Hu5tru wrote: Wait, you're a seasoned hero. Everyone knows only commoners can be slaughtered by house cats. All it takes is a low constitution and a good roll for the cat. I've seen mighty wizards (well maybe not so mighty) run like the blazes from the dreaded house cat. And a brave (and severely drunk) dwarven fighter get eaten by common rats...
GM Rhys Grey wrote: Originally, I wanted 4 (maybe 5) PCs for this. Now, I'm solidly going with 5. There are too many good ideas! :) If you're thinking of running the game with more than 4 players and a higher point buy than the 15 expected in the APs maybe this thread will be helpful for you
Dm Rhys Grey: I'm thinking about Huxley's order, I think I will change it to the Order of the Dragon, although he is honorable and follows the codes of knights he cares more about the people surrounding him, the only ones he cares about that he has left. I'm a bit busy today but I'll get to changing it in the profile as soon as possible.
The Crunch:
SER HUXLEY SALDUIE Male Human cavalier 1 LG medium humanoid (human) Languages Common, Dwarven AC 19, touch 11, flat-footed 18 hp 11 (1HD) Fort +3, Ref +1, Will +0 Speed 20 ft. (4 squares) Attacks
Abilities: Str 17, Dex 12, Con 13, Int 13, Wis 10, Cha 14 Special Qualities: Bonus Feat, Mount, Order, Order of the Sword, Skilled, Tactician, Feats: Armor Proficiency, Heavy, Armor Proficiency, Light, Armor Proficiency, Medium, Martial Weapon Proficiency, Mounted Combat, Paired Opportunists, Shield Focus, Shield Proficiency, Simple Weapon Proficiency Skills: Acrobatics -2, Appraise +1, Bluff +2, Craft (Untrained) +1, Diplomacy +6, Disguise +2, Escape Artist -2, Fly -2, Handle Animal +6, Intimidate +6, Knowledge (Local) +2, Knowledge (Nobility) +5, Perform (Untrained) +2, Ride +2, Sense Motive +4, Stealth -2, Traits: Noble born (Orlovsky) - Diplomacy, Rich parents Possessions: arrows (20); dagger; mace, light; masterwork breastplate; masterwork longsword (cold iron); masterwork shield (light/steel); Backpack, Masterwork [ Bedroll; Blanket (Winter); Flint and Steel; Ink (1 oz. Vial); Inkpen; Parchment (Sheet) (x5); Rations (Trail/Per Day) (x10); Rope (Silk/50 ft.); Sealing Wax; Signal Horn; Torch (x5); Waterskin (Filled); Arrows (20); ]; Longbow ; Pouch (Belt) [ Signet Ring; Whistle, Signal; ]; I've taken the Rich Parents trait because the character was really well equiped even for an officer while in the army, his breastplate and shield were a gift from his father. The Masterwork Cold Iron Longsword is the one he took from his brother's studio. It's quite recognisable and having it may put him in travel if seen within Brevoy. |