Shenzhen2112's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Dang. All that ranting just gave me an idea for what might be the ultimate dip combo Gish! Magus Bladebound Kensai and Psionic Warrior. One could use spell combat to cast one spell per round we part of an attack and then manifest a power as part of an attack! Plus there is an arcana that lets the magus maximize the damage dice dealt by a weapon. A gargantuan bastard sword with impact and vital (vicious?) strike would be 50 + 6d8 + str and enhancement. With ability to cast true strike before the attack it would almost be a guaranteed hit too. That puts the hit in range for the more severe called shot effects. Called shot to the heart vs dragons anyone?

Let me check my math.. Bastard Sword M 1d10, L 2d8, H 3d8, G 4d8, G +Impact 6d8. Worship Falayna and you could be doing 8d8 at level 16.


Old thread but I have some advice. Don't forget all the cool combos that can be accessed by investing in a psycrystal. Pick up a Psycrystal and psycrystal containment. At one point you will be casting vigor for tons of temp hp. Cast share pain on your psycrystal now the temp hit points last twice as long. Two feats to become best meat shield ever. Now you can also go anywhere you want as long as you tell your psycrystal to get into position. Dimensional swap with it to get anywhere. Have a hand free? Throw your crystal as a free action and swap. Exploit the weaponmaster maneuver. Something charges in to attack? Expend your psycrystal's focus take your attack at full attack bonus because you are maintaining your focus and can still use the weaponmaster trance. Another enemy charges in? You still have one more focus to execute the maneuver again. Remember too. When you are expanded you have reach it works like this. Enemy moves into threatened square. Enemy exits threatened square to get in melee range. You take AOO. Enemy attacks. You take an attack and a five foot step by expending charge of focus. Your turn. You take a five foot step as part of full attack. Attack at highest attack bonus. Manifest inevitable strike as part of the attack. Take next iterative attack at -5 +20. Enemy's turn. Is standing in threatened square. Five foot steps as part of full attack. Attacks at full bonus. You expend second focus to attack and five foot step. Enemy's iterative attacks are wasted because you are no longer in range...
The psychic warrior is capable of so much finesse AND is super beefy.

As far as weapons go, I recommend taking EWP Bastard sword and wielding it one handed with a shield. Enchant it with Impact for a really nice boost to damage when you are able to cast level 7 expansion.

Another nice back up trick for survivability is get armor of spell storing and store empathic transfer hostile in it. If something smacks you really hard, having the option to deal damage back and refill the hp loss passively is really nice. Heck. If you want to really piss off the GM go ahead and throw spell storing on you shield too!

Anyway. I know this was a late and long winded post but I'm hoping to get someone excited about the psychic warrior half giant. Next to the magus it has been the most fun class I've ever.played and I'm psyched because our group is picking up and old campaign that my level 10PW was in. Super excited about that.
Final shout out to Dream scarred for doing a great job with the psionics content and all the community members that helped bring psionics to Lone Wolf Dev's Hero Lab!


Woodoodoo wrote:

So I have been itching to make a slayer for a while now and I have two build idea's that I wanted to flesh out and get some feedback on. So here we go:

I made them at 7th level since that is the level I am starting the character.

Build 1

Shield Slayer
Race: Human
STR: 18 DEX: 14 CON: 14 INT: 12 WIS: 12 CHA: 7
1 Improved shield bash, H: Power attack
2 Ranger combat style: Shield slam
3 Improved bull rush
4 trapfinding
5 Spiked destroyer
6 RCS:Shield master
7 Fighter1 Greater bull rush,??

I am contemplating on getting either the siegebreaker for bull rush shenanigans or Weapon master for faster Weapon training. Although slayer 7 sounds tempting for swift study.
I also have a question about the shield master bonus to atk/dmg would it stack with a +1 shield spike? Say I have a +1 shield spike and a +3 shield do I get +4 to my attacks?

Build 2
In this build I use the ranger favoured combat style to take the Sarenrae combat style from inner sea combat to get whirlwind attack for free.

Reach slayer
Race: any
STR: 16 DEX: 14 CON: 14 INT: 12 WIS: 12 CHA: 7 before racial adjustment
1 Power attack
2 RCS: Improved initiative?
3 Combat reflexes
4 Trapfinding
5 lunge
6 Whirlwind attack
7 Pushing assault?

I thought this would be fun as well since you never really see Whirlwind attack used because of the heavy feat tax coupled with a reach weapon, enlarge/longarm and lunge it could be a pretty big aoe

Obviously these are just rough drafts so there is some space for changes. Really the only think I want to keep is Trapfinding since I will be the only one doing that.
So, what do you think?

Love the build. I made a very similar build as an NPC who was a serial killer as a side quest during a Shattered Star campaign I was GMing. One bit of advice I'm not sure if anyone has suggested yet is to dip into warpriest for one level to get shield, heavy, as a sacred weapon for a damage boost.