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Iv just started creating a ranger using the switch hitter described in the guide and noticed it suggests breastplate as armour...

Now as a level 1 character im not going to afford breastplate anyway as well as a weapon. I also noticed it hampers skills and checks etc.

Yes you could have an ac of 17 but any strength or dex checks get hampered so my question is what armor should i get for my 1st level ranger following the switch hitter build??

are those checks likely to be an issue? Its most of my gold on just armor. Add my sword in and you have 250 gold. Would scale mail be viable to leave me with cash to buy other things?


We have house ruled a more regular change of spells. And can change 1 spell every level if i spend some time training the change. Would you still not recomend... color spray and sleep both fit my concept nicely so if one would be useful early Ill pick it up.... alternatives?? Lvl 1 spells mostly look rubbish compared to them!


Would an owl or hawk be useful, giving me a +3 perception in darkness(owl) or daylight(hawk) since my wisdom now my lowest stat?? the +3 hp might be handy from the lizard too?


Thanks for all your help now my thoughts are as follows,

Base stats - str 11, Dex 14/16, int, 12 con 12, wis 8 and cha 16/14

Im wondering if after my +2 I should have 16 in dex and charisma rather than 18, 14 split between them!!

It might help to know that we are playing high stats as rare for example

Conan would only have 16 strength.

Not sure how that pans out for enemies we face but might be helpful to know

Im going to dip 1 level rogue for now and just level up sorcerer for 5/6 levels see how I find it!

spells wise We are allowing some rearranging of spells when characters level up so should I include an early useful spells like color spray, grease or sleep? I can get rid of these when I reach 4th level for something more useful at the time?

Cheers


Non core may be introduced in the game later but i dont know as of yet.

My origional plan was to just dip a level in rogue n play sorcerer mainly as it fitted with my concept... would it be best to maybe keep that route until say 5/6 levels of sorcerer and then decide to go more rogue if i think its worth it or possibly advanced rule book introduced.

I was looking at assasin. Would mean i loose less spell casting levels. Im not adverse to being evil alignment??

Im leaning more towards the 1 level dip for now so i can use rogue skills when group needed me to??


Thanks for the advice guys.

I know its not going to be the strongest character but by my reckoning not that much. Should be adding sneak attack damage to touch ranged spells so my damage should be still a fair whack for example when characters are around 10 ill be dealing 11d6 damage with scorching ray. A wizzard looks to only be doing about the same?? Plus with my added utility it doesnt seem that id feel that underpowered in combat and would be great for the other stuff.

Have i mis understood or does that seem about right?

Ill look closely at the familiar options to help fill my gaps or boost problem areas.

What should my stats be if im doing this? Someone mentioned cha been lower but do i want to do that if its my casting stat??

Cheers


Stats arent set but have been rolled so i put my +2 human boost into cha for sorcerer spellcasting. Raw numbers 16 14 12 12 11 8

sorcerer part im pretty set on as I like the freedom of not having set spells in set slots.
Im new to pathfinder but have been playing 5E so sorcerer spellcasting is most familiar to me.

Which reminds me. I was thinking of taking a familiar any suggestions??


Hi

Ill just cut to the chase!!!

Im looking to build an arcane trickster and could do with some thoughts or advice.

Im not looking for a fully optimised build n so have somethings set for the character id like to play. But could really do with some thoughts or help with feats and spells mainly.

So here goes

Im a female human strength 8, dex 14 con 12, int 12,wis 10 cha 18.

Im starting as a sorcerer arcane bloodline as it fits my backstory best.... disowned from wizzard family and taken a life of roguish behaviour.

Only core rule book in this game so please try to keep to that cheers!!

So questions!

Im going to go rogue for my 2nd level but then what? Rogue up to 3 and then sorcerer until level 2 spells or bump sorcerer first n do rogue second?

Im struggling to pick my spells. Im new to pathfinder and dont want to make some really bad choices my current thinking is

Cantrips - mage hand, daze, acid splash. I need another possibly open close??

1st level spells - im thinking grease and colour spray.... should i swap one for an attack spell?

What after 1st level... help up to my 2nd level soells would be great??

Finally feats - theres so many but im thinking mostly rogueish ones for now so dodge and weapon finesse?? Any Better options for now??

Current party is cleric, wiz, fighter??(def a marshal character) and me.

Thanks for your help! Most other things i found used more than just core rules so any help is great!!