Beltias Kreun

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Organized Play Member. 3 posts (4 including aliases). No reviews. No lists. 1 wishlist. 1 Organized Play character. 1 alias.


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Here's my submission.

Vrylis Kurgan:
Vrylis Kurgan

Male Half-Elf Alchemist 1
CG Medium Humanoid(Half-Elf)
Init: +4 Senses: +7, Low-light Vision
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Defense
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AC
17, Touch 12, Flat-Footed 15 (+5 Armor, +2 Dex)
HP 9 (1d8+1)
Fort +3, Ref +4, Will +1
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Offense
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Speed
30 ft. (20 ft. in armor)
Melee Light Mace +0 (1d6) or
..Dagger +0 (1d4/19-20)
Ranged Light Crossbow +2 (1d8/19-20)
..Bomb +3 (1d6+4 Fire)
Alchemist Extracts Prepared (CL 1st; Concentration +5)
..1st - Cure Light Wounds, Bomber's Eye
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Statistics
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Str
11 Dex 14 Con 12 Int 18 Wis 12 Cha 10
Base Atk +0; CMB +0; CMD 12
Feats Armor Proficiency (Medium)
Traits Caretaker, Reactionary
Skills Acrobatics -2 (-4 Armor), Appraise +4, Climb -4 (-4 Armor), Craft Alchemy +10 (+11 to Create Alchemical Items) Disable Device +2, Escape Artist -2 (-4 Armor), Fly -2 (-4 Armor), Heal +6, Knowledge (Arcana) +8, Knowledge (Nature) +8, Perception +7, Ride -2 (-4 Armor), Sense Motive +1, Stealth -1 (-4 Armor), Survival +1, Swim -4 (-4 Armor), Use Magic Device +4
Languages Common, Dwarven, Elven, Goblin, Shae, Sylvan
SQ Alchemy (Alchemy Crafting +1), Bombs 5/day, Elf Blood, Elven Immunities, Elven Immunities - Sleep, Half-Elf Alchemist, Low-Light Vision, Mutagen, Throw Anything
Other Gear Scale-mail, Dagger, Light Mace, Light Crossbow, Crossbow Bolts(20), Bedroll, Backpack, Beltpouch, Caltrops, Alchemy Crafting Kit, Torch(5), Trail Rations(10), Explorer's Outfit, Canteen, 9 gp, 9 sp, 5 cp, Alchemy Formula Book(Cure Light Wounds, Bomber's Eye, Expeditious Retreat, Identify, Jump, Reduce Person DC 15)
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Special Abilities
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Alchemy +1 (Su)
+1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14)(Su) Thrown Splash Weapon deals 1d6+4 Fire damage.
Elf Blood Half-Elves count as both Elves, and Humans for any effect related to race.
Elven Immunities +2 racial bonus on saving throws against enchantment spells and effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Half-Elf Alchemist Add +1 foot to the range increment of the Alchemist's Thrown Splash Weapons, including the Alchemist's Bombs.
Low-Light Vision See twice as far as a Human in dim light, distinguishing color and detail.
Mutagens (DC 14)(Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 to nat. armor for 10 minutes.
Throw Anything Proficient with improvised ranged weapons, +1 to hit with thrown splash weapons.
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Background
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Vrylis Kurgan was born in Oppara of Taldor to a Elven Mother and Human Father, and had a older Sister. His parents were of the Traveling Faith to help guide others towards the wisdom of Desna, and when he became old enough they had sent him to a church of Desna to learn to become a Cleric of Desna, although he did believe in the wisdom of Desna he also believed that nature itself bestowed its own gifts of power, and expressed an interest in the Alchemical arts, and after some years left the Church to travel and help others, through his own means and speaking a prayer with those whose woes he helped ail.

He recently took to adventuring in the hopes of discovering new Formula to better understand both the nature of good, and evil to help better be prepared against it.


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I'm interested in playing, I'll be creating Vrylis Kurgan as a Half-Elf Male Alchemist.

Starting Wealth: 3d6 ⇒ (6, 6, 2) = 14


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Hello Everyone, I've got two characters that I'll have submitted to the AP Tab shortly.

First one I've got is Tarin Frey, Male Human Rogue for Skull & Shackles
and second is Nosvus Zhah, Male Elf Ranger for Serpents Skull

I would be more interested in playing Skulls & Shackles first, however if Serpents Skull is offered, I'd accept.