Blast Shadow

Ser Richard Iannuchi's page

7 posts. Alias of Great Green God.


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Fergus again manages to bury his axe into Ser Richard's side, but the silent corpse doesn't make a peep. There's no blood.

Terrion presses the attack against the undead guardsman.
dk green longsword v blue (shaken): 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13 damage: 1d8 + 3 ⇒ (8) + 3 = 11 miss

With herculean effort the wounded soldier, fells his opponent.
gold longsword v burgundy (shaken): 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22 damage: 1d8 + 3 ⇒ (8) + 3 = 11 hit

The undead strike back but score no telling hits.

blue dueling sword v dk green: 1d20 + 7 ⇒ (2) + 7 = 9 damage: 1d8 + 3 ⇒ (1) + 3 = 4 miss

Ser Richard chops down the last of Fergus's twins and then begins carving Fergus himself.

1d2 ⇒ 2 lt blue dueling sword v Fergus: 1d20 + 14 ⇒ (14) + 14 = 28 damage: 1d8 + 8 ⇒ (6) + 8 = 14 hits image

lt blue dueling sword v Fergus: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 8 ⇒ (2) + 8 = 10 hits Fergus

The undead crossbowmen reload.


The Entry Hall of Ser Richard's Manor

Illthir and her train of spirits crush the skeleton in the corner.

Fergus levels a devastating blow to Ser Richard's gut, one that would have disemboweled an ordinary man, but the Aldori duelist makes no sign that he even felt it. Not a sound ushers from his lips. Then like a mist, the facade falters and Fergus can see what it is that he is battling. It is not Ser Richard, not really, but rather his desiccated, bone-thin corpse sans tongue, dressed in the tatters of his nobleman's garb. At this range not even the burnt, pungent floral bouquets that were spread about the room can obscure the reek of the tomb that surrounds him.

From somewhere outside a man screams. The sound is cut off abruptly.

Conditions: haste 4 rds, Some people are shaken; Inspire Rage; Furniture and Stairs count as difficult terrain. Note the space around the pit, if your PC ends their move there they need to make a DC 17 reflex save or slide in.

Round 5! (Theme ♬)
The Bold May Act!
_________________
__ Ser Richard -48 hp
__ Mummified Manor guards (pink -7 hp, purple -7)
__ Illusion of Szam Tass
__ Fergus -7 hp, mirror image 2, shaken
__ Illthir shaken
__ Durgan -6 hp
__ Terrion -7 hp, shaken
__ Guy in Gold -21 hp, shaken
__ Mummified guards on the First floor (burgundy -12 hp; brown destroyed; yellow destroyed; red destroyed; blue -10 hp)

Maps for the ground floor and balcony updated

More tonight!


The Entry Hall of Ser Richard's Manor

The undead guardsmen return the favor.

burgundy dueling sword v gold: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d8 + 3 ⇒ (7) + 3 = 10 hit

blue dueling sword v Terrion: 1d20 + 7 ⇒ (9) + 7 = 16 damage: 1d8 + 3 ⇒ (8) + 3 = 11 miss

yellow dueling sword v Illthir: 1d20 + 7 ⇒ (7) + 7 = 14 damage: 1d8 + 3 ⇒ (5) + 3 = 8 miss

Varn's man cries out in pain.

Then the couch slides into the spiked pit!
Durgan, Reflex save DC 15 or take 3d6 ⇒ (6, 5, 1) = 12 points of damage.

The crossbow men at the top of the steps fire down on the cluster of Fergus'. Two of them disappear with a pop.

purple hvy crossbow v Fergus: 1d20 + 6 ⇒ (10) + 6 = 16 damage: 1d10 ⇒ 10 1d5 ⇒ 3 hits an image
pink hvy crossbow v Fergus: 1d20 + 6 ⇒ (5) + 6 = 11 damage: 1d10 ⇒ 7 1d5 ⇒ 5 hits an image

Ser Richard charges forward and leaps upon the table gaining height over his foes.

acrobatics: 1d20 + 15 ⇒ (6) + 15 = 21

lt blue dueling sword v green (higher ground): 1d20 + 15 ⇒ (20) + 15 = 35 damage: 1d8 + 8 ⇒ (2) + 8 = 10
THREAT!
confirm?: 1d20 + 15 ⇒ (4) + 15 = 19 additional damage: 1d8 + 8 ⇒ (5) + 8 = 13 hit & crit

intimidate (gory finish): 1d20 + 12 ⇒ (10) + 12 = 22

With a broad sweep he takes the head from the wounded man holding the trophy up for all to see even as the body stands twitching for a long moment after. This shakes everyone in the chamber besides the other undead and Durgan who cannot see the spectacle.

The lich (or the illusion) looks on slightly bored from above from the third floor rail.

The headless man's body falls with a thud.


Ser Richard leaps the balcony and lands before the wounded man. The swordlord throws a stiff arm the man's way attempting to shove him back into the hole. Remarkably though the man dodges the hand and almost certain death yet again! My new hero! Drelev's nameless mook!

acrobatics (leap down): 1d20 + 15 ⇒ (10) + 15 = 25
acrobatics (avoid AoO): 1d20 + 15 ⇒ (8) + 15 = 23
lt blue bull rush: 1d20 + 9 ⇒ (1) + 9 = 10


Later in the Grand Hall.
The hall is quite busy with all the house guests in attendance. Varn and his four-man honor guard led by Matheus, and Baron Drelev, Lady Stroon, and the Baron's five rough and ready mercenary campaigners (including Terrion) lounging about the many small tables and chairs.

Folks are pretty much randomly distributed across the room. Felle free to place yourself where you like.

"Forgive my lateness." announces Ser Richard from the second floor rail. "I am gratified to see so many of Brevoy's heroes in attendance. Preparations took longer than originally planned, but now we begin."


Durgan Far-Walker wrote:

Durgan bows to Ser Richard as he arrives, and again when the Swordlord leaves. With hardly a moment to get a word in, he does try to offer "Thank you for your hospitality," before helping himself to some food.

Zokon Santyev wrote:
Zokon gives a sweeping bow, waving his hat "Thankyou for your hospitality Lord."

The lord passes with a smile.


In the midst of the greetings, a man strides purposefully up into the room from the gardens bringing the pungent flower scent in his wake. It is Ser Richard your host.

"Good evening, friends!" he begins on a high note, and all of your fellow guests quiet. "Please forgive your host's late greeting as well, I am afraid, his premature exit, but as you can see, preparations are ongoing." he says gesturing through the arches at the laborers' white-covered carts.

"There is much for me to accomplish these next couple of days, and much more in the days after when our work here truly begins." the lord of all Aldori Swordlords says meeting everyone in attendance's eyes with his own penetrating, hawk's gaze.

"Please enjoy the amenities of my estate, until your toil begins. Get to know you fellows, greet the newcomers as they arrive, and any questions...." Igor quickly steps up beside him. "Igor here can answer. And with that I must away. The building of empires is toilsome work." He says with a charming smile. "Please relax, enjoy your meals, and your stay."

And with that he exits as food is brought in by a train of house servants with steaming silver platters.