Lantern Bearer

Serres "Fade" Vahl's page

374 posts. Organized Play character for Greymore.



Liberty's Edge

This is for completely Out of Character(ooc) comments and questions.

Plenty will be handled in Skype but if you list it here it may be easier to go back later and review. Cheers!

Liberty's Edge

Chapter 3 Demon's Heresy - Part 4 - The Ivory Sanctum - discovered, explored, conquered

The Ivory Sanctum:
The walls of the rocky gorge rise up in nearly vertical cliffs of jagged stone to either side, joining in a sheer cliff to the north. At the gorge's end is an illusionary wall that resembles nothing more than barren rock.

Hidden behind the illusion is the Ivory Sanctum, where the leaders of the Templars and the distribution hub of Nahyndrian Elixirs resided.

Inside the Ivory Sanctum the floor is decorated with basalt tiles, each of which has been crafted to represent one section of a complex
labyrinth. Ivory lined columns support the 30 foot high ceiling, every inch engraved with a mix of images of mazes, minotaurs, and men and women writhing in ecstasy or agony.

A pervasive light comes from high up along the walls, near the ceiling, where blood red demonic runes pulse with a menacing power. Evil radiates in the very air of the place.

Jerribeth's Demise:
Irion and Bergitta would once again face Jerribeth, the demon who had haunted their dreams for years after having tortured them in their youth. This time, with the might of the Wardstones burning brightly within their souls, they would bring unto her a final vengeance. After slaying the foul glabrezu demon, a power flowed into them, and they could feel their souls strengthen even more.

Dark Tapestry:
Further encounters in the sanctum would reveal evidence of strange experiments and communications with residents of the Dark Tapestry, though for what purpose the were unable to decipher.

Xanthir Vang:
The heroes soon found the true leader of the Sanctum, a vile and verminous follower of Deskari by the name of Xanthir Vang. Vang was not only a wizard, but a being in the form of a man yet seemingly made entirely out of worms.

After a particularly brutal battle, with Vang narrowly escaping destruction, the heroes would pull back from the Sanctum for the night, to rest and recover their spent power, before assaulting the sanctum once more.

The Vault:
Arue and Vanthor set off alone, before the other heroes had awakened the following morning, in the belief that the forces of the Sanctum had either fled or been brought low the previous day and that it was of utmost urgency that they explore further.

Seemingly right, they quickly traversed the entirety of the Sanctum, finding no evidence of any remaining foes or traps, until they came across what was at first glance, a simple storage room for cloaks and robes and various articles of clothing for religious ceremonies.

It was here that Vanthor felt something vile coming from one of the walls, even more so than other rooms of the Sanctum. It was as if his senses came alive of their own volition and focused on the wall and its incredible evil.

He pointed it out to Arue, who searched for and found a secret door. Once knew where the door was, Vanthor wasted no time in opening it, to which he was immediately assaulted by the undiluted evil of the room.

The entirety of the room had been lined with lead and inscribed with countless tiny Abyssal prayers and runes, each in turn sweating and reabsorbing cold, black water while a low, discordant drone emanated from them.

Potent and debilitating energies hung in the air of the room, but Vanthor resisted their drain as he rushed in, for he quickly took note of a most wicked creature left to guard this vile place. A Thanadaemon. Before the creature could even twitch, Vanthor, armed with mythic power and the righteous wrath of Iomedae, moved in and called forth a smite upon it. Swinging Radiance, his famed longsword, in mighty arcs almost faster than an eye could follow, he dispatched the creature. He would only later realize that Arue had shot a few arrows into it as well before it succumbed to its final rest.

The End Summary:
Vang has escaped and he is a most formidable opponent. Have the heroes seen the last of him? Only time will tell.

But even though Vang managed to escape, he left behind precious treasures, some notes, a journal, and other documents of great value to the crusaders.

Vang's journal in particular proved extremely valuable. It was written in code and initially proved impossible to decipher, that is until the Riftwarden of Drezen, Aravashniel, took it to study at length.

He was able to piece together enough fragments from the contents of the journal to know it focuses on Xanthir’s involvement in the refinement of Nahyndrian crystals into things such as the elixirs used to grant demons mythic power and the chisel that was used to deliver the death blow to the Kenabres’s wardstone. Hints of new uses for these crystals also exist, including preliminary plans for the creation of a Nahyndrian golem of incredible power.

The most important clue found in the journal is the revelation that the Nahyndrian crystals are being mined in the Abyssal realm of the Midnight Isles, and perhaps even more disturbing is the fact that the journal reveals the crystals to be the fossilized lifeblood of assassinated demon lords!

The fact that the ruler of the Midnight Isles, the demon lord Nocticula, has not yet granted permission for the mining project is of note as well—the journal records several attempts by the cult of Baphomet to bring Nocticula into the alliance associated with the Worldwound, but so far, the Queen of Shadows has not agreed to join.

Lastly, the journal vaguely mentions a few new attempts to forge such an alliance that will soon be undertaken by the Templars stationed in the Abyss; these are the latest entries in the book, and mention two women in particular as agents working to secure an alliance:

* Minagho, a lilitu demon of great power (who is apparently trying to win back the good graces of Baphomet after failing to protect the remnants of the Kenabres’s wardstone)
* Hepzamirah, the daughter of Baphomet (who is the true leader of the Templars of the Ivory Labyrinth, and the one in charge of the Nahyndrian crystal mining operation on the Midnight Isles).

Gathering their strength for the coming days, what will our heroes do next?

Liberty's Edge

The ongoing saga of Irion Oleaceae, Vanthor Brightholme, Dojen Bloodmoon and Bergitta Anarion, also known as...

The Heroes of The Fifth Crusade.

Liberty's Edge

Hello my fellow Pathfinders!

I currently have a player who is artfully playing a Spell Dancer and he asked about the Enduring Blade Magus Arcana and how it would work, if at all, with his spell dance ability since he doesn't enhance his weapon.

This is the wording of the arcana:

"Whenever the magus enchants his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to increase the duration to 1 minute per magus level."

Now based on this description I don't think this would work as it is specific in that it works "whenever the magus enchants his weapon using his arcane pool".

I am inclined though to let it work in a modified way just because I can think of a few ways it could be fun and fair.

Any thoughts or suggestions on this will be very appreciated. Thank you in advance, and happy pathfinding!