Spell Sovereign

Sevak Blackstaff's page

5 posts. Alias of Wolfthulhu.


Full Name

Sevak Blackstaff (No relation)

Location

Second Darkness AP

About Sevak Blackstaff

SEVAK BLACKSTAFF CR 14
Male Elf Wizard 15
NG Medium Humanoid (Elf)
Init +5; Senses Low-Light Vision; Perception +19
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DEFENSE
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AC 24, touch 19, flat-footed 21. . (+5 armor, +3 Dex, +3 deflection)
hp 97 (15d6+30)
Fort +10, Ref +12, Will +15
Immune sleep
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OFFENSE
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Spd 30 ft.
Melee +3 Defending Longsword +11/+6 (1d8+7) and
. . Staff of Dark Flame +9/+4 (1d6+5) and
. . Unarmed Strike +8/+3 (1d3+4)
Wizard Spells Known (CL 16, 8 melee touch, 10 ranged touch):
8 (3/day) Incendiary Cloud (DC 28), Form of the Dragon III, Stormbolts (DC 28)
7 (4/day) Banishment (DC 27), Spell Turning, Reverse Gravity (DC 27), Prismatic Spray (DC 27)
6 (5/day) True Seeing, Disintegrate (DC 26), Chain Lightning (DC 26), Antimagic Field, Contagious Flame
5 (6/day) Break Enchantment (DC 25), Dominate Person (DC 25), Wall of Force, Teleport, Baleful Polymorph (DC 25), Cloudkill (DC 25)
4 (6/day) Black Tentacles, Phantasmal Killer (DC 24), Invisibility, Greater, Enervation, Dimension Door, Mnemonic Enhancer
3 (6/day) Haste (DC 23), Daylight, Lightning Bolt (DC 23), Slow (DC 23), Arcane Sight, Spiked Pit (DC 23)
2 (7/day) Flaming Sphere (DC 22), Scorching Ray, Scorching Ray, Scorching Ray, See Invisibility, Protection from Arrows, Shatter (DC 22)
1 (11/day) Magic Missile, Magic Missile, Magic Missile, Magic Missile, Magic Missile, Ray of Enfeeblement (DC 21), Grease (DC 21), Feather Fall (DC 21), Expeditious Retreat, Protection from Evil, Protection from Evil
0 (at will) Prestidigitation (DC 20), Read Magic, Detect Magic, Disrupt Undead
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STATISTICS
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Str 10/12, Dex 14/16, Con 10/12, Int 24/30, Wis 14, Cha 7
Base Atk +7/+2; CMB +8; CMD 27
Feats Craft Wand, Craft Wondrous Item, Cypher Script, Elven Weapon Proficiencies, Empower Spell, Extend Spell, Greater Spell Penetration, Heighten Spell, Intensified Spell, Persistent Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Wizard Weapon Proficiencies
Traits Hedge Magician, Reactionary
Skills Appraise +14, Craft: Alchemy +21, Escape Artist +18, Fly +21, Knowledge: Arcana +28, Knowledge: Dungeoneering +28, Knowledge: Engineering +22, Knowledge: Geography +20, Knowledge: History +23, Knowledge: Local +18, Knowledge: Nature +18, Knowledge: Nobility +18, Knowledge: Religion +18, Knowledge: The Planes +28, Linguistics +28, Perception +19, Ride +8, Spellcraft +28, Stealth +18, Survival +17
Languages Aboleth, Abyssal, Aklo, Ancient Azlant, Auran, Celestial, Chelaxian, Dark Folk, Draconic, Drow Sign Language, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Ignan, Infernal, Orc, Osiriani, Ancient, Sphinx, Sylvan, Taldane (Common), Thassilonian, Treant, Undercommon
SQ Elven Immunities, Elven Magic, Hand of the Apprentice (13/day) (Su), Metamagic Mastery (4/day) (Su), Ring of Counterspells, Rod of Metamagic, Empower, Lesser
Combat Gear Staff of Dark Flame, +3 Defending Longsword; Other Gear Adventurer's Sash (4 @ 0 lbs), Bedroll, Belt of Physical Perfection, +2, Blessed Book, Boots of Teleportation, Case, map or scroll (16 @ 0 lbs), Caver's Hammock, Glove of Storing, Hand of Glory, Handy Haversack (9 @ 21 lbs), Headband of Vast Intelligence, +6: Survival, Stealth, Ink (1 oz. vial, colored), Inkpen, Ioun Stone, Emerald Ellipsoid, Cracked, Ioun Stone, Orange, Portable Hole (empty), Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Potion of Restoration, Lesser, Pouch, belt (empty), Rations, trail (per day), Ring of Counterspells, Ring of Protection, +3, Ring of Wizardry I, Robe of the Archmagi, White, Rod of Metamagic, Empower, Lesser, Rope, silk (50 ft.), Scroll: Comprehend Languages, Scroll: Daylight, Daylight, Daylight, Scroll: Deep Slumber, Scroll: Dimension Door, Scroll: Disguise Self, Scroll: False Life, Touch of Idiocy, Trap, Scroll: False Life, Touch of Idiocy, Trap, Scroll: Gentle Repose, Scroll: Ghost Sound, Scroll: Hypnotic Pattern, Scroll: Invisibility, Scroll: Knock, Knock, Knock, Scroll: Message (CL 3), Scroll: Read Magic, Scroll: Rope Trick, Scroll: Teleport, Spell component pouch, Sunrod, Wand of Enlarge Person, Wand of Mage Armor, Waterskin, Wings of Flying
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SPECIAL ABILITIES
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Cypher Script Scribe spells into your spellbook quickly, cheaply, and more space-efficiently.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to Sleep effects.
Elven Magic +2 racial bonus on caster cheks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Extend Spell Spell duration lasts twice as normal. +1 Level.
Greater Spell Penetration +2 to caster level checks to overcome spell resistance.
Hand of the Apprentice (13/day) (Su) Throw the melee weapon you are holding 13/day.
Hedge Magician Magic item gp costs -5%.
Heighten Spell Increases spell level to effective level desired.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Mastery (4/day) (Su) Apply a metamagic feat you know for free 4/day.
Persistent Spell You can cast a spell that requires targets to succeed at 2 saves or suffer the effects of the spell.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Ring of Counterspells This ring might seem to be a ring of spell storing upon first examination. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer's part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed in it again.

Moderate evocation; CL 11th; Forge Ring, imbue with spell ability; Price 4,000 gp.
Rod of Metamagic, Empower, Lesser The wielder can cast up to three spells per day that are empowered as though using the Empower Spell feat.

Strong (no school); CL 17th; Craft Rod, Empower Spell; Price 9,000 gp.
Spell Penetration +2 to caster levels checks to overcome spell resistance.
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