Offense -------------------- Speed 30 ft. Melee kukri +6 (1d4+4/18-20) or . . kukri +6 (1d4+4/18-20) Special Attacks studied target +1 (1st, move action) -------------------- Statistics -------------------- Str 18, Dex 15, Con 14, Int 14, Wis 13, Cha 12 Base Atk +2; CMB +6; CMD 18 Feats Deceitful, Dedicated Adversary, Iron Will, Power Attack, Two-weapon Fighting Traits deep cover, high treason, vagabond child (urban) Skills Acrobatics +6, Appraise +6, Bluff +8 (+10 vs. Humans), Diplomacy +5, Disable Device +9, Disguise +8, Escape Artist +5, Heal +5, Intimidate +5, Knowledge (local) +7 (+9 vs. Humans), Perception +6 (+8 vs. Humans), Profession (soldier) +6, Sense Motive +6 (+8 vs. Humans), Sleight of Hand +2 (+6 to hide objects on your body (doesn't stack with heavy clothing but does with bonuses for attempting to hide small objects)), Stealth +6, Survival +1 (+3 vs. Humans) Languages Celestial, Common, Infernal SQ focused killer, slayer talent (blood reader) Other Gear mwk chain shirt, kukri, kukri, bedroll, book of letters[UE], canteen[UE], disguise kit, ink, inkpen, journal[UE], masterwork backpack[APG], masterwork thieves' tools, pocketed scarf[UE], reversible cloak[UE], soldier's uniform[UE], wrist sheath, spring loaded, wrist sheath, spring loaded, 44 gp, 6 sp -------------------- Special Abilities -------------------- Blood Reader (Ex) Know number of remaining hp a studied target within sight has. Dedicated Adversary (Humans) +2 to Attack and Damage vs. creature chosen, and some skills. Focused Killer (Ex) Studied target bonuses and DCs +1 vs. humanoids, -1 vs. others. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them. |