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So like the title said I am imagining a wild west style "Wand Slinger" what would be the best way to accomplish this? Counterfeit mage? Any ideas? >Edit< Upon further investigation it would probably be the magus or wizard who are the only ones that can use their own stats for wands like the scrollmaster wizard archetype.
Like the title said I am looking yo make a dandy ranger for a campaign soon and I want to save those precious precious point buy points and I thought dipping one level of Oracle for sidestep secret would be pretty funny. What do you think? is it a bit of a waste? Felt like making him aasimar(I forget which type gives bonuses to str and cha) with stats like STR: 18 DEX: 7 CON: 14 INT: 12 WIS: 12 CHA: 16
The time has finally come. I have been wanting to make this build for YEARS and the opportunity has finally arrived. I'm starting hell's rebels!
Am I correct in assuming I won't need agile maneuvers if i'm using SoH for my steal checks? I feel like something like this would be good:
traits:Criminal, Stealthy escape, (possibility of a drawback then maybe fates favored) 1 Dirty fighting
I really want to keep Well-prepared in there and I might try to fit space for the "Hand" feats from the Haunted Heroes Handbook. Gloom magic sounds fun as well. As does perhaps having piranha strike for damage when I'm fighting people I can't steal from.
So, what do you guys think? Any advice? How do I become the master thief?
So my group is starting Hell's Rebels(PS why does hell's have an apostrophe?) and I am in the process of deciding what to play. This is WAY in advance of the other players since I always take so long to make a character so I don't know what the other players will be playing (f%$% character creation nights amirite?). And as usual my choice anxiety creeps up on me and I just have to explore EVERY option and i have a million idea's for builds.
I do like the idea of playing a spy or a rogue type character like the infiltrator investigator. Or a "urban" archetype like the siegebreaker(a bull rush build would be hilarious) fighter or using the pretty crazy street style. Charisma is of course going to be needed on most characters or that makes oracles/sorcerers/skalds/bards pretty awesome, as well as most full casters(except maybe for the more "wild" ones). Then there is going with something that you normally can't play since It's not PFS legal(where i play most of the time) like some of the new archetypes in paths of the righteous like the brewkeeper dawnflower anchorite or doing some crazy flame blade build with flame blade dervish. Even the amazing Fiend keeper medium sounds pretty damn fun to RP. BWARGH choosing a character is going to take forever, any of you that have played this AP have any advice? It would be appreciated.
So my group is starting Hell's Rebels(PS why does hell's have an apostrophe?) and I am in the process of deciding what to play. This is WAY in advance of the other players since I always take so long to make a character so I don't know what the other players will be playing (f&*$ character creation nights amirite?). And as usual my choice anxiety creeps up on me and I just have to explore EVERY option and i have a million idea's for builds.
I do like the idea of playing a spy or a rogue type character like the infiltrator investigator. Or a "urban" archetype like the siegebreaker(a bull rush build would be hilarious) fighter or using the pretty crazy street style. Charisma is of course going to be needed on most characters or that makes oracles/sorcerers/skalds/bards pretty awesome, as well as most full casters(except maybe for the more "wild" ones). Then there is going with something that you normally can't play since It's not PFS legal(where i play most of the time) like some of the new archetypes in paths of the righteous like the brewkeeper dawnflower anchorite or doing some crazy flame blade build with flame blade dervish. Even the amazing Fiend keeper medium sounds pretty damn fun to RP. BWARGH choosing a character is going to take forever, any of you that have played this AP have any advice? It would be appreciated.
So, I have been playing my Kitsune fox shape character for a while now I was looking for some feedback on it. It uses fox shape combined with mouser swash+some other goodies. So here goes: Don Diego de la Vega(aka Zorro)Confession: I did steal the name idea from Taenia here on the forums. Mouser Swashbuckler/Snakebite Brawler/Urban Barbarian/Mutation warrior fighter Stats with kitsune mods: STR: 8 DEX: 18 CON: 14 INT: 8 WIS: 14 CHA: 14
Traits: Berserker of the society, Whatever the will trait is called
Gear so far: Belt of Incredible Dexterity +4, Furious agile AoMF, Gloves of dueling, Headband of Intelligence +2, Ring of eloquence Man, I wish there was a better way or a format or something to post your character here. Anyways there it is I realize 12 rounds of rage is a little low but so far with clever use of barbarian chew it hasn't been a problem.
Hey there so I just had someone mention to me a flying blade Swashbuckler build with a couple level dip in Far strike Monk in a thread. the monk dip seems pretty nice since I'm effectively getting four bonus feats for 2 levels(regular monk bonus feats + quick draw and flurry) So, here is the build so far: Halfling
So I'm wondering if I should be going for the startoss style feats or not. There is obviously the drawback of having to use the blinkback belt over a dex item. So I'm going to have to compensate somehow. What do you think? any suggestions?
I was looking through the villain codex and noticed this awesome archetype. Getting spell strike and full monk unarmed strike sounds pretty cool. I am pretty disappointed with the spell selection though. How would one build an Ascetic oracle? perhaps a dip to scaled fist umonk for charisma goodness? Combine it with the toxic blood curse?
I was looking at the Wendo caller and it seems like a pretty interesting archetype. I was wondering what the best domains would be. In my everlasting quest to try to make flame blade dervish work I thought the lightning domain would be cool to get flame blade but its only at lvl 7 and very limited. I would obviously be taking the 1 burn when channeling the spirit so I would presumably have to boost my con and maybe taking toughness.
So, I have been wanting to make a build around Flame Blade Dervish and I thought I would throw it out into the ether and see what people think.
I feel like the race choice lies between Gnome for the cool factor and half orc for the pretty insane FCB.
So I made my Sunder barbarian a while back for PFS and have been slowly leveling him up. And I thought I would throw my build up here and see what people think. Bear in mind, he is very optimised but for the single goal of smashing things to dust. So I present: Gromsh (lastnamepending), Barbarian, believer of Rovagug: lvl: 8
Starting stats
Traits: Destructive blows +2 sunder
Feats/Rage powers:
HP: 77
Fort: 9
CMD: 28(32 vs sunder)
Init: +2 Items: +1 Furious Piston Maul, +1 adamantide Breastplate, cloak of resistance +1, Belt of giant strength +2, Ring of protection +1, Headband of havoc, Gauntlets of the skilled manoeuvre.
So I just wanted to throw my sunder bonuses up here to make sure I'm not making any mistakes:
Now, in hindsight I probably should have gone with a high crit weapon to get a nice benefit from Sundering strike. But using a piston maul sounded WAY too awesome. I am not sure exactly where I should go next. In terms of feats I KNOW I REALLY need Raging vitality so that Is 100% my next feat. The original plan was to dip one level of dual cursed Oracle for the lame/wrecker curse for rage cycling awesomeness. And for the fact that I will be an Oracle of Rovagug But the cumulative bonuses I get from the Barbarian are really amazing as well.
Anyways, thanks for reading through my build and thoughts. Any advice/suggestions are welcome. Lets discuss how to become the lord of destruction! PS: Anyone have a cool suggestion for a last name? I mostly draw blanks when naming characters.
So i have been building/playing an Investigator in pfs and have been preparing it to play bonekeep and I was wondering if I could get a second opinion on the build. Espeially on what kind of magic items i should be buying. I think i might have gone a little crazy buying so many potions/elixirs for alchemical allocation shenanigans. I really wanted this character to feel cool above all. Anyways here it is. Shaka Bhekizizwe A half elf Investigator lvl 7 Stats: STR: 18 DEX: 14 CON: 12 INT: 14 WIS: 12 CHA: 7
Traits: Accelerated drinker, Armour expert
Items: +1 Shrinking Adamantine Longspear, +1 mithril breastplate, Dex belt +2, Int headband +2, +1 cloak of resistance.
Like I said i went a little crazy buying potions. I have just under 8000 gold to spare so i am wondering what Item I should be buying. I am eventually going to get an inspired weapon but i don't feel it's worth it until i hit lvl 9 for combat inspiration. Investigators hat? Poisoners gloves? Bountiful bottle? Boro beads(lvl1 and 2)? I would love your opinions and suggestions.
So I have been looking to make a single(or possibly dual) shield wielding build. But as usual I find so many different ways of making some build I want to do I can never decide what build to go with. So here is the gist of it: I am joining a group that is starting at lvl 7 for a serious dungeon crawl the current players are Tank paladin(I believe sacred shield)
So right off the bat you can pretty much tell you might need some sort of melee combatant. I also thought maybe trap finding could be useful and going back to a build using a shield(twf or 2h) I thought slayer would be the perfect fit because of the ranger combat feats giving you shield master at lvl 6 and even letting me pick up the trapfinding slayer talent. Nice! Combining that with spiked destroyer and a couple levels in siegebreaker fighter(after lvl 7) should provide you with impressive damage numbers. Although you are quite swift action reliant. But what if I could take it further? What if i just completely disregarded the need for a trapfinder?
Hell I could even just make a Brawler that gets 4 attacks on a flurry funny thing is I think the base brawler is still better at it than the Shield Champion. Another idea is just to ditch the shield and go rogue3/fighter-barbx
Any ways I was wondering if you guys could give me some insight into my dilemma. I honestly can't decide what to play, damnit! Thanks in advance.
So I have been itching to make a slayer for a while now and I have two build idea's that I wanted to flesh out and get some feedback on. So here we go:
Build 1 Shield Slayer
I am contemplating on getting either the siegebreaker for bull rush shenanigans or Weapon master for faster Weapon training. Although slayer 7 sounds tempting for swift study.
Build 2
Reach slayer
I thought this would be fun as well since you never really see Whirlwind attack used because of the heavy feat tax coupled with a reach weapon, enlarge/longarm and lunge it could be a pretty big aoe Obviously these are just rough drafts so there is some space for changes. Really the only think I want to keep is Trapfinding since I will be the only one doing that.
So I am joining a group playing bonekeep 2 soon and I am wondering what class to play.
a Sword and board Paladin(sacred shield I think)
So I think some kind of melee skirmisher might be nice?
Any suggestions?
So I am making a reach bloodrager for skulls and shackles. So far here is the build I have. Half orc Bloodrager lvl1
Lvl1: Power attack Basically just as normal lvl 1 reach build I do plan on wielding a Keen Fortuitous Fauchard and picking up combat reflexes, pushing assault etc. What I am asking is. Would it be worth it to be cross-blooded and get either fly via elemental(air) or an extra 5ft of reach via the black blooded bloodline?(Got any other combination suggestions?) Seems like a heavy price of -4 will Also since this is Not being played in PFS you normally want to get some exotic race. I was thinking Suli maybe since they get +str/cha, but then I wouldn't be able to enlarge myself. Thanks in advance
So I am starting a skull and shackles campaign soon and as usual my mind always wanders to the silly/bad side of the enormous spectrum of different builds. BUT I like the weird builds and a while back I noticed the Halfling Filcher archetype and I knew sometime, somehow I had to play it. Now, I do normally play in PFS so playing something that doesn't have the strict rule set of PFS. You sometimes go a little crazy with your character creation. I had noticed the grippli had a feat called Agile Tongue and somehow since really this build was never going to be that good my GM let me apply the Filcher archetype to a grippli rogue. I mean, how cool is that? Stealing s*%$ from 10 feet away with my dope tongue. Hell, I could get minor/major magic and slap some people with a tongue touch spell. So the downside of the archetype is that to steal as part of a full attack you are eventually going to have to get quick steal so I am trying to avoid having to get combat reflexes, having 13 int is fine as a rogue I guess. So a going brawler to avoid the int or maybe lore warden before/after a few rogue levels might be good, manoeuvre master monk might be nice to be able to flurry steal.
So what do you guys think? Is this even doable? Too goofy/bad?
So, I made this unarmed rogue character for PFS and I am afraid I might have dug myself into a hole I wanted to make a stealth based non lethal unarmed character using the sap adept/master feats/underhanded and using the waylayer archetype from the dirty tactics toolbox and perhaps hellcat stealth/pounce. So here is what I thought it might look like at lvl 7 for example Harin Hiden A little backstory: Harin Hiden had grown old and was tired of war so he devised a way to make combat end before it even began and avoid killing anyone if he could. He called it the Hiden Style.
Str: 7, Dex: 18, Con: 12, Int 14, Wis: 12, Cha: 14 Traits: Veteran of battle(draw as free in surprise), Heavy hitter(+1 unarmed dmg) Favoured class bonus:1/6 of a talent Feats/Talents by level: Half elf bonus: Skill focus: stealth
So basically the idea was that I would sneak in and get a massive sneak attack in the surprise round and then use normal flanking and other effects made by table mates to sneak attack after that. Now, I am only at level 2 right now so things are not set in stone. I am thinking a second level of brawler might be nice for the bonus feat and brawlers flurry so then I can skip taking the twf feat.
Now I do realize I probably should have just made a intimidate build but I think ill stick with this and see how it plays out. So, any thoughts? Or advice? if you have any it would be greatly appreciated.
So I am playing a Ratfolk Investigator and I thought it would be fun to find small/medium and maybe eventually tiny creatures to change into using Beast shape and Monstrous Physique. Best combat based one I found so far was the Charda, seems like an interesting creature.
Harin Hiden had grown old and was tired of all the fighting and the wars in the world so he designed a fighting style that would end a fight in the shortest time possible, while everybody gets out alive... most of the time. Behold Harin Hiden's Hiden style! So I have been planning to make this build for a while and I am finally getting to it, but I need your advice! So here is the proposed build. Or well the base of the build I guess. Race: Half elf or elf for the rogue FCB for extra spells from major magic although the usefulness is debatable since the UC rogue gets the cantrip at will. Human might be the best with the bonus feat and extra rogue talents though. Ability scores: STR: 7 DEX: 16 CON: 14 INT: 12 WIS: 12 CHA: 14 Because only real men dump strength! So the plan here is to dip one(or two) levels into snakebite brawler for unarmed strike and extra sneak attack. Then taking rogue levels after that. There is also the small matter of going for a class that would get to act in the surprise round(diviner wizard?). Here i what I've got so far:
lvl1 Brawler 1: Heb:Skill focus: Stealth, Sap adept
stuff i need to fit in here:TWF, Underhanded rogue talent, Hellcat stealth/pounce might be cool, MAYBE a way to act in the surprise round like diviner wizard. There is also the question of archetypes like the bandit one to get a standard move and swift action in the surprise round. Or simply just taking the scout archetype for easy sneak attacks. I honestly don't exactly not where to go after that. I am obviously going to have to pick up TWF and Underhanded to complete the build but that brings me to a question.
So what do you think? Any suggestions? Something I am overlooking?
I am playing my first time outside of PFS so i wanted to pick an unusual race and ratfolk seemed really cool so this build popped in my mind at first. A dex based natural attack build. So here is my Ratfolk build I got to be honest I don't know where to go after the first few levels
Traits: Student of philosophy, Adopted(tusked),????
Feats:
Investigator talents:
Items would obviously be agile amulet of mighty firsts and tail blade maybe a helm of the mammoth lord and just for fun a Tentacle cloak. I am wondering if a white haired Witch dip is worth it for an extra attack. Maybe I should be using a ring of rat fangs instead of the tusked, I mean it is a +5 to attack with that attack. I might want to take the skill based investigator talents since I will be a little bit of a skill monkey. Any suggestions? advice?
So I am playing the Jade Regent AP and Its my first time playing outside of PFS so I wanted to play an unusual race(ratfolk? vanara? Ifrit?) and maybe try something new with it.
So I have been wondering what my next PFS character should be and I think I've decided to make it a Kitsune dex based natural attack build using Fox shape.
Slayer/ranger2-PaladinX? Seems like paladin would be a nice choice since we are already getting a bit of cha from Kitsune and we need that for the fox shape feat and it would let us bypass one of our biggest problems which is DR. Straigt Urban Barbarian. This is of course a very strong option. Stacking all the dex! Really doesn't matter how exactly you build this as long as you get the beast totem I guess. Slayer3-RogueX. You wont be all that far behind in sneak attack damage with this if you wanted to be a rogue ish type seems like a nice choice. Mouser Swashbuckler1-Slayer/Ranger2-CavalierX(Or something with teamwork feats). Mouser seems interesting becouse of free weapon finesse, with fox shape and flanking anything adjacent seemed like a good excuse to go cavalier and get some cool teamwork feats along with challenge(intimidate build?). Though to be honest that one mouser dip would be nice in all of these builds. So what do you guys think? Any idea's? Maybe some more specific builds? not really sure where you go in the later levels.
Gromsh was just a farmer, when one day simply leaning against a wall in his house destroyed it. He felt divine power course through his veins and a voice spoke to him: "Follow your destiny." It was the voice of Rovagug.
So I have been playing a breaker barbarian in PFS with this single goal of optimizing sunder(hit and damage). I am up to level 6 right now but I'm not actually sure how well I've done but here it is: lvl 6 Half Orc Breaker Barbarian 20 str +1 from leveling +2 from belt
Traits: Destructive blows, Bred for war
So while currently while wielding a Adamantium piston maul worshipping Rovagug my sunder bonuses are: To hit: BAB 6 + str 6 + Racial 2 + traits 3 + imp sun 2 + obedience = 23/25 while raging
So I obviously get greater sunder at lvl 7 and a furious enchant on the weapon but where do I go from here? do I stay barbarian? Multiclass something like fighter?
So like I said I went a little multiclass crazy on my PFS character and here is the build so far Human Gunslinger musket master1:Rapid reload(b),Point blank shot(H),Precise shot
So I have been loving the Wizard level. The bonus to initiative and always acting surprise rounds. Loving that I can use wands now aswell(shield, abundant ammuniton on my adamantium cartidges) I didnt really see the reason for taking more gunslinger levels as the next good thing you get from it is the bleeding shot deed and that would have been at lvl 12 already and pfs doesnt really go further than 12.
So the thing I am wondering is where the hell do I go from here?
Anyway thanks in advance for any advice.
So I thought I would try making a MoMS Monk using Tiger+Dragon style but the Tiger Claw confused me and searching on the forums showed people had different opinions on this. So Tiger claw says you're making a single unarmed strike with both hands applying the damage + mods together. If that is so do I just need the single dragon style feat in order to get the 1.5 mod with both damage rolls? Since it is only a single attack and my first attack of the round. Also someone was saying you apply power attack to both damage rolls? It's pretty confusing since it say's its only one attack but you roll unarmed strike damage for each hand separately and power attack applies to all damage rolls so assuming I had 4 in str mod my damage with a 1d6 unarmed attack my damage would be:
does this seem correct? |