Fish

Shenendril's Summoned Dolphin's page

3 posts. Alias of EbonFist.


Full Name

Shenendril's Summoned Dolphin

Classes/Levels

HP 11/11 | AC 13, T 12, FF 11| SR: 5| Resist Acid, Cold and Electricity: 5 | F: +4, R: +5, W: +1 | Perc +9, Darkvision 60’, low-light vision,| Init +2

About Shenendril's Summoned Dolphin

Dolphin
N Medium animal
Init +2; Senses blindsight 120 ft., darkvision 60 ft., low-light vision; Perception +9
Defense
AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
SR 5 Resist Cold, Acid and Electricity - 5
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
Offense
Speed swim 80 ft.
Melee slam +3 (1d4+1)
Statistics
Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception
SQ hold breath
Special Abilities
Hold Breath (Ex) A dolphin can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.
Smite Evil 1/day as a swift action adds +2 to damage against evil foes; smite persists until target is dead or the dolphin rests.