About Seraphina Firedancer
Casting Tradition - WarDancer
Life Sphere Magic - Allows the use of Healing and Restorative talents.
Enhancement Sphere Magic - Enhance allies or weaken foes.
War Sphere Magic - Enhance warriors and control the battlefield.
Skills Diplomacy +13, Heal +7, Perception +5, Sense Motive +7, Survival +5, Knowledge (Local) +8.
Combat Gear Darkleaf Parade Armour (10 lbs), Darkwood Heavy Shield (5 lbs).
Inspiring Dance - Gain performances similar to a Bard, functioning only with Performance (Dance).
Favoured Class Bonus - +4 Skill Points.
A tall woman with dark skin and hair, Seraphina has long limbs and a lithe form. Her muscles are well defined thanks to the Muleback Cords she wears on her upper arms and shoulders, but are not unusually heavy for someone of her build.
The most noticeable feature that most people spot are the glowing, Fire Ink tattoos that run from the left side of her next to her right arm, around her torso and down her left leg. A second, separate tattoo on the back of her left hand forms her holy symbol. Several silver earrings hang in either ear, and she wears bracelets and anklets on both arms and legs. They are, however, arranged so that they won’t jangle together.
Another, less obvious, thing about her is her eyes, which are bright green and slitted like a cat's - the only obvious sign of her Rakasha heritage.
When out adventuring, Seraphina wears a light dress with Darkleaf armour in various places. She wears a long, thin darkwood shield on her right arm. She doesn’t carry an obvious weapon, relying on her spellcasting instead as a weapon. She tends to smell of lavender soap and has a soprano voice.
Seraphina is known to be merciful. That she has no choice in the matter is a source of some frustration on occasion, but generally she agrees with her curse anyway. She is generally a kind hearted person. She enjoys supporting others and finds healing, especially without the help of magic, to be a satisfying use of her time.
This doesn’t mean that she can’t or won’t hurt people, although she usually needs a good reason to do so. She tends to wade into combat as needed, trusting to her speed and armour to keep her safe, and when not healing or supporting others in battle she typically tends to use her spells to remove the threat as cleanly and quickly as she can.
In general life she’s fairly happy and calm, and rarely gets annoyed or angry, with an easy smile and laugh. Exasperated, however, is not uncommon. She’s a terrible liar, but quite skilled at seeing through lies, and skilled at negotiation. She even prefers it to battle, if she thinks it will succeed.
Raised in an orphanage of Kalmistra near Calweld, Seraphina has no idea what she is or why she was abandoned. She knows she isn’t human - her eyes are enough to give that away, as is her resistance to Fire Ink, but beyond that she has no idea. She doesn’t consider it a huge issue, anyway, especially since she seems to be mostly human.
As Seraphina grew older, it became clear that she had been chosen. She was naturally charismatic, well spoken and well liked. She also proved to have exceptional healing abilities. Her magic was...different, and flowed differently to normal spells. She was certainly no Cleric, although she shared some of their attributes. Her magic flowed freely, with one small issue - the compulsion to heal any who asked. As these things went, there are worse issues...
As she grew, she learned more things. She learned to dance from Ifrits, even adopting their Fire Ink once she realized she was immune to it’s effects. She learned to cook from some travelling Slyph, to barter from Undines deal with animals from an Oread Druid.
Once her times in the orphanage was complete, Seraphina left to see the rest of the island. Skilled in healing as she was, she was able to travel with several groups, solving minor problems and, more importantly, keeping people alive. Sometimes it was her wounded colleagues, sometimes others - she discovered she had a knack for curing illnesses.
Now, with some experience under her belt, she has been approached to act under the auspices of the Ainsworth family.