paizo.com Recent Posts by Shane LeRosepaizo.com Recent Posts by Shane LeRose2022-05-26T21:58:40Z2022-05-26T21:58:40ZRe: Forums: Doomsday Dawn Game Master Feedback: Pale Mountain - Stealth and zone B4Shane LeRosehttps://paizo.com/threads/rzs42abe?Pale-Mountain-Stealth-and-zone-B4#102018-10-06T15:54:55Z2018-10-06T14:41:21Z<div class="messageboard-quotee">Fuzzypaws wrote:</div><blockquote><p> I agree with the interpretation that per the RAW of this encounter, the party automatically bypasses the encounter if they all choose to stealth. They automatically get spotted and have the encounter if even one person chooses a different tactic. In either case, rolls aren't relevant so any roll a PC makes would simply serve as their initiative roll in the ensuing combat if they don't all sneak, or would provide fluff for why they avoid notice if they do all sneak.</p>
<p>It's... unsatisfying, but that's how it is presented. </blockquote><p>Am I missing something? How is it possible to bypass this encounter just by "declaring" stealth? Doesn't their stealth check need to exceed the Manticore's perception DC? Do they get a perception check to notice the manticore flying around?Fuzzypaws wrote:I agree with the interpretation that per the RAW of this encounter, the party automatically bypasses the encounter if they all choose to stealth. They automatically get spotted and have the encounter if even one person chooses a different tactic. In either case, rolls aren't relevant so any roll a PC makes would simply serve as their initiative roll in the ensuing combat if they don't all sneak, or would provide fluff for why they avoid notice if they do all sneak.
It's......Shane LeRose2018-10-06T14:41:21ZRe: Forums: Doomsday Dawn Game Master Feedback: Thoughts About QuicksandShane LeRosehttps://paizo.com/threads/rzs42b04?Thoughts-About-Quicksand#52018-10-06T14:22:06Z2018-10-06T14:22:06Z<p>I was very surprised that there was no save. If you walk on it, even if you notice it, you automatically fall in. Luckily our Sorcerer cast web on the corner of the quicksands area and the camel critically failed its save. So no one except the Ankheg died in it, and that's only because I ruled it could burrow through, but that's where the last arrow got it.</p>I was very surprised that there was no save. If you walk on it, even if you notice it, you automatically fall in. Luckily our Sorcerer cast web on the corner of the quicksands area and the camel critically failed its save. So no one except the Ankheg died in it, and that's only because I ruled it could burrow through, but that's where the last arrow got it.Shane LeRose2018-10-06T14:22:06ZRe: Forums: Playing the Game: I like the new death and dying rules in the errata but there are a few problemsShane LeRosehttps://paizo.com/threads/rzs428kx?I-like-the-new-death-and-dying-rules-in-the#82018-08-29T18:31:25Z2018-08-29T18:31:25Z<p>If dying disabled you, but didn’t immediately make you unconscious, that would be better. </p>
<p>Just be sure the disabled condition makes it genuinely harder to do anything. </p>
<p>To prevent jack-in-the-boxing have someone who was dying retain the disabled condition until healed to at least half hp or whatever is reasonable.</p>If dying disabled you, but didn’t immediately make you unconscious, that would be better.
Just be sure the disabled condition makes it genuinely harder to do anything.
To prevent jack-in-the-boxing have someone who was dying retain the disabled condition until healed to at least half hp or whatever is reasonable.Shane LeRose2018-08-29T18:31:25ZRe: Forums: Classes: Flurry of Bombs - A possible exploitShane LeRosehttps://paizo.com/threads/rzs3gstl?Flurry-of-Bombs-A-possible-exploit#22018-08-25T14:06:44Z2018-08-25T14:06:44Z<p>It works as written if the DM allows it. With quickbombs you’re specifically drawing an alchemical bomb. With QuickDraw you’re using the interact action to draw a weapon and attack with it.</p>
<p>Since alchemical bombs are martial thrown weapons it should work out to draw two bombs and attack with them as one action, however! QuickDraw is an action that targets a single weapon with the interact action, quickbomb lets you draw +1 bomb when drawing a bomb, but nothing actually allows you to attack with the second bomb. So a DM could rule that you draw two bombs and attack with one of them, but are still left holding the other bomb. </p>
<p>I think that’s how it should be ruled. It’s still cool and isn’t unbalanced.</p>It works as written if the DM allows it. With quickbombs you’re specifically drawing an alchemical bomb. With QuickDraw you’re using the interact action to draw a weapon and attack with it.
Since alchemical bombs are martial thrown weapons it should work out to draw two bombs and attack with them as one action, however! QuickDraw is an action that targets a single weapon with the interact action, quickbomb lets you draw +1 bomb when drawing a bomb, but nothing actually allows you to attack...Shane LeRose2018-08-25T14:06:44ZRe: Forums: Classes: Sorcerers and wizards are untrained in unarmored defenseShane LeRosehttps://paizo.com/threads/rzs2v9qq?Sorcerers-and-wizards-are-untrained-in#302018-08-08T00:10:55Z2018-08-08T00:10:55Z<div class="messageboard-quotee">CrystalSeas wrote:</div><blockquote> <div class="messageboard-quotee">Melkiador wrote:</div><blockquote> From previous play tests, I suspect there will be a developer post in a few days with errata and clarifications. But we wouldn’t expect them to do much, if any, work on the weekend <b>of the biggest gaming convention of the year</b>. So it probably won’t happen till Tuesday at the earliest. </blockquote>Fixed that. It's not an ordinary weekend even. </blockquote><p>Sorry, no sympathy.
<p>A playtest this important, that had errata, misspellings, and other issues reported SECONDS after release? Yeah, I expected someone to be on hand Day One engaging the public. This is not an unreasonable expectation. It's just good PR. This is not some small indie company, nor has it been in quite some time.</p>
<p>Most of us don't have a lot of time to game anymore. Life, finds a way, , , to interfere in everything. If 4 out of the 6 of us have kids (two with fresh ones and a third with one on the way) then our time together is very precious and if we're going to be spending it improving a product we'll eventually be plunking down money on, then I expect a bit more effort than I'm seeing. </p>
<p>As Murtock would say, "I'm getting too old for this [bleep]"</p>CrystalSeas wrote:Melkiador wrote: From previous play tests, I suspect there will be a developer post in a few days with errata and clarifications. But we wouldn’t expect them to do much, if any, work on the weekend of the biggest gaming convention of the year. So it probably won’t happen till Tuesday at the earliest.
Fixed that. It's not an ordinary weekend even. Sorry, no sympathy. A playtest this important, that had errata, misspellings, and other issues reported SECONDS after release?...Shane LeRose2018-08-08T00:10:55ZRe: Forums: Classes: General Alchemist ThoughtsShane LeRosehttps://paizo.com/threads/rzs2vagb?General-Alchemist-Thoughts#272018-08-08T00:02:21Z2018-08-08T00:02:21Z<div class="messageboard-quotee">kaid wrote:</div><blockquote> <div class="messageboard-quotee">Ronnam wrote:</div><blockquote> <div class="messageboard-quotee">Zwordsman wrote:</div><blockquote><p> 8. pretty positive its 8.
</p>
also various other places on the forums also go with 8. </blockquote><p>Thank you!
<p>They should simply say "You start with eight formulas" in one spot. Time to go update my Alchemist :) </blockquote>No kidding this confused me as well. The way it is worded makes it highly unclear if it is just referencing the four you are listed as starting with or not. </blockquote><p>Beyond a shadow of a doubt, RAI is 4. Paizo has a terrible habit of inconsistent wording, but it's because they literally expect us to figure things out without their help. No one else starts with 8 of anything, so yeah, it's probably 4.kaid wrote:Ronnam wrote: Zwordsman wrote:8. pretty positive its 8.
also various other places on the forums also go with 8.
Thank you! They should simply say "You start with eight formulas" in one spot. Time to go update my Alchemist :) No kidding this confused me as well. The way it is worded makes it highly unclear if it is just referencing the four you are listed as starting with or not. Beyond a shadow of a doubt, RAI is 4. Paizo has a terrible habit of inconsistent wording, but it's...Shane LeRose2018-08-08T00:02:21ZRe: Forums: Classes: Attack rolls seem to close togetherShane LeRosehttps://paizo.com/threads/rzs2vaas?Attack-rolls-seem-to-close-together#292018-08-07T23:55:27Z2018-08-07T23:55:27Z<div class="messageboard-quotee">Joe Mucchiello wrote:</div><blockquote> <div class="messageboard-quotee">sherlock1701 wrote:</div><blockquote> <div class="messageboard-quotee">Bardarok wrote:</div><blockquote> Very much in favor of minimizing the role of system mastery. I wan't new players to actually have fun without needing to read multiple books first to make a new character. </blockquote><p>But that is something I've always enjoyed in a lot of games - I feel like the people who put in the time ought to be rewarded. If putting a lot of time into the system doesn't really reward me, I find it really frustrating, since I'll spend hours and hours circling builds trying to come up with something decent and ultimately failing.
<p>It irks me when someone who slaps together a character in an hour will have something as good as I can make with six or eight hours of effort. </blockquote><p>This is not good for long-term retention of new players. If new players see that spending 6-8 hours up front gives you bonuses for weeks and weeks of later gameplay, but they know they don't have that time, why would they play? Just to sit at the table and watch your uber-optimized character outshine their character.
<p>System mastery was a bad idea. Veterans calling out noob-ness just means new players feel like they aren't part of the inner circle. </blockquote><p>It boils down to perception. I make effective characters. They are not Gods, rules-breaking or campaign defining, but I just recently got into an argument (over this new edition) with a friend about character creation. He accused me of being an over-optimizer.
<p>I was floored.</p>
<p>We have a friend that I would call an optimizer, but he's only made three "broken" characters in the 12+ years we've been playing. The very notion that I "over-optimize" kind of offends me. I know about broken builds that abuse the game and overshadow everyone else at the table. I've never made one. The friend I argued with makes great characters. He "broke" the magus when it first came out to the point where our DM started randomly giving things immunity to electricity. It was an easy workaround.</p>
<p>Again. Perception. I do not believe making good characters is optimization. In his eyes, I'm not just wrong, but part of a bigger problem. </p>
<p>System Mastery is important to the longevity of a game. So are splatbooks. It should be rewarding for people to spend time learning the game. It should be fun making characters! New players should be encouraged to learn the system. </p>
<p>That being said, the system itself needs to be rewarding to learn. </p>
<p>The biggest problem in P1 was damage. There should've been damage caps (meaning something can only take be dealt damage from a single attack) to prevent much of the lunacy, but also to open up design space. </p>
<p>This edition has a different problem. The content is weak and boring. Hopefully, we can playtest this game into something that's fun to not only play but to learn as well. </p>
<p>Some of us have fun reading pages of fluff, others, pages of crunch. Both playstyles are equally viable. </p>
<p>And if you are playing at my table I will never outshine you, belittle you, or take any action to harm your fun. If you choose to believe that me making a good character hurts you in some way, then try to tell me long before twelve years pass. I promise I'll make adjustments.</p>Joe Mucchiello wrote:sherlock1701 wrote: Bardarok wrote: Very much in favor of minimizing the role of system mastery. I wan't new players to actually have fun without needing to read multiple books first to make a new character.
But that is something I've always enjoyed in a lot of games - I feel like the people who put in the time ought to be rewarded. If putting a lot of time into the system doesn't really reward me, I find it really frustrating, since I'll spend hours and hours circling...Shane LeRose2018-08-07T23:55:27ZRe: Forums: Classes: Class should give Floating BoostShane LeRosehttps://paizo.com/threads/rzs2vagx?Class-should-give-Floating-Boost#62018-08-07T23:43:05Z2018-08-07T23:32:08Z<div class="messageboard-quotee">tivadar27 wrote:</div><blockquote><p> And we've been told repeatedly that +1 makes a •huge• difference. You can't have it both ways. If Expert proficiency in weapons matters, then so does an 18 as compared to a 16.</p>
<p>EDIT: Sorry if I seem upset about this, but yeah, we've been repeatedly told by developers that +1 is a big difference in that system, yet they/others also seem to downplay it in some situations. It doesn't make sense, and it's essentially double-speak on their part. Either it matters, or it doesn't, and we need to choose one. </blockquote><p>It's fine to be upset. It's all in how you express it. Also, I am not one to talk.
<p>+1 matters, kind of. +2 matters more and +3 is freaking king. An unoptimized character in this edition is only 1 point behind the optimized one. I'm learning to like this. It means you're still effective even if you somehow make a "bad" character. What I'm disliking is the fact that future supplements can NEVER give another +1 anywhere on a character without potentially breaking the system. This heavily restricts design. With no room to breath, you're stuck with a stagnant system. </p>
<p>Just play the test, take exceptional notes, and move the future towards better character options. It's all any of us can hope to do.</p>tivadar27 wrote:And we've been told repeatedly that +1 makes a *huge* difference. You can't have it both ways. If Expert proficiency in weapons matters, then so does an 18 as compared to a 16.
EDIT: Sorry if I seem upset about this, but yeah, we've been repeatedly told by developers that +1 is a big difference in that system, yet they/others also seem to downplay it in some situations. It doesn't make sense, and it's essentially double-speak on their part. Either it matters, or it doesn't,...Shane LeRose2018-08-07T23:32:08ZRe: Forums: Ancestries & Backgrounds: Heritage feats are problematic.Shane LeRosehttps://paizo.com/threads/rzs2va78?Heritage-feats-are-problematic#222018-08-07T23:13:16Z2018-08-07T23:13:16Z<div class="messageboard-quotee">Sparksfanboy wrote:</div><blockquote><p> I wouldn't mind ancestry feats so much if the power disparity between them was so obvious. You have one or two really good ones per race (usually) and the rest are garbo.</p>
<p>Same with skill feats.</p>
<p>So much book space wasted on things hardly anybody is going to be excited to take.</p>
<p>That was a big problem in 1E and it's already a big problem with 2E, even moreso because a lot of the spells are now boring/nerfed too. </blockquote><p>Welcome to the Paizo ten to one. My biggest issue with this whole company!
<p>Here are ten, pre-nerfed, garbage options that no one will take so we don't have to playtest it, think about it, or worry that someone is going to do something surprising with it.</p>
<p>Here's one option that is CLEARLY better than previous options. Thanks for buying our books!</p>
<p>I don't know what I expected. I don't know who these options are for. LUCKILY! In this edition, an unoptimized character is only one point behind an optimized one. </p>
<p>Want to be a dwarven bard? How about a halfling barbarian? Not a problem, they're all viable because we didn't give anyone anything that's too good.</p>
<p>This. This I don't hate. </p>
<p>Honestly, there's nothing I hate as of yet. Am I disappointed? Oh yeah, yeah. Locking a race behind a series of feats I probably won't take? That needs to be better. I'm not interested in playtesting ANY of the races other than human. Races need a favored class or two that they can take class feats in place of racial feats. </p>
<p>And background feats. Here is a perfect example of the 10 to 1. Yes, it is fun to make a character that's from the circus. It shouldn't be every character every time.</p>Sparksfanboy wrote:I wouldn't mind ancestry feats so much if the power disparity between them was so obvious. You have one or two really good ones per race (usually) and the rest are garbo.
Same with skill feats.
So much book space wasted on things hardly anybody is going to be excited to take.
That was a big problem in 1E and it's already a big problem with 2E, even moreso because a lot of the spells are now boring/nerfed too.
Welcome to the Paizo ten to one. My biggest issue with this...Shane LeRose2018-08-07T23:13:16ZRe: Forums: Classes: Optimization tools and tricks for assorted classesShane LeRosehttps://paizo.com/threads/rzs2va0w?Optimization-tools-and-tricks-for-assorted#152018-08-07T22:42:21Z2018-08-07T22:42:21Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> What have people found for optimizing performance of various classes and their abilities? </blockquote><p>Thank you so much for doing this! It does seem like a fair amount of system mastery is required to optimize, but it's not impossible!
<p>Sadly, I must hide this thread from my players. I need them to suffer for at least a little while.</p>Xenocrat wrote:What have people found for optimizing performance of various classes and their abilities?
Thank you so much for doing this! It does seem like a fair amount of system mastery is required to optimize, but it's not impossible! Sadly, I must hide this thread from my players. I need them to suffer for at least a little while.Shane LeRose2018-08-07T22:42:21ZRe: Forums: Classes: Can I make Ana from Overwatch with the Alchemist class?Shane LeRosehttps://paizo.com/threads/rzs2vawm?Can-I-make-Ana-from-Overwatch-with-the#32018-08-07T22:32:08Z2018-08-07T22:32:08Z<div class="messageboard-quotee">Kerobelis wrote:</div><blockquote> <div class="messageboard-quotee">Reebo Kesh wrote:</div><blockquote><p> I was really hoping the Alchemists bombs would be more versatile and at least have a Healing Bomb, like Ana's Healing/Poison Grenade from Overwatch.</p>
<p>Am I missing something or is there no way to do this with the Alchemist class unless you homebrew it? </blockquote>I have no idea as I do not play Overwatch but I wanted to comment as I love the idea of beneficial bombs! Probably not allowed due to the weirdness of attacking your own friends but it sounds cool </blockquote><p>I don't play, but I do meme so I'm a little more familiar with what he's talking about.
<p>A bomb that healed allies but damaged undead, that would be fun and interesting.</p>
<p>An "antidote" you administer to allies ahead of time gives them a buff when exposed to a particular poison instead of being harmed. Too bad those goblins didn't also take that antidote. . . Or did they?</p>
<p>Finally, an alchemical eyedrop that gives you a bonus against blindness and a blinding flare bomb that the PC's are ready for. So they'd roll their save twice and take the better result with a critical success granting an additional bonus.</p>
<p>The sky's the limit. Currently, there's nothing cool like this in the content available, but nothing says you can't start making your own content today!</p>Kerobelis wrote:Reebo Kesh wrote:I was really hoping the Alchemists bombs would be more versatile and at least have a Healing Bomb, like Ana's Healing/Poison Grenade from Overwatch.
Am I missing something or is there no way to do this with the Alchemist class unless you homebrew it?
I have no idea as I do not play Overwatch but I wanted to comment as I love the idea of beneficial bombs! Probably not allowed due to the weirdness of attacking your own friends but it sounds cool I don't play,...Shane LeRose2018-08-07T22:32:08ZRe: Forums: Classes: Alchemist ConcernsShane LeRosehttps://paizo.com/threads/rzs2va4f&page=2?Alchemist-Concerns#662018-08-07T22:25:55Z2018-08-07T22:25:55Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote><p> given that you gain Class feats that interact with downtime crafting, it makes no sense that you can't do downtime crafting. And you certainly can't pick up a feat you already have.</p>
<p>i interpret it like (random example):</p>
<p>"A fighter gains Power Attack. He can use Power attack to gain +10 damage once every blue moon."</p>
<p>the above means he gains power attack, and can use it as normal, but once in a blue moon he gains something extra. </blockquote><p>The problem is it needs to be clear and not come down to interpretation. The fact that a cursory reading can bring the other conclusion and a more thorough reading (yours) is needed to clarify is a genuine problem.
<p>I had hoped Paizo would've learned by now, but they're still in the habit of inconsistent wording. I mean, I love the creatives they have making content for them, but in the corebook it needs to be one unified voice.</p>shroudb wrote:given that you gain Class feats that interact with downtime crafting, it makes no sense that you can't do downtime crafting. And you certainly can't pick up a feat you already have.
i interpret it like (random example):
"A fighter gains Power Attack. He can use Power attack to gain +10 damage once every blue moon."
the above means he gains power attack, and can use it as normal, but once in a blue moon he gains something extra.
The problem is it needs to be clear and not...Shane LeRose2018-08-07T22:25:55ZRe: Forums: Skills, Feats, Equipment & Spells: poison weirdnessShane LeRosehttps://paizo.com/threads/rzs2vawi?poison-weirdness#32018-08-07T21:58:58Z2018-08-07T21:58:58Z<div class="messageboard-quotee">shroudb wrote:</div><blockquote><br />
<br />
it simply doesn't make sense that a missed attack (not an attack that hit but did not damage) wastes the poison. I mean, i can cover my weapon in it, carry it for ten hours, sheath and unsheath it, play with it, etc, and not waste it, but the second i swing at the air the poison is gone? That seems way too excessive of a nerf to a questionable AND quite expensive equipment for no reason at all. </blockquote><p>I agree. Considering you start with 15 gold and a dose of centipede drool cost 3 gold I'd say the risk is not worth the reward. This is a new system though, and the presence of alchemists are restricting poison design.
<p>I say we ban alchemists and make poisons great again!</p>
<p>Or, run the playtest as is and maybe try to mark down how often a PC misses with poison and how much this impacts the encounter. It's little bits like this that Paizo needs to hear about.</p>shroudb wrote:it simply doesn't make sense that a missed attack (not an attack that hit but did not damage) wastes the poison. I mean, i can cover my weapon in it, carry it for ten hours, sheath and unsheath it, play with it, etc, and not waste it, but the second i swing at the air the poison is gone? That seems way too excessive of a nerf to a questionable AND quite expensive equipment for no reason at all.
I agree. Considering you start with 15 gold and a dose of centipede drool cost 3...Shane LeRose2018-08-07T21:58:58ZRe: Forums: Skills, Feats, Equipment & Spells: Goblin's Razor TeethShane LeRosehttps://paizo.com/threads/rzs2vaq1?Goblins-Razor-Teeth#62018-08-10T07:52:28Z2018-08-07T21:50:20Z<p>Why do you even take this feat? Seriously, it doesn't give you an extra attack or anything useful. </p>
<p>Is it so you'd always be "armed"? Is that really that important in this edition?</p>Why do you even take this feat? Seriously, it doesn't give you an extra attack or anything useful.
Is it so you'd always be "armed"? Is that really that important in this edition?Shane LeRose2018-08-07T21:50:20ZRe: Forums: Ancestries & Backgrounds: Thoughts on AncestriesShane LeRosehttps://paizo.com/threads/rzs2va96?Thoughts-on-Ancestries#182018-08-07T01:30:52Z2018-08-07T01:30:52Z<div class="messageboard-quotee">Corpi Hoppins wrote:</div><blockquote> For me I think they need to have either two to start with, more frequent acquisition of the feats, or the ability to trade others for heritage feats. Also I want more robust heritage feat trees to reward going deeper. </blockquote><p>My Gawd this. It looks like they went too far making races modular. I'd love to see racial heritage feats and background feats merge into something that really lets me make a character that feels like their from somewhere and have done/seen some stuff. Stuff that matters and affects later abilities.
<p>One way is to make abilities that you'd "rank" up. </p>
<p>So an elf feat could give a reduced penalty to shoot unseen targets. Basically blindfight, but for bows. You take a 5th level upgrade to that feat and it improves this ability until you can shoot at invisible targets without penalty. </p>
<p>Dwarves could have a "stone sense" that gives them a bonus to perception while underground. They could take a 5th level feat that makes your spells involving stone be better in some minor way, or a feat that lets you fight better underground. Basically something that branches off itself in separate ways.</p>
<p>So far the system seems fine, it's the content that looks flawed. Hopefully playtesting can change much of this.</p>Corpi Hoppins wrote:For me I think they need to have either two to start with, more frequent acquisition of the feats, or the ability to trade others for heritage feats. Also I want more robust heritage feat trees to reward going deeper.
My Gawd this. It looks like they went too far making races modular. I'd love to see racial heritage feats and background feats merge into something that really lets me make a character that feels like their from somewhere and have done/seen some stuff. Stuff...Shane LeRose2018-08-07T01:30:52ZRe: Forums: Ancestries & Backgrounds: "Human: Ethnicities" subsection feels jarringShane LeRosehttps://paizo.com/threads/rzs2vab6?Human-Ethnicities-subsection-feels-jarring#122018-09-06T19:35:29Z2018-08-06T00:54:33Z<div class="messageboard-quotee">Unicore wrote:</div><blockquote> I really like most things about the switch to Ancestry, but I feel like the inclusion of ancestral heritage should include heritage feats tied to the different ethnicities and that it should reach out beyond just humans. Humans have always had the privilege of being something more than just a race (which is why I like Ancestry), but no one else ever felt as well supported. Even just including 2 heritages for each ancestry and having those tied to something that feels like a heritage (Ethnicity) would go a long way to making the Ancestry system feel more well supported. </blockquote><p>To expand on this real quick. The background section needs to be better defined. Backgrounds fit with ethnicities, especially since this can bridge between races. Backgrounds based on regions instead of job type would also be more interesting and may even offer broader options.
<p>For example, your background could also allow you to take feats from a unique list in place of racial heritage feats as you level since you identify with your region more than with your race.</p>Unicore wrote:I really like most things about the switch to Ancestry, but I feel like the inclusion of ancestral heritage should include heritage feats tied to the different ethnicities and that it should reach out beyond just humans. Humans have always had the privilege of being something more than just a race (which is why I like Ancestry), but no one else ever felt as well supported. Even just including 2 heritages for each ancestry and having those tied to something that feels like a...Shane LeRose2018-08-06T00:54:33ZRe: Forums: Ancestries & Backgrounds: Thoughts on AncestriesShane LeRosehttps://paizo.com/threads/rzs2va96?Thoughts-on-Ancestries#142018-08-16T09:27:05Z2018-08-06T00:42:30Z<div class="messageboard-quotee">extinct_fizz wrote:</div><blockquote> Crumbs to this whole thread. I love the idea of using the cool racial feats or alternate race traits from PF1e as the Ancestral feats. I love the idea of starting out as "any elf" and becoming a Paragon of Elvishness during your adventuring career. </blockquote><p>Please don't misunderstand. We all love the idea of Heritage feats and being the "elfiest" elf you can be. The issue is execution.
<p>Your entire race is locked behind feats. Many of which you wouldn't take because they're either useless or don't do the one thing you want them to do.</p>
<p>Long-term the races need to have minor, nebulas abilities that open the door to one or more feats that make your character, their style, and so forth more unique. </p>
<p>So far, that's my take. Races need more qualities that define them as a separate race and then heritage feats that really pop. I mean, you get one at 1st and not another until 5th. If these feats are the baseline we can expect for future designs, then we already have a big problem.</p>extinct_fizz wrote:Crumbs to this whole thread. I love the idea of using the cool racial feats or alternate race traits from PF1e as the Ancestral feats. I love the idea of starting out as "any elf" and becoming a Paragon of Elvishness during your adventuring career.
Please don't misunderstand. We all love the idea of Heritage feats and being the "elfiest" elf you can be. The issue is execution. Your entire race is locked behind feats. Many of which you wouldn't take because they're either...Shane LeRose2018-08-06T00:42:30ZRe: Forums: Classes: Bring Back Proper MulticlassingShane LeRosehttps://paizo.com/threads/rzs2va0p?Bring-Back-Proper-Multiclassing#352018-09-20T16:29:15Z2018-08-05T19:12:11Z<div class="messageboard-quotee">Hastur! Hastur! Hastur! wrote:</div><blockquote><p> I really like the new multiclassing. Well to be honest, I really think I like the new multiclassing rules. I havent actually used them yet.
</p>
I absolutely hated the 3.x and PF version of My character is a 1 fighter/1 rogue/2 paladin/1 monk/1 gladiator/1 super ninja/1 ....... etc etc. </p>
<p>Get away from me with that.</p>
<p>I however dont have any problem with a player who honestly wants to be a 10 fighter/10 monk or what ever. To me, unlike the mess I just listed above a 10/10 character is a valid character concept. The min/max Frankenstein monstrosity is just someone with too many splat books.</p>
<p></blockquote><p>As someone who liked making characters like this (done mostly when making leveled monsters to use against the PC"s) I think you need to step off.
<p>You never played characters like this, but you judge them and the people who play them. My fun has nothing to do with yours'. If my style of character "offends" you then maybe you're the problem, not me or the system.</p>
<p>In the current system, you can't stop learning magic, or developing combat abilities, or stop being a thief. It isn't unfair to call that ridiculous. It isn't unreasonable to suggest fixes that improve the system.</p>Hastur! Hastur! Hastur! wrote:I really like the new multiclassing. Well to be honest, I really think I like the new multiclassing rules. I havent actually used them yet.
I absolutely hated the 3.x and PF version of My character is a 1 fighter/1 rogue/2 paladin/1 monk/1 gladiator/1 super ninja/1 ....... etc etc. Get away from me with that.
I however dont have any problem with a player who honestly wants to be a 10 fighter/10 monk or what ever. To me, unlike the mess I just listed above a...Shane LeRose2018-08-05T19:12:11ZRe: Forums: Classes: Class should give Floating BoostShane LeRosehttps://paizo.com/threads/rzs2vagx?Class-should-give-Floating-Boost#32018-08-09T16:10:58Z2018-08-05T19:00:43Z<p>This is a non-issue. You can still make a Str based cleric. You'll have a 16 in Str which is more than enough. You don't "need" it to be 18. There's no more times and a half on damage for going two handed. </p>
<p>Also, every 5 levels you add +2 to FOUR different stats. That's an 18 Str and 16 Con by 5th level. </p>
<p>You can even do this with a halfling. You'll have an 18 Str by 10th level instead. </p>
<p>Seriously. Optimization is almost pointless. An unoptimized character is only 1 point behind an optimized one on average.</p>This is a non-issue. You can still make a Str based cleric. You'll have a 16 in Str which is more than enough. You don't "need" it to be 18. There's no more times and a half on damage for going two handed.
Also, every 5 levels you add +2 to FOUR different stats. That's an 18 Str and 16 Con by 5th level.
You can even do this with a halfling. You'll have an 18 Str by 10th level instead.
Seriously. Optimization is almost pointless. An unoptimized character is only 1 point behind an optimized...Shane LeRose2018-08-05T19:00:43ZRe: Forums: Classes: Alchemist Alchemy Crafting CostShane LeRosehttps://paizo.com/threads/rzs2v9r0?Alchemist-Alchemy-Crafting-Cost#92018-08-05T17:36:07Z2018-08-05T17:36:07Z<p>Yet another thing that needs clarification way too early in the process. I made my first two alchemists (making a character of each race in each class, , , it's, a process) thinking they had to spend money on items at the start of the day, which made no sense at all. Another friend agreed that "regents" had to reference money as well.</p>
<p>C'mon Paizo. This lack of clarity should've never even reached the public.</p>Yet another thing that needs clarification way too early in the process. I made my first two alchemists (making a character of each race in each class, , , it's, a process) thinking they had to spend money on items at the start of the day, which made no sense at all. Another friend agreed that "regents" had to reference money as well.
C'mon Paizo. This lack of clarity should've never even reached the public.Shane LeRose2018-08-05T17:36:07ZRe: Forums: Classes: Should a character be able to select Class Feats from any class without restriction?Shane LeRosehttps://paizo.com/threads/rzs2va0j?Should-a-character-be-able-to-select-Class#172018-08-05T17:28:50Z2018-08-05T17:28:50Z<p>Oddly, I liken this class system to Hearthstone. </p>
<p>In Hearthstone you make a deck based on one of 9 classes. Paladin, Rogue, Shaman, etc. You have a pool of class cards and then a LARGE selection of "neutral" cards to pick from to build your deck. The best neutral cards, which would be arguably overpowered, would appear in most decks regardless of class. The most flexible neutral cards, arguably best for the game itself, could be used in a variety of decks in a variety of ways. </p>
<p>Right now, P2 has a very shallow pool of cards to play with, but you HAVE to use these cards (feats). Which greatly restricts what characters you can play. </p>
<p>Playing a dwarf? You have to pick one of your dwarf feats to use even though they're all pretty bad. Same with any other race except human. </p>
<p>Backgrounds? As an optimizer it greatly annoys me that Acrobat (getting the steady balance feat) and Warrior (getting the quick repair feat, thus creating the trope of the fighter that spends ten minutes after every fight repairing their shield) are the only options that look like they're worth as dang. </p>
<p>That being said, you could just ignore the backgrounds and not have a skill feat or bonus "lore" skill and just put a +2 in two stats to finish building the character, but that feels bad having an option that isn't used. </p>
<p>We need to get back to races having a wide variety of minor abilities. Have the heritage feats be worth a dang. Give dwarves "stone sense" and then let them take stonecutting as a feat, that they can then branch out into stone magic or stonework combat or something other than the disappointing feats that have been presented. </p>
<p>I don't think it's unreasonable to want a dwarven bard with a criminal background to feel very different from an elven bard raised in the circus. Other than a one-point difference on attacks both characters are almost the same.</p>Oddly, I liken this class system to Hearthstone.
In Hearthstone you make a deck based on one of 9 classes. Paladin, Rogue, Shaman, etc. You have a pool of class cards and then a LARGE selection of "neutral" cards to pick from to build your deck. The best neutral cards, which would be arguably overpowered, would appear in most decks regardless of class. The most flexible neutral cards, arguably best for the game itself, could be used in a variety of decks in a variety of ways.
Right now, P2...Shane LeRose2018-08-05T17:28:50ZRe: Forums: Classes: Attack rolls seem to close togetherShane LeRosehttps://paizo.com/threads/rzs2vaas?Attack-rolls-seem-to-close-together#72018-08-06T00:10:23Z2018-08-05T17:08:57Z<div class="messageboard-quotee">Kodyboy wrote:</div><blockquote><p> With everyone getting their level to attack rolls trained vs legendary is only a five point difference. This means an untrained wizard can attack almost as well as a trained fighter, especially at higher levels.
</p>
After playing a few encounters this makes me think that martial characters either need more bonuses or the level attack/bonus to ac should be half the level not the full level. </blockquote><p>The math you're concerned about is ultimately fine. A fighter is much better than a wizard wielding that same mace, plus the fighter may have an ability that tacks on a rider. The wizard has no such option.
<p>The closeness in numbers means that an optimized character is only slightly better than an unoptimized character. So even if you make a dwarven bard, or a gnome barbarian, you're only going to be 1 point behind the dwarven barbarian, or gnomish bard respectively. </p>
<p>As an optimizer, I dislike this. I don't hate it, and I'll probably learn to live with it, but today I'm scowling.</p>Kodyboy wrote:With everyone getting their level to attack rolls trained vs legendary is only a five point difference. This means an untrained wizard can attack almost as well as a trained fighter, especially at higher levels.
After playing a few encounters this makes me think that martial characters either need more bonuses or the level attack/bonus to ac should be half the level not the full level.
The math you're concerned about is ultimately fine. A fighter is much better than a wizard...Shane LeRose2018-08-05T17:08:57ZRe: Forums: Classes: General Alchemist ThoughtsShane LeRosehttps://paizo.com/threads/rzs2vagb?General-Alchemist-Thoughts#92018-08-05T17:01:35Z2018-08-05T17:01:35Z<p>Their ability to enhance bombs should be an option between; Bombs - just leave as is, even though it's weaker than cantrips. Poisons - which also need to be simplified since they're currently annoying AF to deal with. Mutagens - "my first mutagen" in place of being forced to use bombs offensively. Potions - just focusing on alchemy itself.</p>
<p>I like that Paizo is removing redundant, almost never used abilities, but turning them into useless feats means there are clearly better options at each level, which is also annoying. I want ALL of my choices to feel good and be relevant. Don't trap me with garbage options or pad things to fill out space. If one feat is blatantly more useful than another than something has to be changed. Immediately. I'm saying that three days in we already need some errata and clarifications. At least let us know they're aware of our concerns. </p>
<p>Almost every race, background, and class has issues, already. It's getting harder and harder to even want to run this playtest if we're expected to run it with something that looks broken before dice are even rolled.</p>Their ability to enhance bombs should be an option between; Bombs - just leave as is, even though it's weaker than cantrips. Poisons - which also need to be simplified since they're currently annoying AF to deal with. Mutagens - "my first mutagen" in place of being forced to use bombs offensively. Potions - just focusing on alchemy itself.
I like that Paizo is removing redundant, almost never used abilities, but turning them into useless feats means there are clearly better options at each...Shane LeRose2018-08-05T17:01:35ZRe: Forums: Classes: Questions about the bard classShane LeRosehttps://paizo.com/threads/rzs2va2f?Questions-about-the-bard-class#132018-08-05T16:38:26Z2018-08-05T16:38:26Z<p>I'm hoping to see an ability to acquire spells from other lists beyond occult. I was also hoping to see Inspire abilities being expanded beyond basic combat. </p>
<p>Maybe a drummer feat that gives a bonus to Shoves and Trips.</p>I'm hoping to see an ability to acquire spells from other lists beyond occult. I was also hoping to see Inspire abilities being expanded beyond basic combat.
Maybe a drummer feat that gives a bonus to Shoves and Trips.Shane LeRose2018-08-05T16:38:26ZRe: Forums: Classes: Sorcerers and wizards are untrained in unarmored defenseShane LeRosehttps://paizo.com/threads/rzs2v9qq?Sorcerers-and-wizards-are-untrained-in#262018-08-05T16:04:36Z2018-08-05T16:04:36Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> Someone on reddit said a GenCon panel confirmed that it was an error not to explicitly list that everyone is trained in unarmored defense. </blockquote><p>Paizo needs to say something.
<p>I have no problem running this playtest under the assumption that non-monks not wearing armor are screwed in combat. If this isn't what they intended then they need to say something.</p>
<p>There's more than a few things that need to be addressed. Soon.</p>Xenocrat wrote:Someone on reddit said a GenCon panel confirmed that it was an error not to explicitly list that everyone is trained in unarmored defense.
Paizo needs to say something. I have no problem running this playtest under the assumption that non-monks not wearing armor are screwed in combat. If this isn't what they intended then they need to say something.
There's more than a few things that need to be addressed. Soon.Shane LeRose2018-08-05T16:04:36ZRe: Forums: Classes: Alchemist is too weak as a damage dealerShane LeRosehttps://paizo.com/threads/rzs2va1x?Alchemist-is-too-weak-as-a-damage-dealer#122018-08-06T20:10:57Z2018-08-05T15:40:15Z<p>Alchemists should replace Empower Bombs with Empower Alchemy. Does the same thing for bombs, if you want, but could be applied to poison instead to make that more viable, or to mutagen to make that more viable. Just a resonable boost that also gives "alchemy points" that can be spent on your focus, at a level much earlier than 9th. </p>
<p>Being pigeon-holed into bombs, and then getting minimal support for them, isn't helping my interest in this class.</p>Alchemists should replace Empower Bombs with Empower Alchemy. Does the same thing for bombs, if you want, but could be applied to poison instead to make that more viable, or to mutagen to make that more viable. Just a resonable boost that also gives "alchemy points" that can be spent on your focus, at a level much earlier than 9th.
Being pigeon-holed into bombs, and then getting minimal support for them, isn't helping my interest in this class.Shane LeRose2018-08-05T15:40:15ZRe: Forums/Pathfinder First Edition: General Discussion: Most Bizarre Multiclass Combinations?Shane LeRosehttps://paizo.com/threads/rzs2tv3w?Most-Bizarre-Multiclass-Combinations#32016-08-24T17:48:53Z2016-08-24T17:48:53Z<div class="messageboard-quotee">KoolKobold wrote:</div><blockquote> So, while looking at Zenith's Guide to Ninja build, I was greatly surprised to see that the <b>two</b> best classes to multiclass with a ninja is the paladin-due to the full BAB, self healing, bonus to saves, and how devastating Smite Evil and Sneak </blockquote><p>You mentioned paladin/ninja (which is a combo I've ALWAYS wanted to play, because Batman), but what is the [i]other[i/] class you were talking about?KoolKobold wrote:So, while looking at Zenith's Guide to Ninja build, I was greatly surprised to see that the two best classes to multiclass with a ninja is the paladin-due to the full BAB, self healing, bonus to saves, and how devastating Smite Evil and Sneak
You mentioned paladin/ninja (which is a combo I've ALWAYS wanted to play, because Batman), but what is the [i]other[i/] class you were talking about?Shane LeRose2016-08-24T17:48:53ZRe: Forums/Pathfinder First Edition: General Discussion: Elemental Arcane Schools. What elements are missing still?Shane LeRosehttps://paizo.com/threads/rzs2to0u?Elemental-Arcane-Schools-What-elements-are#142016-05-18T00:34:41Z2016-05-18T00:34:41Z<p>Quasi and para-elements. Ooze, lightning, ice, magma, and so forth. </p>
<p>Are there archetypes (even among 3rd party) that combine elements together ala the cross blooded archetype for Sorcerers?</p>Quasi and para-elements. Ooze, lightning, ice, magma, and so forth.
Are there archetypes (even among 3rd party) that combine elements together ala the cross blooded archetype for Sorcerers?Shane LeRose2016-05-18T00:34:41ZRe: Forums: Advice: Would you allow the unchained classes in your game?Shane LeRosehttps://paizo.com/threads/rzs2tagk?Would-you-allow-the-unchained-classes-in-your#172016-02-01T00:28:54Z2016-02-01T00:28:54Z<p>Unchained rogue has replaced the base rogue.
<br />
Unchained monk and barbarian is only used when it's compatible with an archetype the player wants.
<br />
Unchained summoner is ignored. </p>
<p>Ours is a very player friendly environment so there's almost no restrictions beyond self-restrictions. We trust each other so it works out.</p>Unchained rogue has replaced the base rogue.
Unchained monk and barbarian is only used when it's compatible with an archetype the player wants.
Unchained summoner is ignored.
Ours is a very player friendly environment so there's almost no restrictions beyond self-restrictions. We trust each other so it works out.Shane LeRose2016-02-01T00:28:54ZRe: Forums: Rules Questions: Terrible Remorse - target living creatureShane LeRosehttps://paizo.com/threads/rzs2t8do?Terrible-Remorse-target-living-creature#112016-01-23T17:27:57Z2016-01-23T17:27:57Z<div class="messageboard-quotee">quibblemuch wrote:</div><blockquote><p> If you were a sorcerer with the Impossible bloodline, it would work. Which I've always wanted to do, just to hear:</p>
<p>"Killbot sad for killing. Killbot confused by empathy, but Killbot must smash self in remorse."</p>
<p>Or words therelike. </blockquote><p>I plan on playing a kitsune sorcerer with the impossible bloodline in an upcoming Iron Gods game. This should be very interesting.quibblemuch wrote:If you were a sorcerer with the Impossible bloodline, it would work. Which I've always wanted to do, just to hear:
"Killbot sad for killing. Killbot confused by empathy, but Killbot must smash self in remorse."
Or words therelike.
I plan on playing a kitsune sorcerer with the impossible bloodline in an upcoming Iron Gods game. This should be very interesting.Shane LeRose2016-01-23T17:27:57ZRe: Forums: Advice: Sorcerer in Iron GodsShane LeRosehttps://paizo.com/threads/rzs2t95o?Sorcerer-in-Iron-Gods#212016-01-23T02:36:09Z2016-01-23T02:36:09Z<p>Thank you. I feel a lot better about this now.</p>Thank you. I feel a lot better about this now.Shane LeRose2016-01-23T02:36:09ZRe: Forums/Pathfinder First Edition: General Discussion: Game Altering (or Game Breaking?) Spells: Dominate Person/MonsterShane LeRosehttps://paizo.com/threads/rzs2t9ne?Game-Altering-Spells-Dominate-Person-Monster#112016-01-23T02:34:16Z2016-01-23T02:34:16Z<div class="messageboard-quotee">Kirth Gersen wrote:</div><blockquote><p> With most save-or-lose/save-or-die spells, I use ability damage, with the effect occurring at a score of 0. There's a system in place for determining ability damage vs. range, spell level, number of targets, and so on.</p>
<p><i>Dominate person</i> is a 5th level spell dealing 5d6 Cha damage at close range (save for half). At Cha 0, the target is effectively without personal volition and obeys your commands. </p>
<p>Other SOL/SOD spells are similar; <i>hold person</i> is a 3rd level spell dealing 4d4 Dex damage at close range (paralyzed at Dex 0); a Will save applies each round to halve the remaining Dex damage. <i>Finger of death</i> is a 7th level spell dealing 7d4 Con damage at close range (Fort half; dead at 0). Etc. </blockquote><p>+1. I also would like more information. I've been thinking of doing something similar for quite some time. I figured the ability damage in question would work like non-lethal damage, but call it non-lethal ability damage. It would heal much faster than normal and doesn't kill/incapacitate you, just pump you with a spell effect and you become susceptible to other effects as you fail your saves.
<p>I was planning on doing this in a campaign with max hit points for everyone and two ability scores for each save type (Str/Con for Fort, Dex/Int for Reflex and Wis/Cha for Will), using the higher of the two at the time. I was also considering AC as damage reduction, no Str or Dex bonus to hit with attacks and a few other tweaks.</p>
<p>I never got around to the ability score damage scale, so I am very interested in what you have in mind.</p>Kirth Gersen wrote:With most save-or-lose/save-or-die spells, I use ability damage, with the effect occurring at a score of 0. There's a system in place for determining ability damage vs. range, spell level, number of targets, and so on.
Dominate person is a 5th level spell dealing 5d6 Cha damage at close range (save for half). At Cha 0, the target is effectively without personal volition and obeys your commands.
Other SOL/SOD spells are similar; hold person is a 3rd level spell dealing 4d4...Shane LeRose2016-01-23T02:34:16ZRe: Forums: Advice: Sorcerer in Iron GodsShane LeRosehttps://paizo.com/threads/rzs2t95o?Sorcerer-in-Iron-Gods#192016-01-22T20:01:51Z2016-01-22T20:01:51Z<div class="messageboard-quotee">Duiker wrote:</div><blockquote> <div class="messageboard-quotee">Shane LeRose wrote:</div><blockquote><p> Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.</p>
<p>This could either be so good it's too good (and pisses off my DM).</p>
<p>Or,</p>
<p>This could be so bad I hate playing the game.</p>
<p>Thoughts? </blockquote>I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you away from being singularly focused on enchantment in this AP. While it's certainly not all robots and constructs, so much of it is (and more importantly, so many of the important nemeses are) that you might have some problems feeling useful. If you have a solid bag of other options on the table (like you're a decent battlefield controller or blaster as well) I'd say go with it, but over specialization into enchantment not so much. </blockquote><p>Let me rephrase this.
<p>I will have the impossible bloodline (which lets me enchantment compulsion constructs). As someone who's ran this, would you have hated my character or is it just an effective tactic?</p>
<p>I'm now considering the impossible/undead bloodline and then taking coaxing spell to I can affect oozes and vermin. </p>
<p>It also seems I've kinda threadjacked. My B. What else can folks suggest for sorcs in Iron Gods?</p>Duiker wrote:Shane LeRose wrote:Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.
This could either be so good it's too good (and pisses off my DM).
Or,
This could be so bad I hate playing the game.
Thoughts?
I've run it (so, credibility or something) and while I tend to fall on the side of any character idea being feasible with the right DM and players, I'd probably recommend you...Shane LeRose2016-01-22T20:01:51ZRe: Forums: Rules Questions: Staggering Fall: what saving throw?Shane LeRosehttps://paizo.com/threads/rzs2p6yw?Staggering-Fall-what-saving-throw#82016-01-22T19:53:47Z2016-01-22T19:53:47Z<p>Bump</p>BumpShane LeRose2016-01-22T19:53:47ZRe: Forums: Rules Questions: Staggering Fall: what saving throw?Shane LeRosehttps://paizo.com/threads/rzs2p6yw?Staggering-Fall-what-saving-throw#72016-01-21T18:02:19Z2016-01-21T18:02:19Z<p>I'm seeing this spell come up in a lot of spell combo threads. If anyone has used this in actual play how was it ruled upon? Did the target get an initial Fort and then Will saves thereafter? That seems a little ridiculous. </p>
<p>I too am leaning towards Fort, but since I'm about to start a character for Iron Gods I'm hoping for Will so that it can affect robots. :3</p>I'm seeing this spell come up in a lot of spell combo threads. If anyone has used this in actual play how was it ruled upon? Did the target get an initial Fort and then Will saves thereafter? That seems a little ridiculous.
I too am leaning towards Fort, but since I'm about to start a character for Iron Gods I'm hoping for Will so that it can affect robots. :3Shane LeRose2016-01-21T18:02:19ZRe: Forums: Advice: Sorcerer in Iron GodsShane LeRosehttps://paizo.com/threads/rzs2t95o?Sorcerer-in-Iron-Gods#132016-01-21T00:57:09Z2016-01-21T00:57:09Z<p>Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.</p>
<p>This could either be so good it's too good (and pisses off my DM).</p>
<p>Or,</p>
<p>This could be so bad I hate playing the game.</p>
<p>Thoughts?</p>Thank you for this non-spoilery thread. I'm thinking of making a kitsune cross-blooded impossible/fey sorcerer focusing on enchantment(compulsion) spells.
This could either be so good it's too good (and pisses off my DM).
Or,
This could be so bad I hate playing the game.
Thoughts?Shane LeRose2016-01-21T00:57:09ZRe: Forums: Rules Questions: Does the damage a confused target deal to itself get modified by the size of the target?Shane LeRosehttps://paizo.com/threads/rzs2t9e5?Does-the-damage-a-confused-target-deal-to#32016-01-19T19:57:18Z2016-01-19T19:37:47Z<p>Yeah, it just seems like it should adjust for size. </p>
<p>I'll have to talk to my DM about. Thanks.</p>Yeah, it just seems like it should adjust for size.
I'll have to talk to my DM about. Thanks.Shane LeRose2016-01-19T19:37:47ZRe: Forums: Rules Questions: Sapping Merciful Keen RapierShane LeRosehttps://paizo.com/threads/rzs2t8r3?Sapping-Merciful-Keen-Rapier#142016-01-19T18:40:36Z2016-01-19T18:36:35Z<div class="messageboard-quotee">Bart Humphries wrote:</div><blockquote> <div class="messageboard-quotee">Imbicatus wrote:</div><blockquote>By that interpretation, it can be put on any weapon as any weapon can do non-lethal with a -4 penalty to hit.</blockquote>Yes, as long as you took the -4 penalty to hit, or had a feat that turned all damage into nonlethal damage, it could be put on any weapon. Of course, if someone else used the weapon who didn't have the feat, or if you didn't have a feat like that and didn't take the -4 penalty to hit, then the ability wouldn't trigger. </blockquote><p>I like this interpretation. It's clean and elegantly makes sense. I fear this is not how it would be ruled upon by Paizo.
<p>I do believe that adding the merciful enchantment makes the weapon viable for sapping, but I don't believe you're able to apply sapping without the weapon having a specific quality (beyond taking a -4 to hit) that makes the weapon non-lethal.</p>
<p>Thank you all so much for your responses. I believe, at least to my satisfaction that this has been settled.</p>Bart Humphries wrote:Imbicatus wrote:By that interpretation, it can be put on any weapon as any weapon can do non-lethal with a -4 penalty to hit.
Yes, as long as you took the -4 penalty to hit, or had a feat that turned all damage into nonlethal damage, it could be put on any weapon. Of course, if someone else used the weapon who didn't have the feat, or if you didn't have a feat like that and didn't take the -4 penalty to hit, then the ability wouldn't trigger. I like this interpretation....Shane LeRose2016-01-19T18:36:35ZForums: Rules Questions: Does the damage a confused target deal to itself get modified by the size of the target?Shane LeRosehttps://paizo.com/threads/rzs2t9e5?Does-the-damage-a-confused-target-deal-to#12016-01-19T18:30:00Z2016-01-19T18:30:00Z<p><a href="http://www.d20pfsrd.com/magic/all-spells/c/confusion" target="_blank" rel="nofollow">Confusion</a></p>
<p>Like the title says. Would a large target deal 2d6 damage to itself? Would a tiny target only deal 1d4? This matters for a game I'll be playing in, hence why I'm wondering.</p>Confusion
Like the title says. Would a large target deal 2d6 damage to itself? Would a tiny target only deal 1d4? This matters for a game I'll be playing in, hence why I'm wondering.Shane LeRose2016-01-19T18:30:00ZForums: Rules Questions: Sapping Merciful Keen RapierShane LeRosehttps://paizo.com/threads/rzs2t8r3?Sapping-Merciful-Keen-Rapier#12016-01-19T18:43:52Z2016-01-12T01:15:27Z<p>A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).</p>
<p>Sapping
<br />
This special ability can be placed on only weapons that deal nonlethal damage. A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes fatigued for 5 rounds.</p>
<p>I think you all know what a keen rapier is.</p>
<p>Can I add sapping to a merciful weapon? Obviously when merciful is off so is sapping, but the question is can it be done? Does sapping only work with whips and, , , saps? Am I a sap for suggesting this? </p>
<p>I have a high level NPC in mind and this would be fantastic to use against the party. It also doubles as a nice reward. As DM I can just hand wave the whole thing, but these are the rules we've agreed upon so I'd rather keep everything legit IYKWIM. </p>
<p>Thanks ahead of time!</p>A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).
Sapping
This special ability can be placed on only weapons that deal nonlethal damage. A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes...Shane LeRose2016-01-12T01:15:27ZRe: Forums: Rules Questions: Ready a move action agains breath weapon or AoE spell?Shane LeRosehttps://paizo.com/threads/rzs2rzjv?Ready-a-move-action-agains-breath-weapon-or#312015-12-17T19:07:23Z2015-12-17T19:07:23Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">bbangrter wrote:</div><blockquote><p>Valid:
</p>
Ready an action to move if I am attacked.
<br />
NPC moves next to me.
<br />
NPC declares an attack.
<br />
My readied triggers and I move away invalidating his attack.</blockquote><p>No. The raw is silent on how this works exactly and thisway of handling it makes the game unplayable.
<p>The immortal dancing kobold readies an action to attack you and then five foot step away once you attack</p>
<p>PC steps next to IDK Declares attack. IDK attacks, 5 foot steps away, attack is invalidated. IDK does it again. It happens again. It will KEEP happening as long as there's room in the dungeon. </p>
<p>There is no rule for handling an action that has become illegal. </blockquote><p>In your example, because of how 5 ft steps work, you can take your own 5ft step and still attack after your opponent 5ft steps. So, yeah, that doesn't work. If you choose to Move 5 ft (probably via acrobatics) and follow that with a ready action to move away when attacked, then you might have something, but if the attacker swaps to a ranged weapon your turn was, and will continue to be, wasted.BigNorseWolf wrote:bbangrter wrote:Valid:
Ready an action to move if I am attacked.
NPC moves next to me.
NPC declares an attack.
My readied triggers and I move away invalidating his attack.
No. The raw is silent on how this works exactly and thisway of handling it makes the game unplayable. The immortal dancing kobold readies an action to attack you and then five foot step away once you attack
PC steps next to IDK Declares attack. IDK attacks, 5 foot steps away, attack is invalidated. IDK...Shane LeRose2015-12-17T19:07:23ZRe: Forums: Rules Questions: Does Bodyguard trigger Paired Opportunists?Shane LeRosehttps://paizo.com/threads/rzs2shet&page=5?Does-Bodyguard-trigger-Paired-Opportunists#2142015-08-13T01:01:45Z2015-08-13T00:09:42Z<p>After reading through these threads I am baffled.</p>
<p>Aid Another is not an attack of opportunity. Never has been. There are traits and feats that grant a bonus to Aid Another or Attacks of Opportunity. These bonus' are not interchangeable. How is it even possible that people believe they are one and the same? The deeper people go to justify their thin lines of logic the more desperate they sound. Why would anyone even want it to work this way? </p>
<p>Aid Another is an action that spends an Attack of Opportunity in the case of the Bodyguard feat. That's all it does. There is no triggering event for an Attack of Opportunity.</p>
<p>Again, simply baffled.</p>After reading through these threads I am baffled.
Aid Another is not an attack of opportunity. Never has been. There are traits and feats that grant a bonus to Aid Another or Attacks of Opportunity. These bonus' are not interchangeable. How is it even possible that people believe they are one and the same? The deeper people go to justify their thin lines of logic the more desperate they sound. Why would anyone even want it to work this way?
Aid Another is an action that spends an Attack of...Shane LeRose2015-08-13T00:09:42ZRe: Forums: Rules Questions: [Unchained] Monk a Key Class?Shane LeRosehttps://paizo.com/threads/rzs2s6st?Unchained-Monk-a-Key-Class#52015-04-19T13:47:16Z2015-04-19T13:47:16Z<div class="messageboard-quotee">Troodos wrote:</div><blockquote> Say for instance I was making a Young Forest Dragon w/ Monk levels. What would you suggest? </blockquote><p>Just stick with the chained monk. You can add 10 levels for only a +5 to CR. Take the feral combat training feat for bite and unleash 7 bite attacks a round!
<p>If you go unchained, well, it is closer to a combat class, but you lose a lot going that route, even if you assume it isn't keyed. </p>
<p>My suggestion? Stick with chained. If you have to go unchained, don't use monk, use rogue instead.</p>Troodos wrote:Say for instance I was making a Young Forest Dragon w/ Monk levels. What would you suggest?
Just stick with the chained monk. You can add 10 levels for only a +5 to CR. Take the feral combat training feat for bite and unleash 7 bite attacks a round! If you go unchained, well, it is closer to a combat class, but you lose a lot going that route, even if you assume it isn't keyed.
My suggestion? Stick with chained. If you have to go unchained, don't use monk, use rogue instead.Shane LeRose2015-04-19T13:47:16ZRe: Forums: Rules Questions: How will the Sacred Fist Warpriest's flurry function with Unchained?Shane LeRosehttps://paizo.com/threads/rzs2s6gv?How-will-the-Sacred-Fist-Warpriests-flurry#482015-04-19T13:34:15Z2015-04-19T13:34:15Z<div class="messageboard-quotee">Rub-Eta wrote:</div><blockquote> Havn't seen the new monk yet and the changes (if any) to Flurry of Blows. Though I'm pretty sure Sacred Fist still refers to Core and not Unchained monk. Worth noting: Sacred Fist isn't called out to have an effective monk level in regards to Flurry of Blows. </blockquote><p><b>Sacred Fist Flurry</b>
</p>
At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. <b>This ability works like the monk ability of the same name</b></p>
<p><b>Monks Flurry</b>
<br />
Starting at 1st level, a monk can make a flurry of blows as a full-attack action.</p>
<p>When doing so, he may make one additional attack, taking a –2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (he does not need to use two weapons to utilize this ability).</p>
<p><b>For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level.</b> For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus.</p>
<p><b>Question</b>
<br />
My search fu is failing me, but I could've sworn there was a provision that allowed acquired abilities to work off the class using them. Otherwise many archetypes and even some class abilities don't outright work at all. </p>
<p>Is it really commonly accepted that the sacred fist uses monk level 0 when flurrying? That's no attacks. None. Is the community truly that obtuse?</p>
<p>If that's true then the sacred fist's flurry should be changed to unchained. Then you get a bonus attack each round without having to recalculate anything. Just my 2 copper.</p>Rub-Eta wrote:Havn't seen the new monk yet and the changes (if any) to Flurry of Blows. Though I'm pretty sure Sacred Fist still refers to Core and not Unchained monk. Worth noting: Sacred Fist isn't called out to have an effective monk level in regards to Flurry of Blows.
Sacred Fist Flurry
At 1st level, a sacred fist can make a flurry of blows attack as a full-attack action. This ability works like the monk ability of the same nameMonks Flurry
Starting at 1st level, a monk can make a...Shane LeRose2015-04-19T13:34:15ZRe: Forums: Advice: The least aggressive casterShane LeRosehttps://paizo.com/threads/rzs2s2v3?The-least-aggressive-caster#52015-03-17T02:27:25Z2015-03-17T02:27:25Z<p>Sorceress with summons and buff spells. Not the most optimal, but she doesn't need to be. Buffing this kind of party would be easy and welcome. Being able to drop a summons lets her get in on the action while allowing her to maintain the mystique of her character. </p>
<p>You can even let her pick the bloodline blind since I don't know of any that boost their summons worth a damn.</p>Sorceress with summons and buff spells. Not the most optimal, but she doesn't need to be. Buffing this kind of party would be easy and welcome. Being able to drop a summons lets her get in on the action while allowing her to maintain the mystique of her character.
You can even let her pick the bloodline blind since I don't know of any that boost their summons worth a damn.Shane LeRose2015-03-17T02:27:25ZRe: Forums: Rules Questions: Improved Familiars and the Mauler archetypeShane LeRosehttps://paizo.com/threads/rzs2s11k?Improved-Familiars-and-the-Mauler-archetype#182015-03-04T04:07:22Z2015-03-04T04:07:22Z<div class="messageboard-quotee">Mark Seifter wrote:</div><blockquote> <div class="messageboard-quotee">Shane LeRose wrote:</div><blockquote><p> Yes, that's it. Just +4. You don't use monster advancement, you use polymorph advancement. The writer of the book confirmed this. He also confirmed that the improved familiars should be usable with the archetypes.
</p>
</blockquote>As the freelancer in question, I can assure that I did not confirm that improved familiars should be usable with the archetypes. </blockquote><p>My apologies. I should've just quoted the relevant text instead of going from memory.
<p>So what is your stance then?</p>Mark Seifter wrote:Shane LeRose wrote:Yes, that's it. Just +4. You don't use monster advancement, you use polymorph advancement. The writer of the book confirmed this. He also confirmed that the improved familiars should be usable with the archetypes.
As the freelancer in question, I can assure that I did not confirm that improved familiars should be usable with the archetypes. My apologies. I should've just quoted the relevant text instead of going from memory. So what is your stance then?Shane LeRose2015-03-04T04:07:22ZRe: Forums: Rules Questions: Improved Familiars and the Mauler archetypeShane LeRosehttps://paizo.com/threads/rzs2s11k?Improved-Familiars-and-the-Mauler-archetype#82015-03-01T22:18:19Z2015-03-01T22:18:19Z<div class="messageboard-quotee">Mahtobedis wrote:</div><blockquote><p> There is also a feat that can give a familiar speak with animals of kind in the same book. That being said there is no way I would allow an improved familiar brawler. </p>
<p>The ban hammer comes down on immortal forever fighting strength 24 Nycars </blockquote><p>20 Str. +1 from the maulers ability, +2 for battle form and +4 for going from tiny to medium.
<p>Yes, that's it. Just +4. You don't use monster advancement, you use polymorph advancement. The writer of the book confirmed this. He also confirmed that the improved familiars should be usable with the archetypes.</p>
<p>I realize that's not a "ruling", but that is probably the best you'll get.</p>
<p>Now, the <a href="http://www.d20pfsrd.com/bestiary/monster-listings/dragons/nycar" target="_blank" rel="nofollow">Nycar</a> is pretty good for an improved familiar, but animal companions are vastly better.</p>
<p>I suppose you ban those too?</p>Mahtobedis wrote:There is also a feat that can give a familiar speak with animals of kind in the same book. That being said there is no way I would allow an improved familiar brawler.
The ban hammer comes down on immortal forever fighting strength 24 Nycars
20 Str. +1 from the maulers ability, +2 for battle form and +4 for going from tiny to medium. Yes, that's it. Just +4. You don't use monster advancement, you use polymorph advancement. The writer of the book confirmed this. He also...Shane LeRose2015-03-01T22:18:19ZRe: Forums: Advice: The Songbird of Doom: A Guide to a most unlikely tank and Mechanism of Mass Destruction (Warning: GMs will hate you)Shane LeRosehttps://paizo.com/threads/rzs2rzop&page=5?The-Songbird-of-Doom-A-Guide-to-a-most#2422015-02-25T00:59:54Z2015-02-25T00:59:54Z<p>I'll be running a pirate campaign soon.</p>
<p>This will be the captain of an enemy ship I promise you. </p>
<p>Dot.</p>I'll be running a pirate campaign soon.
This will be the captain of an enemy ship I promise you.
Dot.Shane LeRose2015-02-25T00:59:54ZRe: Forums/Pathfinder First Edition: General Discussion: Binding good outsiders:good and evil act.Shane LeRosehttps://paizo.com/threads/rzs2rze1?Binding-good-outsidersgood-and-evil-act#272015-02-16T22:28:44Z2015-02-16T22:28:44Z<p>No. It isn't an evil act. The spell is good so the binding isn't how most people are viewing it. It's a Charisma check so I imagine it's you impressing the outsider and befriending them. Celestial beings are busy folks, I'm sure they want to help everyone, but they also got demons to slay and stuff like that. Your cause needs to seem more important to them.</p>
<p>Binding an outsider should be viewed as having them bound to you in friendship.</p>No. It isn't an evil act. The spell is good so the binding isn't how most people are viewing it. It's a Charisma check so I imagine it's you impressing the outsider and befriending them. Celestial beings are busy folks, I'm sure they want to help everyone, but they also got demons to slay and stuff like that. Your cause needs to seem more important to them.
Binding an outsider should be viewed as having them bound to you in friendship.Shane LeRose2015-02-16T22:28:44ZRe: Forums: Video Games: Darkest Dungeon Early AccessShane LeRosehttps://paizo.com/threads/rzs2rxxu?Darkest-Dungeon-Early-Access#82015-02-16T22:01:37Z2015-02-16T21:38:20Z<div class="messageboard-quotee">MeanDM wrote:</div><blockquote> I went through several stages with this game. First I heard about it and got excited. Then I saw a video of it on YouTube and lost interest. Third I read the opinion on it from you guys, so picked it up on a whim, without high hopes. Then I played it nearly nonstop for the last few days. </blockquote><p>This is how I celebrated President's Day weekend. In the dark surrounded by madmen.MeanDM wrote:I went through several stages with this game. First I heard about it and got excited. Then I saw a video of it on YouTube and lost interest. Third I read the opinion on it from you guys, so picked it up on a whim, without high hopes. Then I played it nearly nonstop for the last few days.
This is how I celebrated President's Day weekend. In the dark surrounded by madmen.Shane LeRose2015-02-16T21:38:20ZRe: Forums: Advice: The book says about half of humans are evilInsanity Wolf (alias of Shane LeRose)https://paizo.com/threads/rzs2rucl?The-book-says-about-half-of-humans-are-evil#202015-04-08T17:23:20Z2015-01-01T12:04:59Z<p>Babies</p>
<p>The snack that smiles back!</p>Babies
The snack that smiles back!Insanity Wolf (alias of Shane LeRose)2015-01-01T12:04:59ZRe: Forums/Pathfinder First Edition: General Discussion: Zen Archer and Pummeling StyleInsanity Wolf (alias of Shane LeRose)https://paizo.com/threads/rzs2rhcu?Zen-Archer-and-Pummeling-Style#172014-09-11T09:10:42Z2014-09-11T09:10:42Z<p>Brings gun to fist fight.</p>
<p>Pummels other guy to death with gun!</p>Brings gun to fist fight.
Pummels other guy to death with gun!Insanity Wolf (alias of Shane LeRose)2014-09-11T09:10:42ZRe: Forums: Conversions: Healing Belt for PathfinderInsanity Wolf (alias of Shane LeRose)https://paizo.com/threads/rzs2p32x?Healing-Belt-for-Pathfinder#142012-10-26T02:51:54Z2012-10-26T02:51:54Z<p>Grrrrrrr!!!</p>
<p>————————————</p>
<p>Want healing belt and an "ability" belt?</p>
<p>Carry around an extra torso</p>
<p>————————————</p>
<p>If everyone wants a healing belt then it's overpowered</p>
<p>XP is overpowered</p>
<p>————————————</p>
<p>Lets players use belt and invent spells that trigger belt</p>
<p>Best GM ever!</p>
<p>————————————</p>
<p>Belt heals more HP than it should?</p>
<p>Use more monsters</p>
<p>————————————-</p>
<p>Player's heal all damage all the time?</p>
<p>Have them fight shadows</p>
<p>————————————-</p>
<p>Seriously though, the healing belt is better than it's price. Using it in your game means the players can survive more encounters and need less dedicated healers. If no one wants to play the "cure" monkey then the belt is perfect, otherwise it isn't needed. YMMV</p>Grrrrrrr!!!
------------------------
Want healing belt and an "ability" belt?
Carry around an extra torso
------------------------
If everyone wants a healing belt then it's overpowered
XP is overpowered
------------------------
Lets players use belt and invent spells that trigger belt
Best GM ever!
------------------------
Belt heals more HP than it should?
Use more monsters
-------------------------
Player's heal all damage all the time?
Have them fight shadows
...Insanity Wolf (alias of Shane LeRose)2012-10-26T02:51:54ZRe: Forums: Advice: DM Fatigue, and How to Deal With ItInsanity Wolf (alias of Shane LeRose)https://paizo.com/threads/rzs2p343?DM-Fatigue-and-How-to-Deal-With-It#232012-10-26T02:42:44Z2012-10-26T02:42:44Z<p>Grrrrrrrr!!!!</p>
<p>—————————————-</p>
<p>Overcome burnout</p>
<p>By lighting character sheets on fire!</p>
<p>—————————————-</p>
<p>Look deep inside yourself</p>
<p>With a scalpel!</p>
<p>—————————————-</p>
<p>Take a year off</p>
<p>By going to prison!</p>
<p>—————————————-</p>
<p>Players character dies?</p>
<p>Shoot player in the face!</p>
<p>—————————————-</p>
<p>Players kill everything in 3 rounds?</p>
<p>All the time an assassin needs</p>
<p>—————————————-</p>
<p>Insanity Wolf tells you to suck it up?</p>
<p>Use a straw!</p>
<p>—————————————-</p>
<p>Seriously though, you started this because it was fun for you and your players. At some point you got away from the things that made it fun for you. You're the GM, get back to that, it's within your power.</p>Grrrrrrrr!!!!
---------------------------
Overcome burnout
By lighting character sheets on fire!
---------------------------
Look deep inside yourself
With a scalpel!
---------------------------
Take a year off
By going to prison!
---------------------------
Players character dies?
Shoot player in the face!
---------------------------
Players kill everything in 3 rounds?
All the time an assassin needs
---------------------------
Insanity Wolf tells you to suck it up?
Use a...Insanity Wolf (alias of Shane LeRose)2012-10-26T02:42:44ZRe: Forums: Lost Omens Products: Numeria book forthcoming?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2owg6&page=4?Numeria-book-forthcoming#1622012-10-23T04:09:29Z2012-10-23T04:09:29Z<p>Anything made will be disappointing to many people because adding tech to Society will have a huge impact.</p>
<p>Unless the crunch is for GM's only, then the players will be disappointed. </p>
<p>I suggest you leave Numeria open to a third party publisher. It won't impact Society and most people will need to tweak the material to fit their campaigns anyways.</p>Anything made will be disappointing to many people because adding tech to Society will have a huge impact.
Unless the crunch is for GM's only, then the players will be disappointed.
I suggest you leave Numeria open to a third party publisher. It won't impact Society and most people will need to tweak the material to fit their campaigns anyways.Hexcaliber (alias of Shane LeRose)2012-10-23T04:09:29ZRe: Forums: Rules Questions: Draconic Bloodline + Eldritch Heritage: EmpyrealHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2ogkr?Draconic-Bloodline-Eldritch-Heritage-Empyreal#92012-07-13T11:59:34Z2012-07-13T11:59:34Z<p>They know one less spell. You still have the slots and could cast lower level spells out of them or use meta magic feats.</p>They know one less spell. You still have the slots and could cast lower level spells out of them or use meta magic feats.Hexcaliber (alias of Shane LeRose)2012-07-13T11:59:34ZRe: Forums: Homebrew and House Rules: A full base attack arcane caster, the Bloodline KnightHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oeox?A-full-base-attack-arcane-caster-the#92012-07-06T03:16:49Z2012-07-06T00:13:51Z<div class="messageboard-quotee">Vero wrote:</div><blockquote> Have you looked at the mca archtype thread because this class looks like a sorcerer-magus mix. You can have them critique this class </blockquote><p>I'm like, the only person on these boards who isn't a fan of the MCA's. I think they're well made and well thought out, but they're not "multi-class", they're just replacement classes for the most part that try to blend the abilities of one class into another.
<p>So I don't think I should push my ideas onto them. They are doing a wonderful job and have a ton of support. I'd just rather see true multi-classing with the late game power issues resolved rather than an encyclopedia's worth of replacement classes. Plus, this isn't really a magus-sorcerer hybrid, but a fighter-socerer hybrid with an "hp as a resource" mechanic. Which, I guess isn't all that different.</p>
<p>[ducks head to hide from fallout]</p>
<div class="messageboard-quotee">master arminas wrote:</div><blockquote><p> I've read both yours and Arcanemuses, Hexcaliber. They are both pretty decent. My <a href="http://paizo.com/forums/dmtz55x4?Master-Arminass-Witchblade-A-Pathfinder-Hexblade#1" target="_blank" rel="nofollow">Witchblade</a> also attempts the Full BAB arcane caster. Based loosely on the old Hexblade.</p>
<p>Master Arminas </blockquote><p>Ahh, my namesake, the Hexblade. Makso the Ill-Fated, died in his first encounter thus living (dying?) up to his name. I'll admit I wasn't initially a fan of Blight Pool, but I was also against the Magus getting an arcane pool, so of course I give the bloodline knight the ability to drain their hp for metamagic feats. I guess I'm just a hypocrite. The blight pool comes into play nicely and I might have to incorporate some NPC's with Hexblade levels.
<p>Lol, an entire NPC villain party made up of Bloodline Knight, Hexblade, and Varonis. Are there any other full base arcanes out there?</p>Vero wrote:Have you looked at the mca archtype thread because this class looks like a sorcerer-magus mix. You can have them critique this class
I'm like, the only person on these boards who isn't a fan of the MCA's. I think they're well made and well thought out, but they're not "multi-class", they're just replacement classes for the most part that try to blend the abilities of one class into another. So I don't think I should push my ideas onto them. They are doing a wonderful job and have...Hexcaliber (alias of Shane LeRose)2012-07-06T00:13:51ZRe: Forums/Pathfinder First Edition: General Discussion: Multiclass summoner/paladin - thoughts?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oekt?Multiclass-summonerpaladin-thoughts#102012-07-05T12:22:29Z2012-07-05T12:22:29Z<p>We had a player, paladin, who was seriously considering going multi-class synthesist, but didn't want to wait 5 levels to get wings.</p>
<p>I guess it comes down to what you want to play and how flexible your GM is. Will they let you trade some paladin abilities to advance your eidolon or vice versa? If it was all up to you, how would you set up this class combo? You're 8th level in summoner so maybe give up those future levels of pally magic to up yourself additional levels in eidolon (so your later levels in paladin wouldn't hinder your eidolon). Just some ideas.</p>
<p>EDIT: lol, just realize I misread your post and flipped your classes. I just changed my post to reflect this.</p>We had a player, paladin, who was seriously considering going multi-class synthesist, but didn't want to wait 5 levels to get wings.
I guess it comes down to what you want to play and how flexible your GM is. Will they let you trade some paladin abilities to advance your eidolon or vice versa? If it was all up to you, how would you set up this class combo? You're 8th level in summoner so maybe give up those future levels of pally magic to up yourself additional levels in eidolon (so your...Hexcaliber (alias of Shane LeRose)2012-07-05T12:22:29ZRe: Forums: Homebrew and House Rules: A full base attack arcane caster, the Bloodline KnightHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oeox?A-full-base-attack-arcane-caster-the#62012-07-05T10:52:08Z2012-07-05T10:52:08Z<div class="messageboard-quotee">Vero wrote:</div><blockquote> So why does it not have the magus ability spellstrike? </blockquote><p>Originally I was going to have the class channel bloodline powers through melee attacks, but most bloodline powers don't synch up with that idea so I scrapped it in favor of blood magic.
<p>Though I should probably shift your first enhancement to 2nd instead of 6th. I don't think it would be overpowered and it would let the class stand on its own earlier. </p>
<p>I also didn't want to outright rip off another class (I realize the irony of this statement).</p>Vero wrote:So why does it not have the magus ability spellstrike?
Originally I was going to have the class channel bloodline powers through melee attacks, but most bloodline powers don't synch up with that idea so I scrapped it in favor of blood magic. Though I should probably shift your first enhancement to 2nd instead of 6th. I don't think it would be overpowered and it would let the class stand on its own earlier.
I also didn't want to outright rip off another class (I realize the irony...Hexcaliber (alias of Shane LeRose)2012-07-05T10:52:08ZRe: Forums: Homebrew and House Rules: A full base attack arcane caster, the Bloodline KnightHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oeox?A-full-base-attack-arcane-caster-the#32012-07-05T01:27:27Z2012-07-05T01:27:27Z<p>It seems we hit each other at the same time. So I favorited your post in my post, cause I heard you liked favorited posts.</p>It seems we hit each other at the same time. So I favorited your post in my post, cause I heard you liked favorited posts.Hexcaliber (alias of Shane LeRose)2012-07-05T01:27:27ZRe: Forums: Homebrew and House Rules: An Arcane caster class with a Full BAB - The VaronisHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oeot?An-Arcane-caster-class-with-a-Full-BAB-The#22012-07-05T01:25:16Z2012-07-05T01:25:16Z<p>What was your inspiration drawn from? This almost reminds me of some helpful warrior teacher found in a fantasy novel. It really evokes that sense of wonder that's been lacking in modern fantasy. Thank you for this.</p>What was your inspiration drawn from? This almost reminds me of some helpful warrior teacher found in a fantasy novel. It really evokes that sense of wonder that's been lacking in modern fantasy. Thank you for this.Hexcaliber (alias of Shane LeRose)2012-07-05T01:25:16ZForums: Homebrew and House Rules: A full base attack arcane caster, the Bloodline KnightHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oeox?A-full-base-attack-arcane-caster-the#12012-07-05T02:00:53Z2012-07-05T01:04:45Z<p>This was born of a discussion <a href="http://paizo.com/forums/dmtz60je?A-Full-BAB-Arcane-Class" target="_blank" rel="nofollow">HERE</a> on the forums. I said I'd take an idea that's been playing around in my head for a number of years and give it life. So here it is.</p>
<p><a href="http://avenesta.wikia.com/wiki/Bloodline_Knight" target="_blank" rel="nofollow">Bloodline Knight</a></p>
<p>I'll have this posted in the d20pfsrd once I reactivate my lab. Thanks ahead of time to you, yes <b>you</b>, if <i>you</i> take the time to read this.</p>
<p>Alright, general gist is a full base attack character that has a bloodline and some abilities that improve said bloodline. The class also develops blood magic which basically sacrifices HP to metamagic their limited spell selection, and then expand that into either healing allies or stealing blood potency from enemies. I've included some feats to go with it and plan on playtesting this myself soon enough. This is just the inkling of an idea that's been waiting in my head for some time. </p>
<p>Feel free to critique, I won't even ask you to be nice about it!</p>This was born of a discussion HERE on the forums. I said I'd take an idea that's been playing around in my head for a number of years and give it life. So here it is.
Bloodline Knight
I'll have this posted in the d20pfsrd once I reactivate my lab. Thanks ahead of time to you, yes you, if you take the time to read this.
Alright, general gist is a full base attack character that has a bloodline and some abilities that improve said bloodline. The class also develops blood magic which...Hexcaliber (alias of Shane LeRose)2012-07-05T01:04:45ZRe: Forums: Homebrew and House Rules: A Full BAB Arcane ClassHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oe2i?A-Full-BAB-Arcane-Class#252012-07-03T09:22:06Z2012-07-03T09:22:06Z<p>Alright, the Bloodline Knight is almost done. I went to see Brave last night and didn't get to bed until midnight, but the gist is there and I'll be able to finish it afterwork tonight. </p>
<p>A full base attack, minor spell progression class that has bloodline powers and can use "blood magic" to enhance spells and other abilities. Often ostracized because of how dark and icky their powers seem to be. </p>
<p>All apologizes for the delay, sadly this isn't my full time job.</p>
<p>PS. Umbral Reaver, I'd love to see the Wyrdknight statted up, the name alone intrigued me!</p>Alright, the Bloodline Knight is almost done. I went to see Brave last night and didn't get to bed until midnight, but the gist is there and I'll be able to finish it afterwork tonight.
A full base attack, minor spell progression class that has bloodline powers and can use "blood magic" to enhance spells and other abilities. Often ostracized because of how dark and icky their powers seem to be.
All apologizes for the delay, sadly this isn't my full time job.
PS. Umbral Reaver, I'd love to...Hexcaliber (alias of Shane LeRose)2012-07-03T09:22:06ZRe: Forums: Homebrew and House Rules: A Full BAB Arcane ClassHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2oe2i?A-Full-BAB-Arcane-Class#112012-07-02T12:28:17Z2012-07-02T12:28:17Z<p>Alright, for years now I've been toying with the idea of Blood Knights, but haven't taken the time to flesh them out. The thought was a full base attack d10 hit die class with paladin/ranger (we'll call this minor spell progression) casting and a sorcerer bloodline to boot. Magus came out and I kind of scrapped the idea because I wanted to channel the sorc powers and/or spells through attacks. Paizo beat me to the punch so I kind of shrugged and moved on.</p>
<p>If someone wanted to make a full base attack minor spell progression class then this may be the way to go. Magus is already Int based so this could be Cha based with little to no effort. The only problem is that almost every bloodline would need some attention to fit the class. You could probably just stick with the Magus spell list instead of reworking a whole new list and bonus fighter/caster feats to fill out empty levels.</p>
<p>The role of the class would end up being a self buffer that can craft their own magic arms and armor. You could even have an option for "blood magic" that sacrifices hit points for expanded spellcasting. </p>
<p>Tell you what. If someone doesn't beat me to it I'll write something up and submit it to d20pfsrd.com.</p>Alright, for years now I've been toying with the idea of Blood Knights, but haven't taken the time to flesh them out. The thought was a full base attack d10 hit die class with paladin/ranger (we'll call this minor spell progression) casting and a sorcerer bloodline to boot. Magus came out and I kind of scrapped the idea because I wanted to channel the sorc powers and/or spells through attacks. Paizo beat me to the punch so I kind of shrugged and moved on.
If someone wanted to make a full...Hexcaliber (alias of Shane LeRose)2012-07-02T12:28:17ZRe: Forums: Product Discussion: [d20pfsrd.com] Most Popular Archetypes (last 30 days)Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2obfa?d20pfsrdcom-Most-Popular-Archetypes#32012-06-20T01:46:41Z2012-06-20T01:46:41Z<p>What would it take for this to become a thing? I love data mining and it would be interesting, especially from a third party developer perspective, to find out what information players are looking into the most.</p>
<p>For example, is it possible to get page views of third party material viewed on pfsrd? Is it possible for someone to inflate their page views (hopefully not as that skews the data). </p>
<p>Just curious.</p>What would it take for this to become a thing? I love data mining and it would be interesting, especially from a third party developer perspective, to find out what information players are looking into the most.
For example, is it possible to get page views of third party material viewed on pfsrd? Is it possible for someone to inflate their page views (hopefully not as that skews the data).
Just curious.Hexcaliber (alias of Shane LeRose)2012-06-20T01:46:41ZRe: Forums/Pathfinder First Edition: General Discussion: Haven't been following the recent rules changes over the past few months, what exactly got nerfed on the monk?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2nyox?Havent-been-following-the-recent-rules#442012-04-18T19:01:56Z2012-04-18T19:01:56Z<p>Well, I believe the OP's question has long been answered and since already established products have always used the "wrong way of thinking" the question now can only be, , ,</p>
<p>Now what?</p>
<p>I, for one, do not play Society and as of now am very glad not to do so. My games will not incorporate this rules change (I cannot view it as a clarification) and I'm sorry to say that Paizo screwed the pooch here.</p>
<p>At least it isn't as bad as the ending to Mass Effect 3.</p>Well, I believe the OP's question has long been answered and since already established products have always used the "wrong way of thinking" the question now can only be, , ,
Now what?
I, for one, do not play Society and as of now am very glad not to do so. My games will not incorporate this rules change (I cannot view it as a clarification) and I'm sorry to say that Paizo screwed the pooch here.
At least it isn't as bad as the ending to Mass Effect 3.Hexcaliber (alias of Shane LeRose)2012-04-18T19:01:56ZRe: Forums: Advice: Unique Boss Encounters?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n7ah?Unique-Boss-Encounters#262011-12-01T03:39:33Z2011-12-01T03:39:33Z<p>A coral-encrusted body sits firmly rooted to an ancient throne. The opening in the roof reveals a spinning maelstrom that threatens to swallow eternity. Though he can barely move a mere flick of his fingers can undo magic or redirect spells at other targets. Those who close into melee must hack through his coral body, each attack revealing corded energy that makes up his true form. </p>
<p>My players will someday face this. He is years in the making.</p>A coral-encrusted body sits firmly rooted to an ancient throne. The opening in the roof reveals a spinning maelstrom that threatens to swallow eternity. Though he can barely move a mere flick of his fingers can undo magic or redirect spells at other targets. Those who close into melee must hack through his coral body, each attack revealing corded energy that makes up his true form.
My players will someday face this. He is years in the making.Hexcaliber (alias of Shane LeRose)2011-12-01T03:39:33ZRe: Forums: Customer Service: Need to cancel a subscription, but can't find a button that allows thatHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n6ys?Need-to-cancel-a-subscription-but-cant-find-a#32011-11-28T19:08:12Z2011-11-28T19:08:12Z<p>Dang, need to know for certain. Won't get x-mas bonus until, well, you know, and all my monies is tied up in other things. </p>
<p>Can't chance it and don't want the order to bounce off my card, or worse, it goes through over a bill payment!</p>Dang, need to know for certain. Won't get x-mas bonus until, well, you know, and all my monies is tied up in other things.
Can't chance it and don't want the order to bounce off my card, or worse, it goes through over a bill payment!Hexcaliber (alias of Shane LeRose)2011-11-28T19:08:12ZForums: Customer Service: Need to cancel a subscription, but can't find a button that allows thatHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n6ys?Need-to-cancel-a-subscription-but-cant-find-a#12011-11-28T10:43:05Z2011-11-28T10:43:05Z<p>I can't find a way to cancel or delay a subscription. I need to either delay my mini's sub shipment until the start of the next year or cancel it outright. Please help!</p>I can't find a way to cancel or delay a subscription. I need to either delay my mini's sub shipment until the start of the next year or cancel it outright. Please help!Hexcaliber (alias of Shane LeRose)2011-11-28T10:43:05ZRe: Forums: Advice: Looking for suggestions for a ghost bossHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n43y?Looking-for-suggestions-for-a-ghost-boss#82011-11-11T03:35:00Z2011-11-11T03:35:00Z<p>A friend and I Co-GMed the Haunting of Harrowstone. The final boss was a ghost and when an item that he desired was dropped by a PC he used his summoned dogs to pick up the item and run off with it.</p>
<p>Though the layout of the room and the size/shape of the item is a factor the cleric should be a summoner/debuffer just so he can be worthy of facing a party as a solo.</p>
<p>Other options do abound. A tenth level NPC can have Wiz 3/Cleric 3/Mystic Theurge 4 (7th level spellcasting in 2 classes). This gives him access to Shield and Globe of Lesser Invulnerability, which makes him immune to Magic Missile. It also gives him additional reach with higher damaging spells. I hear Black Tentacles is pretty brutal if at the bottom of a Acid Pit.</p>A friend and I Co-GMed the Haunting of Harrowstone. The final boss was a ghost and when an item that he desired was dropped by a PC he used his summoned dogs to pick up the item and run off with it.
Though the layout of the room and the size/shape of the item is a factor the cleric should be a summoner/debuffer just so he can be worthy of facing a party as a solo.
Other options do abound. A tenth level NPC can have Wiz 3/Cleric 3/Mystic Theurge 4 (7th level spellcasting in 2 classes). This...Hexcaliber (alias of Shane LeRose)2011-11-11T03:35:00ZRe: Forums: Conversions: James Bond Character ClassHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3wy?James-Bond-Character-Class#102011-11-10T01:34:20Z2011-11-10T01:34:20Z<p>http://avenesta.wikia.com/wiki/Agent</p>
<p>It's a class I made for my campaign. The skills and spell selection allow for a Bondesque feel, but the taking attacks for others ability would have to be dropped for a more selfish ability. Maybe an archtype called Lone Wolf.</p>http://avenesta.wikia.com/wiki/Agent
It's a class I made for my campaign. The skills and spell selection allow for a Bondesque feel, but the taking attacks for others ability would have to be dropped for a more selfish ability. Maybe an archtype called Lone Wolf.Hexcaliber (alias of Shane LeRose)2011-11-10T01:34:20ZRe: Forums: Homebrew and House Rules: Do any Pathfinder supplements have a gas mask?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3o3?Do-any-Pathfinder-supplements-have-a-gas-mask#112011-11-10T01:27:53Z2011-11-10T01:27:53Z<p>Are you my mummy?</p>
<p>.</p>
<p>.</p>
<p>.</p>
<p>.</p>
<p>Points if you get the reference.</p>
<p>Simplicity is key, but gas masks predicate two types of poisonous gas. Those that must be breathed in and those that simply must touch your skin. Define poisonous gas' as such then allow the mask to bypass breathable and not exposed. </p>
<p>Another option would be to have the gas mask grant DR against breathable/airborn poisons or allow it to absorb a set amount of ability damage. That way the really nasty stuff remains nasty and you could justify carrying additional filters. </p>
<p>Just some thoughts.</p>Are you my mummy?
.
.
.
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Points if you get the reference.
Simplicity is key, but gas masks predicate two types of poisonous gas. Those that must be breathed in and those that simply must touch your skin. Define poisonous gas' as such then allow the mask to bypass breathable and not exposed.
Another option would be to have the gas mask grant DR against breathable/airborn poisons or allow it to absorb a set amount of ability damage. That way the really nasty stuff remains nasty and you...Hexcaliber (alias of Shane LeRose)2011-11-10T01:27:53ZRe: Forums/Pathfinder First Edition: General Discussion: A Serious "Timely" Discussion About Pace Of GameHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3v4?A-Serious-Timely-Discussion-About-Pace-Of-Game#132011-11-09T22:06:54Z2011-11-09T22:06:54Z<p>We play 3-4 hours every Saturday with a group of 7 (including the GM). We average two encounters per session with a heavy amount of role-playing and story discussion. It's not unheard of to have entire sessions go by without any encounters, but I don't believe we've ever had more than 4 in a single session.</p>
<p>Some groups play differently than others.</p>We play 3-4 hours every Saturday with a group of 7 (including the GM). We average two encounters per session with a heavy amount of role-playing and story discussion. It's not unheard of to have entire sessions go by without any encounters, but I don't believe we've ever had more than 4 in a single session.
Some groups play differently than others.Hexcaliber (alias of Shane LeRose)2011-11-09T22:06:54ZRe: Forums: Rules Questions: Aura of Menace, does it really affect undead?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3bq?Aura-of-Menace-does-it-really-affect-undead#72011-11-08T00:51:55Z2011-11-08T00:51:55Z<p>We took hostile as meaning anyone acting aggressively towards the archon, but you make a valid point. Even allies would be affected RAW. Also, it stacks with itself since it's an unnamed penalty. </p>
<p>I don't think it's unreasonable to request some clarification.</p>We took hostile as meaning anyone acting aggressively towards the archon, but you make a valid point. Even allies would be affected RAW. Also, it stacks with itself since it's an unnamed penalty.
I don't think it's unreasonable to request some clarification.Hexcaliber (alias of Shane LeRose)2011-11-08T00:51:55ZRe: Forums: Rules Questions: Aura of Menace, does it really affect undead?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3bq?Aura-of-Menace-does-it-really-affect-undead#32011-11-07T01:01:10Z2011-11-07T01:01:10Z<p>Which has been my stance. My DM is having a hard time with the notion that an aura of "menace" (which implies intimidation) could affect constructs/undead. The description should say it all, but often Paizo expects us to be intuitive, not rules lawyery. </p>
<p>It's the only reason why I've posed the question.</p>Which has been my stance. My DM is having a hard time with the notion that an aura of "menace" (which implies intimidation) could affect constructs/undead. The description should say it all, but often Paizo expects us to be intuitive, not rules lawyery.
It's the only reason why I've posed the question.Hexcaliber (alias of Shane LeRose)2011-11-07T01:01:10ZRe: Forums: Advice: Should I be concerned about Bombs?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n315?Should-I-be-concerned-about-Bombs#282011-11-07T00:50:31Z2011-11-07T00:50:31Z<p>Should you be concerned about bombs?</p>
<p>No, you should be mindful of them.</p>
<p>In some scenarios the bomber should shine (enemies in big groups or destructible environments) and in others possibly be a hindrance (enemies spread out and with cover or destructible environments). </p>
<p>Just some food for thought.</p>Should you be concerned about bombs?
No, you should be mindful of them.
In some scenarios the bomber should shine (enemies in big groups or destructible environments) and in others possibly be a hindrance (enemies spread out and with cover or destructible environments).
Just some food for thought.Hexcaliber (alias of Shane LeRose)2011-11-07T00:50:31ZRe: Forums/Pathfinder First Edition: General Discussion: A Thousand And One NightmaresHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n39k?A-Thousand-And-One-Nightmares#62011-11-06T15:04:01Z2011-11-06T15:04:01Z<p>Al-Qadim is one of my favorite settings from 2nd Ed. I ran so many complex adventures there I've been tempted to write about them!</p>
<p>Glad to see someone is keeping the lamp lit so to speak. As far as getting the players involved, that can be tricky. You should never try to force them into accidentally doing something, but if someone else does it and they get blamed, well, that's how alot of great stories begin.</p>
<p>Just something to consider.</p>
<p>:)</p>Al-Qadim is one of my favorite settings from 2nd Ed. I ran so many complex adventures there I've been tempted to write about them!
Glad to see someone is keeping the lamp lit so to speak. As far as getting the players involved, that can be tricky. You should never try to force them into accidentally doing something, but if someone else does it and they get blamed, well, that's how alot of great stories begin.
Just something to consider.
:)Hexcaliber (alias of Shane LeRose)2011-11-06T15:04:01ZRe: Forums: Lost Omens Products: Question To Potential Buyers about Pathfinder Campaign Setting: Distant WorldsHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n26n?Question-To-Potential-Buyers-about-Pathfinder#272011-11-06T14:42:34Z2011-11-06T14:42:34Z<p>???????</p>
<p>Why can't we just have a big 'ol hardcover like the Inner Sea World guide called Distant Worlds? You don't need a comprehensive individual book about each world. You just need a thorough explanation about travel between them.</p>
<p>It wouldn't hurt to accompany this with a Distant Worlds Bestiary or bundled players guides (two or three worlds per book). </p>
<p>Paizo's focus shouldn't be Other Worlds for the next five years.</p>???????
Why can't we just have a big 'ol hardcover like the Inner Sea World guide called Distant Worlds? You don't need a comprehensive individual book about each world. You just need a thorough explanation about travel between them.
It wouldn't hurt to accompany this with a Distant Worlds Bestiary or bundled players guides (two or three worlds per book).
Paizo's focus shouldn't be Other Worlds for the next five years.Hexcaliber (alias of Shane LeRose)2011-11-06T14:42:34ZRe: Forums: Lost Omens Products: Book of the Damned 4 - What should it be?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n37o?Book-of-the-Damned-4-What-should-it-be#112011-11-06T14:25:48Z2011-11-06T14:25:48Z<p>Qlippoth is my vote. They have a Cthulhuian feel without mimicking Cthulhu.</p>
<p>If not them then definitely Div. The make sexy creepy (or vice versa, if that's your thing).</p>Qlippoth is my vote. They have a Cthulhuian feel without mimicking Cthulhu.
If not them then definitely Div. The make sexy creepy (or vice versa, if that's your thing).Hexcaliber (alias of Shane LeRose)2011-11-06T14:25:48ZForums: Rules Questions: Aura of Menace, does it really affect undead?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2n3bq?Aura-of-Menace-does-it-really-affect-undead#12011-11-06T13:35:23Z2011-11-06T13:35:23Z<p>Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon's aura for 24 hours.</p>
<p>[Spoiler omitted]</p>
<p>I've been summoning Lantern Archons as a cleric. My DM and I believe the aura of menace is worded rather vaguely. RAW it seems to be able to affect undead, constructs, heck even plants! Is this also the RAI? Any help would be appreciated.</p>Aura of Menace (Su) A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a –2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again...Hexcaliber (alias of Shane LeRose)2011-11-06T13:35:23ZRe: Forums: Product Discussion: Please, no more player option mega-booksHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m8kr&page=6?Please-no-more-player-option-megabooks#2682011-05-12T02:03:16Z2011-05-12T01:41:24Z<p>Ah yes, Anti-Player Entitlement Movement.</p>
<p>We meet again.</p>
<p>-1 to the OP and -1 to everyone who hates more options. This was a ridiculous argument back when the APG came out and it remains so. The success of these books speaks volumes (and many more to come). Players, on average, outnumber GM's 4 to 1. So who do you think Paizo will cater to? You think you can fabricate arguments and shake your tiny fist to get what you want? Really? </p>
<p>No one can play a Summoner in my games. I even warn Conjurers ahead of time to be wary. I don't tolerate players who take a long time on their turns, but I also don't feel the need to be a jerk about it. Everyone understands why and no one pushes the issue. If someone became convinced that a Summoner was the only way they could ever know joy again, then I would discuss it with them, but probably still say No Thank You.</p>
<p>I have no ability to sympathize with GM's who take issue with more splat books. You don't need to carry the books around, memorize them or even buy them! Heck, most of what Paizo publishes ends up on d20pfsrd.com or the Archives of Nethys. There are even multiple wiki's dedicated to Golarion specific stuff. If I wanted to be a mooch (or, to be fair, if I suddenly found myself jobless) I'd resort to online references and call it good at that.</p>
<p>Some people have asked that a page number be included when a non-core book is referenced. I half agree, the book should be referenced, maybe even stick the rules in a sidebar, but you can still Google most of what's in these books and find an answer. </p>
<p>I GM with a laptop and never need to carry books around. Most of my players have laptops. I suppose if your group consisted of people with no access to such technology or if your riding these forums on a library computer then you might have a legitimate argument.</p>
<p>Oh wait, no you don't. Regardless of your situation in life if you want something bad enough you will make the sacrifices to get it. Otherwise you're only complaining to get some attention because you can't have what you want handed to you.</p>
<p>These books are necessary to the continued survival of this company. Books like this will continue to be published. If you don't like them then stop being wishy washy and say NO to your players every once in awhile.</p>
<p>Believe it or not, they'll actually respect you for it. </p>
<p>NOTE: I am obliviously very angry about this thread. I am angry that people can be so selfish and obtuse when trying to get their way. You don't have to buy, memorize or even reference everything Paizo releases, but telling this company to stop making excellent products is like telling someone to kill themselves. </p>
<p>When Paizo stops making quality products, people will stop buying them. Maybe then you can all have your own way.</p>Ah yes, Anti-Player Entitlement Movement.
We meet again.
-1 to the OP and -1 to everyone who hates more options. This was a ridiculous argument back when the APG came out and it remains so. The success of these books speaks volumes (and many more to come). Players, on average, outnumber GM's 4 to 1. So who do you think Paizo will cater to? You think you can fabricate arguments and shake your tiny fist to get what you want? Really?
No one can play a Summoner in my games. I even warn...Hexcaliber (alias of Shane LeRose)2011-05-12T01:41:24ZRe: Forums: Rules Questions: Ultimate Magic: Crossblooded (Archetype)Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m8mq?Ultimate-Magic-Crossblooded#82011-05-11T20:38:21Z2011-05-11T20:38:21Z<p>You get both arcana's and the choice between both bloodlines list of feats, spells and abilities. One or the other in each case.</p>
<p>The concept is really powerful and there are few ways to balence being able to choose powers between two bloodlines. Losing one spell known each level and taking a -2 to will saves is how Paizo did it. So, good for them.</p>You get both arcana's and the choice between both bloodlines list of feats, spells and abilities. One or the other in each case.
The concept is really powerful and there are few ways to balence being able to choose powers between two bloodlines. Losing one spell known each level and taking a -2 to will saves is how Paizo did it. So, good for them.Hexcaliber (alias of Shane LeRose)2011-05-11T20:38:21ZRe: Forums: Advice: Best Entrance for Red Mantis AssassinHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m7rk?Best-Entrance-for-Red-Mantis-Assassin#22011-05-06T02:48:52Z2011-05-06T02:48:52Z<p>An inquisitor with weapon finesse. 5 rounds of bane is pretty good for an NPC. That and the judgements can be activated even while in mantis form.</p>
<p>Don't worry about the casting stats. The spell selection gravitates towards buffs, not save or suck spells. </p>
<p>Speaking of spells, Bard is surprisingly good choice here. The investigator, sandman and street performer archetypes all offer good abilities for only five levels. YMMV, but if it was me, I might make a street performing RMA. No one would see it coming.</p>An inquisitor with weapon finesse. 5 rounds of bane is pretty good for an NPC. That and the judgements can be activated even while in mantis form.
Don't worry about the casting stats. The spell selection gravitates towards buffs, not save or suck spells.
Speaking of spells, Bard is surprisingly good choice here. The investigator, sandman and street performer archetypes all offer good abilities for only five levels. YMMV, but if it was me, I might make a street performing RMA. No one would...Hexcaliber (alias of Shane LeRose)2011-05-06T02:48:52ZRe: Forums: Conversions: Cause i was bored welcome to SR-388Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m4xz?Cause-i-was-bored-welcome-to-SR388#22011-04-16T21:45:15Z2011-04-16T21:45:15Z<p>Lol, I'm forwarding this to a couple of friends. Now we just need some goomba's to go with these flying mushrooms.</p>Lol, I'm forwarding this to a couple of friends. Now we just need some goomba's to go with these flying mushrooms.Hexcaliber (alias of Shane LeRose)2011-04-16T21:45:15ZRe: Forums: Gunslinger Discussion: Round 2: Wait... Grit is based off wis and Ki is based off cha?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m3ak&page=2?Wait-Grit-is-based-off-wis-and-Ki-is-based#562011-04-11T12:28:38Z2011-04-11T12:28:38Z<p>It really comes downto what Paizo chooses to do, but I for one believe in options. So if they allow players to choose between Wis or Cha for both grit/ninja ki, then I would be happy.</p>It really comes downto what Paizo chooses to do, but I for one believe in options. So if they allow players to choose between Wis or Cha for both grit/ninja ki, then I would be happy.Hexcaliber (alias of Shane LeRose)2011-04-11T12:28:38ZRe: Forums: Carrion Crown: Just a random thought regarding Harrowstone, Horror and DMs.Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m220?Just-a-random-thought-regarding-Harrowstone#42011-04-10T22:32:59Z2011-04-10T22:32:59Z<p>Instead of altering Harrowstone, instead add a haunt that teleports people to other rooms when they pass through a doorway. </p>
<p>I think we might actually do that, since it's pretty cool.</p>Instead of altering Harrowstone, instead add a haunt that teleports people to other rooms when they pass through a doorway.
I think we might actually do that, since it's pretty cool.Hexcaliber (alias of Shane LeRose)2011-04-10T22:32:59ZRe: Forums: Carrion Crown: DifficultyHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lygz&page=2?Difficulty#902011-04-08T11:37:49Z2011-04-08T11:37:49Z<p>A friend and I are going to be co-GMing this AP in a couple of weeks. After much discussion we decided that whenever TSM damages somebody a letter from their name appears on their body in the form of an ugly, painful scar. Also, no matter how many missiles he throws at somebody he can only add one letter per round.</p>
<p>What happens when he spells out a persons name? He gains power over them. It'll work like a confusion effect that requires a will save each round to resist. Fail enough times and he dominates a person. At least that's one possibility we've been playing with.</p>
<p>Ultimately it encourages two things, one it spreads out his attacks on purpose and two it means he wants the PC's alive so he can unleash them on the town as his own minions.</p>
<p>And that solves our problems with the Splatter Man while maintaining an air of horror.</p>A friend and I are going to be co-GMing this AP in a couple of weeks. After much discussion we decided that whenever TSM damages somebody a letter from their name appears on their body in the form of an ugly, painful scar. Also, no matter how many missiles he throws at somebody he can only add one letter per round.
What happens when he spells out a persons name? He gains power over them. It'll work like a confusion effect that requires a will save each round to resist. Fail enough times and...Hexcaliber (alias of Shane LeRose)2011-04-08T11:37:49ZRe: Forums: Carrion Crown: DMs ONLY: HauntsHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m190?DMs-ONLY-Haunts#472011-04-07T13:08:36Z2011-04-07T13:08:36Z<div class="messageboard-quotee">Drakli wrote:</div><blockquote><p> I know I just asked this question else-board, before I found this thread, but... what the heck, eh? It seems like the kind of a problem that'd come up.</p>
<p>Some haunts seem to haunt specified objects and act through them, (without making them animated objects.) Slamming Portals, Old Embermaw, and a certain grandfather clock from an old PF module I ran come to mind. What happens when the players (try to) destroy the object associated with the haunt?</p>
<p>Seriously, I figure this is a given. The first Slamming Portal that slams in the party's faces is going to get smashed until it is no longer a door to be slammed.
<br />
</blockquote><p>Drakli and I will be co-GMing this AP and this is possibly the only thing we haven't discussed together (we're normally very thorough).
<p>You're right, the first time our players face a simple slamming portal or haunted bed pan they're goin to destroy it. My idea is that sometimes this should work, since haunts can be a pain in the A to deal with. Other times a spirit can be so malevolent that it manifest if its vessel or area is destroyed. This should encourage players to try and puzzle out a haunt before going to town on it. </p>
<p>So the situation plays out as follows:</p>
<p>1. Haunt engaged - either a one round event like the hot pokers or a drawn out event like the piper.</p>
<p>2. Players can choose to leave the area if they can, they can destroy the area or object in question, they can interact with the haunt on its terms or they can try to communicate with it.</p>
<p>3. They disable the haunt (which manifest at a later time), they flee the haunt altogether or they lay the haunt to rest.</p>
<p>We've got the ouji board for communication or a knowledge religion/local check to get the spirits attention. This will be fun the first few times, but may get old and procedural real quick. It'll be best if the GM(s) keep the players on their toes.</p>
<p>Just my 2 cp.</p>Drakli wrote:I know I just asked this question else-board, before I found this thread, but... what the heck, eh? It seems like the kind of a problem that'd come up.
Some haunts seem to haunt specified objects and act through them, (without making them animated objects.) Slamming Portals, Old Embermaw, and a certain grandfather clock from an old PF module I ran come to mind. What happens when the players (try to) destroy the object associated with the haunt?
Seriously, I figure this is a...Hexcaliber (alias of Shane LeRose)2011-04-07T13:08:36ZRe: Forums: Carrion Crown: Tips for GMing the Prison SequencesHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m3mq?Tips-for-GMing-the-Prison-Sequences#22011-04-07T11:24:55Z2011-04-07T11:24:55Z<p>I'm co-GMing this with a friend of mine. We came up with a few ideas to keep our players in town for at least a full session before they enter the prison, but that's only so we can actually use the town since you can easily bypass it in the adventure.</p>
<p>In your case you already did what it'll take two of us to do. The prison itself is not a walk in the park and your players will get frustrated if they think they can jus waltz in and do it all in one (in game) night. Remind them that they can leave and come back so the town can act as a save point of sorts. Unless your players are insanely stubborn they should take you up on the idea, and then you can have stuff happen in the town while they're there.</p>
<p>Good luck running this!</p>I'm co-GMing this with a friend of mine. We came up with a few ideas to keep our players in town for at least a full session before they enter the prison, but that's only so we can actually use the town since you can easily bypass it in the adventure.
In your case you already did what it'll take two of us to do. The prison itself is not a walk in the park and your players will get frustrated if they think they can jus waltz in and do it all in one (in game) night. Remind them that they can...Hexcaliber (alias of Shane LeRose)2011-04-07T11:24:55ZRe: Forums: Gunslinger Discussion: Round 2: Wait... Grit is based off wis and Ki is based off cha?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m3ak?Wait-Grit-is-based-off-wis-and-Ki-is-based#122011-04-05T16:47:34Z2011-04-05T11:43:28Z<p>Wow, just wow.</p>
<p>I posted a thread in the Ninja section asking why Cha over Wis for ki. I was lambasted by the moral majority on these forums for it. Now, when someone ask why Wis over Cha for grit people are talking about how non-optimal it is.</p>
<p>I swear to Gawd it's like watching lemmings go over a cliff. You just have to follow the piper and attack anyone who questions it.</p>
<p>Ki should be Wisdom because that fits what ki, classically and literarily is. Grit should be Cha because that's where your swagger and confidence comes from. </p>
<p>Feel free to argue the point, but I care more about flavor and style than mechanics. If I wanted optimal characters for an optimal game and didn't care about things making sense then I'd play 4th edition.</p>Wow, just wow.
I posted a thread in the Ninja section asking why Cha over Wis for ki. I was lambasted by the moral majority on these forums for it. Now, when someone ask why Wis over Cha for grit people are talking about how non-optimal it is.
I swear to Gawd it's like watching lemmings go over a cliff. You just have to follow the piper and attack anyone who questions it.
Ki should be Wisdom because that fits what ki, classically and literarily is. Grit should be Cha because that's where...Hexcaliber (alias of Shane LeRose)2011-04-05T11:43:28ZRe: Forums: Product Discussion: Louis Porter Jr.'s Apology for my April Fool's JokeHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m2vd?Louis-Porter-Jrs-Apology-for-my-April-Fools-Joke#152011-04-03T11:20:49Z2011-04-03T11:20:49Z<p>It was funny, especially the surprise at the end, that never gets old.</p>
<p>We live in sad day and age when something like this must be apologized for. It's almost not even worth trying to pull pranks like this if people are going to be such babies.</p>
<p>Don't ever feel ashamed of your humor Jr, kudos for the attempt!</p>It was funny, especially the surprise at the end, that never gets old.
We live in sad day and age when something like this must be apologized for. It's almost not even worth trying to pull pranks like this if people are going to be such babies.
Don't ever feel ashamed of your humor Jr, kudos for the attempt!Hexcaliber (alias of Shane LeRose)2011-04-03T11:20:49ZRe: Forums: Rules Questions: LichHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2m2ta?Lich#62011-04-02T11:12:30Z2011-04-02T11:12:30Z<p>What you want is a Magus Lich. </p>
<p>Yeah, I expect those to be harsh enemies once UM comes out.</p>What you want is a Magus Lich.
Yeah, I expect those to be harsh enemies once UM comes out.Hexcaliber (alias of Shane LeRose)2011-04-02T11:12:30ZRe: Forums: Ninja Discussion: Round 1: Ki based off of Cha? Oh Please!Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsdy&page=2?Ki-based-off-of-Cha-Oh-Please#992011-03-21T17:04:54Z2011-03-21T17:04:54Z<p>??????</p>
<p>I don't see how it affects game balance either way. Wis simply means higher Perception and, , , survival? Of course the ninja benefits more from Cha instead of Wis, but Wis makes sence since it's already been established. And, it just doesn't look right to me.</p>
<p>As for game balance, I don't think it matters all that much. All that matters is if people are having fun. I just want the option to have fun in my own way without having to houserule it. I don't think that's unreasonable.</p>??????
I don't see how it affects game balance either way. Wis simply means higher Perception and, , , survival? Of course the ninja benefits more from Cha instead of Wis, but Wis makes sence since it's already been established. And, it just doesn't look right to me.
As for game balance, I don't think it matters all that much. All that matters is if people are having fun. I just want the option to have fun in my own way without having to houserule it. I don't think that's unreasonable.Hexcaliber (alias of Shane LeRose)2011-03-21T17:04:54ZRe: Forums: Ninja Discussion: Round 1: Ki based off of Cha? Oh Please!Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsdy&page=2?Ki-based-off-of-Cha-Oh-Please#972011-03-21T11:55:24Z2011-03-21T11:55:24Z<div class="messageboard-quotee">Chris Kenney wrote:</div><blockquote> <div class="messageboard-quotee">Hexcaliber wrote:</div><blockquote>I do have a problem with Cha based ki. It isn't consistent with what exist already and forces me to play a faceman when I want to play a Ninja. </blockquote><p>Design goal accomplished. And if you want proof, the quote's already been referenced several times in this thread.
</p>
</blockquote><p>I really dislike it when people comment only on a snippet. This snippet of mine does not encapsulate my point, because the design goal is flawed. Ninjas belong to everyone who's seen a ninja movie, tv show, video game and fallen in love with the tropes. The current design tries to honor those tropes, but because Intimidate is based off of Cha a badass ninja has to have Cha as a base stat.
<p>Plus I've already established a fair compromise. Yes, it's wishy washy, but most compromises are like that.</p>Chris Kenney wrote:Hexcaliber wrote:I do have a problem with Cha based ki. It isn't consistent with what exist already and forces me to play a faceman when I want to play a Ninja.
Design goal accomplished. And if you want proof, the quote's already been referenced several times in this thread.
I really dislike it when people comment only on a snippet. This snippet of mine does not encapsulate my point, because the design goal is flawed. Ninjas belong to everyone who's seen a ninja movie, tv...Hexcaliber (alias of Shane LeRose)2011-03-21T11:55:24ZRe: Forums: Ninja Discussion: Round 1: Ki based off of Cha? Oh Please!Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsdy&page=2?Ki-based-off-of-Cha-Oh-Please#922011-03-20T18:33:32Z2011-03-20T18:33:32Z<div class="messageboard-quotee">Zurai wrote:</div><blockquote> <div class="messageboard-quotee">Hexcaliber wrote:</div><blockquote><p>Also, if you support Cha based ki and playing HISTORICAL ninja then you need to get your head checked. If I have to explain why, please put down the controller and get yourself some outside time for a little while
</p>
1. There's no reason for the ultra-aggressive preemptive ad hominem attacks.
<br />
2. The Ultimate Combat Ninja is explicitly designed to NOT be realistic (whereas the Samurai is explicitly designed to be realistic).
<br />
3. There is no such thing as a "historical ninja". That's not to say that ninja didn't exist, but rather that there's almost zero sources of reliable information on them. </blockquote><p>1. That was way too much smart for one sentence. All I'm trying to point out is the hypocrisy of some people. Sadly, there's no nice way of telling someone their being foolish, but I do try.
<p>2. This is a duh. It's also the point I'm trying to make. Ki being Wis based is consistent. Making it Cha based, to me, is asinine and forced. Yes, it's different and intriguing, but unnecessary. If they allowed players to choose between the two stats then this would be a fair compromise. People that want real ultimate ninjas can have them, people who want super spies can have that too.</p>
<p>3. True, but there is a public perception of what ninjas should be. This is what makes this class so difficult to create. Everyone's going to have an opinion and to them it's going to be right to them.</p>
<p>I do have a problem with Cha based ki. It isn't consistent with what exist already and forces me to play a faceman when I want to play a Ninja. Yes, it can be houseruled, yes it can be ignored, but if Paizo didn't want my opinion then they would've asked. I've offered a compromise. Hopefully, Paizo will listen.</p>Zurai wrote:Hexcaliber wrote:Also, if you support Cha based ki and playing HISTORICAL ninja then you need to get your head checked. If I have to explain why, please put down the controller and get yourself some outside time for a little while
1. There's no reason for the ultra-aggressive preemptive ad hominem attacks.
2. The Ultimate Combat Ninja is explicitly designed to NOT be realistic (whereas the Samurai is explicitly designed to be realistic).
3. There is no such thing as a "historical...Hexcaliber (alias of Shane LeRose)2011-03-20T18:33:32ZRe: Forums/Pathfinder First Edition: General Discussion: Will we ever see more support for multi-classing?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsza&page=3?Will-we-ever-see-more-support-for-multiclassing#1392011-03-15T19:10:41Z2011-03-15T19:10:41Z<p>Hhmmm, conversely you could create a series of feats that grant class features, but with the same restrictions.</p>
<p>Advanced Combat Training
<br />
Prerequisites: base attack +1
<br />
benefit: Increase your base attack bonus by +1. You may not take this feat if your base attack is equal to your hitdice.
<br />
Special: you may take this feat multiple times. You may only take this feat a number of times equal to the total levels you posess in classes that gran you full base attack. For example, a fighter 1/ranger 2/rogue 3 can take this feat once, but if the character takes 10 more levels in rogue then he can take the feat 2 more times.</p>
<p>Advanced Backstabbery (playtest name)
<br />
Prerequisites: +1d6 sneak attack, 2 or more levels in classes that do not grant sneak attack.
<br />
Benefits: You gain +1d6 sneak.
<br />
Special: you may take this feat multiple times. You may take this frat once for every two levels you have in classes that do not grant sneak attack.</p>
<p>Feats are valuable, but is all this too much?</p>Hhmmm, conversely you could create a series of feats that grant class features, but with the same restrictions.
Advanced Combat Training
Prerequisites: base attack +1
benefit: Increase your base attack bonus by +1. You may not take this feat if your base attack is equal to your hitdice.
Special: you may take this feat multiple times. You may only take this feat a number of times equal to the total levels you posess in classes that gran you full base attack. For example, a fighter 1/ranger...Hexcaliber (alias of Shane LeRose)2011-03-15T19:10:41ZRe: Forums/Pathfinder First Edition: General Discussion: Will we ever see more support for multi-classing?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsza&page=3?Will-we-ever-see-more-support-for-multiclassing#1332011-03-15T14:49:13Z2011-03-15T14:49:13Z<div class="messageboard-quotee">Beckett wrote:</div><blockquote> <div class="messageboard-quotee">Hexcaliber wrote:</div><blockquote> <div class="messageboard-quotee">Beckett wrote:</div><blockquote><p> If you want Feats, I would rather it either do one entire spell level, or a few effective levels, but I really don't think that is a good trade, simply because some combos wouldn't actually be that restricted. For example, Fighter gets plenty of bonus Feats. Would you let a pure Fighter sinply trade a feat to get full spellcasting without multiclassing? That would kind of make it pointless to play a full caster, well some casters anyway.</p>
<p></blockquote>Your arguement is flawed. A full spellcasting level would never be a fighter bonus feat, and unless the feat maker was a complete bonehead it wouldn't increase spellcasting beyond your total character level. </blockquote>I think you misunderstand. I was refering to an idea of a character trading in feats to increase total caster level, (including spells per day, spell level, caster level, etc. . .), and I was mentioing that some classes could abuse this easier tha other, like the Fighter which wouldn't be suffering as much because they would still get bonus feats. </blockquote><p>Ah yes, we are on the same page then. I am glad.
<p>As for dabblers comment, that is exactly what I was thinking. </p>
<p>Advanced Spellcasting
<br />
Prerequisites: one or more levels in a spellcasting class, spellcraft ranks equal to character level
<br />
Benefits: choose a spellcasting class you have one or more levels in. Increase your spellcaster level in that class by one, as if you had gained a level in that class.
<br />
Special: you may take this feat multiple times. You may not take this feat if your current spellcaster level is equal to or greater than your total character level. </p>
<p>Hhmmm, it does seem overpowered though. Not sure how to word this, but you shouldn't be able to take this feat without having equal spellcaster class levels. So if you have three levels in wizard, then you can only take this feat three times. It allows early entry for most prestige classes, so maybe this feat is too much for the game. </p>
<p>What do other people think?</p>Beckett wrote:Hexcaliber wrote: Beckett wrote:If you want Feats, I would rather it either do one entire spell level, or a few effective levels, but I really don't think that is a good trade, simply because some combos wouldn't actually be that restricted. For example, Fighter gets plenty of bonus Feats. Would you let a pure Fighter sinply trade a feat to get full spellcasting without multiclassing? That would kind of make it pointless to play a full caster, well some casters anyway.
Your...Hexcaliber (alias of Shane LeRose)2011-03-15T14:49:13ZRe: Forums: Gunslinger Discussion: Round 2: I just don't understand how this is supposed to be 'balanced'Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lzvz&page=3?I-just-dont-understand-how-this-is-supposed#1232011-03-14T19:20:46Z2011-03-14T19:20:46Z<p>If you can shoot the dragon as a touch attack, then the dragon is in range to get an attack of opportunity and a full round of attacks himself. This annihilates the whole reason to make ranged attacks over melee. Thus, a gunslinger becomes equivalent to melee fighter who hits far more often, but for much less damage and provides an attack of opportunity for his enemy. </p>
<p>The gunslinger is playable, but not optimal.</p>If you can shoot the dragon as a touch attack, then the dragon is in range to get an attack of opportunity and a full round of attacks himself. This annihilates the whole reason to make ranged attacks over melee. Thus, a gunslinger becomes equivalent to melee fighter who hits far more often, but for much less damage and provides an attack of opportunity for his enemy.
The gunslinger is playable, but not optimal.Hexcaliber (alias of Shane LeRose)2011-03-14T19:20:46ZRe: Forums/Pathfinder First Edition: General Discussion: Will we ever see more support for multi-classing?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsza&page=3?Will-we-ever-see-more-support-for-multiclassing#1182011-03-14T11:06:06Z2011-03-14T11:06:06Z<div class="messageboard-quotee">Beckett wrote:</div><blockquote><p> If you want Feats, I would rather it either do one entire spell level, or a few effective levels, but I really don't think that is a good trade, simply because some combos wouldn't actually be that restricted. For example, Fighter gets plenty of bonus Feats. Would you let a pure Fighter sinply trade a feat to get full spellcasting without multiclassing? That would kind of make it pointless to play a full caster, well some casters anyway.</p>
<p></blockquote><p>Your arguement is flawed. A full spellcasting level would never be a fighter bonus feat, and unless the feat maker was a complete bonehead it wouldn't increase spellcasting beyond your total character level. Plus, such a feat could only be taken a number of times equal to some arbitrary number. Such as your casting stat or total spellcaster levels.
<p>Many people argue against multiclassing and prestige classes, but laude archetypes. It just makes me want to smack my forehead. The simple solution is multiclass archetypes. I've been working on such an idea for months, but life is life and I have no time to playtest, so anything I create will never be balanced since I can't put it in play.</p>
<p>Maybe we'll get lucky and Paizo will take the plunge.</p>Beckett wrote:If you want Feats, I would rather it either do one entire spell level, or a few effective levels, but I really don't think that is a good trade, simply because some combos wouldn't actually be that restricted. For example, Fighter gets plenty of bonus Feats. Would you let a pure Fighter sinply trade a feat to get full spellcasting without multiclassing? That would kind of make it pointless to play a full caster, well some casters anyway.
Your arguement is flawed. A full...Hexcaliber (alias of Shane LeRose)2011-03-14T11:06:06ZRe: Forums: Advice: Issues with a new player (mixing ninja with psionics)...Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lxsz?Issues-with-a-new-player#122011-03-01T17:48:11Z2011-03-01T17:48:11Z<p>People have fun in different ways. If your group has fun by being restrictive (elitist role-players) instead of unrestictive (munchkin roll-players) then you need to be very careful who you allow in your games. Gamers in general have way too much ego and when styles clash feelings will get hurt. If your group can't compromise and learn to have fun despite inherent differences then the ninja player should be let go for his own sake.</p>
<p>Whenever you're in a situation like this you should always ask yourself "am I being unreasonable?". You'd be surprised how often your inner voice answers, "yes".</p>People have fun in different ways. If your group has fun by being restrictive (elitist role-players) instead of unrestictive (munchkin roll-players) then you need to be very careful who you allow in your games. Gamers in general have way too much ego and when styles clash feelings will get hurt. If your group can't compromise and learn to have fun despite inherent differences then the ninja player should be let go for his own sake.
Whenever you're in a situation like this you should always...Hexcaliber (alias of Shane LeRose)2011-03-01T17:48:11ZRe: Forums: Advice: Monster creation HD chartHexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lwd1?Monster-creation-HD-chart#22011-02-20T05:40:20Z2011-02-20T05:40:20Z<p>A CR 20 outsider is listed as having around 31 hit dice. Were you confused or is there an issue I'm not seeing? The chart list CR 20's as having around 370 hp. A 31 hit dice outsider with an 22 Con will have 356 hp, 387 with a 24 Con. </p>
<p>I'm not seeing the problem.</p>A CR 20 outsider is listed as having around 31 hit dice. Were you confused or is there an issue I'm not seeing? The chart list CR 20's as having around 370 hp. A 31 hit dice outsider with an 22 Con will have 356 hp, 387 with a 24 Con.
I'm not seeing the problem.Hexcaliber (alias of Shane LeRose)2011-02-20T05:40:20ZRe: Forums: Advice: Dex mod to damage for melee attack?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lvxo?Dex-mod-to-damage-for-melee-attack#322011-02-19T15:31:17Z2011-02-19T15:31:17Z<p>I made this feat for my campaign. Between three games going on the the same world we have a rogue, an agent (homebrew class), a monk and a small druid who use this. It isn't broken at all folks.</p>
<p>[Spoiler omitted]</p>
<p>Overall the view that it's too powerful is completely unsupported, but it's so controversial that Paizo would never create such a feat.</p>I made this feat for my campaign. Between three games going on the the same world we have a rogue, an agent (homebrew class), a monk and a small druid who use this. It isn't broken at all folks.
[Spoiler omitted]
Overall the view that it's too powerful is completely unsupported, but it's so controversial that Paizo would never create such a feat.Hexcaliber (alias of Shane LeRose)2011-02-19T15:31:17ZRe: Forums: Ninja Discussion: Round 1: Ki based off of Cha? Oh Please!Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lsdy&page=2?Ki-based-off-of-Cha-Oh-Please#862011-02-17T02:19:00Z2011-02-17T02:19:00Z<p>Hopefully in the next round of playtest they'll let players decide between Cha or Wis for their ninja. I believe that is a fair compromise.</p>
<p>Also, if you support Cha based ki and playing HISTORICAL ninja then you need to get your head checked. If I have to explain why, please put down the controller and get yourself some outside time for a little while.</p>Hopefully in the next round of playtest they'll let players decide between Cha or Wis for their ninja. I believe that is a fair compromise.
Also, if you support Cha based ki and playing HISTORICAL ninja then you need to get your head checked. If I have to explain why, please put down the controller and get yourself some outside time for a little while.Hexcaliber (alias of Shane LeRose)2011-02-17T02:19:00ZRe: Forums: Gunslinger Discussion: Round 1: I can't be fighter/gunslinger? Why?Hexcaliber (alias of Shane LeRose)https://paizo.com/threads/rzs2lv0s&page=2?I-cant-be-fightergunslinger-Why#532011-02-16T21:40:20Z2011-02-16T21:40:20Z<p>It seems my last post got deleted. My apologies. I can't remember everything I wrote, but I can guess where I was out of line. </p>
<p>I will point something out so the post above me will make more sense to everyone. I find hard to accept when someone supports archetypes, but not prestige classes or new classes in general. I had to practically memorize the APG before my players got their hands on it. There were a ton of options included and though I appreciate the heck out of that book, when someone says they're playing a sandman I really have to go look that up.</p>It seems my last post got deleted. My apologies. I can't remember everything I wrote, but I can guess where I was out of line.
I will point something out so the post above me will make more sense to everyone. I find hard to accept when someone supports archetypes, but not prestige classes or new classes in general. I had to practically memorize the APG before my players got their hands on it. There were a ton of options included and though I appreciate the heck out of that book, when someone...Hexcaliber (alias of Shane LeRose)2011-02-16T21:40:20Z