Nyrissa

Serendipity's page

52 posts (59 including aliases). No reviews. No lists. 1 wishlist. 4 aliases.


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The synopsis for part one sounds familiar. After a bit of thought I realized why - it sounds at least superficially like the plot of The Demon Within, which I expect is long out of print.
Intentional overlap?


Please cancel my preorder for the 1e Players Handbook reprint. Thank you.


Yes, most definitely.
Now, my bank account on the other hand, not so much. :)


Marc Radle wrote:
I'm pretty sure the "... on the Borderlands" part is a direct homage to the classic AD&D module Keep on the Borderlands.

Not to nitpick (okay, yes, I am actually) but Keep on the Borderlands was never an AD&D module. It shipped with both of the first two versions of the Basic set. (The *hideous* Return to the Keep on the Borderlands was for AD&D 2e however.)

Okay, pedantry done.


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The one that's like that other one.


Please cancel my adventure path subscription.
Thank you.


Yes.


Looking very very good. I am a bit curious however, why a spell specific to followers of Asmodeus would turn up on the anti-paladin spell list (Shared Sacrifice page 28).


Rolled here - most often 4d6, drop lowest (for Pathfinder anyway) but sometimes via other methods. I recently asked my wife to use point buy for a character (as an experiment) and she looked at me like I was a pod person.
Which, honestly, is fine by me. I don't care for point buy.


Eh....won't be using these I don't think. But then we've never had problems with the stealth rules either.


Ultimate equipment? I thought the other poster was joking.


So much awesome coming out in 2012. Hoping for some coverage of the Shory (and maybe the vault builders but that's probably outside the scope of the book I'd wager).


Oh yeah! February can't come soon enough!


Looking forward to learning more about Goka.


Very excited for this one.


Sounds awesome. Especially looking forward to the Medusae and the Couatl, which never sees enough love.


Ghost of Jack Horkheimer wrote:
Hurry up and post the mock up for the next item in the subscription. The next month link drops to the campaign setting products!

Distant Worlds Distant Worlds Distant Worlds Distant Worlds.

Sorry to continue the threadjack but if that is what I think it is, I've been waiting a long time for that book.


Noting that you are a fan of bioware's rpgs, what did you think of Dragon Age II? (Presuming you've had time to play it of course.)


We are about a week away from starting Varnhold Vanishing and we just hit the eight year mark.


As a GM: two of the characters in our Gatecrashers campaign are at their Golarion safehouse in Katapesh.

As a player: In Westcrown, rehearsing for The Sixfold Trial of Larazod.

Both games are in downtime/on hold at the moment, as I'm busy digging my wife's awesome homebrew F/SF game (d20 future/pathfinder hybrid....not on Golarion though).


It's not just you. Using Firefox and no matter how I approach it, it trips the malware alert.
Staying away from there for a bit I think.


Man, what?
I have been (cautiously) following the trickle of information about the next season (incarnation?) of Torchwood - but nothing has really elicited the "huh" look until this. I don't know why but ... Bill Pullman? President-Good-Guy from "Independance Day" Bill Pullman? (Though then I think of "The Last Seduction" Bill Pullman and I feel better about it.)

It is nice to see Mekhi Phifer getting some work though, having not heard that bit of information before.


That was some strange kind of incredisome.
On reflection, I may need to watch that again.


Archetypes. I could live just fine without any more base classes.


I haven't played the Price of Immortality stuff but they are set in Razmiran, yes? Nearest Razmiran is Ustalav, where Carrion Hill is located (which is for 5th level characters but should scale I think), and the River Kingdoms of course (where Kingmaker is located). There's also the Guide to the River Kingdoms book which might, or not, help out.
That's all I've got off the top of my head.


Artificial Intelligence in Games wrote:


Radical Cleric's Call to Kill Americans May Inspire Attacks

Yes, because previously, the radicals weren't attacking Americans.

(In case it needs be said, yes, that's sarcasm you smell.)


The ever-customizable fighter takes the win for me. Though a few of the specialized wizards do it for me too.


Warlock, hands down. Avenger possibly running a close second (though I've not played one).


It looks like you've got more than five here already, but just in case I am interested. I haven't done any PBP in something like 10 years and not with Pathfinder/Golarion obviously.


I'll preface this by saying almost all of my play experiences began on the tail end of the 3e era (at least by some definitions). I played in an Eberron game from 2005 to 2007 but that was largely comprised of the series of
the Forgotten Forge (main book)
Shadows of the Last War
Whispers of the Vampire's blade (had a lot of fun with this one even though it had no relation whatsoever to the others)
Grasp of the Emerald Claw
plus a handful of one offs that (I believe) the GM homebrewed.

Anyway, aside, from that, here's what we've done:

The Revenants Campaign
The Burning Plague
Hollow's Last Hope
The Wizard's Amulet
Crucible of Freya
Revenge of the Kobold King
Tomb of Abysthor
an adaption of the Taming of Brimstone from Dragon 71
Demons and Devils (spread out between many different other things as part of a quest arc)
(A partial adaptation of Dungeonland occurred herein)
Demon Within
an adaption of the Ruins of Andril from Dragon 81
and then the Bastion of Broken Souls

It helps to remember that in between all of this, there was a good deal of homebrew campaigning going on - in particular after Tomb of Abysthor and then after the Ruins of Andril (wherein the characters played a pivotal role in a dwarf-orc war and the foundation of a new nation). Also, most everything up there was at least moderately tinkered with - either to make it better fit into the campaign world or to make them serve a specific purpose. Obviously I was (and remain) really fond of the first wave of Necromancer games adventures.
Anymore play with those characters will be moving into lower epic levels of play - and after the headacheyness of Bastion of Broken Souls I'm not anxious to jump back on that horse just yet. (We only finished it a few months ago.) All of the above used the 3.0 rules set except Bastion which was semi-pathfinderized (though any more play with those characters and it'll be all pathfinder).

The Guild game
We played the hell out of The Keep on the Borderlands in what started as a break between campaigns and it eventually spun out into a game of it's own - a mercenary company on the fringes of a decaying empire (the Goodman Games Points of Light book came in really handy here)
Eventually, a local war re-ignited (once the Caves of Chaos had given up most but not all of their goods) and into this I weaved
the Well of the Worms and When Kobolds Fly (both from The Adventure Begins by Goodman Games) and lots of one offs. Most recently, we updated the characters to Pathfinder (like the one above, it was run with 3.0) and played through a slightly modded
Barrow of the Forgotten King.

Two years ago my wife ran a kick ass espionage oriented Eberron game (the Dark Lanterns) and was based primarily (exclusively until about 3/4 of the way through) in, over, and underneath Sharn. I can only list the stuff I'm aware of that she used but it included at least the following (plus her own plotlines and npcs of course).
Queen with the Burning Eyes
Fallen Angel
Chimes at Midnight
Quoth the Raven
Voyage of the Golden Dragon
For comparison, this was a fully 3.5 game using most of the available Eberron books but little else.


I'll preface this by saying almost all of my play experiences began on the tail end of the 3e era (at least by some defintions). I played in an Eberron game from 2005 to 2007 but that was largely comprised of the series of
the Forgotten Forge (main book)
Shadows of the Last War
Whispers of the Vampire's blade (had a lot of fun with this one even though it had no relation whatsoever to the others)
Grasp of the Emerald Claw
plus a handful of one offs that (I believe) the GM homebrewed.

Anyway, aside, from that, here's what we've done:

The Revenants Campaign
The Burning Plague
Hollow's Last Hope
The Wizard's Amulet
Crucible of Freya
Revenge of the Kobold King
Tomb of Abysthor
an adaption of the Taming of Brimstone from Dragon 71
Demons and Devils (spread out between many different other things as part of a quest arc)
(A partial adaptation of Dungeonland occured herein)
Demon Within
an adaption of the Ruins of Andril from Dragon 81
and then the Bastion of Broken Souls

It helps to remember that in between all of this, there was a good deal of homebrew campaigning going on - in particular after Tomb of Abysthor and then after the Ruins of Andril (wherein the characters played a pivotal role in a dwarf-orc war and the foundation of a new nation). Also, most everything up there was at least moderately tinkered with - either to make it better fit into the campaign world or to make them serve a specific purpose. Obviously I was (and remain) really fond of the first wave of Necromancer games adventures.
Anymore play with those characters will be moving into lower epic levels of play - and after the headacheyness of Bastion of Broken Souls I'm not anxious to jump back on that horse just yet. (We only finished it a few months ago.) All of the above used the 3.0 rules set except Bastion which was semi-pathfinderized (though any more play with those characters and it'll be all pathfinder).

The Guild game
We played the hell out of The Keep on the Borderlands in what started as a break between campaigns and it eventually spun out into a game of it's own - a mercenary company on the fringes of a decaying empire (the Goodman Games Points of Light book came in really handy here)
Eventually, a local war re-ignited (once the Caves of Chaos had given up most but not all of their goods) and into this I weaved
the Well of the Worms and When Kobolds Fly (both from The Adventure Begins by Goodman Games) and lots of one offs. Most recently, we updated the characters to Pathfinder (like the one above, it was run with 3.0) and played through a slightly modded
Barrow of the Forgotten King.

Two years ago my wife ran a kick ass espionage oriented Eberron game (the Dark Lanterns) and was based primarily (exclusively until about 3/4 of the way through) in, over, and underneath Sharn. I can only list the stuff I'm aware of that she used but it included at least the following (plus her own plotlines and npcs of course).
Queen with the Burning Eyes
Fallen Angel
Chimes at Midnight
Quoth the Raven
Voyage of the Golden Dragon
For comparison, this was a fully 3.5 game using most of the available Eberron books but little else.

The above represents playing (I'm guesstimating here) on average twice a week for hideously long bouts of time at a sitting for about two and a half years. (Which I'm including as a metric though I'm not sure what, if anything, it matters. :P)


Aside from a few (Two I think? I'd have to ask my wife.) experiments I haven't used miniatures since sometime in the 80s and the only experiences I have with a battle mat would be in a 3.5 Eberron game from a few years ago (and which I wasn't running). Nonetheless, I haven't had any problems with this in Pathfinder (or in my 3.0 game before that). So I don't think the game is in any way irrevocably tied to the tactical format.


Xabulba wrote:
Does the Doctor sparkle in sunlight?

Eh, Vortex light I guess. Right around 00:48 or so. Blech.

Nonetheless I'll keep an open mind til I see a few episodes. No sense in doom 'n glooming.


Vic Wertz wrote:
A new Series 5 trailer is up, showing the return scheduled for "Easter." Since Easter Sunday is April 4, I'm thinking that means Series 5 begins Saturday, April 3....

Gah. That preview gives me a very "Twilight" vibe. Please PLEASE let me be wrong on that impression..............


A specialized sort of loremaster whose duty it is to record the history of the emerging kingdom as sort of a true witness/oathbound.


Mikhaila Burnett wrote:

... Oh hi sweetie, somehow I missed that was you!

Cloaking device ..... SUCCESS!!!


Just to add to the above - the adventure in question was a (somewhat modded) copy of Night of the Straw Men from one of the early online issues of Dungeon IIRC.
Next playtest I hope to see how the Cav fairs with his mount.

(Also, as the DM for the above, I'd suggest Poncy - elitist - elven theater.)


Hear hear! We loves us some Giff - with or without bombards.


Mikhaila Burnett wrote:
(Granted, I'm a beer snob and I only drink Hefeweizen or similar... but that's German and Dwarves have always had a Germanic feel to my opinion)

I still insist that Dwarves are more Russian than Germanic. At least, *mine* are.

Anyway, Halflings for the win, as always. Given the choice in any fantasy setting, I invariably find myself turning to the underdog overachievers, which is how I see them. Always ready to dust themselves off and try again after any defeat.


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Third party publishers and what they were doing with the game are what brought me back to D&D around 2003 so I've a LOT of it. I have gotten considerable joy and mileage out of the Malhavoc Press products - When the Sky Falls, Requiem for a God, the Anger of Angels, as well as Beyond Countless Doorways, and Chaositech.

Ancient Kingdoms Mesopotamia (Swords & Sorcery) - I could go further with the Swords & Sorcery stuff, but that's primarily adventures (especially the earlier ones) but those aren't specifically "rules supplements." Add in almost all of the Dreamscarred Press psionics stuff.
I'm sure there's more but those are the highlights.

I would really like to say Keith Baker's the Complete Guide to Wererats (by Goodman Games) but on looking I don't think it's open content. Pity that.


Mikhaila Burnett 313 wrote:
Serendipity wrote:


He died poorly, though probably as he ought to have.

"You notice the corridor getting... cleaner..."

Mwa ha ha ha!

Yeah, the Wescrani division of Merry Maids really should have been the big tip off. Shows you what a bunch of first level characters know. ;P


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This happened last weekend (the same night I posted the party, ironically) but I still wanted to give the corpse some lovin'.

Name: Alexite Marius Pandeloric
Race: Human
Classes/levels: Sorcerer (Infernal bloodline) 2
Adventure: Bastards of Erebus
Location: The sewers below Westcrown
Catalyst: Gelatinous cube.
The Gory Details: After hosing up what was otherwise a very very successful run on a house of aristocrats (his own family, in fact), the party fled into the sewers, rather than crossing the city above ground at night, back to the group's hideout. Alas, a wrong turn was taken and only the party leader even noticed the odd "will o wisp" - actually the torch shine reflecting off the gelatinous cube....right as it paralyzed and began to devour Alexite. Once Petronicus (the party brick) was paralyzed rescuing him, the decision was made to separate the wheat from the chaff and Petronicus was saved at Alexite's expense.
He died poorly, though probably as he ought to have.


Gellius Montreve - male Human Bard, Neutral Good - Up and coming member of a family acting troupe from Galt. Lip service devotee of Calistria
Has begun taking to the notion of moonlighting as a "black clad avenger of the night" to livening up his evenings.

Petronicus Alazario - male Human Chaotic good Fighter - From the very pits of the lower classes and violent about it; Trained as a carpenter but by profession a pugilist who fights in underground boxing rings. Father was a soldier and tries to live up to his memory. Full of revolutionary zeal. Initially paying lip service to Cayden Cailean but beginning to take that a bit more seriously.

Alexite Marius Pandeloric male Human Chaotic Neutral Sorcerer (Infernal bloodline). Bored. Raised by aristocratic family of diabolists. No loyalty to anyone or anything save what's getting him off. The very platonic ideal of immature.

Boram Hearthstone - male Halfling Neutral. The leader of this den of thieves. Rogue (He would prefer "Thief.") Theoretically in it for the money; rather reminiscent of Badger from Firefly, at least on the surface. Revolution? Might be in it for the money there too. Mother was a slave in one of the Noble's houses and has thus come to bitterly resent the upper classes. Grudge against the aristocracy. Constantly tempted to do evil but so far resisting.


The highlight of tonight's Pathfinder game (we're about halfway - I think - through Bastards of Erebus) was the summation the GM made right before pausing the game.
"Mighty heroes of Westcrown - we're about to go rob someone and blame it on the Bastards of Erebus. They're on the cover, we're not."
Comedy gold.


I've already voted - the best part of this is that I can totally ignore and tune out the whole political process for the next three weeks and concentrate on other things.
Gaming for instance. :)


David Fryer wrote:
I just found this site comparing the McCain/Palin ticket to a fictional Tigh/Roslin ticket on BSG. The similarities are spooky.

Brilliant!


Eh. The articles thus far haven't been near compelling enough for me to want to pay for them. The only real effect this will have is wiping a website from my browsing habits. (Can you tell I'm really only discussing the e-magazines?)
In a year or so, I might give it a month's go just to see what's there and possibly change my mind. Of course, in a year or so I might be playing 4e too.


Honestly, that's part of what I like about the pathfinder material. Different strokes for different folks and all that. Overall I don't find it to be everpresent (by any means) - it's more a matter of who's writing the material, though I'm happy that such an editorial policy exists to allow such content.
Obviously, YMMV.

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